Showing Posts For BabelFish.7234:

Constant attempts to hack

in Account & Technical Support

Posted by: BabelFish.7234

BabelFish.7234

I have some tool in Hefei trying to constantly hack my account. He never gets authorization however because I’ve long since stopped playing Guild Wars 2 so it prompts for a authorization to allow the log on.

This is seemingly unrelated to the 2012 hacks as this has only happened in 2013.
I’m about to change my password but Anet, you guys need to find out how to stop these…well I’m not going to get banned for cussing them out but we all know what kind of bottom feeding scum bags these people are.

Please fix your security leaks.

I also noticed someone from texas using my account (was logged in and I had to disconnect them not 2 seconds ago), I also noticed someone from BC using my account before then, however they were not logged into my account currently.

Stuff like this is why I left in the first place, your lax security means we, the players, are subject to all sorts of crap that we shouldn’t be subject to. (why do I call your security lax when you have all sorts of security options? Because other MMOs don’t need these features to keep these bad human beings out.)

Is this a bit of a Debbie Downer statement? Yes, yes it is but again, no other MMORPG has this issue, they’re all reasonably secure so why isn’t this one secure?

Heaven forbid, I decide to give Anet another shot, log on and find out that all my items and gold have been stolen, because I’d be screaming bloody murder.

Now I know some mod is going to have a knee jerk reaction to this and will want to lock/delete the thread, what I say to you is this: doing so proves my point and worse yet, implies a whole new level of incompetence and will cause me to boycott. So just don’t do it. Reply in a reasonable fashion, don’t pull that “you need to have better security” crap (I run the best of the best antivirus, it tells me the minute something unauthorized is happening, even if I allowed it to happen.) and you might restore some of my faith in Anet.

Thank you in advance for being a civil, reasonable and logical adult.

(edited by BabelFish.7234)

Revert the (PvE) Dancing Daggers nerf

in Thief

Posted by: BabelFish.7234

BabelFish.7234

They only needed to nerf the bounce damage. They should have made it do 20% less damage per bounce after the first bounce, the nerf was knee-jerk.

Exactly, the nerf was a typical, lazy over nerf.

Thief AOE Utility Skills failing *VID*

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Anet really needs to start fixing these game defining bugs.

downed whiled stealthed

in Thief

Posted by: BabelFish.7234

BabelFish.7234

When I down a thief I spam AA, usually end up getting the kill unless the player was smart and stealth+teleport towards their allies where I’m in danger if I choose to finish them off.

Legendary Armor Suggestion

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

If the kittens were snakes, sure.

Gate of Madness Organization Guilds & Leaders

in WvW

Posted by: BabelFish.7234

BabelFish.7234

I’m not seeking to build an alliance. I should have thought about the topic title more before posting. I’m waiting for those who are or want to be leaders to reveal themselves. Often times this comes from larger guilds. There’s a lot of small guilds doing their own thing, and they are terrific assets. But a server also needs a higher level of coordination from time to time to do things like:

  • Defend against a zerg (“Five minutes ago I said they were at X and nobody came to defend”)
  • Execute a strategy (“Squad A take titan then head east, squad B grab the quaggan, we need 15 defenders to stay with me while we upgrade our keep, the rest head with Scarlet Johansen to take DB”)
  • Create some kind of off-peak presense so that we at least don’t get run over

Hey, I’m a realistic man. If it can’t be done it can’t be done. If nobody wants to step up, so be it. We’ll just be stuck at the bottom of our tier indefinitely.

And this is why I’m considering switching servers. Our guilds don’t organize well in WvW and randoms dgaf if something’s being attacked, even if its called out in chat.

Bridging PvE and sPvP (cosmetics)

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

To do this I suggest our default appearance in sPvP is our appearance in PvE.

AoS sPvP (the gateway for GW2 into Esports)

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

Imagine:

You and 7 allies start in a keep. There are 3 entrances to your keep and across the medium sized map sits your opponent with their keep, a replica of your own.

Every 90 seconds both keeps spawn waves of allied NPCs which travel from each of the 3 entrances down symmetrical paths towards the other keep. Along the way there are 3 supply camps that are protected by veteran NPCs belonging to the team which the camp belongs to.

Its your task to capture these points and make your way to the opponent’s keep and capture nodes there in order to stop their NPCs from spawning, then ultimately capture the keep to win the game.

Sounds epic doesn’t it?
Over the years there have been a great many games which have profited off of the AoS genre, SC did it with a primitive custom game design, WC3 defined the AoS genre as we know it today and LoL created the world’s most popular esport from this design, solidifying its legitimacy in the competitive gaming scene.

