I would like to see something in place that allows me to see my OWN statistics. Something that says the number of crits, average damage per second while in combat, number of deaths in a dungeon, successful dodges, total healing to self, total healing while reviving…etc.
It gives me a better perspective of how effective my different sets of equipment are, and which abilities work best for me. It’s very hard to judge this in dungeons and in wvwvw, because you rarely get time to pause and review the combat log (unless you just abandon your team or die and don’t get revived).
This I can get behind, meters for your own personal use are good. I’d love to see my highest crit, my average dps and so forth.
I would even go as far as to say at the end of a dungeon players can share their meter results with each other (to lend to a more competitive atmosphere) but not while in the dungeon.
I’ve seen Kill Shot do over 20,000 damage before, its not weak, it’s incredibly powerful if you’re built for it.
Defenders would have to decide… the keep has 100 supply in it, repair oil? repair doors? repair canon? let it stay there for the building to upgrade? build more siege instead?
it’s a good option, it also works for attackers, they can decide to repair the cata that is taking damage, or repair the ram that is hurt.. or repair the golem that took a beating in the last fight.
You don’t use the supply in the keep until you HAVE to. You’re supposed to be stocked up from the other supply depots on the map. Defenders have a easy enough time as is, they don’t need an easier time.
You can make ~300 badges/day if you focus on killing people. It’s not that long.
That’s a bare minimum of 300 kills. Melee characters and mid ranged characters are unable to rack in that many kills vs a organized group of players. Heck even the thief using the rendering bug to stay permanently invisible can’t rack in that many kills vs a organized zerg.
Today with a SB (had to use cluster bombs) I managed to make a staggering 58 badges, I killed a lot of players, picked up my loot and rarely would I get a badge so I’d hypothesize it would take somewhere between 600-900 kills to achieve this while focusing solely on player kills.
I’m fine with Anet’s open world raid concept instead of WoW’s closed world raid concept.
To me the major differences is dungeons are basically a mini-version of a WoW raid while the full blown version are meta-events such a the DE chain for temples, Plinx, etc which take place in the open world.
I’d like to see more DE chain events that reward the player with better loot.
Personally, when I do the jp and I see a player from another server, I go stomp them. I find that in a 1v1 scenario my build decimates but throw me into a zerg and hohoho shoot arrows because running up to kill the enemy means you get killed!
Not much fun. So to that end I may end up just ambushing players on occasion in there for additional badges of honor.
I find it obscene that badges of honor are so hard to get, killing players rarely gives me any. In fact the only reliable way to collect them from what I’ve seen is jumping puzzles (which quite frankly isn’t conducive to the WvW area as it lowers the potential amount of combatants)
What I’d like to see is every player kill you participate in nets you 1 badge of honor (excluding kills with siege equipment. This is to prevent arrow kart farming) and the badge of honor is automatically deposited into your inventory (this last part is because in the midst of battle you cannot stop to pick up loot if you want to survive).
Further more I’d like to see keep champions net a guaranteed 1-2 badges of honor, this only makes sense. It’s a keep, tower or castle you just took. Not gaining a badge of honor from this is obscene.
This is what my thief will look like in about a week, I have my starter hood transmuted into a lvl 80 exotic, it’s just not showing.
I suggest changing the times on each server.
If its an amaerican server, keep the time the way it’s set up as.
If its a European server, have it set at a different time.
One time events are fine but having American times for Asia/Europe is kinda silly.
I don’t like this suggestion because defender’s advantage is already incredibly powerful in WvW, often time s a group of 4 people can hold off a siege for a good 10-20 minutes when the attacking zerg generally has 12-25 players.
Adding additional defenders advantage would most likely unbalance this mechanic.
Often I don’t see a queue but if they do see one that means another has taken their place.
How long did it take to get your 500 badges? I need to collect 600 for my Invader’s armor.
I’ve been noticing a lot of this happening lately from a specific server I won’t name because I’m better then that.
I feel this is unfair as badges of honor are insanely hard to get and it’s done maliciously, damaging the GW2 experience.
I’d like to see a 10 second linger time after people log out where their character stays in the game. This would stop this blatant abuse from happening and help balance the obscenely hard to get badges of honor.
On the 15th if this is untouched I may end up making a 2nd account for the rifle warrior.
