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Mystic Coins and Silver Doubloons

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Posted by: Ayrilana.1396

Ayrilana.1396

I gave some random over in the Players helping Players section all of the nuggets I had cause he was working on Juggernaut & I wasn’t going to use them. He pm’d me the results; 5 Silver Doubloons total. I don’t recall the exact amount of each of the nuggets I sent him; most were around 100 I think.

Getting 5 Silver Doubloons from a few hundred nuggets is fine.

It is really. From 4 full stacks of nuggets I’d average about 20-25 silver doubloons. And Sharkmaw (aka Weyandt’s revent/pirate jp in LA) has the chance to give 2 silver doubloons at a time. I’ve made Juggernaut and I have probably about 60-70 silver doubloons and I get more all the time. Silver doubloon rates are fine as is.

I would like an additional option in the last chest for login rewards to include an option for Mystic Coins though. I don’t see what that would hurt. It’s a once a month bonus for Mystic Coins and you’d have to give up getting 20 Laurels to get them.

What are those nuggets, and where can i find the recipe?

https://wiki.guildwars2.com/wiki/Silver_Doubloon#Acquisition

Mystic Coins again

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Ayrilana.1396

They can just add it to the guild commendation vendor.

Mystic Coins and Silver Doubloons

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Ayrilana.1396

Well 20 Laurels are worth about 20 gold~ you could get more clovers than 7 with that depending on your luck :P

Don’t forget that you will also save 13-14 spirit shards if you don’t have to make those mystic clovers.

Are those hard to get for new players? I been around since beginning so I have 3881 left after making Chuka so it wasn’t much of a concern. I used 300 Laurels and got probably around 300 gold worth of t6 that I used to finish my clovers and gemstones.

Not really. You get three for doing the daily and then more by doing HoT.

NCsoft's Earnings Report 1Q16

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Ayrilana.1396

Debatable as to whether having mastery points earned by doing adventures was bad/good.

The Floor Is Lava adventure insanity

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Posted by: Ayrilana.1396

Ayrilana.1396

You can get the VB bosses one at a time. You don’t really need an organized map.

Allegedly “can”. No one does Axemaster because of its bad design.
But that’s not for this thread.

It’s not bad design because you do not like it.

Change AFK farming spot in Mount Maelstrom

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Posted by: Ayrilana.1396

Ayrilana.1396

They just need to remove whatever it is that is keeping players logged in and circumventing the idle timer.

The Ley-line leaks and Dry Top's cavern

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Posted by: Ayrilana.1396

Ayrilana.1396

I’m not assuming anything – if anything, you are.

That line comes directly from the game, in the same source we have this other statement:

“In olden times, when the Dragons stirred, it fell to the Seers to set aside a reservoir of magic for the upcoming drought.”

Relinking source: http://wiki.guildwars2.com/wiki/A_Study_in_Gold

You say that the seers didn’t need the influence of divine magic, but the truth is that nothing makes that claim. We know that any divine magic they used wasn’t from the Six Gods, but they’re not the only gods that exist in Tyria – or at least, that’s what other races will say. Zintl, Ameyali, Koda, the Great Dwarf, Mellaggan just to name the more prominently known ones – and that doesn’t count things like the Spirit of the Wilds (note: norn consider the Spirit of the Wilds to be on par to the Spirits of Action aka Six Gods, and we know of many other nature spirits such as Urgoz, Zhu Hanuku, and others who were capable of controlling entire landscapes or return from the dead).

Nothing really says the seers didn’t use divine magic to make the Bloodstone. However, this new lore from HoT indicates that they indeed did.

They created the bloodstone before the six gods appeared. No other gods were mentioned either.

https://wiki.guildwars2.com/wiki/Bloodstone

https://wiki.guildwars2.com/wiki/The_Ruined_City_of_Arah_(explorable)#Seer

Nothing mentions that divine magic was used. Your argument is like me saying that aliens founded the United States. Nothing says that they didn’t after all…

(edited by Ayrilana.1396)

Please, a clear statement re: AFK farming.

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Posted by: Ayrilana.1396

Ayrilana.1396

Does anyone remember that massive ban wave that happened when people exploited the Mystic Forge shortly after release? I can’t remember what the exact exploit was, but didn’t that use in-game mechanics too, and still wound up with the banning of a massive amount of accounts?

