They’re referring specifically to your pets/minions doing the killing. Nowhere did they state that you could use skills on auto to bypass the idle timer. Refer to the following image.
You aren’t reading it clearly are you? Players are being said they are AFK pets killing auto loot going. Sure auto skills are not mentioned but that IS another in game mechanic just like pets and auto loot. its all in the same scope of work here.
botting and 3rd party mentions are only if you are using an external interface to play the game for you (macros, timed macros, Programs…ect) None of which apply here.
Nice try, but try again.
All that they said was that it is okay to have your pets do the killing. They did not give you permission to auto AFK for extended periods of time by circumventing the idle timer by using skills on auto.
And again, refer to the attached image.
You should know that I would come back to my console after 2-3 hours to check on bags to salv greens/blues…ect, and sometimes my client was disconnected back to character select or even all the way out to the launcher. I was not going a full 100% AFK, and the game was doing its job to kick my accounts off the maps. The Auto Heal skill only does so much.
And yet you circumvented the idle timer and stayed on 2-3 times longer than intended, while AFK, and using your pets/minions to gain a benefit on top of that.
Yup, using an ingame Anet provided mechanic.
Which was misused in an unintended way like many exploits.
Its only an exploit if it is unintended to be used at all. In which case Anet can block auto cast on the healing slot. But they dont/wont as its a mechanic that the druid and a few other builds use during raids/heavy PvP content.
so no, you are wrong. yet again.
They won’t block it likely because it has actual intended uses such as auto casting during a fight.
They’re referring specifically to your pets/minions doing the killing. Nowhere did they state that you could use skills on auto to bypass the idle timer. Refer to the following image.
You aren’t reading it clearly are you? Players are being said they are AFK pets killing auto loot going. Sure auto skills are not mentioned but that IS another in game mechanic just like pets and auto loot. its all in the same scope of work here.
botting and 3rd party mentions are only if you are using an external interface to play the game for you (macros, timed macros, Programs…ect) None of which apply here.
Nice try, but try again.
All that they said was that it is okay to have your pets do the killing. They did not give you permission to auto AFK for extended periods of time by circumventing the idle timer by using skills on auto.
And again, refer to the attached image.
You should know that I would come back to my console after 2-3 hours to check on bags to salv greens/blues…ect, and sometimes my client was disconnected back to character select or even all the way out to the launcher. I was not going a full 100% AFK, and the game was doing its job to kick my accounts off the maps. The Auto Heal skill only does so much.
And yet you circumvented the idle timer and stayed on 2-3 times longer than intended, while AFK, and using your pets/minions to gain a benefit on top of that.
Yup, using an ingame Anet provided mechanic.
Which was misused in an unintended way like many exploits.
They’re referring specifically to your pets/minions doing the killing. Nowhere did they state that you could use skills on auto to bypass the idle timer. Refer to the following image.
You aren’t reading it clearly are you? Players are being said they are AFK pets killing auto loot going. Sure auto skills are not mentioned but that IS another in game mechanic just like pets and auto loot. its all in the same scope of work here.
botting and 3rd party mentions are only if you are using an external interface to play the game for you (macros, timed macros, Programs…ect) None of which apply here.
Nice try, but try again.
All that they said was that it is okay to have your pets do the killing. They did not give you permission to auto AFK for extended periods of time by circumventing the idle timer by using skills on auto.
And again, refer to the attached image.
You should know that I would come back to my console after 2-3 hours to check on bags to salv greens/blues…ect, and sometimes my client was disconnected back to character select or even all the way out to the launcher. I was not going a full 100% AFK, and the game was doing its job to kick my accounts off the maps. The Auto Heal skill only does so much.
And yet you circumvented the idle timer and stayed on 2-3 times longer than intended, while AFK, and using your pets/minions to gain a benefit on top of that.
They’re referring specifically to your pets/minions doing the killing. Nowhere did they state that you could use skills on auto to bypass the idle timer. Refer to the following image.
You aren’t reading it clearly are you? Players are being said they are AFK pets killing auto loot going. Sure auto skills are not mentioned but that IS another in game mechanic just like pets and auto loot. its all in the same scope of work here.
botting and 3rd party mentions are only if you are using an external interface to play the game for you (macros, timed macros, Programs…ect) None of which apply here.
