RIP City of Heroes
RIP City of Heroes
You mean it isn’t reasonable that I can’t even make 1 soft wood plank per tree I chop down? / sarcasm.
About as reasonable as it is to go around chopping down saplings instead of fully grown trees. :P
Which would explain the need for the quantity needed then. After all you are just one guy with an ax, it’s not like you are going to try taking down a mighty scotch pine. That’s what the various lumber mills in the world are for.
RIP City of Heroes
And can be nicely profitable if you have the patience and the skill points.
RIP City of Heroes
It’s a korean grinder mindset that has managed to convince people a game should be like that.
Horse hockey. You have not seen what a Korean grinder is like and this isn’t one. If this was a Korean grinder we would need 10x as much or pay for a conveniently sized amount from the cash shop. And buying gold to buy silk or Damask isn’t the same.
Did ANet screw up with the requirements of silk needed for Damask, yes. It raised the price of silk considerably and the need for Damask raised the cost of noticeably of T2-T4 cloth mats as well.
And yes, cloth and leather can’t be gathered, only drop from items that are salvaged or found in bags which hurts the supply process.
RIP City of Heroes
Because during Wintersday, the good quality socks, hats and sweaters could be salvaged and have a chance at scraps including silk. That increased the rate of new supply temporally and the price fell. Now that’s over, the rate of new supply is returning to “normal” so the price is going up.
And now with nothing special to do, maybe more players are focusing on their first ascended armor set which bumps up demand.
RIP City of Heroes
(edited by Behellagh.1468)
I wouldn’t say 65% slower without also saying clock for clock.
And that’s just the design philosophy of the two companies. AMD throws more but slower cores to process a large number of threads quickly while Intel’s approach is to use fewer cores that are nearly 3x the performance to process the same amount of overall workload.
As for a revamp of the engine, who knows. But for current FPS games which do scale, well that’s the selling point of those game engines which are also sold to 3rd party developers (as well as crossplatforming). Since ANet doesn’t sell their game engine, they didn’t have the additional motivation when creating it all those years ago. And they aren’t sitting an an enormous pile of money like Blizzard and could afford to spend some of it on updating their client, as well as revamp of models and textures.
RIP City of Heroes
(edited by Behellagh.1468)
Outfits are great for players who don’t have the skills needed to mix and match as well as dye the result in a pleasing manor. Plus you can swap between them for free and they can cover up a mix of armors that don’t go together pleasantly. Plus slapping on an outfit early on means you can look good while leveling without burning through a ton of transmutation charges.
For Anet, they don’t need to test another set of armor against every other combination for horrible clipping issues. Every armor piece added increases the combinations exponentially and that’s ignoring race and height/body type combinations as well.
RIP City of Heroes
Many of the promotions can result in losing money relative to simply selling the items although this also depends on what you plan on doing with the end results.
And, when working, a website like this can give you an idea what’s profitable at the moment, key word moment, to promote.
http://legendsrpg.com/gw2.php?forge=yes&crafting_type=CommonFineRare
You can do this manually, just don’t forget the 15% loss from selling on the TP in your manual calculations. The other think to remember is you are burning Skill Points to buy Philosopher Stones for promoting, a resource we may be running out of after the expansion hits.
RIP City of Heroes
(edited by Behellagh.1468)
Again, the wiki is your friend.
http://wiki.guildwars2.com/wiki/Mystic_Forge/Material_Promotion
I will point out that the return is actually a range, 40-200 for 250 input promotions, 8-40 for 50 input promotions. On AVERAGE, I can’t stress that enough, AVERAGE, you will get roughly 1/3rd of the input quantity returned as the higher quality.
A-V-E-R-A-G-E
Here’s a post I made about two weeks ago about 250 unit promotion stats.
https://forum-en.gw2archive.eu/forum/game/gw2/Mystic-Forge-Recipe-Outcome-Averages/first#post4794522
RIP City of Heroes
4) Raise your crafting skill for whatever armor and/or weapon skill to 500.
http://wiki.guildwars2.com/wiki/Ascended_weapon
http://wiki.guildwars2.com/wiki/Ascended_armor
The wiki is your friend and is the official in game help system.
RIP City of Heroes
And of course the forum filter at times can be a bit aggressive.
RIP City of Heroes
Remember this is just a game.
