What I did was set my A and D keys to strafe left and right. This makes it a lot easier to place AoE skills and stay on the move while releasing left click. It helped my game play a lot.
I really do think some people just have lucky accounts also. You can find people that get a precursor every other day. No way in hell that is RNG. It has to be something else.
They messed up the loot system in this game. Rewards for content, RNG mechanics, all of it. Its all very very bad, very very unrewarding and very very unsatisfactory. Just like real life, the 1% get everything handed to them while the other 99% have to grind and scrape to get anything.
Life works thats way because of corruption. Gw2 works that way because the HORRIBLE RNG.
That’s how random distributions work.
Would you prefer that there be a bar somewhere that fills up a bit every time you do content X at the end of which you get some static reward?
They have already announced some system improvements like that for what some people would consider outrageously random.
- Collections that let you earn a guaranteed precursor, rather than praying to RNGesus or shelling out a load of gold.
- Daily (I believe daily) zone-specific rewards that will give you an amount of certain items. E.g. Doing Mount Maelstrom’s one day may give you some charged lodestones or a particular T6 material with certainty.
I would have to disagree. RNG can make someone get better loot than another but the difference in loot shouldnt be so massive where one person never seen a pre before and another gets one every week from a random mob or a dungeon chest. I really dont understand how people can defend this.
I love Gw2 but I have to admit that this game does NOT reward high risk content. For example fight lvl Fractals. A lvl 35 dungeon nets you more gold than a lvl 50 fractal and is much easier/faster. Anet rewards hours of endless grind or luck. Yes you heard me, LUCK. You can have 100 hours in the game and make more gold than someone with 1000 hours because of the luck. I met people that got 10+ precursors just off mobs alone….WTF….you got to be kidding me. And the amount of precursors some people get from the Mystic toilet is bull kitten.
Its not fun logging on to a game knowing youre not going to be appropriately rewarded for your efforts. Its not fun playing a game where you can be the best at a certain type of content yet get worse loot than someone doing it for their first time. The Gw2 loot systems needs a MASSIVE over haul.
it is very likely that we will have the same skills with the same weapons. I’m not sure if there has been anything official stating this though.
I’m also assuming that they will be the same but I really hope not. Hopefully we can get a official statement on this.
We all know that the new elite specializations will be bringing a new weapon to each class but will the weapons that the class can use now, be the same or different? For example the Chronomancer. Will the Chronomancer sword skills be the same as a Mesmer sword skills or are we getting different skills with that weapon?
I tend to agree. I already wasn’t a fan of Conquest though. I have always enjoyed 2v2 and 3v3 elimination type pvp. But this really stuck out to me. I was running a shoutbow warrior, escorting, and the beginning was often the same, but almost every game had me all OVER the place working my tail off pushing O, dropping to defend…. Its been amazing….
Also, the clutch plays are amazing. Bannering the lord as he’s being stomped and winning the game by 5 seconds because of it! You just don’t get that in conquest… It’s not nearly as fun even if it is close, it just trickles in, it’s not intense.
This map in general requires a lot more tactics which leads to more clutch/intense moments. I really cant get myself to play conquest after that tease.
Agreed that we need more than one map. It’s kind of hard to call one map a new “game mode.”
Id have to disagree that just because its one map doesnt mean its not a different mode. They do need to add more though thats for sure.
..how boring conquest is until I played SH. I literally cant get myself to play another match if its not SH. I felt like in each game of SH I would have a different role and every game felt unique. In conquest the games feel pretty much the same every time. We need a lot more than just this one map and I hope Anet is working more as we wait for the expansion.
On top of that they need to make more maps for the SH game mode and Death Match. One really isnt enough to get me excited.
A simple way to implement this without cluttering the pvp UI is to have a NPC that you talk to, in the mists, to join that specific game mode. One for unranked and one for ranked.
First SS is when I log in with max FoV. Second is what it should look like.
A lot of people are running around with the first FoV not knowing its a bug. I seen a few streamers running around with it bugged not knowing too.
My fear : once the players know this “trick” about defiance, they’ll just rolfstomp the boss.
