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CPU usage

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Behellagh.1468

The OS assigns a thread to run on a core. I didn’t say exclusively or until it’s done as other threads get may share a core. Think of cores as tellers at a bank being fed by a line of threads/customers. There is a maximum time any thread can monopolize a core while other threads are waiting to run. They then are sent to the back of the line (generalization) when their time limit expires or until their execution is blocked due to inaccessibility to a shared resource (waiting on data from the hard drive for instance).

Uhh, no. The OS does in fact schedule what thread is getting processing time, but it does not assign a thread to a specific core to be executed on. One millisecond thread A may run on core 1, the next millisecond it may run on core 4.

It does assign it even if it’s for a millisecond and if no other thread is waiting it will stay there. Yes I’m generalizing but like I said I’m not teaching a class on OS design, multithreaded software development or processor architecture.

Right, but software doesn’t give a flying cupcake if it’s a one core supporting 8 threads or a 8 core supporting 8 threads. That doesn’t change any of it’s code. My first post was about software “being made to especially run on virtual cores”, which is not true.

Except the inclusion of code that determines how many worker threads it spins off based on the number of cores the OS is reporting. And since the OS is fooled to report HT “virtual” cores as real cores it lists those as well so boom, the software has been written to use all cores including virtual ones. It simply maximizes performance by only generating worker threads equal to the number of reported cores rather than always spin of X worker threads.

Again generalizing for the masses.

We are heroes. This is what we do!

RIP City of Heroes

CPU usage

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Posted by: Behellagh.1468

Behellagh.1468

The OS assigns a thread to run on a core. I didn’t say exclusively or until it’s done as other threads get may share a core. Think of cores as tellers at a bank being fed by a line of threads/customers. There is a maximum time any thread can monopolize a core while other threads are waiting to run. They then are sent to the back of the line (generalization) when their time limit expires or until their execution is blocked due to inaccessibility to a shared resource (waiting on data from the hard drive for instance).

I do stand by my statement that on a quad core CPU, a single threaded program can only use 25% of the total performance of a quad core CPU. It may run a bit on each core but the sum can’t exceed 25% because at any time it’s running on only one core at a time at any given instance.

Programs such as Cinebench or POVRay or a video compression software are written to first determine the number of cores, real and virtual, that is being reported to the OS and then launch duplicate processing threads of identical code each working on a subset of the data. Sure some of these programs you can force to launch whatever number of process threads irregardless of the number of cores, such as 8 threads on a dual core, but to get maximum performance it’s best to only have the right number of threads for the number of cores as switching threads eats into performance. So yes, code can be written to use all cores present. But it’s a lot easier to do when you can divide that data set and have identical worker threads process each data set.

I do agree with you that usage % is a macroscopic number representing the percentage of time during that sample period that a individual core/CPU is running Vs idling. But the true meaning really doesn’t matter in this discussion.

But since this isn’t a board of CS majors discussing the nuances of OS design or techniques to maximize multithreaded software, I chose to simplify the concepts to a degree.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Anti Jumping Puzzle Club

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Behellagh.1468

It’s not a matter of not liking them, it’s a matter of not being raised on jumping games and being old. I laughed hysterically when I see extreme JPs. The ones needed for completion are relatively easy to do once you figure out the path, except that one jump on Vizier’s, but it’s not moving platforms or things attacking you.

We are heroes. This is what we do!

RIP City of Heroes

Gear inspection idea

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Behellagh.1468

The thing is most zerk players (I can’t speak for all of them) do have their own guild and do form their own groups in the lfg. We play with like minded people. PHIW people (again i can’t speak for all of them) insist that we must play with them, and that they should be entitled to any group they want. Most lack the initiative to form their own groups, we “elitest jerks” form our own group all the time.

Then use that guild to form your group with all the expected criteria met. As I’ve said, the moment you PUG you forfeit your right to care about who joins your group, because it’s not like gear makes a competent player in the first place. Your inability to grasp such a basic level of understanding doesn’t magically rid you of accountability for the tools you use or the illogical reason behind your discrimination with those tools.