Yep.

Players with speciel symbols?

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Ayrilana.1396

Commanders can assign symbols to some players in their squad.

https://wiki.guildwars2.com/wiki/Commander#Location_and_Object_markers

Please, a clear statement re: AFK farming.

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Ayrilana.1396

Please. Even in the thread where a Dev made a statement it came out vague. In that thread, and others, people are insisting that his first statement means that AFK farming is not only legal, but “as intended”. They ignore the second statement.

People are insisting it is legal. Word is getting around I guess, I am now seeing groups of them in Frostgorge in certain spots. Immobile for hours, heal on the cooldown timer (enemy around or not), killing and mastery looting.

Please make a CLEAR statement. Please, and not hide this in a merged thread.

“AFK” farming with macros and scripts and the like is NOT ok, afk farming as a ranger and sitting somewhere with your pet killing things as they spawn IS ok, because that is a game mechanic, + how can you not prove that person didn’t have to legitimately go afk at that time, it’d be a whole debacle if you started banning people because they go afk in the middle of a spawn area and they’re a ranger.

Yes, it is ok so long as you do not circumvent the idle timer which would kick you after an hour.

Cheese Builds

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Ayrilana.1396

It’s a build that allows you to be effective with little to no effort.

Legendary weapons

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Ayrilana.1396

Things have changed in a very permanent way through the living story.

The thing you have to realize is that not just you play this game. They can’t have things that are completely permanent in the open world that only you experience. This is why you have events that run on a cycle. The kind of permanency that you seem to be looking for only occurs in single player games.

That could be said about pretty much any game. GW2 is not unique at all in this matter and this whole changing the world thing is just a marketing spiel.

I bought a car in gran turismo, I’ve permanently changed my experience in game by purchasing a car, I now have said car

Go out and do some dynamic events. Areas on the maps do change and last for some before the cycle resets. There have been some permanent changes to the maps since launch as well. The unfortunate thing about that is that newer players did not get to experience it nor will they ever.

That’s a bad analogy. This is about the game environment changing and not personal feelings someone may have when purchasing an item in-game such as a car.

Legendary weapons

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Ayrilana.1396

“In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ’I swung a sword. I swung a sword again.” – pretty much most of the game. Having to repeat the same events trying to get masteries to be able to explore or do anything. Not fun at all.

Other that high level fractals, no content is locked behind a grind. Rewards are another story and especially those such as legendary weapons. When it cam to HoT though, the masteries only blocked a minimal amount of content until you got your gliding updraft mastery. Practically all other content was freely available.[/quote]

“As a structure, the MMO has lost the ability to make the player feel like a hero. Everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later. It doesn’t care that I’m there.” – Everyone in the game is the “boss” for the same group of 4-5 NPC’s. With the Pact, it felt like the marshal was taking all the credit. The entire personal story lead up with his quest and then at the end it was okay now kill zhaitan"

Just as everyone is the hero in the personal story. Traherne never took credit for what the player did.

“You’ll get quest text that tells you ’I’m being attacked by these horrible things,’ and it’s not actually happening. In the game world, these horrible centaurs are standing around in a field, and you get a quest step that says ‘Go kill ten centaurs.’ We don’t think that’s OK. You see what’s happening. You see centaurs running to the trading post, knocking the walls down, burning and killing the merchants.” – so I will point out none of this happens either. “Defeat Aquabase Terror-Seven’s massive pet, Fluffy” I can’t tell you how many times I’ve done map comp in Mount Maelstrom and this event is up and he is just circling the base, nothing happens if you don’t kill him.

It does. You see NPC’s running around trying to get your attention to point you to dynamic events. Go play in Queensdale sometime for an example. Not every event needs a fail mechanic where something bad happens if you don’t complete it within a specific amount of time. Some events do though such as if you were supposed to defend a bridge but didn’t.

“We do not want to build the same MMO everyone else is building, and in Guild Wars 2, it’s your world. It’s your story. You affect things around you in a very permanent way.” – same thing as above, the story doesn’t feel like it changes anything besides dead NPC’s not even your home instance changes.

Things have changed in a very permanent way through the living story.

