RIP City of Heroes
RIP City of Heroes
Once you are a tiny God, becoming a mortal again is aggravating. You will remember the last time running to Maw you two shotting those pairs of rock wolfs or taking out the Wolfmaster and him pack all by yourself in 10 seconds. Now a single wolf is somewhat challenging and a pack is suicide.
RIP City of Heroes
This gives a fair overview of parts at various price points. Also includes a few sample builds.
http://techreport.com/review/27832/system-guide-current
Budget is everything. Also remember that a legit copy of Windows is around $100.
For this game getting a better CPU, in terms of single core performance, is more important than a better video card. AMD CPUs while cheaper are inherently slower and having lots of cores doesn’t help this game, fast cores help this game.
RIP City of Heroes
It is passive standing height. Go to a ready position with your weapons out and it doesn’t move down to where your eyes actually are (in FPM).
RIP City of Heroes
Agony! Torment! Pain!
:-)
RIP City of Heroes
NA English version for me was 986MB on the screen with the downloading files bar. Of course a few MB for the installer and other minor updates (looks like we got a new version of the Coherent UI browser).
RIP City of Heroes
mines been on 99% from 936mb…. now its approaching 1800mb..
launcher maths fail!
Launcher math based on number of files remaining Vs files needing downloading and not size of the files.
RIP City of Heroes
Bugs are being collected over here.
https://forum-en.gw2archive.eu/forum/support/bugs/Bugs-from-16th-Patch
But I don’t know if they would consider a 3rd party injector like SweetFX not working to be something they would care about.
RIP City of Heroes
Lazy much? Town of Nolan, north portal out of Black Citadel have the two in reasonably close proximity. No idea if planting yourself between them lets you have access if clicked on first then F.
RIP City of Heroes
I noticed my character was a lot more talkative, especially about healing to full.
Yes a bit of a FPS drop. However I noticed my GPU utilization up and CPU utilization down. Curious.
RIP City of Heroes
Moving the camera through our character no long shows us the eyes and mouth constructs. Just the surface of our character.
RIP City of Heroes
Hi! I dropped this game a few months ago now I’m back but still confuse about some stuff in this game.
Like? We aren’t Carnac here.
RIP City of Heroes
Over 700MB on the NA English version with 2500 files left.
Edit: 986MB on the screen with the progress bar. Doesn’t count the few MB for the updated loader and file manifest.
RIP City of Heroes
(edited by Behellagh.1468)
Some players still confuse the 200 gem bump in the Watchwork Pick at the time with the extra mat type it could drop and NOT the fact all gathering tools were changed from character to account bound. ANet even had a buy back program for redundant tools yet the grousing over the 25% mark up continues to be alive and well.
RIP City of Heroes
Well forum connectivity is iffy as well. Someone knew this was breaking today as oppose to tomorrow, gem price spike started two hours ago.
RIP City of Heroes
i7 4790k and GTX 980 getting me average fps ?
in Account & Technical Support
Posted by: Behellagh.1468
Not to derail it, but looks like you’ve already OC’ed your 980, no? Isn’t stock clock 1227mhz?
Not that it mattered much. The GPU Core load peaked at only 39%.
RIP City of Heroes
i7 4790k and GTX 980 getting me average fps ?
in Account & Technical Support
Posted by: Behellagh.1468
OP – Original Poster
Hyperthreading is Intel’s method of trying to squeeze even more performance out of each core by lying to the OS that there are really two cores so a 2nd thread is assigned. The assumption that better utilization of all the components within the core due to <overly drawn out CPU design discussion> is offset by losses due to <another overly drawn out CPU design discussion>. Some software sees a large performance gain from HT being on but it’s usually only in the 10-20% range. However a few, including some games, actually are slower with HT on. That’s dodgy’s point.
RIP City of Heroes
(edited by Behellagh.1468)
First of all, the wiki is your friend.
http://wiki.guildwars2.com/wiki/Main_Page
This game is not WoW. It’s the anti-WoW. Everyone has access to all material nodes, no rushing to get it first. Everyone gets a full cut of loot and XP as long as they do a relatively small % of damage to a critter. No need to tag. There isn’t the trinity of Tank/Healer/DPS. Everyone can heal, everyone can rez. Nearly any activity generates XP. There are no plug-ins, no extensive customization of the UI. Also no dueling.
You are not pushed from ? quest giver to ? quest giver to out of the current area. You explore. You encounter Dynamic Events and Renown Hearts. You unlock Way Points (sorry no mounts) that you can use to teleport back to this location for a small fee. You visit vistas, points of interest, do Skill Point Challenges and along with exploration get the map achievement.
If by “pets” you mean those “mini” beings following a lot of players about then for the most part, if not exclusively, they are bought via the cash shop and then can be then sold on the player’s Trading Post for others to buy.