Actually the moment i form a group, i don’t forfeit anything. If a person does not fit my criteria i can always kick. LFG descriptions are used to clearly set up standards for the party, if you PHIW don’t like it, you can always go make your own group like i did. Don’t pollute our party with your nonsense.

Maybe its you that do not understand, you call it illogical but i say that is just your opinion in which most people don’t share.

Which is fine but more times than not what happens is the group I form get a couple of performance mentality players, even though the description says for all, who then commandeer the PUG by kicking me. So basically they are too lazy to start their own PUG and wait for players they want that they join open to all pugs and turn them into speedrun PUGs. That’s what frustrates PHIW players. We are the ones coming clean up front saying we are open to all or not a speed run but we are still kicked from our own PUGs by those who only want to do zerk speedruns.

Having an inspection tool isn’t going to stop these players, only changes to PUG ownership and/or kicking rules will. This isn’t about PHIW players invading zerk PUGs, it’s about zerk players invading PHIW PUGs and converting them by kicking the non zerk members, which would be trivial to do with an inspection tool.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

PC Building. Tech Savvy Feedback?

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Behellagh.1468

Yes, overclocking is “officially” against Intel’s (or AMD’s if you are using one of their CPUs) guidelines but since the original Celeron 300A, Intel knows owners will try it anyways and instead of fighting them on it completely, they’ve choosen to steer them into the top end, most expensive models with the “K” version adding another $20 to the price. Then on top of that you need to have a motherboard with their top end chipset for that CPU socket to allow the overclocking and since overclocking requires more power for the CPU, those motherboards are more expensive, a high end CPU cooling system to dissipate all the excess heat created by using more power and lastly builders buy ludicrous speed and expensive memory trying to squeeze every last drop of performance out of their rig, etc.

Overclocking within reason doesn’t have to be that expensive and the “K” models are picked for their stability when overclocked and the “Devil Canyon” versions produce less heat when overclocked than the original top of the line “K” models for Socket 1150.

=======

Let’s do a little picking memory tutorial. First, the type of memory you are looking for are called DDR3, they come in a 240 “pin” stick, be bought/used in pairs and you should only care about ones that use 1.5 Volts.

There are two measurements of speed for memory. First is transfer rate. When you see memory listed as DDR3-1600, the 1600 is the transfer rate. Higher is better, to a point. Second is timing, listed as Cas (not important to know what that acronym means) and lower is better. It represents the delay before transfer starts. So DDR3-1600 Cas 9 is better than DDR3-1600 Cas 11.

When comparing the rule of thumb is same transfer speed, choose the one with lower Cas. If same Cas, choose the one with higher transfer speed. If you are comparing memory of different transfer rates and different Cas, that’s a bit trickier.

Note that DDR3-1600 memory can also be listed as PC3-12800. The 3 means DDR3 and the 12800 is simply 8 times the transfer rate, usually rounded to the nearest 100. So DDR3-1866 is PC3-14900.

In short getting either DDR3-1600 Cas 8 or DDR3-1866 Cas 9 is about the fastest you can get without going “extreme”. They should run you around $9 a GB and since you are looking to build a inexpensive rig, 2 sticks of 4GB each should be adequate.

We are heroes. This is what we do!

RIP City of Heroes

Gear inspection idea

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Behellagh.1468

Gear inspection will be used to “filter” the unwanted. If you have your box unchecked you will be “filtered” as well. By preventing all players is the only way to prevent discrimination when PUGing.

We are heroes. This is what we do!

RIP City of Heroes

Self Leveling too low, game play suffers!

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Posted by: Behellagh.1468

Behellagh.1468

First of all, this isn’t an MMO where the good stuff comes at max level. This isn’t a destination but a journey MMO.

Second just about everything you can do other than standing around will give you XP. Exploring the map, gathering mats, rezzing fallen players or NPCs all give you XP. Going after critters off the beaten path will give you bonus XP relative to how long since they’ve spawned. Leveling is a lot quicker than in same games and the leveling curve is flat once you are out of the New Player Experience, which is very accelerated. 80-160 hours tops to max level but certain activities can decrease the time required significantly.

