Showing Posts For Ayrilana.1396:

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

In addition to Spirit Shard gating, locked raid mastery also prevents other raid wings training and exploration. For example, raid wing 3 requires Thicket Water mastery, which prohibits game play for new raiders. Rift Traveler is also really helpful in VG training, where new raider parties frequently fail and have to restart. There’s no need to gate Rift Traveler ability behind defeating a raid boss.

What benefit would a player gain from having early access to rift traveler if they have yet to beat a raid boss? It’s not like they’d be able to use the vendor.

You can restart the fight faster. Isn’t that good? Is it why there’s /surrender command in raid?

I added more to my post. The time saved is minimal.

Even it’s minimal, Anet still cares about it by adding /surrender or /gg command. Raid takes a significant time and effort. Every second counts!

And I don’t think we should rely on other players’ Thicket Waters mastery. How would you find that perfect composition for new raiders whom most elite raiders don’t really care about? Honestly, I’ve been searching for LFR for at least two weeks and never found any party offering that option. Could it be simpler if new raiders already have Waters mastery and are ready to join?

What you said is impractical. Have you ever noticed current LFR? They requires serious experiences, gears and tons of Legendary Insights (or kicked!). So, please be realistic.

There’s a difference to 10 seconds saved by gliding over to the starting spot (assuming you have gliding progressed enough) to having to force a wipe by dying because you have dead team members.

You literally only need at most 3 players with the mastery to do the escort. Once you progress past the cave, it is no longer needed. You can even have a Mesmer run through it and port people up.

Also be aware that you have the ability to create your only LFG ad rather than solely relying on an existing one. Want to group with other players regardless as to their level of experience? Create your own LFG. It’s not that difficult and players had this ability well before HoT when they were then complaining about the requirements some players held for dungeons.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

In addition to Spirit Shard gating, locked raid mastery also prevents other raid wings training and exploration. For example, raid wing 3 requires Thicket Water mastery, which prohibits game play for new raiders. Rift Traveler is also really helpful in VG training, where new raider parties frequently fail and have to restart. There’s no need to gate Rift Traveler ability behind defeating a raid boss.

What benefit would a player gain from having early access to rift traveler if they have yet to beat a raid boss? It’s not like they’d be able to use the vendor.

You can restart the fight faster. Isn’t that good? Is it why there’s /surrender command in raid?

I added more to my post. The time saved is minimal.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

In addition to Spirit Shard gating, locked raid mastery also prevents other raid wings training and exploration. For example, raid wing 3 requires Thicket Water mastery, which prohibits game play for new raiders. Rift Traveler is also really helpful in VG training, where new raider parties frequently fail and have to restart. There’s no need to gate Rift Traveler ability behind defeating a raid boss.

What benefit would a player gain from having early access to rift traveler if they have yet to beat a raid boss? It’s not like they’d be able to use the vendor. A group would also have to have someone that progressed the raid that week to access other bosses which doesn’t help players new to raids. So again, what benefit would they get? It really doesn’t help with VG training other than save about 10 seconds or so running back after a fail.

You also don’t need everyone to have the mastery for the third wing. You only really need about 3 players to have it or just one Mesmer that is capable of running through the cave who get then port up a couple players when they get out of it.

(edited by Ayrilana.1396)

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Of course, they could just remove the lock on the raid mastery altogether. What purpose does it serve?

I don’t see any issues with the current system. However, I also don’t see any issues if they were to just enable the ability to earn spirit shards if no mastery is selected to be trained. The only caveat being that players could then not complain if future content requires masteries further into the mastery lines.

Of course they could complain – all this gating really sucks coming from core Tyria where choice abounds.

The expansion has been out for over 9 months. It’s not unreasonable to expect the playerbase to have progressed their masteries to a certain degree. A player who gains 3 levels every day pre-Hot would max their masteries in about 4 months. Doing a single AB meta, or even a single DS, per day easily accomplishes that. It’s also not unreasonable for some content to be gated as many MMO’s have done this. While some MMO’s gate by time, were fortunate that our content isn’t.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Of course, they could just remove the lock on the raid mastery altogether. What purpose does it serve?

