Between Southsun and the Ring of Fire, I personally prefer the latter.
I’m not completely clear on GW1 lore, but wasn’t that where the 1st bloodstone was located? Was it destroyed during Prophecies?
There’s one in Straits of Devastation, Bloodstone Fen, Arah, in Ring of Fire, and one other location. The first bloodstone that the player would have run into would have been the one in Bloodstone Fen. None of them were destroyed from what I remember.
How do you come by these locations? Bloodstone Fen is the one in the Maguuma Jungle. There’s one in the Bloodstone Caves in the Shiverpeaks. Then there’s the one that is still in the Ring of Fire. But Straits of Devastation and Arah? The original bloodstone was in Arah, yes. But after it was split in 5 pieces it was thrown into the volcano in the Ring of Fire. Then that exploded and they got scattered across the world, with only the locations of 3 known.
Play GW1 and you’ll know the three that players were introduced to including where they are now in relation to GW2’s map. Doing the Arah dungeon will introduce you to the 4th.
It’s pretty clear from the dialogue in Arah that it’s just shards left over from the bloodstone shattering, but not one of the actual 5 pieces they shattered it into. Like the shards we had to find across the current map of Tyria a few weeks ago. Those aren’t actual bloodstones, but tiny pieces from the explosion of the actual bloodstone. That bloodstone is most definitely destroyed. That leaves the one in Ring of Fire and the one in the Shiverpeaks. And it still leaves 2 unaccounted for.
And how about the Straits of Devastation bloodstone you mentioned? You said nothing about that in your reply.
I played GW1. But that timeline is 250 years ago. A lot can change in 250 years.
I did not clarify about the Straits of Devastation one as anyone who has played GW1 would know exactly which one that is.
I’m probably mistaken about the Arah one as I haven’t played it in many years. That leaves two still accounted for just like it was when we left off with GW1.
There is no indication that any of the Bloodstones have been destroyed by the way unless you want to count the Bloodstone Fen one being split into smaller pieces. I don’t remember seeing any indication that it was destroyed any more than it was when broken into the original five pieces.
Then tell me, what was that explosion when we flew into Bloodstone Fen?
See the bolded.
I guess we have different interpretations then. The original bloodstone was split into smaller pieces, 5 to be exact. The one in Bloodstone Fen, one of those 5 pieces of the original one, was blown to smithereens. That’s how I interpret the events that happened. If something explodes, it gets destroyed.
It wasn’t blown to smithereens. Just go to the map. All those floating platforms, especially the one you fight the champ, is the bloodstone. Like I said in the bolded part of my post, it wasn’t destroyed but rather slit into smaller pieces similar to how it was split into the five pieces.
Between Southsun and the Ring of Fire, I personally prefer the latter.
I’m not completely clear on GW1 lore, but wasn’t that where the 1st bloodstone was located? Was it destroyed during Prophecies?
There’s one in Straits of Devastation, Bloodstone Fen, Arah, in Ring of Fire, and one other location. The first bloodstone that the player would have run into would have been the one in Bloodstone Fen. None of them were destroyed from what I remember.
How do you come by these locations? Bloodstone Fen is the one in the Maguuma Jungle. There’s one in the Bloodstone Caves in the Shiverpeaks. Then there’s the one that is still in the Ring of Fire. But Straits of Devastation and Arah? The original bloodstone was in Arah, yes. But after it was split in 5 pieces it was thrown into the volcano in the Ring of Fire. Then that exploded and they got scattered across the world, with only the locations of 3 known.
Play GW1 and you’ll know the three that players were introduced to including where they are now in relation to GW2’s map. Doing the Arah dungeon will introduce you to the 4th.
It’s pretty clear from the dialogue in Arah that it’s just shards left over from the bloodstone shattering, but not one of the actual 5 pieces they shattered it into. Like the shards we had to find across the current map of Tyria a few weeks ago. Those aren’t actual bloodstones, but tiny pieces from the explosion of the actual bloodstone. That bloodstone is most definitely destroyed. That leaves the one in Ring of Fire and the one in the Shiverpeaks. And it still leaves 2 unaccounted for.
And how about the Straits of Devastation bloodstone you mentioned? You said nothing about that in your reply.
I played GW1. But that timeline is 250 years ago. A lot can change in 250 years.
I did not clarify about the Straits of Devastation one as anyone who has played GW1 would know exactly which one that is.
I’m probably mistaken about the Arah one as I haven’t played it in many years. That leaves two still accounted for just like it was when we left off with GW1.
There is no indication that any of the Bloodstones have been destroyed by the way unless you want to count the Bloodstone Fen one being split into smaller pieces. I don’t remember seeing any indication that it was destroyed any more than it was when broken into the original five pieces.
Then tell me, what was that explosion when we flew into Bloodstone Fen?
See the bolded.
Between Southsun and the Ring of Fire, I personally prefer the latter.
I’m not completely clear on GW1 lore, but wasn’t that where the 1st bloodstone was located? Was it destroyed during Prophecies?
There’s one in Straits of Devastation, Bloodstone Fen, Arah, in Ring of Fire, and one other location. The first bloodstone that the player would have run into would have been the one in Bloodstone Fen. None of them were destroyed from what I remember.
How do you come by these locations? Bloodstone Fen is the one in the Maguuma Jungle. There’s one in the Bloodstone Caves in the Shiverpeaks. Then there’s the one that is still in the Ring of Fire. But Straits of Devastation and Arah? The original bloodstone was in Arah, yes. But after it was split in 5 pieces it was thrown into the volcano in the Ring of Fire. Then that exploded and they got scattered across the world, with only the locations of 3 known.
Play GW1 and you’ll know the three that players were introduced to including where they are now in relation to GW2’s map. Doing the Arah dungeon will introduce you to the 4th.
It’s pretty clear from the dialogue in Arah that it’s just shards left over from the bloodstone shattering, but not one of the actual 5 pieces they shattered it into. Like the shards we had to find across the current map of Tyria a few weeks ago. Those aren’t actual bloodstones, but tiny pieces from the explosion of the actual bloodstone. That bloodstone is most definitely destroyed. That leaves the one in Ring of Fire and the one in the Shiverpeaks. And it still leaves 2 unaccounted for.
