Where is promised challenging HOT content?
in Guild Wars 2: Heart of Thorns
Posted by: Beast Sos.1457
in Guild Wars 2: Heart of Thorns
Posted by: Beast Sos.1457
It feels like aNet is selling us DLC, which is sadly far from expansion!
I expected bosses to be more challenging with new mechanics, not just CC bar, but actual AI (Artificial Intelligence) behaviour, they don’t hit hard enough to even force you to dodge, you can “in your face” all the dmg, but that’s not even the point. Static non-movement creatures are making me not even want to go in HoT PvE.
What i’m expecting from GW2 AI creatures:
- zoning mechanics
- area control mechanics
- special combinations to defeat enemy
- higher DPS from mobs to force people to dodge
- more Dry Top Coloque Queen mechanics
- non-static smart path finding and decision making
- faster damage target changing and applying more pressure on player
- NO MORE EASY CONTENT THAT I CAN ACCOMPLISH BY AFK-ING THE EVENT
Where is the content that they called challenging for “non-casual” players in HoT?
“Beautiful content is not enough for me, where are the AI-npc mechanics that were promised?, Artificial Intelligence of creatures is under expectation of 2015 era..”
With other words, I can hardly call this EXPANSION, when it looks more like DLC pack..GW2 / challenging content.
The true issue here is that you want this game to be something it isn’t. It is aimed for casual players. Whenever they do create something challenging, it is tuned down so everyone can do it (Liadra for example).
There is also a very good reason. Experienced high level players rush through the content in a fast pace and never stick around long. They don’t go into role playing or dress-up games. The result is that they are not interesting as customers cause they just don’t spend much in the cashshop.
So if you want challenging content, GW2 is not your game.
Wrong. Read Colin’s post if you dont believe me.
The thing about instanced raids is that they can up the difficulty since its meant for organized groups. Silverwastes for example is way to easy to be considered a raid especially because Anet tried to make the opened world casual friendly. Since gw2 doesnt reward loot that gives you a advantage they would have to add a bit better loot to it, ie guaranteed one of each t6 mat after completion and or a armor/weapon set with awesome skins you work towards.
The reason this occurs is because you cant use any skills while jumping in general. You cant even open your inventory. The only way I see a fix to this is making it possible to use abilities while jumping, which I love in games.
I have played strategy games in many different genres and also many RPG games with PvP. I have Closed Beta and Alpha tested games and have worked with some game developers as a gaming enthusiast. This is what I have to say about the game’s PvP
1. Unbalanced Class Skills
Any 100% evasion skills like clones make it too difficult in the heat of a 45 sec battle to determine which is the clone and which is the real character. Especially when pets and other animals are running around at the same time. The end result is that they cause target loss in PvP this is a major imbalance. One hit less or 100% evasion is far too powerful. If a fighter loses five or six hits on a clone or even their take down skill that is wasted and requires longer recharge, then they have lost the match.Pets and Clones should be changed to be identifiable and avoided if needed. The use of animals and other morphs are ridiculously overpowered. Converting a player into a Moa is the most overpowered skill in the game, second to giving yourself 100% evasion through clones or Pets/Minions.
2. PvP with 1v1, 2v2 or 3v3
PvP would be more fun if the teams were with people that we know rather than being a random player in a random team. 1v1, 2v2 and 3v3 maps should be available.3. PvP Competition Skills
Some PvE skills should not even be available in PvP. Turning people into birds or bringing animals into the fight and doing a number of similar related things is not really PvP. It feels like war instead of combat or PvP. A team of 5 is very large and when you have ten players in the same area it is not a PvP match it is a micro War. Teams should be smaller and not all PvE skills should be available in PvP, or if they are they should be varied to suit PvP. Like a clone that has a particular transparency will help players identify the real player, also animals or pets in battle should not be allowed at all because they clutter the screen. It would be better that instead of an animal an object was called into the battle like a pole or post an that it causes players in the area to lose their current target and hit the pole or post representing the Animal or Pet. Using this in PvP achieves a limited advantage of 100% evasion without the frustration of trying to find and click on the correct target when an animal appears in the thick of a ten player conflict.
You are having a L2P problem. It has nothing to do with the game. Gw2 pvp is harder than your average MMO. There is a ton to learn not only whats your skills do and the other classes skills do, but how to use line of sight to your advantage when to engage when to retreat, what position you should be in during a team fight and how to deal with being focused.
Fyi, I can tell if its a mesmer or clone from a mile away. It comes with experience.
I think people are simply overhyping what Rubi actually said.
She said: “Next week we have something extra cool to reveal”.
People keep throwing around that she said that it would be something super-special and such. And yet those words were never uttered by Rubi, they were created by people hyping up what was actually said (just like more or less every single time).
And yes, the rebuilding of Lion’s Arch and the more or less complete overhaul of a major part of WvW is something extra cool.