Nice try, but try again.
All that they said was that it is okay to have your pets do the killing. They did not give you permission to auto AFK for extended periods of time by circumventing the idle timer by using skills on auto.
And again, refer to the attached image since you don’t seem to have looked at it.
(edited by Ayrilana.1396)
show me input that says its not allowed. I can show you GM posts that say its permitted and ‘as designed’.
Refer to the following (and also the OP):
Anything that automates game play to the point where you are able to not actually play the game as-intended (example: you can walk away from it) is considered a breach of the User Agreement.
When trying to refute that, find a post of Anet stating that it is okay to use skills on auto to circumvent the auto-disconnect timer.
I will see your post from 3 years ago and rise you a pst from 30~ days ago
‘I’ve been seeing some rangers camped on a mob spawn letting their pet kill enemies for them, is this considered a form of botting? I know the players are AFK cause they have been there for a couple of hours.’
Anet’s response – This is allowed behavior; as it was designed to function that way.
https://forum-en.gw2archive.eu/forum/game/gw2/Ranger-Pet-Botting/first#post6085601
and
Anet’s Repsonse – If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned. This does not mean design can’t/won’t/should/shouldn’t update the system as it works today.
https://forum-en.gw2archive.eu/forum/game/gw2/Ranger-Pet-Botting/page/3#post6093187
So, beat that. I really want you to. Cause as far as I am concerned (and as far as the community should be as well) its permitted until a newer official post is presented.
until then, Anet is at fault and they need to address this once and for all. One way or the other.
They’re referring specifically to your pets/minions doing the killing. Nowhere did they state that you could use skills on auto to bypass the idle timer. Refer to the following image.
show me input that says its not allowed. I can show you GM posts that say its permitted and ‘as designed’.
Refer to the following (and also the OP in the 3rd paragraph which is most likely the bridge in Kessex):
Anything that automates game play to the point where you are able to not actually play the game as-intended (example: you can walk away from it) is considered a breach of the User Agreement.
When trying to refute that, find a post of Anet stating that it is okay to use skills on auto to circumvent the auto-disconnect timer.
EDIT: Also refer to the attached image.
(edited by Ayrilana.1396)
Using the game mechanics how they were designed to work is not an exploit.
Using mechanics as designed is definitely not exploiting. However, using them in a way that is unintended is exploiting. Using auto-cast on abilities is fine. Using it to circumvent the auto-disconnect isn’t. Using minions/pets to kill mobs is fine. Using that in conjunction with auto-casting to stay logged on well beyond when you should have been disconnected in order to obtain a benefit is not.
The porting about example was strictly in regards to the posters argument that people shouldn’t get upset about things that do not affect them.
The devs have made a clear statement. Your disagreement or refusal to accept it does not somehow render their statement less clear.
They are fine with it. Just accept it and move on.
It baffles me how people get so upset that someone else doing something that has no effect on them makes them so angry lol.
No they didn’t. They said that letting your minion/pets kill for you is fine. They said nothing about it being okay to bypass the disconnect timer in order to stay online when away from your computer. That was actually stated as being against the user agreement.
So based on your last statement, if I were to bot by porting across the map to various nodes then people have no reason to be upset because it has no effect on them?
(edited by Ayrilana.1396)
The advantage that they are getting is making gold (through drops) while not being at their computer. Whether or not there are better ways to make gold while actively playing is irrelavent.
If you can make gold while being away from the computer it is the Developers fault not the players.
An AFK player can’t make anywhere near what a person at the computer can make.
That is relevant.
You can’t really punish people for going afk if you don’t know they are really afk or just sitting there watching netflix, can you?
If you don’t like it just drag a mob over to him or forget about it and keep going.
So all exploits in the game are Anet’s fault and not the players’ who take advantage of them? I guess that karma exploit a few years back was Anet’s and all of those players that took advantage of it making a lot of gold were wrongfully banned.
Sorry but that’s untrue. Based on what Anet has stated in the past, AFK farming is against the user agreement. Whether or not that they indirectly made this possible recently doesn’t change that unless they specfically state that it is okay which they have not.
Whether or not an AFK players can make as much as an active player does not matter.