And how about the Straits of Devastation bloodstone you mentioned? You said nothing about that in your reply.
I played GW1. But that timeline is 250 years ago. A lot can change in 250 years.
I did not clarify about the Straits of Devastation one as anyone who has played GW1 would know exactly which one that is.
I’m probably mistaken about the Arah one as I haven’t played it in many years. That leaves two still accounted for just like it was when we left off with GW1.
There is no indication that any of the Bloodstones have been destroyed by the way unless you want to count the Bloodstone Fen one being split into smaller pieces. I don’t remember seeing any indication that it was destroyed any more than it was when broken into the original five pieces.
(edited by Ayrilana.1396)
Between Southsun and the Ring of Fire, I personally prefer the latter.
I’m not completely clear on GW1 lore, but wasn’t that where the 1st bloodstone was located? Was it destroyed during Prophecies?
There’s one in Straits of Devastation, Bloodstone Fen, Arah, in Ring of Fire, and one other location. The first bloodstone that the player would have run into would have been the one in Bloodstone Fen. None of them were destroyed from what I remember.
How do you come by these locations? Bloodstone Fen is the one in the Maguuma Jungle. There’s one in the Bloodstone Caves in the Shiverpeaks. Then there’s the one that is still in the Ring of Fire. But Straits of Devastation and Arah? The original bloodstone was in Arah, yes. But after it was split in 5 pieces it was thrown into the volcano in the Ring of Fire. Then that exploded and they got scattered across the world, with only the locations of 3 known.
Play GW1 and you’ll know the three that players were introduced to including where they are now in relation to GW2’s map. Doing the Arah dungeon will introduce you to the 4th.
(edited by Ayrilana.1396)
Between Southsun and the Ring of Fire, I personally prefer the latter.
I’m not completely clear on GW1 lore, but wasn’t that where the 1st bloodstone was located? Was it destroyed during Prophecies?
There’s one in Straits of Devastation, Bloodstone Fen, Arah, in Ring of Fire, and one other location. The first bloodstone that the player would have run into would have been the one in Bloodstone Fen. None of them were destroyed from what I remember.
I haven’t got back in to try but ya I didn’t notice the 30minute cool down. That would partly be my problem. As long as I don’t have a reset issue, it may be less painful to complete this solo saving the whistle and powders just for the alpha dog. Thanks for the feedback.
I’d personally see if you can get a full party to go in who have those consumables. You’ll burn the veteran down in like 15 seconds. The consumables only got me to about 80% before they were killed.
I had 750 of the mats needs to make clovers sitting around in my bank. I ended up getting 228 clovers which is a rate of about 30%. I had bad luck on my first 77 where it took over a stack.
I think that the people arguing that the instance is perfectly fine are suffering from a case of “I saw the answer instantly and therefore it must be obvious to everyone” syndrome. Different people understand situations differently, so what is obvious to one person may not be obvious to another. Telling the people who aren’t getting it that the situation is perfectly obvious isn’t helpful. If enough people aren’t getting it, then it’s not a problem with THEM.
I read what the NPC’s said in regards on how to do it.
I assume you mean the part where Marjory says:
Marjory Delaqua: These bloodstones can draw off the magic if we can catch the shield in the flux.
Marjory Delaqua: The unstable bloodstone chunks drain whatever energy gets nearby.Since (unless it’s missing from the full transcript on the wiki) there are no other instructions mentioned at any point.
I don’t see how that would clear up any of the misconceptions mentioned in this topic. Ok, yes, we know we need to use the unstable bloodstone chunk to “catch the shield in the flux”. But if (like many people in this topic) you’re under the impression that the golems shields were removed because they were standing close to the bloodstone shard or close to you when you used Counter Magic, or when the bloodstone shard was destroyed it will seem perfectly logical that you need to do the same thing again here. Until it doesn’t work.
(Alternatively if I’m completely wrong here and there are instructions missing from the Wiki I’d appreciate it if you could point me to the relevant dialogue so I can add it.)
That dialogue was more than enough. If players missed it then they can always use a little critical thinking
Wow
It’s part of playing games. Nothing needs to be laid out in front of players telling them to do this and do that. Every single LS that has had some form of a boss in the story instance, has received complaints about being too difficult or people not knowing what to do. It’s not like this is Dark Souls. The most common thing that I see is that players try one thing, it doesn’t work, and then they give up.
Going back to Justiciar Adrienne, had the players not just camped on the shard the entire time, they would’ve realized that there’s a beam between them and the shard. If they had listened and/or read the NPC’s dialogue, they would have known that the shields are disabled when caught in the flux/beam. All it takes is simple observation about what is going on and analyzing what isn’t working and what could possibly work.
In fairness though, did the dialogue actually say ‘beam’ at any point, or just ‘flux’?
Because they don’t mean the same thing to me and probably others too. If I hadn’t read here how the thing works, I wouldn’t have got the answer from ‘flux’.What did you think flux meant? When I heard flux, I immediately thought back to Ghostbusters and their proton packs. When I pulled back from the crystal, lo and behold, there was a beam.
Well… when I heard flux, I thought of the flux capacitor from Back to the Future. I don’t remember flux coming up in Ghostbusters at all so I googled it. The only mention of flux I could find was from the “The Real Ghostbusters” tv series from the 80’s, which was based on the movie.
So… you’re saying that to understand the dialogue.. players have to have watched a tv series from the 80’s? You have to see how that might be a tad more confusing that just calling it a beam?
That is in no way what I said. Seriously…
It is just the first thing that came to my mind when I read flux. Geez. If players want to understand what it means then they need to understand its definition. Simple as that.
Here’s the thing: if you bring up ‘flux’ in casual conversation, what are people going to think of first? Not Ghostbusters. “Back to the Future”, most likely. Maybe “Aeon Flux”. Neither of those will help a player get to ‘beam’. Neither would googling “define:flux”. I tried it. You just happened to have specialised knowledge that led you to the answer quicker than others. That’s not critical thinking. It’s luck.
I personally don’t care what word anet used. The encounter isn’t hard to figure out by chance, experimentation or checking the forums. But like anything else, it can always be improved. Discussing it helps anet tune future encounters to better suit a wider audience. Claiming the encounter is perfect and we’re not capable of critical thinking doesn’t help anybody.
