yea i already ran the game with the lowest settings now it’s just unplayable. i know that i probably can’t run the new expansion but at least let me play vanilla gw2 without having to get a new machine =(
what makes the best guild then, how much better they zerg another guild? at least in these types of game modes you can see how well each member of a team contributes to the game instead of a mess of 20 players in which half of them probably just get carried.
gvg has been a thing since gw1. and it was definitely not this kittenin zergfest that you all think. they finally added something like the original gvg.
arenas would never be esports, something like the original gvg from gw1/moba has more potential to be more competitive
how come you can’t see what liadri looks like anymore when you put your cursor on it? now it’s just a permanent black and green cloud. if it wasn’t broken don’t fix it k thanks.
you’re losing cause you afk at home all game while your team gets outmanned everywhere else
i know Josre/Celtus he’s a pretty good dervish
well thats probly why this game was the fastest selling mmo at one point and became pretty much irrelevant soon after. there is literally nothing that gives you a sense of accomplishment in this game cause everything is just handed to you on a silver platter. there is pretty much nothing prestigious to strive for in this game.
if you’re a hardcore mmo player then this game isn’t for you as you can try as hard as you can to stand out, but all your efforts are only going to achieve you mediocrity because you will realize that everyone else can accomplish what you can with little to no effort. if you got a particular skin during a “one-time” event, it’s nothing special everyone can have a chance to get them again a couple months later. maybe pvp can get you exclusive rewards, nope you can reach rank 0-80 in a month or two playing casually cause they wanted to hand everyone maxed rank.
i mean it’s cool if you want to cater to casuals but if you want to keep an mmo alive then you’re gonna need to have an incentive to keep people playing.
just watch http://www.twitch.tv/zellqt he is the most jacked, tan, and handsome mesmer in the game he might also show you how to lose your virginity.
lol maxed rank was basically handed to everyone so casuals like you can get it in a couple months with little to no effort, these titles aren’t even worth getting anymore cause everyone is a dragon rank now and you still want it to be spoon fed to you?
..yea no thanks
anything with ai like zoo rangers, necros, and mesmers hit a lot harder. i think they messed something up with the ferocity change
remember it’s not just about winning 1v1s you have to out rotate the other team to make them out numbered to win team fights
i haven’t seen a skyhammer room in half a year, you must be in eu
Both would probably work well, but I’d lean more towards the engineer. That is because I know it has access to a lot of blast finishers with the toolbelt skills (every turret once deployed). The guardian does have a lot of fields, but I can’t remember if they have any finishers, especially blast finishers, to make good use of them. And personally, I’d say the Ele’s fire and water fields are more useful than the guardian’s light, so the guardian fields could end up getting in the way at times.
Also, from what I’ve seen the Ele and the Eng do play rather similar in some ways. Both lack a weapon swap and make it for it by attunements (ele) or kits/tool belt (eng). So I could see those two being a great pair.
hammer guards have a spammable blast finisher and light fields actually. if you go guard you can also support each other for days
sorry dude but you came at the worst time, maybe with enough farming you can get enough to get the traits and gear for pvp to be on equal footing with everyone else.
oh you also missed out on playing enough to fill up your locker with pvp skins. now you’re gonna have to get your gear the hard way.
haha “For those whose time and dedication went above and beyond, only to achieve mediocrity” might have to put that on my sig
lol man seriously i’ve kind of been discouraged to play since the game has gone way too casual. i mean it’s not like this game is competitive and make people strive to get better, so why take out the only things to work towards.
The measurement of ones progression comes in form of how far you made it up the rung. If you failed to get past round 1 of the tournament then one understands they and their team have work to do.
nope not really people actually cared about ranks in gw1, when people made teams they usually ask you to be of a certain rank.
yea all the high ranked players are getting kittened over and all to make the game more casual, but have you seen what’s in those chests? i just ranked up recently and i got an essence of luck, a leveling tome, and a couple lvl 14 greens. like wtf how do you even call that rewards. giving me things to merch isn’t a reward.
lulz, there are 4-5 threads about wasted time in skyhammer…
i like the fact, anet is going to give dragon rank to r55 ppl because r70 is cheated anyway, you don’t need to reward those people beeing dragon rank only…
why does everyone think anyone high ranked skyhammered it. the whole skyhammer thing was only around for a short period of time. doing skyhammer till r70 would of still taken you months so im pretty sure there is no r70 who purely skyhammered it.
This is exactly what the game needs right now. Casual players have to be encouraged to go into PvP to make it a more viable game mode. They want to obtain the highest titles, skins etc. If the climb is too great because they didn’t start in pvp, they won’t do it or stick with it.
