Windows 10
Windows 10
I swear, its like this in every MMO with this class archetype. If they can’t kill everything with impunity and get away with it scott free, then its unbalanced and everyone needs to be nerfed or their class needs to be buffed. Classes like this have always promoted unintelligent game play.
More like every MMo with this class. People never learn how to counter it.
Because there isn’t one. Spam aoe and hope that the character in stealth is dumb enough to sit in the aoe isn’t a counter.
Windows 10
Imagine an encounter forces you to operate a machine or a weapon like a mortar in WvW. No evade, no normal skills for you available. Who could operate the device longer when you get constantly damaged? Berserker or bunker?
So you cannot complete a path if you do not have a bunker? How’s that in line with “you can complete pve with any team build”?
requiring a bunker is no different than requiring a tank, shortly after we’d need a wack a mole healer to keep the tank up and be back to the moronic holy trinity.
people talk about beserker being faceroll, which is not true even when stacking you gotta know how to pull, where to stack, what boons to prioritize and what condis to prioritize for removal etc etc, I’ve seen many parties wipe while stacking and not understanding why, some in the party mention but I just did it and it was fine, that is because the majority of that party knew what they were doing.
I understand some do not like to run pure dps builds and that is fine but understand that we are not forcing you to run zerker, please do not force us to lower our gameplay and dungeon clearing for your sake, what happened to play the way you like ?
I like clearing fast and moving on, if you like to smell the roses assemble a group of like minded people and go do the dungeon, while we can keep clearing dungeons the way we like it.
Not really the same. In traditional mmorpgs certain classes had the ability to tank while others didn’t. In gw2 every class has the potential to bunker, support and dps. The problem with traditional rpgs was that sometimes you couldn’t find that class so you couldn’t form a group. In gw2 that wouldn’t be a problem since every class can technically do it.
Windows 10
My idea on how to make it include active play and conscious choice is:
The higher health you have the more healing signet passive heals for. As your health gets lower the passive gets weaker. But the active gets stronger.
So:
From 100-75% passive: 400hp per sec active: 3,275
From 75-50% passive is 200hp per sec, active: 6,250
From 50%-0% passive is 100hp per sec, active 9,800That sound a bit weird, it would be hardly any different from Healing Surge. After all, your suggested Healing Signet basically falls into two scenarios.
- If your enemy cannot bring you low enough to make the active a sensible choice, then it is no different from the current situation.
- If your enemy can bring you low enough to make the active a sensible choice, then the passive loses meaning as it will only act as a delay for the eventual active trigger. At that point, the skill is effectively identical to Healing Surge.
Using it when you are at 50% health might bring some crazy sustain. If you use it every time is off cooldown, it would touch 600 hps alone.
I don’t know how the numbers would look realistically. This was just a general idea.
Windows 10
The biggest problem is IMO is actually the active heal. If we reduce the passive without doing something to make the active useful, we are just creating a different problem. Truly the active on this skill right now is in the following place. When I see someone press it I think “No No No don’t do that!” We are discussion some options here so if you want this to be constructive give suggestions towards improving the active. Reducing the passive is easy to do but we will not do it without solving the other problem. Also we will not greatly reduce it because it is giving Warriors a sense of sturdiness that we want their profession to have. Without strong heals, Warriors feel too much like everyone else. Setting them apart with strong heals has been good for changing their playstyle feel, but we agree it needs some tweaks.
Jon
I appreciate reading the perspective of a dev about healing signet.
My problem with healing signet is that it promotes passive play and it has no hard counter.
My idea on how to make it include active play and conscious choice is:
The higher health you have the more healing signet passive heals for. As your health gets lower the passive gets weaker. But the active gets stronger.
So:
From 100-75% passive: 400hp per sec active: 3,275
From 75-50% passive is 200hp per sec, active: 6,250
From 50%-0% passive is 100hp per sec, active 9,800
Now we have counter play involved, if you can get the warrior hp down it forces them to make a choice of dealing with the lower regen or taking the risk of using the extra heal from the active portion.
Windows 10
I still have an open question as to how the Thief would be equally compensated for a significant straight nerf like this.
Think before you backstab. If you know a class has access to blinds and aegis, then you are to bait them into using it and then backstab. Is that really difficult?
Windows 10
Fadeaway,
I took a look at this list and I think its pretty good. But my perspective is more reserved until we see what changes Anet will make in regards to zerker dominance in pve. A lot of the traits and weapons you listed are actually good, but because the way pve works they are overshadowed by ones that bring the most dps.
Here are some of my concerns about the class in general:
1. Meditations have no source of stability.
2. Contemplation of Purity condition conversion is horrible, it should be exactly the same as pure of voice. Also the durations of the boons you receive is just too short to be useful. The skill is also a bit on the bare side, it should be similar to gw1’s version. It heals you for a certain amount per condition converted, similar to anti toxin spray.
Elusive Power: Absolutely bad design, vigorous precision clashes with this trait. It should be changed to give the bonus when endurance isn’t full.
Spirit Weapons: Terrible in all aspects of the game: wvw, pvp and pve. Traits are scattered through out too many trait lines.
Signets: Except signet of judgement and to a extend bane signet, they are bad. Likewise the traits are also poorly designed.
Shield: The weapon is too niche, it even has limited purposes in pvp. It needs to have a more universal appeal.
Tomes: Terrible design, having no utilities really hurts the idea of using them. They should lower the effectiveness of some skills like #5 for tome of courage and make tomes like a 3rd weapon. I guess they would be similar to a engi kit.
Shielded Mind: Should be merged with indomitable courage.
Torch skill #5 needs its channeling time significantly lowered.
This is just some of the general ideas I have.
Windows 10
(edited by Aza.2105)
Pointless since thief entire survival is based on stealth. Add some other way of survival and thieves will stop going into stealth so much.
This is a example of the problem with gw2, that the element of risk/punishment is removed.
Stealth should absolutely be removed if thief/mesmer swings at the target when they have aegis or the target evades, or the thief/mesmer has blind on them. It just means you just got counter played and thus you are experiencing punishment.
As it stands now, all that happens is a thief will have backstab blocked/evaded or miss it and they will just do it again and again until it lands. Risk vs reward raises the skill floor of pvp. Just having rewards with no risks only promotes non intelligent game play.
Windows 10
i believe things like this happen at the lower MMR because they dont care if they win or lose, higher MMR tend to not RQ faster hence you barely have 4v5 unless a Dced happen during match.