Something extra cool to reveal that is going to need a whole stream. Sounds pretty hype to me…
We already seen the new WvW BL and the new spvp map but nothing about the PvE content (other than masteries). Its at the point where I’m thinking they dont even know what they are doing for the “challenging content”. After they show us all the content coming then they should go into details, not show us half the content then go into detail of that content.
That never made a lot of sense to me, because all the reveals have taken up a whole stream. So she was basically saying, “We’re revealing something next week that isn’t specializations, but will still take as long as specializations to go over in detail.”
Some Anet streams are a lot shorter than others.
I think people are simply overhyping what Rubi actually said.
She said: “Next week we have something extra cool to reveal”.
People keep throwing around that she said that it would be something super-special and such. And yet those words were never uttered by Rubi, they were created by people hyping up what was actually said (just like more or less every single time).
And yes, the rebuilding of Lion’s Arch and the more or less complete overhaul of a major part of WvW is something extra cool.
Something extra cool to reveal that is going to need a whole stream. Sounds pretty hype to me…
We already seen the new WvW BL and the new spvp map but nothing about the PvE content (other than masteries). Its at the point where I’m thinking they dont even know what they are doing for the “challenging content”. After they show us all the content coming then they should go into details, not show us half the content then go into detail of that content.
I actually find myself agreeing for once (as to the overhype, not as to the middle finger part). Now, the changes to WvW might be game changing for WvW players, and the WvW forum is sounding off pro and con on them. So to a good hunk of players this is in fact important news.
But it’s not super huge , not when those comments were made to PoI viewers with a demonstrated interest in PvE. This should have been billed as a change of pace, looking at other areas of the game, intriguing for ReadyUp! followers sort of thing.
By no means am I saying this info is not important. I’m sure there are a lot of people enjoying but like you said they made it sounds like, don’t-miss-it we-gotta-do-a-whole-stream-on-it important which had me hyped all week. I really thought we were getting info on something we havent seen yet.
This weeks info was over hyped like crazy. I thought we were going to get something crazy the way Rubi was talking about it but noooo we get more WvW info. We never heard a single word about the “challenging content” yet but they still give us info on content they already told us about.
Please dont over hype your own info next time! Its s huge middle finger to your player base.
I hope, but highly doubt, that we will get a preview of some of the challenging content in HoT.
UW –
2 Unique Miniatures
Unique Scythe “skin”
Unique Sword “skin”FoW
Unique Sword “skin”Urgoz
Unique Weapon “skins”The Deep
Unique Weapon “skins”
DoA -
Unique Weapon “skins” – Armbraces (was also a currency)
Honestly, if each dungeon or fractal had something special to drop in it then maybe we’d flock to dungeons more than just #dungeoneer#needgold ;/
As long as its not behind some crazy RNG. We all seen what happened to TA aether path when people found out the chances at those skins are abysmal.
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
I cant see that working but if they could do something that would keep me interested without better rewards I wouldnt mind. For them to actually pull that off would be game changing. The current explorable dungeons were suppose to be something like that but we all seen how that ended up.
Let me ask one more, important question, then.
First, assume that bigger rewards are off the table, the content itself is all you’re getting. Now, is there ANYTHING you can think of that wouldn’t quickly lose its appeal? Something that would last long enough, be popular enough, to justify the time spent creating it? If so… what?
I’d say he can’t see that working, because if the instance alters each time, they wouldn’t be able to farm it quick enough.
It’s about making gold which is what raiders do. Once they know how to do the instance.
With the organised groups (groups outside of the game) they can use multiple groups farming, the more the gold making opportunity is within a local area the better it is for them.
You should win the award for Conspiracy Theorist of the year.
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
I cant see that working but if they could do something that would keep me interested without better rewards I wouldnt mind. For them to actually pull that off would be game changing. The current explorable dungeons were suppose to be something like that but we all seen how that ended up.
Let me ask one more, important question, then.
First, assume that bigger rewards are off the table, the content itself is all you’re getting. Now, is there ANYTHING you can think of that wouldn’t quickly lose its appeal? Something that would last long enough, be popular enough, to justify the time spent creating it? If so… what?
Honestly, other than something to work towards like a certain set of weapons or armor I cant think of anything else. Just look at LW season 2. The content was a step in the right direction and had some difficult/fun content but without rewards no one wants to replay it. Once the lumi set hit though, everyone and their mothers were in SW and doing the LW.
There needs to be that carrot, imo. It doesnt necessarily have to have way better loot but it would be nice if they took out the “RNG” factor and actually rewarded us based on the content we did.
people always ask for harder content and than they skip all dungeons (i.e. in arah you can now do only the boss fights), find the perfect stack point everywhere, never try to beat a champion alone, always asking for mesmer portal at the very sign of jumping and never tried to kill alpha in COE ranged. the harder content is there, but no one wants to run it
There is a difference between hard and tedious. Kill trash is not hard, jumping puzzles are relatively easy and have garbage loot, so no point in doing it other than having fun once in a while, AND why would I want to fight a champ with 100000000 hp? Thats not fun at all.