The thing you have to realize is that not just you play this game. They can’t have things that are completely permanent in the open world that only you experience. This is why you have events that run on a cycle. The kind of permanency that you seem to be looking for only occurs in single player games.

Mystic Coins again

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Posted by: Ayrilana.1396

Ayrilana.1396

Its now been 100 coins and 10 clovers returned,

You’ll have better luck doing the single recipe rather than the 10. There was someone in my guild that used the x10 recipe and said they used 400 mystic coins. Using the x1 recipe for the 13 or so legendaries that I have made, I average about 230-250 coins.

Now this isn’t meant to refute what you have stated in the rest of your post. I just wanted to point out a better way to get the mystic clovers that won’t have you burning through stacks of mystic coins.

Thank you.

So it looks like they found a problem and the recovery will start shortly. Chris didn’t mention that he had fixed the problem at that point so who knows when “shortly” will happen. And then who knows how long it will take the market to find the new equilibrium price. Chris wasn’t forthcoming with what the problem was.

That was 19 days ago and the price has kept rising.

Within the last day supply has increased and price has gone back down to what it was before the most recent price spike.

https://www.gw2tp.com/item/19976-mystic-coin

Which was bound to happen. Just wait until next weekend or once the next raid wing is released.

Mystic Coins again

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Ayrilana.1396

Its now been 100 coins and 10 clovers returned,

You’ll have better luck doing the single recipe rather than the 10. There was someone in my guild that used the x10 recipe and said they used 400 mystic coins. Using the x1 recipe for the 13 or so legendaries that I have made, I average about 230-250 coins.

Now this isn’t meant to refute what you have stated in the rest of your post. I just wanted to point out a better way to get the mystic clovers that won’t have you burning through stacks of mystic coins.

Thank you.

So it looks like they found a problem and the recovery will start shortly. Chris didn’t mention that he had fixed the problem at that point so who knows when “shortly” will happen. And then who knows how long it will take the market to find the new equilibrium price. Chris wasn’t forthcoming with what the problem was.

That was 19 days ago and the price has kept rising.

The Ley-line leaks and Dry Top's cavern

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Ayrilana.1396

The seers created the bloodstone and it absorbed magic without needing the influence of divine magic which I’m assuming you mean to be from the six gods.

Please, a clear statement re: AFK farming.

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Ayrilana.1396

not sure how much longer i will be playing though. like i said i did the same thing we all did during the rings games in guild wars 1 during the celestial new year every year

GW1 didn’t have an idle timer.

The Problems with Adventures

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Posted by: Ayrilana.1396

Ayrilana.1396

So if legendary weapons are core content, that means that Anet has been continuously releasing content into this game through the gem store. All of those weapon skins that are released on a monthly basis must be new content after all.

Wrong. Black Lion skins are nothing but cash bait, whether bought via RL cash or gold —> gems. Legendary items are the game’s most visible endgame goal. That’s a massive difference in emphasis, even if both are skins.

You’d be better off pointing to the fact that Legendary items have always required broader play preferences — except if bought on the TP. Still, it seems sort of silly to emphasize platforming skills in an MMO. Maybe that’s just me.

They’re treating items as content. Where you get those items doesn’t matter.

Please, a clear statement re: AFK farming.

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Ayrilana.1396

reaper using skill 4 with greatsword requires no target

You were idle because you were not moving or pressing the keys. You can test this by going into any city and putting the same skill on auto. In about an hour, you’ll be booted to the character select screen.

Please, a clear statement re: AFK farming.

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Ayrilana.1396

i was auto attacking so i was not idle. that’s how thew game is designed per the GM. had they not said that i would not have done it! i had not been on that long either.

Were you physically pressing the auto attack?

To Buy or to Craft?

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Ayrilana.1396

Please, a clear statement re: AFK farming.

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Ayrilana.1396

And now there’s another suspension to another player.

I suggest that everyone stops AFK farming now.

Please, a clear statement re: AFK farming.

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Ayrilana.1396

It was likely because the idle timer was circumvented. They have never given permission for players to do this.

The Problems with Adventures

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Ayrilana.1396

So fanboy points equal anything that you disagree with? Yeah…

No, you just ignore every fact and point you find inconvenient. Your reply doesn’t advance the topic, instead it just dismisses the points and concerns of others.