The game already allows you to play in lower level areas with no penalty to progression. Yes your stats are lowered but with traits and higher quality armor and weapons you are like a tiny God smiting critters left and right. In low level zones I don’t even slow down while dispatching critters there. I see some low level player over their head and my thief simply runs by and shoot the critter that’s attacking in the face and don’t break stride. So I’m not sure what you are asking for.

We are heroes. This is what we do!

RIP City of Heroes

So you suck at Dragon Ball? Watch this.

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Behellagh.1468

Why am I getting a distinct impression that this thread isn’t about helping players get better at DragonBall but is a way for the OP to brag about his skills at it.

We are heroes. This is what we do!

RIP City of Heroes

CPU usage

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Posted by: Behellagh.1468

Behellagh.1468

A piece of software can be written, and usually is, to run in a single “thread”. Threads are assigned to cores and a single thread cannot exceed the performance of a single core. If you have a quad core, while the program is running your CPU will only show it running at 25%.

A piece of software can be written to generate a number of threads to do it’s work. But the threads themselves may not require the same amount of “time” to do it’s work as another. GW2 falls into this case with only a few threads doing a lot of work while other threads don’t need to run as frequently or don’t need as much time.

A piece of software can be written to maximize it’s use of all the cores, including phantom ones produced by Intel’s Hyper Threading. Those are used for photo realistic rendering, video compression and other tasks that a divide and conquer approach works. They are also used in CPU benchmarks.

As for CPU/GPU utilization. A low end GPU can be running at 100% while the CPU is running at a fraction of it’s maximum performance because it’s waiting on the GPU to get it’s work done before sending more. And a high end GPU can be running at less than 100% waiting on the CPU to send it more data. But that doesn’t necessarily means the CPU is maxing out it’s overall performance.

We are heroes. This is what we do!

RIP City of Heroes

PC Building. Tech Savvy Feedback?

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Behellagh.1468

Questions/Needs:

1. I want to run two GPUs, so I’d like a mobo that has plenty of space for two GPUs. So no cramped PCI-e slots. The Hero I linked seems to have a good gap between the slots.

2. How do I find a computer case that fits the mobo I choose? Does most any case fit most any mobo?

3. I currently have two Zotac GeForce GTX 560Tis I was going to use in parallel. Is that possible for this model of GPU? Any recommendations on a newer model for future upgrades?

4. I like lots of USB slots. The ones recommended to me have only a few. Do mobos have ports on them that additional USB slots could plug into or are you pretty much stuck with whatever USB slots you start with?

5. A couple people recommended that specific Intel i5 CPU that I linked above, but if I go with an i7 or something else, how much of an impact would it have on my computers performance for gaming specifically.

6. If I choose a specific CPU first, how do I know if a mobo will mesh well with it. The two mobos recommended to me both say something about a Z97 chipset. Is that specific chipset tailored to the specific CPU I linked above?
Thanks for any input you have to offer!

1. I must vehemently disagree with knives on his statement. Just because it looks to have two physical x16 slots doesn’t mean it supports the split x8/x8 that a duo nVidia setup would need. Many boards support CrossfireX in x16/x4 setups which won’t work with a pair of nVidia cards. You will need to read the descriptions that should say something along the lines of “single at x16 or dual at x8/x8 mode”. To see if you have enough room between the slots you will need to look at the boards themselves. NewEgg has excellent set of photos for each. All else fails, go to the motherboard manufacture’s site and download the manual unless any additional photos there help. For instance that Asus Hero MB looks to have two slots of space between the two video card slots (the red ones, even though there is only one x1 slot there).

2. You will likely be looking for a mid-size tower case that will fit an ATX sized motherboard. That’s relatively common enough with prices from dirt cheap to more than the cost of your CPU. Features like number of fans and mounts for additional fans; support for mounting a 240mm liquid cooling radiator; movable drive cages, space behind the motherboard tray for cable wiring as well as a wide case to support tall CPU coolers all impact the price as well as simple items like number of USB and other ports up front. So wider cases will tend to provide room for neat cabling and tall coolers and deep (front to back) will allow the most extreme length video card to fit which is why some cases position or let you move the drive bay lower in the case leaving plenty of front to back room for long video cards.

