Windows 10
Windows 10
With the new consoles using multithreading more efficiently as well as applications, I would future proof by using the 4770k.
If that happens then FX 8350 is a beast
Yea its great with software that can use all eight cores. Its respectable when there is software that is primarily single threaded like gw2, but intel does better.
Windows 10
The think about HT on an Intel core is you are trading multitasking two threads at full speed for simultaneous execution at possibly faster than half speed. I don’t know how well Intel’s HyperThreading efficiency improves with Corel Painter. It could be less than 10% or over 30%. And how much gain can be attributed to HT versus the slight clock bump and 2MB additional L3 cache isn’t clear either.
But if this rig isn’t just gaming and you can afford the extra $100, get the 4770K.
Very fair points. To be honest I’m not sure how much faster it would be than my 8350 either. There is no benchmarks available for painter so its hard to say. I think the 4670k would be a good choice IF I didn’t use painter. My current cpu does fairly well in everything EXCEPT guild wars 2. But like I said, a cpu upgrade is only something I’m considering.
With the R9 290 prices almost 2x above MRP, it makes my options some what limited in terms of what to get for my upgrade present.
Windows 10
i7 4770K 4.4GHz = i5 4670K 4.4Ghz
There will be no difference
There is a difference, the 4670k only has 4 threads, 4770k has 8 threads. I use Corel Painter for doing illustrations, the program can be set to use the amount of cores available. So losing 4 cores/threads would be a huge downgrade from the 8350.
Windows 10
My 4670K OC’d to 4.5GHz gets 40-70 fps normally near MF, lowest has been about 35 in queued LA, with 4770K you should see a bit more, given that you do the same OC. Motherboard and 4770K is gonna cost you 400-450 bucks so if you need to include that GPU in that price range you’re gonna have a bad time.
I plan on sticking with my R9 280x if I decide to get a new cpu. When ever you have time do you think you can take a screenshot of your fps and graphical settings while standing in the same place as I am in the screenshot?
Windows 10
What graphic settings are you using to get that 35-38 in LA?
with a 4770k you should be seeing at least 60 fps in LA, depending on your settings.
flying bee is right save a few bucks and get the i5 haswell. you wont see any difference in GW2 between the i5 and the i7.
the Asus hero is my favorite z87 motherboard. it only cost $200 and it has almost everything its $500 big brother the maximus has. But you can certainly find a decent z87 mobo for less.http://www.newegg.com/Product/Product.aspx?Item=N82E16813131989
I attached a screenshot of my settings and fps. The pc specs is what I have in my signature.
Listen, I have a $500 limit and I intend on getting my $500 worth. So money really isn’t a issue. Also, I just don’t play gw2. I do a lot of illustrating so having 4 threads in Corel Painter would be a downgrade from the 8 threads I have with my 8350.
Windows 10
What kind of performance increase should I expect to see? Every since the eotm patch (which included the performance optimizations) my 8350 has gotten decent boost in performance. I went from a average of 25-28fps looking at the mystic forge in LA, to around 35-38 average.
I was actually looking to get a R9 290/x but the prices are so expensive due to bitcoin mining that I thought maybe I should get a new cpu instead. And to make something known, I’m not the one buying it. Its a present from my sibling and she has the tendency not to buy anything if I wait too long lol.
Windows 10
Strange, that occurs frequently when the graphic card overclocks by too much.
I’ve had that before when I had an older overclocked card.
Wouldn’t be possible that a R200 would have heating issues on a game like GW2 though?
Was planning on getting a R290 but after seeing this I’m not really convinced on getting one, can anyone else give some insight?
Its not a OC issue, my card isn’t OC and it doesn’t go above 62c during gameplay.
Also, its not just the R9 series, its also the 7xxx series. There are posts from early last year talking about the same problem. In addition I have a Radeon 6970 and this problem does not occur ever and it runs extremely hot in comparison.
Windows 10
Congrats Blackgate players!
Windows 10
Welcome to wvw. Next time, don’t use attacks that can kill you in case of retaliation.
Glad I’m not the only one who thinks this.
I have had zero problems with retaliation in eotm. All you have to do is look at enemy boons, but I’m guessing the average player just wants to drop aoe on a zerg to get loot bags without any resistance.
Windows 10
Who’s betting the kids who have been playing Ghosts non-stop for over a year and a half will be separated? I’m betting a copper!