It seems like the “I want harder content” threads always come down to “I want better rewards” in the end. It’s frustrating. If they give you a challenge, then isn’t it fun to face it? Isn’t that the real point of it? Of playing the game at all? Or are you saying that for bigger rewards, you’ll do challenging content you find un-fun?
Anyway… theory time. What kind of challenging content do you really want? What would make you sit up and say “Holy kitten, this is awesome!”?
Personally, I’d like to see them borrow a page from FF Tactics, and put in a champion that’s basically T.G.Cid. Powerful sword attacks, but the nastiest are ones that not only hit for good damage, but DESTROY (unusable, needs repaired) one piece of armor when they hit. The fact is that the best players also tend to have the best gear, which makes content even easier for them. But introduce someone that starts to remove that advantage, and the ones with the best gear suddenly get more of a penalty for being hit than the moderately geared players.
If they dont add better rewards there is no longevity. Personally I will run the content for a few weeks but after the fun factor wears off the only thing that would keep me going back is better loot. Of course I would do the content once every few weeks but if the loot was better I would run that content at least a couple times a week.
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
More like they want an easier way to farm gold, more challenging content is the excuse for getting it.
Are you joking? How the hell is harder content the easier way of making gold? Clearly you have no idea how people get rich in this game. The trade post, “RNG” and spamming dungeons and world bosses. HOW CAN IT GET ANY EASIER THAN THAT?!
You are something else!
It seems like the “I want harder content” threads always come down to “I want better rewards” in the end. It’s frustrating. If they give you a challenge, then isn’t it fun to face it? Isn’t that the real point of it? Of playing the game at all? Or are you saying that for bigger rewards, you’ll do challenging content you find un-fun?
Anyway… theory time. What kind of challenging content do you really want? What would make you sit up and say “Holy kitten, this is awesome!”?
Personally, I’d like to see them borrow a page from FF Tactics, and put in a champion that’s basically T.G.Cid. Powerful sword attacks, but the nastiest are ones that not only hit for good damage, but DESTROY (unusable, needs repaired) one piece of armor when they hit. The fact is that the best players also tend to have the best gear, which makes content even easier for them. But introduce someone that starts to remove that advantage, and the ones with the best gear suddenly get more of a penalty for being hit than the moderately geared players.
If they dont add better rewards there is no longevity. Personally I will run the content for a few weeks but after the fun factor wears off the only thing that would keep me going back is better loot. Of course I would do the content once every few weeks but if the loot was better I would run that content at least a couple times a week.
What if the content adapts, or has a random factor that can’t be predicted? Would that be annoying, or make it stay interesting for longer?
I’m asking because you (meaning everyone asking for it) want difficult content, but it seems that the bigger rewards are for when it grows old to you. And ANet doesn’t want to give out bigger rewards for things, so what we need is a way to keep any difficult content fun for longer.
I cant see that working but if they could do something that would keep me interested without better rewards I wouldnt mind. For them to actually pull that off would be game changing. The current explorable dungeons were suppose to be something like that but we all seen how that ended up.
If they dont add better rewards there is no longevity. Personally I will run the content for a few weeks but after the fun factor wears off the only thing that would keep me going back is better loot. Of course I would do the content once every few weeks but if the loot was better I would run that content at least a couple times a week.
It’s the same for me.
But really why is it called difficult content if you already beat it.
My guess is Anet will just focus on fractal in the future. It’s probably a better way to add in more dungeon content. That way people have to do the new content. Instead of skipping things they dont’ want since they dont’ felt rewarding to learn.
Content can be difficult for a few weeks. Then you get use to it but when content is truly difficult you still have to pay attention and actually put in some effort not to die or to support you allies, even after that few weeks.
Why should they force people to do content they dont want to? That goes against Anet’s philosophy (please dont bring up the levelling argument). I personally hate fractals. I hate the idea that I have to grind AR just to do “difficult content”. That was never what gw2 was suppose to be. Maybe if ascended gear actually dropped from fractals then I would run them but do I really have to grind gold and then wait 30 days to get a full set of BiS armor JUST to do “difficult content”? At the end of the day fractals arent even difficult. The only hard part is getting your AR high enough to do certain lvls.
I LOVE COURTYARD! Seriously, its my favourite map. Too bad there arent more maps like it in a separate queue. I’m sure people would love it.
It seems like the “I want harder content” threads always come down to “I want better rewards” in the end. It’s frustrating. If they give you a challenge, then isn’t it fun to face it? Isn’t that the real point of it? Of playing the game at all? Or are you saying that for bigger rewards, you’ll do challenging content you find un-fun?
Anyway… theory time. What kind of challenging content do you really want? What would make you sit up and say “Holy kitten, this is awesome!”?