In Behellagh’s immortal words:
“Dude, relax, be spontaneous.”
Not thrilled you took my words out of context here.
In short, what Azhure’s guild’s actions are perfectly legal (I’m sure another phrase that will be lifted in support of your point of view Azhure). It is also only one champ bag.
However by putting their interests if front of all the other players in the adjacent room who believe that Ogre is next AFTER FE is done and not done DURING smacks a bit of selfishness on his guild’s part. And making announcements during the last firefight before FE doesn’t absolve your guild’s actions.
You know that others expect to do it after. You know there is a cooldown timer. You know that doing it when you are doing it means that when FE is over the Ogre portal will still be in cooldown and all those players will be locked out. So how can you say it’s not your guild’s intention to disrupt the play of all those other players if you know what the outcome of your actions will be?
RIP City of Heroes
Dude, relax, be spontaneous.
This is amusing coming from you. Thank you for the laugh.
Why? I don’t ride the boss train. Your the one with the rigid timetable.
Edit: And honestly, if I can’t run it after FE, no big deal. Most of the time it’s because someone doesn’t have the key. But when it’s locked, we all know that someone came along while we were distracted in the other room and did it under our noses and it’s sad that they weren’t interested in sharing with the rest of the group.
RIP City of Heroes
(edited by Behellagh.1468)
If you only undercut it by a copper, the next person will do the same. If you undercut by a lot and it’s only a few items you are trying to sell, other players may simply leave you alone, knowing it will sell quickly and the price will go back up. However if you undercut by a lot with a lot of items, you may have just set the new low point and everyone will now undercut you and it will take a long time for you to sell your items. It’s tricky to know how many and by how much the other sellers will let you get away with before crushing you behind a wall of undercut items.
RIP City of Heroes
Not to go all Spock on you Red Queen but “the needs of the many outweigh the needs of the few”.
And Azhure, your guild is way to serious if you and others scout IP addresses for an event. This is suppose to be fun, not a military campaign to maximize every moment so there isn’t idle gameplay. This isn’t a place for “if you can lean, you can clean” mentality. Do you preplan ride order and bathroom breaks when you visit an amusement park? Do you live your life by itinerary?
Dude, relax, be spontaneous.
RIP City of Heroes
Its just an event.
If you did the work to get a key you can use it when you want. There is no notice when you use it telling you its the “wrong time”. If it was, Anet would have put it in there.
Much like any other example of it, the need people seem to have for controlling certain events is ridiculous. If your day can be ruined so badly by people completing content, you have problems.
You shouldn’t need permission from everyone else to do the kitten events.
Here’s the thing. To activate the Steam Ogre event you need a key that you must charge from four objects. Three are found in or about the three environments in the reactor area. The fourth is only found in the destroyed C.L.E.A.N. 5000 golem at the end of the FE event. So it seems logical that you need to do FE first and then do the Steam Ogre.
Of course you could save the completed key for a rainy day but the terminal to use it in is right there and it literally takes a minute to do.
RIP City of Heroes
I kinda of agree. I spent 66 gold to trade for gems & get BL keys so i could fetch me 2 tickets & grab me a skin worth 90 gold at the Market. I got zip out of all my chest. So basically no tickets, no skin & out of 66 gold with lots of junk. kinda sad. :/
Good good, help push that gold to gem ratio down, haha.
Actually by buying gems with gold he raised the rate, not push it down.
…that makes zero sense at all. Why would the rate rise when gold is leaving the game?
The exchange works by having two internal caches, one for gold and one for gems. At all times these are “worth” the same. By buying gems with gold you are putting in gold while taking out gems. The exchange doesn’t create gold and gems out of thin air.
Lets demonstrate with a simplified example.
Lets say there is 1000 gold and 10000 gems in the exchange for an internal rate of 10g per 100 gems. Now buying 100 gems will leave the exchange with 1010 gold and 9900 gems. That sets the rate as 10.20 gold per 100 gems. Buy another 100 gems and we have 1020.20 gold and 9800 gems with a new ration of 10.41 gold per 100 gems.
The more players buy gems with gold than with cash, the rate goes up. When something popular comes along or returns, BANG, spike in the exchange rate as players cash in their gold to get that item for “free”. The rate can recover because players with cash see the inflated rate and buy gems to get gold, more gold than they would before the spike. This adds gems back into the exchange and removes gold so the ratio between gold and gems goes the other way and the rate goes down.