Speaking of that, I’m wondering how many incidental NPCs are going to get killed.
RIP ogden’s hammer savings guy
By Ogdens Hammer, WHAT Savings!
I plan on sneaking him out of the city early.
On that note though, Wonder what will become of the Tengu…..
What I want to know is what will happen to the norn trying to join the sylvari’s guild near mariner’s way point.
Norn: Are you sure that one opponent is enough?
Sylvari: It has been for other guild members…
Norn: I’m not the other guild members.
Sylvari: Remember you only have one try to impress us to get into guild.
Norn: That is all I need.
Seriously, this conversation has been going on since launch and the suspense is killing me. Will he ever join the guild or does his arrogance causes him to lose to a opponent making it so he can never join the guild?
It seems now we will never know……
Windows 10
(edited by Aza.2105)
This is the only viable escape mechanism that necros have, please don’t take it away.
I really laughed at this. Hah.
Windows 10
Seems like you guys killed yourself by spamming.
Windows 10
Light of Dwayna clips through the back of Ascended heavy armor. Screenshot attached.
Windows 10
EoTM is not WvW. It is a more casual game mode that will replace WvW if no changes are made.
PvD is very hardcore!
Anet says that WvW IS casual, its suppose to be the balance between pve and spvp. The stepping stone that gets players to try out spvp.
As far as I’m concerned Eotm is superior to wvw in every possible way. Since the beginning of wvw the problem was always coverage, Eotm solves that. WvW has no future because its fundamentally flawed, there is nothing Anet could do to solve the coverage and population disparities between servers.
I wouldn’t be surprised to learn if eotm is the precursor to scrapping the entire wvw game mode.
Windows 10
Only Steamroller based cores I know of are on the Kaveri APU and it lacks L3 cache making a comparison to the FX Piledrivers a bit one sided on certain benchmarks. Plus they haven’t gotten the clock speeds up to that of the Piledriver based APUs so even if IPC (instructions per cycle) are up actual performance can be somewhat less.
http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k
http://www.tomshardware.com/reviews/a10-7850k-a8-7600-kaveri,3725.html
http://www.pcgamer.com/review/amd-a10-7850k-kaveri-processor-review/http://hexus.net/tech/reviews/cpu/65561-amd-a10-7850k-28nm-kaveri/Two two module/quad core Kaveri does a fair job against a Haswell i3 HT duel core in CPU tests. And any test that uses the IGP AMD wins hands down.
But the desktop space isn’t getting an Steamroller based FX in 2014.
From I heard there won’t even be a Steamroller for AM3+ sockets. Its just a rumor though.
Windows 10
The skill should only deliver 2x damage from behind and normal damage from the sides. Currently it does 2x damage from the back and sides.
Windows 10
I want to bring something to everyones attention. It may not seem like it but each class in gw2 has around the same amount of skills as each class in gw prophecies (not including the ability to use secondary profession skills nor expansions).
The difference is that instead of being able to freely choose what skills are on the hot bar, Anet decided make optimal builds and just call them weapon sets. If there was the ability to freely choose every skill then it wouldn’t be much different from the original gw1.
I guess you can say that the amount of skills are still there, except they are now structured instead of being open.
Windows 10
(edited by Aza.2105)
you just stated yourself that d/p uses stealth for BS, take a guess where main dmg comes from d/p?
If anything, they should change backstab so it requires you to actually be behind the target to get the 2x damage. Currently you can land it from anywhere but directly in the front.
Windows 10
Yeah and i see this problem, which i thought was one of the graphical things they fixed
http://imgur.com/wXmz8R5Its only happening from unloaded players, they load, its gone
What do you mean by unloaded players? Can you elaborate a bit on that?
Like from a distance in WvW they turn to the lowest quality, which is your world color in wvw, in my case blue. so from far away they are rendering as blue and for some reason showing those lines sometimes
Interesting, I’ll look for this more often then. If it can be replicated then we can know what what causes the bug. It has always been unknown to everyone what exactly causes it. This could be why I’ve only seen the bug appear in spvp a handful of times. Since spvp doesn’t have many models to load.
Windows 10
Yeah and i see this problem, which i thought was one of the graphical things they fixed
http://imgur.com/wXmz8R5Its only happening from unloaded players, they load, its gone
What do you mean by unloaded players? Can you elaborate a bit on that?
