Hi Stalvros…
Sorry but the answer is no, guilds can’t be sorted other than by leaving all and rejoining in the order you want – which can be tricky depending on who is available to re-invite you and able to set the right permissions/ranks again.
Other downside being you have to face the three-day bank access wall again on each guild.
TIP: If you try the leave all route, be sure to let them know in advance and make sure you have a note of who to ask in each guild.
Would be nice if this was added as a QoL thing, but right now no easy solution.
GL – Breeze
The suggestions by Lethalvriend and Aerinndi both get my +1’s – solidly behind the idea of a home instance or wallet place to store/access collected readable items like books/scrolls.
A bit off topic I know, but I’d also support a similar idea for weapon racks, either home instance or Guild Hall – be nice to have somewhere to store duplicate collected weapons not being used/salvaged for skins/sold.
Hi Michella…
Just a suggestion, try turning on the combat log feature in the chat panel options – just tick the box to turn on/off. You can set up the combat log to be in its own chat channel tab so it don’t get in the way of ‘regular’ chat.
With the log turned on you will see the incoming/outgoing damage figures (including those for minions/pets/summons) and maybe get a hint about what’s happening.
My guess is a parsing bug, the target hit box not matching up with where the target is actually drawn, in effect outgoing damage missing or being blocked because the game has the target/target hit box locations confused – a kind of combat ‘lag’.
A repair of your client file may help.
[EDIT: This type of bug has been seen before in boss fights, where the hit boxes slip out of place with where the boss is drawn. See also – https://forum-en.gw2archive.eu/forum/support/bugs/Enemy-pathing-out-of-sync/first#post6265992.]
Breeze
(edited by Bbear.7830)
Hi Aures…
The short answer is skill combinations and complements – meaning tactics within a party where one member uses a skill to complement or combine with a skill used by another member or members.
At the simplest level, heals overlayed with protects (Elementalist w Guardian) and condition effects overlayed with duration effects (Elementalist w Mesmer).
The ‘goal’ is to know the abilities/skills of each class and whatever your playing use your skills to complement or combine with your fellow party members – something that you only learn over time through experience playing.
This starts with open world play, where you learn everything about each of your skills/abilities – unless you ‘shortcut’ leveling/learning by using level up items or crafting, which kind of makes it harder for you in group play terms because you have more skills to learn at once instead of mastering them step by step as you grow your character ‘naturally’.
Parties share damage on enemies, each attacker contributing their share. In dungeons/fractals/raids/PvP/WvW and outside parties in open world/boss fights. This increases everyone’s chances for a quick/efficient win in addition to the ‘group heal/protect’ side of things. Basically, all the rewards that come from team work – over those from a group of random soloists who just happen to be in the same fight and who tend to fail/take longer to achieve a result by not coordinating.
As an example how not to do it – look no further than using a knockback skill that takes an enemy outside someone else’s combat/skill radius, possibly at a critical moment. Staying with the same example, the ‘right’ way to do it is to knock enemies into someone else’s area of effect/damage – that simple, thought and teamwork/coordination.
Hope these basic insights help and good luck with exploring the deeper sides of the game combat engine.
Hi Adic…
The answer to your question is yes, you will likely get banned if you use Hialgo Switch.
Hialgo users have already been banned by ‘the other guys’ and although the Hialgo devs tried appealing directly to game publishers for white listing, their software is still not listed.
Anet’s internals will almost certainly recognize it as additional unlisted code injection software, flag it accordingly and your account will be suspended initially then banned if you continue using it – which is exactly the pattern other MMO games (WoW, LoL, Warframe, etc) have already followed.
I understand your reasons for wanting to use it to let you improve fps on a (no offence intended) ‘older’ PC, but while it’s ok for offline single player games – for online MMO’s it’s not worth losing an account over, just to have improved fps performance for the short time before they pull your account plug and your real money investment is wasted.
If you really want to play GW2/HoT then your looking at saving up, like you say your already doing, until you can afford a newer PC with better performance and newer graphics hardware/software.
Think about it and good luck whatever you decide.
Breeze
Guild armors, banners and weapons display the symbol of whichever guild you are representing, they all change automatically whenever you switch representation – just like the flying carpet toy and mist herald back piece banner.
Bit puzzled by this Michella…since you can already enter purchase quantity by typing into the quantity box instead of just using the slider bar. Just click in the quantity box and type directly how many you want, or use the small up/down arrows to the right of the quantity input box.
If your not seeing or not able to use those features, maybe try support again?
Bought the pack, ‘won’ x3 additional scraps plus x1 full ticket from the 10 chests.