There is a problem with adventures and your position is there is no problem with adventures, just a problem with players. Blaming customers for problems doesn’t not help Anet, GW2 or the players. And people wonder why GW2 is bleeding users. You are not helping GW2 by dismissing the concerns of others in a thread you are only in to block Anet from fixing what so many players consider a huge problem.

Here is another thing Anet should do. Remove the Adventure Achievements from the Zone Achievements and put them in their own separate Achievement category. This would keep the Zone Achievements lists from being spammed by dozens of entries of uncompleted niche content. This would make Adventures less of a nuisance to the casual achievement completionist.

That and adding something like the proof of heroics option to get those Adventure Mastery Points would pretty much solve the issue for a lot of players.

Facts? What facts? All that I saw were opinions. Opinions of your dislike for adventures and how they are keeping you from getting HoT legendary weapons because you do not want to do them.

Let’s go back to you post…

Adventures block progression for Core content. You really don’t need more of an argument to completely remove Maguuma Mastery Points from Adventures, or provide an alternate method for completing the Adventure Achievement

Adventures block gaining Masteries and consequently block Legendary collections.

Seriously, Adventures and their blocking progression/content are a huge wet blanket for the entire HoT experience. Adventures block gaining Masteries and consequently block Legendary collections.

And here’s what you say after this:

I would rather Anet bring back Hearts… at least they did not block core progression.

Except Hearts did block progression. You could not craft the old legendary weapons without gifts of exploration. Gifts of exploration required players to complete all maps. Completing all maps required players to complete hearts. So… you could not craft the old legendary weapons unless you completed hearts. So hearts blocked “progression”, in how you’re using that word, for the old legendary weapons.

Your issue is not about whether or not they block “content”. Your issue is that you do not like them and do not want to do them. In case you were not aware, many people dislike doing map completion. They find it tedious and boring. In order to craft the old legendary weapons, they had to do it.

There will be things in games that not everybody enjoys. People have differing preferences to what they enjoy. Fortunately, when it comes to adventures, you only need to get 5 mastery points at most from them currently. This will change in the future when more mastery points are introduced. It may even come to the point where players do not even need to touch adventures to max out their masteries. If they don’t want to wait until that time then they can work on doing the easier adventures which have a fairly low skill cap resulting in less time needed to learn.

(edited by Ayrilana.1396)

The Problems with Adventures

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Posted by: Ayrilana.1396

Ayrilana.1396

Adventures block progression for Core content. You really don’t need more of an argument to completely remove Maguuma Mastery Points from Adventures, or provide an alternate method for completing the Adventure Achievements.

You don’t need all masteries maxed to do core content. You can completely ignore adventures. Legendary weapons are rewards.

Currently players only need to get 5 MP at most from adventures. This will change over time as we get back into the living story. There are plenty of adventures with a very low skill cap that will allow players to get up to gold.

The Floor Is Lava adventure insanity

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I just did it after not having done it in the past several months. I didn’t follow any path and just randomly went to each spore with a lot of time wasted. I got 18 out of 25. If I did an optimal route, I’m pretty sure I would have gotten gold.

I’m pretty sure that most players should be able to obtain silver by simply following the route(s) used to get gold. Gold may even be obtainable as well.

Mystic Coins again

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Ayrilana.1396

I brought this up in another thread. Currently if you go to your guild hall, there’s a vendor that you can exchange commendations for obsidian shards. It’s at a rate of 1 commendation for 5 obsidian shards. You’re limited to three purchases per day.

What if Anet added mystic coins to the vendor as a permanent item?

I’m not sure how many should be available per commendation but I say no more than 5. If it’s set to 5, that’s 15 mystic coins per account, per day. According to the wiki, you get between 12 to 15 commendations throughout the week so buying them every day isn’t sustainable as you will slowly burn through excess commendations towards the end of the week.

This could be a good option for players to be able to directly get coins without having to rely on the login rewards or the random MF daily. There are also limitations in place on how many players can get. It would also give players more incentives to do guild missions. I’d also like to think it would be a low cost option to implement and not take too many resources.

I’m pretty sure that Anet will keep adding new sinks for mystic coins so there shouldn’t me too much worry about the mystic coins getting devalued. I’m fairly sure there would be an increased demand for them once legendary armor is available as an example.