I believe that sPvP mode that uses the described formula would not only attract more players to GW2 (and thus increase revenues) but introduce GW2 into the esport scene which in itself is a gigantic money making apparatus tailored to the competitive gamer’s needs.

Please consider doing this Anet, you have the tools, you have the knowledge…all that’s needed is to implement this as a sPvP mode and laugh as the money falls into your laps.

Attachments:

Can s/p be effective without zerker gears?

in Thief

Posted by: BabelFish.7234

BabelFish.7234

If you want to maintain decent damage but get a bit more survivability you can use a mix of valk and zerker.

Hypothetical Question

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

You vastly underestimate the currency exchange and GW2 market.

If I actually planned to test this,. yeah I probably would and as such Ièd probably cause some serious short-term detriment but in the long term I would cause zero damage.

This was simply a entertaining thought, nothing more xD.

Flipping and its effects on the market

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

Arbitrage is transferring value between two markets, flipping is attempting to create opportunity between buy and sell price in a single market.

Oh, I stand corrected then :o – flipping is an actual term? It sounded so… colloquial I assumed it was just slang.

The moar you know xD
http://en.wikipedia.org/wiki/Flipping

What you are actually describing is Active Trading or Day Trading. Both of which are legal in the US and provide liquidity in the markets. Day Traders get a different set of tax rules when compared to traditional and institutional investors because the IRS views Day Trading as a job while everyone else is an investor. Another thing to note is that the real markets do not have a 15% gross tax on the sale of every position, as we do in GW2. Don’t get misunderstand me, we need the TP tax otherwise we’d be dealing with serious inflation. But, this naturally causes larger spreads to form on the TP then exist in the real market.

http://en.wikipedia.org/wiki/Day_trading
http://en.wikipedia.org/wiki/Spread_trade

Even though we’re of differing opinions the more I read of your opinions the more I respect them.
If there’s any single person a reader should listen to on economic matter it’s this guy here. He has a good understanding of how the economic system works and we could all learn a thing or two from him.

Gems are not a limited supply item

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

If there is an infinite supply of it, why don’t you have infinite number of gems?

Why is any item subjected to supply/demand when you can always get more of it?

Considering only a small subset of items are discontinued or unobtainable, by your logic, almost everything in the TP should be free.

That logic is false…which is your point…+1

Fastest gold making tip

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

A good example of this was candy corn, for the first week a holiday commodity will be valuable (just like candy corn) but after the first week the rate of exchange will most likely dip.

It could happen sooner then a week but generally speaking it won’t bar some circumstance like holiday items being ugly, useless or otherwise undesirable.

A variable system to fix GW2's economy

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

I’m not calling you a villain. I think you’re a GW2 entrepreneur who is taking advantage of a chaotic market which has a by-product of hurting others.

Now excuse me while I read on this Soros guy, you make him out to be as evil and vile as Nathan Rothschild when he bought London by spreading false information of Napoleon winning the Napoleonic war.

Read up on him, he’s a good example of what happens when someone who’s good with finances and is morally ambiguous spots a weakness they can exploit.
The Rothschild incident I mentioned is a much better example of malicious, morally devoid profiteering.

Babel,

I had sometime to reread the thread this afternoon and it occurred to me just how rude I was being to you. It was uncalled for. Regardless of our difference in opinion, I could have made my points without being so coarse but I didn’t. Please accept my sincerest apologizes.

You owe no apology, I didn’t consider that rude but none the less, apology accepted.
As someone who’s equally as schooled in economics (even if we’re from different camps) how would you fix this economic mess?

Flipping and its effects on the market

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

Flipping doesn’t cause issues in itself largely because of the TP tax.
What’s causing this craaaazy inflation is a mix for 3 factors.

1) Ascended armor requiring insane amounts of t6 mats were introduced
2) loads of bots were banned and their goods taken off of the tp
3) traders are doing their thing in a economy that’s unstable due to being in transition (making it easier for them to create artificial inflation).

In case you couldn’t follow that these 3 things mean that supply has dropped, demand has risen and the people who could afford to invest heavily saw it coming a mile away and are hoarding until the market reaches a breaking point.

Hypothetical Question

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

Sounds like one hell of a way to troll GW2, too bad I don’t have the kind of cash it would take to pull this stunt off.

The third Heavy armor class :offensive caster

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I like the concept of a heavy armor caster but you’d have to give them a inherent weakness. If it was up to me I’d make that a minimum range on their abilities, making it mandatory to keep distance between you and your opponent.