RIP City of Heroes
(edited by Behellagh.1468)
I don’t recall stating that I “don’t care” or that I’m doing this to intentionally “make others mad”. Where do you get off saying so?
By proclaiming the following:
For better or worse I’m the type that cares for my group above all else.
You say you give everyone the option to join your guild for the Steam Ogre. I say you should do the Steam Ogre when FE isn’t around. That way, you don’t ruin the run.
Yes. That is entirely within your rights. However I would question your intent, if it were only to try and spite me. Also know that it is incredibly easy for me and mine to reroll a new FE map that has an Ogre chamber not on cooldown.
Not sure why you don’t just do this in the first place, and get your guild away from the train. You complain about others getting mad, yet you intentionally do the Steam Ogre out of order. So as my above suggestion states, don’t do it when everyone else is here for FE.
I’m finding it increasingly difficult to take what you have to say seriously. You grossly mutilate my own words and misinterpret them. Many other times you either are skimming over what others have to say or you’re just choosing not to acknowledge them.
Just because I care about my guild and my friends more than anyone else doesn’t mean I don’t care about others at all.
You say I should do it only after FE.
I say that my guild prefers doing it beforehand, when available.
Neither of us is more important than the other. So if you have a problem with this situation, come up with a solution — other than calling me a troll. Please.As far as your last statement here… I’m not sure what you mean? There is no way for my guild to reroll a new FE map in such a way that it becomes a guild instance alone. Because of the world boss timer there are multiple map shards — all of them popping up around the same times because of the timer. If guilds had the ability to create their own map shards — I would LOVE that — but unfortunately we can’t. Goodness it would make finding a working Foulbear and/or Dredge that much easier.
You are still putting your and your guilds and friends interest ahead of all those a room over, who are waiting for FE to finish so the player with the key can finish charging it so everyone can do the ogre.
RIP City of Heroes
But claim tickets are RNG. If you don’t want RNG then advocate direct purchase of skins. The thing is though that to make up lost revenues of keys to ANet the cost of those skins in gems will be astronomical, 5-10K gems a piece at least.
RIP City of Heroes
The GTX 750 will be loads better coupled with a modern quad core.
RIP City of Heroes
There’s a difference in accidentally killing a champ, in a starter zone, that may disrupt the champ train, and intentionally doing it.
When I got to the champ before the train, I simply waited on the train because I didn’t have the right to spoil everyone else’s drop by doing it without them. I thought of the group before myself. It’s a bit of an Eastern philosophy that the group comes first and self comes last but that seems to make sense for a game that is mostly coded in PvE to prevent your selfish behavior from affecting another player.
You may not subscribe to this philosophy and that’s a shame because I think everything goes smoother if you think of the other first and self last.
RIP City of Heroes
But it’s not really a part of FE, just something on the way out that one can do if someone has a key, and it’s not on cooldown.
Technically it’s not, but finding the key and only being able to charge it by killing FE kind of makes it part of FE, hence the unwritten rule being created, more than likely, long before any of these guys started playing the game.
Granted, forgot about the key charge.
RIP City of Heroes
But it’s not really a part of FE, just something on the way out that one can do if someone has a key, and it’s not on cooldown.
RIP City of Heroes
@Behellagh
Why do it at all? Let’s see:
- Achievement
- Chaos orb charge
- Daily treasure chest
- Something to do as a guild
- All stay in for countdown to create a deathpile outside the reactor <-Personal favorite, and great way to work up revival achievement
- Metrica Province Daily Events achievement using a controllable event
- “World’s About To End -No Ogres Invited” dance party <-Permanently cancelled as the world did not end 12/24/14.
- Just really hates Steam Ogres
Need I continue?
As to the timing, did you actually READ the OP, I took it as 3 minures PRE, as in 3 minutes before the pre chain starts, when NOTHING is happening and half of the megaserver is portalling on to the top FE platform to kitten and tweet “im abot to kill FE 4 279th time #yoloswag420”, not during the pre. And even if, the pre escort is EASY. I’ve solo’d it on a really lazy megaserver, including the champ that can scale at the bridge which has about as much HP as a common firefly.