Personally, I’d like to see them borrow a page from FF Tactics, and put in a champion that’s basically T.G.Cid. Powerful sword attacks, but the nastiest are ones that not only hit for good damage, but DESTROY (unusable, needs repaired) one piece of armor when they hit. The fact is that the best players also tend to have the best gear, which makes content even easier for them. But introduce someone that starts to remove that advantage, and the ones with the best gear suddenly get more of a penalty for being hit than the moderately geared players.
If they dont add better rewards there is no longevity. Personally I will run the content for a few weeks but after the fun factor wears off the only thing that would keep me going back is better loot. Of course I would do the content once every few weeks but if the loot was better I would run that content at least a couple times a week.
For difficult content, I really liked the fight in the LS 2 where you fought the centaur (challenge mote on of course :P). It would have been nice if we had a few more aoe indicators for some of the attacks cough quick sand cough. What I didnt like is how they phased it so you can only do around 15% dmg each time you get his shield down. Fights like this and some of the new mechanics I seen in SW, such as the cave Troll during breach, would make for fun/difficult encounters that utilize more than just dps, imo.
There are groups of gamers that play different MMOs they have enough members to organise most things in an MMO.
Whats wrong with that?
It means that if you make exclusive geared grouped content, such groups can farm it with little effort in getting a group together.
So not all players are on an equal footing.
If you didnt know we’re playing Guild Wars 2. How can a cosmetic set, locked behind a “difficult” dungeon, make someone unequal to another?
Either way more difficult content should ALWAYS reward better loot because you put more effort and thought into it. Unlike brain dead world boss trains or SW chest farming.
If they can be sold and the set looks good they could be worth a lot of gold.
Even if they’re account bound such groups could take others through at a price.
So what? You see this all the time in the current dungeon system. People buy paths all the time.
Did you ever see the amount of gold these dungeon runners, tp players, and lucky precursor magnets have? I seen a few dungeon runners myself with 15k + gold and thats low compared to some people that play the tp and get precursors left and right because of “RNG”.
There are groups of gamers that play different MMOs they have enough members to organise most things in an MMO.
Whats wrong with that?
It means that if you make exclusive geared grouped content, such groups can farm it with little effort in getting a group together.
So not all players are on an equal footing.
If you didnt know we’re playing Guild Wars 2. How can a cosmetic set, locked behind a “difficult” dungeon, make someone unequal to another?
Either way more difficult content should ALWAYS reward better loot because you put more effort and thought into it. Unlike brain dead world boss trains or SW chest farming.
If people want better loot with harder content then they don’t carry about harder content just better loot.
It’s as simple as that.
You’re wrong.
It’s as simple as that.
The LS season 2 content is great but there is no reason to go back after you get your lumi set. What I am recommending is that all mobs in the instances drop loot or a chest at the end with a rare and some mats (no junk items please!) Of course the loot will have to be balanced for the easier/faster runs but this would be a great addition. What are your thoughts?
I am quite sure hat the vast majority of players does not want really hard content. Really hard content would mean: not farm-able, no speed clears and each run would feel like the first one.
I think most people want content that is more profitable and with restricted accessibility to rule marker segments as soon as they start to talk about challenging/hard content.
And the players that want hard content, want that also mostly just when they can
get much more loot/money there than anywhere else. Mostly it must be also
“exclusive” loot, so they can show off how great they are in front of all those
unworthy noobs ^^Else if its just that its all to easy, they could solo dungeons naked with a white
level 5 weapon and no traits ..
Or the game can reward players like it does now and give someone with 100 hours a precursor and someone with 3k hours NOTHING. Thats fair right? sarcasm
All that said, I sometimes have a hard time separating out those who want a challenge from those who want better (and/or exclusive) rewards. Often, the two wants are inseparable.
Most seem to want better rewards, so they can sell them for greater profit or to give themselves an advantage.
This game is good in the fact it’s not going to have better stats than ascended. That’s one thing this game needs to stick to.
Harder content doesn’t need to have better rewards, if the reason is purely to test your skills.
Trouble is a lot of raiders in other games do it for the profit they can get from the better rewards. They are effectively stimulated by the amount of gold they can make per hour rather than how difficult it is.
This is a MMO. If you dont care about rewards there are plenty of other games out there for you. Why shouldnt harder content give better rewards? You put more effort and thought into it so why shouldnt you get better rewards for it?
Because that’s not what this game is about? It’s like saying “I’m a great healer, why am I not rewarded for it in GW2?”
This is a casual game. If all you care about are rewards there are plenty of other games out there for you. Why should harder content give better rewards? If you ask for harder content in a casual game, then why shouldn’t the harder content itself be seen as the extra reward?
Where did you get this idea Gw2 is suppose to be a game only for casual players? They promoted hard content before the game was released but failed with the AI (admitted by Colin and Izzy). The harder content was also suppose to reward better loot.
If you didnt know HoT is suppose to bring challenging content.
Please give a source on were they state that harder content was suppose to reward better loot.
