I’ve been waiting two days and twin skulls is not fixed. No token. Blocking progress. Its the only one i have left…and go figure it’s like the easiest to get.
The particular one the OP referenced no longer exists. A new one was but in another location.
People have gotten the achievement by simple using a portal to friend stone with the help of someone who is already at the end. The second they port to the other person, they got the achievement.
There is a skin that I have been thinking about buying off the TP but I need to know something about it before I pull the trigger on it. When I hover over the preview it says that the skin has “one time ability”. Does this mean it isn’t permanently stored in my wardrobe once I unlock it? It is a pricey skin, so I don’t want to buy it if I can only use it once. On the other hand, I thought it might mean it was free to apply once, and then after that it would cost a transmutation charge. Does anyone know what this means exactly? Thanks.
It means that the skin consumable you buy can only be used once to apply that skin. After that, you’ll have to use the wardrobe to assign it using transmutation charges.
Two wrongs don’t make a right though Ayrilana. This one is just a more recent addition to crazy tasks that exist in MMO’s.
The achievement is optional as you could skip it and still be able to complete the meta. The only thing this gives is a few AP and a title. There’s really no “right” or “wrong”.
And a Mastery Point. I think most would want to complete it for said MP.
True. I forgot that there was a MP attached to it too.
Check your achievement panel. You do not have to open the chest to complete it.
Monstrous and pointless grind kinda IS the intended method though…
I don’t believe that. ANet wants to make an enjoyable game, there must be some trick to make this at least somewhat enjoyable.
Really no different than a lot of achievements that Anet creates. Wait until Halloween and Wintersday.
I’ve done all the Winter and Halloween achievements, and none of them are so completely pointless as this one seems to be.
The achievement is optional as you could skip it and still be able to complete the meta. The only thing this gives is a few AP and a title. There’s really no “right” or “wrong”.
The meta only allows you to skip a few of the achievements though, and you need to get the JP achievement to get the mursat coin achievement, so your droppables are limited.
Look at the infinite ones.
Yes, the meta allows players to skip a few with Hungry Hal still being one of them. The “droppables” are all those that cannot be done separately although you could technically get the tokens without actually finishing the JP. So your “droppables” are fairly high.
Two wrongs don’t make a right though Ayrilana. This one is just a more recent addition to crazy tasks that exist in MMO’s.
The achievement is optional as you could skip it and still be able to complete the meta. The only thing this gives is a few AP, a MP, and a title. There’s really no “right” or “wrong”.
Edit: Added that there is a MP too.
(edited by Ayrilana.1396)
I really hate this achievement. Not only does it take 2-3 minutes per apple, running back and forth over and over again, but there’s not even enough apple trees to do it in one day, so you have to come back the next day, and the next. So so sooooooo grindy. I don’t want to feed the lazy bumb, I want to push him off the cliff?
Oh, that would be cool! Make an alternate achievement, where if you press f while you don’t have an apple, you get the chance to send him to the grave. I mean seriously man, I’ve got a couple gliders in my backpack, take one and go get your own apple your lazy bumb!
You can hop to another map instance. It takes about 4 instances to complete it. It may also work by swapping to another character but I didn’t do it that way.
It’s still way too grindy. Making something long, overly repeditive and tedius does not make it hard, just makes it annoying. Achievements like this are what people hate about MMOS, and only serve to incite player irritation. There’s just no need for so many apple runs.
Really no different than a lot of achievements that Anet creates. Wait until Halloween and Wintersday.
Thank you for taking the time to make the guide.
I really hate this achievement. Not only does it take 2-3 minutes per apple, running back and forth over and over again, but there’s not even enough apple trees to do it in one day, so you have to come back the next day, and the next. So so sooooooo grindy. I don’t want to feed the lazy bumb, I want to push him off the cliff?
Oh, that would be cool! Make an alternate achievement, where if you press f while you don’t have an apple, you get the chance to send him to the grave. I mean seriously man, I’ve got a couple gliders in my backpack, take one and go get your own apple your lazy bumb!
You can hop to another map instance. It takes about 4 instances to complete it. It may also work by swapping to another character but I didn’t do it that way.
It takes about two hours to do. Not exactly fun but you’ll eventually “zone out” after a dozen or so when it becomes automated.