I buy x10 keys per month and between 3 to 5 scraps is usual for me, can’t readily remember a time I got none – but like the others said it is just pure random chance/luck.
Hi Zagreus…
If it was an actual plan of attack you wanted:
(i) Have at least one Elementalist in your party, one with Air/Water/Earth trait lines unlocked.
(ii) Depending on your class, while you are fighting/dodging the statue, the Elementalist would be in the chamber doorway dropping Freeze, Stun and Wall Aoe’s on the menders to slow them down and then take them out before they pass through the door arch into the main chamber. Gust or Ranger/Guard knockback attacks are good too.
(iii) In between menders they should be casting AOE heals on you and the others attacking the statue – with the odd Meteor Storm or summoned weapon thrown in to help with damage.
(iv) Keep an eye on the globes and dodge, although they ‘home in’ they only move forward not back towards the statute. If you dodge past their arc of attack and close on the statue they drift towards the door arch and the Elementalist just steps aside and uses the walls either side to block them/take their blast.
This is all the plan you really need, apart from at least one supporting player – and a Ranger or Guard can do basically the same thing to keep menders in check for you.
Hope this helps and good luck..
(edited by Bbear.7830)
Still hold to the choice over need…
Nothing stopping any groups of friends, new or established, from making their own raid/fractal runs with whatever gear they have or want to try.
Sure there will be failures (hopefully ones that will give everyone a few laughs), but everyone will learn at their own pace and in their own way until they finally succeed (and how great will that feel) – kind of what the game is all about and why it was built originally the way it was.
Let’s agree to disagree on some points – and just agree that everyone is here because they want to be and want to do things their own way. There really is no ‘right’ or ‘wrong’ when your having fun and everyone is entitled to their own opinion in the end.
Note: Anecdotes are a way of teaching through sharing knowledge of past experiences, apologies if that didn’t come across when I was using as examples. No offence meant or intended, just there to help newer players consider when making their choices.
Oh and if your patient player, a regular daily player and someone who likes to explore all the game has to offer/find, you will get all the Laurels or Karma you will ever need and can buy exotic trinkets/rings/amulets/etc from the laurel vendors and Exotic armors from the Temple vendors without ever joining a guild or setting foot in fractals or WvW/PvP. Options are there for everyone if they choose to use them and only they can make those choices.
Disagree with OP:
(i) The ‘meta’ is a player choice, not a game requirement. Absolutely no reason why anyone can’t try whatever gear build they like and the wide range available makes for good fun experimenting to find one a player enjoys/has fun with. My Ranger runs with necro runes for the jagged horror proc and demon sigil for the fleshreaver proc…because why not and because no-one except the Spanish Inquisition expects it.
(ii) Ascended gear with agony resistance is only needed for fractals at a fixed level and above. Other than that its just another armor/look and alongside weapons can be runed/sigiled/upgraded however a player not into fractals feels like. 3 years in and counting I’ve only ever been into fractals a handful of times (3 or 4), because it’s not my choice of game mode. When I did, Exotic armor/trinkets were fine for the fractal I wanted to play (Urban Battleground, solo’d on my last playthrough and was done). Once again, player choice.
(iii) Agreed there is no clear ingame ‘guide’ to crafting anything including Ascended gear, but anyone who wants to can be easily pointed to the various guides available – dulfy’s is a good one and regularly updated.
Asking around in any city will easily point a new player to an external guide. Time is a factor simply because the gear is supposed to be ‘special’ and for someone new they need time to gather the materials, level their crafting skills and explore the maps where those materials are best found – called playing the game and having fun exploring/learning the different mechanics.
Bunji has it right, all about player choice and getting to know/discover things at your own pace and in your own way.
Depending on exactly which slot is ‘lagged’…
The known bag/bank lag issue ‘locks’ the inventory or bank slot that the lagged items have been moved to, so you can’t move anything into that personal inventory slot nor can you (or anyone) move anything into the lagged guild bank slot.
If you’ve tried Notts suggestion, which is the usual fix alongside leaving/re-entering a map, without success then its something else and you need to ticket support for help.
Try to include the time/date you deposited the stacks, as that will help them narrow down what part of your account log to review.
Meantimes, while you wait for support to respond, try placing a cheap junk item into each empty slot in your inventory bags and bank – if you find a slot that won’t accept the item then you know that’s the one lagging and that it is this particular bug involved.
Hope this helps a little and good luck with the ticket.
Breeze
Sorry… I couldn’t come up with anything else on the subject, but it certainly seems to be a software issue outside the game engine files – otherwise more than 18 players would be reporting it on the forum (which is including me).
Only other suggestion I can offer is to run a spot poll among everyone you know ingame and report the numbers experiencing the bug on this merged thread, so Anet can get an idea just how many are affected.