Hypothetical Question

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

What were to happen if a player (like myself) was to invest a large sum or real life money into the gem store, convert it to gold and buy every last rare type of commodity (such as ecto).

Then what would happen if I destroyed every last one of those ectos?
What would the effect be on the TP?

How to fix insane high gem prices

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

No problem xD
It would be sad if I supported bots. Very, very sad.

Fear in daggerstorm

in Thief

Posted by: BabelFish.7234

BabelFish.7234

I’ve noticed that while in dagger storm the stability doesn’t work very well most of the time, I’ve been feared, knocked down and other CC has been applied to me as well.

I think it’s bugged or it received a ninja nerf.

A variable system to fix GW2's economy

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

Who is hurt by this system?
Traders who artificially inflate the market and then cause crashes for their own profit
(normal traders who buy and sell within a 2-3 week period will be unaffected)

There are many valuable economic lessons that one can learn in this game and as such, not be forced to learn them in real life. I have never pumped and dump. I have been very straight forward in the “Gold per Hour” thread and made no secret about what I believe would happen, what I made happen, and what might happen. I have broken demand walls that were high and supply walls that were close the vendor price. Despite what you may think, I’ve made my fortune not on the misfortune and exploitation in others but on sound, legal, earning principles that are used in the real market.

If you’d like to learn more about the real villains in the world, you need look no further than Liberal Demagogue Investor George Soros and his manipulation of the currency and oil markets.

http://en.wikipedia.org/wiki/George_Soros

I’m not calling you a villain. I think you’re a GW2 entrepreneur who is taking advantage of a chaotic market which has a by-product of hurting others.

Now excuse me while I read on this Soros guy, you make him out to be as evil and vile as Nathan Rothschild when he bought London by spreading false information of Napoleon winning the Napoleonic war.

Read up on him, he’s a good example of what happens when someone who’s good with finances and is morally ambiguous spots a weakness they can exploit.
The Rothschild incident I mentioned is a much better example of malicious, morally devoid profiteering.

(edited by BabelFish.7234)

A variable system to fix GW2's economy

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

Your comment on the Rich in Sweden illustrates an ignorance the is common to liberals, and that is the difference between taxing income and taxing wealth.

http://en.wikipedia.org/wiki/Socialism
http://en.wikipedia.org/wiki/Communism

Don’t mention the word ignorant around me lest you want me to start uttering the word hypocrite.

You see, the wealthy already have their money and need only fear wealth taxes such as death, inheritance, and estate taxes. In 2005, Sweden abolished all of their wealth taxes, and that is is why the super wealthy moved there, because they’d rather pay an exorbitant income tax rate of 57% on $10,000,0000, ($5.7 million in taxes) instead of an estate tax rate of 55% on a $2,000,000,000 ($1.1 billion in taxes).

Taxing income is the main barrier of entry into the wealthy class. Taxing wealth is taxing the money you’ve already earned, a second time, at a much high rate. The greatest irony to me is that the primary reason that liberals advocate a wealth tax is “fairness”, when it’s obviously robbery by vote.

Without having liberals define their “wealth” tax this is nothing more then conjecture not to mention so far removed from the OP that I’d have no trouble calling this semantics and diversionary tactics to derail some pretty obvious facts: mainly being that you’re clearly the type of player that my system would hurt.

I really suggest you print off a resume and go apply at BP.

A variable system to fix GW2's economy

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

Please read these short articles, so that we are both on the same page. Then after you are done, we can talk about what is legal in the real world, what is legal in the game and if the game should mirror the real world.

Insider Trading
http://en.wikipedia.org/wiki/Insider_trading

Institutional Investors
http://en.wikipedia.org/wiki/Institutional_investors

Market Manipulation
http://en.wikipedia.org/wiki/Market_manipulation

Murder
http://en.wikipedia.org/wiki/Murder

I read all of them, what you’re doing is a perfect example of market manipulation, which is also against the law. My system would still allow you to do the things you’re doing but would limit the impact you as a individual have on the market.

Gullibility and self-delusion are dangerous, Sweden is not the socialist utopia that liberals would like us to believe. Additionally, you point to the one spot of false hope in the otherwise universal collapse of the current socialist European states (Greece, Spain, etc. etc.)

http://www.forbes.com/global/2001/0319/034.html
http://www.paoracle.com/SocialismWORKS!/index.php?sw=Sweden

Sweden is a socialist-based government, you point to irresponsible European countries to show that Sweden’s system doesn’t work? Last time I checked Grece and Spain were not Sweden.