I didn’t think of HTTYD until people started attempting to make a connection between the two. I still don’t see a connection other than there being a dragon. There are plenty of movies with dragons.
Put a picture of Toothless next to a picture of Aurene. The similarities are obvious: big eyes, wide mouth, same head shape. I’ve only ever seen part of HTTYD and the usual online stuff of Toothless, but that’s the first thing that popped into my mind when Aurene popped out of her egg.
I’m not seeing them but that’s not to say that you don’t.
Would have been funny if they also reset the achievement for all those that cheated and put the count at like -25.
You mean people who used the exploit? This isn’t the first activity that can be sped up considerably via weapon swap. Cheating would be actively working to defeat the game’s mechanics.
Also, while I think it would be “fair” to reset people’s accounts for this (and for using T2F the first day for the JP chieve/mastery), I think it would be a mistake; it would intensely annoy a small fraction of people and provide a modest amount of misery-loves-company joy for a similarly small group. It wouldn’t make things better for the community as a whole and therefore not really worth their time.
It’s cheating because you’re using the same apple 50 times which is pretty obvious that was intended. It’s similar to the concept of item duping.
“Cheating” is a strong word with all sorts of connotations. Neither you nor I get to decide on the definition as it applies to this game ; ANet reserves that right.
Further, it’s not at all obvious to me that this was unintended — as I mentioned, there are all sorts of ways you can use weapon swap (or weapon stow) in this game to speed up things, including gathering, completion of hearts, and certain rotations in combat. If ANet thought it was “cheating,” they have had plenty of opportunity to do something about it.
We know that it was unintended because a developer said so and because they plugged the loophole quickly. I don’t have a problem with that. However, I won’t call people names for having cheezed the mechanic ahead of the patch.
The achievements asks for 50 apples to be turned in. It is cheating because you’re using the same Apple 50 times. You know, like using a coin with a string attached (think Bender in Futurama).
What if I were doing the second tier of the precursor collections and moved the materials from my inventory, while the dialog box was still open, and was able to complete that collection item? Would you consider that cheating or abusing an exploit since I could now complete the entire second tier of the precursor collection without have to lose any of the items I needed to collect?
In no way is this similar to the other times you can weapon swap to speed things up. If the use of “cheating” isn’t to your liking then we can always go with abusing an exploit. Nobody here was calling them names.
Edit: Anyway, there’s really no point in going back and forth as this was patched. We have different opinions as to what is cheating or an exploit and we’re unlikely to agree.
(edited by Ayrilana.1396)
onevstheworld was just paraphrasing what an hypotethical skeptic could say, not stating it himself. How could someone take a phrase so out of the context?
And let’s say that I had made a post stating that the skeptic would believe all the negative posts to have been made by those who have an agenda against the game or are just complaining to complain. Would you defend that post by saying I was not stating it myself and that those against it where taking it so out of context?
Theres really no differance in outcome to being helped by an NPC than being helped by another player.
The monsters that you are fighting dont get buffed if there are 2 players fighting them, so I cant see any problem in having NPCs who can actually help rather than being there just for show.
If the NPC is really useless, how about players being able to give NPCs better gear just on a temporary basis for the duration of the fights.There is because not everyone wants the game nerfed even more so that the content is more of a faceroll than it already is currently.
And yet not everyone agrees that the content is “faceroll easy” either. You lack perspective.
I didn’t have any problems/deaths beating the content, but I run with high survivability, so I can understand if other players, especially on squishier classes, have trouble with some of the fights.
I can also understand that it’s a bit insulting and frustrating to have these “legendary” individuals flail around and do nothing in combat. It’s bad for immersion, theme, and feel of the story. Not to say that NPCs ought to be able to finish battles and objectives, but they shouldn’t be worthless, either.
Not everyone is great at games but that’s no reason to nerf a game further just because they struggle. All it does is make it less challenging for everyone else. In many games, as a player progresses, it gets more challenging.
The NPC’s are here as part of the story and not to carry the players although a certain NPC at the end of the last instance in the recent LS can do just that. I do not see how the combat effectiveness of a NPC has any bearing on immersion.
on that argument, how immersive is it to see these “great heroes” lying around dead or just standing around doing nothing while you’re the one doing it all?