I hope the wyvern will still take flight even after we’ve stunned it and still bombard us. CC the wyvern should make things faster but not easier.
edit: grammar and spelling (don’t post when you’re going to sleep)
There is no trick to it other than to time your Control effects and use it in the appropriate time. And your fear seems stupid since it is natural for players to get better a playing a game. So just like Tequalt players will be able to handle the new system in time but at the very least this new system makes control useful in PvE.
Its not just about making control useful. Its about making encounters difficult.
It shouldnt be easy mode if we CC the boss. We should still have to be aware while fighting the boss, not waiting for it to start casting a attack and we all CC then GG. There shouldnt be a way to make a fight easy mode, like stacking in a corner, but there should be ways to make it easier/faster.
Not sure if I like it or not.
It sounds like a great improvement for zergy and/or uncoordinated content, but it also looks like it will negatively affect solo and small group play.
Well if you look at Wildstar it works pretty well from solo content all the way to 20 man raids. Its the same system but who knows how many CC skills certain mobs/bosses will take before getting stunned in gw2.
This is pretty much Wildstar’s stun system. Coordinate stuns before major attack and do extra dmg if successful. Not saying its a bad idea but you could have been a bit more original. :P
Either way I like the change. Only problem I see is for solo players, but then again that all depends on how many stuns will be needed to break the mobs cast.
Thank you everyone for sharing your opinion, good or bad.
Even if you feel like i did something wrong to the mankind and have the urge to make fun of my troubles i appreciate your opinion.
Some of you had very nice words and maybe, as suggested, i should just try to enjoy my play time with my girlfriend not thinking about it.
Just to clarify i was always low on gold in this game, i just had the chance, for the first time, to make the golds i never had, and i got it.
Thing went wrong, as you know.
I don’t think i was that greedy, or karma should really punish me in some mysterious way but if this is your opinion i respect it.
You dont have to defend yourself. People are haters and will hate no matter what. They wish they had a Eternity they can put on the tp so the jealousy is coming out. For now play and enjoy the game. Before you know it you will have 3.5k gold in the tp waiting for you.
yeah lot of people do what you do sell eternity because the weapon is very unpopular, it can’t be match with one armor since its color change day and night, i would say don’t expect to sell it before long time, with Hot new legendaries there will be less demand and moreover if the pre are easy to get at Hot all the legendaries will drop in price
Who knows when HoT will come out though. We dont know if the legendaries will drop in price on release. We dont know what its going to take to collect a precursor. Everything right now is speculation when it comes to whats going to happen to the prices.
Thats the problem with gambling on the TP. There is no guarantee that your item will be sold. As of right now the best option is to forget about it and who knows over time ppl will pick it up.
Also its kinda greedy that you just wanted the skin and then sell it, so consider it karma.
How is that greedy? He put the effort into making it and its his choice to sell it or not. It has nothing to do with greed….
Anyway OP, give it some time. I’ve sold 2 legendaries on the TP a while back and they took sometime to sell. Eternity will sell though, maybe in a week maybe in a month but it WILL sell. Remember HoT is a long ways away.
Is it cold and dry where you are? I have the same problems with my mouse when the humidity is low (Logitech G500) and this is a known problem with this mouse. See here: https://www.youtube.com/watch?v=dWJk4EWfyOA
I’m using a Razer Naga. It is cold in my room though so that might affect it.
Next time you have that problem, take a deep breath and exhale into your mouse through one of the openings in the casing a couple of times. If this fixes the issue for a brief minute it’s a humidity problem.
Nice, ill give it a shot. Thanks!
He wasnt asking for the fastest way but a faster way than 20g in 2 weeks. Sure you can get rich off the TP but its boring as hell. I wouldnt recommend it unless thats what you like to do. Getting into a 80% silverwaste map is also another good way to make gold. Do the Breach event and kill Vinewrath and you get a ton of loot.
Dungeons and world bosses. Ill post a link below that shows when each boss will spawn.
http://guildwarstemple.com/dragontimer/events.php?serverKey=115&langKey=en
Is it cold and dry where you are? I have the same problems with my mouse when the humidity is low (Logitech G500) and this is a known problem with this mouse. See here: https://www.youtube.com/watch?v=dWJk4EWfyOA
I’m using a Razer Naga. It is cold in my room though so that might affect it.