Frankly, a few upset hardcore players is absolutely worth it to bring the casuals back to pvp. No question the right business decision. Brilliant how they unified the systems so that the PvEr or WvWer could actually feel like they are accomplishing something in PvP. In fact, if the casual player just plays two matches a day, I think you will find the whole experience more robust, varied and representative of lots of builds vs tricked out builds.
how exactly is making everything so easily accomplished a good thing, yea you bring in new casual players but what’s there to keep them playing when they can accomplish everything within a short amount of time. basically you bring more people in but you have nothing to keep them there, so is that really better in the long run?
man so there really isn’t any real achievements left. you can just do everything and mark it off your checklist. i guess there is still leaderboards if anyone cared about that.
tell him how this is the perfect game for casual players
The thing with PvP is, in every game getting max rank is difficult, difficulty means time consuming. Casual players are not meant to have that high end goal. That kind of cherry should only be meant for hardcore members. That is there reward. Casuals will still have there reward through those skins they will be able to get in this new patch. But for the love of god, give some goals to hardcore players also.
don’t worry you’ll get some pve loot bags after you’re handed a dragon rank, and then maybe after a week of pvp you’ll get as much crafting materials as a champion farmer gets in a day. and after a year of pvp maybe you’ll have enough to craft a legendary.
Another example is engineer. It’s quite useful to have a little bit of extra healing. Over time it really adds up. However it’s not always desired to go full into healing as that removes a lot of precision (needed for on crit procs).
PvP was already hard for hybrids. After this anything hybrid will pretty much go out the window.
bro can’t you see that everyone in pvp is apparently a moron and that build making is waaayy too complex. i wish they could make it easier and just hold my hand through the whole game, oh and just hand me a kittenin dragon rank too.
Yup, now when new player picks up GW2 and will want to PVP for dragon finisher it will take him like half year of casual play to get max rank which is much more reasonable than 1.5 years of korean grindfest for rank 70
Max rank is something every PVPer wants to achieve, and beeing able to get to a new rank once a week will bring fresh meat for me to kill.
yea all the new players will unlock everything in pvp in 2 or 3 months playing casually and leave cause there’s nothing else to do, how is that better in the long run? people wanted to get to high ranks because it was sort of an achievement, but who cares when it’s so easy now.
“WHY WOULD YOU WANT dragon finisher if EVERYONE has it???
it would have ZERO prestige…"
You are thinking like a hardcore player. For you and your microcluster this would not be a sensible decision.
But for the multitude of other player microclusters this is brilliant. They view the dragon finisher as nothing more than another achievement to obtain. It is not per se more or less important than any of the other 100 achievements to obtain. This fits a strategy to make PvP more unified with the achievement and reward structure of PvE and WvW to encourage more of those players to anchor themselves (at least a bit) in PvP and help population etc.
thats exactly the problem, it’s going to be just like any other achievement (if you can even call it an achievement now) it makes it so trivial. there is a reason why this game was at one point the fastest selling mmo and the became irrelevant soon after, it’s because the game was too casual. theres nothing worth doing, nothing worth getting, and so what’s the point if everything is just handed to you.
maybe it would bring new players to get in pvp now, but it’s not going to keep them there for long. people would unlock everything there is in pvp in 2 or 3 months playing casually and this game sure isn’t competitive in anyway so what’s the incentive for them to keep playing? is having short term goals and handing everything out to everyone really better in the long run?
Justin had the crux of the reasoning correct – it’s a small tweak to your build that a lot of players could do without. It’s a very small stat change in exchange for another aspect of a PvP build. By removing it, it’s one less thing a new player needs to learn. With runes, sigils, amulets, weapon skills, slotted skills, minor traits and major traits, making a build is a pretty hefty process. Jewels were a very, VERY small % of that overall build.
Trust me, doing focus tests and watching new players play the game, our builds can be very overwhelming. You guys are experts by now, but you have to keep in mind that other players are not as advanced as you are, and removing pieces to the builds allows us to slightly lower the barrier to entry.
well if you keep dumbing things down and making the experience even more shallow than it already is i’m not sure there you’re gonna have any “new players.” if making builds was that complex (which is not, can’t get anymore braindead than it is now) then make tutorials.
ok guys how many rank 70+ do we have now in pvp? ill guestimate around 20 and that maybe exagerating by a lot. thats a minority even in a really small pvp community we have. your saying that when 15k players who play pvp, harcore or casual who likes the changes have to listen what the 20 rank70+ players want? gtfo
you’re actually the only one i’ve seen praising this change, but who should they really cater to? the couple thousand casuals that will play the game for a short while then leave or the few loyal fan base.
no wonder this game was the fastest selling mmo at one point and quickly became completely irrelevant soon after. should just rename the game Casual Wars 2. there is little to no depth left in the game.
to copy and paste from my earlier post, this is kind of why socialism doesn’t work, what’s the point when everyone is just handed a dragon rank. it’s nothing prestigious anymore and there’s nothing left to work for.
all this does is make the pvp in this game more shallow.