No, he states that he starts it with 3 minutes left until FE actually spawns and he announces when the 5 minute timer starts. I wouldn’t have a problem if he started it at 18 before the hour but he isn’t. He’s starting it as the C.L.E.A.N. 5000 is cleaning that last room for 5 minutes as inquest is popping up continuously to attack it. He’s doing it while everyone else is distracted.
RIP City of Heroes
GTS 250 yes, but that’s a REALLY OLD card, like as old as a Pentium E6500. I’m sure it’s better than the GT 610, I think.
RIP City of Heroes
- No intent to grief
- Being considerate and announcing prior
- Picking a time before pre start so everybody available can join
It is hardly considerate to announce it while the last pre-event is running while everyone is sequestered in the adjacent room fighting inquest. You know I’ve never been to an FE when the C.L.E.A.N. 5000 gets defeated in the last room because nobody is protecting him.
It may not be his intention to grief and he may think he’s in the clear by announcing it but the time he choose to do so isn’t convenient to anyone but him and his guild.
Using justification that everyone is just standing around doing nothing is false if he bothered to see what goes on during those last 5 minutes because while there are a fraction that stand like statues, there are an equal amount engaged in that final pre battle.
And yes, it’s simply one champ bag. But if it’s so worthless than why does the OP choose to do it at all? You can’t say it’s worthless to those who get locked out while also saying it’s worth doing for you ONLY if you do it in the moments just before FE appears because you don’t have the time to do it after. So if it’s worth doing for yourself it’s worth doing for everyone. You can’t use that as an excuse.
RIP City of Heroes
(edited by Behellagh.1468)
The real answer is don’t buy them. They’re not a rip off because they’re absolutely not necessary. If you want to spend money gambling, you make the assumption that you’re going to lose. It really is that simple.
By making it so that everyone wants needs to buy them, Anet would be doing a disservice to people who don’t want to.
As it is, plenty of people do buy them.
Problem is some skins costing 900g alone, far more than a precursor itself and it only gets worse. Imagine paying 900+ gold for a skin, that’s outrageous when that can go down as 80% of the cost to make a legendary yourself that is ascended, with infusion slots and can switch stats at will.
Something needs to give with making black lion claim tickets more accessible.
I’m looking at the Dreamthistle Staff skin for my ranger. I had gotten all the relevant dreamthistle skins for my ranger when the skins only cost 1 ticket, but now they announce a druid specialization, and I find out there’s only 5 skins on trading post and the lowest is 800 godkitten ed gold.
Assuming that in 2-3 hours of playtime I make about 15 gold AT BEST doing the activities I like, not just farming, that means I’d be looking at nearly two months of farming just for one skin.
Limited and special means limited and special. The price doesn’t need to come down or the means to acquire them change. If everyone can afford a Ferrari, then owning a Ferrari becomes meaningless. Limited availability skins grants uniqueness. It would be nice to own my own Gulfstream G550 but I don’t so I’m forced to fly knee sucking coach on Delta. Now if you acquire keys and happen to assemble enough tickets to get the skin you always wanted, great. Or if you have the gold to buy the skin off the TP, great (it’s likely cheaper in gold unless your keys are free).
But don’t complain that the limited/special skin is too limited/special because you can’t get it cheap.
What a laughable remark. The value of having a ferrari is not its rarity, that’s how sheep think.
The value is in the craftsmanship and mechanical capabilities of a car.
Dreamthistle skins are not rare. I got 7 of them in the event for cheap. It’s when they retired them that they became stupidly expensive.
Please don’t act as if you don’t have a dog in this fight. It’s clearly obvious you’re one of those people who makes their earning from buying said skins and holding on to them to sell later.
Actually I don’t. I think I sold one of the glowing ones. Personally none of those skins excite me. I might have open 100 chests in 2 1/2 years and a moderate fraction of those were before tickets.
If you have bothered to read my previous posts here the point of the chests is to hand out a sample of gem store items and as long as what you find is of similar gem value as a 125 gem key, whether it’s useful to you or not, then it’s not gambling. That is what you are buying. As long as you think that they should have tickets or contracts that you can sell for big bucks, then you aren’t buying them for their intended purpose.
It’s as if you are buying box after box of chocolates simply because there’s a chance to win a $100K. They aren’t selling you a chance for $100K, they are selling you chocolates.