If you play rangers and disliked your pet choice, there are locations around the game where you can find juvenile animals that you can tame to become your pet.
The sticky posts at the top of this forum, OMG and Combat System 101 as well as the wiki are good places to start from.
One of the biggest differences in combat is that movement is key. Few skills will root you. Your armor and hit points aren’t enough that you can plant and face tank something one on one. Dodging is a huge feature here and the primary way to evade damage. Also aggro control is something of a mystery. Different critters follow different aggro rules so what seems to work with one creature doesn’t seem to work with a different type of creature.
RIP City of Heroes
(edited by Behellagh.1468)
The only response ANet has had is not introducing another permanent gem shop tool that gives extras. Instead we will get temp tools like the snowflake ones we got during Wintersday.
RIP City of Heroes
At times it seems some players forget that there isn’t a subscription or pay walls that other subscriptionless MMOs have. Then they get their knickers in a twist because the game has a cash shop with pretty baubles they want and that’s somehow unfair.
RIP City of Heroes
I tried to exchange my molten pick for a watchwork pick. My ticket was refused. When I bought the molten pick, there was no hint that they’d release an improved version at the same price point.
What’s more, people weren’t sure at that point how good the infinite thing really is, and did ask if the infinite pick (singular, as there was only one at this point) will always remain the “top tier” of harvesting equipment, or if there will ever come a point when better picks will be released. The answer was, that they don’t have to worry about ever replacing it. Lot of people made a purchase trusting Anet on that point. That trust turned out to be misplaced.
Those questions had to do with additional mat tiers and ANet’s answer was solely about that and you know it.
RIP City of Heroes
RIP City of Heroes
i7 4790k and GTX 980 getting me average fps ?
in Account & Technical Support
Posted by: Behellagh.1468
try disabling hyperthreading
Now you are just throwing darts.
There are players who get higher frame rates with similar systems.
The only settings he had that may be problematic and that we know can eat additional CPU cycles are Shadows on Ultra and on some maps, Reflections on All.
You pick your poison here, pretty or frame rate. Sure that’s something you normally needn’t do with a rig like that but here it still matters. The OP has plenty of memory, the top end CPU, a top end GPU although not needed by a long shot and the game installed on an SSD. Unless a really crappy Internet connection, lots of packet drops and what not to the game servers, can impact the renderer I have no idea what the problem can be.
The OP can always start on minimum at start playing with each setting to find the few that have the greatest impact.
The OP isn’t streaming or recording his session at all, right?
RIP City of Heroes
The Gem Exchange is a web site that can be dynamically changed on the fly if need be and is completely independent to the game client which simply loads up the Coherent UI browser irregardless to the actual TP web page sent to us.
RIP City of Heroes
I agree with you, at first I had a bone pick, then the watchwork pick came out. After some figuring I got the watchwork, have payed it off as every node i mine gives an extra 10s at least. But it totally sucks that now i have a completely useless bone pick (at least in the sense that the watchwork pick usually yields 2x the value) sitting in my bank collecting dust. I payed 1000 gems for it, kind of sad that its worthless to me now.. Even if i could sell back for 500 gems would be sweet. Oh well.
BS on the 10s each since sprockets are going for around 3s each, before tax and the average 3 whacks would mean you are getting more than one every single time. So enough with the exaggeration. 95% of the time 100 whacks will yield you between 12 and 28 which at the going low sell price would roughly yield 28 – 65s after TP tax.
I was taking into account rich nodes included into the mix (every so often you get 10 hits opposed to 3-4), and whether you believe me or not that’s fine. But I do get a sprocket almost every single hit. Maybe I’m just lucky but I get a LOT of sprockets. Which are worth more then most materials.
I use a watchwork pick as well. The chance is 20% per hit, not per node. And never, never have I every gotten close to every hit yielding a sprocket. Your quote was “every node i mine gives an extra 10s at least”. That simply doesn’t happen unless you only mine a couple of nodes a day in which you were just very lucky. If you mine out a map it quickly drops to the statistical range that a 20% chance gives.
RIP City of Heroes
http://gw2nodes.com will show you where the rich ore nodes are on the map.
They’re level 11. Give them time.
RIP City of Heroes
I agree with you, at first I had a bone pick, then the watchwork pick came out. After some figuring I got the watchwork, have payed it off as every node i mine gives an extra 10s at least. But it totally sucks that now i have a completely useless bone pick (at least in the sense that the watchwork pick usually yields 2x the value) sitting in my bank collecting dust. I payed 1000 gems for it, kind of sad that its worthless to me now.. Even if i could sell back for 500 gems would be sweet. Oh well.
BS on the 10s each since sprockets are going for around 3s each, before tax and the average 3 whacks would mean you are getting more than one every single time. So enough with the exaggeration. 95% of the time 100 whacks will yield you between 12 and 28 which at the going low sell price would roughly yield 28 – 65s after TP tax.