I don’t believe this is true. Maybe two weeks ago I was rank 61 on the leaderboards. During that time I got maybe five or so 4 vs 5 matches. During one of those times the player did finally show up near the end of the match. I was curious to know why he hadn’t shown up, he said the game crashed and wouldn’t let him back in. So its definitely not a MMR problem, the issue seems to be present no matter what your rating may be.
Windows 10
Try it on bosses like mega destroyer, dwayna etc while in a zerg. It never hits.
Windows 10
Orb of light doesn’t work. If you target a enemy in close or max range and use the skill, the animation will play but the orb itself will pass right through the target without damaging them. Likewise the orb will pass through allies without ever healing them.
Windows 10
I’d quit playing PvP and WvW if ArenaNet ever buffs blind.
They already did buff it. I remember being able to swing my auto attack and remove blind. Now you have to connect with a target in order to remove it.
Windows 10
Then you didn’t actually read, oh well.
You project so much that you are incapable of making a objective response to someone. Look at what you quoted and what you got out of it. What you really are doing is writing about what you seen in my quote. Which has nothing to do with me. If you were wise, you would of asked what I meant.
Windows 10
Right, so you responded to me because I wasn’t agreeing that AH is bad. You confirm what I was saying. Like I said, if I so happened to be on the “AH is bad, bad players use it” bandwagon. Then you wouldn’t had singled me out. Because yeah its ok to be hostile as long as they are in agreement with you. How messed up is that?
You are a hypocrite and its not even name calling. Because if you were so concerned about how advice was given to new players as you initially said, then you would of also applied that logic to the posters who were in agreement with you but were hostile to AH users.
I asked you to find where I disagreed with such a statement “A tailored build will make you better at your job in both game modes.” Are you going to show me where I disagreed?
I don’t know why you’re going on about this hypocrite thing. I singled you out because you were giving bad advice that wasn’t helpful to a new player or the community. You’re acting like a jumped you for being rude or something, I never mentioned you acting hostile until you called me a hypocrite.
As far as disagreeing with “A tailored build will make you better at your job in both game modes.”, you didn’t, you outright said build doesn’t matter in pve. I drew the valid comparison between pve and pvp. It’s simple, if you don’t realize how a build affects pve, then why would anyone expect to realize how a build affects pvp? You’re build affects how you interact in the game world, it affects every combat situation you’re in, be it pve or pvp. This is very basic.
After colesy’s post explaining multiple reasons why a tailored dungeon build is better for dungeoning, you said “It doesn’t matter, it’s pve”. You imply that any random traits thrown together will provide the same outcome simply because it’s pve. Sorry, but that build and others like it will make for easier, faster dungeon run. Not all builds are created equal.
Simple logical deduction here. Pvp and pve are quite similar, a build tailored for a job will give the player an edge, a higher success rate or an easier run. You don’t believe that a tailored build matters in pve for a given task, when it’s obvious it does, just like pvp. If it’s so hard for you to realize this in pve, it’s equally as hard in pvp. In pvp, I run tailored builds that will excel in the task I want to achieve, just like pve. This is a very simple connection and one maybe some day you’ll realize.
Also, I never said different builds didn’t help you perform better in pve.
It doesn’t matter, it’s pve.
Performing better = does matter.
I’m still waiting man.
lol, try reading it.
I did and the only thing I see you doing is continuing to have a nice conversation with yourself.
Windows 10
Right, so you responded to me because I wasn’t agreeing that AH is bad. You confirm what I was saying. Like I said, if I so happened to be on the “AH is bad, bad players use it” bandwagon. Then you wouldn’t had singled me out. Because yeah its ok to be hostile as long as they are in agreement with you. How messed up is that?
You are a hypocrite and its not even name calling. Because if you were so concerned about how advice was given to new players as you initially said, then you would of also applied that logic to the posters who were in agreement with you but were hostile to AH users.
I asked you to find where I disagreed with such a statement “A tailored build will make you better at your job in both game modes.” Are you going to show me where I disagreed?
I don’t know why you’re going on about this hypocrite thing. I singled you out because you were giving bad advice that wasn’t helpful to a new player or the community. You’re acting like a jumped you for being rude or something, I never mentioned you acting hostile until you called me a hypocrite.
As far as disagreeing with “A tailored build will make you better at your job in both game modes.”, you didn’t, you outright said build doesn’t matter in pve. I drew the valid comparison between pve and pvp. It’s simple, if you don’t realize how a build affects pve, then why would anyone expect to realize how a build affects pvp? You’re build affects how you interact in the game world, it affects every combat situation you’re in, be it pve or pvp. This is very basic.
After colesy’s post explaining multiple reasons why a tailored dungeon build is better for dungeoning, you said “It doesn’t matter, it’s pve”. You imply that any random traits thrown together will provide the same outcome simply because it’s pve. Sorry, but that build and others like it will make for easier, faster dungeon run. Not all builds are created equal.
Simple logical deduction here. Pvp and pve are quite similar, a build tailored for a job will give the player an edge, a higher success rate or an easier run. You don’t believe that a tailored build matters in pve for a given task, when it’s obvious it does, just like pvp. If it’s so hard for you to realize this in pve, it’s equally as hard in pvp. In pvp, I run tailored builds that will excel in the task I want to achieve, just like pve. This is a very simple connection and one maybe some day you’ll realize.
Also, I never said different builds didn’t help you perform better in pve.
It doesn’t matter, it’s pve.
Performing better = does matter.
I’m still waiting man.
Windows 10
(edited by Aza.2105)
The Good
New healing skills
Anet trying to open up more viable builds for every class
Pvp rewards
Soloq/Teamq reward increase
The Bad
Skyhammer still in soloq rotation
New healing skills feel a bit shortsighted
Power and Condition Guardian non existent.
Guardian changes didn’t really open up any new roles other than bunker.
More passive play
Condition spam still unaddressed.
Windows 10
The op is asking for help, simple as that. I was simply trying to provide that for him. I have experience with the build he proposed. He was also asking about support, so I recommended a build I know to have better support than the AHEM build. I was staying on topic by trying to help him. You think telling him it’s pve, it doesn’t matter is good advice and staying on topic, I don’t.
The comparisons I made between pve and pvp are completely valid. A tailored build will make you better at your job in both game modes. There is really no refuting this, much as you may try. The fact that you don’t yet realize this means you should really stop trying to give advice to new people when you’ve so much yet to learn yourself. This is a simple idea that applies to almost all games, pve and pvp alike.
