Showing Posts For BabelFish.7234:

Automatic Badge Drops

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

…I can’t believe people are advocating that WvW drops (specifically badges) should require being picked up…whatever, they’re entitled to their opinion even if I think its some of the dumbest stuff I’ve ever read (and I read the bro code so that’s saying a lot).

+1 auto loot is good.

Dagger v Sword -- quick Mists tests

in Thief

Posted by: BabelFish.7234

BabelFish.7234

But if the animation doesn’t actually interrupt anything then how does it effect the dps?

I get that SoM does, that has a cast time but stuff like signet of shadows doesn’t and it doesn’t interrupt/displace any skills you’re currently using.

New Weapon Set: Wrist Blades

in Thief

Posted by: BabelFish.7234

BabelFish.7234

The quoting is still broken in this thread -.-

@ Lokheit.7943

That’s better

  1. adds bleeds to every attack and gives a reasonable boost to condition damage but does no damage itself. Why would something that deals no damage itself cost 6 initiative? Additionally this weapon set is a heavy initiative set, if everything was 5-6 initiative there would be a major, major issue but in the end this is just semantics. The numbers are there to give a starting value.

Dual skills are implemented already, see Pistol Whip, Death Blossom, etc.

Yes there’s some nasty synergy with #4 and #5, I think you get how the skill is supposed to function however I think you’re over estimating the damage it does.

The formula is 0.1*condition damage+60.
So if you’re fully geared for condition damage in PvP you’ll have 1758 condition damage.
0.1*1758=175.8(rounded to 176)+60=236xnumber of bleeds(for arguments sake lets stick to 15 stacks of bleed) so 236×15=3540 damage. It’s fine with the burn duration considering the damage it creates and its true purpose of removing stacks of bleed in order to maximize a group’s bleed efficiency.

The one thing you misunderstand though is that the 25% condition damage only applies to the conditions you give the target during that period of time. The game doesn’t look at your condition damage for every tick of the bleed or burn, it looks at your condition damage upon application.

  1. could use numbers adjustment, the +20% damage probably isn’t needed and this could be a big boon to the BS build even though to maximize it’s potential you have to go neck deep in trickery which comes at the cost of critical strikes or deadly arts (or both). Unfortunately I can’t edit the +20% out or I would. Thanks for pointing out that abuse.

FYI I’ve been involved in balancing video games for years as well as testing them, the numbers aren’t so over-the-top that the concept is totally unworkable but there are a few areas which do need nerfing and you’ve pointed one of them out. Thank you.

New Weapon Set: Wrist Blades

in Thief

Posted by: BabelFish.7234

BabelFish.7234

So you’re entire argument for refuting my idea is “it could be a skin instead” and “it’s overpowered”?

I’m all for criticism but at least give real reasons for or against them, I’m sorry but I am offended over your comments, it’s not that you like or dislike the concept, it’s how you worded it, your assumptions about my reasoning and lastly your lack of practical reasoning.

From the wording of your comments I have a inkling that English is your second language and if that’s true I understand that there may be some cultural differences and even a language barrier…but still…give fully developed thoughts based on more then “skin”. Thank you for your input anyways.

Tired of being squishy... (WvWvW)

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Posted by: BabelFish.7234

BabelFish.7234

If you are running d/d or d/p or d/anything then you probably want to stay pretty much a glass cannon since you have stealth as your survival mechanic. If you want to be tanky so you can fight in the zerg, no build will really make you very useful, you need to just fight on the edges of the zerg and pick off stragglers. We have no 1200 range weapon so we are pretty much screwed in those long range zerg fights.
If you want a tankier build I suggest valkryie and going s/d with flanking strike/auto atacks being your main damage output.

Pistol whip spam with signet of malice combined with the signet traits in the crit line, haste, and init regen from acrobatics/init regen on steal trait from trickery + additional 3 init in trickery = invulnerable for quite some time.

It’s a lot of fun.

True but when you have a entire zerg focusing you down you still don’t last long. I’m a S/P thief and I enjoy it but in WvW your best bet in a zerg setting it to SB until someone is out of position (switch to S/P) then #2 in, pop haste and spam #3. When its unsafe simply use #2 again to retreat and start relying on the SB again.