If you run with this idea just start with the number 18 as above and when you post add however many others you confirmed have the same problem, next poster does the same etc.
Breeze
EDIT: Inculpatus/Penelope – Would one or both of you co-ordinate this? I’m overseas all this month and can’t be online regularly enough to do it myself.
(edited by Bbear.7830)
Hi Inculpataus…
The same problems have been reported by NVidia users, far as I can see even though the cards are different they perform exactly the same lighting driver operations in the same way (just using their own proprietary software to do it) – and its the ‘operation’ that has glitched following recent updates.
Translation: You ‘drive’ the same route and reach the same destination whichever car you use. The problem is the route (potholes), not the car used to drive it (AMD/NVidia).
NVidia cards seem less effected than AMD, but the problem is apparently common to both based on the user reports I tracked down. May also be a link to DirectCU III issues which are reported to cause increased game lag (sound familiar?).
Hope this helps clarify.
Breeze
EDIT: Another way of looking at it – GW2 is an ‘old’ game and its kind of like a modern jet trying to fly in formation with a WW 1 biplane. One can’t help but pull away from the other sometimes, however much it throttles back.
Try playing a game from the 386/486 chip era on a modern PC, can be made to work but going to look/handle very different and have issues with speed/performance.
(edited by Bbear.7830)
This particular bug is showing up in other games as well, GTAV being one example. Latest word is a link to AMD driver software following recent updates.
Several related threads on redit from various game sources.
It appears that the problem is the ‘core’ or default lighting mesh underlay for light sources ‘breaking through’ or overlaying the intended overlay filters mesh (if that makes sense LOL).
Translation: The base light level is shining through the textures/shading overlay that is supposed to mute, or level, it appropriately to give the desired level of light for the location/polygon(s).
Translation of Translation: The software ‘dimmer switch’ for those locations is busted and sticks on bright.
If so, nothing that Anet or any of the other game companies affected can do until AMD come up with their own driver fix.
Q: Do I win a prize or earn a consultation fee?
Breeze
Can’t help but wonder if the L81 harpies drop L81 loot and give L81 EXP? With a bit of map organization sounds like a new farming spot – albeit clearly unintended.
On that basis report it as an ‘Exploit’ – which should result in a quicker fix.
Breeze
Hi Forged…
Just a suggestion but may be worth checking with your guild member that they don’t have 10 or more emails sitting in their ingame mailbox, if so tell them to delete a few and your mails should start to show up in the order sent.
This is an old email limit issue that new players may not have known about, hope this helps while waiting on support to respond. Emails over the 10 limit are stacked by the server.
Breeze
For anyone reading this who already didn’t know, you can harvest nodes at ANY racial city Home area – you don’t have to be that particular race, just have the nodes unlocked on your account.
If you find it tricky or time consuming in some cities, try the Salma District of Divinity’s Reach – everything is close together and on one level. Turn left on entry for ore nodes, turn right into the orphanage for candycorn/crystal/sprocket nodes, straight ahead over bridge and turn right for plans/cloth/leather and woods.
Personal Loot chest can be found inside the first house on the left before you cross the bridge – the owner asks you ‘what are you doing in my home?’ – which is a nice little touch.
The Bandit Chest moves around, but normally in the back streets behind the orphanage. Can’t help with the Wintersday Tree, missed that last time round doing something else.
Hope this helps readers
Breeze
I measure my success based on how I feel at the end of each game session.
If I finish a session looking forward to the next and have achieved something I set out to, or done something I never managed to do before, then I’m happy.
As an example, yesterday I solo’d Proverninc Crypt mini-dungeon with my Elementalist for the first time after three years of playing. Felt good, then felt better again because right after two new players who had never been there before wanted to try and I was able to walk/help them through. I count that as a nice ‘two for one’ success.
I only play casually, which is why I’d never tried the Crypt solo before, in case you were wondering.
I spend RWC (Real World Currency) on the gemstore, mostly on outfits/keys/trans-charges – so I agree looks are a part of the ‘endgame’, but not the be all/end all.
What counts for me is plain old enjoyment and ‘personal’ achievements.
I have two Legendary Weapons, one Ascended Weapon, all the temple Armors and collected those over the course of three years by working for them at my own unhurried pace. I felt successful each and every time I got one and still fondly remember the way I got each and the good people I was playing with each time.
I like to think it is still ‘the people’ who really make the game for each other and are the real Mark of Success in the way they help/support each other.
Breeze
(edited by Bbear.7830)
Hi Zet…
Sounds like you may have missed out on the exotic ‘Mark of Execution’ trinket the Legendary Executioner drops in place of the original Mark you get through ingame mail.