Were we not talking about real world examples? Revolts happen when you can leave the system in the real world. I can leave the game, I think it’s reasonable that we call massive amounts of people leaving a game a revolt. Because none off us are going to storm the offices or ArenaNet when we can just leave if we were not enjoying ourselves.

Clearly you didn’t read that section properly, what you described is what happened with both ME3 and D3.

1) The last thing I want in a video game is all things “fair” for the masses. When there is nothing to strive for but mediocrity in a game, there is no little reason to play. WoW changed the model of their game after they were purchased by Activism. The game has been continually dumbed down since then and “fairness” abounds. (see my post at the bottom of the third page of the “Gold per hour” thread for specific examples of what WoW did wrong and why I came to GW2.

In this context fair for the masses means you can’t drive prices through the roof and then crash them on a whim and when you say things like this it indicates that you’d be better off in BP’s board room then on GW2. GW2 PvE isn’t competitive yet you’re trying to grind others beneath the heels of your boot…

2) As to this, I believe you should have more reason to attack ArenaNet for it’s current business model of selling randomness out of the cash shop, not my investing in the TP, which you could totally avoid if you didn’t want to play it, just as I totally avoid anything outside of the TP (except WvWvW)

There’s plenty of blame to go around. Anet made mistakes which allowed people like you to capitalize off of the mistakes by turning the current economy into a petting zoo for victims rheumatoid arthritis but instead of flinging mud I realize that some people will be driven to grief others and that some mistakes in design will be made, no one is perfect. Instead I suggest a fix that benefits everyone but the architects of the artificial inflation and deflation. It lets the system balance itself out through variables which adjust each time someone tries to force the market into doing something unnatural.

You have no put forth a system, but an idea, and a bad one. It is based on a government system that when if fails, if fails spectacularly, and when it “succeeds” you have Venezuela and Cuba. Lastly, it relies on the premise that the video game world should mirror the real world, which it obviously shouldn’t.

Communism=/=socialism. How can you mistake the two? The system that I’ve suggested allows your capitalist activities in the TP but with regulation to prevent exploitive behaviour.

In terms of economics there are a great many lessons we can learn about inflation and market manipulation from real life scenarios and apply the concept to GW2 in order to prevent abuse and a shrinking ’middle class" of players, which are the bread and butter of Anet.

So lets go over who wins

Anet
Casuals
Noobs

Who is hurt by this system?

Traders who artificially inflate the market and then cause crashes for their own profit
(normal traders who buy and sell within a 2-3 week period will be unaffected)

Rip Southsun Cove (Seas of Sorrow)

in Guild Wars 2 Discussion

Posted by: BabelFish.7234

BabelFish.7234

The retaliation on karkas needs to be removed, otherwise the area is doable (I think the face hugging crabs are a bit much but that’s because I’m a thief).

Are we not allowed to earn gold?

in Guild Wars 2 Discussion

Posted by: BabelFish.7234

BabelFish.7234

I agree with much that is being said here. Out of 7 yrs of WOW and Rift,
GW2 takes the cake on the number of people I know buying gold. This is
something I refuse to do for many reasons, but I cant say I blame them since
they are all working people.

Im tired of seeing the “learn to work the auction house” posts on the forums. The
reality of it is that buying gold is like drugs: Most people dont admit to it. Personally,
I think its a huge negative to GW2 on the difficulty of earning gold the honest way.
It prohibits you from having 3-4 toons who are equipped in all exotics.

I really do feel bad for new players to this game. My exotic set costs 10 gold a month
ago, now thats probably up to 25 gold with NO easier ways to make money. In other
words, the costs have gone up massively, but the means to make the money have
seen nothing but nerfs.

Personally I think what you described is what’s happening and it mirrors the last 40 years of real life economics.

The rate of inflation exceeds the ways to make profit.

EB Puzzle and how to make it fun

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

If the puzzles had more traps this could actually work and would be a fun alternative.
Cool concept.

Night capping is an effective strategy.

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

Regardless of what time zone you live in, if you spend gold/time on upgrades, and when you wake up the next morning you find that one server has come in and wiped all the maps to a single color.

Two way street. If someone is night capping you can night cap as well.

How many more times will you waste your money/time during that week to see the same results over and over? What happens if you’re against the same servers that night capped you all last week, will you then come in and play knowing it will turn out exactly the same as last week?

This is exactly what I was talking about. The TL:DR version is WvWvW is repetitive. Well if you don’t enjoy the very nature of WvWvW why would you keep playing it?
That’s like me saying “I don’t like how sPvP won’t let me use my hard earned PvE gear and this is a deterrent for other players too.” Well if you don’t like the mechanics of a certain mode you shouldn’t be playing it.