PW is amazing in WvW but only in the proper circumstance. Until that circumstance happens you should be using cluster bombs as often as possible to create panic, confusion and ultimately force someone in the enemy zerg out of position.

Doing this strategy with proper execution I’ve achieved 90+ badges in a day on a their 8 server (GoM while totally out numbered by BP and their silly alliance with AR).

Thief in PvE?

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Thieves are certainly mediocre in PvE due to survivability issues, but certain skills and traits make a dramatic difference, such as Caltrops.

In terms of PvP it takes a very certain type of weapon set and trait allocation that’s for sure, however thiefs in PvE are not mediocre. The only time you ever find yourself in dire straits is when you build a glass cannon of end game content.

Specifically what I do is S/P, in early game content because I’nm built for late game I tend to suffer more then normal but when it comes to Arah, WvW and any lvl 70-80 zone I can easily get by and often out dps/out survive most others (bar wvw when S/P is best in a 5 man party out to gank as a immobilizer since #2 shadow steps, immobilizes and #3 dazes).

The problem with PvE and the thief is you can’t be original…you need to be boring, gimmicky and ultimately predictable in order to do any good,.

New Weapon Set: Wrist Blades

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Keep commenting guys! I’d love for this concept to actually be considered for a update (or more likely an expansion).

New Weapon Set: Wrist Blades

in Thief

Posted by: BabelFish.7234

BabelFish.7234

And yes this is inspired a little bit by Assassin’s Creed, however the weapons themselves are not the same, they are short swords attached to your gauntlets…not daggers mounted on the inside of the forearm.

New Weapon Set: Wrist Blades

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Since apparently the forums have decided quoting can’t happen

“The 5 ability also makes no sense. 25% Condition damage? 25% of what?”

25% condition damage makes perfect sense, it’s a stat so take your condition damage and multiply it by 0.25 and then add that number to your existing condition damage.

" A block ability with no CD is pretty overpowered as well."

A block for 4 initiative that blocks a single attack. If your opponent is running a predictable build that’s so choreographed that you can predict exactly what to block it’s going to be potent but that just forces players to start being dynamic in their rotations. No more precasting dat CnD, No more bulls rush HB…no more reliable, predictable c-c-c-c-ombo breakers.

“The auto attack also has insane numbers”

The auto attacks numbers are similar to the sword’s numbers with a higher damage “finishing” hit because the build has 2 different stance abilities which don’t do guaranteed damage but the numbers are totally rough, it was just a ballpark figure that would be somewhat realistic.

“I do have to say that I really, really like the 4 ability. Just the idea behind it: deal more damage based on amount of conditions, but remove said conditions on the attack. It’s like Conditions “mark” the enemy for more damage. I’ve always liked abilities like this, and I think thief would fit it the most.”

I figured that bleeds tend to get stacked to 25 which in turn reduces the effectiveness of bleeds so why not make something to work with other bleeders using a somewhat unique mechanic?

“You also didn’t list any “Dual” abilities with other weapons. Remember: the thief isn’t like other classes. Our offhand determines what our 3rd ability is.”

The weapon set is a dual wield. You can’t use it with another weapon just like the Short Bow.

“Looks like you could maintain Vulnerability, Confusion, and Weakness with the Auto-Attack alone, seems odd to me.”

The durations definitely need a nerf, what I wanted was to have a auto attack cycle that maintains conditions which make it hard to fight back. The 1st attack could go without the vulnerability stacks as well. Good call.

“I could see Skill#4: Cauterizing Blades to be an issue. If you have significantly less condition damage than someone else in your group, you would be stealing their bleed stacks and effectivly doing less damage to the mob this way. On the other hand, using this weapon set chances are you would be stacking Condition Damage, so the difference in damage would be minor … I like the idea though!”

The idea is to wait until the opponent/foe has lots of bleed stacks and then remove them, making room for more bleed stacks while doing a fairly substantial amount of damage in exchange for removing said stacks.

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

Why did they limit it in the first place?

2 words: choke points.