Critical thinking had nothing to do with whether or not you understood what flux means. I’ve already stated many times in this thread what I meant by critical thinking. Anet shouldn’t have to keep the terms used at a lower level so it can be understood by the lowest common denominator. It takes away from the dialogue options. Even then, none of the living story instances, including HoT, have been too difficult that someone couldn’t experiment within the instance and discover the mechanic.
I never said it was perfect. I just didn’t find anything wrong with it to the extent that players could not figure out the mechanic without the hints that Anet tends to leave. There’s also a difference between not being capable of critical thinking and not using it. There have been people that I know are fully capable of figuring out an encounter but just give up way too easily.
(edited by Ayrilana.1396)
I think that the people arguing that the instance is perfectly fine are suffering from a case of “I saw the answer instantly and therefore it must be obvious to everyone” syndrome. Different people understand situations differently, so what is obvious to one person may not be obvious to another. Telling the people who aren’t getting it that the situation is perfectly obvious isn’t helpful. If enough people aren’t getting it, then it’s not a problem with THEM.
I read what the NPC’s said in regards on how to do it.
I assume you mean the part where Marjory says:
Marjory Delaqua: These bloodstones can draw off the magic if we can catch the shield in the flux.
Marjory Delaqua: The unstable bloodstone chunks drain whatever energy gets nearby.Since (unless it’s missing from the full transcript on the wiki) there are no other instructions mentioned at any point.
I don’t see how that would clear up any of the misconceptions mentioned in this topic. Ok, yes, we know we need to use the unstable bloodstone chunk to “catch the shield in the flux”. But if (like many people in this topic) you’re under the impression that the golems shields were removed because they were standing close to the bloodstone shard or close to you when you used Counter Magic, or when the bloodstone shard was destroyed it will seem perfectly logical that you need to do the same thing again here. Until it doesn’t work.
(Alternatively if I’m completely wrong here and there are instructions missing from the Wiki I’d appreciate it if you could point me to the relevant dialogue so I can add it.)
That dialogue was more than enough. If players missed it then they can always use a little critical thinking
Wow
It’s part of playing games. Nothing needs to be laid out in front of players telling them to do this and do that.
The argument here is that some people are saying that the NPCs tell you how to deal with it and some people either missed that fact or what the NPCs said wasn’t sufficient. You seem to be saying both that what the NPCs say is sufficient AND insulting people by telling the to just use their brains. (Everyone does critical thinking all the time.)
In fairness though, did the dialogue actually say ‘beam’ at any point, or just ‘flux’?
Because they don’t mean the same thing to me and probably others too. If I hadn’t read here how the thing works, I wouldn’t have got the answer from ‘flux’.What did you think flux meant? When I heard flux, I immediately thought back to Ghostbusters
LOL! Yes, that makes everything perfectly clear!
It’s not insulting to tell people to use a little critical thinking.
“Use your brain!” No, not insulting at all.
Anything can be made insulting depending on the phrasing used. You’re re-phrasing what I said in such a way that it comes off as that. Critical thinking is a skill that has great use in game and outside the game. Had it been used towards the Justiciar Adrienne encounter, players would have been able to figure out what to do.
I am very familiar with critical thinking – I do it all the time while going about my life. You telling people to use a commonplace skill assumes they don’t already use it and is therefore insulting.
If it’s so common then people should not have any issues with this boss or any other for that matter…
I think that the people arguing that the instance is perfectly fine are suffering from a case of “I saw the answer instantly and therefore it must be obvious to everyone” syndrome. Different people understand situations differently, so what is obvious to one person may not be obvious to another. Telling the people who aren’t getting it that the situation is perfectly obvious isn’t helpful. If enough people aren’t getting it, then it’s not a problem with THEM.
I read what the NPC’s said in regards on how to do it.
I assume you mean the part where Marjory says:
Marjory Delaqua: These bloodstones can draw off the magic if we can catch the shield in the flux.
Marjory Delaqua: The unstable bloodstone chunks drain whatever energy gets nearby.Since (unless it’s missing from the full transcript on the wiki) there are no other instructions mentioned at any point.
I don’t see how that would clear up any of the misconceptions mentioned in this topic. Ok, yes, we know we need to use the unstable bloodstone chunk to “catch the shield in the flux”. But if (like many people in this topic) you’re under the impression that the golems shields were removed because they were standing close to the bloodstone shard or close to you when you used Counter Magic, or when the bloodstone shard was destroyed it will seem perfectly logical that you need to do the same thing again here. Until it doesn’t work.
(Alternatively if I’m completely wrong here and there are instructions missing from the Wiki I’d appreciate it if you could point me to the relevant dialogue so I can add it.)
That dialogue was more than enough. If players missed it then they can always use a little critical thinking
Wow
It’s part of playing games. Nothing needs to be laid out in front of players telling them to do this and do that. Every single LS that has had some form of a boss in the story instance, has received complaints about being too difficult or people not knowing what to do. It’s not like this is Dark Souls. The most common thing that I see is that players try one thing, it doesn’t work, and then they give up.
Going back to Justiciar Adrienne, had the players not just camped on the shard the entire time, they would’ve realized that there’s a beam between them and the shard. If they had listened and/or read the NPC’s dialogue, they would have known that the shields are disabled when caught in the flux/beam. All it takes is simple observation about what is going on and analyzing what isn’t working and what could possibly work.
In fairness though, did the dialogue actually say ‘beam’ at any point, or just ‘flux’?
Because they don’t mean the same thing to me and probably others too. If I hadn’t read here how the thing works, I wouldn’t have got the answer from ‘flux’.What did you think flux meant? When I heard flux, I immediately thought back to Ghostbusters and their proton packs. When I pulled back from the crystal, lo and behold, there was a beam.
Well… when I heard flux, I thought of the flux capacitor from Back to the Future. I don’t remember flux coming up in Ghostbusters at all so I googled it. The only mention of flux I could find was from the “The Real Ghostbusters” tv series from the 80’s, which was based on the movie.
So… you’re saying that to understand the dialogue.. players have to have watched a tv series from the 80’s? You have to see how that might be a tad more confusing that just calling it a beam?