You are a hypocrite, you aren’t concerned about giving good advice to a new player, if you were you would of bothered quoting those who were acting like kitten when AH build was mentioned. You didn’t bother because it suits your agenda and you are in agreement with them.
Also, I never said different builds didn’t help you perform better in pve. You actually said that for me and continue to say it for me. Find me the post in this thread where I disagree with “A tailored build will make you better at your job in both game modes.”. Find it.
No need to start in with name calling. Sure, some people are more hostile than they need to be. I’m not the forum police, I took issue with you because of how far off base you are.
After colesy’s post explaining multiple reasons why a tailored dungeon build is better for dungeoning, you said “It doesn’t matter, it’s pve”. You imply that any random traits thrown together will provide the same outcome simply because it’s pve. Sorry, but that build and others like it will make for easier, faster dungeon run. Not all builds are created equal.
Right, so you responded to me because I wasn’t agreeing that AH is bad. You confirm what I was saying. Like I said, if I so happened to be on the “AH is bad, bad players use it” bandwagon. Then you wouldn’t had singled me out. Because yeah its ok to be hostile as long as they are in agreement with you. How messed up is that?
You are a hypocrite and its not even name calling. Because if you were so concerned about how advice was given to new players as you initially said, then you would of also applied that logic to the posters who were in agreement with you but were hostile to AH users.
I asked you to find where I disagreed with such a statement “A tailored build will make you better at your job in both game modes.” Are you going to show me where I disagreed?
Windows 10
(edited by Aza.2105)
The op is asking for help, simple as that. I was simply trying to provide that for him. I have experience with the build he proposed. He was also asking about support, so I recommended a build I know to have better support than the AHEM build. I was staying on topic by trying to help him. You think telling him it’s pve, it doesn’t matter is good advice and staying on topic, I don’t.
The comparisons I made between pve and pvp are completely valid. A tailored build will make you better at your job in both game modes. There is really no refuting this, much as you may try. The fact that you don’t yet realize this means you should really stop trying to give advice to new people when you’ve so much yet to learn yourself. This is a simple idea that applies to almost all games, pve and pvp alike.
You are a hypocrite, you aren’t concerned about giving good advice to a new player, if you were you would of bothered quoting those who were acting like kitten when AH build was mentioned. You didn’t bother because it suits your agenda and you are in agreement with them.
Also, I never said different builds didn’t help you perform better in pve. You actually said that for me and continue to say it for me. Find me the post in this thread where I disagree with “A tailored build will make you better at your job in both game modes.”. Find it.
Windows 10
(edited by Aza.2105)
“That comment only cements that you don’t know the game mechanics very well and shouldn’t be commenting here.”
That was in response to you saying “It’s pve, it doesn’t matter”. It’s elementary to most that build does matter in pve in relation to speed, efficiency, ease and in some cases, success of a dungeon run. If you believe build doesn’t matter at all, why do you keep commenting here?
“You haven’t even followed the conversation at all.”
That was in reference to your comment saying it’s only about getting from point a to point b. This entire time we’ve been talking about what is more viable in doing so, not just getting there. This seems to have flown over your head.
“If you don’t realize certain builds do it better, than you are no good in pvp either. "
Simple logical deduction here. Pvp and pve are quite similar, a build tailored for a job will give the player an edge, a higher success rate or an easier run. You don’t believe that a tailored build matters in pve for a given task, when it’s obvious it does, just like pvp. If it’s so hard for you to realize this in pve, it’s equally as hard in pvp. In pvp, I run tailored builds that will excel in the task I want to achieve, just like pve. This is a very simple connection and one maybe some day you’ll realize.
Anyway, you’ve taken this way off course. We’re were discussing support builds for pve, lets just stay on track.
I haven’t followed the conversation? You would do well to apply that to yourself and others here advocating builds. None of which have anything to do with the OP’s question. The OP asked if his build was viable, unless you are capable of changing the definition of viable then it means can he be successful with it. The answer is yes, he/she could.
Furthermore, if you want to talk about contributing you would be better off trying to attack people who saying things like “ah sucks learn to dodge roll”. Because that kind of behavior isn’t helping “new players” either. The question is why didn’t you? Probably because you are in agreement with what they are saying. So for you, its ok for others to say things that aren’t particularly helpful as long as you are in agreement with them. I’m sure if I made a post like “AH sucks” then you wouldn’t of bothered to try to project upon me.
What I said about pve, bothered you because it undermines the importance of your agenda. If pve isn’t difficult then by proxy it negates any importance a “meta build” may have.
Also about comparing pve to pvp….just don’t. In most cases you always win in pve no matter how slow it is or what build you are running. In pvp ones build will simply determine if they win or lose. That is not the same.
In regards to going off topic, this thread went off topic as soon as it became about AH sucks, so run this build. So in that regard, you best take it up with the people who deviated the thread at the beginning.
Windows 10
(edited by Aza.2105)
That’s the worst possible advice you could give to a new player, and not helpful to the community at all. That comment only cements that you don’t know the game mechanics very well and shouldn’t be commenting here.
You are entitled to have your own opinion of me, it doesn’t matter. The reality of the situation is that pve is so simplistic that ultimately it doesn’t require any optimized build to get from point a to point b.
You haven’t even followed the conversation at all. Again, we’re talking about efficiency, please try to keep up. We’re talking about the ease it takes to get from point a to point b. If you don’t realize certain builds do it better, than you are no good in pvp either. Sure, with great skill some people can have success in pvp. But they would do even better to arm themselves with a good build. If you don’t recognize this, you will never excel in any aspect of the game, pvp or pve.
If you want to proceed with telling me what I’m doing and not doing, then continue.
I didn’t tell you anything you’re doing, just going by what you’re saying. Once you get to the point where you realize some builds excel more than others at certain tasks, like getting from point a to point b, you’ll see your pve and pvp game improve.
No, its exactly what you are doing. You were magically able to know me when I said “Its doesn’t matter, its pve”.
From there you ignorantly tried to tell ME, what I do not know, what I do not do. How crazy is that? Since you have a short term memory, let me highlight what you said:
“That comment only cements that you don’t know the game mechanics very well and shouldn’t be commenting here.”
“You haven’t even followed the conversation at all.”
“If you don’t realize certain builds do it better, than you are no good in pvp either. "
You should ask yourself where in the world did you come up with half the stuff you said to me.
Windows 10
That’s the worst possible advice you could give to a new player, and not helpful to the community at all. That comment only cements that you don’t know the game mechanics very well and shouldn’t be commenting here.