3. Yes they should have the SLi “fingers along the top edge”. You will need the bridging card but most motherboards come with one that will bridge the gap between the two x16 video card slots.

4. That Asus Hero MB may only have two USB 2.0 and four USB 3.0 on the rear but there are headers on the MB for two more UBS 3.0 and five more USB 2.0. Those tend to be used for the front panel ports on your case. Not if you have need for more than six USB 3.0 and six or seven USB 2.0 ports I recommend a USB hub for your lower speed devices.

5. Well the i5-4590 is a fine CPU. However it’s overclocking ability is limited or none. The current top end i5 is the 4690K. While stock speed is only 6% faster it is an exceptional overclocker with lower overall temperature during overclock. If you aren’t concern about overclocking now you don’t have to worry about the $40 more. As for performance between the i5 and i7, don’t let anyone fool you, they are both quad cores except the i7 can in certain conditions squeeze more performance out of each core due to design factors that would would likely bore you. For GW2 with Intel, it’s all about the clock speed and the top end i7-4790K starts at 4GHz, some 20% faster than the i5-4590 and that’s before overclocking it. Of course it’s also $120 more expensive than the i5-4590.

6. Well CPUs will only fit certain CPU sockets due to their pin layout. Those sockets interface to the other components on the motherboard via the chipset, the Z97 in this case. There are other chipsets but chipsets have features like enabling the CPU to use multiple video cards and allow overclocking, or not. Also MB features items like number of SATA (drive) and USB ports as well as version. CPU also determine memory support.

A nice overview of part picking can be found at Tech Report, including cases and power supplies (don’t skimp on the power supply) at various price points, they even have some sample builds.

http://techreport.com/review/27488/system-guide-current

Feel free to pop back here with more questions.

We are heroes. This is what we do!

RIP City of Heroes

Getting rare mats depends on level?

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Behellagh.1468

But you will still get high level gear drops as a level 80 and they will salvage into T5 and T6 mats.

We are heroes. This is what we do!

RIP City of Heroes

HDD Space Hog!

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Behellagh.1468

19.9GB here as well.

We are heroes. This is what we do!

RIP City of Heroes

CPU usage

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Behellagh.1468

It’s normal. The game has only a few CPU intensive threads so for a quad core (don’t fool yourself, the i7-4770K has only four real cores) 50-75% is about the best you will be able to get.

Here’s a breakdown of the game’s threads on my system from a while back in old Lion’s Arch. The Thread tab in Process Explorer has the % as a whole for the system so no thread can exceed 25% on a quad core. Also the 2nd and 3rd thread are coupled so together they will never exceed 25% either. The rest there are utility threads that are spun off to do things like loading assets, etc.

Attachments:

We are heroes. This is what we do!

RIP City of Heroes

Do you buy boosters?

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Behellagh.1468

No, I get enough when I open chests every 3-6 months (key sale).

We are heroes. This is what we do!

RIP City of Heroes

Q4 and 2014 NCSOFT results.

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Behellagh.1468

Except WoW expansions come with level and gear bumps, basically setting the player onto the leveling and end game raiding for BIS gear yet again.

Here’s 10 more levels, your current BIS gear that took you a month raiding to get is now worthless compared to basic gear drops as you level and all for $30 plus $12-15 a month. Not a treadmill I’m will to pay through the nose to “enjoy”.

We are heroes. This is what we do!

RIP City of Heroes

Mystic Forge Recipe Outcome Averages?

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Behellagh.1468

No problem, I’ve been meaning to do some analysis on the data.

We are heroes. This is what we do!

RIP City of Heroes

Cloth nodes - Why not in-game?

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Behellagh.1468

While it’s true you can’t mine/log cloth/leather off a map the way you can with, well metal and wood. I get them from salvaging items that are dropped. Sure nowhere near the quantity of wood or metal but it’s doable.

We are heroes. This is what we do!

RIP City of Heroes

Mystic Forge Recipe Outcome Averages?

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Behellagh.1468

You get on average roughly 1/3rd of the lower tier mat. So 50 in yields 16-17 out while 250 is 83-84. ON AVERAGE

I can’t say that enough. ON AVERAGE

The range for 250 in is 40 to 200. There’s been times I’ve gotten over 650 back from 5 stacks of 250, other times I got less than 300. But ON AVERAGE I get in the low 400s or roughly 1/3rd.