41 Siege Golems vs. Burning Oil

in WvW

Posted by: BabelFish.7234

BabelFish.7234

You needed more Mesmer portals and to kill dat oil

New Weapon Set: Wrist Blades

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Personally if this was a real build this is what I’d trait into, what types of items I’d use, etc.

http://www.guildhead.com/skill-calc#mck9oMFrMmMFrMma0xffcVaqoV08khd70z7070c7kGW70V7owZ70m8ofZ

Reminiscent of P/D bunker builds but without the sneak attack for stacking bleeds.

New Weapon Set: Wrist Blades

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Cool idea, except you can lower the stealth skills initative cost from 4 to 1 initative using stealth traits, and since it actually stealths its guarenteed.

Sounds like potential to permastealth as long as you don’t attack Give me a sec to figure out a prerequisite to stop that from happening.

Okay, so I increased the initiative cost to 5 and now using Assassin’s Return will break stealth. this will work as a deterent similar to how Infiltrator’s Strike can’t be spammed thanks to Shadow return (which was the initial concept to prevent abuse). Together these should prevent any significant abuse.

(edited by BabelFish.7234)

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

[blah]

It is not hyperbole to suggest to completely remove the skill. Constantly nerfing a single skill until it is so awkward as to only be viable for ferrying lazy people up jumping puzzles and pulling off large coordinated portal bombs that require a certain amount of people to roll a Mesmer rather than the class they wish to play, is NOT how the game should be balanced. Remove the kitten skill if it is that much of a problem. Not hyperbole, I am a Mesmer that loves the skill, but I honestly believe the skill should be scrapped before turning it into an annoying, clunky, bug infested monstrosity that demands certain class compositions to make the most of it in WvW.

Fair enough, personally I wouldn’t remove it but I can understand why people would want it removed given its history.

As for the excuse that these are band aids until the real issues can be fixed. Spending all this time changing many skills in the game to account for other bugs that will be fixed, is not helping. Put those resources into fixing the initial problems. Also, changing how skills work is just going to introduce MORE bugs and imbalances.

If Anet takes baby steps with the band-aids it won’t create more imbalances.
The time this takes to implement in comparison to the actual problem being fixed is like comparing a minute to a day. Programming is detailed but altering some basic numbers of already existing programming usually isn’t.

As for the AoE cap, there is another thread on that so I’ll just be brief: if people are bad enough that they can’t figure out that they should spread out to combat AoE, then they deserve the repair bill. The 5 target cap turns turtling (a boring and completely unrealistic strategy that defies common sense) the dominant strategy. A much better solution would simply put in diminishing returns to AoE damage after it hits x amount of targets (ie: first 5 get 100% damage, next 5 get 50% damage, next 5 [etc]).

You’d have a point here except for areas such as gates and other places where players must funnel through in order to achieve the objective which is the reason why there’s an AoE cap.

And thusly because those areas exist we’d have to resort to massing catapults before the enemy does to breach a castle/keep/tower. If the enemy with the advantage in points massed them first then the game would boil down to use the catapults to deny other catapults so your catapults don’t get destroyed.

May as well rename WvWvW to CatapultvCatapultvCatapult.

New Weapon Set: Wrist Blades

in Thief

Posted by: BabelFish.7234

BabelFish.7234

A neat idea I had: lets give Thiefs some reliable melee condition damage based fun with some respectable crowd control in the mix.

The numbers should be relatively balanced in PvP and PvE (bar someone getting 25 stacks of bleed on them, deciding not to use any removal and then getting hit with skill 4…but that seems more like a l2p issue then anything).

Weapon type: dual wield

Weapon Focus: conditions, crowd control.

What it is: two short swords, each attached to the gauntlets on the outer side of the forearm (for animation purposes they would be retractable when not in combat)


Skill 1: Piercing Blade

Stab your foe, inflicting vulnerability

Duration of vulnerability: 5s
Number of Stacks of Vulnerability: 3
Casting Time: 0.1
Damage: 270
Range: 130


Skill 1.b: Slashing Whirl

Whirl in a circle slashing all foes, inflicting confusion

Duration of Confusion: 5s
Casting Time: 0.5
Damage: 370
Range: 130 radius


Skill 1.c: Scissor Slash

Slash your foe with both blades at the same time, inflicting weakness

Duration of Weakness: 5s
Casting Time: 0.5
Damage: 580
Range: 13o (cone AoE)


Skill 2: Assassin’s Strike

Cloak yourself in stealth and increase the damage of your next attack by 20%

Initiative Cost: 5
Stealth: 3s


Skill 2.b: Assassin’s Return

Shadow Step to the lowest health foe in the area and confuse all foes.