Pattern dye would be neat for exotics, I’ve always wanted a snake skin trench coat.
I agree with the OP, put all the items usable by your class on tab 1 and all the items unusable by your class on tab 2.
Not a fan of the shoulder but the pants and vest look sooo good, especially on my female with karma armor boots/shoulders/gloves and best part they’re power/togh/vit focused which is exactly the stats I need for my next chest piece.
Only thing that sucks is the amount of tokens required to get them
http://www.gw2armor.com/sylvari/female/wvw/medium/display.php
I often lose my superior sigil of bloodlust to similar events…it’s very annoying.
Well I GUESS I could use the skin from the pact needler but all my weapons are faaaar superior to any of the pact weapons…I’m a little surprised their stats aren’t on par with exotics and that they don’t even come with a superior rune…I expected something on par with exotic gear for “beating” the game.
I’ve also noticed, it makes you evade stuff like bleed and burn damage. That evade is quite powerful.
power/vit/tough is also available by getting temple karma armor (except the legs, you’ll need something else for power/tough/vit)
I’m thinking of buying 6 of these bad boys but would like to know how long the ravens last and what their damage is based on? I tried googling it but can’t find any answers.
HALP!
Thanks guys.
You spend your initiative on PW because it has evade and still does decent damage with a interrupt and has a significantly large cone AoE but now it’s so circumstantial and reliant on Signet of Malice/Haste its a little sad.
I’m thinking of doing this as well to be honest…
I do use my SB a lot and cluster bombs even more so (S/P+SB rocks)
So the bleed buff is nice and the condition buff is also nice with my vulnerability from the sword autoattack and the cluster bomb bleed.
It also gives me my power that I need and guaranteed ravens after I use my ultimate which is mostly dagger storm.
Thanks for the idea OP.
Thieves aren’t always squishy.
I have a 17000 health thief with 2200 armor and 3200 attack. I can face tank champion mobs in Orr (can’t kill them but I can face tank them for a few minutes).
So to me the survivability of thieves isn’t a big issue, what is the issue is the burst damage is too high while the dps is too low.
I expect the burst to get nerfed and the dps to get buffed.
We definitely need some buffs, Pistol Whip nerf needs to be undone. autoattack does more then it in terms of damage now…that’s kinda sad (I’ve done 12-16k worth of damage in the time it takes PW to do 8k worth of dmg).
There’s ways that let people you know you’r not a bot. Occasionally typing something in “say” and using commands like /dance while waiting for plinx to respawn are fairly good indicators.
My guild is full, I don’t have time to be in another guild and my guild requires I rep them. Because of these factors I find multi-clanning pretty useless too, however when I first started I did multi-clan until lvl 80.
Because of dual pistols…too bad I found p/p to be pretty bad, switched to d/p which I found to be boring and took too long to kill stuff and ultimately ended up with S/P which I found incredibly effective (PW for tanking veteran/campion mobs, black power spam fields, auto attack aoe for trash mobs, condition removal shadow step and head shot…yes please).
It sounds like a good idea. Why not try it out?
I’ve experienced this too often, it’s frustrating and quite frankly I’d love for a mouse look toggle, I’m tired of constantly holding down the right click.
The racial skills are generally pretty bad. in fact the only one I view as not being horrible is Take Root.
I’ve wanted this for a long time.
This is why you should carry a ranged weapon if you don’t have AoE. As a Thief I use a SB for my AoE/Tagging, I pay attention to where enemies spawn and I hover there and insta-explode my cluster bomb to tag everything.
If you refuse to use weapons and/or skills that have AoE that’s a personal problem.
Email them and pray for a response, they might tell you.
Raids are just bigger dungeons that make coordinating things much harder. Just… make more dungeons. Make bigger dungeons. No need to throw 10 – 25 people in them at the same time for some arbitrary reason just because another MMO does it. I genuinely don’t see the point of them.
Its because generally, the more people doing something the more epic it tends to be.
Imagine a entire Plinx run worth of people all working together to take down some epic boss?
The temples (when they actually get done) simulate this.
+1, I’d love to see raids or for those who have WoW-phobia 15-25 person dungeons that has a large emphasis on the final boss and coordinated efforts vs that boss.