How immersive is it for players, as great heroes as well, to be able to simply “restart” a fight in a story instance if they die or able to WP if the same occurs in the open world? I haven’t seen any NPC’s just “standing around” so if you have then I would report it as a bug.
Restarts are a MECHANIC, not a character that is part of an important story, that has attributes like being a great fighter.
Well being able to “restart” breaks immersion. Immersion was only brought into this discussion as its one of those loaded terms people use to gain support for their arguments. If you want the NPC’s to actually doing something on a similar level as that of the player then Anet needs to up the difficulty of the story instances.
I don’t recall anyone asking for the NPCs to do “something on a similar level as that of the player”. Perhaps you could find me a link to that request. What I have seen are requests that the NPCs not be WORTHLESS. There is a very large scale between Worthless and doing as much as the PC.
What’s your definition of not being “worthless”? The thing is that the story instances are balanced around the player contributing the majority of the damage. If you want that to change then either the player’s damage needs to be reduced or the instance’s difficulty needs to be increased to compensate.
@Ayrilana.1396 You can glide from Chalice of tears end of JP to get to that golem protected Circus.
Yeah. I was just now thinking about gliding to it. Apparently that never came to mind and I was trying to find some way to get to it as if it were a JP.
Would have been funny if they also reset the achievement for all those that cheated and put the count at like -25.
You mean people who used the exploit? This isn’t the first activity that can be sped up considerably via weapon swap. Cheating would be actively working to defeat the game’s mechanics.
Also, while I think it would be “fair” to reset people’s accounts for this (and for using T2F the first day for the JP chieve/mastery), I think it would be a mistake; it would intensely annoy a small fraction of people and provide a modest amount of misery-loves-company joy for a similarly small group. It wouldn’t make things better for the community as a whole and therefore not really worth their time.
It’s cheating because you’re using the same apple 50 times which is pretty obvious that wasn’t intended. It’s similar to the concept of item duping.
Edit: Fixed an error/typo
(edited by Ayrilana.1396)
Probably wouldn’t be a good idea to reset or otherwise punish players since the Official GW2 Wiki encouraged players to use this ‘mechanic’.
Just would be bad press, I feel.
The wiki is maintained by players, not Anet. I could edit a page to include a very bad exploit but that wouldn’t make it legit just because it’s on the wiki.
I wasn’t referring to the actual difficulty of the Gerent meta itself.
I never could find a way to get up there without void jumping.
Theres really no differance in outcome to being helped by an NPC than being helped by another player.
The monsters that you are fighting dont get buffed if there are 2 players fighting them, so I cant see any problem in having NPCs who can actually help rather than being there just for show.
If the NPC is really useless, how about players being able to give NPCs better gear just on a temporary basis for the duration of the fights.There is because not everyone wants the game nerfed even more so that the content is more of a faceroll than it already is currently.
And yet not everyone agrees that the content is “faceroll easy” either. You lack perspective.
I didn’t have any problems/deaths beating the content, but I run with high survivability, so I can understand if other players, especially on squishier classes, have trouble with some of the fights.
I can also understand that it’s a bit insulting and frustrating to have these “legendary” individuals flail around and do nothing in combat. It’s bad for immersion, theme, and feel of the story. Not to say that NPCs ought to be able to finish battles and objectives, but they shouldn’t be worthless, either.
Not everyone is great at games but that’s no reason to nerf a game further just because they struggle. All it does is make it less challenging for everyone else. In many games, as a player progresses, it gets more challenging.
The NPC’s are here as part of the story and not to carry the players although a certain NPC at the end of the last instance in the recent LS can do just that. I do not see how the combat effectiveness of a NPC has any bearing on immersion.
on that argument, how immersive is it to see these “great heroes” lying around dead or just standing around doing nothing while you’re the one doing it all?
How immersive is it for players, as great heroes as well, to be able to simply “restart” a fight in a story instance if they die or able to WP if the same occurs in the open world? I haven’t seen any NPC’s just “standing around” so if you have then I would report it as a bug.
Restarts are a MECHANIC, not a character that is part of an important story, that has attributes like being a great fighter.
Well being able to “restart” breaks immersion. Immersion was only brought into this discussion as its one of those loaded terms people use to gain support for their arguments. If you want the NPC’s to actually doing something on a similar level as that of the player then Anet needs to up the difficulty of the story instances.