If they have a skill on auto-cast so that they don’t get disconnected, and that timer would have already elapsed, they are doing an exploit. It’s compounded by them using minions/pets to reap rewards while not being at their computer. There are people that have multiple accounts so while a single account may not make much, all of the accounts could for that person.
This is ridiculous. There should be away to get something this basic without resorting to the TP or endgame content. It’s inventory space, not a legendary.
You can buy the basic inventory bags from any merchant vendor or from certain events on the starter maps.
Actually I have a new one. Account wide loot drops. Every time an item drops for the character being played a copy of that item is placed on every single character on your account! I don’t know why it has not been asked for before now. Don’t like alts, np just click a check mark in options and the total number of possible characters are added.
Okay, but only if every item in all the loot tables drops 100% of the time. Otherwise RNG is to unfair.
I’ll start complaining that nothing is rewarding anymore because I have everything.
Cleared whole pc + went from W7 to windows 10
in Account & Technical Support
Posted by: Ayrilana.1396
Windows 10 also has issues with some wireless keyboards too causing them to work intermittently at times.
I think some were added for WvW too.
Perhaps as you level you get a single waypoint from another zone. I wouldn’t see the harm in that. i.e. You hit level 25 you get the starting wp in Brisbane. You hit level 60 you get the starting waypoint in Mount Maelstrom. That way as you level the game then points you to another level appropriate area. But nothing so drastic and silly as every wp in the game.
I’d see nothing wrong with that so long as it doesn’t require too much work to implement. Much better than what was originally being proposed by the OP.
You craft them, buy from certain vendors (e.g. Inside FotM), or buy off TP.
Players get the waypoint right outside of each home city too.
as for those that say I said rubbish I don’t if you cannot understand the relevance of what I say. you have much more to learn. as for the uefi comment to pax the great one it was about is comment of having upgrade from vista up to windows 10. and wondering why dx 12 is not available on all os. and why graphic card when you buy a new pc they send you the cheap model that is low standard. as for the comment of Elden Arnaas.4870: windows 10 is free upgrade until july 29th. if you did not upgrade before that date then you will have to buy the windows 10 os or a new computer with windows 10 on it. it is not that they will make you pay for what was free. like you seams to think. I agree with you on the part of old system needing some investement to being kept current. you complain about article that provide information. is it because you cannot understand the relevance? and for what you said before it is not as simple as that to make a program multithread I agree with you there is some fonction that need to be properly design by the devs and tested. but it is part of a devs job. that is why I did not mention it. unless you want me to give you around 100 page on the subject. since there is many programming language that could be use by the software. just to give you example of what we are talking about.Many programming languages support threading in some capacity. Many implementations of C and C++ support threading, and provide access to the native threading APIs of the operating system. Some higher level (and usually cross-platform) programming languages, such as Java, Python, and .NET Framework languages, expose threading to developers while abstracting the platform specific differences in threading implementations in the runtime. Several other programming languages also try to abstract the concept of concurrency and threading from the developer fully (Cilk, OpenMP, Message Passing Interface (MPI)). Some languages are designed for sequential parallelism instead (especially using GPUs), without requiring concurrency or threads (Ateji PX, CUDA).
A few interpreted programming languages have implementations (e.g., Ruby MRI for Ruby, CPython for Python) which support threading and concurrency but not parallel execution of threads, due to a global interpreter lock (GIL). The GIL is a mutual exclusion lock held by the interpreter that can prevent the interpreter from simultaneously interpreting the applications code on two or more threads at once, which effectively limits the parallelism on multiple core systems. This limits performance mostly for processor-bound threads, which require the processor, and not much for I/O-bound or network-bound ones.
Other implementations of interpreted programming languages, such as Tcl using the Thread extension, avoid the GIL limit by using an Apartment model where data and code must be explicitly “shared” between threads. In Tcl each thread has at one or more interpreters.
Event-driven programming hardware description languages such as Verilog have a different threading model that supports extremely large numbers of threads (for modeling hardware).
https://en.wikipedia.org/wiki/Thread_(computing)#Multithreadingso of course I do not go in all the detail of course. the devs should know how to do is job. so I should not have to go in to detail like that. I am talking about the basic of it. and even staying very basic people say rubbish. I am telling you the truth. all the info I gave you, you can find on the web by your self. rather then trying to shoot me down and saying rubbish look at the information and how it is relevant. if you are not even willing to try to understand. why are you here? to make your opinion more valid then some other one? we are discussing here on a subject. that as many simple thing and many complex thing. if you cannot understand the simple thing why even try to go higher?
