Showing Posts For BabelFish.7234:

WvW Karma Farming

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Posted by: BabelFish.7234

BabelFish.7234

I meant tips regarding Yak hunting, disrupting supply camps. The nasty behind enemy lines crap.

The waypoint/map hopping will help for sure since after a strike I can just hop to another map and hit them there.

If Nov.15th nerfed thieves?

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Posted by: BabelFish.7234

BabelFish.7234

Babel: Proper rendering does not really help you defend from the thief, it helps you chase him after you beat him down. The spike everybody runs is so fast that thieves will only have to adjust their tactics slightly when on the offensive, assuming rendering is fixed.

It allows you to punish the Thief for being reckless. Until thiefs start 1 shotting you this is a valid point.

AoE does not fix halfway across the map.

This links into point 1.

In this game, mobility is survivability, unless you are a guardian/bunker ele.

No kittenherlock. So you want thiefs with the least amount of standard survivability to sit there and let you land multiple, powerful attacks? This reeks of l2p…

The fact that you said you use it to stack might before you said you use it to dodge doesn’t really help your argument. A thief does not need dodge to exit a battle with relative ease. I can hit a thief with 3 different immobilizes, and he can remove them all while moving great distances at the same time. This is not a L2P issue; I beat most of the thieves I face in S/TPvP; this has only come with practice, especially when my main is quite fragile when caught off guard (non-bunker ele) but it takes an immense amount of effort against the good ones and an unnecessary amount of effort against the bad ones. There are those who I cannot kill simply because they’ve gotten so accustomed to their skills that hardly anybody can touch them unless they are spiked by multiple people. I’ll get some good damage in, but they’ll leave if they know they’re gonna die and I can’t afford to blow all my CD catching them.

I use it to stack might AND to get out of combat. A thief without dodge is a dead thief. If you’re facing thiefs who don’t even use dodge to get out of those big attacks then I’d hate to see how butthurt you’d be after facing a real thief.

I can put up an ice wall to chill a thief, smack him with a float, a stun, a sink, and a cripple, and he will still get to ruins before i can cap it if he’s got the right setup. Heaven forbid I’m trying to backcap it from him, because then I’m definitely screwed. You also can’t “tactics” somebody when the only tactic you have is to keep him from getting to the point to begin with and he’s already there.

So you’re complaining that a Thief has condition removal. Can I complain that when I stack vulnerability, bleed and poison you can remove those? Don’t run condition-heavy builds in PvP…yeeeeesh.

So when the thief gets to their destination you go “okay plan A didn’t work…so lets keep going with plan A?” yeah…because beating your head against a brick wall always solves the problem.

Less QQ more pew pew dood.I think your major issues are 1) you’re playing a glass spec, 2) you’re relying on conditions to take down a thief and 3) you have no idea on how to actually stop one but instead of asking for advice you’ve decided to cry on the forums about it.

The thief is balanced outside of that dumb rendering issue (for the moment. I’m sure someone will find a new way to make people squirm that requires addressing).

Panacea: A thief can launch a super powerful spike while using his utilities for mobility/escape. If you haven’t seen/realized that, then I don’t know why you’re even in a thief forum. As for your second point, see above. It’s just icing on the really big cake when you happen to be running s/p.

You can’t use you initiative to do damage and then right after escape if you’re doing a burst…If you’re getting owned by S/P that’s definitely a l2p issue. Try getting out of the way when they spam Pistol Whip…

One utility for a quickness that barely hinders your ability to escape when that is what its drawback was supposed to limit. You have two utilities left to get out of combat and that is more than enough for a skilled thief.

We have our heal and if we tech it we can use Shadow Refuge.

Thieves don’t have everything; but they’re closer than most professions to it.

Thieves can do a little bit of everything. Heck, I can out tank a warrior with my build HOWEVER this comes at the cost of the insanely high dps of a 8k backstab.

Thieves can do something at the cost of something else.

We can have our cake but we can’t eat it…

(edited by BabelFish.7234)

WvW Karma Farming

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Posted by: BabelFish.7234

BabelFish.7234

Stealing supply camps and killing yaks sounds like something I’d enjoy. I’m a big fan of guerilla warfare and messing up the opponent via attrition.

Any tips regarding those?

Melee finishers for combo fields

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Posted by: BabelFish.7234

BabelFish.7234

Could be useful for the Thief who wants to get their hands dirty too.