Harder content is there for the challenge, want harder dungeons do ac explorable with only lvl 35s do the same with all other dungeons. (hard mode go with 5 levels below said dungeon)
Just becouse you can breeze through it at max levels dont mean its hard at the intended levels
Edit
Really we need to turn down the kitten limitation in the forum just becouse it can mean naught things dont mean you cant use it in a normal sentences. you cant type Hardand On after each other as an example
It would take me way to long to find the source. This was more than 3 years ago. Rewards give the content re playability without them no one is going to do a fight more than 4 times. A example of that is the LS 2. 9/10 people wont go back to do the content since it doesnt have any rewards (other than AP). But once the lumi set hit people were doing it left and right.
kitten I must be playing the game wrong then I do it for fun and challenge with pugs since you never know what the others will bring.
I have certainly done every boss fight/dungeon more then 4 times, even tho them just rewarding coin and tokens.
Theres no challenging in Gw2 unless you make it yourself. You can make anything challenging. I could make walking challenging, that doesnt mean that walking in general is challenge.
I clearly said if there is no reward. You get rewarded for dungoen and world bosses…
No one bother with harder content if it don’t reward something good.
And if it reward something good, it just become cash cow for pro group who either speed run it fast or sell it to other players.
Are you talking about hard content or Gw2 dungeons? Kind of seems like the latter. People have thousands of gold from spamming the easy mode dungeons.
All that said, I sometimes have a hard time separating out those who want a challenge from those who want better (and/or exclusive) rewards. Often, the two wants are inseparable.
Most seem to want better rewards, so they can sell them for greater profit or to give themselves an advantage.
This game is good in the fact it’s not going to have better stats than ascended. That’s one thing this game needs to stick to.
Harder content doesn’t need to have better rewards, if the reason is purely to test your skills.
Trouble is a lot of raiders in other games do it for the profit they can get from the better rewards. They are effectively stimulated by the amount of gold they can make per hour rather than how difficult it is.
This is a MMO. If you dont care about rewards there are plenty of other games out there for you. Why shouldnt harder content give better rewards? You put more effort and thought into it so why shouldnt you get better rewards for it?
Because that’s not what this game is about? It’s like saying “I’m a great healer, why am I not rewarded for it in GW2?”
This is a casual game. If all you care about are rewards there are plenty of other games out there for you. Why should harder content give better rewards? If you ask for harder content in a casual game, then why shouldn’t the harder content itself be seen as the extra reward?
Where did you get this idea Gw2 is suppose to be a game only for casual players? They promoted hard content before the game was released but failed with the AI (admitted by Colin and Izzy). The harder content was also suppose to reward better loot.
If you didnt know HoT is suppose to bring challenging content.
Please give a source on were they state that harder content was suppose to reward better loot.
Harder content is there for the challenge, want harder dungeons do ac explorable with only lvl 35s do the same with all other dungeons. (hard mode go with 5 levels below said dungeon)
Just becouse you can breeze through it at max levels dont mean its hard at the intended levels
Edit
Really we need to turn down the kitten limitation in the forum just becouse it can mean naught things dont mean you cant use it in a normal sentences. you cant type Hardand On after each other as an example
It would take me way to long to find the source. This was more than 3 years ago. Rewards give the content re playability without them no one is going to do a fight more than 4 times. A example of that is the LS 2. 9/10 people wont go back to do the content since it doesnt have any rewards (other than AP). But once the lumi set hit people were doing it left and right.
(edited by Beast Sos.1457)
All that said, I sometimes have a hard time separating out those who want a challenge from those who want better (and/or exclusive) rewards. Often, the two wants are inseparable.
Most seem to want better rewards, so they can sell them for greater profit or to give themselves an advantage.
This game is good in the fact it’s not going to have better stats than ascended. That’s one thing this game needs to stick to.
Harder content doesn’t need to have better rewards, if the reason is purely to test your skills.
Trouble is a lot of raiders in other games do it for the profit they can get from the better rewards. They are effectively stimulated by the amount of gold they can make per hour rather than how difficult it is.
This is a MMO. If you dont care about rewards there are plenty of other games out there for you. Why shouldnt harder content give better rewards? You put more effort and thought into it so why shouldnt you get better rewards for it?
Because that’s not what this game is about? It’s like saying “I’m a great healer, why am I not rewarded for it in GW2?”
This is a casual game. If all you care about are rewards there are plenty of other games out there for you. Why should harder content give better rewards? If you ask for harder content in a casual game, then why shouldn’t the harder content itself be seen as the extra reward?
Where did you get this idea Gw2 is suppose to be a game only for casual players? They promoted hard content before the game was released but failed with the AI (admitted by Colin and Izzy). The harder content was also suppose to reward better loot.
If you didnt know HoT is suppose to bring challenging content.
All that said, I sometimes have a hard time separating out those who want a challenge from those who want better (and/or exclusive) rewards. Often, the two wants are inseparable.
Most seem to want better rewards, so they can sell them for greater profit or to give themselves an advantage.