(edited by Beast Sos.1457)
I have not. Now and then in any game I find my character unstoppably running forward or moving to one side or another, and it’s always because a keyboard key is stuck.
Targeting loss happens in GW2 very easily if you use your left mouse button to pan your camera. It used to also happen on a right click but after a very long thread they fixed that.
Your problem might be several unrelated issues happening simultaneously due to how you play. I suggested the mouse because that would account for both a new click and a stuck movement at once. I am not an expert, though, so you may want to ask this in the tech support forum.
Thanks for the info. Ill try to take my mouse apart and clean it.
How old are your mouse and keyboard? Something could be clicking when it shouldn’t. For example I use right-alt for my Mumble push to talk. Sometimes when in Mumble I find that I can’t drag items around in inventory because they want to split the stack instead, as my alt key is slightly depressed and I have to joggle it a lot to fix that.
Since you’re seeing loss of target, your mouse buttons may be dying. One of those pushed down could de-target and make you keep turning one direction.
Well the turning in circles is causes by me trying to strike left and right when the cursor pops up. I got my mouse like a month after the release of gw2 and never noticed this problem in any other game. You havent ran into this problem?
Lately most of the times im in combat my cursor un clicks and my guys starts to turn in circles. I try to re click it but it just keeps popping back up. It also un targets my target so it really F***s me up in pvp not so much pve because pve is easy mode. :P
Anyone else having this problem? I’ve asking in chat a few times with no reply.
That boss fight!
…Looks rather bad. “Avoid the red circles” plus the obligatory CC attack that ArenaNet is obsessed in using over and over again. The only difference is the lack of a wall, so people won’t be able to dodge against something.
What would you recommend to make content challenging then? I’m sure there is more to this fight than we seen.
One of those examples of something that could be impossible to complete without a specific mastery… I like it actually.
I dont like the idea of having to use a Glider in the fight. It does seem like you will need a Gilder to get to the boss though. Masteries should be more convenient for combat but not mandatory, imo.
Personally; I don’t like the fact that you need a glider to even attempt. His knockback seemed avoidable, and if you’re willing to put up with the extra challenge, you should be able to attempt the fight without the glider mastery.
Then I could call it horizontal progression, as it does make things easier but in a mechanical way; not a powercreep way. But mandatory horizontal progression is basically just content gating.
I dont like it either but it seems to be the direction Anet is going. I made a post about it before, ill post the link below.
https://forum-en.gw2archive.eu/forum/game/hot/Masteries-Gating-content/first
One of those examples of something that could be impossible to complete without a specific mastery… I like it actually.
I dont like the idea of having to use a Glider in the fight. It does seem like you will need a Gilder to get to the boss though. Masteries should be more convenient for combat but not mandatory, imo.
I admit the legendary wyvern bit was pretty awesome, including how it incorporated the Glider in case you A) Fall off or B ) use that to get the hell out of the way.
Everything about the fight was awesome imo. Then again im being bias just because I wanted this type of content in gw2 for 2 and a half years and we finally got a glimpse of it!
Nice to see they are still filling boss fights with lots of aoe and damage zones on the floor so pets, clones and phantasms will still be useless.
I’m sure they took that into account while making these fights. Would you rather them make boss fights where you stack on their foot and spam your skills?
Well they haven’t for the last 3 years so I don’t know why they would start now.
How else do you expect them to make content difficult if not making the floor filled with aoe and making positioning very important in fights? Fights should not be easy because you know the mechanics. You should still have to look around you and make sure youre in the right place at the right time.
Nice to see they are still filling boss fights with lots of aoe and damage zones on the floor so pets, clones and phantasms will still be useless.
I’m sure they took that into account while making these fights. Would you rather them make boss fights where you stack on their foot and spam your skills?
That boss fight! I no longer have any doubts that HoT will come with Challenging Content. Thanks Jon and Roy for the amazing stream! And Rubi I guess. :P
The results are clear. The gw2 pvp community wants Stronghold to have its own queue. I’m sure Anet will listen and give us what we want.
LOOOOOOL! This isnt even right! No one shoul get 13 kittenin pres from the mf in such a sort time. This just shows this game doesnt reward players who are skilled or put in time.
This really makes me turned off from the game.