Backstab, time to nerf.

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Posted by: BabelFish.7234

BabelFish.7234

as a thief (although not that pro) i cant really kill a full devoted bunker guardian,

lets face it, your guardian is a little glassy in terms of the stats you posted.

in my opinion, if you have 3k toughness, that is the time you should complain if a thief instagibs you.

Sounds like you need more SoM+Pistol Whip+Haste xD

WvW Karma Farming

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Posted by: BabelFish.7234

BabelFish.7234

So supply capping team…any other suggestions for WvW karma farming?

If Nov.15th nerfed thieves?

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Posted by: BabelFish.7234

BabelFish.7234

What is balanced about thieves right now? Let’s talk about the backstab meta. The risk factor for this build, if you play it right, is extremely slim.

That’s a bug, the game doesn’t render properly otherwise the revealed debuff would have solved this.

Spike didn’t finish him off and you think you’re gonna die? Halfway across the pvp map in 3 seconds.

The counter to this scenario, provided rendering works properly is to AoE. Glass cannon builds die super, super fast if you hit them.

Nevermind the fact that 2 of 3 thief heals remove conditions, multiple utilities remove multiple conditions; you even have a weapon skill on a different weapon set that has condition removal. Add all of that mobility and utility to your shortbow?

This sounds like a l2p issue. The thief is high mobility and damage, low direct survivability.

If you can’t target the thief fast enough to counter the mobility I suggest you discover the tab button.

Even your quickness is broken. The only thing thieves use dodge for is to spread caltrops repeatedly. They don’t need endurance to get out of a battle.

Are you KIDDING me?
I use it to stack might. I also use it to dodge attacks…
The caltrops that are dropped have a super small AoE, a super short duration and the bleed/cripple also have a super short duration.
This makes me think you don’t even know how to play GW2…

Oh, I forgot that you can hit 5555555555555555 underwater to free cap ruins as a glass cannon, because there is no window in between attacks for anybody to land anything besides a targeted sink/float skill.

If you can anticipate a thief doing this you can stop it. Use some tactics.

The thief population’s idea of balance is what’s keeping this game broken.

In the eternal wisdom of Anet all I have to say if kitten.

This game has "xp grind". We need more ways to gain xp!

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Posted by: BabelFish.7234

BabelFish.7234

You are doing something wrong cause I have never had to grind any events or anything to level. Are you filling out maps? moving to new areas not just say human to human to human area but all the beginning levels and so on? That alone gives me enough xp and then some. I got a 3rd character to 80 today and I am still filling out soundgorge and Orr.

If you were talking to me I’m not. None of my maps are complete…most aren’t even 50% complete.

I need to fill out Orr though because I need easy access to the temples.

WvW Karma Farming

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Posted by: BabelFish.7234

BabelFish.7234

Gate of Madness so yeah, it’s relatively even. Guess tomorrow after surgery I’ll be trying out some WvW…I heard you get a ton of gold there too which will help with buying my exotic weapons (since I went broke buying my exotic accessories…so worth it though),

Stop Selling Commander Title

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Posted by: BabelFish.7234

BabelFish.7234

I’d like to see the title require the following
100g
and each month/week the commander must be active for X hours, defend X keeps/camps/castles, take X keeps/camps/castles and have X kills.

If they don’t have a prerequisite filled their commander title is disabled until they meet the requirements for the month/week.

Anet gets their money and we get competent commanders.

Backstab, time to nerf.

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Posted by: BabelFish.7234

BabelFish.7234

You’re complaining about a 8000 damage backstab?
Really? 16000 health isn’t a lot. 1700 toughness is decent, not amazing (my thief has 1672…)

That’s like complaining that Necomancers are op because you decided to go low vit and don’t have a whole lot of condition removal…

WvW Karma Farming

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Posted by: BabelFish.7234

BabelFish.7234

I’m needing to farm karma (182000) and I’d like to do it relatively fast. Karma farming Cursed Shore is a pain…so I’m turning to WvW.

What’s the fastest way to farm karma in WvW?
Don’t tell me capping castles, etc as that’s unreliable unless your server is winning.
I’m looking for DEs with low reset times (I’ve heard tales of centaur camps with 2 DE in them that have 4 minute reset times) or stuff reminiscent of the old karma train.

Thanks for the help.