I don’t see any issues with the current system. However, I also don’t see any issues if they were to just enable the ability to earn spirit shards if no mastery is selected to be trained. The only caveat being that players could then not complain if future content requires masteries further into the mastery lines.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

You kind of did say that it was easy. You said:

in order to do the escort event you need people to already have raid masteries unlocked. So it’s pretty easy, except for the fact that you have to join a raid group who has already unlocked masteries.

Okay, read that again, but this time look at the part you missed:

in order to do the escort event you need people to already have raid masteries unlocked. So it’s pretty easy, except for the fact that you have to join a raid group who has already unlocked masteries.

Yes, it’s easy if you’re getting carried by raiders. Not so easy if you try to unlock the mastery track on your own though.

It was not missed. The bolded part of yours was just a redundant part of his post which was a repetition the first part. I also said nothing about getting carried. Having a few people that have the mastery does not equal to being carried.

The only exception being finding a group who have already unlocked the mastery.

That’s a very big exception however.

Not really. No more difficult than a group of players trying to find someone able to open fractal 100 or fractal 72. Had nothing to do with the actually difficulty of the encounter which was what I was talking about in my post that he responded to.

If you had not done the escort then I don’t really see how you can state whether it is easy or not. I am confused though since just earlier you said that you had done it. So which is it?

What’s misleading is saying it’s easily accomplished, like this is somehow easier than doing a raid boss. It’s difficult, you have to get a group to do it and it sucks. I know cause I tried it with my guild.

I see Vayne saying he attempted it. Do not see him claiming he did it succesfully though. I assume that trying it, but without success is what he meant.

My take on this encounter: doable, but with a problem that if done by people new to raids, all people with experience with the encounter will end up in the tunnel group. Which will likely cause a ton of wipes before the other group will learn what to do.

No. In his earlier post he said that he did attempt it with his guild. In his recent post he said that he has never done it. How are those two statements the same? They’re not.

My initial post was me stating that the escort itself is pretty easy to do. I’m not the only one who have agreed it’s one of the easier encounters to do in the raid. At the end of that post I gave a disclaimer that you either need a mesmer with the specific mastery or a few people with it.

He then responded that I was being misleading because in order to do the raid, players need the mastery. He also repeated himself saying that they needed to join a raid group with it unlocked. This was also where he did state that the encounter was easy with the exception of creating the group which has nothing to do with the actual encounter. Would Arah be considered a difficult dungeon to beat because it’s not as easy as AC to get a group together? No.

He completely disregarded my post where I stated that only a mesmer for a few people actually need the mastery. I pointed this out to him by telling him to read that specific part of my post which I had bolded. I was also speaking about the encounter itself in my original post.

He responded back by saying that I was being misleading by saying it was easier to accomplish than any other raid boss. He’s wrong as it is quite easy to do in comparison and many other players have agreed. It’s often one of the encounters ranked as the easiest before any of the actual boss encounters. He then went on again about getting a group for it which has nothing to do with the difficulty of the encounter itself.

I then responded back to him that he had stated that was easy with a group of players who had the masteries. I also reminded him again that I was speaking about the difficulty of the encounter which had nothing to do with getting 1-3 players who already had the mastery unlocked.

He then responded back that he didn’t state that it was easy to do with a group that has the mastery despite him stating just that in the earlier post. He then goes on about the accessibility of raids which has nothing to do with what I originally said.

I’m running late so I’m going to wrap this up. I pointed out that he said that it was easy. There were several contradictions in this thread between his posts. And then there was your post.

I attempted it, but never completed it. Is that clearer for you?

Yes, thank you for the clarification.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

You kind of did say that it was easy. You said:

in order to do the escort event you need people to already have raid masteries unlocked. So it’s pretty easy, except for the fact that you have to join a raid group who has already unlocked masteries.

Okay, read that again, but this time look at the part you missed:

in order to do the escort event you need people to already have raid masteries unlocked. So it’s pretty easy, except for the fact that you have to join a raid group who has already unlocked masteries.

Yes, it’s easy if you’re getting carried by raiders. Not so easy if you try to unlock the mastery track on your own though.