That is in no way what I sad. Seriously…
It is just the first thing that came to my mind when I read flux. Geez. If players want to understand what it means then they need to understand its definition. Simple as that.
Could whatever that is underground be following the leylines?
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/122724/drachenenergie4.jpg
There’s likely a better map as I just pulled the first one that I saw.
(edited by Ayrilana.1396)
Hmmm. Ill give it a try again. He definitely reset on me, perhaps a bug. Also for sure he wouldn’t follow me to the door; if he did I could see chipping away at it. I see about the mushroom. I didn’t pay attention to a skill reset, I was just looking for the buff. When trying the pet whistles as a rabbit I got a cannot use it message is there someone who can confirm that they could right now while solo?
Yeah. I can confirm that he doesn’t go to the door. My best advice would be to hug the wall to the left as you go down and kill the single wolf that patrols that area. This wolf can actually be brought back to where you spawn. After that, this gives you the entire corner to work with when killing the veteran.
The whistles worked for me. I tried both them and the fire elemental powder.
Just did the instance again. The OP is wrong as the veteran boss does not reset; only the regular wolves do. Pulling the boss to the door doesn’t cause it to reset its HP either. Consumables still work as I confirmed fire elemental powders and pet whistles. I don’t think any type of weapons would work as experimental rifle was doing damage but the boss’ HP wasn’t moving. So I have no idea what the OP was seeing.
It doesn’t usually reset, but it can do it if you die and don’t get back into combat quick enough. I nearly lost it to a reset 20mins into the fight and just managed to salvage it.
Otherwise, you can fight it and the adds in the doorway as you say
I was out of combat. Fought it near where it spawns, died, and then sat where I spawned for a couple minutes. The HP didn’t reset. If it resets then I’d consider that to be a bug.
Just did the instance again. The OP is wrong as the veteran boss does not reset; only the regular wolves do. Pulling the boss to the door doesn’t cause it to reset its HP either. Consumables still work as I confirmed fire elemental powders and pet whistles. I don’t think any type of weapons would work as experimental rifle was doing damage but the boss’ HP wasn’t moving. So I have no idea what the OP was seeing.
I did it the first weekend without cheesing it. It’s all about properly using the skills and your dodges together in order to mitigate damage. Will it be fast? No.
Here’s a video of a group doing it without cheesing it.
https://youtu.be/tNkuiGh2rA8?t=3m56s
When I did it solo, I killed the wolves that path near the veteran so I wouldn’t draw their aggro during the fight. It would be easier with a group as you all can share aggro.
On the plus side, even if you wipe, your progress is not lost as the HP bar doesn’t reset.
(edited by Ayrilana.1396)
I think that the people arguing that the instance is perfectly fine are suffering from a case of “I saw the answer instantly and therefore it must be obvious to everyone” syndrome. Different people understand situations differently, so what is obvious to one person may not be obvious to another. Telling the people who aren’t getting it that the situation is perfectly obvious isn’t helpful. If enough people aren’t getting it, then it’s not a problem with THEM.
I read what the NPC’s said in regards on how to do it.
I assume you mean the part where Marjory says:
Marjory Delaqua: These bloodstones can draw off the magic if we can catch the shield in the flux.
Marjory Delaqua: The unstable bloodstone chunks drain whatever energy gets nearby.Since (unless it’s missing from the full transcript on the wiki) there are no other instructions mentioned at any point.
I don’t see how that would clear up any of the misconceptions mentioned in this topic. Ok, yes, we know we need to use the unstable bloodstone chunk to “catch the shield in the flux”. But if (like many people in this topic) you’re under the impression that the golems shields were removed because they were standing close to the bloodstone shard or close to you when you used Counter Magic, or when the bloodstone shard was destroyed it will seem perfectly logical that you need to do the same thing again here. Until it doesn’t work.
(Alternatively if I’m completely wrong here and there are instructions missing from the Wiki I’d appreciate it if you could point me to the relevant dialogue so I can add it.)
That dialogue was more than enough. If players missed it then they can always use a little critical thinking
Wow
It’s part of playing games. Nothing needs to be laid out in front of players telling them to do this and do that.
The argument here is that some people are saying that the NPCs tell you how to deal with it and some people either missed that fact or what the NPCs said wasn’t sufficient. You seem to be saying both that what the NPCs say is sufficient AND insulting people by telling the to just use their brains. (Everyone does critical thinking all the time.)
In fairness though, did the dialogue actually say ‘beam’ at any point, or just ‘flux’?
Because they don’t mean the same thing to me and probably others too. If I hadn’t read here how the thing works, I wouldn’t have got the answer from ‘flux’.What did you think flux meant? When I heard flux, I immediately thought back to Ghostbusters
LOL! Yes, that makes everything perfectly clear!
It’s not insulting to tell people to use a little critical thinking.
“Use your brain!” No, not insulting at all.
Anything can be made insulting depending on the phrasing used. You’re re-phrasing what I said in such a way that it comes off as that. Critical thinking is a skill that has great use in game and outside the game. Had it been used towards the Justiciar Adrienne encounter, players would have been able to figure out what to do.
(edited by Ayrilana.1396)
Not really poorly designed. The bug only occurred once for me and it really has nothing to do with whether it is poorly designed. Even well designed content can have a bug or two. Being on flat ground is so the indicators do not clip into the ground. I have yet to not be able to see the indicators and the orbs are visible if you know to look for a yellow orb. Your cursor changes when you hover it over the orb so you can use that to your advantage. It’s similar to the matrix key in Metrica.
Not everyone cares to craft legendary weapons or anything else that uses mystic coins. What’s happening is the amount of mystic coins in the game, whether on the TP or stockpiled in someone’s inventory, is increasing. The only way the total would go down would be if someone deletes them or consumes them. That isn’t happening. The issue is that there are players buying up the coins to keep prices high and the players who are willing to pay that price.
The total is totally unimportant to the average players. Who cares someone else has a stockpile if you cant generate your own.
Read the post I quoted to get the context of my post.
Is the second collection unlocked?