What?
Beats me, but I’m thinking of having all of that tattooed on my back. Chicks checkin’ me out gonna be like “omg you must be so smart… if nothing else!” xD
They’re just copy and pasting from Wikipedia.
Add them to the guild commendation vendor. You spend 1 commendation and get a fixed number of them as determined by Anet. It could be something like 5. You’re limited to 3 per purchases per day already from that vendor.
Sad.
Guild Wars 2 is destined to end up like Lineage 2 in terms of performance. No matter what hardware people get, the performance will always be bad.
My performance has been great the last four years. If I were to upgrade it would be even better. The same goes for other people. As they upgrade their computers, they will eventually be able to play on higher graphics settings. The graphics on the highest settings look infinitely better than WoW and that game has been out for over a decade.
I don’t belive that.
Put all your settings on high and try to get 60 fps at WvW or any populated events like boss kills etc.
It’s just not possible.About 144 FPS … big NOPE.
If game can acctually utilize hardware ressources before it brings us FPS lagg, that great optimisation.
But what you see in GW2? CPU usage at 40%, GPU usage at 30%, but FPS are dropping. Ehem why you no use 100% CPU and GPU GW2? Why?
We don’t acctually need DX12. We just need this game to be better optimised and acctually use Hyper Threading and utilize 100% of GPU and CPU if it needs to.
Sadly this 10 years old engine can’t do that, and won’t ever be able to do so.
Read what I said again instead of inferring something that I didn’t say.
I don’t think PRL matters since everything is tied to the chests you get from completing the achievements.
Hello, I’m hoping that ArenaNet may see this and consider my feedback. I have been playing GW2 since the start and I have enjoyed everything in it when I first started. However, after getting 100% map completion the first time, the second and third times isn’t as fun because of the Heart Quests which basically just fill the bar. I still enjoy doing mapping and especially the Events. From my understanding GW2 originally didn’t have Heart Quests, they only added it after the closed Beta because players felt lost and didn’t know where to go. So, my thought on the matter is this. Heart Quests are fun the first time and it’s helpful for the new players as some sort of guide, but after that, it becomes serious and boring especially when they’re no events around them. which led me to think, won’t be better if the Heart Quests were account bound? Personal I think the answer is yes, but if anyone else would like to add to it or has a different view that I didn’t consider. They’re welcome to share and let me know why this may be a good idea or a terrible one.
Thanks
No. If you want to do map completion then do the heart. If not then don’t do them. Heart are really no different than most of the events.
Sad.
Guild Wars 2 is destined to end up like Lineage 2 in terms of performance. No matter what hardware people get, the performance will always be bad.
My performance has been great the last four years. If I were to upgrade it would be even better. The same goes for other people. As they upgrade their computers, they will eventually be able to play on higher graphics settings. The graphics on the highest settings look infinitely better than WoW and that game has been out for over a decade.
They’ll probably have a blog up on Tuesday.
Or they can just give you all of my stacks that I have no use for. But yes, the drop rate does seem lower than ley line sparks.
So, was the fractal tonic lost in all the loot table swaps? I tried really hard to get one but never was so lucky and now it seems like they’ve been totally forgotten. :/
No. People are still getting them. It’s just very rare.
I’m revising the post as I had a chance to sit down and actually go through it. Since I was rushed doing the calculations, I had originally over-complicated it.
You can find the probability of getting a specific drop by multiplying the probability of not getting it for each chest and then subtracting that result from 1. So the probability of getting an ascended chest from doing just one Tier 4 fractal is:
1-[(420-14)/420] * [(420-10)/420] * [(420-5)/420] * [(420-1)/420] = 7.0%
The probability of getting an ascended chest from doing all 3 daily fractals is:
1-(1-7%)^3 = 19.51%
Of course, please double-check and make sure I didn’t forget something. I’m a little iffy on the probabilities of getting nothing for the bottom tables.
Make sense: but your number only applies to Ascended Armor, not Weapon. Still, calculation makes sense.
Yeah. I didn’t see the point in lumping armor and weapon chests together.