It was not missed. The bolded part of yours was just a redundant part of his post which was a repetition the first part. I also said nothing about getting carried. Having a few people that have the mastery does not equal to being carried.

The only exception being finding a group who have already unlocked the mastery.

That’s a very big exception however.

Not really. No more difficult than a group of players trying to find someone able to open fractal 100 or fractal 72. Had nothing to do with the actually difficulty of the encounter which was what I was talking about in my post that he responded to.

If you had not done the escort then I don’t really see how you can state whether it is easy or not. I am confused though since just earlier you said that you had done it. So which is it?

What’s misleading is saying it’s easily accomplished, like this is somehow easier than doing a raid boss. It’s difficult, you have to get a group to do it and it sucks. I know cause I tried it with my guild.

I see Vayne saying he attempted it. Do not see him claiming he did it succesfully though. I assume that trying it, but without success is what he meant.

My take on this encounter: doable, but with a problem that if done by people new to raids, all people with experience with the encounter will end up in the tunnel group. Which will likely cause a ton of wipes before the other group will learn what to do.

No. In his earlier post he said that he did attempt it with his guild. In his recent post he said that he has never done it. How are those two statements the same? They’re not.

My initial post was me stating that the escort itself is pretty easy to do. I’m not the only one who have agreed it’s one of the easier encounters to do in the raid. At the end of that post I gave a disclaimer that you either need a mesmer with the specific mastery or a few people with it.

He then responded that I was being misleading because in order to do the raid, players need the mastery. He also repeated himself saying that they needed to join a raid group with it unlocked. This was also where he did state that the encounter was easy with the exception of creating the group which has nothing to do with the actual encounter. Would Arah be considered a difficult dungeon to beat because it’s not as easy as AC to get a group together? No.

He completely disregarded my post where I stated that only a mesmer for a few people actually need the mastery. I pointed this out to him by telling him to read that specific part of my post which I had bolded. I was also speaking about the encounter itself in my original post.

He responded back by saying that I was being misleading by saying it was easier to accomplish than any other raid boss. He’s wrong as it is quite easy to do in comparison and many other players have agreed. It’s often one of the encounters ranked as the easiest before any of the actual boss encounters. He then went on again about getting a group for it which has nothing to do with the difficulty of the encounter itself.

I then responded back to him that he had stated that was easy with a group of players who had the masteries. I also reminded him again that I was speaking about the difficulty of the encounter which had nothing to do with getting 1-3 players who already had the mastery unlocked.

He then responded back that he didn’t state that it was easy to do with a group that has the mastery despite him stating just that in the earlier post. He then goes on about the accessibility of raids which has nothing to do with what I originally said.

I’m running late so I’m going to wrap this up. I pointed out that he said that it was easy. There were several contradictions in this thread between his posts. And then there was your post.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Its not the end of the world but it is pretty bad design to not account for it in this type of game imo.

“I don’t like it” does not equate to “bad design”.

Its bad(or perhaps poor?) design to force people into a game mode they have no interest in when everything else can be completed in the open world. I can see it in games like WoW but It’s not needed in a more casual game like Gw2.

And I never said I don’t like, im actually pretty neutral since I don’t care about spirit shards. I’m merely making a comment on it with how I see it.

Legendary weapons have “forced” players into other game modes since launch. Achievement hunters have been “forced” to do other game modes to maximize their AP count. It is not poor design to have systems that cross over several areas in a game to encourage players to play in those areas no matter how brief it may be in comparison to their usually mode of play.

The escort event is pretty easy. We almost beat it within a couple hours with random players (most had no prior experience with it) with random builds/classes. We easily saw the progression that we were making and would have beaten it within the next few attempts. One of the key things is for players to actually pay attention and to realize that the red rings are bad since the traps kill you. You will need a Mesmer with the the raid masteries, or a few other players, as the tunnel requires a certain mastery.

Okay this is very misleading. I in order to do the escort event you need people to already have raid masteries unlocked. So it’s pretty easy, except for the fact that you have to join a raid group who has already unlocked masteries.

Of course, I didn’t find that out till I tried to do it with my guild tonight. They were not happy.

It’s not misleading. Read the bolded.