Windows 10
Remove the ability to jump off a cliff and wp. I see a lot of players do this so they don’t have to die.
Windows 10
I have this problem as well.
That is a screenshot I took when the problem appears. I don’t have a problem in other games, so this rules out a hardware problem. I don’t know if its software or if its something with the gw2 engine. So far I’ve tried various catalyst drivers and all of them have the exact same problem.
There are other threads made by players with this same issue and of course no response from Anet at all. I practically gave up.
The only way to fix it is to alt tab and tab back in. You don’t have to reset your client.
Windows 10
Revealed on block? Yes, needs to be done, since if something just tried to hit you and your magic shield (which you have a magical link with) or your sword got hit at a position, you’ll know exactly where the enemy is at.
Reveal on evasion? No. You can dodge something like a bullet and then go “Where did that come from!?” Doesn’t mean you’ll know where it came from.
Cool. I guess weapon cooldowns should be removed since cooldowns don’t exist in real life. And while we are at it we can remove magic and the ability of character wielding tiny knives to pierce through plate armor.
Windows 10
I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.
Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.
This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.
This post is quite ironic.
Really now, tell me why.
Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.
No one is talking about cloak and dagger. Most of the complaints are about D/P thief.
You can counter bp->hs…
This is very generic. You mean some classes have options to deal with it, not counter it. Note the some classes part. Regardless, they will not be able to keep up with the reapplication of bp+hs combo since they are bound to static cds while thief is not.
No, some classes can str8 up counter it over and over. No, not every class can do this, but should every single class have a hard counter to everything on every other class?
The amount of ini lost when you counter bp->hs is very harsh. It’s not like they’ll be able to do another one right away.
Yep thats true. But backstab costs no initiative, which is tied directly to everyone’s problem with stealth. So it doesn’t matter.
And yes every class should have a hard counter to everything. Rock, paper, scissors class mechanics never work in mmorpgs. Rock, paper, scissors skill mechanics can however work.
It does matter since it’s compensation for bad play. The thief risked his ini or CD doing whatever to gain stealth in the first place.
Risked initiative for what? What else is there to spend it on that is offensive? Shadow shot? Really the only damaging attack is backstab. If there wasn’t a backstab I don’t know what D/P would do to deal significant damage.
Also you have take into consideration, that thief can regen initiative through traits. No other class has the ability to dynamically speed up cooldowns through traits.
Windows 10
(edited by Aza.2105)
I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.
Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.
This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.
This post is quite ironic.
Really now, tell me why.
Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.
No one is talking about cloak and dagger. Most of the complaints are about D/P thief.
You can counter bp->hs…
This is very generic. You mean some classes have options to deal with it, not counter it. Note the some classes part. Regardless, they will not be able to keep up with the reapplication of bp+hs combo since they are bound to static cds while thief is not.
No, some classes can str8 up counter it over and over. No, not every class can do this, but should every single class have a hard counter to everything on every other class?
The amount of ini lost when you counter bp->hs is very harsh. It’s not like they’ll be able to do another one right away.
Yep thats true. But backstab costs no initiative, which is tied directly to everyone’s problem with stealth. So it doesn’t matter.
And yes every class should have the option to hard counter to everything. Rock, paper, scissors class mechanics never work in mmorpgs. Rock, paper, scissors skill mechanics can however work.
Windows 10
I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.
Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.
This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.
This post is quite ironic.
Really now, tell me why.
Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.
No one is talking about cloak and dagger. Most of the complaints are about D/P thief.
You can counter bp->hs…
This is very generic. You mean some classes have options to deal with it, not counter it. Note the some classes part. Regardless, they will not be able to keep up with the reapplication of bp+hs combo since they are bound to static cds while thief is not.
Windows 10
I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.
Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.
This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.
This post is quite ironic.
Really now, tell me why.
Because this thread is basically asking for compensation for when the players failed to stop the thief from entering stealth in the first place… the only one that can not be countered is blinding powder.
No one is talking about cloak and dagger. Most of the complaints are about D/P thief.
Windows 10
I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.
Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.
This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.
This post is quite ironic.
Really now, tell me why.
Windows 10
I agree totally to the idea that blocking,evading should un stealth the stealthed player .however Not miss(blind),or invulnerable.
Also there should be a compensation. Such as no revealed debuff on the player. Or AT least a smaller timer on the revealed. Maybe 1second revealed instead of 4.