Stacking toughness for Glass Cannon thieves...

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Posted by: BabelFish.7234

BabelFish.7234

It really depends on your build but if built correctly gear with toughness can be amazing on the thief, however vitality is still important (but you don’ need a lot…I just spec’d 25 into Acrobatics and find the 16k hp was enough and focused my gear on Power/Prec/Tough)

A Thief's Honor: The tale of the Thief who couldn't sneak...(WvW, PvE)

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Posted by: BabelFish.7234

BabelFish.7234

A interesting idea I spec’d into after talking to a “pro” thief.

Deadly Arts: 15 (Potent Poison,) (NOTE-I may be changing this to 10)
Critical Strikes: 30 (Signets of Power, Signet Use, Executioner)
Shadow Arts: 0
Acrobatics: 25 (Power of Inertia, Assassin’s Reward) (NOTE-I may be changing this to 30 to trait Hard to Catch)

Weapon Set: D/D, S/P (the S/P is there for Pistol Whip spams which are pretty bad kitten with SoM and without exotic armor/weapons is criting for 5k dmg…before I got my Emerald Ori insert accessory name of the Berserker which gives me +15% crit dmg).

Skills: Signet of Malice, Signet of Shadows, Assassin’s Signet, Haste, Dagger Storm

The general idea is to constantly be rolling around, use power of inertia to give you might, get into battle and spam the crap out of DB or Heartseeker. Make sure you’re still rolling around and when you completely run dry on initiative AND stamina you pop all your signets but SoM (you should have +10-15 might now) and then use haste followed by spamming DB, HS or using DS.

When done correctly you will deal massive amounts of damage while SoM and Assassin’s Reward make sure it takes a good 8-12 mobs to kill you (which should NEVER happen if you’re paying attention to your health and the mobs around you)…heck if you pop Haste and DS even 8-12 mobs won’t be able to kill you until DS ends…you’ll regenerate well over 16k health (I currently do this in Cursed Shore for karma/event farming and 15 mobs can’t even touch my health until DS end at which point I have to run like hell because I just collected all the agro).

I use gear focused on Power, Percision and Toughness to do this.
My armor isn’t pimped out (yet) and my weapons are decent so the only stuff I have that’s exotic are my accessories (which hare all Emerald Orichalcum “insert accessory piece” of the Knight-changed to berserker recently for the power boost and crit dmg boost since it was only +15 toughness x5)

(edited by BabelFish.7234)

If Nov.15th nerfed thieves?

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Posted by: BabelFish.7234

BabelFish.7234

I really don’t think thieves need a nerf again. They’re pretty balanced as is.

This game has "xp grind". We need more ways to gain xp!

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Posted by: BabelFish.7234

BabelFish.7234

I do event grinds and I do them for a few reason.
1) loot
2) exp
3) karma

I need my temple karma armor so I’ll be event grinding for a while
I need gold (because buying my lvl 80 exotics is cheaper then making them)
and I need exp for my last 4 levels…which seems to go so fast in Orr it almost feels like cheating.

Point being there’s more then a single reason to grind events…it’s not like being lvl 80 is the end-all-be-all in this game, it’s only a contributing factor that requires proper gear which in turn requires gold, karma and materials.

Dagger Storm: Grossly Overpowered

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Posted by: BabelFish.7234

BabelFish.7234

The root immunity thing needs further investigation or input form people in the know. During the frey I’m not sure exactly what skill I’m getting hit with but something stops me dead (I continue spinning) after I’ve already begun spinning/moving. Maybe it’s a particular skill or two? Not sure.

I’ve ran into this as well from mobs in Orr.
It’s supposed to stop root but sometimes it doesn’t. Probably another GW2 bug.

Thief: Cloak and Dagger problems; easy fixes.

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Posted by: BabelFish.7234

BabelFish.7234

CnD still does a lot of damage and applies a bunch of vulnerability. asking for a cooldown on a thief weapon skill defeats the purpose of the thief. and you don’t need to look at the debuff, you just need to wait 3 seconds. can you count to 3? good.

I’m a Thief

1…2…uhhh….uhhhh…8?

Jokes aside (I actually do main a thief) this is very true, you have no one to blame for wasting initiative in this instance but yourself.

Now if you were to make the argument that you use CnD for some reason it doesn’t work so you use it again and it then used CnD x2 in a row THAT is a valid point.