To be sure of getting this item you need to have ‘activated’ the Bounty mission your taking part in, have the original Mark in your inventory and then defeat the Executioner.
Each Bounty only counts for the achievement once ‘activated’ by first handing in a Coded Orders to the Shining Blade Captain in DR, otherwise your just helping other players out and not progressing your own reward track.
This is an infinitely repeatable event chain, as far as the Bounties go, but you only get one account bound Mark Trinket from the Executioner.
Also remember, you get 25 silver for each completed Bounty Notice you sell to regular vendors – so every 4 sold also nets you a gold when you cash them in and they do stack in inventory/bank, so you can use them as a reserve gold store outside the wallet.
Hope this helps.
Breeze
Hi Dona…
Use this link to access the Support email – https://help.guildwars2.com/home.
Submit a ticket with as much detail as possible on when you destroyed the two items and ask if they can be restored to your account. They are usually receptive to requests like this, so good luck.
You should get an automated email response sent to your account email address and an actual response somewhere within a 72hr window after that.
The forum here can’t help other than to point you in the above direction and wish you luck.
Breeze
I like all of the above ideas, each in their own way…but lets take a step back for a moment and consider the purposes/functions of the chests as they stand:
(i) A source of income for Anet. Small (relatively) but steady, up to the point sales of keys drop below a point they have clearly set as one of their business model targets.
(ii) A gold/gem sink. Removing (or more accurately ‘redeploying’) gold within the economy through conversion to gems and purchase of keys. I use the term ‘gold sink’ to also represent that such conversions reduce the amount of gold purchasers have available to buy other TP items (eventually affecting TP prices to a degree) and pay associated TP taxes. Also acts as a ‘gem sink’ when converted gems are spent on keys and removed from the economy.
(iii) Entertainment value. Like it or don’t some players enjoy the ‘thrill’ of the unknown and the excitement of seeing what exactly is in a particular box of ‘crackerjack’. Buyers remorse may well kick in here…and I agree gambling more than you can comfortably afford to lose is a VERY dark road to walk.
So..where exactly could things go from there?
(i) New chest types. Account bound to keep gold out of the economy due to an inability to trade contents. For Anet basically the same level of income as now through key sales, for players the chance of a lucky hit on a desirable item and the chance of new content as suggested above. Tighter control over the amount of gems in the pool…as less conversions to gold to buy chest contents from TP.
(ii) Same chests, reworked content. Same sales value for Anet and same amount of gold/gems removed through conversions either way. New or reworked content means increased or maintained trading levels and associated TP taxes and would lead to more reductions in the gem pool. This absolutely depends on the reworked content being desirable to the majority of the playerbase.
(iii) No chests. As suggested above, rework sign in rewards to cover the less desirable chest contents, but remember this is subjective as some players actually desire tomes/boosts/services items for alts/new characters – and make pretty regular use of them. New or existing more desirable chest items are added to the gemstore for outright purchase and the market establishes a new balance around what’s left of ‘old’ stocks sitting in player inventories/banks.
So what about tickets/scraps?
I like and fully support the suggestion that chests, ‘old’ or ‘new’ contain a guaranteed scrap and a chance at a full ticket. Discussed this with my own Guild and a couple hundred players agree they like this idea – drop in (on?) the Jade Sea I know compared to the overall playerbase, but I think it would be interesting for other Guilds to poll their members and/or for Anet to poll the playerbase generally since polls seem to be ‘flavor of the month’.
This would beyond doubt lead to increased key sales, as a whole lot of players would be likely to go for the full skin collections. But this would over time fall off as collections were completed, particular sets were not popular enough – and of course as the playerbase size inevitably shifts. Anet has the metrics, their call on that option can only be based on those.
I kind of like the idea of a giant central LA chest too…and the idea of the Consortium maybe setting up in competition to Black Lion right in its newly rebuilt backyard (which they constructed remember) has many interesting possibilities, as does the idea of the Xunli Chest making some kind of return as a source of ‘reward’ content – lorewise, who knows exactly what Mr Gnashblade has tucked away in those vaults or what the Consortium may have snuck into some of those prefabs?
Those are my thoughts/suggestions folks, popcorn and salt are on standby…go!
Breeze
Hi Katami…
One of those posts was mine and your description has actually just solved your problem…kind of.
If the effect vanished when you removed the armor then the bug is on the helm piece and ‘all’ you need to do is junk it and replace with a new one – just hope its not too expensive a helm. Transmute the new helm as and when you can/want and try to transmute while not wearing it next time, to avoid a repeat.