Whats the longterm Goal in League of Legends?
maby being the best? Or just being high in leaderboards?
well there are leagues and stuff and it’s actually esports
so basically pvp is just a less efficient way to farm pve items great
Now that ranks are completely devalued and basically hand out dragons to everyone, is there anything left to show that you’ve played PvP for the majority of your gw2 time? Every time I used to see a phoenix I would be like “wow that guy has a lot of time on his hands but a kitten” but now that every casual PvPer will be a dragon then it is no longer prestigious.
I think Anet has underestimated the time and effort it takes to get to rank 50+ these days with all the recent rank buffs. It took me a couple months with straight pvp to get to rank 40 back in the day while a buddy of mine just started PvP a month ago is around rank 40 now.
So lets see..
Ranks/Finishers:
Takes 2 or 3 months of casually playing to max out.
Skins:
Will no longer be able to distinguish a veteran PvP player from a PvEer with skins unlocked being universal between pvp and pve.
Champion Titles:
Took me less than a month to get some of them as 150 wins isn’t all that much.
PvP Exclusive Back Piece:
things looks like it takes less than a day to get.
Rank Titles:
Haven’t heard anything about this, hmm maybe it’s still worth something even though most tourny players don’t have accurately have a title they should have according to their rank because rank points gained from playing tournaments don’t count towards it.
The more you cater to casuals the less you appeal to the hardcore fanbase as there is almost no point in playing at this point unless you just really like the game.
TLDR: basically reminds me of why pure socialism doesn’t work, just handing everything out just makes the pvp experience in GW2 even more shallow.
so how do i get one of these in pvp, or do these work like skins after i craft them.
is there a way to get this in my pvp locker instead?
Never gonna forget when I first ran across the entrance of lions arch as I was leveling around Gandarran Fields. Saw a huge structure for ships and I thought it was the coolest thing ever. It has been my afk spot ever since gw1.
has this been fixed yet? this lag is unplayable as im rubberbanding all day.
warriors don’t die anyway, it doesn’t matter how bad downstate skills are
I understand that the balance team only balances around pvp, but lets not forget about the plethora of useless pve and racial skills (particularly Norn elites). I know that Anet’s intention is to not have races affect build making and while I agree with that philosophy, what is the point in having useless elites that only hinder you? Transforming into a spirit only lower your stats and replace your skill set with a set of (aside from the snow leopard and bear rush skills) useless skills.
Now I understand if Anet made these Norn elites actually half decent that it might start affecting how a player will specifically chose a race in order to build his or her character which is against Anet’s philosophy. So rather than making them useful, I propose that these skills (and particularly other racial skills) should only be intended for roleplaying purposes.
I feel like this would be a rather easy task since all the Norn elite skills are already total dog kitten, they only need to adjust the leopard and bear rush skills and give the player a 100% up-time on them. These skills would also have a 100 or so seconds cooldown when leaving the transformation just so the player cannot just freely toggle in and out of them as if they were an engineer kit or something. Cause you know, I want to be a real kittenin Norn like the ones in GW1, not these kitten whipped kittenes that call themselves Norns in GW2.
TLDR
GW1 Norns: Alpha as kitten
GW2 Norns: Beta kitten kittenes
Peace
(edited by Barret.4095)
haha like 10 greens and the 8 dragonite ores for all that hard work
so i just got my little engi to 80 and i’m already wrecking it with dire armor with rabid trinkets. im wondering if precision matters at all for a condition build. the only reason i can think of having a little precision is for incendiary powder. so do most of you guys run with with dire + rabid or just full out dire stats. i need help deciding as i decide what to spend my laurels on.
i’ve heard that you can purchase them in places like target, bestbuy, gamestop etc. but today i went gem card hunting and could not find a single retail that sold em. i mean i guess gw2 isn’t that popular around here but im wondering if anyone that lives around the los angeles area that know where i can get some. if not i guess i’ll just resort to prepaid cards as i really don’t want to use my card for an mmo.
bahahahhaahahah lmao wtf
as a bunch of people have already stated, why can’t the leaderboards and ranks/finishers just simply co-exist? my rank and finisher was the only thing i had to show for being a dedicated pvp player.
im not sure how replacing that with seasonal leaderboard rewards make for a better incentive to play in pvp. its population suggests that it’s not competitive at all, people have never cared about leaderboards in this game since it has been introduced and i’m not sure if they would care when it gets revamped either.
The idea we’re operating under:
If you want AOE CC, bring a hammer. If you want burst or DPS, bring an axe or a greatsword.
since the ham bow is solely a spvp problem why not just make the change for pvp only?
will the hammer nerfs be for pvp and pve?
kitten gvg, kitten conquest, kitten em all
2v2 will bring teh esportz
/thread
I love how that in the span of 4-5 months the QQ went from Necro > S/D Thieves > Spirit Rangers > Warrior and without really any significant changes. I wonder what the next one is gonna be. Can’t wait till a decent player comes up with the new fotm build and everyone can hop on the next QQ banwagon.
at least make it 10 or even 20 bags or something, 5 just doesn’t feel rewarding at all.
i got killed in a 1v5 and one guy was like “good 1v1 bro” haha