I’ve had that happen multiple times.

Dagger Storm: Grossly Overpowered

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Posted by: BabelFish.7234

BabelFish.7234

For what it counts, DS is truly crappy in PvE

Haste+SoM+DS=tag pretty much every mob in sight, heal a good 1-3k hp and usually lower their health to around 1/2.

In terms of being a uber leet boss stomp ability its trashy, in terms of tagging mass mobs in Orr for exp, drops and crazy heal its pretty kitten good.

I'm Commander Shepard and I support the Gear Treadmill

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Posted by: BabelFish.7234

BabelFish.7234

Grind for skins because it looks good.

Grind for different kind of equipment to have a larger variety of stats in the equipments.

Grind to make a different kind of build.

OP’s suggestion is terrible and should never be considered.

The 3 things you just listed are basically the problem, not his solution. Troll somewhere else and I agree with the OP. Currently everything is just an excessive grind for looks or purchasable by lazy people who buy tons of gold for the items to make those pieces. It is irresponsible for game developers to leave such a repetitive end-game when the whole time up till 80 was always different and unique. levels 1-79 was fun and challenging if you didn’t level in zones matching your level, always a few ahead. When I reached 80 it seems like the motto is grind for looks…

Not really, it is the solution. You could just grind your to make a new set of armor with a new set of runes or a new set of weapons combined with a new set of sigils and then discover a new playstyle. If you don’t like the solution, this is not a game for you.

The problem with PvE isn’t that there is no vertical progression. The problem is the lack of places to explore after completing it and the lack of motivation to go back. Going from Level 1-79 wasn’t fun because you progressed, it was fun because you explored and did whatever content there is by the area.

Vertical progression is very repetitive as well. Please go troll somewhere else.

I’m inclined to agree with the other guy. Your idea of end-game content is very warped and for the love of god, if you’re going to use the word troll please use it properly…

First one used it because he didn’t like the opinion and the second one used it out of retaliation. Both were technically improper.

Moving on, the way Guild Wars 2 is designed is to be actively different from the typical MMO these days (WoW and its cookie-cutter games). It stands to reason that the vertical progression is different and can’t be understood when looking at it through the paradigm the market threw at us over and over for the last 7 years. runeblade is actually very correct in his statements.

I mean honestly the parallels are all there. Everyone is going to call it a grind whether it’s for stats or looks. The difference comes in where the stat ladder isn’t necessary to get what you want in GW2, whereas in a gear grind system there will always be a stat threshold to lock you out of something and incentive for people to dismiss each other if they don’t meet the requirement. I’ve heard from a lot of people that the community in GW2 is much friendlier, and it’s because of the lack of gear grind. Competitive players =/= unfriendly players, but that’s another issue for another thread.

Which is why I’m a fan of using the gear treadmill, not to boost base stats but to augment traits.

I mean can you imagine running into people who say “you must have +15% duration on bleed to party”? Not bloody likely…

Thoughts on Armor Runes vs Orbs and also potentially the best DPS Thief Build ingame. - Dungeon PVE only.

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BabelFish.7234

Your crit % should be higher then that…
So at lvl 80…http://wiki.guildwars2.com/wiki/Precision
divide your precision by 21 and that number+4 is your critical chance.

Need some opinions now that I'm within a stone throw from lvl 80

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Posted by: BabelFish.7234

BabelFish.7234

Accessories

Emerald Orichalcum Earring of the Knight

+40 Powerx2
+40 Percisionx2
+56 Toughnessx2

+25 Percisionx2
+15 Toughnessx2
+15 Powerx2

Berserkers Spineguard of the Berserker

+18 Power
+13 Percision
+1% Critical Damage

+25 Power
+3% Critical Damage
+15 Percision

Emerald Orichalcum Amulet of the Knight

+64 Power
+64 Percision
+90 Toughness

+25 Precision
+15 Toughness
+15 Power

Emerald Orichalcum Ring of the Knight

+48 Powerx2
+48 Percisionx2
+67 Toughnessx2

+25 Percisionx2
+15 Toughnessx2
+15 Powerx2

Weapons

Berskerker’s Destroyer Sword-Superior Sigil of Bloodlust +250 power
Weapon Stength: 904-1000
+90 power
+64 percision
+5% Critical Damage

Berserker’s Pearl Handcannon-
Sigil of Force +5% damage
Weapon Strength: 876-1028
+90 power
+64 percision
+5% Critical Damage