It is Saturday the servers were reset yesterday, you would expect there to be some serious representation for your server in WvWvW today. What you see though is a big turn out for the server in first place, the people on the other servers have either found other things to do, or have transferred to the winning server.

This sounds like a server issue not a WvWvW issue. If your server gives up its because your server lacks to conviction to even try then you need a server that’s more dedicated to WvWvW and you should transfer.

Please don’t try to say I’m causing this problem, or I’m just looking at it the wrong way, or its what you make of it. Scapegoating is not really an answer to anything.

So you make a complaint thread and then don’t want the truth? You’re right, we won’t see eye to eye.

Night capping is an effective strategy.

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

So the TL;DR version is
Night capping is pointless because it makes the same things happen week after week?

I hate to break it to you but even if no one did night capping the same thing would happen: you’d be “wasting” silver just to have WvW repeat itself again and again.

How to fix insane high gem prices

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

The gem “issue” is a symptom of the real problem which is a market that’s in total upheaval due to the banning of bots and investors creating artificial inflation to profit off of it.

Fix those two issues and gem prices will drop again.

If I misunderstood you please correct me. Did you say that one of the issues that Anet has to " fix" was the banning of Bots? How is this an issue that needs fixing? Bots should be banned. As should anyone that buys Gold from RMT.

If I misunderstood maybe you can explain exactly what you mean?

I didn’t say the banning of bots needed to be fixed, I simply pointed out the detrimental effect to banning them all at once, which is a unstable economy.
What Anet should have done is left the items that the Bots had listed in the TP in order to do 2 different things.

1) Absorb the excess gold which bots introduced into the system
2) Allow a smooth transition from it’s bot filled economic state into a “bot-less” economic state.

Right now because Anet didn’t predict (at least I hope they didn’t predict) that the banning of bots and the inclusion of grind-y Ascended back pieces increased the disparity between supply and demand rapidly.

They’ve already admitted that Ascended items didn’t turn out the way they wanted and are fixing that.

These create the symptom of increased gem value along with what the OP said: sales and makeover kits.

A variable system to fix GW2's economy

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

Just read another thread which supports my thesis
http://www.guildwars2guru.com/topic/76013-buy-group/

We can’t let people organize, that wouldn’t be fair.

Seriously, if ArenaNet made any of your changes, I’d gladly leave this game myself.

I’m going to assume for the sake of argument that you belong to said group.

In real life insider trading is illegal for the same reasons that my system deters organized market manipulation. In fact this system is more lenient then the real life counterpart. You’re still able to organize under this system, however the impact your group tries to make is limited by reducing the period of time that your artificial boom/bust cycle will impact the average user.

This system prevents people like you from screwing over the masses for gold, while allowing you to still make a profit playing the TP like its wall street.

OP is a communist.

This is actually a socialist system I’ve suggested. Learn your different types of government. :p

Both have failed every time they’ve been tried. Jeez, enough of us have to deal with this in real life, must we also be subjected to it in our video games?

Sweden did it successfully and are currently one of the best countries in the world to live in with a incredibly low crime rate per capita and is home to a large portion of the world’s richest people despite having a larger economic impact on them.

Coincidence? I think not.

This system is pretty much fool proof unless you get thousands of players together and they all start over or under bidding for weeks and weeks and weeks but that’s the thing: if the masses aren’t happy with something they have a right not to buy it and thus cause the prices to reduce.

That’s called a revolt and they often happen under extremely oppressive governments.

Dear god, that is not a revolt. A revolt is what happened in the Russian revolution or what is currently happening in Syria. In the video game world a revolt is what happened with BioWare’s ME3 or Blizzard’s D3.

People revolt when one of two things happen:
1) the system is totally unfair to the masses (my system actually benefits the masses by limiting the amount of damage players like you can cause to the market)

2) when a product (or in real life-government) is so unsatisfactory that people feel they have been genuinely tricked, lied to and have lost their faith in the institution/company that provides said product.

Personally, I think the points you’ve made are dripping in bias and melodramatics.
This system clearly would hurt investors trying to manipulate the market (not invest, you can still invest in this system) and from what I’ve seen of you you’re one of the people who tries to manipulate behind the “scenes”.

This system would essentially be the newspaper to the nose that you deserve.

(edited by BabelFish.7234)

A variable system to fix GW2's economy

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

The main thing that keeps those market in check is the presence of several of these “rich investors” who may compete against each other.

That’s not how the system works in a simplified, anonymous economy.
Each investor doesn’t see what others are investing in, they predict, rationalize and act on predicted trends or ride on the tailcoats of the people who predict correctly by noticing the beginning of artificial inflation.