You are entitled to have your own opinion of me, it doesn’t matter. The reality of the situation is that pve is so simplistic that ultimately it doesn’t require any optimized build to get from point a to point b.
You haven’t even followed the conversation at all. Again, we’re talking about efficiency, please try to keep up. We’re talking about the ease it takes to get from point a to point b. If you don’t realize certain builds do it better, than you are no good in pvp either. Sure, with great skill some people can have success in pvp. But they would do even better to arm themselves with a good build. If you don’t recognize this, you will never excel in any aspect of the game, pvp or pve.
If you want to proceed with telling me what I’m doing and not doing, then continue.
Windows 10
That’s the worst possible advice you could give to a new player, and not helpful to the community at all. That comment only cements that you don’t know the game mechanics very well and shouldn’t be commenting here.
You are entitled to have your own opinion of me, it doesn’t matter. The reality of the situation is that pve is so simplistic that ultimately it doesn’t require any optimized build to get from point a to point b.
Windows 10
Oh yeah, playing ‘properly’ and ‘correctly’ … You would almost think that if this was a real thing, it would come from Anet, not players.
Fun is part of the argument because what you value isn’t the same thing as what other people do.
By “properly” I mean effective use of traits and utilities. And by efficient I mean aiding as best you can to complete content with the resources available (these resources being your traits, utilities, gear and the player’s willingness to make strong use of their abilities).
And that is exactly my point. “I find fun in efficieny so I don’t see why you bring the fun argument in”.
You’re thinking about only yourself. Not everyone shares the same opinion as you. Why should everyone else be pidgeon holed into playing what’s most effective because you think it’s the correct way to play?What I’m trying to say is that I enjoy efficiency. When I think of fun, I think efficiency, therefore I play for enjoyment. Suboptimal builds and amateur mistakes irritate me, it doesn’t matter who it’s from, a player I’m partying with or myself. The difference is, most players don’t care about improving while I will go out of my way and bust my balls to learn an encounter if I perform poorly on it (repeated wipes on Alphard being the most recent example, eventually figured out that reflections have to be centred directly on her and that stacking right on top is basically suicide since you can’t see scorpion wire in case it goes through reflections).
Funny thing is, all you PvE Elitest `presume` everyone is running in guild groups or w/ very experience dungeon runners. =]
I don’t. It’s only recently that I started running in more and more premades because pugging just makes me legitimately angry, there’s a couple people in the dungeon forum who I’ve vented to in-game because of how frustrating it can be having to see players who camp on low-DPS weapons, use blatantly low DPS gear or poor traits (the moment I see strength in numbers on my screen I just roll my eyes).
For the average pugger, it most likely IS better to be more focused over healing due to the FACT your teammates ~won’t~ know the subtleties of what you’re provided (IE Aegis, Blocks, etc).
This is why you advertise “experienced only”. Yeah, most “experienced” players are actually bad, but every now and then I come across gems where we flawlessly hit 25 stacks of might from fire fields and blasts pre fight, melt a boss down and everyone is clearly using the right weapons and strong weapon rotations and not just smashing 1 through to 5 because they want to be pressing more stuff.
The best part to me is that its all because of dungeons! LOL! Gotta run da meta for arah p4, because Simin is scary. The big spider from ac is also scary and its really really hard to beat if you use anything other than the meta build.
You can kill Simin with five bearbows and the only reason people constantly bring up Spider Queen is because they can’t do content any harder than AC, note how Arah is never mentioned when it comes to “stacking is exploiting!” threads because most players aren’t good enough to even do anything besides faceroll AC, COE and COF.
OP wants to know if that combo is viable … AH+EM is a good combo if you want to run AH. In fact, What other combo with AH would be better than this? THAT’S what the discussion should be here.
It’s not a good combo because it’s overriding long term might stacks and the very nature of AH is just bad because small heals aren’t going to do much to your survivability. All it means is that you give up on useful traits like reduced cooldowns on consecrations, clearing three condis on activation of virtue, blinds, vuln stacking on blind and damage modifiers.
Take 10/30/30/0/0 as an example, you lose X%+ from virtues 25, -20% cooldowns from virtues 10 and group condi cleanse from virtues 20 (or 20%+ damage modifier from unscathed). You also lose honour 5 which means you won’t have perma-vigour which makes you a hell of a lot more survivable than AH. Yes, you will hit I believe two damage modifiers and vuln stacking, but you’re giving up two extra modifiers and group support for AH.
I’m making an effort to be civil here and once again I’m getting it thrown in my face.
Its doesn’t matter, its pve.
Windows 10
Elementalist: http://wiki.guildwars2.com/wiki/Glyph_of_Renewal
Ranger: http://wiki.guildwars2.com/wiki/Nature%27s_Renewal
Engineer: http://wiki.guildwars2.com/wiki/Toss_Elixir_RCan’t think of any others off the top of my head.
Hey Josh,
Maybe a week ago I seen something similar to what the OP reports.
I was fighting a guardian on a capture point. Just as I was going to stomp him, he suddenly is back up with full health. I wasn’t too sure what happened and never seen anyone do it again afterwards.
Windows 10
Stop with the “AH is for new people” already..
It’s in the grandmaster line. No where does it state “this is for new players only”.
It’s a trait, it’s there to be used by anyone who wants to.It’s like saying only new players use Selfless Daring because they don’t have any friends to heal them.
I really do think half of you forget that there are a large portion who play MMO’s for enjoyment, and not to fuel their ego about being “best” or “better” than others. If someone wants to play AH then let them, there’s nothing wrong with it whatsoever.
Because while your team is suffering to get out enough damage to kill stuff fast enough you are sitting happy with your useless skill less build not giving a fudge about anything. Being a guardian is about being a ‘selfless defender’ not a self-healing-waste-of-potential. If you want to play AH in pve go ahead but just know that it’s like a wet fish flopping on the side of a boat
Not at all. I run AH in Fractals all the time and it’s great. My damage is still decent and I can survive easily enough to continue to do damage/heal others.
Plus, I run Hammer, when traited I can have my auto-attack symbol down 100% of the time if I don’t use #2. This applies constant -33% damage to my group.
And again.. you’re forgetting, not everyone plays to be as effective as possible, some people actually play for enjoyment, you know?do you slot in utilities dependent on situation or shouts for AH procs? You don’t need AH if you’re playing properly since you will be mitigating damage at the entire party well enough to not need to heal, well, yourself. Also, I find fun in efficiency so I don’t see why you bring the fun argument in. Meta is fun.
And that is exactly my point. “I find fun in efficieny so I don’t see why you bring the fun argument in”.