Why would they sell a full set for 800 gems when they can sell one piece for 400 gems? That seems like their logic lately.
You guys have to watch the video I’m going to link. Tooooo funnnny.
Guild Halls will come with HoT
i really DON’T like this idea because all it does is trivialize player skill. wasn’t it you that just a few posts above was saying about how combat should be about player skill, not having the right masteries? how isn’t “now i don’t have to worry about being flanked by mordrem wolves” the exact opposite of that?
rather than something uninteresting like “now i do more damage against X enemy”, i prefer combat masteries to be “enablers”. yeah, hard gates. can’t do this thing until i have that thing. better than “can do this thing, but once i have that thing, it’ll be way easier”.
I like soft gates. The systems to make it easier is there for those that want the easy road. Not there for those that don’t and want the easy road and want more of the challenge. They may make a achievement for you defeating X enemy without the masteries that you would be able to display proudly. After all I think that is what you are really looking for is exclusive content.
both soft and hard gates have advantages and disadvantages. i personally prefer hard gating stuff because it gives more structure, and the designers can focus on the content itself, rather than tweaking things to keep the gated content from being trivialized.
the games cited as the inspiration for the mastery system (zelda and metroid) both rely heavily on hard-gating (sometimes literally) to conduct the player experience, without deterring the feeling of exploration. matter of fact, it strengthens that feeling. “oh, so that’s how i do that thing, using this”. and both games still had soft gates (health and ammo) that can be optionally improved.
personally, i think soft gating in GW2 has the risk of just making fights feel easier than they should after you have the right masteries, simply because said fights would have to be designed with players that don’t have masteries in mind. meanwhile, just saying “nope, can’t do that” until the players have the proper mastery allows the fight to be designed with a single “base model”. there won’t be a range of players, power-wise, to take into account.
as for the achievement, i doubt they’ll do something like that, because i don’t see them allowing you to “turn off” masteries.
Examples of combat Masteries can be taking less dmg from a world boss. A example I gave earlier was a mordrem dragon flies over your head, it tired to pick you up and if it is successful then it lifts you off the ground some meters and you take a lot of fall dmg. A Mastery line can reduce the fall dmg you take or make you heavy to the mordrem so they cant pick you up for to long, resulting in less fall dmg.
Small things like this can make Masteries desirable to get yet not necessary. They can make it so you take more dmg in general from aoe attacks by bosses or do less dmg to bosses without Masteries. It doesnt have to be some crazy overhaul of the fights to make it fun/challenging for both non Masters and Masters. Sometimes a simple solution is enough.
When it comes to combat though, a fight shouldnt be impossible because you dont have the Mastery for it. The fight should be harder without it but not impossible.
Why is this so different from learning hang gliding? Let’s imagine this as if this were a real world. You are exploring unconquered terrain, your civilization has never been here before and your knowledge of the local flora and fauna is thin. Suddenly, a giant crab like creature leaps from the waters and attacks. You pull on your existing skills and they prove useless against the crab’s defenses. You retreat and start pulling on your brain not your brawn to address this new threat. You seek out the Asura for their research capabilities and bring them armor scraps from lesser crab creatures in the new environment. You ask the water dwelling creatures of the world about the crabs to aid the researchers. After enough time you have a solution, it’s an acidic spray to strip the armor off the crabs. You fight them again, and drive them back.
We’ve already done something like this before in Lost Shores. I think it’d be neat if we actually had to learn about our foes to defeat them. Learn their weaknesses, develop new weapons/skills to defeat them, etc. I agree though, essentially leveling to kill the new enemies is hardly new or inspiring for an MMO.
You’re example is great. Instead of your attacks not working on the giant crab. Why not make the crabs attacks more frequent or more powerful when you dont do the Mastery line but not impossible like you’re suggesting. I would like to fight that crab without weakening and I’m sure many others would too.
LMAO! Really? Now you are arguing for the sake of arguing. GG
Well to be fair we don’t actually know exactly what will be locked behind masteries.
Based on what we have heard it all seems to be optional extra stuff as opposed to the “required” story parts.And as such, his argument makes complete sense.