This game is good in the fact it’s not going to have better stats than ascended. That’s one thing this game needs to stick to.
Harder content doesn’t need to have better rewards, if the reason is purely to test your skills.
Trouble is a lot of raiders in other games do it for the profit they can get from the better rewards. They are effectively stimulated by the amount of gold they can make per hour rather than how difficult it is.
This is a MMO. If you dont care about rewards there are plenty of other games out there for you. Why shouldnt harder content give better rewards? You put more effort and thought into it so why shouldnt you get better rewards for it?
The Hard Case
Guild wars 2 already has more than enough casual content its about kitten time they add some hard core PvE content.
Harder (“more challenging”) content is one of the catch phrases woven into the Heart of Thorns mantra, so you’re probably going to get your wish.
However, with HoT, as with everything else GW2, it’s unlikely that most of the “hardcore” content will be exclusively hardcore, because the business case for cutting off the majority of players from new content is terrifyingly abysmal.
As in, cash your next ArenaNet paycheck before it bounces abysmal.
Based on what we’ve been seeing so far, it seems obvious that calls for more challenge have been heard, so if you’re looking for something more engaging, I’m pretty sure Heart of Thorns is going to offer it.
For whatever it’s worth, my biggest concern isn’t whether it will be challenging, but whether it will be fun.
It’s a fine line between “hard” and “tedious”.
Here’s hoping “fun” wins out overall.
Thats why I’m so hyped for the expansion! I’ve been waiting over 2 years for this. Of course fun is the top priority which is usually what harder content brings. That feeling when you beat a challenging encounter and get that sexy piece of loot at the end is so satisfying, imo.
Hmm I only have the default slots with 20 slots bags and dont really have a issue with this. Can you take kitten of your inventory to show why you would need more space?
Have you considered setting conditions to make it harder on yourself?
As a few examples… level a character from 1-80, wearing nothing but Blues/Greens without dying once. If you die you delete the character and start over.
Do a dungeon wearing as little armor as possible, while using only Green rarity weapons.
Etc. There’s plenty of challenges available in this game, it’s just that a lot of people only seem to think linearly.
I mean, I understand wanting harder content, but they can’t make it impossible for casuals to do, so finding ways to make it harder for yourself is the important part of this game.
I hate this reply. You can go into the easiest game in the world and make it hard for yourself by closing your eyes. That doesnt change the fact that the game is easy as kitten and needs to be balanced. Guild wars 2 already has more than enough casual content its about kitten time they add some hard core PvE content.
(edited by Beast Sos.1457)
Salvaged a fractal shield skin before the wardrobe. I didnt get the message that asks if I’m sure I want to salvage a exotic….
I’d have to disagree with that. When they were talking about dungeons before the release of Gw2 they said that the story mode will be accessible but the explorable mode was meant to be challenging and for a highly coordinated group.
That might have been what they aimed for, but they missed the mark by several miles. As undertuned as they are now, they actually were much worse at the start with res-rushing from Waypoints being a thing. I don’t see how any group playing content could have considered any of it difficult unless they were under-leveled in blues and greens.
And that was the only time these dungeons were difficult, in greens and blues. They were meant to be difficult but, like I said before, they were working on the AI the same time they were still working out the combat system. Not knowing the potential of there combat system they made the PvE way too easy.
He likely did as all he needed was patience. The lowest sell order price has been as high as 4.3K since then so his 4K listing would have sold.
Nice, hopefully he took my advice and didnt take it down.
+1. Gw2 is lacking in re playability because the content is so easy and the rewards are non existent
I haven’t played other games so I have nothing to compare it to. Is WoW that much harder, or archeage, or Elder Scrolls Online?
I gather Wildstar was significantly harder but didn’t it have a population crash for that reason?
The problem with Gw2 is that they were working on the AI the same time they were working on the combat system, so they didnt know the potential that the combat system had. Which caused the dungeons and open world bosses to be much easier than they expected. Now that they know their combat system I am hoping HoT will bring that content Gw2 desperately needs.
Wildstar failed for two reasons. The lack of casual content, which is solved now, and the PvP gear ratings. You could be the best pvp player but if someone had better gear than you you would lose every time and if you didnt get the best gear within the first few weeks you were kitten out of luck, unless you paid to get your rating up.
The reason I though wildstar failed because of too hard content was because of articles like this. http://www.engadget.com/2014/09/08/the-nexus-telegraph-wildstar-aint-doing-so-good/ which pointed out hard, old style raids and combat that required constant attention as a couple of the reasons why the game failed.
After the population crash the Devs reportedly went back and changed the game.
It wasnt the fact that the content was hard-core it was because there was really no worth while casual content to do if you didnt feel like raiding. Plus the pvp gear rating and also itemization which I forgot to mention above, which are all solved now.
Well i guess Arena net changed my account name for some reason i ignore.
Anyway thank you guys for answering.