I think that the people arguing that the instance is perfectly fine are suffering from a case of “I saw the answer instantly and therefore it must be obvious to everyone” syndrome. Different people understand situations differently, so what is obvious to one person may not be obvious to another. Telling the people who aren’t getting it that the situation is perfectly obvious isn’t helpful. If enough people aren’t getting it, then it’s not a problem with THEM.
I read what the NPC’s said in regards on how to do it.
I assume you mean the part where Marjory says:
Marjory Delaqua: These bloodstones can draw off the magic if we can catch the shield in the flux.
Marjory Delaqua: The unstable bloodstone chunks drain whatever energy gets nearby.Since (unless it’s missing from the full transcript on the wiki) there are no other instructions mentioned at any point.
I don’t see how that would clear up any of the misconceptions mentioned in this topic. Ok, yes, we know we need to use the unstable bloodstone chunk to “catch the shield in the flux”. But if (like many people in this topic) you’re under the impression that the golems shields were removed because they were standing close to the bloodstone shard or close to you when you used Counter Magic, or when the bloodstone shard was destroyed it will seem perfectly logical that you need to do the same thing again here. Until it doesn’t work.
(Alternatively if I’m completely wrong here and there are instructions missing from the Wiki I’d appreciate it if you could point me to the relevant dialogue so I can add it.)
That dialogue was more than enough. If players missed it then they can always use a little critical thinking
Wow
It’s part of playing games. Nothing needs to be laid out in front of players telling them to do this and do that.
The argument here is that some people are saying that the NPCs tell you how to deal with it and some people either missed that fact or what the NPCs said wasn’t sufficient. You seem to be saying both that what the NPCs say is sufficient AND insulting people by telling the to just use their brains. (Everyone does critical thinking all the time.)
In fairness though, did the dialogue actually say ‘beam’ at any point, or just ‘flux’?
Because they don’t mean the same thing to me and probably others too. If I hadn’t read here how the thing works, I wouldn’t have got the answer from ‘flux’.What did you think flux meant? When I heard flux, I immediately thought back to Ghostbusters
LOL! Yes, that makes everything perfectly clear!
It’s not insulting to tell people to use a little critical thinking. It’s simply just telling people to not give up immediately after their first attempt fails and call something broken.
Players had issues with HoT mobs calling them overpowered too. Smokescales were one mob. There were people unable to kill them before getting themselves killed. The primary reason being that they were trying to attack it while in the smoke field. If they had thought about it more, they would realize the effect that the smoke field was having, and would move out of it to lure the smokescale away.
Practically anything in this game that ends up having some sort of mechanic where stacking and autoattacking doesn’t work receives complaints. It’s unfortunate that core Tyria was so brain dead easy that there was little risk or thought needed. Anet has been doing a great job giving players hints toward mechanics in everything that they have added since then.
(edited by Ayrilana.1396)
Malediktus.3740I think mystic coins are in a good spot. Both lorewise (its Zomorros payment for crafting for you after all) and economywise
You forgot to analyse the position of the mystic coins relative to the players need. Because I have serious doubts that the lore can buy anything from the GW shop. And to say that the spot regarding the economy is OK, is a little bit cynical, because you also forgot to mention that ANet controlls the economy. No. Controll is not a good word. Ownership is more accurate. ANet owns the ingame economy. So, to translate your statement: Mystic coins are in a good spot. Both irrelevantwise (the lore is unafected by the price/quantity of MC) and ANetwise.
Still, all the post was made from the players point of view. And despite Chris Cleary’s statements claiming that rivers of MC flows in the game, the price is raising almost daily. Btw, I thought that GW2 has only a single economist – JS. We have now a team? Or is as I suspected: any GW2 employee can alter the game economy using the nickname of John Smith?
A small example: If you need MC ONLY for legendary weapons and you choose the method of converting the Loyalty chest into clovers, you need 11 months to have the clovers. And in 11 months you will gain another 220 from loggins and a number of MC from Mystic Forge/Fractals/Anomaly. Let’s say another 30, for a number of 250 in 11 months. To craft the legendary weapons in this way you will need well over 12 years (if you want the second generation Legendary too). In this time you cannot craft the specialisation weapons. You cannot craft any food. You cannot even think to craft any other item requiring MC. And I think you will not craft the legendary armor.
So, at the actual rate the MC are aquired, any single player will need more than 12 years only to craft a part of the desired items. And John Smith – using now the voice of Chris Cleary - is telling us that more MC are pumped in the game than being used? Is this a joke?
Not everyone cares to craft legendary weapons or anything else that uses mystic coins. What’s happening is the amount of mystic coins in the game, whether on the TP or stockpiled in someone’s inventory, is increasing. The only way the total would go down would be if someone deletes them or consumes them. That isn’t happening. The issue is that there are players buying up the coins to keep prices high and the players who are willing to pay that price.
I think that the people arguing that the instance is perfectly fine are suffering from a case of “I saw the answer instantly and therefore it must be obvious to everyone” syndrome. Different people understand situations differently, so what is obvious to one person may not be obvious to another. Telling the people who aren’t getting it that the situation is perfectly obvious isn’t helpful. If enough people aren’t getting it, then it’s not a problem with THEM.
I read what the NPC’s said in regards on how to do it.
I assume you mean the part where Marjory says:
Marjory Delaqua: These bloodstones can draw off the magic if we can catch the shield in the flux.
Marjory Delaqua: The unstable bloodstone chunks drain whatever energy gets nearby.Since (unless it’s missing from the full transcript on the wiki) there are no other instructions mentioned at any point.
I don’t see how that would clear up any of the misconceptions mentioned in this topic. Ok, yes, we know we need to use the unstable bloodstone chunk to “catch the shield in the flux”. But if (like many people in this topic) you’re under the impression that the golems shields were removed because they were standing close to the bloodstone shard or close to you when you used Counter Magic, or when the bloodstone shard was destroyed it will seem perfectly logical that you need to do the same thing again here. Until it doesn’t work.
(Alternatively if I’m completely wrong here and there are instructions missing from the Wiki I’d appreciate it if you could point me to the relevant dialogue so I can add it.)
That dialogue was more than enough. If players missed it then they can always use a little critical thinking
Wow
It’s part of playing games. Nothing needs to be laid out in front of players telling them to do this and do that. Every single LS that has had some form of a boss in the story instance, has received complaints about being too difficult or people not knowing what to do. It’s not like this is Dark Souls. The most common thing that I see is that players try one thing, it doesn’t work, and then they give up.