This is a bad idea, you aren’t suppose to compensate someone for their failure. Its like missed/block/evaded skills not going on cooldown because they didn’t land.
Windows 10
I don’t know about you guys, but I’m all for that kind of change.
That kind of change is a milestone for the future, as people such as poor college students will be able to afford something that is worthwhile instead of settling due to lower budget. 100% for Mantle if it succeeds.
This is exactly what I’m saying. Realistically most people do not have the specs of your pc, most do not have the specs of my pc. The average pc user has what we would consider a low end pc that doesn’t perform well in games.
These type of users aren’t very interested in spending $1000s of dollars to get a beefy gaming machine because to them it may not be worth the investment. But with Mantle these type of people are able to game with acceptable performance without having to invest so much money into the hardware.
If Mantle turns out to be a success, then it changes the pc scene entirely. It will make $400-500 pcs totally viable for gaming. Sure they won’t be able to achieve 60fps but they will be able to do 30fps+ @1080p without much of a problem. Gaming developers will then be able to widen their targeted user base since the minimum requirement specs will be much lower.
Like I said, I expect cross platform developers to begin to adopt Mantle first and PC only developers last.
Windows 10
Bee, we see a demo and a single game. Regardless what AMD claims, we NEED to see how it pans out and develops… If you think it’s succeeded already, then I guess PhysX was a HUGE success in that case…. It LOOKS good, yes! But, we don’t know what this will turn into, which is why I say we have to give it time. PhysX is a good example because it was hailed by all the NVtards and in the end… well, we saw how that panned out. All I’m saying is wait for everything to settle, drivers/architectures/etc. to mature before jumping up and down shouting Mantle.
I am currently without personal 290x due to RMA (and don’t own anything but the 8350 in one of the test benches), but there is a LOT of misinformation floating around, and some of the stuff you posted in other threads about Mantle basically forcing 8 cores to be used on a 4770k???? That doesn’t make sense as for what Mantle actually does.
My honest thoughts on it are that Mantle is not the future, but assuming it succeeds, AMD will have paved the way for future API implementation in both the development side and engineering side.
I can understand your comparison, but Physx is more of a niche feature. Having games use it really doesn’t change the experience much. Of course the eye candy is welcomed but just not necessary. But a api that increases performance by up to 300% is a definite game changer.
People pay a extra $500 to upgrade to new video cards that offer 20% increase in performance. But being able to get extraordinary amount of performance via software is impressive. I agree though, that many people seem to be misinformed what mantle does. I think most believed it would magically make their gpu perform better.
If the gpu is low end then it will always be that because of the hardware. What it does is eliminate the cpu bottleneck. Which is huge depending on the game. I think rts and mmos will benefit the most from Mantle since they are usually cpu limited.
Windows 10
It’s possible, I’ve skimmed over so many kitten sites after Mantle dropped. All I know is, if Mantle succeeds on it’s claims, it’s a bonus for consumers. Right now all I see is hype for a single demo and game, but at least the results are promising and hopefully this doesn’t end up like previous proprietary tech. Cross your fingers and clinch your kittens
if Mantle succeeds?
Did you try Mantle? Did you try it on low end CPU and high end GPU?
Win 7
Star swarm benchmark follow-ultra
FX 4300 1.8Ghz does not bottleneck R9 270X – Mantle
Fx 6300 4.7Ghz bottleneck R9 270X – directXBf4
Fx 4300 3.5Ghz does not bottleneck R9 270X – Mantle
FX 8350 4.7Ghz bottleneck R9 270X – DirectX
Yes Mantle eliminates the cpu bottleneck when used for game engines. Its success will depend on how well its adopted into the game industry. So far, it looks relatively positive.
Since consoles tend to be the focus of most games, I imagine that many developers will begin to utilize Mantle because the api is similar to what is found in consoles. I’d say its a positive movement for the pc gaming industry as a whole. Like Sobi said, everyone better hope it catches on.
If it does, it will make pc gaming builds much cheaper. Since it would be possible to buy a low-mid range cpu which won’t bottleneck your gpu. Also, builders can focus on putting most of their money into a high end gpu instead of having to buy a high end cpu and gpu.
I don’t know about you guys, but I’m all for that kind of change.
Windows 10
Thank you good sir
Np man!