Note—-Using this ability will break stealth.

Initiative Cost: 1
Confusion: 3s
Time until Assassin’s Return reverts back to Assassin’s Strike: 5s


Skill 3: Parrying Stance

Reflect the next incoming attack back to its source.

Initiative Cost: 4
Duration: 5s
Casting Time: 0.5


Skill 4: Cauterizing Blades (dual wield)

Strike your foe with both blades, removing all stacks of bleed, inflict damage for each stack removed this way and inflict burning.

Initiative Cost: 5
Damage per stack of bleed removed: 60+(0.1*Condition damage)
Burning Duration: 6s
Damage: 250
Casting Time: 0.5
Range: 150 (Cone AoE)

Example: 0.1*1400=140+60=200*15=3000 damage


Skill 5: Flayer’s Stance (dual wield)

Gain 25% condition damage and each attack inflicts bleed.

Initiative Cost: 4
Duration: 10s
Number of bleeds per attack: 1
Casting Time: 0.5

Attachments:

(edited by BabelFish.7234)

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

Which in turn makes the portal bomb a highly organized, tactical event. I don’t see the problem with requiring 10 Mesmers to portal bomb with 50 players.

I take it you also wouldn’t have a problem with putting a 5 person cap on swiftness buff skills as well?

I think a universal cap on all things would be reasonable.
Might, swiftness, AoE damage, healing…all of it.

Remember - it's only a game...

in WvW

Posted by: BabelFish.7234

BabelFish.7234

Just remember some play it for fun, some play it for stress relief (had a bad day at work? KILL EM ALL IN WWW). Since competitive gaming began, you will see this in every game that has a ounce of competition. Some take it way to seriously, some way to casually.

grins If I was you, I would never sit around someone playing CoD. shudders Talk about rage fests. Makes our squabbles in game and on the forums look like pillow fights.

Oh god…last time I played CoD some guy was constantly saying “stupid drop shotters…why does everyone do it…so cheap” and he just kept going on and on until I told him his nub tears were tasty…then he quit.

Since mods might look at this and infract me for it the relevance of this is to reinforce what Sinfully was saying with a anecdotal experience thusly showing that WvW isn’t that bad in the grand scheme of things.

Mesmer Portal Fix

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Posted by: BabelFish.7234

BabelFish.7234

The major issue with portal bombing comes from 2 separate issues.

1) glitching terrain to bypass defenses you never bypassed initially.
2) the limit on AoE targets which makes "turtling"+"portal bombing" unreasonably strong.

Now there’s a few solutions. The easy fix is only 5 people can use a portal+fixing terrain glitching.

It has already been discussed ITT how arbitrarily limiting the portal to five players will do nothing but increase the demand for Mesmers. The exact same issues will be happening, only the side pulling off the portal bomb will need additional Mesmers in their group’s composition.

Which in turn makes the portal bomb a highly organized, tactical event. I don’t see the problem with requiring 10 Mesmers to portal bomb with 50 players.

Also, fix the exploits, don’t nerf abilities simply because there are unrelated exploits.

With how long Anet takes to fix these problems we still need this addressed sooner then later. Once they fix the major issues THEN we can look at removing the Band-Aid (which includes that stupid 30 second nerf to the portal).

As for turtling, remove or increase the AoE cap.

This isn’t even a good suggestion…the reason why is because with the removal of a AoE cap Elementalists and other AoE heavy classes/builds will give the defender such a massive advantage it’ll ruin WvWvW in its current state. With AoE caps removed WvWvW will turn into a “who has the most catapults first wins” and we will see a massive reduction in action (just like in real life back when castles and siege weapons were state -of-the -art and it took months to siege a castle and even then you often won through attrition).