To paraphrase myself: any positive current opinion MAY be interpreted as a biased opinion of a “fan boy”, whether or not that opinion is valid. I didn’t label anyone a fan boy, I was using the phrase to illustrate a point.
It is precisely because of the early negative reviews of HoT that Anet will have a hard time convincing the undecided in any way other than allowing them to experience HoT first hand. I am personally very happy with my pre-purchase of HoT and enjoyed the experience at launch. But I also recognize that HoT was a significant departure from the original and not everyone shared my positive opinion. Since then, the game has been changed to make it more accessible but many of those early perceptions of HoT still linger and will be difficult to dispel.
You brought in the use of “fan boy” when it wasn’t necessary. What you did was devalue the positive reviews by stating that they were biased and created by “fan boys”. You can change up what you said by adding “may” but it still doesn’t change what you originally stated. People also tend to not bring that term into the conversation unless they personally use it themselves.
Games tend to evolve over time making earlier reviews less reliable. The April update resolved a lot of issues that were presented in the earlier reviews. Since then, existing players have had access to videos, feedback from friends that have access, and so on. If they still did not purchase the expansion when it went on sale over the summer, doing a trial would likely not provide much of an impact.
And all the negative reviews are just by people that are always negative and use their criticisms to attack Anet and the game. Labeling people who have an opinion towards one side, such as the use of “fan boys”, accomplishes nothing but diminishing any credibility you may have.
I’m sure Anet has thought about it already. I just don’t see it having much of an impact.
Theres really no differance in outcome to being helped by an NPC than being helped by another player.
The monsters that you are fighting dont get buffed if there are 2 players fighting them, so I cant see any problem in having NPCs who can actually help rather than being there just for show.
If the NPC is really useless, how about players being able to give NPCs better gear just on a temporary basis for the duration of the fights.There is because not everyone wants the game nerfed even more so that the content is more of a faceroll than it already is currently.
And yet not everyone agrees that the content is “faceroll easy” either. You lack perspective.
I didn’t have any problems/deaths beating the content, but I run with high survivability, so I can understand if other players, especially on squishier classes, have trouble with some of the fights.
I can also understand that it’s a bit insulting and frustrating to have these “legendary” individuals flail around and do nothing in combat. It’s bad for immersion, theme, and feel of the story. Not to say that NPCs ought to be able to finish battles and objectives, but they shouldn’t be worthless, either.
Not everyone is great at games but that’s no reason to nerf a game further just because they struggle. All it does is make it less challenging for everyone else. In many games, as a player progresses, it gets more challenging.
The NPC’s are here as part of the story and not to carry the players although a certain NPC at the end of the last instance in the recent LS can do just that. I do not see how the combat effectiveness of a NPC has any bearing on immersion.
on that argument, how immersive is it to see these “great heroes” lying around dead or just standing around doing nothing while you’re the one doing it all?
How immersive is it for players, as great heroes as well, to be able to simply “restart” a fight in a story instance if they die or able to WP if the same occurs in the open world? I haven’t seen any NPC’s just “standing around” so if you have then I would report it as a bug.
I have had no issues getting wins on necro. Maybe the OP should change their build?
Theres really no differance in outcome to being helped by an NPC than being helped by another player.
The monsters that you are fighting dont get buffed if there are 2 players fighting them, so I cant see any problem in having NPCs who can actually help rather than being there just for show.
If the NPC is really useless, how about players being able to give NPCs better gear just on a temporary basis for the duration of the fights.There is because not everyone wants the game nerfed even more so that the content is more of a faceroll than it already is currently.
And yet not everyone agrees that the content is “faceroll easy” either. You lack perspective.
I didn’t have any problems/deaths beating the content, but I run with high survivability, so I can understand if other players, especially on squishier classes, have trouble with some of the fights.
I can also understand that it’s a bit insulting and frustrating to have these “legendary” individuals flail around and do nothing in combat. It’s bad for immersion, theme, and feel of the story. Not to say that NPCs ought to be able to finish battles and objectives, but they shouldn’t be worthless, either.
Not everyone is great at games but that’s no reason to nerf a game further just because they struggle. All it does is make it less challenging for everyone else. In many games, as a player progresses, it gets more challenging.
The NPC’s are here as part of the story and not to carry the players although a certain NPC at the end of the last instance in the recent LS can do just that. I do not see how the combat effectiveness of a NPC has any bearing on immersion.