What’s misleading is saying it’s easily accomplished, like this is somehow easier than doing a raid boss. It’s difficult, you have to get a group to do it and it sucks. I know cause I tried it with my guild.

Your entire response to mine was about the masteries and not about the ease of doing the raid escort. You yourself even said it was easy if you have a group with people that have the masteries.

No I didn’t say it was easy if you had a group that had masteries, because I’ve never actually done it.

The problem is, if you have a group that has the masteries you’ve probably raided before. It’s not that easy to get a group to together that has masteries, just to get that done.

People who don’t raid don’t raid for a reason. Many of them are casual and don’t do things that require getting organized in a group of ten. Many don’t pug. And often people who raid aren’t interested in people who have no idea about raids and don’t care about them.

There’s nothing easy to a casual about getting into a raid to get that done.

You kind of did say that it was easy. You said:

in order to do the escort event you need people to already have raid masteries unlocked. So it’s pretty easy, except for the fact that you have to join a raid group who has already unlocked masteries.

The only exception being finding a group who have already unlocked the mastery. If you refer back to my post that you first quoted, I stated that you only need a Mesmer or a few players that have the mastery. You only need it for the tunnel.

Getting a group is really not more difficult than doing a dungeon. You put up a LFG and then wait for people to join. Sometimes the group fills up quickly and other times it doesn’t. Just be sure to put in the description that you will need some people with the mastery and that there are people who have not beaten it before.

If you had not done the escort then I don’t really see how you can state whether it is easy or not. I am confused though since just earlier you said that you had done it. So which is it?

What’s misleading is saying it’s easily accomplished, like this is somehow easier than doing a raid boss. It’s difficult, you have to get a group to do it and it sucks. I know cause I tried it with my guild.

[SPOILER] Justiciar Adrienne's bloodstone shield

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

It’s fairly simply if you learn the mechanics.

Get under a protective barrier or die...

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

The rocks move fairly slowly so you should be able to dodge them.

add sharks to the guilded hollow hall

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I’ll concede on the shark thing but only if I can have pet skritt in mine.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Its not the end of the world but it is pretty bad design to not account for it in this type of game imo.

“I don’t like it” does not equate to “bad design”.

Its bad(or perhaps poor?) design to force people into a game mode they have no interest in when everything else can be completed in the open world. I can see it in games like WoW but It’s not needed in a more casual game like Gw2.

And I never said I don’t like, im actually pretty neutral since I don’t care about spirit shards. I’m merely making a comment on it with how I see it.

Legendary weapons have “forced” players into other game modes since launch. Achievement hunters have been “forced” to do other game modes to maximize their AP count. It is not poor design to have systems that cross over several areas in a game to encourage players to play in those areas no matter how brief it may be in comparison to their usually mode of play.

The escort event is pretty easy. We almost beat it within a couple hours with random players (most had no prior experience with it) with random builds/classes. We easily saw the progression that we were making and would have beaten it within the next few attempts. One of the key things is for players to actually pay attention and to realize that the red rings are bad since the traps kill you. You will need a Mesmer with the the raid masteries, or a few other players, as the tunnel requires a certain mastery.

Okay this is very misleading. I in order to do the escort event you need people to already have raid masteries unlocked. So it’s pretty easy, except for the fact that you have to join a raid group who has already unlocked masteries.

Of course, I didn’t find that out till I tried to do it with my guild tonight. They were not happy.

It’s not misleading. Read the bolded.

What’s misleading is saying it’s easily accomplished, like this is somehow easier than doing a raid boss. It’s difficult, you have to get a group to do it and it sucks. I know cause I tried it with my guild.

Your entire response to mine was about the masteries and not about the ease of doing the raid escort. You yourself even said it was easy if you have a group with people that have the masteries.

(edited by Ayrilana.1396)

Tier 4 Dailies

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

You will have to be in a group with someone that does have access to those (for reference: you have to have a personal level of at least 76 before you can queue for t4’s). That said, make sure you have enough AR before you join groups in t4.

More like level 70 or 71 to join the LFG’s.

add sharks to the guilded hollow hall

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

you guys complaining there cant be sharks in a mystical underground cave are silly , you do realize this is a game and its not 1:1 game real world , if you want an answer how can shark be in the guild halls then the answer is MAGIC , and if you are still confused the answer is again magic, the sharks seem a minor cool thing i dont see you complaining about the buble glider now do it ?