It’s simple, if you don’t want gem shop “junk” as you call it, don’t buy keys.
RIP City of Heroes
Here’s a min/max for each race/gender.
RIP City of Heroes
I think this is one of the new account delays built into the game and that ANet won’t tell us how long the wait is. Sadly there are bad people who use unreported stolen CCs to buy gems, convert to gold, trade the gold and then when the account is killed, open a new account and start again.
Sorry.
RIP City of Heroes
FE is roughly a 13 minute event from quarter of the hour. Choosing to do an adjacent event during that time, one that will lock for 20 minutes once done, doing it not during the time when there are others around it’s entrance but after everyone has retired to the adjacent room with only a passing chat message once the next to final battle starts, to ease their consensus? Well we told them. Few if any heard us and came to join. Our hands are clean.
PvE in this game was designed to eliminate many of the common ways in MMOs when one player could mess with another in PvE. I commend the OP that they found a way to mess with a room full of players.
RIP City of Heroes
(edited by Behellagh.1468)
The best thing Anet can do is to make the Steam Ogre only spawnable after FE is killed. That would prevent Griefers/Trolls from ruining the Boss Train for everyone on the map.
They are not griefers, nor trolls, they are killing the Ogre when it is best for them and their time, not when other people tell them too.
As Behe said, he and his guild are within their rights to do Ogre whenever he feels. However, when the while map is planning to do Ogre after FE, and find that they no longer can because another group purposely completed it and denied the rest of the map a chance after the FE kill, that would count as griefing.
What they are doing isn’t even close to the definition of griefing.
So denying them the champ bag that everyone else present is expecting from doing Ogre, which is now locked because of Azhure’s guild’s action, an action they didn’t need to take since they could join after like everyone is expecting, isn’t a form of griefing?
And unlike the old champ train, it’s the only time to access it right after FE. It’s not like another FE will also spawn in 20 minutes. The old champ train can simply move onto the next station, here the ogre is accessible or not right after FE. There’s a linkage to another event at the same location.
RIP City of Heroes
Intent doesn’t matter, all that matters is the result and the result prevents everyone who don’t join him out of a champ chest and some misc blues and greens. He understand that most players do it after but that fact doesn’t matter, he’s doing it while everyone is distracted with the inquest, when nobody but him and his friends are out in that room.
It’s perfectly within his rights to do it but he knows he’s going against everyone else’s wishes, does it anyways and then gets annoyed that it generates some bad feelings toward him and his crew?
That’s what I find funny. Not expecting to upset people simply because you announced it.
RIP City of Heroes
(edited by Behellagh.1468)
Oh noes! Someone is playing the game with their friends and uses game mechanics to make that happen! How terrible! How selfish! How cruel!
Just for those who need it spelled out, I’m being sarcastic here.
Playing the game in a way that just so happens to be “against tradition” is not selfish. They even announce it in the mapchat. And if people don’t have that open, they can’t complain when they miss the announcement. Tough luck. I was completing Blazeridge Steppes last night and kept waiting for someone to announce the Shatterer. Nobody did, so I missed it. Guess what? The world didn’t end. You can’t blame a player for using content in a way that’s perfectly fine and intended for being “selfish” because you miss out on loot or something. Nobody is denied their reward because nobody has an inherent right to said reward. Same thing could be said for starting the fire elemental preevent in the first place. If people start it right when it spawns, those who arrive a little later because “traditionally”, the fire elemental takes some time to arrive, miss out on it. It happens.
If people really get this upset about “missing out” on a single event migth want to reconsider their priorities. It’s not the moon landing. It will be up again in a bit. It might be annoying for a split second, but that’s about it.
This is correct. Nobody is “missing” out on loot. They just don’t want to wait because they might miss the next boss in their boss train.
People are angry because someone else doing something well within the constraints of the game is inconveniencing THEM.
The real monsters are those raging. They are more than welcome to wait until the reset but the next boss’s loot is more important. That’s their choice.
I say let them hate. It’d bring me nothing but joy if these kids get banned or something
So it’s the tyranny of the minority over the wishes of the majority.
Now I’ve never seen anybody every announce they are opening the ogre before FE and I’m there well within any 20 minute timer. But I’ve frequently seen the aftermath of dozens upon dozens of players feeling denied that they can’t do the ogre. I haven’t seen anybody around claiming they had already open it so I haven’t seen any directed verbal hostilities toward a group of players and I wouldn’t condone it.