Windows 10
You can view the difference between a nvidia d3d vs radeon with mantle here. A single player scenario doesn’t show any real difference, but a cpu limited scenario like multiplayer with 64 people does:
http://www.computerbase.de/artikel/grafikkarten/2014/erste-eindruecke-zu-amds-mantle/2/
Windows 10
It’s possible, I’ve skimmed over so many kitten sites after Mantle dropped. All I know is, if Mantle succeeds on it’s claims, it’s a bonus for consumers. Right now all I see is hype for a single demo and game, but at least the results are promising and hopefully this doesn’t end up like previous proprietary tech. Cross your fingers and clinch your kittens
I just edited my post. I’ll just write it here.
I think those benchmarks are for BF4 single player, those don’t matter since its not cpu limited scenario. A real comparison would be benchmarking it in a 64 player game, since thats when the engine becomes very cpu limited.
Windows 10
Btw, hate to burst your bubble with the BF4 references, but Direct3D via NVIDIA drivers performs better than Mantle using a 290x running on a 4770k :/ Which is why I said wait for data before jumping up and down, it’s all about optimization. If AMD optimized instead of searching for alternatives, this wouldn’t be an issue, same goes for all companies and drivers.
What website were you looking at? I’ve only seen one site that showed a d3d nvidia card being faster than a 290x using mantle. Is this what you are referring to?
http://techreport.com/r.x/mantle-cpu/bf4-fps.gif
http://techreport.com/review/25995/first-look-amd-mantle-cpu-performance-in-battlefield-4/2
It doesn’t even say if its single player or multiplayer. Judging by the numbers I’m guessing its single player. Which doesn’t matter since it doesn’t make the game cpu limited.
Windows 10
(edited by Aza.2105)
You don’t need to bring them down. Beating thieves comes down to knowledge of both your class and the thief class, and a bit of practice. To really be a threat to bunkers, LS needs to steal 2 boons, but have its damage halved or more so you choose between the evasion/boonsteal and damage, and using LS restarts the damage from the AA chain encouraging the use of endurance dodges rather than weapon skill dodges.
Thief already has bountiful theft, so stealing two boons is definitely too much. It would be different if LS had a static cooldown but it doesn’t. Unlike other classes affected by weapon cooldowns, thief can chain LS as long as they have the initiative to do so.
Because of initiative, LS chaining would make boon oriented classes obsolete. Since there is no way to outpace a thief chaining LS due to boons being tied to skills with static cooldowns.
Windows 10
Cool map, but all those walkways and platforms are going to get old quickly and for the same reasons.
The lack of waypoints also makes for a LOT of boring run time every time you die.
The narrow walkways with no rails are probably designed to be anti zerg. All it takes is a few players with knockbacks and fear to cull some of the zerg. I’d say those choke points are tactical. Its definitely not the same as skyhammer.
Windows 10
Dont get NVIDIA get AMD GPU – Mantle support
GW2 should get MANTLE support….
Yeah, some time before the heat death of the universe (maybe even before the Sun turns into a red giant and incinerate the Earth), right after they do Dx11 support.
Lets see from a priority POV, update the renderer using an API that both major card vendors support or just one? In either case it’s not a “simple” thing to implement for either of them.
It will be interesting to see what Anet does about the game engines poor performance in the future.
Windows 10
The drawback is you waste 5 initiative?
if u are stealthed and miss u dont waste anything.
want to backstab guard with aegis? just attack 2 times… this example shows how bad stealthed attacks are.
If your opponent manages to pull off two Backstabs on one stealth, then either a) the thief managed to get a lot of stealth for a very long time or b) you’re just a bad player. Assuming the first isn’t true, missing your BS gives opponents an idea of where you are positioned, which in turn makes it extremely easy to counter you for a few more seconds. With Backstab’s relatively long cast time, these few seconds tend to mean that your opponent isn’t going to be able to hit you again. Unless, of course, you choose to stand still.
Backstab has a 1/4 cast time. How is that long?
Why don’t you try using it in-game. Almost every cast in the game is longer than what the tooltip says, especially when you take into account after cast. For instance, thief’s pistol has an after cast so long that its total cast is more like 1s than .5s. Infi Return, which supposedly has a cast time of .25s, actually has a cast time that is more like 1s or so as well. Backstab has a much longer cast than .25s, trust me. Go try it out for yourself.
Its .25 seconds. You might experience a longer time because of your latency.