Just like how Rytlock learned how to be rev by “magic” or anything else that you want to use that argument towards. It’s a bit ridiculous to use a catch all argument to justify whatever you want.

add sharks to the guilded hollow hall

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Not sure why it wouldn’t make much sense, but surely there’s many things better that could be added to the guilds hall.

It’s an underground lake with no real way to rationalize how they got there in the first place. Very few sharks can live in freshwater and even then, they’re typically in freshwater connected to oceans such as rivers or an adjacent lake.

add sharks to the guilded hollow hall

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Having sharks there wouldn’t make much sense.

Update on S4 Matchmaking?

in PvP

Posted by: Ayrilana.1396

Ayrilana.1396

I remember that but I took it as a longterm project that they’re working on and something that doesn’t preclude them from making seasonal adjustments as they have done in the past.

Heart Of Thorn Rookie Portal Question

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Bloodstone Fen from Living Story can only be accessed via the story progression

Or by using a teleport to friend stone.

Yes, but I omitted that since your first toon can’t use that and this is the OP’s first foray into the area.

Why wouldn’t the first toon be able to use that?

Update on S4 Matchmaking?

in PvP

Posted by: Ayrilana.1396

Ayrilana.1396

So we’re less than a week away from the final season and I have not seen any details on what the further revised matchmaking will be nor any other details about the season for that matter. Will we still skip divisions like last season based on the previous season’s progression?

Any chance on updating us?

Heart Of Thorn Rookie Portal Question

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Bloodstone Fen from Living Story can only be accessed via the story progression

Or by using a teleport to friend stone.

Cost of Crafting

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Prices have actually been coming down.

Chak Egg Sac 10,000g

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Anyone spending 10k gold is going to regret doing so. Give it a few more months and this item will be half or even lower in price. The sellers are quite smart for selling right away and if they want the item, they can always pick it up for half or even 20-30% of the cost in a few months down the line.

There are apparently an Auric basic equivalent of this item maybe even a TD but none have been listed on TP yet.

You’re basing this on what? It has only increased since HoT launch until it reached the cap. TD meta is probably the least done of the four and will get worst as the living story continues and directs players to other areas of the game such as Bloodstone Fen. With it having sold quickly in the past, very very low supply rate, and multiple buy orders for max sell price, chances are the price will not drop.

The only ways I see the price changing is if players lose interest due to other similar items with that interest replacing their interest in the Chak egg sac or if they bump up the drop rate.

Noble's Folly Pass

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I almost bought it, even converted the gold to gems, but chose not to as it’s really no more convenient than Rata Sum.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Its not the end of the world but it is pretty bad design to not account for it in this type of game imo.

“I don’t like it” does not equate to “bad design”.

Its bad(or perhaps poor?) design to force people into a game mode they have no interest in when everything else can be completed in the open world. I can see it in games like WoW but It’s not needed in a more casual game like Gw2.

And I never said I don’t like, im actually pretty neutral since I don’t care about spirit shards. I’m merely making a comment on it with how I see it.

Legendary weapons have “forced” players into other game modes since launch. Achievement hunters have been “forced” to do other game modes to maximize their AP count. It is not poor design to have systems that cross over several areas in a game to encourage players to play in those areas no matter how brief it may be in comparison to their usually mode of play.

The escort event is pretty easy. We almost beat it within a couple hours with random players (most had no prior experience with it) with random builds/classes. We easily saw the progression that we were making and would have beaten it within the next few attempts. One of the key things is for players to actually pay attention and to realize that the red rings are bad since the traps kill you. You will need a Mesmer with the the raid masteries, or a few other players, as the tunnel requires a certain mastery.

Okay this is very misleading. I in order to do the escort event you need people to already have raid masteries unlocked. So it’s pretty easy, except for the fact that you have to join a raid group who has already unlocked masteries.

Of course, I didn’t find that out till I tried to do it with my guild tonight. They were not happy.

It’s not misleading. Read the bolded.