It’s technically 142 mastery points available. You’re forgetting Mayatl in VB.
As for the missing point, you probably spent it on the raid mastery track.
well, thanks for posting this thread, OP, glad I saw it before buying the expansion now that there are character boosts…I sure don’t want to spend money on a game I can’t play if no one is available to play it with me!
Don’t believe everything you read on a forums.
Ditto, but this is true, pretty sure these guys never even venture into HoT, yet say its easy just to be spiteful.
It’s not easy at first because you have new mechanics to learn. Once you do, then it becomes easier.
All I have seen in this thread is “Well I did it (x) times, so everyone can do it.” and comparing map completion (which doesn’t affect anyone else but the player in question) to things that are even TP based. (Wardrobe unlocks, pvp rewards). And if you really want to say that all the mats/items the person could get from doing map completion with free WPs would destroy the market… Do you really think someone who hates map completion this much, and is only doing it for the gift of exploration for legendaries is going to spend the time doing it over and over for mats?
If someone wants access to the WPs after they already did full map completion, let them. It’s not going to harm you in anyway. Is really having any/all of the WPs on a map on a new map completion character really going to change things for you?
Though, I have no idea why all of you are arguing. Anet would never put this in.
So you support Anet adding a permanent consumable that provides 100% movement speed on open world PvE maps? After all, it won’t affect anyone else so why should anyone against it care?
I’m revising the post as I had a chance to sit down and actually go through it. Since I was rushed doing the calculations, I had originally over-complicated it.
You can find the probability of getting a specific drop by multiplying the probability of not getting it for each chest and then subtracting that result from 1. So the probability of getting an ascended chest from doing just one Tier 4 fractal is:
1-[(420-14)/420] * [(420-10)/420] * [(420-5)/420] * [(420-1)/420] = 7.0%
The probability of getting an ascended chest from doing all 3 daily fractals is:
1-(1-7%)^3 = 19.51%
Of course, please double-check and make sure I didn’t forget something. I’m a little iffy on the probabilities of getting nothing for the bottom tables.
(edited by Ayrilana.1396)
No character progression is gated behind adventures. You only need to complete adventures when going for ascended weapons from those collections or to do HoT legendaries. None of which I would consider to be character progression.
Why force players into content they don’t like? That seems like a bad decision by Anet.
I never was a fan of Nintendo and I also avoid platformer games like the plague. Why must I be forced to do this stuff to progress? Vanilla gw2 never did that to its players.
Not everyone is going to like every part of a game. Player currently only need to earn 5 MP from adventures if they plan to make the four new legendary weapons. If they don’t plan to make those, they don’t need to max out all masteries. More masteries will be added over time making it so they eventually will not need to do adventures.
To the people who believe people should get no rewards whatsoever if WP’s are unlocked.
No rewards whatsoever, despite putting time and effort into it? No rewards, only because 25% of the total is automatically unlocked for you? No rewards because you can get to the places you need to be faster? Toned down rewards, maybe. No rewards, hell no. Almost nobody does anything if there isn’t some kind of reward tied to it, especially if it’s repeatable content. If it’d be an accountwide unlock, that would basically lock everyone who uses it out of creating (more) legendaries. It almost sounds as if people who have done all the work before (several times even, maybe) don’t want others to have a small advantage they didn’t have way back when.
Fine. Give them 1G.
Use the updrafts that you would use to get the hero point.
Yeah I would if I knew how on earth to get into them suppose I just need to figure it all out
Mastery system would have been great if they had left out mastery points. The mastery points just force players into content they normally would never choose to play. Experience filling the mastery bar should have been enough to get the mastery.
I think that was entirely the point as to why they have it like it currently is.
Yeah map clearing would be faster but I don’t see how this would be P2W either. Gameplay wise you’d still have to complete the same content anyway. As long as a pre-determined number of map completions is required before getting the item I don’t see why not.
Part of that “still have to complete hearts, etc” component is getting to those things. Having the waypoints available speeds this up significantly. It is an advantage. Considering the “hot is pay to win” crowd, can you image how they would view something like this if it didn’t have any drawbacks?
So while I have no issue with people desiring this issue, there should be drawbacks to this “cheat,” which is essentially what this would be. As you point out, XP is abundant, so obviously just removing that wouldn’t be sufficient.