Another option would be to have mystic clovers on there instead. Probably have them at a rate of 1 commendation for 1 mystic clover.

(edited by Ayrilana.1396)

Mystic Coins again

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Ayrilana.1396

I’m sure that if someone bought them all up then something would be done once they see how bad things would be. It would just be speeding up the inevitable anyway.

The Ley-line leaks and Dry Top's cavern

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Meh. Just find a way to use the Bloodstones to reabsorb the magic.

Soloability in Tyria

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Go and try to solo Urgoz or The Deep.

An actual solo with just the player.

Everything in GW1 has been done with heroes which is why I added this.

Soloability in Tyria

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Ayrilana.1396

Most of HoT can be done solo except for group events and those with champs. About half of the hero points can be done solo. The story can be done solo.

If you don’t want to play with people who prefer those to play a certain way and wear certain gear, start your own group.

The vast majority of the game can be done solo.

Please, a clear statement re: AFK farming.

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Two things are puzzling me about this now.

1. People are risking their accounts with a type of farming they know to be controversial, but go ahead and do it anyway (and some are then confused as to why they receive a ban afterwards).

2. Why it’s still being argued by some as an ok way to farm despite people actually being banned for it.

I was unaware of temp-bans going out. That’s as much of a policy statement as anything.

I have to wonder if the bans were from actual botting behavior or automated measures that were overturned in appeal.

I recall my walk through Dredgehaunt on my yet-another-walk-to-Orr, and I saw two farmers. One AFK-necro and one ranger that was running very directly at mobs to engage them. Reported the latter and figured the former would get made dead eventually (if rangerbot hadn’t come and killed the attacking mobs).

Someone commented about their suspension on the second page. No updates yet on whether it got reversed.

Megaserver issues with HoT not addressed?

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I think the issue with TD is that too many of the rewards were added to the camp events. It’s not really worth the time waiting and doing Gerent anymore unless you specifically need a drop from him.

Why can't we buy crowbars?

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There is also a merchant outside of the Vigil Keep that gives this weird token you can click on daily, and request 1 crowbar, or other assorted type ‘keys’ used in HoT.

Add me to the list of (at least 3) people who are intrigued but unable to find this merchant. What are you talking about?? Where is it?

They confused it with the leyline converter.

Please, a clear statement re: AFK farming.

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But it’s obvious you’re only gonna read what you want to read rather than what is actually written.

it’s actually the opposite here. Those on the side that it is fine are the ones reading only what they want to rather than what was written.

Not really, I don’t particularly care either way (on the one hand I don’t want people AFK farming but on the other I think banning for it is very excessive) and I read it as clearly allowing it. And the way I read it is a lot more sensible then I’d have given Anet credit for, given some banning decissions early on.

You were reading to much into what they said.

I guess we’ll see if they ever decide to address this. I’m pretty sure they are aware of it.

Of course they’re aware of it. There were several forum and Reddit posts kewing about it, several making the front page on each.

Sure, it’s cheap and smarmy, but it’s also passively countered by Diminishing Returns. If ANet decides to do something about the AFK farm, they’ll probably sneak it in that way, rather than going out of their way to ban players for an ‘exploit’ that is working as intended. A change like that won’t even make the patch notes.

I’d rather they take a more amusing method of dealing with AFK farmers by summoning a champ mob with an AoE death-smear ability. And it could come at any time, in any place, someone sits there and lets minions kill for them. Because “he can attack anywhere,” you know.

They’re just doing 14 day suspensions as shown on the previous page.

To be honest, I’m sure we’d get a response if we were to contact a local bakery and have them send over some cookies, a cake, or something.

To Buy or to Craft?

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Cheaper to craft it but not by much that I would go through the effort.

Please, a clear statement re: AFK farming.

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Ayrilana.1396

But it’s obvious you’re only gonna read what you want to read rather than what is actually written.

it’s actually the opposite here. Those on the side that it is fine are the ones reading only what they want to rather than what was written.

Not really, I don’t particularly care either way (on the one hand I don’t want people AFK farming but on the other I think banning for it is very excessive) and I read it as clearly allowing it. And the way I read it is a lot more sensible then I’d have given Anet credit for, given some banning decissions early on.

You were reading to much into what they said.

I guess we’ll see if they ever decide to address this. I’m pretty sure they are aware of it.