Maybe test out first using a cheap low level helm from a drop or the tp – should only be a few copper…and unfortunately one transmutation charge.
Sorry, but no way for players to change layer effects on gear.
GL
Breeze
My personal problem with this is not the ticket price or the account binding of the skins…its the simple fact that you can (so far as I could see from a quick visit to the trader) no longer preview them without spending your claim ticket first to access the ‘choose your skin’ stage.
RULE 1: Don’t buy anything from anyone that I can’t actually see before handing over my cash.
RULE 2: If you don’t like it don’t buy it (see rule 1).
RULE 3: Returns policy? I spent my ticket to preview and didn’t like anything I saw, can I have my ticket back please?
If there is a way to preview without spending your ticket please tell me – I didn’t feel like spending one to test the system.
And finally, please don’t do anything like this again, not popular among forum/redit posters and not by extension anything like good PR for the game.
When you see ‘unknown user’ it just means someone who is no longer a member of the guild.
Guild rosters don’t work like a ‘friends’ list, they only show the character names/account id/level/crafting details of guild members – leave (or get kicked) and all that info vanishes.
Your only option in those circumstances is to have added each guildie to your own friends list and set a guild nickname to tell them apart from other friends (if your list is as humongous as mine).
Like the other guys said, best defense is to limit access to trusted officers and don’t put in anything you don’t want to be open to just anyone to take. My guild works on the principle of requests – folks browse what’s available and request withdrawals through the quartermaster or a senior officer, which are then mailed to the requester.
This may sound odd…but try it anyway.
Remove and personal bank ALL clothing/outfit items on the character – you then have nothing the glitch graphic can ‘fix’ to and it should disappear when you exit a map.
Do this in a city, leave and re-enter.
If it don’t work then your pretty much looking at a support ticket and whether Anet can come up with a fix at their end.
Hope this works for you, worked for me a year or so back…yes its that old.
Breeze
Since you asked for advice Shin…my approach has been to use my own ‘spare’ tool sets as part of the overall theme for characters.
I main Ele, who uses the Molten scythe/Consortium axe and the Clockwork pick just for the bonus cogs. My necro uses the full Bone set, my Ranger uses a mix based on the whole ‘nature’ theme (Frost Wasp etc), while my Engi uses the Mad Scientist set.
I still buy new tools as they come out, if I like the effect/theme, most recently the Cosmic because what’s not to love about a personal wormhole
Like Inculpatus said, refunds on items like this are never going to be a thing outside the 30 day ‘buyers remorse’ period – but it’s all about enjoyment and I buy/equip accordingly.
Be proud you could afford all those sets as well, many players out there who would like to have that kind of ‘bling’ flexibility afforded by multiple tool sets.
I would offer one suggestion for general consideration, making tools saleable/tradeable could be a nice QoL addition – giving players the option to exchange sets (maybe on a 2 for 1 basis) through the gemstore, so they could replace for new sets if they wanted to. without feeling quite as much burn on cost. Could also be an additional goldsink if perma-tools were tradeable and not bound at all. Basically adding a ‘used tools’ market.
This would not (I think) have any major impact on Anet’a income stream, since someone would have already bought them from the gemstore at some point and they would still ‘gain’ from the sales tax helping balance the economy.
Kind of an existing’ lowkey’ precedent for unbound tools already ingame – the Fall Adventure consumable toolsack from Daemongrub Pits, that gives a random stack of copper grade tool when opened and which can be traded/sold on TP while unopened.
Hope this advice helps.
Breeze
Also worth knowing that some trophies are used to complete ingame heart events, like the logging tools used in Queensdale for the Skrit heart. You can still collect these after completing and use them latter for a quick completion to score the extra XP points/unlock the related vendors on new characters.
Trophies like these stack, so you can have up to 250 in one inventory or bank slot, more if you upgrade your bank through the gemstore. This is why you will find them on the Trading Post for sale – a little timesaver/quality of life thing.
Like Mik said, if they are not used for hearts just sell them to one of the regular vendors/traders in the Cities or Outposts/Camps. Trophies to do this with can’t generally be salvaged, which is how you tell them apart from ones like Leather Straps that are salvage materials you can use in crafting or sell on the TP for coin towards something else you want to buy. Worth checking the TP buy/sell prices regularly as prices go up/down.
Finally, some are just cool to collect as memento’s of your adventures – but only if you have the room
There are several different ‘special’ symbols around, this is a short list highlighting the four most common:
(i) The ‘Dorito’ – A Commander Tag coming in different colors, used in WvW/PvE/Raids to mark a ‘leader’ for group activities – or sometimes in PvE to mark locations for players. Bought from vendors in any of the main Cities for 300g.