Farming Unbound Magicks

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Jade event chain, collect from stalagmites after each battle, finishing with the unbound guardian. Ghostly Justicar chain. Mine all the bloodstone crystal nodes, kill every mob.

He’s referring specifically to the orbs in the air.

No Im not

thank you CMM, thats the sort of thing Im looking for. so the jade construct gives good rewards for how long they take?

Oh. I thought you meant the orbs in the air when you said farming pattern. My mistake.

I typically do all of the dailies while mining every bloodstone node. I then try to do the three events that award rubies if they’re up. I’ve also been running alts through map completion which gives me 100 per run. It typically takes me 5 min but I tend to do other events on that character.

Farming Unbound Magicks

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Does anyone have a routine or a farming pattern they have developed yet?

I don’t think anyone has developed a guide yet or at least they haven’t made it public yet. I can take a look this weekend unless someone beats me to it. I won’t post anything though if I don’t find any route that is efficient.

Farming Unbound Magicks

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Jade event chain, collect from stalagmites after each battle, finishing with the unbound guardian. Ghostly Justicar chain. Mine all the bloodstone crystal nodes, kill every mob.

He’s referring specifically to the orbs in the air.

How many people will leave for Legion

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Probably as many that leave when any other new thing is released in the MMO market and they’ll come back just like before.

4th Birthday - please Anet consider everyone

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

As long as the birthday gifts appeal to the majority of players, I don’t see any issues. Just because some players chose to max out their dyes, doesn’t mean it was unreasonable, or unfair, for Anet to include them as a gift.

Edit: To add onto what I said, let’s say the 4th birthday gift is a chest that let’s us choose any black lion weapon skin (account bound). It would be unfair for players not to be given that sort of gift because of the very very that had unlocked all of those skins.

(edited by Ayrilana.1396)

Homing Rocks...

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Yeah, they can attack you while stealthed. Now we all know how the stealthed mordrem felt.

Does anet have audits on the gem economy?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Anet, and players, do not get taxed in real life on virtual currency made.

Bloodstone Fen enemies

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

It also helps to fight the rift mobs outside of that rift circle. I know one of them dazed you for a few seconds if you don’t dodge at the right time and I think another does burning.

The Ascension - Back Item PvP

in PvP

Posted by: Ayrilana.1396

Ayrilana.1396

Hi All,

Sorry for the noobi Q but I couldn’t find the answer anywhere. I have just came back from years away (since launch) and I would like to know if you are still able to obtain the Ascension back item in this upcoming pvp season or are they going to release a new year challenge at some point and discontinue them?

-Thanks

No. There probably will not be enough days in the final season to complete all four of the daily participation achievements.

You’ll be able to buy the precursors from the vendors but they won’t be discounted like they are now. The legendary gift will remain unobtainable and a new one will be in its place for the new legendary backpack.

Actually no, the backpack will remain obtainable after season 4 :

There will still be a path to achieve the back piece in future seasons. We currently do not intend to prevent players from progressing the backpack after season 4.

from http://dulfy.net/2016/07/26/gw2-out-of-the-shadows-developer-ama-on-reddit/

Oh that’s good then. Makes more sense as to why they’d still allow people to buy the precursor pieces after the season.

Still makes you wonder though as to when that system will be in place though. They haven’t had the best track record in getting new systems out in a timely manner. It could be that we end up wait until midway next year or even later.

Raid Narrative and Lore

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

How on earth are raids not accessible?

There are literally no prerequisites or hard lockouts other than simply owning the expansion. The only thing holding players back is their own choice to not raid.

If someone cares that much about experiencing the minuscule amount of irrelevant lore in the raids and they are too lazy to actually raid they can easily join a cleared instance or talk to Bennett in the new zone. Failing to do that is your own fault, not ArenaNet’s.

Because they should be able to be face rolled like dungeons or something. I don’t know.

Zojjas> Vipers?

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Posted by: Ayrilana.1396

Ayrilana.1396

Ye ive seen this, and its a nice over view…

But what Gossamer Insignia do i need to make/ buy that gives Vipers stats?

And does it require me to be lvl 500 in tailor?

Like what CMM posted above, you use the exotic insignia/inscription. Clicking the link for the insignia/inscription also brings you to a page that shows what you can choose from.