If you look up the target mat on the wiki I think the MF recipe listed there will give the proper range rather than the minimum.

I have data an 175, 250 in promotions. One moment …

40-49: 25
50-59: 20
60-69: 32
70-79: 27
80-89: 10
90-99: 8
100-109: 4
110-119: 10
120-129: 15
130-139: 7
140-149: 1
150-159: 4
160-169: 1
170-179: 4
180-189: 2
190-200: 5

Median: 73
1st 20%: 40-53
2nd 20%: 54-66
3rd 20%: 67-80
4th 20%: 80-121
5th 20%: 121-199

Mean: 86.75
1 sigma range: 51-127
2 sigma range: 42-190

There’s the stats of my 175 MF promotions of 250 item stacks going into the MF. It doesn’t look like an X similar dice or a single RNG check.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Q4 and 2014 NCSOFT results.

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Behellagh.1468

Well I hope these numbers are good wake up call for devs.

What do you mean? It’s been essentially flat for the year. Other than Lineage, their other major games all had income in the 59.5 to 94.4 billion (short) KrW range for the year with GW2 at 85.6.

Flat is not good enough in business world. You are either growing or doing something wrong unles whole industry is in some sort of crysis which is not.

And that’s the problem with people with MBAs. They don’t realize that growth in not unlimited. The MMO market is mature. Other than China, there’s not untapped customers out there. Which means all you can do is try to steal share from one another. And the industry accepts that there’s churn among MMOs. That’s why Sony has their Station Pass subscription model for instance and why MMOs don’t release character names anymore.

The problem is trying to pull customers from other games by including features they may find attractive simply makes all MMOs similar, eliminating the uniqueness that drew your original player base. So do you alienate them in an attempt to grow players and end up actually losing numbers or do you accept that you carved out your little niche and with the occasional sale and announcement hope to fill those churning out with players looking for a unique experience rather than a reskin of the game they had been playing and grew bored of?

We are heroes. This is what we do!

RIP City of Heroes

Cloth nodes - Why not in-game?

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Behellagh.1468

I don’t think it takes much effort to add cloth harvesting nodes in-game.

Just so you’re aware, that has nothing to do with why there are no cloth nodes.

I’m sure Wanze will be along any minute to explain in detail why there are not and never will be any cloth/leather nodes.

Cause we would be mining sheep and cows. This isn’t Settlers of Catan. No pounding sheep into bricks.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Megaservers are absolutely insane!

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Behellagh.1468

I would rather be on a map that’s 70% full of players from all servers than on a deserted map for my server because they are all doing some boss event. My server is JQ and I often see many guildmates during my playing session even though we aren’t teaming so MS is smart enough to toss me onto maps with guild mates

It’s not all roses and sunshine because doing a mega event like teq is still a pain to organize with server and guild mates and require a lot of exiting and reentering and checking the IP of the map to see if you are on the right instance.

So it’s not perfect but if I call out a Group Event on map chat I know I’ll get a crowd to show up to help.

That’s not a problem that requires megaservers. It’s a problem that requires server mergers. The big deal with that is anything that even remotely looks like the playercount is declining is ultra taboo because NCSoft will give them the belt or something. So “Megaservers” is a cool hip way of saying “we totally don’t have as many players as before but don’t want to say it so now you can just play with everyone!” but it’s broken and it has never worked.

to be fair it’s not like anet has had a good track record of “getting things to work” because there’s still kitten in this game that’s been bugged and broken since beta 2. And on top of that they’re probably a skeleton team working on whatever other MMO NCsoft is trying to push out next to get their money in.

Jade Quary is one of the three largest NA servers. The problem was maps that didn’t have boss events were empty nearly all the time while maps with boss events had multiple copies. Megaservers simply “merge” the less populated maps rather than entire servers.

We are heroes. This is what we do!

RIP City of Heroes

Smarter AI

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Behellagh.1468

Sorry, I left out the “for some”.

We are heroes. This is what we do!

RIP City of Heroes

Megaservers are absolutely insane!