You’re thinking about only yourself. Not everyone shares the same opinion as you. Why should everyone else be pidgeon holed into playing what’s most effective because you think it’s the correct way to play?If you’re meant to play a certain way, then wouldn’t Anet purposely make everyone play said way, and not give them the option to play differently?
Odd you would say he’s only thinking about himself when he’s advocating a build with more team support and you’re advocating a build that specializes in keeping only you alive.
We get that not everyone wants to run a meta, and that’s fine. But when a person is asking for advice we will still give it to them. Yes, we are often operating under the assumption that everyone wants fast, smooth runs. As Obtena and various people have pointed out, not everyone finds that fun. Ok, that’s fine, then you could just say if you want faster, easier runs choose the the meta build(s). It has been proven beyond a shadow of doubt that this is the best build for fast, easy runs. But if you aren’t interested in faster, smoother runs there are plenty of options including the AH build that excels in keeping you alive in trade of dps and team support.
Funny thing is, all you PvE Elitest `presume` everyone is running in guild groups or w/ very experience dungeon runners. =]
For the average pugger, it most likely IS better to be more focused over healing due to the FACT your teammates ~won’t~ know the subtleties of what you’re provided (IE Aegis, Blocks, etc).
All your all blanket statements do nothing to help people.
The best part to me is that its all because of dungeons! LOL! Gotta run da meta for arah p4, because Simin is scary. The big spider from ac is also scary and its really really hard to beat if you use anything other than the meta build.
Windows 10
Stop with the “AH is for new people” already..
It’s in the grandmaster line. No where does it state “this is for new players only”.
It’s a trait, it’s there to be used by anyone who wants to.It’s like saying only new players use Selfless Daring because they don’t have any friends to heal them.
I really do think half of you forget that there are a large portion who play MMO’s for enjoyment, and not to fuel their ego about being “best” or “better” than others. If someone wants to play AH then let them, there’s nothing wrong with it whatsoever.
Because while your team is suffering to get out enough damage to kill stuff fast enough you are sitting happy with your useless skill less build not giving a fudge about anything. Being a guardian is about being a ‘selfless defender’ not a self-healing-waste-of-potential. If you want to play AH in pve go ahead but just know that it’s like a wet fish flopping on the side of a boat
Not at all. I run AH in Fractals all the time and it’s great. My damage is still decent and I can survive easily enough to continue to do damage/heal others.
Plus, I run Hammer, when traited I can have my auto-attack symbol down 100% of the time if I don’t use #2. This applies constant -33% damage to my group.
And again.. you’re forgetting, not everyone plays to be as effective as possible, some people actually play for enjoyment, you know?do you slot in utilities dependent on situation or shouts for AH procs? You don’t need AH if you’re playing properly since you will be mitigating damage at the entire party well enough to not need to heal, well, yourself. Also, I find fun in efficiency so I don’t see why you bring the fun argument in. Meta is fun.
And it continues.
Windows 10
Oh how nice … people that play how they want aren’t being called terrible anymore, they are referred to as ‘slightly less bad’. You can tell it’s the holiday season.
LOL!
Windows 10
A initial step is to change it so 4v5 does not count against your rating.
I’m not sure you’ve thought this through. If a 4v5 can’t count against your rating, then can a 5v4 (in your favor) count for your rating? To discount any matches where one of your teammates bails, you have to discount any matches where an opponent’s teammate bails. How would you stop people from trolling by quitting a match where your team took an early lead? If someone bails 1.5 minutes in, and it becomes a 5v4 in your favor, should you not get credit for the win? How do you propose to give credit to the winners in this system, without having it count against the losers?
Again, your team should be LESS vulnerable to 4v5 situations than your opponent’s team, assuming that you never AFK.
Again, if nobody ever went AFK, it would make games more competitive (which I’m for), but if you never AFK, this would actually decrease your long term advantage in this regard (resulting in greater losses).
No a 5v4 in your favor shouldn’t count towards your rating either. It works both ways. When I say 4v5, I’m not adding afks and rage quitters in the equation. I’m speaking of when either team starts the match with 4 out of 5 people. This happens quite often, the match starts and red or blue team is undermanned. In rare cases the 5th team mate may show up, but its tends to be near the end of the match.
If a team doesn’t have a 5th player within a certain time frame after the match begins then the system should prematurely end it and not be rated.
Windows 10
Additionally, some of the initial complains were about losses caused by relatively new players, and I was just pointing out that if you are very good player (well above average), then tightening up the skill range in the match making system will result in more losses, not fewer.
The games would be closer, and more competitive, which I would certainly welcome, but for problems like people raging because they lost 8 in a row? Well, there’d actually be more of that (for high skilled players) not less. Any proposal to limit the amount of time that you (presumably a good player) have to spend playing with n00bs, will not help you in any way, shape, or form, for what you’re calling “the now”. Do you have an alternate proposal?
A initial step is to change it so 4v5 does not count against your rating.
Windows 10
Is it good for soloing PVE? Yes it is, especially if you’re newer to the game and want a “safer” choice. That said, there are better options out there (build and gear) that open up more game styles – team support, tanky DPS, DPS, etc.
IMHO it’s a bad habit to rely on AH(+EM) for survivability when you can use dodging, blinds, retaliation, gear choice and active gameplay while freeing you from a very limited build.
I’m not sure why players gauge their performance with trash mobs. The only time blind is useful is for trash.
Windows 10
Has anyone tried to experiment with zealous blade now that it scales with healing power? The change is actually nice, but the trait now feels misplaced. It feels like zealous blade should in the honor tree and the two handed mastery trait in the zeal tree.
ZB is easy to access with this build if you just drop five points out of Virtue. The only downside is that the Greatsword symbol isn’t nearly as good as the Hammer’s. It’s also “selfish” – you won’t be doing anything for the party with it. That said, you’d be getting 40 per strike back.
I just wanted to further comment on this since I use this in my Virtues Blade build and have a lot of experience with it.
As foofad stated, you only get 30-40 hp per hit with it now, depending on HP. That said, it is STILL not a game changer and STILL needs more healing or something else to make it worthwhile.
I’ve tried it. With 1300hp I think it was giving me around 56hp per hit in return. Its a positive change but as I said, I feel the trait is misplaced. It doesn’t make much sense, in order for a zeal trait to scale, you need healing power.
Windows 10
I’m not talking about the math. I’m talking about practical results that provide in the now.