But the easiest way to prevent it is by going along with the majority. Azhure chose to become a lightning rod by going against the wishes of the majority and flaunting it in their face. He made the decision to force others to decide to join him and if not, hush up about it they had their chance. He is deciding on when everyone at FE can get the Ogre reward or not. He’s driving this car and he decided everyone is eating French tonight rather than Italian the majority decided and nobody else there gets to have a say.
So how can you not say deciding for everyone else is not being selfish?
RIP City of Heroes
I’m sorry? I am confused… What are people complaining about? Are people mad that you are opening the Ogre portal and letting them know? I am very confused. In any case, report them for harassment and verbal abuse and move on.
No by opening the Ogre portal while everyone is distracted fighting the inquest in the next room. Like anyone is going to see that message in the midst of a fight.
RIP City of Heroes
- Lion’s Arch is destroyed.
- Living Story is over for now. But you can play Living Story Part 2 if you are willing to pay for the privileged, since you were gone during it.
- They redid a bit of the UI
- Highly desired items are more expensive now along with the exchange rate as 1 1/2 year of gold converting took it’s toll.
- There are a couple of new maps to farm.
- A load of balance changes done to nobody’s satisfaction (like any balance change would make everyone happy).
- There’s a new dragon coming.
- There’s an expansion coming out but we don’t know when or how much it’ll cost.
RIP City of Heroes
Lets start again.
Yes it’s your right to open it whenever you have a key.
What’s not to Hoyle is doing it while players are distracted fighting during the 5 minute countdown.
While you do announce it on map, your assumption is that players have map chat up in their current tab. Why would players even be looking for it if tradition says Ogre is done after FE? Not to mention how long an announcement would be visible in the chat window. Maybe you expand yours to cover the left side of the screen but I would say that most have 5-10 lines visible at most and with all the local chat going on I bet that your announcement vanishes in seconds.
So you are in one room while there’s a birthday party in the other and you ask if it’s okay to take a piece of cake now before it’s presented and cut. And of course since everyone is distracted you go ahead and take not just a piece but the whole cake so nobody but you can get a slice.
While it’s in your right to do it, it is still selfish. It’s not like some of those players you froze out aren’t also jumping to the next boss and it’s not like every player is simply standing around during that 5 minute countdown. But since they yield their interest for the whole, they are fools for not joining you.
That’s being selfish, being greedy. That’s looking out for you and your friends over the general population. Since everyone participating would get a drop your jumping the gun is denying all those players the reward. And that is sort of sticking it to them in a game where it’s very difficult in PvE to stick it to another player while playing.
RIP City of Heroes
(edited by Behellagh.1468)
The real answer is don’t buy them. They’re not a rip off because they’re absolutely not necessary. If you want to spend money gambling, you make the assumption that you’re going to lose. It really is that simple.
By making it so that everyone wants needs to buy them, Anet would be doing a disservice to people who don’t want to.
As it is, plenty of people do buy them.
Problem is some skins costing 900g alone, far more than a precursor itself and it only gets worse. Imagine paying 900+ gold for a skin, that’s outrageous when that can go down as 80% of the cost to make a legendary yourself that is ascended, with infusion slots and can switch stats at will.
Something needs to give with making black lion claim tickets more accessible.
I’m looking at the Dreamthistle Staff skin for my ranger. I had gotten all the relevant dreamthistle skins for my ranger when the skins only cost 1 ticket, but now they announce a druid specialization, and I find out there’s only 5 skins on trading post and the lowest is 800 godkitten ed gold.
Assuming that in 2-3 hours of playtime I make about 15 gold AT BEST doing the activities I like, not just farming, that means I’d be looking at nearly two months of farming just for one skin.
Limited and special means limited and special. The price doesn’t need to come down or the means to acquire them change. If everyone can afford a Ferrari, then owning a Ferrari becomes meaningless. Limited availability skins grants uniqueness. It would be nice to own my own Gulfstream G550 but I don’t so I’m forced to fly knee sucking coach on Delta. Now if you acquire keys and happen to assemble enough tickets to get the skin you always wanted, great. Or if you have the gold to buy the skin off the TP, great (it’s likely cheaper in gold unless your keys are free).