(ii) The ‘Mac’ – A Mentor Tag (Apple) in red, showing a player who is willing to provide advice/tips/help for new players. Sometimes used as a ‘cheap’ Commander tag by those who don’t have 300g and use this for the same purposes.
(iii) The Star – a small gold star at the end of a players character name, showing they have 100% Map Completion. Generally an indicator that the player knows the different maps well, but not always since you can get it without actually having completely explored all the maps – just by doing all the Wp’s/Hearts/POI’s/Vistas on each map. This one doesn’t show up on the world/zone map; just in the players name onscreen.
(iv) The Anet Logo – A small version of the red Anet Logo appearing after a player name shows they work for Anet and are a member of the company’s own Guild and/or a GM. Say Hi, but considered polite by the community not to bug them with whispers/chat as they are either working/checking on something – or just relaxing in their own time.
The first two are for coordinating gameplay, the second two are just personal features.
Hope this answers your question and welcome to the game
(edited by Bbear.7830)
Hi Jonah…
Nice little QoL idea, but can’t see any real advantage for players or motivation for Anet.
Kind of suggests that you use the bags ‘sidebar’ more than you use the ‘all bags open’ layout. Plus for sorting purposes you can already manage gear and direct drops/mats/junk/etc by using the existing bag types like oiled/invisible/etc – and can set up a specific smaller bag at the top of your inventory to hold the things you use most often.
I run with a 10 slot bag as top, holding secondary weapons (handy being an Ele) and things like foods/tools/canisters/orbs/ports/etc. I also use a couple of 20 slot invisibles right at the bottom of my inventory for holding different armor sets (I run with 4 sets runed up for different activities/situations). Find it handy and reasonably quick for swapping gear on the run.
All your idea would add is a name, not any new function. Still like the idea though – could see it being used if they added a ‘bodymap’ graphic for bag locations on a character, hip pouch/backpack, thigh pouch right/left, shoulder bag or somesuch – same as some other games use for armor/weapons.
Maybe play around with the order/type of bags already ingame and see how it feels as you get more used to managing the increasing space.
Welcome to the game and the wonderful world of accessory management
Becky
(edited by Bbear.7830)
I’m in favor of multiple Guilds overall…the central idea of the game being ‘play how you like’ suits my casual but committed style , which is due to IRL commitments that limit my online gametime quite a bit.
While I tend to stick with a single ‘Main’ Guild, made up of PvE’s, WvWer’s and PvPer’s, I also enjoy helping new or struggling Guilds get started or restructure/organize. I have co-lead one of the largest Guilds on the Henge of Denravi sever, pre megaserver, co-lead a small ‘friends’ Guild, ‘guested’ with three or four new Guilds to get them started/organized and also guested with a mid-range Guild to help them level their Guild Hall (the last two in a non-leader role just to help out).
I’m a vet player in terms of time/gear, but have built my characters slowly over time and have limited experience in many areas of the game that don’t attract me or fit my casual schedule. The flexibility of cross Guild membership allows me to do all of the above without difficulty and still keep in touch with my close friends in and out of game.
Overall I like the changes introduced with HoT, but still kind of miss the ‘old’ original guild structures – in particular the personal storage guilds that made life so much easier for new players and those simply looking for small core groups to play with or run particular ‘projects’ with. As an example of ‘personal projects’ I ran a small semi-role-play guild on the premise of a mining company recruiting refugees from Lions Arch during Scarlet’s War, hiring and paying players to mine copper ore in Queensdale daily – with the prospect of advancing ranks to become ‘stockholders’ and share the quarterly profits. Was fun and I met some interesting people who latter joined one of my ‘real’ guilds – just a little expensive in terms of those dang salaries (paid in T2 gemstones before the prices made it uneconomic), was also taking up time collecting all those ‘free’ copper tool bags from Deamongrub Pits to equip the miners LOL
Bottom Line: Multi-Guilds add diversity and act as a ‘social mixer’ for meeting folks you would maybe never otherwise meet and get to know. Plus for those new to Guilds they are a great way to learn the do’s and don’ts of how to lead a Guild and learn how to respect members.
My 10c worth, apologies for the length of the response, hope the contribution helps.
Refreshing…see what I did there? +1
I like quite a few of the Reclaimed/Salvaged weapons skins…so how about a Reclaimed/Salvaged Glider?
Think a large patchwork quilt or piece of fabric salvaged from a downed pact airship, with a plain wood frame and trailing loose threads/ribbons/leather straps.
Because sometimes simple looks best.