What you’re describing is what the bots provided, large investors who constantly undercut the competition by selling items at lower then norm prices.

If one rich investor sees signs of somebody buying up a market, he can do the same and try to crash the other guy’s speculation by dumping early.

That’s called being a griefer and to grief in this manner you’d have to have way too much time on your hands, be incredibly wealthy and generally be one miserable kitten.

Not to mention it takes more then one person’s inventory to alter the market.
What actually happens is a rich player will see a trend with another rich player started, they will buy a substantial amount of the item and sit on it for as long as possible to maximize their profits. Selling early means less profits, there’s no reward for trying to screw the other players.

Real life economy doesn’t have drop rates so GW2=/=real life.

(edited by BabelFish.7234)

I`m fighting I don`t care UI!!

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

hahaha, that is such a inappropriate time to display that message.

Inquiry on status/stability of the market.

in Black Lion Trading Co

Posted by: BabelFish.7234

BabelFish.7234

The lost shores event was not the only modification to precursors.

We’re tracking the changing economy. The changed prices come from a lack of supply relative to demand, not from a substantial increase in inflation (this is apparent when you look at the TP as a whole bundle of good rather than just a few items).

Does this mean you are looking at ways to bring up the supply to meet the demand, or are you waiting it out a bit more to see what happens?

None of the processes are black and white. What I can say is that making decisions (or assumptions) without a complete understanding of everything involved would be a mistake. When dealing with large economies, small changes can have huge effects, it’s important to understand the effect of any changes on the game as a whole in both the short and long run.

You did not really rebut anything I said. The money sink in this game still does not offset the growth in the money supply from hour 0 to current times. It is an aggregate issue and not micro issue. You seem to get hung up on micro subjects like money sinks.

On the contrary, you made a blanket statement that there IS a growth in the money supply on the basis gold is coming into the system.

But as I pointed out, the system has both an input and output, and unless we have data for both in and out, we can’t know for a fact whether the value of gold is rising or falling.

I disproved your statement mathematically

No you did not. You are not accounting for the fact players displace money sinks.

You are confused here. Money sinks are not specifically a micro or macro issue. You discuss sink as a micro issue individually to players, or you can discuss them as an aggregate. Either way players do not displace money sinks.

Yes, we really do displace money sinks as I can prove.

As a farmer I am mainly look for T6 mats right now. If I happen to get T5 and maybe a karka shell, it would be 35s worth of stuff. In that time I need to get white/blue/green items and useless that has a coin value of > 5.25s to generate new coins that aren’t taken away from the 15% TP tax. This is often the case. The white/blue/green items and useless junks people sell to NPCs (mostly because they dont sell or sell for a loss in the TP) actually displace your TP tax.

Microeconomics is not so much about individuals as it is business firms. The TP tax has the greatest effect on TP traders rather than farmers, as I have outlined above. So, you have to look at it differently for different player types. Admittedly it does have some aggregate effects. However, it does not stop the money supply from growing when people generate new wealth.

And this is why I suggested a system that doesn’t care what kind of player you are.
Economics needs an approach that is based on variables that are dictated through established averages that don’t differentiate between TP traders or farmers.

This ensures there are less factors in a complex system where things can go wrong.
“Simplicity is the ultimate sophistication.” – Leonardo da Vinci

A variable system to fix GW2's economy

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Posted by: BabelFish.7234

BabelFish.7234

The artificial supply I was referring to is the one you’re suggesting creating.

The artificial supply that’s created sc al es (why is scales a friggin’ kitten word?) both ways, not just up (or the system would be dumb and broken…100% t6 mats and exotic drops is baaaaad lmao)

Wasn’t the whole point of your suggestion to force prices to tend down toward whatever you seem to think they should be by artificially increasing supply if the prices go higher?

This concept doesn’t trend anything downwards unless the item hits a steady 100% increase in value and maintains it for 14 days.

I’m not sure what you are talking about and referring to. Here is what I’m reading your suggestion to be: automatically increase drop rates proportional to price increases in the trading post. If the price rises X%, the drop rate rises X%. The average daily price is used to determine when this artificial drop rate increase kicks in, but that shouldn’t matter because the effect of raising drop rates would be to trend the prices back down toward the original price when this system was started, unless people are gaming the system.

Although, since you don’t suggest artificially reducing drop rates if prices fall, what you’re really suggesting is a system that would only support falling prices, never rising prices. Eventually you could expect everything on the trading post to cost 1c over vendor value.