The idea that turtling like this in GW2 is a viable strategy pretty much defies all common sense (or at least common sense of gamers). Removing the viability of turtling will do much more to make the game more interesting than simply nerfing a scapegoat class into oblivion.

Please, stop with the hyperboles. Almost no one in this thread is suggesting extremes like “remove portal” and most of the points against the portal are intertwined with game-breaking glitches as I keep pointing out (and thusly having it ignored by people like you).

I don’t mind debating this but it’s pretty hard to when you can’t see the forest for the trees, please…take a step back…stop with the hyperboles and look at this objectively without ignoring key components of comments made.

Item/Gold Restores Due to Hacking

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

To me it would make sense that Anet would have a way to restore an account that’s been hacked, under normal circumstances it’s not the fault of player X that they were hacked and therefore customer service/gm’s should have the tools to rectify a security breach.

Otherwise it’s kinda like a credit card company that doesn’t have a fraud department and has the policy that “your credit card information was stolen? too bad for you.”

karma farming is gone

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Posted by: BabelFish.7234

BabelFish.7234

Yep karma farming in WvW is the “new” (I may say new but it predates Plinx) karma farm.

Remember - it's only a game...

in WvW

Posted by: BabelFish.7234

BabelFish.7234

I’ll get upset if my server is doing really, really stupid things like trying to siege a fully upgraded castle without siege weapons and only 10 people…otherwise I really couldn’t care less. I’m there to farm badges and have a good laugh as my cluster bombs decimate people from the cliffs and ramparts.

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

I see no one has a response to my post.

No one can seem to explain what the actual big deal is about portals that does not boil down to them or their server being terrible.

Portal Bombing? My server says: bring it on! Usually its free bags for us.

The issue isn’t necessarily portal bombing alone. Portal bombing, while effective requires your server to break into your opponent’s castle/keep or tower and then continue the siege with a hidden Mesmer. That’s a really good mechanic.

The major issue with portal bombing comes from 2 separate issues.

1) glitching terrain to bypass defenses you never bypassed initially.
2) the limit on AoE targets which makes "turtling"+"portal bombing" unreasonably strong.

Now there’s a few solutions. The easy fix is only 5 people can use a portal+fixing terrain glitching.

The harder way would be give every character in the game a collision size so turtling becomes less effective (not totally ineffective…just less effective) and fix culling/glitch terrain.

The problem of portal bombing isn’t a single problem its the abuse of a very, very bad glitch, culling and turtling which when combined and properly coordinated is like shooting a ICBM at a bunch of spear throwing villagers.

Sword/pistol or Sword/dagger pve dungeons

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Pistol Whips is definitely not mediocre, its damage is on par with the auto attack, it provides evasion and stun. It also offers more chances to process on crit sigils/traits.

Used properly its one of the best skills in the game which is capable of bursting down entire groups of enemies.

For vsing bosses/champs you need to do the old spam pistol whip and roll back when you’re in danger/swap to short bow until you can shadow step/steal back in and pistol whip spam some more.

Requesting permission to use humor

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Posted by: BabelFish.7234

BabelFish.7234

Spouting memes isn’t humour. It’s trying to be popular.
Alot of the posts are made out of spite or to inflate egos.

And these are examples of posts which judgment should be used.
Memes and spite comments are totally inappropriate even if they’re on topic and as such they should be moderated but those aren’t what’s being discussed…

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

In reality, the skill is fine as is. The majority of players don’t even know where their dodge button is, so really don’t have the knowledge to make more complex decisions like game balance. It didn’t even need an extra 30 second cooldown.

Given that change, however, it will probably be iteratively nerfed into uselessness. And then the bad players will focus on something else to blame for their lack of proficiency with the tools given them.

That’s how these things work.

That’s a fairly evasive answer. “people suck therefore this topic is invalid”.
What’s being discussed is portals being used in conjunction with backdooring, which isn’t even possible bar abusing glitchy terrain.

People’s proficiency and knowing where their evade button is has no bearing on this nor do bad players complaining unless you’re essentially calling the people concerned with this “bad players” which is one heck of a baseless assumption to make.

Fix the culling and the terrain then before you mess with the skill.