Going back to Justiciar Adrienne, had the players not just camped on the shard the entire time, they would’ve realized that there’s a beam between them and the shard. If they had listened and/or read the NPC’s dialogue, they would have known that the shields are disabled when caught in the flux/beam. All it takes is simple observation about what is going on and analyzing what isn’t working and what could possibly work.
In fairness though, did the dialogue actually say ‘beam’ at any point, or just ‘flux’?
Because they don’t mean the same thing to me and probably others too. If I hadn’t read here how the thing works, I wouldn’t have got the answer from ‘flux’.
What did you think flux meant? When I heard flux, I immediately thought back to Ghostbusters and their proton packs. When I pulled back from the crystal, lo and behold, there was a beam.
Earlier in this thread I did make a suggestion for the shard to have a knock back effect when players are within a certain range of it. This way players would see the beam if they decide to stack on the shard.
(edited by Ayrilana.1396)
I think that the people arguing that the instance is perfectly fine are suffering from a case of “I saw the answer instantly and therefore it must be obvious to everyone” syndrome. Different people understand situations differently, so what is obvious to one person may not be obvious to another. Telling the people who aren’t getting it that the situation is perfectly obvious isn’t helpful. If enough people aren’t getting it, then it’s not a problem with THEM.
I read what the NPC’s said in regards on how to do it.
I assume you mean the part where Marjory says:
Marjory Delaqua: These bloodstones can draw off the magic if we can catch the shield in the flux.
Marjory Delaqua: The unstable bloodstone chunks drain whatever energy gets nearby.Since (unless it’s missing from the full transcript on the wiki) there are no other instructions mentioned at any point.
I don’t see how that would clear up any of the misconceptions mentioned in this topic. Ok, yes, we know we need to use the unstable bloodstone chunk to “catch the shield in the flux”. But if (like many people in this topic) you’re under the impression that the golems shields were removed because they were standing close to the bloodstone shard or close to you when you used Counter Magic, or when the bloodstone shard was destroyed it will seem perfectly logical that you need to do the same thing again here. Until it doesn’t work.
(Alternatively if I’m completely wrong here and there are instructions missing from the Wiki I’d appreciate it if you could point me to the relevant dialogue so I can add it.)
That dialogue was more than enough. If players missed it then they can always use a little critical thinking
Wow
It’s part of playing games. Nothing needs to be laid out in front of players telling them to do this and do that. Every single LS that has had some form of a boss in the story instance, has received complaints about being too difficult or people not knowing what to do. It’s not like this is Dark Souls. The most common thing that I see is that players try one thing, it doesn’t work, and then they give up.
Going back to Justiciar Adrienne, had the players not just camped on the shard the entire time, they would’ve realized that there’s a beam between them and the shard. If they had listened and/or read the NPC’s dialogue, they would have known that the shields are disabled when caught in the flux/beam. All it takes is simple observation about what is going on and analyzing what isn’t working and what could possibly work.
You will sell everything through the tp so you can not get the full price of your item ..another thing that GW1 did better , you advertised an item, put a price on it, you haggled or not with a buyer, you traded . You got the full price, they got the item.
And how many people got scammed?
Probably meant bolt of gossamer.
Yes, sorry for that
Yes, the drops are all used for legendaries. What i mean is we should get at least drops we need for ALL legendaries: Gift of Fortune > T6 Mats + Ectoplasm + Obsidian Shards + Mystic CoinsYou don’t need Loadstones, Bolt of Gossamer, Wood, Leather for all of them.
Yeah but I’m pretty sure many players would appreciate getting those items if they were working towards a legendary that require them. Charged lodestones are about 2.5G. I’m pretty sure those who are crafting Bolt would appreciate getting them. And like stated already, if a player doesn’t need them then they can sell them.
The tremors seem to be going west as well as south, I’d expect the final map to be either Southsun or possibly Sparkfly.
Well the final map is Southsun or at least for the achievement.
Seis just moved to the NE fort in Bloodtide.
91 tries -> received 9.
not funny at all. Think bad luck huh?
Can we please get a receipe that doesn’t include R’n’G?I feel ya :/ Had the same once. Hate those Mystic Clovers recipe as well!
ArenaNet should at least let drop items you need for ALL legendaries as only T6 mats, ectos, obsidian shards or mystic coins and not useless loadstones, leather, silk and woods.
Lodestones are used for legendary weapons. In fact, almost all drops are used for legendary weapons. Silk is not a possible drop.
Probably meant bolt of gossamer.
Yeah. It’s used for a few legendaries although it’s probably the cheapest component. Based on the loot table, I think the only item that isn’t used for legendary weapons would be the putrid essence unless I’m mistaken.
91 tries -> received 9.
not funny at all. Think bad luck huh?
Can we please get a receipe that doesn’t include R’n’G?I feel ya :/ Had the same once. Hate those Mystic Clovers recipe as well!
ArenaNet should at least let drop items you need for ALL legendaries as only T6 mats, ectos, obsidian shards or mystic coins and not useless loadstones, leather, silk and woods.
Lodestones are used for legendary weapons. In fact, almost all drops are used for legendary weapons. Silk is not a possible drop.
The purpose… hummm probably to show us why they desperatly need us as the pact commander. Simply NPC allies used to much drugs, don’t wear any armor and have no clue how to actively use their profession abilities. In the end when they are with you, you need to think of them as if they are mini pet that will inevitably aggro thing that they can’t handle.
In short, they are indeed legendary but, more accuratly, they are legendarily useless :
- they do no damage
- they barely use any skill except skill. For example majory is supposed to be a necromancer but she never ever used the shroud. Rythlock is a revenant but at best he will use Unrelenting assault while still doing less damage than a ranger pet. Canach can spend 10 minute against a chaak that any player even in full cleric gear would kill in 2 hit.
- They can’t take a hit. It’s like they are in berserker gear with the health pool of an elementalist but the damage of a wet noodle.There are very few story instance were NPC are really usefull. They are usually very badly balanced.