The drop rates scale. Scaling works both ways (unless specified), if a item sees a trend of decreased value the drop rate will lower in the same manner as it would increase.

I definitely should have been more clear on the decreasing drop rates, ahaha, my bad.

(edited by BabelFish.7234)

How to Fix the Economy

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Posted by: BabelFish.7234

BabelFish.7234

Here’s an example of how this system would work.

Item X

Price over 31 days

39c
39c
39c
39c
39c
39c
41c
41c
41c
50c
50c
50c
50c
50c
50c
50c
50c
100c
100c
100c
100c
100c
100c
100c
100c
100c
100c
100c
100c
100c
100c

2157/6=69.58

The average price for the item is 70c, now because there was a 100% increase in value for 14 consecutive days (it could be 104% for a few days…as long as for 14 consecutive days there is a increase of 100% or more) the drop rate for item X will increase by 100% then the value of item X will decrease due to the excess supply which in turn will cause the drop rate to decrease and the average price to decrease as well.

Through this system prices will inevitably rise but at a slower pace that’s dictated by the general populace, not a few hundred-thousand super-wealthy players.

How to Fix the Economy

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Posted by: BabelFish.7234

BabelFish.7234

Resetting the economy, while the ultimate “fix” button isn’t feasible because it destroys the hard work of everyone. Save the Ron Paul treatment for when the economy is so screwed that there’s no other choice but to reset it :p

The drop rate would change according to the demand, essentially. If one day everyone wanted ectos and the price soared to 500% of its current value then after a 2 week period (which ensures that its not some fluke or attempt at a group of individuals to control the economy) the drop rates would soar to 500% which in turn would cause the price to drop and the drop rate to drop as well.

It’s a bit confusing I know so if ANYONE has questions ask away and I will clarify.

A variable system to fix GW2's economy

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Posted by: BabelFish.7234

BabelFish.7234

Not true, if the artificial supply increase doesn’t reset or diminish.

No mass bots=no artificial supply.

The price would be expected to tend to fall to whatever prices they set as the pivot point for starting the drop rate inflation.

The price would be variable, the only time the price would trend into a diminishing state would be if the demand consistently decreased.

…and then people would just artificially inflate the prices in order to artificially deflate prices.

In this system the impact of people artificially inflating and deflating is offset by 2 factors:

1) a delay between the inflation and deflation (much like what happens in the real world)
2) the “quarterly” economic cycles would be reduced in time to the point where boom and bust effects wouldn’t have lasting effects without having lasting trends of pricing which influences the average price.

This system is pretty much fool proof unless you get thousands of players together and they all start over or under bidding for weeks and weeks and weeks but that’s the thing: if the masses aren’t happy with something they have a right not to buy it and thus cause the prices to reduce.

How to Fix the Economy

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Posted by: BabelFish.7234

BabelFish.7234

Right now the GW2 economy is in total disarray due to 2 major factors combined:

Bots being mass banned
Investors hoarding and selling, creating artificial inflation

Both of these result in the following steps:

1) Rich investors buy large amounts of commodities
2) There is a significant reduction in the supply of said commodity.
3) Lack of supply but equal or increasing demand cause prices to increase (this is where the banning of bots factors in)
4) When the rich investors deem the prices have peaked they sell the commodity
5) The price of the commodity crashes
6) Repeat steps 1-5 for all eternity

To fix this there are a few simple things that can be done.

Every 2 weeks Anet monitors the TP prices, if the prices inflate to 100% or more the drop rate for said item is increased by the same % value.

How would the market prices be defined? By taking the daily value of the item and creating a average from it.

This will allow players to still play the market and make gold from doing so but it limits the lasting impact mass, rich hoarders have on the economy and stems insane inflation from happening over incredibly short periods of time.

I guarantee this system would solve any economic in-game problems GW2 has and would safe guard against future economic collapses.

+1 for a heavily regulated capitalist economy!

How to fix insane high gem prices

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Posted by: BabelFish.7234

BabelFish.7234

The gem “issue” is a symptom of the real problem which is a market that’s in total upheaval due to the banning of bots and investors creating artificial inflation to profit off of it.

Fix those two issues and gem prices will drop again.

A variable system to fix GW2's economy

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Posted by: BabelFish.7234

BabelFish.7234

Wouldn’t that require ANet to eplicitly define the expected, acceptable price for every tradeable item?

Or they could simply take the average price of each item and use that which in turn allows for inflation as the item price would also be variable.

This would be implemented by taking the daily price of each item and creating a average for said item which fluxuates according to supply/demand (but due to the system is limited in how large the swings will be) as well as being defined by overall trends.