Power: 430
Percision: 128
Crit Damage: 10%
+5% damage
—————————————————————

Berserker’s Pearl Handcannon-
Superior Sigil of Bloodlust +250 power
Weapon Strength: 876-1028
+90 power
+64 percision
+5% Critical Damage

Berserker’s Pearl Carver-Sigil of Force +5% damage
+90 power
+64 percision
+5% Critical Damage

Power: 430
Percision: 128
Crit Damage: 10%
+5% damage

Armor

Medium Arcon Mask of Infiltration

+45 power
+32 tough
+32 vit
+97 def

Medium Arcon Shoulderpads of Infiltration

+34 power
+24 tough
+24 vit
+97 def

Medium Arcon Coat of Infiltration

+101 power
+72 tough
+72 vit
+338 def

Medium Rubicon Gloves of Infiltration

+34 power
+24 tough
+24 vit
+157 def

Medium Mortal Leggings of Infiltration

+48 percision
+48 toughness
+67 condition
+218 def

Medium Whispering Boots of Infiltration

+34 power
+24 tough
+24 vit
+157 def

Power: 248
Toughness: 224
Vitality: 176
Condition: 67
Defense: 1064

+10% damage vs. foes below 50% health
+50 Precision
Cloak when you fall below 10% health. (Cooldown: 90s)

Power: 2202
Precision: 1709
Toughness: 1669
Vitality: 1092
Defense: 1064

Armor: 2733
Critical Chance: 85.38%
Critical Damage: 164%
Health: 10920

Damage Boost:

Executioner-20%
Rune of Inflitrator-10%
Sigil of Force-5%
Initial Strike-10%
Exposed Weakness-10%

Total potential damage boost: 55%

Essentially its a glass cannon build with some decent toughness so it can survive a bit of a beating. It can get away with low vitality because of said toughness and because stealth=remove conditions which is the only reason you need vitality over toughness.

Opinions? Suggestions to improve?

P.S. I’m running SoM for my heal with Pistol Whip, Haste and Dagger Storm.

I'm Commander Shepard and I support the Gear Treadmill

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Posted by: BabelFish.7234

BabelFish.7234

Grind for skins because it looks good.

Grind for different kind of equipment to have a larger variety of stats in the equipments.

Grind to make a different kind of build.

OP’s suggestion is terrible and should never be considered.

The 3 things you just listed are basically the problem, not his solution. Troll somewhere else and I agree with the OP. Currently everything is just an excessive grind for looks or purchasable by lazy people who buy tons of gold for the items to make those pieces. It is irresponsible for game developers to leave such a repetitive end-game when the whole time up till 80 was always different and unique. levels 1-79 was fun and challenging if you didn’t level in zones matching your level, always a few ahead. When I reached 80 it seems like the motto is grind for looks…

Not really, it is the solution. You could just grind your to make a new set of armor with a new set of runes or a new set of weapons combined with a new set of sigils and then discover a new playstyle. If you don’t like the solution, this is not a game for you.

The problem with PvE isn’t that there is no vertical progression. The problem is the lack of places to explore after completing it and the lack of motivation to go back. Going from Level 1-79 wasn’t fun because you progressed, it was fun because you explored and did whatever content there is by the area.

Vertical progression is very repetitive as well. Please go troll somewhere else.

I’m inclined to agree with the other guy. Your idea of end-game content is very warped and for the love of god, if you’re going to use the word troll please use it properly…

I'm Commander Shepard and I support the Gear Treadmill

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BabelFish.7234

Hopefully hey don’t involve crafting…I hate crafting…even with the discovery process I don’t level and I’ve found its cheaper to buy what you need to discover rather then constantly buy the tools and run around the world getting said ingredients…that’ll probably change once I start needing some of the rare materials.

Your message was surpressed due to excessive messaging.

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BabelFish.7234

WHy are Guild Leaders subjected to this?

I’m sure Anet could add a exception that says “if you are guild leader and your clan has above X amount of contribution points/members”.

I'm Commander Shepard and I support the Gear Treadmill

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Posted by: BabelFish.7234

BabelFish.7234

The problem with Profession-based gear that reflects our chosen profession is that it would impose an artificial “this is what you should be” on every profession. It directly conflicts with the interest of keeping the game Trinity-free.