They are not meant to compensate for lower player skill. A buff would just increase the likelihood of players simply letting the NPC’s do the work for them.
Players had to rely on the TP for mystic coins since the game launched. The number of ways to acquire mystic coins hasn’t decreased. The number you need to acquire can be reduced further by choosing to get clovers at the end of the 28-day cycle and doing reward tracks.
I have to agree, the system worked fine. With adding 250 more mystic coins to the 2nd legendary recipe ArenaNet destroyed it though. The price of Mystic Coins went nuts in the Trading Post because you now need the double amount for the new legendaries.
Price is how it is because of speculators. You have some people that bought up vast amounts of coins to jack of the price.
Players had to rely on the TP for mystic coins since the game launched. The number of ways to acquire mystic coins hasn’t decreased. The number you need to acquire can be reduced further by choosing to get clovers at the end of the 28-day cycle and doing reward tracks.
I think that the people arguing that the instance is perfectly fine are suffering from a case of “I saw the answer instantly and therefore it must be obvious to everyone” syndrome. Different people understand situations differently, so what is obvious to one person may not be obvious to another. Telling the people who aren’t getting it that the situation is perfectly obvious isn’t helpful. If enough people aren’t getting it, then it’s not a problem with THEM.
I read what the NPC’s said in regards on how to do it.
I assume you mean the part where Marjory says:
Marjory Delaqua: These bloodstones can draw off the magic if we can catch the shield in the flux.
Marjory Delaqua: The unstable bloodstone chunks drain whatever energy gets nearby.Since (unless it’s missing from the full transcript on the wiki) there are no other instructions mentioned at any point.
I don’t see how that would clear up any of the misconceptions mentioned in this topic. Ok, yes, we know we need to use the unstable bloodstone chunk to “catch the shield in the flux”. But if (like many people in this topic) you’re under the impression that the golems shields were removed because they were standing close to the bloodstone shard or close to you when you used Counter Magic, or when the bloodstone shard was destroyed it will seem perfectly logical that you need to do the same thing again here. Until it doesn’t work.
(Alternatively if I’m completely wrong here and there are instructions missing from the Wiki I’d appreciate it if you could point me to the relevant dialogue so I can add it.)
That dialogue was more than enough. If players missed it then they can always use a little critical thinking to analyze the situation. It’s a skill that players should really develop more as it helps quite a bit inside and outside the game. Either that or Anet can develop a handicap selection in the options menu that tells players to go here and/or do this. The players wouldn’t be playing the game but just following the instruction prompts on screen.
NPC’s are part of the story which is why they are there. They’re not going to be made strong enough to be able to carry players through the instance and trivialize the content.
I think that the people arguing that the instance is perfectly fine are suffering from a case of “I saw the answer instantly and therefore it must be obvious to everyone” syndrome. Different people understand situations differently, so what is obvious to one person may not be obvious to another. Telling the people who aren’t getting it that the situation is perfectly obvious isn’t helpful. If enough people aren’t getting it, then it’s not a problem with THEM.
I read what the NPC’s said in regards on how to do it.
I don’t know, all I know is that I got somehow hacked roughly 4 years ago with everythign that this person who did it was able to know only was the display name and nothing else…
If I’d know how these guys do what they do, then I surely wouldnt react on topics like this like now, because its naive to mention any kinds of accoutn information lonline anywhere, peopel peopel like this are constantly in search for all kinds of information they can somehow use to locate the kinds of data they need to hack you.
It should be simply of everyones own personal interest not to boast in any kind of online platforms about any kinds of account informations that might draw the interest of hackers to you, because they might find something of value or their interest on your account that they can turn into cash for them
LOL you’re a bit too late to be worrying about account security – pretty much when you signed up. The old master account site for the gw1 had a bug where merely attempting to log into your own account randomly logged you into someone else account giving you complete control of their account. They haven’t been increasing security from ip id, email auth, and now two factor for no reason. Just a while ago one of the anet personal account was hacked.
The API is separate from the game and read-only. There’s very little risk in using that website.
The account being “hacked” (not the term I would use) had nothing to do with the API. It was because of a mistake by customer service.
Vine tooth is a real issue. I have tried it 40 times over a week now as I need it for never more. All horrible fails. I have every akill on my utility hard or soft cc. Bring a class with stuns and dazes. I start from the beginning of east events and explain the whole time how to do vine tooth. By the time the events end there’s a bunch of people and we can’t break the bar. Ever. Not even 25%. This is an issue. I would love a chance to fight if with 5 players. But I never get the chance you need like 10 to do the first event with the vinetenders and more just keep showing auto attacking and ruining it. 40 times this is not fun please accept anet people are terrible players don’t make fights with huge breakbars and a 5 second window that includes the time he runs across the room. this is not fun.
Players are not pulling their weight and breaking the bar. It doesn’t need to be adjusted just because players choose not to do one of the mechanics for it.
For a past discussion on this topic
https://www.reddit.com/r/Guildwars2/comments/3jhf4t/a_plea_to_the_devs_to_make_raid_buff_sharing/
My guess is the last zone will be Mount Maelstrom. It seems that all the maps are connected by a portal so Sparkfly Fen is likely next. I don’t think it would go toward Orr and Mount Maelstrom does open up the possibility of going into Deldrimor Front.
With Primodus being the next dragon, it makes sense that anything involving the dwarves may be a part of it. The Great Destroyer is also down there so you’d think Primordus would be somewhere around there rather than all the way up north. I could also be wrong and Anet is planning on revamping the Great Destroyer boss meta like with Shatterer.
(edited by Ayrilana.1396)
There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.
So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.
Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.
Masteries are not “rewards”, they are character progression. Imagine if Anet gated character Skills and Specializations behind having to do mini-games, JP, etc.?
It is also possible to play the game without unlocking your Elite Specialization – should that be gated behind having to do Adventures?
Masteries are not gated by adventures. You can skip every adventure and still max out every mastery line although that means you’ll then have to get every other MP except for one. It’s all about choices. If you choose to write off an entire category because you don’t like it then you’re limiting yourself rather than the game doing it.
Masteries were designed with the intention that players would do an assortment of achievements to obtain mastery points which were then used to unlock masteries once a mastery line was trained by earning enough experience points. This was communicated well in advance of the HoT release and we saw the basic in the beta tests. Although for the betas, only the communes were available due to the durations of each beta.