Doesn’t it seem at all hypocritical to you to make one claim (that all Solo Q sPvP results are random) and provide absolutely zero evidence to support your claim, but then to cry foul when another person makes a claim, which then becomes much more widely accepted (only upvoted post in this thread), on the basis that even though they explained the mathematical truths that make their claim true (more than you have ever provided), that the claim is invalid because they haven’t provided specific case evidence (I don’t know how you could obtain this, any game records of any players would have to be substantiated by verifying the quality of the player’s skill level through peer reviews)?
You make one claim, and provide no evidence. Someone else makes another claim, widely agreed with by people who understand the math behind it, and you say that a claim is invalid without specific case evidence. Do you not find this hypocritical?
Once again, I recommend personal responsibility. If you do not agree with this, and stick to your claim that Solo Q sPvP results are totally random, why don’t you provide some specific evidence supporting your claim?
You are mistaken, I’m not crying foul about anything. Neither is it hypocritical since I never specifically stated my experience applied to everyone in soloq nor did I completely negate your perspective. You on the other hand dismissed the OP’s perspective entirely and shifted it around to the make it seem that his problem with arena is solely his “personal responsibility”. When even Anet confirmed that what he was complaining about was indeed a problem.
I’ve told you earlier on that your thought process in regards to the matter was very linear. Straight line thinking, this equals that, that equals this, so this equals that and this why this happens. The problem with this is things never move in such a straight line, since there are so many outside influences that will cause deviations. Meaning your statistics will end up different than how you initially imagined them.
Regardless, the only thing that matters is the now, not in the “long haul” but in the “now”. None of what you said can be applied practically in the now.
Windows 10
Moreover, does your understanding of ‘player skill’ also include movement and tactical decision-making, or just ‘skill’ as in executing one’s build better than their opponent (i.e. winning most of one’s 1v1s)? Because it by far doesn’t boil down to individual skill alone, and a random team with better player synergy (i.e. good rotations/colapses/prediction) can still beat an opponent who is better skilled, but has worse rotations. I’d see teams in spvp/tpvp lose the game even though they were wiping the floor with their opponents, score-wise.
As Ludus tried to explain time and time again, everything apart from what you yourself bring in the game is completely irrelevant, and that includes distinction between combat skill and situational awareness of other players, their build choices or what they ate for breakfast.
Given a big enough sample, in a random composition of soloque, all of the parameters even out eventually, with only you being the controlling factor. Leavers, individual combat skill, tactical prowess, r0 pvp newbies or r60 pro players etc… None of it matters and it all evens out eventually. What you are left with is what you bring to the game, and while it may take a while to get yourself to where you belong eventually you will get there.There is zero practicality in any of this. There is no result, in fact no one supporting these mathematical assertions can even tell at what point in time a result would show itself. The only thing that is given is a vague “long haul”, “eventually get there” and so forth. Meaning you can use any time in the future to try to justify this theory.
There’s no theory to it. It pure math and statistics. The fact that someone is expecting to win the vast majority of randomized 5-man pvp tournaments is being short-sighted. You’ll never have a 100% win ratio because of the randomization of it and the fact that your skill only contributes to 20% of your total team.
I’m really disheartened at the fact that so many people just don’t understand how statistics work.
Show the results.
I posted the math behind it earlier on this page.
I’m not talking about the math. I’m talking about practical results that provide in the now.
Windows 10
Moreover, does your understanding of ‘player skill’ also include movement and tactical decision-making, or just ‘skill’ as in executing one’s build better than their opponent (i.e. winning most of one’s 1v1s)? Because it by far doesn’t boil down to individual skill alone, and a random team with better player synergy (i.e. good rotations/colapses/prediction) can still beat an opponent who is better skilled, but has worse rotations. I’d see teams in spvp/tpvp lose the game even though they were wiping the floor with their opponents, score-wise.
As Ludus tried to explain time and time again, everything apart from what you yourself bring in the game is completely irrelevant, and that includes distinction between combat skill and situational awareness of other players, their build choices or what they ate for breakfast.
Given a big enough sample, in a random composition of soloque, all of the parameters even out eventually, with only you being the controlling factor. Leavers, individual combat skill, tactical prowess, r0 pvp newbies or r60 pro players etc… None of it matters and it all evens out eventually. What you are left with is what you bring to the game, and while it may take a while to get yourself to where you belong eventually you will get there.There is zero practicality in any of this. There is no result, in fact no one supporting these mathematical assertions can even tell at what point in time a result would show itself. The only thing that is given is a vague “long haul”, “eventually get there” and so forth. Meaning you can use any time in the future to try to justify this theory.
There’s no theory to it. It pure math and statistics. The fact that someone is expecting to win the vast majority of randomized 5-man pvp tournaments is being short-sighted. You’ll never have a 100% win ratio because of the randomization of it and the fact that your skill only contributes to 20% of your total team.
I’m really disheartened at the fact that so many people just don’t understand how statistics work.
Show the results.
Windows 10
Moreover, does your understanding of ‘player skill’ also include movement and tactical decision-making, or just ‘skill’ as in executing one’s build better than their opponent (i.e. winning most of one’s 1v1s)? Because it by far doesn’t boil down to individual skill alone, and a random team with better player synergy (i.e. good rotations/colapses/prediction) can still beat an opponent who is better skilled, but has worse rotations. I’d see teams in spvp/tpvp lose the game even though they were wiping the floor with their opponents, score-wise.
As Ludus tried to explain time and time again, everything apart from what you yourself bring in the game is completely irrelevant, and that includes distinction between combat skill and situational awareness of other players, their build choices or what they ate for breakfast.
Given a big enough sample, in a random composition of soloque, all of the parameters even out eventually, with only you being the controlling factor. Leavers, individual combat skill, tactical prowess, r0 pvp newbies or r60 pro players etc… None of it matters and it all evens out eventually. What you are left with is what you bring to the game, and while it may take a while to get yourself to where you belong eventually you will get there.
There is zero practicality in any of this. There is no result, in fact no one supporting these mathematical assertions can even tell at what point in time a result would show itself. The only thing that is given is a vague “long haul”, “eventually get there” and so forth. Meaning you can use any time in the future to try to justify this theory.
Windows 10
AH in pve is designed for babies who can’t reach the dodgeroll key
quit being a kitten bag.
It’s getting old.
Obviously he’s new and that’s why he’s asking.
so use a dps build with more defensive gear and don’t rely on a trait to keep you alive
There…
Wasn’t that easier than being a kitten? If you’re so good at the PvE, be insightful and share your “epic elite skillz” in a way in which people will respect you.