But don’t complain that the limited/special skin is too limited/special because you can’t get it cheap.
RIP City of Heroes
Hi,
Thank you for the reply. I submitted the support ticket(s) and literally tried everything online. This issue has been there for 3 days straight now and for me this is game breaking (not to mention frustrating). Any suggestion on how can I fix the selling issue. I don’t care about the net::ERR_SSL_PROTOCOL_ERROR .Thanks
But that is the error. The TP is a web site accessible only from within the game. If it can’t make a proper connection you aren’t going to be able to do anything. And no, it doesn’t matter what browser you are currently running, the game uses it’s own browser code.
Also, multiple tickets does not make support go faster, it makes it go slower. To remind them use the 3-day or greater sticky with you oldest ticket number and close the your other open tickets about the same problem.
RIP City of Heroes
(edited by Behellagh.1468)
Just about any $100 video card will be a massive upgrade assuming you have the power to support the card.
That said your system in ancient in computer years. While a video card could help you improve the look and likely some performance, a slow dual core limits you quite a bit.
RIP City of Heroes
Launching the 2nd thread simply removes all of the “why won’t they admit the new trait system is horrible” comments. They’ve now admitted that. The story that they couldn’t say they agree with us revolves around the concept that the change will be released along side the expansion.
Now how much they considered the more thought out responses from the first thread while designing Trait 3.0 or they are running open loop in their echo chamber that keeps saying “they’ll love this”, who knows.
I would love to see them ask which of three similar concepts of the re-do we like the most (one of them not being the original trait system, sorry). This way forum players can feel some agency in the change rather than getting another severely flawed system shoved down our throats while being told it’s good for you, much like your parents did with broccoli.
RIP City of Heroes
I kinda of agree. I spent 66 gold to trade for gems & get BL keys so i could fetch me 2 tickets & grab me a skin worth 90 gold at the Market. I got zip out of all my chest. So basically no tickets, no skin & out of 66 gold with lots of junk. kinda sad. :/
Good good, help push that gold to gem ratio down, haha.
Actually by buying gems with gold he raised the rate, not push it down.
RIP City of Heroes
It never was suppose to be a lottery. Back in the beginning the best thing you got at the time from a chest was another key. As for key drops they were somewhat common alternative when you cleared a map.
But I guess they weren’t selling keys even though a key was cheaper in terms of gold than what you could get out of the chest, which was nearly all account bound gem store items. They didn’t have anything you could resell or trade for something to resell for gold.
RIP City of Heroes
Black Lion Chests need to contain more items that AREN’T worthless garbage. Let’s be honest. Whether you pay real money or convert gold, you get scammed when you get two boosters and an express merchant. Throw in a weapon skin or two. Make tickets and ticket scraps more common. The payoff NEEDS to be higher, this is absolutely ridiculous.
BLC is suppose to be a sampler Gem Store stuff. That’s its purpose. Period. End of Story.
Just because they later added tickets and ticket scraps doesn’t change their purpose. Now if you don’t want them, chuck them. But on paper an 125 gem key is cheaper than 2 boosters and an express merchant and that’s what you are buying. Tickets are extra special surprise which is why their drop rate is so low.
RIP City of Heroes
I keep wanting to read the title as funniest.
RIP City of Heroes
Do you think there will be soon?
I don’t expect it because when the watchwork pick was first introduced there was a lot of outcry of “Pay 2 Win” for a “cash shop” item that produced an additional tradeable item which now is a 3s per item but at the time was a few coppers, and people were still upset.
So unless they want to relive that, no, I would expect it to be handled like the snow tools we got during winterday. An account bound, limited use tool that would give us a bonus item and that’ll get dropped on us in mass for doing certain activities.
RIP City of Heroes
i dont understand. why Anet make people type that in for this to be activated?
Because it’s beta code. If the TP crashes or does funny things, you brought in on yourself for using a beta mode.
RIP City of Heroes
Clicking on the bags helps tremendously fellas. It was just a function that I’d never noticed and never used.
As to what Rognik said on no.2, all I’ve seen is a toggle to arrange items in ascending or descending order. I haven’t seen anything to change displayed price. Thanks for the help.