Windows 10
The drawback is you waste 5 initiative?
if u are stealthed and miss u dont waste anything.
want to backstab guard with aegis? just attack 2 times… this example shows how bad stealthed attacks are.
If your opponent manages to pull off two Backstabs on one stealth, then either a) the thief managed to get a lot of stealth for a very long time or b) you’re just a bad player. Assuming the first isn’t true, missing your BS gives opponents an idea of where you are positioned, which in turn makes it extremely easy to counter you for a few more seconds. With Backstab’s relatively long cast time, these few seconds tend to mean that your opponent isn’t going to be able to hit you again. Unless, of course, you choose to stand still.
Backstab has a 1/4 cast time. How is that long?
Windows 10
Mantle would benefit GW2 more than DX11 ever could. Why? Mantle reduces the cpu overhead greatly. GW2 is a cpu intensive game. If you look at the reviews of Mantle, its a bit faster than DX11 but enormously faster with cpu limited scenarios.
This is why the benchmarks for bf4 show a 64 player scenario, since the 64 players make the game more cpu intensive than single player does. We already see this in GW2: In wvw the performance is bad because the cpu can’t process the information fast enough to send to the gpu and in places like LA the same issue repeats itself.
Reducing the cpu overhead entirely would give the game a huge boost in performance.
Windows 10
Greetings Anet,
The left gauntlet of the ascended heavy set clips through the flameseeker prophecies. It makes it appear as if the shield has spikes through the book. Its very unsightly.
Windows 10
I’m sure someone asked the same question months ago, Anet never answered.
There is nothing wrong with the aegis animation per say. Its just that with guardian its always up if you do not get hit. So guardian is permanently stuck with the glowing purple shield.
Windows 10
The character is invisible, of course you can’t see it.
And it’s when they ARE visible when you can read the obvious tells.
You are trying to describe guessing. To read something you have to be able to observe it. Once they go stealth then you are moved out of the realm of being able to observe to the realm of guessing what they will do.
Unless you are fighting artificial intelligence, then its unlikely you will be able to apply the same guess over and over again with success.
That’s prediction, not guessing. If you use the information available to you (hp of both players, objectives, etc.) well you’ll have a higher likelihood of being right. Just guessing has no information taken into consideration. Other people say luck, but luck is 50/50. You should be able to do better than that. It’s not 100% though granted.
What prediction, guessing and luck have in common is the result of your choice is uncertain. So in that regard depending on how the individual are expressing those words, they are interchangeable.
Playing against a invisible character is like playing a game of chance, except the stealthed player determines the outcome of the roll.
Windows 10
(edited by Aza.2105)
The class is very “slippery” which gives them very high mitigation when played correctly. With high mobility, high damage, stealth and extraordinary ability to blind targets, causes the class to have better mitigation than a character specifically built to withstand damage.
The best form of mitigation is not to get hit at all. Combined with a very high damage output that doesn’t have any warning signs to counter play. It makes the class quite deadly.
Windows 10
The character is invisible, of course you can’t see it.
And it’s when they ARE visible when you can read the obvious tells.
You are trying to describe guessing. To read something you have to be able to observe it. Once they go stealth then you are moved out of the realm of being able to observe to the realm of guessing what they will do.
Unless you are fighting artificial intelligence, then its unlikely you will be able to apply the same guess over and over again with success.
Windows 10
[…]that you can’t see coming.
If you can’t see it coming, then you ether got outplayed because you wern’t paying attention, or you don’t have enough experience to recognize the tells the setup offers you.
The character is invisible, of course you can’t see it.
Windows 10
I’ve been hit for 10k backstabs, and 11k Eviscerates with 2000 Toughness…
Its really not that rare… and its why I run Bunker Build, cause if i’m getting hit for that much with 2000 toughness, imagine if I had less
You might want to check your armor set. I run 2K toughness as a thief and a backstab only hits me for 4K.
I have 2,105 toughness/3440 armor and backstab hits me for 4,639 damage. I have 400 more armor than the OP, backstab’s damage was lowered by roughly 1.2k damage. That isn’t a big reduction considering: its a instant attack, that you can’t counter play and that you can’t see coming.
Backstab isn’t instant… you can pre-cast then use a teleport though (several other classes can do this as well).
I’ll edit my post to reflect that. Regardless, it doesn’t change what I wrote.
Windows 10