I know a lot of you hating on me because i got lucky with forge, and indeed i was, but please believe me i always had bad luck with it and flushed lots of gold in it.
In fact none of my guild mates said to me “how lucky you are” they all said “finally!” “well deserved” when i drop my precursors.
Anyway i am not looking for your sympathy, i just wanted to share my story and maybe be helpful and warn people thinking to do the same i did with Eternity.
About doing item research before listing it, i really did.
If you check Eternity on gw2 tp you will notice that never droped down 4k gold before i listed it ( 17 February ) and the supply was always low, max 20 but usually around 15 while now 27.
I made a mistake, i judged the market in the wrong way, i’m not complaining about bad luck or about the game.
Did it end up selling?
This sounds harsh, people need to give up on the old dungeon content for these kinds of discussions.
They’re meant to be accessible first, challenging second, and that’s not going to change, especially now.
I’d have to disagree with that. When they were talking about dungeons before the release of Gw2 they said that the story mode will be accessible but the explorable mode was meant to be challenging and for a highly coordinated group.
+1. Gw2 is lacking in re playability because the content is so easy and the rewards are non existent
I haven’t played other games so I have nothing to compare it to. Is WoW that much harder, or archeage, or Elder Scrolls Online?
I gather Wildstar was significantly harder but didn’t it have a population crash for that reason?
The problem with Gw2 is that they were working on the AI the same time they were working on the combat system, so they didnt know the potential that the combat system had. Which caused the dungeons and open world bosses to be much easier than they expected. Now that they know their combat system I am hoping HoT will bring that content Gw2 desperately needs.
Wildstar failed for two reasons. The lack of casual content, which is solved now, and the PvP gear ratings. You could be the best pvp player but if someone had better gear than you you would lose every time and if you didnt get the best gear within the first few weeks you were kitten out of luck, unless you paid to get your rating up.
I don’t get what soloing Lupicus or lvl50 Mossman has to do with the topic.
If the skill requeriment would be at that level for full groups and the majority of the dungeon content, there’s no way we would be talking about a berserker meta.
Exactly! +1
Its funny how people went and took this as “zerk is easy to play!”. That is not at all what im saying. What I am saying is that the meta is pure zerk because the PvE is easy. Why would someone go cleric gear in a dungeon if reflects and dodge is enough to avoid 95% of the dmg.
The boss mechanics are way to simple for the combat system in Gw2. Anet said themselves that when they were working on the combat in Gw2 they were also working on the AI, thats why the PvE is so kitten easy. They didnt know the potential of their own combat system.
+1. Gw2 is lacking in re playability because the content is so easy and the rewards are non existent
Easy mode PvE.
The end.
Desirable loot is incentive to keep playing the game
I think thats not the problem. The problem for me is always when people want
to have loot that only they can get, because they are able to click the mouse
100 times per second, while all those “noobs” that can only click 10 per second
can’t get that loot.So its not about getting loot, but more to prevent others getting good loot.
The RNG system in gw2 prevents 95% of the population from getting good loot. Why shouldnt it be gated behind something that actually takes effort and some brain power instead of RNG? More people will be able to get that loot and for the people who cant complete the content they can do what they already do and grind out world bosses and easy mode dungeons for the gold to buy it.
I’m pretty sure that if you’re doing this all for loot, you’re already failing. If gaining things is your measure for having fun then there are much better ways to find your enjoyment. I also feel sorry for you. You really should be playing games because the games are fun, not because you get things in the game.
There should be better rewards for more complex content, but the rewards are still unimportant. This game isn’t about the gear, it’s about the game. It was intended to be about playing the game since max level and a full set of gear capable of doing any content is easy to achieve.
If you didnt know we’re playing a MMO. A big part of MMOs are the rewards. If the game was about having fun and not getting the next big thing or a bad kitten skin you like then there wouldnt be so many skins in the game to begin with.
Its not just about “fun” its the fact that Anet doesnt appreciate the effort we put in their game. It clearly shows when someone with 70 hours has 2 precursors already dropped for them and someone with 3k+ hours playing since launch hasnt even seen a charzooka.
Like I said before, this is a MMO and when it comes to MMOs rewards are huge. Part of that is the way high quality rewards/loot are obtained, which is terrible in Gw2.
Not everyone plays for the reward, some people play as an escape from reality and have learned to make their own fun out of it. I’m personally ambivalent about the rewards, do I like getting good stuff, sure, but I don’t require it to keep playing. I play for my own amusement and let off stress/anger.
I didnt say people play for loot. I said that loot is a huge part of MMOs weather you personally play for loot or not has nothing to do with it.
It has become a huge part of MMOs, when I started playing MMOs it wasn’t at all. It was just a thing that happened. The purpose was to exist in another world, not to run around randomly in the hopes of acquiring some special thing.
That has been the gradual “growth” of MMOs because of the need for constant gratification, a diminishing imagination, and excessive materialism.