Please, a clear statement re: AFK farming.

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I’m with TwoGhosts on this one. There are not enough AFK’ers to affect the economy. Anet act pretty quickly when there is a serious outbreak of botting or exploiting but small scale AFK’ing for small scale rewards is just not that important to me. Don’t sweat the small stuff.

It’s because of these threads why there isn’t any on a large scale. Imagine if Anet were to actually claim that everything, including circumventing the idle timer, was legit. It would be like SAB selling where initially only a few people were doing it before it exploded and you always saw a dozen LFG posts.

Please, a clear statement re: AFK farming.

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Ayrilana.1396

Tbh I don’t really see what the big deal is about.
Personally, I prefer to play the game I paid for by actually playing the game.
If other people prefer to play their game by being afk, so what?
It impacts me not at all.
It provides them no meaningful advantage; progression in the PvE environment of GW2 is almost entirely non-competitive.
shrugs
Bit of a non-issue really; more important things out there.
~TG

I can make 20G/hr most likely with 7 accounts AFK farming. Are you telling me that I wouldn’t have an advantage over other players?

Not meaningfully. No, not really.
Certainly not one that would bother me.
So, you have, what? More gold than me? Lots of people have more gold than me. And that gets you ahead, how?
You can afford the skin you want, that I can’t yet? So what?
You can afford to fully craft your ascended armour for all your characters before me? So what? That’s only gonna be an issue (and not a very big one) if we run up against one another in WvW and you win as a direct result of the marginal stat gain you have (and not because I suck at PvP, which I do).
But no, by and large you having more gold than me makes no difference – certainly it makes absolutely no difference to my own enjoyment of playing the game.
Dude, if you wanna invest in 7 separate accounts for the purposes of 24/7 afk farming on your necros… fill your pants man. Got no issues with that.
~TG

So if someone were to bot to teleport across the map to various nodes and such, you’d have no issue since they’re just making more gold than you but you don’t really care as it doesn’t affect you? Imagine what would happen if it became common for people to AFK farm and what impact it would have.

Depends on the nature of the teleport. Is it illicit hacking of the game to adjust character position, or waypoint spamming and running to those locations? Is there botting involved, in violation of one-key, one-action policy?

AFK farming doesn’t exploit anything, beyond basic minion AI and reward design. It might be why WoW, a long time ago, decided that pet-only kills don’t count toward drops, but ANet hasn’t made that decision. What AFK farming does is use the game’s own systems (pet/minion AI, pet-tagging rewards, Pact Commander Mastery) to get loot.

I seem to recall (can’t find link and too lazy to care) a dev on Reddit basically saying “working as intended”.

But according to that player, the person botting is just making more gold than them and they had no issue. The legitimacy of botting wasn’t part of the argument.

AFK farming does exploit something as they are circumventing the idle timer that would normally boot them from the game after an hour.

The “working as intended” was directed at allowing minions/pets to kill for you. It had nothing to do with whether a player could circumvent that timer.

Will I be able to play at max graphics?

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Ayrilana.1396

Assuming the rest of your system is up to par, I don’t see why not.

Please, a clear statement re: AFK farming.

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Posted by: Ayrilana.1396

Ayrilana.1396

Tbh I don’t really see what the big deal is about.
Personally, I prefer to play the game I paid for by actually playing the game.
If other people prefer to play their game by being afk, so what?
It impacts me not at all.
It provides them no meaningful advantage; progression in the PvE environment of GW2 is almost entirely non-competitive.
shrugs
Bit of a non-issue really; more important things out there.
~TG

I can make 20G/hr most likely with 7 accounts AFK farming. Are you telling me that I wouldn’t have an advantage over other players?