All the system does is limit the boom/bust cycle, it doesn’t remove it and doesn’t take the control of prices away from the player-base.

OP is a communist.

This is actually a socialist system I’ve suggested. Learn your different types of government. :p

(edited by BabelFish.7234)

How to fix insane high gem prices

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Posted by: BabelFish.7234

BabelFish.7234

Gems are still too cheap. I for one wouldnt consider trading gems for gold at this rate.

Are you kidding me? Gems have never been this expensive before and as such that means the exchange rate from gems to gold means you get the most you can get…you’re waiting for another unprecedented inflation?

A day of peace in WvWvW.

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Posted by: BabelFish.7234

BabelFish.7234

Maybe on international peace day or something.

A variable system to fix GW2's economy

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Posted by: BabelFish.7234

BabelFish.7234

Here’s a breakdown of what the real issue is:

1) Rich investors buy large amounts of commodities
2) There is a significant reduction in the supply of said commodity.
3) Lack of supply but equal or increasing demand cause prices to increase (this is where the banning of bots factors in)
4) When the rich investors deem the prices have peaked they sell the commodity
5) The price of the commodity crashes
6) Repeat steps 1-5 for all eternity

Is this malicious and organized? Probably not but because this market isn’t half as complex as the real world its infinitely easier to predict.

What needs to happen in order to combat this is Anet needs to regulate the market…not in a traditional sense though.

Instead they need to monitor the TP for price inflation that spikes to 100% and upwards in a short period of time (2 weeks). If the prices spike to that extend then the drop rates of the mentioned items needs to be increased in direct relation to the price increase.

If the commodity increases in value by 100% then the drop rate needs to increase by 100%, if the value increased to 400% then the drop rate needs to increase to 400%.

The same system applies to a reduced item value (in case there’s any confusion).

This won’t kill the ability to play the market for profit but it will essentially put a cap on the period one can effectively hoard items (which will be somewhere between 2-3 weeks given the numbers I’ve provided which are totally rough-they’re there for a proof of concept).

EDIT***

Just read another thread which supports my thesis
http://www.guildwars2guru.com/topic/76013-buy-group/

The price of each item would need to be defined by the average daily price in order to allow the playerbase control of the market. All this system would do is limit the boom/bust cycles that are inevitable.

(edited by BabelFish.7234)

Character Re-Customization

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Posted by: BabelFish.7234

BabelFish.7234

Finally!! I’ve been waiting for this since Day 1 and here it is! And only 350gems! Hory kittene :P Thanks Anet for making my day

I’ll be waiting until gems aren’t 1g for 56 gems to buy this but I’m happy they introduced it.

Repair bills are not encouraging WvWvW

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BabelFish.7234

Games need gold sinks, or else the economy will become crazy stupid with prices.

That’s already happening but I do agree with you, GW2 needs gold sinks in order to stem inflation.

Inflation out of control

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Posted by: BabelFish.7234

BabelFish.7234

For reasons covered in this thread my activity has drastically been reduced. My moderate 18g has been reduced to chump change, heck the gem prices have inflated to such astronomical levels I can’t even get boosters or a makeover kit without spending large amounts of gold so my solution has been to not play, if Anet (the government) doesn’t, can’t and won’t protect me from inflation then I’m going to move to another country (another game).

It’s akin to everyone having dual citizenship and GW2 is a country where there is no government control in a capitalist country where the interest rates have been unregulated which in turn devalues the currency so instead of continuing to see our currency devalue we simply go to the other country where we’re still moderately wealthy.

Inflation out of control

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Posted by: BabelFish.7234

BabelFish.7234

But the value of the coins have drastically gone down.

From a economic standpoint the rate of inflation is disproportionate to the value of gold. I think that if this trend continues for another 2-4 weeks the economy is going to look a whole lot like thinly sliced swiss cheese.

Inflation out of control

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Posted by: BabelFish.7234

BabelFish.7234

With the banning of bots, the reduction in supply but increase in demand and a few other factors the TC’s inflation is spiraling out of control.

This is feeling like pre-WWII Germany where gold has become nigh-worthless.

MOBA in Structured PvP Suggestion :3

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Posted by: BabelFish.7234

BabelFish.7234

This would be fairly unique for a MMORPG to implement and would definitely be a window into esports.

I think the hardest part of implementing this would be a reward system that validated the game play type in the same way typical AoS games do via a item/upgrade system.

Why is AoE limited to 5 players?

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BabelFish.7234

choke points would mean continuous AoE would give defenders the ultimate advantage. WvW would become catapult vs catapult.