It makes sense but doesnt change the fact that its a bad argument. I said we are not forced to do fractals then he comes back at me by saying youre not forced to go in the jungle. If you think about it you are, if you want to progress in the gw2 story. We also know season 3 of the LW will take place in the jungle.
it’s the same thing, though. just because you refuse to admit and treat it as something different doesn’t change the fact that “if you don’t like this content, don’t do it” doesn’t mean the gating isn’t there.
you’re no more “forced” to play the jungle than you are “forced” to play fractals. it’s content, it’s there, don’t like it? go play the rest of the game.
Can you play in the jungle and experience it fully without being forced to grind Masteries? No. Can you do every fractal without grinding AR? Yes.
By all accounts “GRINDING MASTERIES!” primarily relates to playing the content
As you play you accrue points, and you direct those points towards what you’re most interested in seeing.
It’s much less of a grind than level progression, because you always have the choice of what you want to focus on.
In orr, if you’re too low level for Orr, you can’t do it and you have to level up.
If you have 5 mastery points, you can choose whether to glide more or get better at killing that dinosaur.
The “Grind” is giving you control over your own progression, and there was going to have to be progression of some kind.
Thats what I’m asking for. Masteries that make you more efficient at killing monsters, not making impossible monsters possible.
It makes sense but doesnt change the fact that its a bad argument. I said we are not forced to do fractals then he comes back at me by saying youre not forced to go in the jungle. If you think about it you are, if you want to progress in the gw2 story. We also know season 3 of the LW will take place in the jungle.
No. What he said was that you were not forced to EXPLORE the jungle.
Going into != Explore.It is rather unlikely that the story parts will be locked behind Mastery advancements and as such his argument is very much valid.
What we have seen in interviews and such suggest that the gliding and such lets you visit SPECIAL places, not that you need it to visit every single place ever in the new maps.
You are right he did say explore.
That would suck if it is.
Gating gliders and languages work perfectly but to do the same with mobs/bosses would be a mistake imo.
so they can gate all they want, so long as they don’t gate the things you want.
talk about double standards.
Its not what I want its that certain things make more sense gated.
It doesnt make sense for my player to be able to glide out of no where so I have to learn somehow. It also doesnt make sense to be able to speak a language out of no where without learning it.
What does make sense is someone who fought and destroyed a elder dragon, and fights dragons on a daily basis, can go into the jungle and fight mobs/bosses without having to gain Masteries.
LMAO! Really? Now you are arguing for the sake of arguing. GG
Well to be fair we don’t actually know exactly what will be locked behind masteries.
Based on what we have heard it all seems to be optional extra stuff as opposed to the “required” story parts.And as such, his argument makes complete sense.
It makes sense but doesnt change the fact that its a bad argument. I said we are not forced to do fractals then he comes back at me by saying youre not forced to go in the jungle. If you think about it you are, if you want to progress in the gw2 story. We also know season 3 of the LW will take place in the jungle.
it’s the same thing, though. just because you refuse to admit and treat it as something different doesn’t change the fact that “if you don’t like this content, don’t do it” doesn’t mean the gating isn’t there.
you’re no more “forced” to play the jungle than you are “forced” to play fractals. it’s content, it’s there, don’t like it? go play the rest of the game.
Can you play in the jungle and experience it fully without being forced to grind Masteries? No. Can you do every fractal without grinding AR? Yes.
It makes sense but doesnt change the fact that its a bad argument. I said we are not forced to do fractals then he comes back at me by saying youre not forced to go in the jungle. If you think about it you are, if you want to progress in the gw2 story. We also know season 3 of the LW will take place in the jungle.
No. What he said was that you were not forced to EXPLORE the jungle.
Going into != Explore.It is rather unlikely that the story parts will be locked behind Mastery advancements and as such his argument is very much valid.
What we have seen in interviews and such suggest that the gliding and such lets you visit SPECIAL places, not that you need it to visit every single place ever in the new maps.
You are right he did say explore.
That would suck if it is.
Gating gliders and languages work perfectly but to do the same with mobs/bosses would be a mistake imo.
I am not against gating. I would just rather the gating be about cosmetics. Gated glider skins that we earn through the mastery system versus the gem shop because the gliders are a system of the x-pac which we already paid for. Gating armor skins, weapons skins that we earn and for the very same reasons I just mentioned.