Not meaningfully. No, not really.
Certainly not one that would bother me.
So, you have, what? More gold than me? Lots of people have more gold than me. And that gets you ahead, how?
You can afford the skin you want, that I can’t yet? So what?
You can afford to fully craft your ascended armour for all your characters before me? So what? That’s only gonna be an issue (and not a very big one) if we run up against one another in WvW and you win as a direct result of the marginal stat gain you have (and not because I suck at PvP, which I do).
But no, by and large you having more gold than me makes no difference – certainly it makes absolutely no difference to my own enjoyment of playing the game.
Dude, if you wanna invest in 7 separate accounts for the purposes of 24/7 afk farming on your necros… fill your pants man. Got no issues with that.
~TG

So if someone were to bot to teleport across the map to various nodes and such, you’d have no issue since they’re just making more gold than you but you don’t really care as it doesn’t affect you? Imagine what would happen if it became common for people to AFK farm and what impact it would have.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

But it’s obvious you’re only gonna read what you want to read rather than what is actually written.

it’s actually the opposite here. Those on the side that it is fine are the ones reading only what they want to rather than what was written.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Tbh I don’t really see what the big deal is about.
Personally, I prefer to play the game I paid for by actually playing the game.
If other people prefer to play their game by being afk, so what?
It impacts me not at all.
It provides them no meaningful advantage; progression in the PvE environment of GW2 is almost entirely non-competitive.
shrugs
Bit of a non-issue really; more important things out there.
~TG

I can make 20G/hr most likely with 7 accounts AFK farming. Are you telling me that I wouldn’t have an advantage over other players?

Sounds good!

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Posted by: Ayrilana.1396

Ayrilana.1396

Or is that “good sounds?”

Anyway, I was over doing that mysterious “What the Heck is Going on With Ley Line Magic?” event — and yes, that’s probably the internal name for it — when I noticed how awesome the sounds are during the activity period. Very ethereal and a little scary — give them a listen sometime!

Anyway, I told Drew I was going to post, hoping someone on the Sound Team could share a bit about how those sounds were made, or maybe they could speak about them on the next “Bells and Missiles” segment of Guild Chat.

I really like that in-game event and the sounds are terrific! Anyone else notice those?

I feel that there’s something you’re not telling us… And you linked the branded one specifically…

Please, a clear statement re: AFK farming.

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s not. The “allowed behavior” was directed at the pets and not bypassing the idle timer by using skills on auto.

I guess that’s possible, the first post doesn’t mention auto-heal explicitly so none of the statements necessarily say anything whatsoever about auto-heal.

So then that would mean:
AFK pet farming is ok if you return before the timeout to press any key (or just allow the timeout to happen and set it up again when you have time to).
AFK pet farming may or may not be ok with auto-heal.

But yes, a clarification would be nice.

I agree with the first one but I don’t see why healing on auto cannot be used when AFK. So long as you actively do something within the idle timer window (45 min?) then I don’t see any issues with it personally.

Exactly, Now you are getting somewhere.

This is what we need clarification on. And if its ‘against the rules’ why are there no in game warnings about it? Think about that for a second.

and the active timeout, there is no place in game that says how long its for. So lets say you leave your game client AFK for 2-3 hours (as I did), where does it say that is too long to be auto AFK for? No where.

They’re not going to put a warning for all variations/interpretations of every rule in the game.

It doesn’t matter if there’s someplace that says how long it is for. The fact that it goes off after a specific amount of time is all that is needed.

Here’s something interesting. There’s a spot in Tyria that you can kill mobs pretty much nonstop that yield a loot bag that sells for just over 6 silver and a salvage items that sells for a little over 7 silver. Let’s just assume the average is 6 silver.

If I were to farm that spot, and wanted to make 20 gold per hour after taxes, I would need to 392 of those items. Impossible for a single account. But what if I had all three of my computers running with 7 of my accounts. This would come out to the 20 gold per hour, 480 gold per day, 3,360 gold per week, 13,440 gold per month, and 161,280 gold per year.

Assuming I have them farm nonstop uninterrupted and the prices do not change.

Please, a clear statement re: AFK farming.

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s not. The “allowed behavior” was directed at the pets and not bypassing the idle timer by using skills on auto.

I guess that’s possible, the first post doesn’t mention auto-heal explicitly so none of the statements necessarily say anything whatsoever about auto-heal.

So then that would mean:
AFK pet farming is ok if you return before the timeout to press any key (or just allow the timeout to happen and set it up again when you have time to).
AFK pet farming may or may not be ok with auto-heal.

But yes, a clarification would be nice.

I agree with the first one but I don’t see why healing on auto cannot be used when AFK. So long as you actively do something within the idle timer window (45 min?) then I don’t see any issues with it personally.

Please, a clear statement re: AFK farming.