Fair enough, with terrain and culling fixed then we should look at the portal and see if its truly balanced (which it probably will be since at that point a Mesmer will actually have to get inside and remain hidden after the failed siege in order to portal bomb-which in turn is probably a l2p issue).

It’s a great skill that tactically speaking brings a lot to the game and I would hate to have it nerfed to oblivion before they actually fix the issues associated with it. Once those issues get fixed, the nerfs they placed on it will essentially make the skill worthless.

The +30 second CD was a little much imo. I don’t see a Mesmer portal bombing more then once every 90 seconds let alone 60 seconds so I do think that once the terrain is fixed they should revert that change. I don’t think they’ll fix the culling until an expansion as its a major issue with the programing used for the engine and that is gonna take some decent coinage to fix (which in turn will need to be justified by profit).

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

In reality, the skill is fine as is. The majority of players don’t even know where their dodge button is, so really don’t have the knowledge to make more complex decisions like game balance. It didn’t even need an extra 30 second cooldown.

Given that change, however, it will probably be iteratively nerfed into uselessness. And then the bad players will focus on something else to blame for their lack of proficiency with the tools given them.

That’s how these things work.

That’s a fairly evasive answer. “people suck therefore this topic is invalid”.
What’s being discussed is portals being used in conjunction with backdooring, which isn’t even possible bar abusing glitchy terrain.

People’s proficiency and knowing where their evade button is has no bearing on this nor do bad players complaining unless you’re essentially calling the people concerned with this “bad players” which is one heck of a baseless assumption to make.

Fix the culling and the terrain then before you mess with the skill.

Fair enough, with terrain and culling fixed then we should look at the portal and see if its truly balanced (which it probably will be since at that point a Mesmer will actually have to get inside and remain hidden after the failed siege in order to portal bomb-which in turn is probably a l2p issue).

Mesmer Portal Fix

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Posted by: BabelFish.7234

BabelFish.7234

In reality, the skill is fine as is. The majority of players don’t even know where their dodge button is, so really don’t have the knowledge to make more complex decisions like game balance. It didn’t even need an extra 30 second cooldown.

Given that change, however, it will probably be iteratively nerfed into uselessness. And then the bad players will focus on something else to blame for their lack of proficiency with the tools given them.

That’s how these things work.

That’s a fairly evasive answer. “people suck therefore this topic is invalid”.
What’s being discussed is portals being used in conjunction with backdooring, which isn’t even possible bar abusing glitchy terrain.

People’s proficiency and knowing where their evade button is has no bearing on this nor do bad players complaining unless you’re essentially calling the people concerned with this “bad players” which is one heck of a baseless assumption to make.

Fixing Ascended items for WvW, easy and clean

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I agree, remove the account bound tag from ascended items, allow them to be purchasable on the TC or all the items required to make them be purchasable on the TC.

Poof: problem solved.

Requesting permission to use humor

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Posted by: BabelFish.7234

BabelFish.7234

I get that we’re supposed to be on topic on the forums but this whole “no humor allowed!” stuff is a bit overkill.

What I’m asking for/suggesting is to modify the rules of the forum to allow for us to have a sense of humor which is conducive to a happy, constructive community.

I’m not asking for the rules to allow us to start telling dead baby jokes, I’m asking that the rules be lenient enough that we can make wise cracks every now and then without some silly, arbitrary infraction being handed out so long as the comments aren’t demeaning to a particular individual, Anet or its subsidiaries and as long as the comments aren’t made in such frequency that they are clearly derailing the original topic.

Please give us a forum we can be proud of…where we can have a bit of fun and where “srs bsns” doesn’t lend to a oppressively bleak atmosphere where robotic complaints are the only safe way to communicate.

Thank you for hearing me out.

(edited by BabelFish.7234)

elementarists

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Eles and Necros are probably the worst enemies for thieves

On the contrary, necros are a total breeze for me. I find Guardians and Mesmers to be my worst enemy.

Hate craft & grind how do I get a legendary?

in Guild Wars 2 Discussion

Posted by: BabelFish.7234

BabelFish.7234

Anet has stated that in the future there will be “treasure hunt” type legendaries you can get so until then you’re s.o.l.