Gating certain enemies is not my cup of tea. I want my enemies to be based on my skill as a player, not based on my gear or in GW2’s case how many mastery points I have earned and which places I have placed them. Same goes for exploring.
did you complain at launch that you didn’t have a fully geared character with all skills unlocked because you already paid for arah and those utilities?
We are tlaking end game here not the levelling experience. When I hit lvl 80 I wasnt gated behind anything. I was able to do all exp dungeons and all content available in the game.
Actually, that’s exactly what we’re talking about. New expansion should mean new leveling experience. Masteries is the new leveling experience. You call it end game, but how can it really be end game if you’re just starting it? It’s all new. I’m going to throw the card, you shouldn’t be entitled to the end just because you bought it. You need to work up to it, and that means leveling up your new levels to play the content at the higher levels.
Levelling doesnt make a expansion. What makes a expansion is new meaningful re playable content. Like I said so many times already, certain things should be gated like learning a new language and the glider. When it comes to combat though, a fight shouldnt be impossible because you dont have the Mastery for it. The fight should be harder without it but not impossible.
LMAO! Really? Now you are arguing for the sake of arguing. GG
Well to be fair we don’t actually know exactly what will be locked behind masteries.
Based on what we have heard it all seems to be optional extra stuff as opposed to the “required” story parts.And as such, his argument makes complete sense.
It makes sense but doesnt change the fact that its a bad argument. I said we are not forced to do fractals then he comes back at me by saying youre not forced to go in the jungle. If you think about it you are, if you want to progress in the gw2 story. We also know season 3 of the LW will take place in the jungle.
I am not against gating. I would just rather the gating be about cosmetics. Gated glider skins that we earn through the mastery system versus the gem shop because the gliders are a system of the x-pac which we already paid for. Gating armor skins, weapons skins that we earn and for the very same reasons I just mentioned.
Gating certain enemies is not my cup of tea. I want my enemies to be based on my skill as a player, not based on my gear or in GW2’s case how many mastery points I have earned and which places I have placed them. Same goes for exploring.
did you complain at launch that you didn’t have a fully geared character with all skills unlocked because you already paid for arah and those utilities?
We are tlaking end game here not the levelling experience. When I hit lvl 80 I wasnt gated behind anything. I was able to do all exp dungeons and all content available in the game.
except you couldn’t feasibly do any dungeons until you had strong enough gear.
and then you couldn’t do fractals past level 9 without agony resistance.
and then you couldn’t do the tower of nightmares without using the anti-toxin heal.
and so on and so forth.
and it doesn’t change the fact that leveling is gating. “oh it doesn’t count because reasons” isn’t an argument. you couldn’t do it before, you did a thing, you can do it now. it’s the exact same thing.
Who said that? I did exp dungeons with green and rare gear. I didnt have to grind anything. Fractals isnt forced on players. You were not forced to get the heal skill for the tower of nightmares. I did the whole thing without it.
If I want to progress in the jungles I am forced to get Masteries. I dont mind gating things like learning a new language learning a Mastery that lets you burn huge vines. I am against Masteries that will make a mob/boss impossible to fight without it.
I want to do high lv fractals , but I am forced to grind for agony resist.
I want to do orr dungeon at lv 1 , but I am forced to lv up first.
etc …You are not forced to do fractals. Levelling is not end game, we are talking end game here so please stop comparing the two.
You are not forced to explore the jungle
LMAO! Really? Now you are arguing for the sake of arguing. GG
I am not against gating. I would just rather the gating be about cosmetics. Gated glider skins that we earn through the mastery system versus the gem shop because the gliders are a system of the x-pac which we already paid for. Gating armor skins, weapons skins that we earn and for the very same reasons I just mentioned.
Gating certain enemies is not my cup of tea. I want my enemies to be based on my skill as a player, not based on my gear or in GW2’s case how many mastery points I have earned and which places I have placed them. Same goes for exploring.
did you complain at launch that you didn’t have a fully geared character with all skills unlocked because you already paid for arah and those utilities?