You have a chance to get more than 1 egg from the meta. There’s no need to replace it with something else just because you find it difficult.
I didn’t think of HTTYD until people started attempting to make a connection between the two. I still don’t see a connection other than there being a dragon. There are plenty of movies with dragons.
I don’t see a need for a trial weekend. The expansion has been out for almost a year and the changes for about half that. If they have been waiting this long, and didn’t buy the expansion when it was recently discounted, I don’t see a trial weekend having much effect getting those that still have chosen not to purchase the expansion to purchase it.
Theres really no differance in outcome to being helped by an NPC than being helped by another player.
The monsters that you are fighting dont get buffed if there are 2 players fighting them, so I cant see any problem in having NPCs who can actually help rather than being there just for show.
If the NPC is really useless, how about players being able to give NPCs better gear just on a temporary basis for the duration of the fights.
There is because not everyone wants the game nerfed even more so that the content is more of a faceroll than it already is currently.
is that unlimited use?
The tonic is.
Would have been funny if they also reset the achievement for all those that cheated and put the count at like -25.
You also cannot possibly fail the instance so there’s no rush unless you’re going for an achievement.
This fight is a missive zerg. There are so many enemies that any melee class can’t hope to keep up with the spawns and survive. You end up going down constantly if you need to melee. I use a Thief/DD as my “story” character, and by the time this fight was over, I was naked. Please stop designing content where melee-focused characters and classes are inherently disadvantaged.
I was on Rev solo and had no issues. If you’re running into difficulty then you can always team up with others.
I’m confused, why do you need a portal at all? You can just do the first part of the story quest which is just you listening to a few NPC’s talk, and it gives you the port automatically. Why would you buy scrolls or anything else so convoluted when it’s so easy and fast to get the port already? After you complete the story quest on your main, you can do the quests in any order you wish on your alts, meaning you are free to jump right to this episode to get the port (but you’d want to do the port for Blooddstone Fen as well).
Because for Episode 1, you don’t gain access until the instance after the one at Eir’s place. In the second instance, you have to kill Chak in the lab. Kind of difficult to do as a low level. On a level 80, it’ll probably take you 10-15 min to go through that instance with all of the unskippable cutscenes/dialogue.
For episode 2, you have to go through the first instance which involves fighting. I won’t give spoilers as to what it is but a low level will not make it through.
coliseum is way too zergy in my opinion the cap points are too close, all your team need is a way to get over the wall. once your capture mid you can watch both sides by standing near the ramp going to side node.
Only thieves/mesmers and eles with LF can move over the wall..the rest must run around, go up the ramp …plenty of time to cap the point and flee other direction if they’re zerging…perfect map
I was able to with Guardian.
Is it possible to get map completion as a lowbie in EB? one heart requires getting kill credit versus Mursaat and you can’t get kill credit if you are more than 10 levels below the foe, regardless of how much damage your party does.
Yea but not worth the effort. I think the Jade boss counts towards the heart so they can get it by becoming a heal/buff bot. I was able to get event credit in Bloodstone Fen with a level 2 character outside of a squad/party by simply using glider skills to remain safe.
I did Taimi’s puzzle and was taken to Fragmented Wastes, not Ember Bay (which isn’t on my map), is there something I need to do there before I can access Ember Bay?
Activate the living story episode that just came out a couple days ago.
People really should do their research before complaining about the possibility of the Halloween JP being required for the meta. It NEVER has been required.
In 2015, the JP wasn’t an option for the meta achievement. Players needed to do 8 out of the 9 available to complete the meta. Dailies did not count towards the meta.
In 2014, the JP wasn’t an option for the meta achievement. Players needed to do 12 out of the 14 available to complete the meta. The JP was part of the dailies but was on a rotation. Dailies counted toward meta.
In 2013, the JP wasn’t an option for the meta achievement. Players needed to do 13 out of the 13 available to complete the meta. The JP was part of the dailies but was on a rotation. Dailies counted toward meta.
I did not see a meta achievement on the wiki for 2012.
(edited by Ayrilana.1396)
Sure. I’d much prefer there to be no gating — I don’t see any reason why ANet should decide for me what level toon I can take into a new zone. I like trying to find ways to navigate the map as a lowbie. Plus, they have other ways to prevent people grinding out new toons to farm the new maps.