The REAL Manifesto:...

in Guild Wars 2 Discussion

Posted by: BabelFish.7234

BabelFish.7234

Bar Ascended gear and legendaries and WvW armor there isn’t one single grind-y part of this game and guess what?

WvW armor and legendary weapons are just skins and as such are horizontal progression.

As for Ascended gear in the AMA they stated that the way it was implemented was not what they wanted and that they were going to implement other ways of acquiring ascended gear.

Combined with the fact that I don’t see any inclination to horizontal progression only I see the statements released as “oops, we really didn’t mean for our ascended gear to be this much of a grind…please be patient we’re fixing it.”

Good enough for me.

Best traits for Short Bow in WvW

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Posted by: BabelFish.7234

BabelFish.7234

Deadly Arts would give you higher damage but don’t go neck deep in a trait tree if you aren’t going to utilize its traits, that’s what gear is for xD

CB ticks (I assume you mean the bleeds) don’t crit. If you mean will CB have a chance to crit for each person it hits…I’m not sure…that’s a very good question but from my experiences it seems that if CB crits everyone takes crit dmg in the blast radius.

As a thief CB is by far the easiest way to get badges of honor, sit on ramparts of your keep during a siege and blast enemies who are downed. Its very important to target the ones that are down for 2 reasons 1) so they don’t get back up and 2) because someone will always try to res the downed player (leading to more downs and thusly more kills).

Doing this trick I managed to farm 90 badges of honor in a 3.5hr period with 0/30/0/20/20 traits and power/tough/vit armor with berserker’s accessories.

Best traits for Short Bow in WvW

in Thief

Posted by: BabelFish.7234

BabelFish.7234

Unfortunately there are no good traits for the SB specifically. I’d suggest going 30 deep into critical strikes for furious retaliation and executioner which in turn help the SB deal more damage.

At least that’s what I do and my cluster bombs deal 4-6k damage against most players (it’ll deal around 1.5-3k dmg to bunker builds).

Dungeon Scaling

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I thought of a neat idea: why are dungeons scaling back everyone to some arbitrary level where all our hard work is mitigated?

Instead why don’ we have a simple system.

The dungeon, when initialized takes the average level of all players in it and uses that to determine the level of the mobs/bosses you’ll be facing?

To prevent abuse the lowest a dungeons could ever scale is its recommended level.

Christmas Event wish list

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I’d like to see a Christmas tree jumping puzzle that rewards random ascended rings (guaranteed ascended rings) that can be completed once every 24 hours and is available for 72 hours before it’s removed.

I’d also like to see the snowball fight.

The Ascended gear puzzle would be a way to make the rings more accessible through a fun way as a way to tide us until the grind factor and the lack of ways to get them outside of FotM is completed and implemented. It would also be a really, really cool Christmas gift that’s easily achievable by everyone.

Logging out

in WvW

Posted by: BabelFish.7234

BabelFish.7234

Take out repair bills in WvW and it will stop. Never seen this happen in sPvP.

Exactly. The punishment of having to run around on a gigantic map and the potential for getting ganked on your way to the destination is punishment enough.

Not everyone's a hero, what did your Sylvari dream?

in Sylvari

Posted by: BabelFish.7234

BabelFish.7234

Thief-Night Cycle

She dreamed of a all you can eat salad bar and now she roams the Grove looking for victims to satisfy her cannibalistic needs.

musketeer - theme build

in Thief

Posted by: BabelFish.7234

BabelFish.7234

The P/P should probably be replaced with a SB just so you have access to cluster bombs for tagging and WvW but otherwise cool build, I run something similar with great success in PvE (for some reason Im horrible at low lvl content with the build but lvl 80 content is easy) and WvW.

That would break the theme.

I think it looks great! Mind if I copy it for my human?

I know it would But realistically you can’t have a 100% musketeer if you want to do WvW.

I still like the concept, I’m just pointing out the one major flaw with the practicality of the build.

Why is WvW such a grindfest?

in WvW

Posted by: BabelFish.7234

BabelFish.7234

On a T8 server I’m able to farm 50-90 badges a day including the jumping puzzle as a S/P thief and that weapon set takes all the good stuff about the thief and goes “NO IM NOT USING THAT”.