Looks like I need to do some WvW and transmute a Invader’s coat onto my gear.
So you basically want to have a skyrim-style view on a mmorpg?
This intrigues me and would add a challenge (combat in a 1st person perspective would be difficult) to people who want something more out of their mmorpg. +1
I like that idea, weapons have X amount of stats on them, having a purchasable item/npc that allowed us to allocate those stats however we see fit would be nice.
For PvE/WvW only of course.
I think this is a good idea taken a little too far, a poll asking what we, the player base would like for additional end game content would be nice. The idea of custom PvP maps would be nice. The idea of custom dungeons would be too abusable and most likely buggy, that one seems like a quagmire.
I’d like to see the ability to transmute the looks of heavy armor onto another class (medium, light and vice versa).
This would make classes much more customizable aesthetically, support the gem store (fine transmutation stones) and in general would diversify the game a bit more.
Just to clarify what rewards do we get for completing our personal story?
I see mention of vendors and tokens and posts implicating that 3 lvl 80 greens isn’t enough and something else is being implemented…I’m a little lost and would like to know what kind of reward to expect when I finish my personal story.
Why not just rez and eventually win through attrition? That is how I beat all of my missions. For some reason they thought that letting you rez as much as you want was a good idea so you may as well exploit it ;-P
This is what I had to do until I joined a faction, the difficulty is totally skewed and as such you kinda need npc help, which doesn’t really come until you start your Claw island and onward quests.
Personally, I don’t play WvW often but I plan on grinding out my commander title after I get the rest of my aesthetics done. Why would I do this? Because its a frickin’ commander title and its more doable then legendries.
I haven’t graveyard zerg’d in a loooong time…not since I got my exotics.
There are a few points I agree on
1) mobs have too much health. I don’t mean bosses, I mean the “trash” mobs.
If difficulty needs to be increased give us more mini bosses or more trash mobs, don’t arbitrarily make them have so much health it’s insane.
2) Dungeons typically have piss poor rewards, that chest at the end should carry something good.
Otherwise I don’t mind Dungeons. They are fun, challenging and keep me entertained. They however do nothing to help me obtain my long term aesthetic goals beyond farming gold which is mitigated by repair costs (it’s more efficient to farm Plinx or Morgan’s Leap for Lodestones)
I agree that Legendaries need something more unique about them than just the skin.
I was thinking:
#A unique Sigil proc that can’t be found anywhere else. They don’t have to be better or worse than normal Sigil procs, just something that suits the weapon.
#Allow players to customize the stat distribution on the particular weapon. For example you could chose which primary and which two secondary stats your Legendary has by changing the order in which you place the Gifts into the Mystic Forge.
Agreed, a unique sigil that suits the weapon would be a great compromise.
I think I will give this a go. Though i’d prolly use ruby orbs in the armor their cheap, and give solid hard stats. (could go emerald instead if you want more toughness)
I’ve actually wondered how it would work with full berserker exotic accessories socketed with exquisite ruby. It would probably do some broken damage. (atm I’m criting on a normal attack for 4k, PW will crit for 8k on Orr mobs).
I’ll post a screen of my current setup (I have a few things to get still to perfect it)
But my accessories are Emerald Ori “insert name” of the Berserker…it’s not full berserker gear.
I also use a mix and match set of temple karma exotics (still working on replacing my coat with a karma coat for that +72 vitality boost) and valk emblazonized pants (because the karma pants don’t have power).
I also don’t have my runes for my armor yet (still deciding what I want)
My stats so far (they will improve still by +74 vit and +165 power)
Power: 2204
Precision: 1697
Toughness: 1356
Vitality: 1340
Attack: 3218
Critical chance: 41%
Armor: 2420
Health: 15045 (its actually 16249, not sure why its listed as lower)
For runes I’m thinking Superior Rune of the Scholar, gives strength, crit damage and 5% additional damage when your health is over 90% (which is frequent because of SoM, PW and your SB)
Been playing my SB, S/P thief some more and it obliterates PvE. I literally out tank bunker builds and I have some hefty dps (3200 attack and I’m spec’d heavily into power/tough/vit/crit damage)
I have started to notice that PW is there for tanking with SoM and that’s about it though, in terms of damage auto attacking can deal a whole lot more (I’ve had 8k crits with auto attacking).