We are tlaking end game here not the levelling experience. When I hit lvl 80 I wasnt gated behind anything. I was able to do all exp dungeons and all content available in the game.
except you couldn’t feasibly do any dungeons until you had strong enough gear.
and then you couldn’t do fractals past level 9 without agony resistance.
and then you couldn’t do the tower of nightmares without using the anti-toxin heal.
and so on and so forth.
and it doesn’t change the fact that leveling is gating. “oh it doesn’t count because reasons” isn’t an argument. you couldn’t do it before, you did a thing, you can do it now. it’s the exact same thing.
Who said that? I did exp dungeons with green and rare gear. I didnt have to grind anything. Fractals isnt forced on players. You were not forced to get the heal skill for the tower of nightmares. I did the whole thing without it.
If I want to progress in the jungles I am forced to get Masteries. I dont mind gating things like learning a new language learning a Mastery that lets you burn huge vines. I am against Masteries that will make a mob/boss impossible to fight without it.
I want to do high lv fractals , but I am forced to grind for agony resist.
I want to do orr dungeon at lv 1 , but I am forced to lv up first.
etc …
You are not forced to do fractals. Levelling is not end game, we are talking end game here so please stop comparing the two.
I am not against gating. I would just rather the gating be about cosmetics. Gated glider skins that we earn through the mastery system versus the gem shop because the gliders are a system of the x-pac which we already paid for. Gating armor skins, weapons skins that we earn and for the very same reasons I just mentioned.
Gating certain enemies is not my cup of tea. I want my enemies to be based on my skill as a player, not based on my gear or in GW2’s case how many mastery points I have earned and which places I have placed them. Same goes for exploring.
did you complain at launch that you didn’t have a fully geared character with all skills unlocked because you already paid for arah and those utilities?
Nah, but you are missing my point. Leveling is one thing. Gating is quite another. Two level 80’s all in equal gear go to fight a boss. One can fight him because he has earned masteries is the same as two max level characters in WoW going into a raid and only one of them can do the raid because they have the proper gear. That’s gating content.
At that point, it isn’t based on skill, but what they have gated behind masteries. Understand my point now?
no, i don’t, because it’s not different from “two characters go fight a boss: one is level appropriate, the other isn’t”. you people are creating problems in a situation you didn’t have issues with until now. you need to do things to be able to do other things. you need to level up to tackle lv80 content. you need to get agony resistance to do fractals. you need masteries to fight jungle bosses.
and you guys keep saying “it isn’t based on skill anymore”, like the mastery will just trivialize the fight for you, rather than let you fight it properly. it’s like saying agony infusions trivialize fractals. you have something that other players don’t, and that thing enables you to challenge new content. whether it’s level, infusions, or masteries, it doesn’t matter, they’re all just different names for the same thing: gating.
Just because the game has certain gating for some content does not make is acceptable to put it on all.
I am not against gating. I would just rather the gating be about cosmetics. Gated glider skins that we earn through the mastery system versus the gem shop because the gliders are a system of the x-pac which we already paid for. Gating armor skins, weapons skins that we earn and for the very same reasons I just mentioned.
Gating certain enemies is not my cup of tea. I want my enemies to be based on my skill as a player, not based on my gear or in GW2’s case how many mastery points I have earned and which places I have placed them. Same goes for exploring.
did you complain at launch that you didn’t have a fully geared character with all skills unlocked because you already paid for arah and those utilities?
We are tlaking end game here not the levelling experience. When I hit lvl 80 I wasnt gated behind anything. I was able to do all exp dungeons and all content available in the game.
except you couldn’t feasibly do any dungeons until you had strong enough gear.
and then you couldn’t do fractals past level 9 without agony resistance.
and then you couldn’t do the tower of nightmares without using the anti-toxin heal.
and so on and so forth.
and it doesn’t change the fact that leveling is gating. “oh it doesn’t count because reasons” isn’t an argument. you couldn’t do it before, you did a thing, you can do it now. it’s the exact same thing.
Who said that? I did exp dungeons with green and rare gear. I didnt have to grind anything. Fractals isnt forced on players. You were not forced to get the heal skill for the tower of nightmares. I did the whole thing without it.
If I want to progress in the jungles I am forced to get Masteries. I dont mind gating things like learning a new language learning a Mastery that lets you burn huge vines. I am against Masteries that will make a mob/boss impossible to fight without it.