If it’s aesthetic only, i’d be all for it. For example, a Guardian would have armour that gives a faint blue aura, while Thieves have armour that gives them a hood and cloak made of smoke.

Not only that, if you had a number of Profession-specific runes that cover a skill types, you could avoid the role thing. Bonuses would be applied for that specific skill type every 2 runes (as opposed to the end), since most players like to mix and match their utilities.

For example, the Warrior.

  • Rune of the Flag Bearer would benefit a player who likes using Banners.
  • Rune of the Brawler would benefit a player who likes using Physical skills.
  • Rune of the Practiced Form would benefit a player who likes to use Stances.

I’d kill for a hood/cloak made of smoke…

I'm Commander Shepard and I support the Gear Treadmill

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Posted by: BabelFish.7234

BabelFish.7234

And as such those armors that are profession-based could offer bonuses to the traits.
It doesn’t need to have better stats then exotics. Heck, we already have some runes that do this indirectly such as Rune of the Infiltrator.

I can’t think of a reasonable way to implement this either. If there’s a pre-determined set of traits that the armor potentially improved it would still impose a “do this” mindset. The game could theoretically be programmed to detect your build and give your armor trait bonuses accordingly but I think that would be entirely too massive an endeavor for any developer when there are as many other things to put time into as there are as it is unless there were only a few potential outcomes, which would circle back to “do this.”

And I only seem stubborn on this because something as beneficial as a Trait bonus should never be on a single piece of armor, implying that it would be a set bonus for the physical armor itself (which would also potentially impose a “look like this” which would be like trying to stab the heart of the game).

Legendary Runes/Sigils are interesting. Still wouldn’t relate them to professions though.

I see it more as a “you’re already doing this so have a bonus to boost your playstyle” rather then a “you should do this”.

Example:

I’m playing my theif with Executioner and a whole bunch of other damage boosts…I’m doing 35-45% bonus damage (25 at over 50% health, 45% and under 50% health)

So to augment this I’m getting 5 or 6 superior runes of the Infiltrator to raise my damage bonuses to 65% damage below 50% health.

I think you’re thinking in extreme specifics like +150 damage to backstab kind of stuff. I’m talking about augmenting traits and having a buttload of new armor to cover every trait for every class, all lvl 80 and all obtainable by doing end game content (personally I’d want the majority of it obtainable in WvW since to me that is the UMTIMATE end game content).

Why doesn't Backstab feel backstabby?

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Posted by: BabelFish.7234

BabelFish.7234

P/D also works well when combined with D/D (I used to run it ankittenempted to go back once I get some better exotics)

Steal, CnD, swap weapons, backstab. Gives you amazing control of where the fight is headed (perma cripple with DD and inini-kite multiple mobs then steal at appropriate time, swap, backstab. You can also go into a DB spam, hearseeker spam, etc. There’s a lot of utility for CC and single target burst from those two weapon sets).

Though I’ve taken a liking to S/P mainly because I picked up a sexy rare sword with a superior rune that heals me and my allies when I attack (and because Pistol Whip synergizes with that and SoM…and haste which happens to synergize with DS and SoM too).

leveling a thief pve

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Posted by: BabelFish.7234

BabelFish.7234

S/P is definitely my favorite weapon set for the Thief.
I wasn’t sure if I wanted to try it after the nerf to Pistol Whip but it doesn’t matter…

GW2 Lacks Competition

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Posted by: BabelFish.7234

BabelFish.7234

Yeah the Dungeons are pretty bad…I can farm more karma from doing 2 lvl 55 world events in the same area then grinding out dungeons because of the length (and consistency). As for Dungeon armor…meh don’t care, I just want karma.

I'm Commander Shepard and I support the Gear Treadmill

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Posted by: BabelFish.7234

BabelFish.7234

And as such those armors that are profession-based could offer bonuses to the traits.
It doesn’t need to have better stats then exotics. Heck, we already have some runes that do this indirectly such as Rune of the Infiltrator.

Please allow us to remove followers from our contact list

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BabelFish.7234

I am sorry but I don’t take being stalked as a compliment. I guess the concept of privacy is lost on you.

Not really but it’s not like you’re sitting at home on the can…you’re running around in a digital world for all to see…I think you have a point but at the same time it’s horribly trivial and somewhat counter-intuitive given the nature of a MMORPG.