When you select the item you want, a new window will pop up. This will mostly apply to selling items as I rarely buy them, but it functions pretty close. The pop-up window will have a slider for how many of the item you want to sell, the price per unit you will sell it at, and the two windows below: one for buy orders and one for listed items. For selling, buy orders are on the left, with the highest buy order at the top; on the other side, the lowest listing price is at the top and increases down the list. That 2nd window is what I’m talking about.
If you want to know the lowest selling price is, but don’t want to accidentally list it on the market (for whatever reason), it should be listed in the main window when you seek to buy that item. Could be wrong here, though.
Ah, I see what you’re saying now. But what I meant was we shouldn’t have to click on the item to see what we can sell it for.
When you enter the TP, and click “sell items” at the top, everything in your inventory will be displayed with a price, although some will have nothing. The price that is displayed is the highest buying order. I’d like to be able to change that to the lowest selling price. Hopefully, I explained that ok.
Oh, I understand now. Again, the lack of persistent settings for the TP.
RIP City of Heroes
All 4 of these complaints deal with selling items from the inventory in the trading post:
1: All the items are displayed in one long list. Items used to be displayed in multiple pages. I could check them a page at a time, keeping up with my progress. With my sometimes 80 items displayed in the trading post (I have one invisible bag), it becomes extremely difficult to keep track of where I am when checking the selling prices, because
2: The prices displayed in that panel are set at “highest buying price” and cannot be changed to “lowest selling price”, which is the price I use when deciding to sell, salvage or merch.
3: When I sell an item, if it is low enough on the displayed list, the scroller on the side moves on its own to a random spot, needlessly complicating this entire process, making me lose progress.
4: The items in this list are displayed out of order: I always keeps rares and exotics in the bottom of my inventory, with greens, blues, and whites at the top. Without fail, one of those rarities is displayed in the bottom of the list.
1) Yes it’s annoying if you have a lot of items to scroll through if you don’t select by bag.
2) Yes certainly can, just not set it as default. That’s a lack of settings problem since for a short time it did select lowest sell price and there was a cry out to change it back.
3) Likely it’s a pain to keep track of and it’s a side effect of removing the item from the list. I haven’t had this problem probably because I sell sequentially from the top down.
4) Never seen that. The initial sort order is bag/position in bag, left to right, top to bottom.
RIP City of Heroes
Sorry, referring to the gems for gold comment. You say you buy gems off people selling gems for gold, but herein lies an issue, the amount of gold you pay to buy gems is always more than when you sell gems for gold. Surely gem price should a set standard price. If for example you have to pay 8g for 100 gems then surely you should get 8g for selling 100 gems! The gem trade should not be a gold sink, it should be the standard for the economy. If gold in real life was worth say £50 an ounce, it is worth that amount wether you are buying OR selling.
The exchange taxes gold going in as well as out. Meaning when you buy gems with gold, you are only getting gems for 85% of the gold you are spending and when you sell gems you only get 85% of what they are worth.
What I mean by this is the following. Lets say internally the price at the Gem Exchange is 100 gems for 10g. So when buying gems the price the player sees is 10g/0.85 or 11.77g per 100. And when selling 100 gems you don’t get 10g but 85% of that so 8.5g. The 1.77g you overspent when buying and the 1.5g you don’t get from selling is sunk. But internally 10g was added to and 100 gems removed from the exchanges coffers when gems were bought and 10g was removed and 100 gems were added to the exchange’s coffers when gems were sold.
At least that’s how I believe it works. It does match up with the approximate 27.75% difference in the two rates (or 38.41% depending on how you divide the two rates).
RIP City of Heroes
Gold Sinks and the whole economy become flawed the moment you factor in Gem to Gold conversion.
You can have all the gold sinks in the world, when all it takes is a swipe of a credit card to get more the economy will suffer.
To post above ^^
You cannot honestly say some of the higher priced items are not that price because of gem to gold conversion.
I’d take a look into how the gem exchange works and why it hasn’t affected the economy..
It does not matter if gold is taken from one player and given to another, players will still pay a higher price because of how easy it is with gem to gold.
Let me see if I can explain it in simple terms.
The gold the player gets from the exchange for selling gems was deposited there by players who used their gold to buy gems. None get created with a “swipe of a credit card”. All gold in the game comes directly from player rewards for playing the game.
RIP City of Heroes