RIP City of Heroes
Also nodes move around from map instance to map instance. Day to day. Just because you found a copper node at some location yesterday, doesn’t mean it will be there today. I’m guessing there’s at least 2-3 more possible node locations than actually spawn on any map. I assume it’s a anti-matbot measure.
Generally mats respawn I think in an hour, rich ore nodes (10 vs 3 whacks) every 24-hours as long as you stay on the map.
RIP City of Heroes
Be aware of the immediate area so you don’t aggro any additional critters. Some critters will attack en masse if you attack one of them, so maybe pull the camera back and up to get the lay of the land. Go after stragglers if you are just hunting.
And it can’t be said enough, this isn’t the kind of MMO where you can plant yourself and face tank. Armor doesn’t reduce damage enough and we don’t have enough hit points to easily pull it off time after time. So move, dodge, and take a moment between encounters to heal back up full. Save your heal for in combat.
After thought: Just remember, players who are much higher level that are playing on your map are tiny Gods compared to your new leveling character. Don’t follow their example of running into a mob of critters and quickly taking them out. They can, you can’t. Nothing snaps an old player back to “reality” as leveling a new character. You find out you can’t two shot things any more and every battle against a single critter is drawn out. Even though higher level characters get their stats reduced, they still have all their skills, traits, weapon swap as well as starting with higher quality weapons and armor with sigils and runes that boost their stats even more before the reduction. A down leveled level 80 character that is fully equiped with exotics that now reads as level 11, still has considerably higher stats than a native level 11.
RIP City of Heroes
(edited by Behellagh.1468)
Remember to get gathering tools. Also remember as you go to higher level maps, you will need higher level, and more expensive, gathering tools. If your gathering tools aren’t a high enough level for the mat, you will get ruined mats.
RIP City of Heroes
My mistake then. I was told early on to always use team chat.
RIP City of Heroes
And you chalk that up to the cost of getting map complete when on your own. Find some like minded map questers and party up. Also remember map chat is really map chat, the other two servers see it as well, use team for server wide.
RIP City of Heroes
I’ve played a thief for over a year and I didn’t realize Steal’s port worked without a target or a target out of range.
RIP City of Heroes
Post your ticket number in the 7-days or longer sticky thread. They got swamped due to the last sale. Also making sure that you are the original owner of the account is important so it takes a bit longer. Do not start another ticket.
RIP City of Heroes
As an Asura, The Anthill in Metrica Provence is full of ore nodes. It’s just south of the reactor where Fire Elemental spawns in the mountain, the opening from the north is along the left side of the map above south of the entrance to the Inquest lab. Lumber and Plants are spread around any open areas.
As the Red Queen and myself pointed out, they are NOT in the lowest level areas in any of the starter zones. But I was wrong, their isn’t a map setting to turn them on/off, you should be seeing them on your mini-map.
Here I am in the Asura starter zone, a level 6 area (note my down level is 7 so a level 6 area). Look, two lumber nodes on the mini map
RIP City of Heroes
(edited by Behellagh.1468)
They are hidden if you low level and are missing from the lowest level areas of the starting zone. You may have to go into the full map and turn them on, lower left eye. They will appear on your mini map when you are close enough.
You also will need gathering tools and equip them via the hero character screen. They can be bought usually from NPC Vendors (pile of coins on map) in cities or at some outposts.
http://wiki.guildwars2.com/wiki/Gathering_tools
http://wiki.guildwars2.com/wiki/Hero#Equipment_2
Node icons are shown here.
RIP City of Heroes
(edited by Behellagh.1468)
Thanks for the suggestions. Also, I feel like what I’m asking for is a very easy-mode version of the game… I’ll have to think about it more.
WHat about thieves? I would think that they fit my description. Esspecially the part about planning ahead.
Thieves take advantage of flanking and attacking from behind to boost their damage. They don’t have a high number of hit points and I’ve found really need to rely on their movement and dodge. It’s about finding opportunities to increase damage on the fly.
RIP City of Heroes
Thief – D/P Shadow Shot. Lets you move through a mob quickly.
RIP City of Heroes
This is an “action” MMO. You can’t plant and facetank until something is dead because if you do the dead thing will be you. It’s about moving, dodging, switching attacks and using combos that can trigger effects to slow or force your opponent to miss or improve your damage or chance of a crit.
As Yarg suggests, Warriors simply bash things with a relatively high DPS and are one of the more durable professions. While they still have combo abilities you don’t need to lean on them when playing PvE.
RIP City of Heroes
i7 4790k and GTX 980 getting me average fps ?
in Account & Technical Support
Posted by: Behellagh.1468
The game does take advantage of multiple threads, it just doesn’t scale based on the number of cores you have. I’ve seen the game rarely push the CPU use on my quad past 75%, quite often it’s only in the 55-60% range. The game only has a few CPU intensive threads and that’s likely due to the Dx9 nature of the renderer.