Be a kitten and no one will make note of anything but that.
AH is junk so I was trying to deter him from using it, i’m not a pro at pve either, but AH is awful and shouldn’t be used
Here we go again.
Windows 10
Is this for PvP or PvE? You’re using the PvP editor so I assume it’s that. I can’t really critique for sPvP, I don’t usually run burning there.
A burning build doesn’t work in spvp either, its easily cleansed.
Windows 10
Who are you hoping to support with those 30 points in valor? AH is self only.
Most of guardian’s weapon sets and utility is embedded with ally support in some way, so I do not see how taking AH is a problem.
Windows 10
Has anyone tried to experiment with zealous blade now that it scales with healing power? The change is actually nice, but the trait now feels misplaced. It feels like zealous blade should in the honor tree and the two handed mastery trait in the zeal tree.
Windows 10
What math? You have provided 0 mathematical evidence. None.
So I guess you don’t understand that 4 players of variable skill level, plus you, is less variance in total than 5 players of variable skill (the opposing team)?
Even if player skill was only 50% of the game, and the other 50% was the quality of the team composition, the enemy team would be in the exact same boat regarding variance in the quality of composition.
So if team composition quality ranges from 1 to 50 (arbitrary scale that we’ll use since I’m now humoring you and pretending that composition is as high as 50% of the determining factor), and each unknown player has a random skill level of 1 to 10 (you initiated this thread be complaining about bad players, so presumably you think there’s a skill level factor and some player have too little skill to be useful), then your team should still win more than it loses, if your level of skill, the non-changing factor, is a 10. You’ll end up with more wins than losses over time.
Player skill influences fights, and fights impact the outcome of the game. You can’t sherk responsibility for your ratio unless you make the claim that there’s no skill involved at all. The fact that a game has luck, does not mean that it’s entirely luck based. Again, this is what bad players tell themselves so they can sleep at night.
This type of self delusion is also what makes poker more popular than chess, because when you lose at chess, you know it’s your fault, but when you lose at poker, you just got unlucky, right? And everytime you’ve lost a match ever, your team just wasn’t any good and you got unlucky, right? Have a tissue.
No, poker is more popular than chess because poker is appealing to idiots and drunks. And there are more idiots in the world than intelligent people. Sadly, this thread makes me start to feel GW2 is appealing to the same crowd as poker does.
Pulling numbers out of thin air does not justify your stance. When I said math, I was referring to something you could substantiate, not just stringing together digits from 0-9, which is precisely what you did.
Your basic argument is that skill level plays some part in the outcome of the game, but you cannot substantiate how much that factors into the equation. So you made numbers up.
Pulling numbers out of your kitten does not an argument make. It just makes you resemble where the numbers came from.The part you’re continually failing to comprehend, is that the numbers CAN be made up. They don’t matter. Everything that’s subject to chance is subject to chance for both teams. The ONLY non-changing variable is your personal level of skill. That makes it the deciding factor for the win/loss ratio over time (not short term). Also, those made up numbers heavily favored your nonsense argument, because I personally do not believe that 50% of a match hinges on composition, in exactly equal proportions to individual player skill.
I’ll let you make up the numbers. It doesn’t change the fact that over time and enough games played, if your skill level is higher than the skill level of the average random player, you will/must experience a positive ratio.
You keep attacking my argument without ever trying to explain why the only non-variable factor wouldn’t be the determining factor over time, since all variable factors are subject to the same amount of variance. Is this a concept you understand?
You never explained how a individuals rank reflects their actual performance when they only account for 1/5th of a randomly put together team. The only thing you have done was intellectualize while failing to show results to your perspective.
Windows 10
You can get grouped with 4 other players who are good, but that doesn’t mean that one synergizes with them well. As you mentioned its completely random. So in that regard saying that you have to win more than you lose is irrelevant, since you have no direct control over the team composition.
Right, I’ll give you additional variance for composition, but again, the other team has the exact same issue. Their team also may or may not mesh well, based on chance. The only controllable variable is STILL your level of player skill and effectiveness when it comes to the game’s objectives.
The only way for this not to be the only X factor, IE, the only thing that matters over the long term, is by making the claim that a players skill is 100% irrelevant to how they perform in a match, and thus 100% irrelevant to the outcome of the game. Is that your argument? That skill is 100% irrelevant? Because if it’s not, then it’s the only X factor, and it’s what determines long term success or failure.
Let’s look at an extreme example: We could build the ideal team, with the ideal specs, calculated perfectly for group synergy and each with a specific job in the game, then give those characters to a group of 5, six year olds, and then we could have that team play against 5 totally random classes and builds, all in the hands of very good players who know what they’re doing. Guess where I’m putting my money?
Okay, so player skill matters in some regard, right? Can we agree on that? Okay, so your personal player skill is the only variable in Solo Q. It doesn’t mean you’ll win every game, or even the majority of games over a short period of time, but over enough games and enough time, your win/loss ratio is determined entirely by your player skill.
But hey, better to run around screaming at ANET because we got a couple bad match-ups in a row, right? Good times.
Your example is ok because its not realistic, furthermore you are basing your entire idea from a very linear perspective. Which essentially tries to determine predictions based upon mathematical results. For somethings this is good, but for a human being this is not. Factoring in each individual then outside influences such as lag, playstyle, build, class and so forth. There becomes so many variables that you can not possibly try to illustrate it through a completely logical thought process.
Its impossible to gauge the skill level of a soloq player. The system tallies team wins, which in soloq is simply put accidental. So in that respect you say that each players win/lose and current ranking in soloq is completely accidental. It would be better if individual stats were tracked instead of generic win/loss ratio.
I don’t see where he said anything was accidental at all. You’re own rank (long term) is all based upon you and how good you are. And basing it on personal score is a horrid concept. That would make everyone not act as a team and just be tagging players with a single attack while someone else would take them down and just cap a zone and leave to go decap or cap another zone without trying to win the actual game because they would be more worried about their individual score rather than the teams score. No thank you.
He didn’t say it was accidental, I did.
A personal score would give a more detailed perspective on how someone performs on average in a match.
Windows 10
You can get grouped with 4 other players who are good, but that doesn’t mean that one synergizes with them well. As you mentioned its completely random. So in that regard saying that you have to win more than you lose is irrelevant, since you have no direct control over the team composition.
Right, I’ll give you additional variance for composition, but again, the other team has the exact same issue. Their team also may or may not mesh well, based on chance. The only controllable variable is STILL your level of player skill and effectiveness when it comes to the game’s objectives.