Zojjas> Vipers?

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

The Ascension - Back Item PvP

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Posted by: Ayrilana.1396

Ayrilana.1396

Hi All,

Sorry for the noobi Q but I couldn’t find the answer anywhere. I have just came back from years away (since launch) and I would like to know if you are still able to obtain the Ascension back item in this upcoming pvp season or are they going to release a new year challenge at some point and discontinue them?

-Thanks

No. There probably will not be enough days in the final season to complete all four of the daily participation achievements.

You’ll be able to buy the precursors from the vendors but they won’t be discounted like they are now. The legendary gift will remain unobtainable and a new one will be in its place for the new legendary backpack.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

I have no idea how anyone can argue that the design is fine. It doesn’t matter if you raid or not. If for any reason you cannot get any more xp towards masteries, whether they are locked or you have no MP, you should be able to use your xp towards spirit shards.

I wonder if players who only have the base game get spirit shards. If they do, HoT players are actually at a disadvantage here.

Raids are a part of the Heart of Maguuma which all of the Heart of Maguuma masteries are as well. If you want to earn spirit shards then you need to max out every mastery. Everything is accessible including raids. It’s just that there’s some players that have chosen to shrug it off, are unwilling to do them, and want Anet to accommodate them.

Spirit shards hardly give a player an advantage.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Its not the end of the world but it is pretty bad design to not account for it in this type of game imo.

“I don’t like it” does not equate to “bad design”.

Its bad(or perhaps poor?) design to force people into a game mode they have no interest in when everything else can be completed in the open world. I can see it in games like WoW but It’s not needed in a more casual game like Gw2.

And I never said I don’t like, im actually pretty neutral since I don’t care about spirit shards. I’m merely making a comment on it with how I see it.

Legendary weapons have “forced” players into other game modes since launch. Achievement hunters have been “forced” to do other game modes to maximize their AP count. It is not poor design to have systems that cross over several areas in a game to encourage players to play in those areas no matter how brief it may be in comparison to their usually mode of play.

The escort event is pretty easy. We almost beat it within a couple hours with random players (most had no prior experience with it) with random builds/classes. We easily saw the progression that we were making and would have beaten it within the next few attempts. One of the key things is for players to actually pay attention and to realize that the red rings are bad since the traps kill you. You will need a Mesmer with the the raid masteries, or a few other players, as the tunnel requires a certain mastery.

(edited by Ayrilana.1396)

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Its not the end of the world but it is pretty bad design to not account for it in this type of game imo.

“I don’t like it” does not equate to “bad design”.

Raid Narrative and Lore

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s not critical and it is not required, but I do believe they were both part of the same story arc. The raid was the player’s first introduction to the current conflict and what the White Mantle was actually up to.


As an example, when the Lazarus revelation came at the end, those who had experienced the raid story had a better understanding of how he came to be there – and they felt a much stronger connection to that storyline. For everyone else, it likely came out of left field – and definitely didn’t have that same level of connection.

The same is true earlier in the living story when we learn of the bloodstone explosion and its effect on NPCs – and of certain details surrounding the White Mantle.

Raiders were there first. They were given the chance (those that cared about that kind of thing) at greater immersion into the plot. And, that isn’t something that can be achieved with video or a few lines of NPC dialogue text (and definitely not with a cleared instance).

It potentially lessens the excitement for non raiders and makes them feel disenfranchised (we some examples of that in this very thread).

My point, however, is that this level of disconnect is not necessary. They need to take a more holistic approach to the PvE end game, making sure everything is there for all players to experience – and then add the challenge across multiple areas of the game through tiered difficulty levels – creating a mix of accessibility, challenge and storytelling tools that aren’t hindered by either of those things.

You’re making the raid story out to be more than it really is.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Players have to complete all Heart of Maguuma masteries to earn spirit shards. The raid is in the heart of Maguuma and thus the mastery track is a part of that. There are few raid encounters that can be done easily to unlock that mastery track. Not being able to earn spirit shards in HoT isn’t the end of the world.