Even if thats the case it doesnt change the fact that loot IS a huge part of MMOs now and devs need a cater to that as well. Allo content gets repetitive and boring. If it wasnt for the loot at the end people wouldnt do it. A huge example of that is fractals. How many people do you really think do fractals relative to the population? Barley anyone. Why is that? Because of the loot table/system.
Desirable loot is incentive to keep playing the game after you’ve played it for thousands of hours and have run out of new things to experience. Literally, “Been there, done that.” If there wasn’t a reward system, people would play the game, finish everything, get bored, and move on to something else. Which is already what a lot of people have done, regardless of this game’s rewards.
No one can disagree that gamers as a whole are a fickle bunch. And why wouldn’t they? There’s always something better, newer, and shinier on the horizon in the gaming industry.
Loot and fancy skins are going to be the only thing keeping players in this game when they’ve already done everything in-game after 2 and a half years. If Anet adds content, then sure, there’s something new to play which is why new content areas fills with players and old content areas become ghost towns.
Anet knows this which is why they make people gather materials from low level areas, why they scale character levels in low level zones and dungeons, and why they have the whole daily reward system.
The entire achievement point system is to incentivize people and to provide a goal that players can aim for. All to keep them from moving on to something else.
Let’s not be naive. A business wants to keep loyal customers that always return for more.
Then that means players who get kittenty RNG loot have no incentive to play. Is that what you were trying to get to? if not then what?
That kind of defeats the purpose of armor sets like the Luminescent set and any other similar sets that can be released in the future.
I’m pretty sure that if you’re doing this all for loot, you’re already failing. If gaining things is your measure for having fun then there are much better ways to find your enjoyment. I also feel sorry for you. You really should be playing games because the games are fun, not because you get things in the game.
There should be better rewards for more complex content, but the rewards are still unimportant. This game isn’t about the gear, it’s about the game. It was intended to be about playing the game since max level and a full set of gear capable of doing any content is easy to achieve.
If you didnt know we’re playing a MMO. A big part of MMOs are the rewards. If the game was about having fun and not getting the next big thing or a bad kitten skin you like then there wouldnt be so many skins in the game to begin with.
Its not just about “fun” its the fact that Anet doesnt appreciate the effort we put in their game. It clearly shows when someone with 70 hours has 2 precursors already dropped for them and someone with 3k+ hours playing since launch hasnt even seen a charzooka.
Like I said before, this is a MMO and when it comes to MMOs rewards are huge. Part of that is the way high quality rewards/loot are obtained, which is terrible in Gw2.
Not everyone plays for the reward, some people play as an escape from reality and have learned to make their own fun out of it. I’m personally ambivalent about the rewards, do I like getting good stuff, sure, but I don’t require it to keep playing. I play for my own amusement and let off stress/anger.
I didnt say people play for loot. I said that loot is a huge part of MMOs weather you personally play for loot or not has nothing to do with it.
I’m pretty sure that if you’re doing this all for loot, you’re already failing. If gaining things is your measure for having fun then there are much better ways to find your enjoyment. I also feel sorry for you. You really should be playing games because the games are fun, not because you get things in the game.
There should be better rewards for more complex content, but the rewards are still unimportant. This game isn’t about the gear, it’s about the game. It was intended to be about playing the game since max level and a full set of gear capable of doing any content is easy to achieve.
If you didnt know we’re playing a MMO. A big part of MMOs are the rewards. If the game was about having fun and not getting the next big thing or a bad kitten skin you like then there wouldnt be so many skins in the game to begin with.
Its not just about “fun” its the fact that Anet doesnt appreciate the effort we put in their game. It clearly shows when someone with 70 hours has 2 precursors already dropped for them and someone with 3k+ hours playing since launch hasnt even seen a charzooka.
Like I said before, this is a MMO and when it comes to MMOs rewards are huge. Part of that is the way high quality rewards/loot are obtained, which is terrible in Gw2.
Proof RNG is broken…..
Well what about his / her mf? Also RNG is RNG, full RANDOM.
Random my………………………
i Don’t believe it anymore something is seriously broken.
Yeah I have to agree with you. Something is broken big time because its not even funny the amount of pres and high end exotics some people get compared to others. Some people really do get 1 pre a day be it from the MF or a mob drop.
So I bought a new account, has less that 2k AP and like 150 hours or so on it? Has about 90% account MF. Let me list off the items I have looted off of just random mobs through his travels to get some world completion done.
Dusk
Tooth of Frostfang
The Hunter
HowlNow let me list stuff I have gotten from dungeon chests
Dusk x 2
Now let me list what he got out of Silverwastes
The Energizer
Carcharias
Rage
Truth x 2
Dreadwing
Stardust x 4
Tinwail
Charrzooka x 2
Kymswarden
Resonatoryeah, I don’t see any problems at all.
I have 12k ap 3k hours. I never seen a precursor drop from a mob or from the MF. When I see kitten like that it makes me want me quit the game.
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