In addition to that, should it be one item for core, and a different one for HoT, and so on for each new expansion. Seems like the only proper option, especially if this is something people want the ability to “buy” in order to bypass…well, playing.
Making it impossible for a group of players to get as many gifts of exploration seems extreme in the other direction though. Maybe if there were ways to make up for it that would be fine. But then this gets into pondering a hypothetical item that I’d like, but am not frothing at the mouth to get either so… Don’t care to think further lol.
I would imagine it would be one for core, 1 for HoT, etc. as you describe since world map completion only counts for Central Tyria I believe? Might be mistaken on that.
They would have made that choice by choosing to pay to unlock all WP’s.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You’d do map completion in less time if you had all WP’s unlocked.
Which you’d already proven you can do if you’ve gotten world completion already.
Which would be made faster if all WP’s were unlocked.
So?
How would you feel about Anet allowing players to purchase a consumable which unlocks everything in their wardrobe? After all, it would just be saving the player time.
Having all WP’s unlocked significantly reduces the amount of time spent doing map completion.
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You’d do map completion in less time if you had all WP’s unlocked.
Which you’d already proven you can do if you’ve gotten world completion already.
Which would be made faster if all WP’s were unlocked.
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
You do not get your money back in a few hours with the infinite gathering tools. They takes much longer than that. Feel free to share the math so I can see how you reached that conclusion because I cannot see how that is possible.
As I said, no part of map/world completion should be bought. Most WP’s will be earned while going for everything else anyway.
Well I made over 300 gold by gathering in less than a month of just doing my daily route (if I would have done mindless gathering I bet I could do more) depending on the conversion I would have paid for it in less than 3 months.
I have been playing since day one… so even if it took me 1 year of regular play time to pay for it while having fun in the game, I have had over 2 years of profit.
You don’t use any profit you made from selling the item you gathered. You only consider the cost of the tools.
I’ll assure you, if the unlimited tool did not give any profit, only loss (considering the cost of everything) NO ONE would buy them.
You take the cost of orichalcum mining picks and divide the number of uses from that cost to get the cost per use. You then divide that amount from how much you spent for the infinite tool. If you used real world money, base it on how much gold you would have gotten if you had exchanged the gems for gold instead.
(edited by Ayrilana.1396)
You’d still have to complete all the hearts, jump to all the vistas, find all the POIs… So you’d still have to cover a lot of the same ground and the same content anyway. Maybe if it were like the jump to lvl 80 item we got in our free shared slot and only unlocked 1 waypoint in maps so you still had to uncover those maps. I’d be fine with all WPs unlocked though if it required you to have done map completion at least once before. Repeating map completion on multiple characters seems kinda silly to me (especially if you’ve done it 10+ times) and doesn’t really prove any accomplishment so I’d be fine with an item like this.
You’d do map completion in less time if you had all WP’s unlocked.
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
A very short and simple question: why?
Because you’re paying to have a good part of map/world completion done for you. Why not just ask for all of it to be done? Besides, you’ll hit the vast majority of WO’s when doing map completion anyway.
It’s nowhere near half the objectives you need to obtain for world completion. It’s about a quarter of the total needed. In this situation, after automatically unlocking 486 WP’s, you still have to manually unlock 226 vistas, 189 hero challenges, 652 points of interest and 303 heart quests. Especially the heart quests will require a lot more time and effort than simply getting WP’s across a map. What you’re saying is that you want people to get nothing for the effort of doing the other 75% of world completion.
Having said that, I do not endorse OP’s suggestion, though. I’ve unlocked world completion 9 times (4 times when the WvW maps were still a part of it), and I’ll do it all again when I feel like it or need it for something. It’s a journey each character makes on their own. Call it immersion, but unlocking things automatically like this feels like nothing more than a technicality, comparable to people only playing content for the rewards and not for the content itself. Besides, running around in core Tyria maps and unlocking all WP’s (or at least the most important ones, that get you to the places you want to be able to go) doesn’t take that much time.
When did I ever say that it was half? What I’m saying is that people you paid to have the waypoints unlocked should not get credit for map/world completion. You either earn it completely or you don’t.