I assume the OP isn’t running some 3rd party graphics injector and this is a straight up vanilla GW2 with just all the graphic options cranked to their max.
The two graphic options an know that impact the CPU’s usage simply standing about are having Reflections on All and Shadows to Ultra.
RIP City of Heroes
It is after paying for an account, Buy to Play (B2P). You need not pay another cent month after month to play the game, additional purchases is entirely up to each player.
RIP City of Heroes
Can Chinese players get onto an NA/EU server?
in Account & Technical Support
Posted by: Behellagh.1468
I believe they mean the game’s language in Chinese. You can only have the NA/EU game’s text and audio assets in English, French, Spanish and German. However a player can chat in any language the Windows’ support. The Chinese language version of the game is only available on the Chinese version of the game that runs on the Chinese servers.
RIP City of Heroes
No as bad as announcing something that’s the player base polarizes over. Right now we are only unhappy because they are telling us the barest minimum, that it’s being simplified. It’s not generating any additional stories about how much we dislike being in the dark about specifics.
I think that almost 100 pages over the past 11 months would disagree with you.
It hasn’t been 11 months since they told us it’s being changed.
RIP City of Heroes
No as bad as announcing something that’s the player base polarizes over. Right now we are only unhappy because they are telling us the barest minimum, that it’s being simplified. It’s not generating any additional stories about how much we dislike being in the dark about specifics.
RIP City of Heroes
NCSOFT is still squaring off with Nexon and the stockholder meeting at the end of the month. They do not want any negative press that could affect stock price until after the results of this meeting. They don’t want to give Nexon any additional ammo that could allow them to get members on the Board of Directors. That means hyping the releases planned this year while not presenting anything that is too controversial among players of existing games.
You can’t see how to NCSOFT that potentially causing controversy at this critical time is really a bad idea?
RIP City of Heroes
I’ve they said publicly is that they realize the current system is bad and they are significantly simplifying it.
People are people, some will give the devs the benefit of the doubt and assume it will be better than what we have. Some will assume the worse because they feel that they aren’t getting any feedback on what they planned, at least OUR, those who are assuming the worse, feedback. How dare they not include every single cook when preparing this meal.
You can’t do that in real life. They have a vision on how this new system will fit along side the expansions mastery system. They’ve made it clear that they are getting rid of the accumulation of SPs after 80 from leveling. So SPs will be a limited commodity on a per character basis so you won’t have the spare SPs to buy your traits, at least all of them. Maybe they will be account wide unlocks so after the first character like mastery will be. Who knows.
I’m not saying they are taking the money and running, just limiting any negative feelings to just before the release. Now if they don’t tell us some crippling limitation until it shipped, then that’s take the money and run.
RIP City of Heroes
Or they didn’t want it to affect the Europe event they were at this weekend.
But I still like the idea the in first person mode, adjusting the camera meant you got disembodied eyes or eyes looking out of your chest, crotch, whatever. And if you modified FoV your eyes end up looking in different directions so you look like Jack Elam.
RIP City of Heroes
At least silence is a quantum state. We don’t know if the changes are generally good or bad yet. A wait and see isn’t a no while months of negativity on the forums about what got announced most certainly will be.
And since this is likely a paid expansion, it will have an impact on NCSOFT’s financials which will have an impact on their stock which means analysts who are recommending buying, holding or selling NCSOFT stock are currently rummaging through these forums trying to get a handle on how many players will be willing to buy the expansion and how quickly.
KDB Daewoo came out with a research report this week that featured the expansion prominently as a factor of how well NCSOFT will do in 2015. They are estimating total sales for GW2 for 2015 at 189,000 million KrW, which is higher than either of the last two years, 123,000 million in 2013 and 86,000 million in 2014. The majority in the 2nd half which is when they are expecting the patch to drop.
This means info on the patch needs to be released to keep the hype up as well as carefully control the overall message since any news can affect NCSOFT’s stock.
RIP City of Heroes
Let’s say they announce what it will be. Undoubtedly there will be vocal players who hate it. They will have the months leading up to the release grousing about it. Now depending how entangled this system is with the features of the expansion there may be nothing that can be done to “fix” it. It’s development schedule is completed and there isn’t any manpower that can be freed up to tweak it, assuming the grousers have a point. So when the expansion drops and the trait system is exactly what was described months previously the grousers will return in force.
Of course the MMO news sites will cover the trait news and will also get posters in their forums complaining about it. Maybe even an article about the disgruntlement about what’s been revealed in the expansion.
So if you know that you will have no time to “fix” any perceived problem with the new trait system between now on ship date, what’s better. Talk about it now and get months of negative forum posts or just before it drops so the negativity is less likely to affect purchases?
RIP City of Heroes