Raid Narrative and Lore

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Not really a direct continuation of the raid story. The raid story was only a side story connected by the pact members in the camp below the airship and through the journals. All the raid story does is add a bit more depth into the experiments that the white mantle were doing and that’s it. None of it was critical to the LS3 story.

Late to raids - buying any boss completion

in Players Helping Players

Posted by: Ayrilana.1396

Ayrilana.1396

One instance of not getting the mastery unlock is hardly what I would consider inconsistent.

A productive Rant

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s a waste of a map to create one like core Tyria, have people play it for a week or so, and then abandon it.

Getting bandit crests and geodes isn’t that difficult. I often get into T4 maps in DT and people still do SW. There are even guilds dedicated to those particular maps but I’m unsure as to how active they are as I am not a part of them.

Easier is not always better. No vendor item requires weeks upon weeks of grind on the HoT maps unless the time you play during those weeks is severely limited. If you made rewards easier to get then players would have less reason to play on the maps because they’re no longer rewarding.

Fixing Econamy and rubies

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Posted by: Ayrilana.1396

Ayrilana.1396

27 rubies a day is nothing you should be able to get to the half way point or so for the ring since you can only wear one of them, there is not even a second ring to get to make it a set. So this idea is not just for the rubies it is also to clean up the trading post and make it supply and demand.

How does your suggestion even clean up the trading post and make it supply and demand when rubies are not even tradeable?

Legendary Armor >> when?

in Fractals, Dungeons & Raids

Posted by: Ayrilana.1396

Ayrilana.1396

Probably within the next few months.

Add empty mastery track to increase MR

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Posted by: Ayrilana.1396

Ayrilana.1396

Add empty mastery tracks that use for example, 1 mastery point and 1 million experience to increase mastery rank and give purpose to extra points. Obviously this would require the current max rank so players don’t waste points.

And when they add more masteries?

Fixing Econamy and rubies

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Ok it is becoming a little out of hand that you have given is only 30 nodes of blood shard to farm per account, while every other node in the game there is an unlimited amount of times you can do this. So lets solve the issue of this and the economy all at once shale we. It is very simple to do, give us 60 nodes with a guaranteed 1 blood ruby per node and make all other nodes 120 per day. This will have a double effect on everything first off it will still take no less then 2 days to get enough rubies to get a ring and no less then 3 days to the accessory and 4 days to get the backpack. Second it will limit the number of materials that can be harvested per day and drive the prices up, which in turn will slow down the TP a bit, not allowing players to finish stuff so quickly.

For blood rubies you get from events it is easy set it to a 1 time 10 rubies a day 5 for the Legendary Unbound Guardian and 5 for the Jusicater this gives you a max of 70 rubies a day guaranteed and is still a 2 day process for a rin and 3 for a trinket and 4 for the pack.

Just a note that second swings that get allotted by the node do would not count as one of the nodes.

No. I am against this. There are plenty of methods to earn rubies. I know you just want to turn ascended trinkets into something that you can obtain quickly and without much effort but no. Someone on Reddit made a guide showing how to get about 27 or so rubies a day on just one character.

Please change seaweed salad...

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

What does viability have to do with anything? I’m not saying other foods aren’t viable; even masterwork gear is viable.

You’re the one that brought it up in the first place. And actually, you did say that they were not viable.

You said it here:

…And having dozens of foods with only 1 being viable seems intuitively to be bad design? There are a lot of different high tier DPS foods but none of them even comes close to being as good seaweed salad.

I’m saying it’s stupid that there is one food that is strictly the best in every raid fight. You can disagree with whether that’s dumb or not but you can’t dispute that if you want to be optimal there is exactly one choice. And there isn’t even an escape for budget-minded raiders because the next best food is experimental remnant, which is identical to seaweed salad (but 1.8% less effective) and costs only 7.68s/hour. There is so much cool stuff that could be done with food buffs but we’re stuck with some boring +% garbage on every single fight.

For power builds it’s the optimal choice if you can consistently keep moving. Condi builds generally use +condi duration consumables. Why not ask for those to be removed too? You’re not stuck with those food buffs as you can use others that add power. While being optimal has it’s advantages, it’s not the be-all-end-all way to play the game. Nothing requires you to play at your optimum.