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s not. The “allowed behavior” was directed at the pets and not bypassing the idle timer by using skills on auto.

Except that is NOT what the GM replied to. The OP of that thread said the Ranger was AFK for HOURS, and then went on auto loot and pet killing.

They were referring to the first part of the post with clarifications in a subsequent post.

Sorry but no, the GM responded to the OP’s ENTIRE post. Not just 1 line of text from the post.

And yet

“This is allowed behavior; as it was designed to function that way.”

makes more sense when applied to

“I’ve been seeing some rangers camped on a mob spawn letting their pet kill enemies for them, is this considered a form of botting?”

than

“I know the players are AFK cause they have been there for a couple of hours.”

The dev just chose not to address that part of the post in theirs.

All you did was break up 1 statement into 2 completely separate statements. The GM responded to BOTH statements as a single issue. To take that any other way is just foolish.

I mean, do you only answer the 1/2 the of the question when its directed at you like that?

Hey, how are you, what time is it?

‘Oh Im fine.’

then nothing.

Yea, i didnt think so.

Which the dev did do and then addressed it in a post later in that thread.

Please, a clear statement re: AFK farming.

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Posted by: Ayrilana.1396

Ayrilana.1396

It’s not. The “allowed behavior” was directed at the pets and not bypassing the idle timer by using skills on auto.

Except that is NOT what the GM replied to. The OP of that thread said the Ranger was AFK for HOURS, and then went on auto loot and pet killing.

They were referring to the first part of the post with clarifications in a subsequent post.

Sorry but no, the GM responded to the OP’s ENTIRE post. Not just 1 line of text from the post.

And yet

“This is allowed behavior; as it was designed to function that way.”

makes more sense when applied to

“I’ve been seeing some rangers camped on a mob spawn letting their pet kill enemies for them, is this considered a form of botting?”

than

“I know the players are AFK cause they have been there for a couple of hours.”

The dev just chose not to address that part of the post in theirs.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s not. The “allowed behavior” was directed at the pets and not bypassing the idle timer by using skills on auto.

Except that is NOT what the GM replied to. The OP of that thread said the Ranger was AFK for HOURS, and then went on auto loot and pet killing.

They were referring to the first part of the post with clarifications in a subsequent post.

Please, a clear statement re: AFK farming.

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Posted by: Ayrilana.1396

Ayrilana.1396

They’re referring specifically to your pets/minions doing the killing. Nowhere did they state that you could use skills on auto to bypass the idle timer. Refer to the following image.

You aren’t reading it clearly are you? Players are being said they are AFK pets killing auto loot going. Sure auto skills are not mentioned but that IS another in game mechanic just like pets and auto loot. its all in the same scope of work here.

botting and 3rd party mentions are only if you are using an external interface to play the game for you (macros, timed macros, Programs…ect) None of which apply here.

Nice try, but try again.

All that they said was that it is okay to have your pets do the killing. They did not give you permission to auto AFK for extended periods of time by circumventing the idle timer by using skills on auto.

And again, refer to the attached image.

You should know that I would come back to my console after 2-3 hours to check on bags to salv greens/blues…ect, and sometimes my client was disconnected back to character select or even all the way out to the launcher. I was not going a full 100% AFK, and the game was doing its job to kick my accounts off the maps. The Auto Heal skill only does so much.

And yet you circumvented the idle timer and stayed on 2-3 times longer than intended, while AFK, and using your pets/minions to gain a benefit on top of that.

Yup, using an ingame Anet provided mechanic.

Which was misused in an unintended way like many exploits.

Its only an exploit if it is unintended to be used at all. In which case Anet can block auto cast on the healing slot. But they dont/wont as its a mechanic that the druid and a few other builds use during raids/heavy PvP content.

so no, you are wrong. yet again.

They won’t block it likely because it has actual intended uses such as auto casting during a fight.

Which makes it NOT an exploit.

No. You’re using it to circumvent the idle timer.

Anet can by all means provide a specific response that will meet what some players are asking for. I’ll even frame the question which only requires a Yes or No. If they say yes then I’ll take all of my accounts and have them AFK farm whenever I am not playing.

Are players allowed to use skills on auto-cast, or any other available means, in order to circumvent the idle timer which would normally kick them back to the character select screen?

(edited by Ayrilana.1396)