Showing Posts For BabelFish.7234:

New 20+ Person Dungeons

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

Raids in general are less entertaining than small group dungeons. Just take WoW (cause most of us probably played it) as an example. The person who really “played” the raids were mostly the raidleaders, the main tank and some people with special tasks, the rest just had to performe a dance while maintaining DPS.

I would hate if they wasted valueable time on something like that.

From my time in WoW (pre cataclysm) raids were a bit more complex…now that complexity wouldn’t translate directly into a game like GW2.

In GW2 you’d have your tanks (Guardians/Warriors) who were absorbing the aggro/damage
You’d have Thiefs doing burst dmg and stealth-reviving.
You’d have Mesmers doing loads of CC and dps.
You’d have the Necromancers doing condition damage (Anet has yet to make bleed not suck in PvE world events/dungeons which would be required)
And you’d have engineers doing…I’m not sure what they’re supposed to do…

And everyone would be contributing to the boons and conditions in some way, shape or form.

It would essentially be a 20 minute battle where a group of individuals would have to function as a well oiled machine, if multiple people weren’t performing their duties in battle the group would fail.

Even in WoW this is how it worked…no single player played the raid…it was a group effort.

leveling a thief pve

in Thief

Posted by: BabelFish.7234

BabelFish.7234

I have to say I’m stuck in a similar rut right now. I’m 54/55 and can’t find a setup that kills the amount of things I need quickly enough. Using Sword|Pistol/Shortbow right now, and it’s just meh. I also have all my points in Acrobatics/Shadow Arts. I might need to take a different track for leveling. Any thoughts?

I’m 49 right now and I’m slaughtering mobs that are 57-59 no problem.

I’m currently using P/D and P/P with 20 in Deadly Arts and 19 in Critical Strikes

A bit of a glass cannon build but that’s what cripple from DD and Caltrops is for (plus DD+Caltrops demolishes multiple mobs)

The P/P is more or less there for events and dungeons for the unload spams and head shots when someone else has the agro.

Quick Dungeon question...

in Thief

Posted by: BabelFish.7234

BabelFish.7234

personally I go P/P in dungeons but I use head shot a lot…sometimes I’ll unload but Head Shot is horribly underrated.

New 20+ Person Dungeons

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I can’t see a down side to a “raid” mode, it’s not like anyone would force you to play it and it would add more depth to PvE.

having a hard time at the level 10-11 range

in Players Helping Players

Posted by: BabelFish.7234

BabelFish.7234

Go fight in the lvl 20 areas, just kite the enemies…that’s what I did.

Kicking Bots from game when no of reports reach "X"

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

This wouldn’t work because there are people who would troll others in groups.
A clan sees you have that legendary weapon? They all report you.

Bots are fairly hard to stop.

10/10 for effort

New 20+ Person Dungeons

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

What I’d like to see to help the longevity of GW2 (because I enjoy this game quite a bit but PvE lacks replayability after reaching lvl 80 and getting your karma/dungeon gear) is adding new dungeon events.

The difference is these dungeon events would revolve around taking down a single boss with 20+ players. I’ve seen this happen in World Events and nothing is more epic then seeing 20-30 players all beating on some mini boss at the same time…it’s exhilarating and helps build a successful community.

These events should also give players more “grindable” gear. I’m not saying this gear should be so powerful that you feel obligated to grind out these 30 man dungeons but it should be powerful enough to encourage doing these dungeons over and over for these rare drops while having worth while drops, even if you don’t get that rare drop.