The only way for this not to be the only X factor, IE, the only thing that matters over the long term, is by making the claim that a players skill is 100% irrelevant to how they perform in a match, and thus 100% irrelevant to the outcome of the game. Is that your argument? That skill is 100% irrelevant? Because if it’s not, then it’s the only X factor, and it’s what determines long term success or failure.
Let’s look at an extreme example: We could build the ideal team, with the ideal specs, calculated perfectly for group synergy and each with a specific job in the game, then give those characters to a group of 5, six year olds, and then we could have that team play against 5 totally random classes and builds, all in the hands of very good players who know what they’re doing. Guess where I’m putting my money?
Okay, so player skill matters in some regard, right? Can we agree on that? Okay, so your personal player skill is the only variable in Solo Q. It doesn’t mean you’ll win every game, or even the majority of games over a short period of time, but over enough games and enough time, your win/loss ratio is determined entirely by your player skill.
But hey, better to run around screaming at ANET because we got a couple bad match-ups in a row, right? Good times.
Your example is ok because its not realistic, furthermore you are basing your entire idea from a very linear perspective. Which essentially tries to determine predictions based upon mathematical results. For somethings this is good, but for a human being this is not. Factoring in each individual then outside influences such as lag, playstyle, build, class and so forth. There becomes so many variables that you can not possibly try to illustrate it through a completely logical thought process.
Its impossible to gauge the skill level of a soloq player. The system tallies team wins, which in soloq is simply put accidental. So in that respect you say that each players win/lose and current ranking in soloq is completely accidental. It would be better if individual stats were tracked instead of generic win/loss ratio.
Windows 10
Somebody’s not a poker player.
Here’s the deal with Solo Q:
You are the only X factor. Any discrepancies you experience in terms of quality of teammates (luck of the draw) should balance out over time (enough games played), because those same bad players or AFKs can land on the other team just as often (actually more often, since you take up a spot on your own team).
Had a bad run of luck? That can happen, and it can be frustrating, but if you play a ton of games you still should have more wins than losses. If you don’t have more wins than losses, guess what the X factor was?
Don’t want ANY variance in the quality of your team because any luck, one way or the other, makes you flip the table over? Team Q is the answer.
You now have 100% of the responsibility for your long term sPvP success in Solo Q and a viable option if you want to eliminate luck over short term period (like single games).
The power is yours!
Your post is completely wrong in pretty much every way.
In short: this is not poker. It is a team game. If you put together football teams with a random mix of offensive, defensive and special teams players, not Even Tom Brady would be able to influence the outcome.
Ha
OBVIOUSLY it’s a team game. Thanks for that ingenious input. Guess what? It’s also a team game for the other team.
Your team has 4 random players, plus you. Enemy team has 5 random players. Your team is less subject to the variance of bad random players and AFKs than the enemy team. If you can’t win more games than you lose (over time, there’s obviously short term variance), then the fault is yours. The X Factor is you.
You can get grouped with 4 other players who are good, but that doesn’t mean that one synergizes with them well. As you mentioned its completely random. So in that regard saying that you have to win more than you lose is irrelevant, since you have no direct control over the team composition.
Windows 10
Yeah.. its a unfortunate to the players that really wanted an enjoyable and fun pvp experience.
I’v been playing spvp since beta and was hoping for all this time spvp would become better… but with the new meta and all and changes i don’t really see a bright future for pvp.
I will still hope one day it will get better. As i really do enjoy playing gw2.
It is a enjoyable game yes. When I look at pve, living story and each release following the introduction of south sun cove. The developers seemed to continue to improve their presentation and content each time. I can see that they really listened to the community and improved upon feedback.
With pvp I do not feel this at all, each balance patch presents changes that no one ever asked for. And furthermore changes that make people scratch their head and wonder why would they do this? I feel the influence from the pvp community is never ever present in the balance patches we receive. And its a shame, because pvp is the only place were you can see where each class stands in regards to balance.
As I said though, I don’t really see how pvp is handled ever changing. Nor underlining issues ever addressed. Since the worst issues are part of the foundation, I can’t imagine Anet doing a complete make over just to for pvp players.
Windows 10
Its ironic, guardian can achieve the highest condition damage out of all the classes. But they do not have a condition damage build that is viable.
Windows 10
Its been over a year since Guild Wars 2 has been released. Naturally as mmos should, they evolve through out the course of time. At least pve generally does. Over the year Guild Wars 2 has added the living story, new crafting levels, new tier armors and weapons. Changes such as champion mobs being able to drop loot bags, ironing out orr to be more friendly and guild missions were also added.
Now when I look back at where pvp started and where it is now, its essentially the exact same as it was in the beginning. Passive play still is encouraged, AI summons still clutter the screen and is another form of passive play, pvp is still extreme, either very tanking or very bursty, there hasn’t been any new game modes and so forth. There are just too many problems to name.
Balance patches take to long to come out and when they do come out they do not change anything but only make pvp worse than before. I expect this pattern to continue with future patches because I feel the fundamentals of gw2 pvp is impossible to fix without redoing the whole thing.
Its quite unfortunate, because I would like to see guild wars 2 pvp be as good as the original. But this is something that will more than likely never happen due to the core issues that continue to haunt the game.
Each patch I try to test the changes for each class I have access to. And each patch I come to the exact same conclusion. Which is nothing has changed and why didn’t they simply listen to the pvp community about positive changes that can be made.
I’m not trying to disrespect Anet, I really like what they have done for gaming. Especially Guild Wars 1. I’m just giving my honest opinion. I just feel like a year for now pvp will be the same as it is now, two years from now the same and so forth.
Windows 10
I have low hopes that they will ever tackle this problem. One common element I’ve seen since the mmr change is: 4v5 and low ranks with high rank players. For example a team my be made up of r39, 44, 45 then there will be a 19 and 11 going up against a team composed of r40s and 50s. The result is a blow out. Sadly all of those matches count against your personal rating, yet the ranking system isn’t very personal.
Windows 10
I experimented with zealous blade and litany of wrath. Its interesting but still not worth using.
Windows 10
Its because they don’t want the math showing that its not worth it. >.> More seriously, mostly because it was kind of shown that burning will almost never equal power regardless of how you do it, even with kindled zeal, even with perm wrath, the math just shows that without a constant supply of other conditions, it just doesn’t compare.
If that is really the reason then its disheartening.
Windows 10
I personally believe that the game needs a healthy dose of vertical and horizontal progression. It should not be so polarized towards either of the two.
Windows 10