If I can farm badges at a decent rate so can you.

Automatic Badge Drops

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I’d really like for the badges to work as another form of currency like karma. The "drop rates’ would simply become acquisition rates but if it means the annoyance of missing a bag or two once in a while so Anet can work on the game breaking bus I’m willing to settle for that.

11/23: BP/AR/GOM Matchup

in WvW

Posted by: BabelFish.7234

BabelFish.7234

Can we all just admit rendering sucks and that no one has control over what you render and what you do not?

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

So report the exploiting glitch.

Easier said then done because of 1) culling, 2) having the time to click and 3) you don’t always see the invisible Mesmer but you always see the mass people flooding in without a breach in the wall or gate.

Its been mentioned by the community, there’s youtube vids and I’m sure Anet is aware of the issue.

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

Yes it would. It would make the utility skill worthless. What happens if you aren’t in a 5-player party? What if you are with a couple other people that are not in your party? Would it transport them? If so, what happens if you drop a portal and there are 20 people there? How do you control which people get to use the portal and which do not?

I would only agree to a 5 player limit if there was no cooldown on Portal, meaning that I could drop one again as soon as the first one disappears.

Oh by the way, how are mesmers “constantly scaling the walls”?

That would be another factor, you’d have to be able to choose who can go through. The only real way to accomplish that would be the party system which would make portal bombing a highly organized event.

There’s a glitch in the game where any player can jump constantly to scale up certain textures. AR and BP have both been doing this within the last week, often in order to portal bomb (not that I have a problem with portal bombing, I have a problem with abusing glitches to portal bomb).

musketeer - theme build

in Thief

Posted by: BabelFish.7234

BabelFish.7234

The P/P should probably be replaced with a SB just so you have access to cluster bombs for tagging and WvW but otherwise cool build, I run something similar with great success in PvE (for some reason Im horrible at low lvl content with the build but lvl 80 content is easy) and WvW.

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

Would having Mesmer portals limited to 5 people really effect your Mesmer that much beyond the portal bomb? You can still portal your party.

Make EB Jumping puzzle unsiegeable.

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

Personally I think its a necessary evil because what happens if you get a bunch of campers at the entrance? Today we had that and in order to combat it I built 2 arrow carts at our entrance and forced them to slinter deeper in the maze or outright leave.

More strategic placements of stealth fountains imo is a requirement 1st then this siege equipment issue should be addressed.

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

not only having to wait 30% longer to port people that fall off something, you want me to invite people to my party as well

I altered the OP, instead I just want a 5 person limit per portal so if u want to portal bomb like a boss you have to coordinate with 5 other mesmers.

Mesmer Portal Fix

in WvW

Posted by: BabelFish.7234

BabelFish.7234

The problem is not the keep capping – if that happens it is either lazyness or unattentive players during a breech. The problem is usually portal bombing – and I agree (being a Memser myself) that it is a bit overpowered to be able to transport 60+ players.

10 people would make sense – it would still be good for capping a keep where a Mesmer hid + it will alow you to transport Golems + protection but it will not spawn a massive army with all resulting culling issues.

I see where you are coming from, but surely killing the mesmer will negate those issues mentioned? It’s not like it can’t be countered – it really doesn’t take long to do a quick sweep.

The other compounding issue is that people (mesmers) are constantly scaling walls now in order to bypass the front door. Portal bombing is probably the most broken aspect of WvWvW (bar culling) but it would be manageable if to portal bomb you actually had to breach the walls first.

The reason why it would be manageable is for the reason you just mentioned: scouting for a hidden Mesmer solves the problem.

11/23: BP/AR/GOM Matchup

in WvW

Posted by: BabelFish.7234

BabelFish.7234

Excellent night of…well night capping. We made the BP zergs scramble all over the map, managed to kill off 5-10 players each time they enguaged our 5 man group and then we’d slip away before the zerg got even bigger. Kept doing this over and over.

To be honest, if GoM had more players we’d probably be dominating. We have great commanders, we have good tactical decision making and from what I see most of us are pretty intuitive when it comes to combat.