I can live comfortably with more work going into the LS side of the game, that’s the area I mainly focus on as a semi-casual player – but…
I still can’t help making a connection between dropping work on the remaining legendries and the current state of the in-game economy, yes I’m looking at you Mr Smith.
Anyone who follows the market trends knows someone has been buying up a lot of crafting materials recently and that supply/demand and prices for higher level materials has become a little ‘unbalanced’ – legendries play into the market and one effect of saying they are on ‘indefinite hold’ would be to add a major disincentive to speculate in related materials, in hopes this would release stockpiles back into the market with a corresponding drop in prices.
If there is a ‘hidden agenda’ here, be nice if John Smith could be as open as Mike and say so.
Just saying.
Its a bug…phrase should trigger when in combat interaction range but is being triggered by something else.
My guess is the Pact Mastery that grants party swiftness in Cities is behind it, some kind of ‘bleed through’ conflict with the VA trigger. Could also be linked to the game losing track of character position, as I tend to get it either just before entering combat/agro range or just after exiting.
Whatever it is I only get it now and then, not continuously.
Maybe worth noting locations and surroundings when this happens, to check if any hostiles are nearby.
If your getting it constantly, I’d throw a ticket in under the game bugs sticky.
Hi Arenta – the answer to your question is that each +bonus adds to the next, so with 5 items having the same runes on them you would get a total bonus of +60 to all stats etc.
Rune sets like these work best with Celestial type builds, which also have adds to all stats – but it is very much a ‘generalist’ build and you miss out on some of the more ‘interesting’ and fun possibilities going with more focused builds.
What’s not to love about a parrot that inflicts Blind, or an extra necro type minion that proc’s 50% of the time and acts as a nice distraction to draw agro – or inflict that little bit of extra damage if ignored?
Migumi: Your posted screen shot of the mail has no ‘accept’ button, so silly but possibly relevant question – at the time you first received it an hour before the screen shot was your inventory full?
I have heard that if there is no free slot for accepted deliveries to fit into and you accidently hit ‘accept’ the accepted item can get stuck or vanish.
Closest to this I’ve ever experienced is farming a node underwater when my inventory was full, getting interrupted to fight and then having to search for the hard to spot drop material after the right screen side dialogue box had vanished – which I did find and collect after clearing space for it. Interestingly the farmed node stayed on screen in minimap until I collected the materials, which showed as the usual ‘sparkles’ you get with lootable corpses.
As Inculpatus and nottsgman say, looks like your in the hands of the support mages with this one – good luck.
Moo…
The cows recognize grass when they see it
Existing guild upgrades will ‘grandfather’ in to the new Guild Hall structure/upgrade track, but its not clear if that will take into account upgrades ‘in progress’ at the time the systems changes over.
With only a couple of days to go I’d say save the influence for converting to favor under the new system and focus on gathering materials needed to purchase build upgrades for the new Hall. Right now we only know about needing 1k each of Mithril/Silk for one Hall upgrade, so if your guild works as a group (depending on your number of members) you could just have enough time to gather those if not yet in stock.
Good luck and remember that to unlock your new Hall you will need your guild to:
(i) Visit the Guild Initiative HQ vendor(s) in Lions Arch, choose which Hall to go for and pay the 100 gold ‘expedition supplies’ fee to establish the start point for the capture mission.
(ii) Have your capture team/members actually navigate the new map to the mission start point, picking up at least 400 favor along the way to actually start it.
(iii) Succeed in getting at least one Guild Leader to the capture point on the Hall sub-map. Guild rank/permissions isn’t the same as ‘Leader’ status here, it’s the position in the guild hierarchy (the person with the white sidebar on the ranks page and maybe the next one down from them).
This isn’t going to be a walk in the park, even for the largest of guilds, will need co-ordination, timing and making sure that everyone taking part in the mission is on the same home server – yes that is going to be a factor for the capture mission since its structured as a WvW style instance and if members are on different home servers they may not be able to join capture groups with members from other home servers (no mega-server for this one).
The only thing worth spending influence on now seems to be maxing out banners, since they are disappearing under the new Hall system, replaced by new perma guild bonus effects basically doing the same thing. Banners are going to become a ‘heritage’ thing as existing stocks are used up, something to save for marking special occasions or to promote a guild during major recruitment drives.
The most time effective route is to start from Scaver WP, and head counter clock wise to the Troll cave/Ettin tunnel by Vale WP, then across the lake at Claydent falls, past the spider tunnel (backdoor into/out of Claypool), out the main ‘pack bull’ gate, round the hill to the Bear caves, then across the Heartwoods to the main Ettin cave and the hill above (with a side trip down to the Skale nests).