I’ve done world completion 13 times with half of them using the maps that have efficient routes. I’ll probably update them now that we have gliding and because I disagree with some of the paths. Anyway, my point is that you automatically get all of the WP’s when doing the other items needed. I think I’ve said that once or twice in this thread already.
I see 13, and I almost puked. I want every Legendary and the fact that I have to do map completion for every 2 legendaries give me pain all over my body.
There should be a way to get the gift, without getting the map completion of every individual map.
BTW, I have deep respect for you (for real) I have done it a few times and I just can’t anymore.
I’m used to grind in RPG’s so it doesn’t really bother me. I’ve gotten to the point where it’s almost automatic which one could argue as being a good or a bad thing.
This is probably something we’ll never agree on. I believe someone should completely earn map/world completion while you don’t (at least for when it comes to the WP’s).
I’m not sure if you’re able to answer these but I have two questions. You don’t have to get into the specifics.
How much work would it require to incorporate something like DX12 into GW2?
Would you have to re-write a lot of the code in order to do so?
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
You do not get your money back in a few hours with the infinite gathering tools. They takes much longer than that. Feel free to share the math so I can see how you reached that conclusion because I cannot see how that is possible.
As I said, no part of map/world completion should be bought. Most WP’s will be earned while going for everything else anyway.
Well I made over 300 gold by gathering in less than a month of just doing my daily route (if I would have done mindless gathering I bet I could do more) depending on the conversion I would have paid for it in less than 3 months.
I have been playing since day one… so even if it took me 1 year of regular play time to pay for it while having fun in the game, I have had over 2 years of profit.
You don’t use any profit you made from selling the item you gathered. You only consider the cost of the tools.
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
A very short and simple question: why?
Because you’re paying to have a good part of map/world completion done for you. Why not just ask for all of it to be done? Besides, you’ll hit the vast majority of WO’s when doing map completion anyway.
It’s nowhere near half the objectives you need to obtain for world completion. It’s about a quarter of the total needed. In this situation, after automatically unlocking 486 WP’s, you still have to manually unlock 226 vistas, 189 hero challenges, 652 points of interest and 303 heart quests. Especially the heart quests will require a lot more time and effort than simply getting WP’s across a map. What you’re saying is that you want people to get nothing for the effort of doing the other 75% of world completion.
Having said that, I do not endorse OP’s suggestion, though. I’ve unlocked world completion 9 times (4 times when the WvW maps were still a part of it), and I’ll do it all again when I feel like it or need it for something. It’s a journey each character makes on their own. Call it immersion, but unlocking things automatically like this feels like nothing more than a technicality, comparable to people only playing content for the rewards and not for the content itself. Besides, running around in core Tyria maps and unlocking all WP’s (or at least the most important ones, that get you to the places you want to be able to go) doesn’t take that much time.
When did I ever say that it was half? What I’m saying is that people you paid to have the waypoints unlocked should not get credit for map/world completion. You either earn it completely or you don’t.
I’ve done world completion 13 times with half of them using the maps that have efficient routes. I’ll probably update them now that we have gliding and because I disagree with some of the paths. Anyway, my point is that you automatically get all of the WP’s when doing the other items needed. I think I’ve said that once or twice in this thread already.
Even if you have the WP, you would still need to do the same boring heart you have done over 5 times.
btw, infinite tools for gathering cost gems, but they save you a LOT of gold of buying tools and the WP you pay to go buy the tools. You get you money’s worth back in a few hours of gathering and after that everything is profit. (If you do the brainless routes of gathering)
Does this give an unfair advantage in the economy to ppl that don’t have infinite tools?
You do not get your money back in a few hours with the infinite gathering tools. They takes much longer than that. Feel free to share the math so I can see how you reached that conclusion because I cannot see how that is possible.
As I said, no part of map/world completion should be bought. Most WP’s will be earned while going for everything else anyway.
If a player wants map/world completion then they earn it by actually doing it and not by buying part of it.
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
A very short and simple question: why?
Because you’re paying to have a good part of map/world completion done for you. Why not just ask for all of it to be done? Besides, you’ll hit the vast majority of WO’s when doing map completion anyway.
No. What I meant was that if you have all WP’s unlocked on a character automatically, you can never get map completion or world completion credit on that character.
As long as it voids you from being able to get map/world completion chests on any character that takes advantage of that.