If they start following you around in the game GREAT free party, start grinding tougher stuff and 1) they’ll either die or 2) they’ll help out and you’ll get better loot.

If they start harassing you with messages, report them/block them (I think there’s a block feature).

The Thief isn't what a thief should be

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Posted by: BabelFish.7234

BabelFish.7234

Just pretend Thief=Assassin. Problem solved and from the very basic research I did before even buying GW2 I found out that the Thief didn’t play like a thief…it played like an Assassin.

Thieves have nothing else going for them.

in Thief

Posted by: BabelFish.7234

BabelFish.7234

P/D, D/D and S/P seem do be doing me good justice.

There’s a boss? COOL LETS PISTOL WHIP IT which in turn I can do almost infinitely (there’s a 2 second period where I can’t pistol whip because my initiative is regenerating and this is without anything into trickery).

There’s multiple mobs? Lets drop caltrops, group them up and pistol whip them too.
Or I can spam dancing dagger and kite all day.

If that’s not feeling too good then I can Dagger Storm with that caltrop and take out a good 6 mobs solo in a few seconds.

I'm Commander Shepard and I support the Gear Treadmill

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

To keep things balanced why not give us profession-based lvl 80 armor? This way the base stats can be the same but the bonuses from the gear benefit our chosen profession more directly.

Maybe even add some Legendary Runes/Sigils which rarely drop (it would be dumb if we had to make a full set of legendary sigils).

Attributes - Burst and Survivability

in Thief

Posted by: BabelFish.7234

BabelFish.7234

I’m doing well and atm I’m using a P/D S/P 25/20/15/0/0 build.

Mind you when I find a better dagger I’ll probably change from S/P back to D/D (atm pistol whip is sill pretty boss)

I'm Commander Shepard and I support the Gear Treadmill

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

Before you all smithpile me hear me out.
I like how GW2 doesn’t have a gear treadmill, levels 1-79 should NEVER EVER be about grinding for equipment you’re just going to replace anyhow.

But level 80 is a whole new story. At level 80 there’s less to do and keep us interested.
What I’d like to see is gear with better bonuses (not nessicarily better base stats, maybe just better or more unique runes) available through grinding very specific World Events (such as Dragons and other lvl 80 World Events) and through grinding out WvW.

Just a suggestion to keep the game worth playing when we all are lvl 80.

Keeping WvW Viable Long Term: Open Letter to GW2

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I’d like to see better drops in WvW.

We are after a little more depth to WvW than more drops.

Like titles that translate into ego fluff?
The key to making WvW viable in the long term is to make the carrot mean something in PvE as well as WvW.

Easiest way to do this (I hate to say it) is the gear treadmill.

Make Mist Walker armor wearable in PvE, give WvW exotic sets that can only be earned there…legendary runes and sigils too. Stuff that actually makes the lvl 80 PvEers want to get on that treadmill.

Kicked from group for being too low level

in Fractals, Dungeons & Raids

Posted by: BabelFish.7234

BabelFish.7234

All I care about is 2 factors:

1) Do you have decent gear?
2) Are you at least close to the recommended level? (I’ll do explorer CM with a lvl 42 if their gear is par and they understand their class mechanics).

lvl 80 only helps with bringing better gear and implies they at least have a general idea of how to use their class.

Keeping WvW Viable Long Term: Open Letter to GW2

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I’d like to see better drops in WvW.

Server: Gate of Madness Area: Jelaco Cliffrise (5 bots camping the area)

in Dynamic Events

Posted by: BabelFish.7234

BabelFish.7234

Well a few of the bots are gone but today there was a ranger bear pack there along with a few of the people who have been botting for over 24 hours now…
I’ve sent multiple reports and nothing is being done…

Please allow us to remove followers from our contact list

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

Bottom line, I don’t like being stalked by people I don’t know, especially if they aren’t even on the same server any more! I should have a right to say “No, I do not wish for you to know everything about my account, how many characters I have, what their names are, and when and where I am playing.” Even Facebook with all it’s ridiculousness gives you the ability to keep people you don’t know from friending you.

Take it as a compliment that someone cares enough to waste their time. If they start harassing you report them.

Sylvari armor looks........odd

in Sylvari

Posted by: BabelFish.7234

BabelFish.7234

As a Sylvari thief I rarely see this problem, however I do see clipping…another symptom of this issue.