From the Hill, hug the hills towards the Monastery, then through the swamp in a counterclockwise sweep past the Fort towards the door into Bonegrinders Gully (type /threaten into map chat to open the door), then over the vet spider hill by the Hoofmoot Hero Point/POI and sweep round towards the centaur camp passing the vet Basilisk in his overhang lair. From there head towards Beetleton through the seraph/centaur camp and into lake Beetleton and downriver towards the Eastern Dam past the drakes. Then sweep down the hill line towards Beggar’s Burrow, across the main lake to the Skrit caves, before heading back across the lake and home to DR.
On average a full sweep of that route should net you between 148 and 158 copper ore – depending on any gathering bonuses you have up.
[Pauses for breath…]
If you can afford a Clockwork Mining Pick you’ll add to your profit with the sprockets you would get as bonuses as you go. This is a personal call though, since you trade off the ‘pebbles’ (gemstones) you would get from other types of pick, which can be worth more than sprockets depending on the market.
Harvest the green wood logs (and amber pebbles) on your way to offset any WP costs and add to your profits.
This has been a Public Service Initiative of Consolidated Minerals [MINE]
So for new players without a current existing ‘personal’ bank for storage and who don’t want to ‘share’ items in a guild bank, the limit via the Guild Initiative route will be a max 50 slots as I thought – making an extra 50 personal slots pretty attractive.
Answers my question nicely, selling spare premade ‘personal’ guilds will be a thing and a high ticket item for investors. 50 gold per slot seems a good starting price once the market establishes itself and new players have time to build up their gold levels.
As a sidebar, also wondering if it would be worth ‘renting’ access to a few 50 slot guild stashes – easy enough to set permissions to a single person/sole member other than the leader, IF they trust the owner. 10 gold per slot, 6mnth ‘contract’, auction off items for those in default and re-let the space – works for Storage Hunters and keeps the gold flowing.
These are of course all just random musings…I’m really not that mercenary, but I’d bet there are a few out there who are. This may turn out to be an ‘outstanding’ idea, even by Anet’s past record for maybe not quite thinking things through.
So if I’m reading this thread right, a new ‘personal’ guild would have a bank storage limit of 50 slots instead of the 250 current maximum, beyond which only players non-guild bank would be available for new player storage – up to the limit set by bank tab expansion purchases from gemstore.
Kind of makes the creation of storage guilds with different levels of bank upgrades attractive for ‘sale’ to new players post-patch…does Anet have a position on that practice? Just enough time left for folks to create/upgrade say 20 or so T2 banks (150 slots) and maybe 5 T3 banks (250 slots) for selling at a later date, if it’s not going to violate any TOS.
Probably be worth the investment, if selling later in the 1.5k – 2k gold @ range – or higher based on demand in say 6 months to a year.
Be nice to get Anet’s views/comment on this.
Calling ‘dibs’ on the guild names ‘Cash Cow I’…‘Cash Cow II’…etc [CCI]through CCXV]
Hi II Claire II…
You may find that the answer to your problem is that you have yet to learn/unlock the healing skill in your Hero Screen, check by going to the ‘Skill/Traits’ page and see if you have them unlocked – if not just spend the points and then they should be available using the selection arrow on the flashing skill icon.
Hope this works for you…and welcome to Tyria.
Oh, feel free to shout me up ingame if you need any more help.
In culpa (at) mea – my bad
You can register/discuss your abuse complaint through ‘Wild West Domains LLC’ in Scottsdale Arizona USA via +1 4806242598.
Anyone tempted to check out the site link should be aware it uses a reverse backtracker, so your searches/visits will be recorded.
Hi Oyranos…
It’s like Rose said, one per account, but like all the nodes they do appear in each racial city home instance, so your not tied to farming them just on one character of a particular race – although they can still only be farmed once a day each.
Hi Brener…
The ‘default’ answer here is to check the missing email isn’t being held up by ten others in front of it in your mail queue.
You can only read/pending 10 emails visible at one time in the queue – so delete a few and it may appear. Emails containing gemstore purchases count towards the ten, so be sure to collect any waiting items before deleting those.
If that don’t solve your problem fire off a ticket to support via the sticky at the top of the main Forum page.
Good Luck as Inculpus would say – and welcome to ‘Mail Wars 2’
In the Salma District instance of Divinity’s Reach you should find it inside the first house on the left over the bridge as you enter – you will need to use F to open the doors (either front or rear).
Trivia: The resident may ask ‘What are doing in my home’? Local color only, but for a Thief class a nice little touch to say your not that stealthy
Didn’t all the pet special attacks after the first one get nerfed out quite a while back? I can’t remember the last time any of my pets used one over the past 18 months and the Fx buttons don’t work now beyond F1.