My suggestions were made assuming that ANet has a specific reason for gating access behind an item — they’ve made all the new areas contingent upon something story + character specific.
To prevent BL Key farming would be my guess. It’s trivially easy to get the map completion on Bloodstone Fen; with maxed out gliding it takes less than 5 minutes and doesn’t require any combat. As it is now to farm the rewards you need to burn Tomes to get to 80, which puts a limit on how often you can do that. If you could bring a low level character to the zone you could farm multiple keys per hour.
You can use teleport to friend stones although you’re obviously limited by how many you possess.
In light of what happened with Wintersday last year, I would like to make a request not to require the Mad King’s Clock Tower JP for any Halloween meta rewards.
Just to avoid confusion, I don’t have a problem with an achievement or title for doing the Clock Tower JP because I can just skip that. What I don’t want is to link that to some larger collection that I would otherwise participate in (without allowing us to skip one of the items).
If you weren’t going to do the Wintersday JP, there wasn’t much point doing the other items in the Wintersday collection last year. Except for the JP and Festive Imbiber, I enjoyed working to get those achievements/collection items. In fact, I even managed to finally do the JP; however, the Halloween JP is even harder and I messed up my wrists badly enough doing the Wintersday JP.
In short, an achievement for the Halloween JP is fine by me, but requiring it for a meta-achievement (without the possibility of skipping) is not fine by me.
I completely agree with this. Many players don’t like JP and it’s not a standard MMORPG activity anyway, so why require people to do it? Personally I really hate them and it would ruin the fun of Halloween if I couldn’t earn a something because it required doing a JP along with the other actually fun activities. JP’s should be a fun side activity for those that enjoy them, but don’t require the rest of the playerbase to endure such stress when we’re supposed to be having fun.
Because jumping has been a big part of this game since release. Not every MMO has to follow the cookie cutter mold.
Sounds like an exploit.
Well if people want the NPC’s buffed then the enemies in the story instances should be buffed to make up for it. You get your NPC’s that “do something” and the story instances won’t be one a faceroll where the player won’t have to do anything.
Which was pretty much what I had seen/heard. Funny how “if and when” becomes “we will”.
Lol that reddit post is a year old. I’m talking about 4 years ago, at launch! They said DX11 was in the works and take 6 months!
That said DX12 WILL improve the game.
Unlike older DX where the first core is given almost all the requests, DX12 spreads them out a bit more. The first core is still the main, but more is shared between other cores.
So yes, it will improve performance, if you check that reddit thread, almost all mentions of DX12 state it should improve performance!
It wont improve lag, as that’s on their end with their bandwidth and servers.The only reason it wont, is the same reason why Anet didnt implement DX11 support. They dont want to spent money on it!
They want to keep the game stale as it is whilst asking us to buy more gems.
Sorry but if the money players spend on gems isnt going to improve the game, even performance-wise, it doesnt deserve our money!GW2 is DX9 because the most common cards at the time of development were DX9.
But go to your local computer store and buy the cheapest GPU there, it’ll be DX10.1,You cant buy DX9 cards any more! They are obsolete! And as such so is GW2’s game engine!
You state all these things that Anet supposedly said. Where’s the proof that they said these things?
Of all those people that stated in the reddit thread that DX12 would improve the game performance, how many of them do you think had actual experience programming games using DirectX? How many of them have direct experience with how GW2 is specifically designed?
We reported the bug at the same time it seems. Did you use the Sentient Anomaly first?
I just used them and noticed that they seem to share the same cool-down. I used Aberration, got x6 fluctuating mass and then tried to use Anomaly with no luck. I also didn’t get any onscreen message that the Aberration was full.
Why is it that one year into heart of thorns, and still the dragon stand problem has yet to be fixed. You put 90 minutes into a map, the client (reliably) crashes while fighting mordremoth and then the map fills up and players who have been there from the start cannot get back in to finish them map and receive the stuff we have been working for?
This is hands down a failure on the part of ANET to fix this. This is a well known and long standing problem, but I have yet to hear a single comment from the development staff even acknowledging it.
This is not a HoT issue or one to do with that map. The same can happen for Teq or anything else that relies on a timer.
It’s on the SE part of the island. The dev that did the hint messed up with the cardinal direction.