The only benefit to maxing all of your masteries is if you want to craft any of the four new legendary weapons. Outside of that, there’s no need to. Many of the masteries have very little use or actual value. For example, you can skip the last two masteries resulting in a net surplus of 17 mastery points. Masteries are a type of progression but not a mandatory one like leveling.
Leveling isn’t mandatory either.
Actually, it is if you want to experience any content outside of the starter maps.
And Masteries are mandatory if you want to see certain content.
Only a handful for very specific areas which normally requires gliding. there are more than enough masteries that are not required for anything to negate having to do any adventures.
There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.
So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.
Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.
Masteries are not “rewards”, they are character progression. Imagine if Anet gated character Skills and Specializations behind having to do mini-games, JP, etc.?
It is also possible to play the game without unlocking your Elite Specialization – should that be gated behind having to do Adventures?
Masteries are not gated by adventures. You can skip every adventure and still max out every mastery line although that means you’ll then have to get every other MP except for one. It’s all about choices. If you choose to write off an entire category because you don’t like it then you’re limiting yourself rather than the game doing it.
Masteries were designed with the intention that players would do an assortment of achievements to obtain mastery points which were then used to unlock masteries once a mastery line was trained by earning enough experience points. This was communicated well in advance of the HoT release and we saw the basic in the beta tests. Although for the betas, only the communes were available due to the durations of each beta.
The only benefit to maxing all of your masteries is if you want to craft any of the four new legendary weapons. Outside of that, there’s no need to. Many of the masteries have very little use or actual value. For example, you can skip the last two masteries resulting in a net surplus of 17 mastery points. Masteries are a type of progression but not a mandatory one like leveling.
Leveling isn’t mandatory either.
Actually, it is if you want to experience any content outside of the starter maps.
Shouldn’t this thread be retitled to “Wanna know why WvW/PvP is dying/lacking?” or something like that? The OP never mentions PvE and PvE’s population has always been tremendously larger than PvP/WvW.
There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.
So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.
Yes, it is a “nice choice” — the word “mastery” suggests that it’s something requiring doing more than the minimum, especially since you can play the entire game without maxing most of the mastery lines. If folks want to restrict themselves to only one game mode, they should expect some limits on the rewards.
Masteries are not “rewards”, they are character progression. Imagine if Anet gated character Skills and Specializations behind having to do mini-games, JP, etc.?
It is also possible to play the game without unlocking your Elite Specialization – should that be gated behind having to do Adventures?
Masteries are not gated by adventures. You can skip every adventure and still max out every mastery line although that means you’ll then have to get every other MP except for one. It’s all about choices. If you choose to write off an entire category because you don’t like it then you’re limiting yourself rather than the game doing it.
Masteries were designed with the intention that players would do an assortment of achievements to obtain mastery points which were then used to unlock masteries once a mastery line was trained by earning enough experience points. This was communicated well in advance of the HoT release and we saw the basic in the beta tests. Although for the betas, only the communes were available due to the durations of each beta.
The only benefit to maxing all of your masteries is if you want to craft any of the four new legendary weapons. Outside of that, there’s no need to. Many of the masteries have very little use or actual value. For example, you can skip the last two masteries resulting in a net surplus of 17 mastery points. Masteries are a type of progression but not a mandatory one like leveling.
I just had to nearly solo the first 2 meta steps right before posting this because no one could find there way to the Grub Pit. This is not a hypothetical issue. Admittedly, it could be less of a problem later in the day (although we had plenty for the later meta steps around Techu Nuhoch, so it’s not like the map was empty), but there were plenty of people who did not have wallows and thus couldn’t find the place. A POI would fix the problem easily.
Link another PoI on the map and ask someone to find their way to it. How about the one in the hive where the MP is? The thing is that players will run in a direct path to it and then get stuck when they see they can’t reach it that way. There is a reason why a lot of players have issues navigating that map and a PoI will not resolve it. I’m not against a PoI being out there but I know that it won’t solve the problem.
(edited by Ayrilana.1396)
Bloodstone Fen is pretty quick. You’ll get one-shotted most of the time but you gain a lot of XP. You’ll need a teleport to friend stone in order to get onto the map.
I thought you already had to be an 80 though?
edit: BTW, I am leveling up a new character right now as well. The strategy I use is to do dynamic events at low levels (I think you get more xp if you do them in a higher-level zone) and do hearts later on. Hearts are a guaranteed 1/7th of your current level’s xp, no matter what the level is, so they are ‘worth’ more the longer you hold off doing them. early on run around getting WPs and doing more dynamic stuff than hearts.
Teleport to friend stones don’t have a required level. It’s pretty fast as there are a lot of events which you can still get credit for if you have glider skills. A few heals from the skill will give you credit. The big thing though is unbound magic which awards XP. You don’t even need to buy gear as the #1 skill damage isn’t based on your attack power and you’ll get one-shotted most of the time if you were to get hit.
A PoI won’t really help them much either. The easiest is to link them the Nuhoch WP and tell them to take the wallow. Wallows should be the first second mastery of the Nuhoch ones so it can be unlocked fairly quickly.
Edit: It’s the second mastery so a player needs a little over 1.5M exp to unlock it. This can be done in under an hour by doing the Dragon’s Stand meta. It’s one of the handful of masteries that are actually useful.
(edited by Ayrilana.1396)
There is an excess of 31 Heart of Maguuma mastery points beyond what you need to max all masteries. With each adventure having two mastery points, and there being 15 adventures, this comes out to 30 mastery points total from adventures. You do not have to do adventures to max out your masteries. Of course this means you would then be extremely limited in what else you can do to get them.
So “if you don’t like Adventures, you can still max out Masteries by doing every other game mode in GW2”. Nice choice of play.
Really no different than players who complain that they can’t do the daily after they’ve automatically ruled out sPvP, WvW, and whatever PvE achievements they don’t like. There’s plenty of flexibility in the mastery system.
Bloodstone Fen is pretty quick. You’ll get one-shotted most of the time but you gain a lot of XP. You’ll need a teleport to friend stone in order to get onto the map.