Opinions on Sylvari cultural weapons (lvl 80)

in Sylvari

Posted by: BabelFish.7234

BabelFish.7234

So save the karma for my temple armor?

Opinions on Sylvari cultural weapons (lvl 80)

in Sylvari

Posted by: BabelFish.7234

BabelFish.7234

I’m thinking saving up my karma to get the cultural pistol, dagger and sword. I’m lvl 63 right now so I won’t be getting them for a while but in terms of stats will I be consistently be finding better swords/pistols/daggers when I’m lvl 80 anyhow or are these actually viable, good weapons for their lvl 80 tag?

Stealth Cooldown Needed > min 2-5 seconds after last Stealth

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Another nerf thief thread… lick

Dagger Storm: Grossly Overpowered

in Thief

Posted by: BabelFish.7234

BabelFish.7234

I play my thief heavily in WvW and dagger storm is very very very very overpowered when compared too pretty much every other elite in the game. The duration of it needs to be shortened.

I really only play a thief main and that is it. but the thief forum has a responsibility to not just out right lie about the strength of our class. The only other class that can currently touch a good thief is a Mesmer. Dagger storm particularly in WvW is part of this and does need to be reduced down to a more balanced level.

When you see someone using dagger storm you know what you do?
You 1) stop shooting them and 2) run up and kill them.

If they did something crazy like Malice+Haste+Dagger Storm get another thief o rip stability off of them and then root them in place and GANK them…you don’t go “ kitten you’re doing mass damage and healing, lets run into them so they get even more heal and damage!”. That’s akin to running up in a invulnerable boss, using your elite and complaining that they don’t take any damage…

Thiefs can gain 45% additional damage?

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Exposed weakness, first strike and dagger/pistot=the 25% only catch is I have to not spam the crap out of my initiative or spec into trickery so I get more initiative. As far as I’m aware it all stacks.

Stacking Sigils of Corruption

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Unless we’re talking early levels where you can use your sigils of corruption I’d actually recommend against this. I’d also recommend against speccing heavily into trickery without getting power until you’re level 60 (when you get your masters training) because you’ll need power a lot more then condition damage at first.

If you’re going heavy on the condition damage I’d actually suggest getting the Orr temple mortal armor as it generally has good stats. If you look around the temple karma armor all has different stats and you can choose the pieces with the highest condition damage then equip them with (http://dulfy.net/2012/09/08/gw2-templegod-karma-armor-sets/) That link gives you a in-depth guide into which pieces are needed and where you can buy them.

For runes I’d suggest throwing on 5-6 superior rune of the nightmare (https://forum-en.gw2archive.eu/forum/professions/thief/Stacking-Sigils-of-Corruption)

(1): +28 Condition Damage.png Condition Damage (2): +4% Condition Duration.png Condition Duration (3): +55 Condition Damage.png Condition Damage (4): +6% Condition Duration.png Condition Duration (5): +100 Condition Damage.png Condition Damage (6): 5% chance to cause Fear.png Fear when hit. (Cooldown: 90s)

If this is PvP you’re gearing for I would heavily suggest not going for condition damage because as many have pointed out time and time again: condition removal is easy and will mitigate a large chunk of your damage. Condition damage is more of a PvE thing.

TL;DR

Armor: Orr Temple karma armor

Helmet-Armageddon (45)
Shoulders-Whispering (34)
Chest-Mortal (101)
Gloves-Whispering (24)
Legs-Mortal OR Whispering (same stats) (67)
Feet-Mortal (34)

5 Superior Runes of Nightmare (183) (10% condition duration)
+1 Superior Rune of the Krait (28)

+1 Superior Sigil of Corruption (250)

So with accessories to spare and 1 sigil to spare you now have a total of 703 bonus condition damage (yikes!)

(edited by BabelFish.7234)

Server: Gate of Madness Area: Jelaco Cliffrise (5 bots camping the area)

in Dynamic Events

Posted by: BabelFish.7234

BabelFish.7234

There’s mass bots camping this area and 2 events which happen here (last I counted there was 5 bots). How do I know they’re bots? They have a very, very specific area they run through, they do the same things over and over and have been doing these specific actions to spawn risen for over 18 hours straight.

This effects the events by pulling the mobs and letting them pool then they sometimes explode out and cause the event to fail…annoying to say the least.

Could someone take a look into this and clear out the bots so the real players can actually do the events?