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Behellagh.1468

I would rather be on a map that’s 70% full of players from all servers than on a deserted map for my server because they are all doing some boss event. My server is JQ and I often see many guildmates during my playing session even though we aren’t teaming so MS is smart enough to toss me onto maps with guild mates

It’s not all roses and sunshine because doing a mega event like teq is still a pain to organize with server and guild mates and require a lot of exiting and reentering and checking the IP of the map to see if you are on the right instance.

So it’s not perfect but if I call out a Group Event on map chat I know I’ll get a crowd to show up to help.

We are heroes. This is what we do!

RIP City of Heroes

Well, can't do daily again.

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Behellagh.1468

And it’s because ANet hopes that if they, PvE players, get hooked on PvP/Fractals/WvW, that’s “new” content to them and content ANet doesn’t have to generate since it’s already there, just underused by some.

We are heroes. This is what we do!

RIP City of Heroes

Q4 and 2014 NCSOFT results.

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Posted by: Behellagh.1468

Behellagh.1468

Well I hope these numbers are good wake up call for devs.

What do you mean? It’s been essentially flat for the year. Other than Lineage, their other major games all had income in the 59.5 to 94.4 billion (short) KrW range for the year with GW2 at 85.6.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Well, can't do daily again.

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Behellagh.1468

While the old dailies were generally possible to achieve for many people playing their “regular” gameplay; that was more of a pve thing. I don’t think this was that true for wvw/pvp players all the time. This system runs the opposite, where pvp players generally can get the dailies through usual play, and wvw players can usually get it. This is usually because their achievements aren’t too specific… except the profession one which people complain about, and that actually does cause problems. Which ironically means if we consider your point that if dailies are there to make you do stuff that you normally wouldn’t do, that it sort of fails in two aspects of the game then!

When I say “you” I’m referring to “PvE players”. ArenaNet wants people to play PvP and WvW, they don’t really need to incentivize the PvP and WvW players to play PvE.

Except the dailies were changed to make PvPers and WvWers be able to do dailies without touching PvE. Except by giving them a way to avoid PvE, PvE players are now being nudged into PvP, WvW and Fractals.

Edit: brain fart

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Smarter AI

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AI would run at the server level so smarter critters means more CPU power required at the server end of thing. That’s pricey.

Smarter and therefore harder critters would discourage players where today’s critters are already tough enough. Sadly due to the open world Vs instanced nature of this game prevents a difficulty slider since any player passing by can join in on the attack.

We are heroes. This is what we do!

RIP City of Heroes

Point of dragonball activities?

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Behellagh.1468

In the end of the day, it’s much like the winterday’s daily. For a laurel. You go to 5 stations to light off fireworks rather than build snowmen. Do an activity, dragonball Vs bell choir. Open event prize that’s dropped by every event while it’s going on, red letters Vs presents. There’s one more for those who want some title or thing to prove how they mastered the activity.

It’s a pretty standard formula for special events in this game. Oh, I forgot, you get a lot of “stuff” that are of fairly limited usefulness.

We are heroes. This is what we do!

RIP City of Heroes

Cloth nodes - Why not in-game?

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Behellagh.1468

By changing the refinement from 2 to 3 and then requiring 100 instead of 50 and overlooking that Damask will be used in quantity in all armors combined to wipe out the silk scrap glut which shot the price up.

Before this it was obvious that it along with other T5 common mats dropped in excessive quantity due to salvaging unwanted Level 80 items. Mithrils’ saving grace was it was also used in weapons which kept the price from bottoming out. Thick Leather doesn’t have a sink so it’s glut has recovered.

I listed this once before, if you craft a full set of each weight of ascended armor, you would need 25,500 silk scraps; 3,600 thick leather sections and 1600 mithirl ore. The 7x difference between the two, need 3 to refine T5 mats is exactly why the silk glut is gone and the price being high Vs still a glut and TP price at minimum.

The rest of the common refined components are in the same ratio, 20 T2; 10 T3; 20 T4. But T5 it’s 100 for light, 50 for medium and 50 for heavy.

Even if they didn’t bump Silk Bolts from 2 to 3 and tripled the requirement of refined T5, you would still need 8,500 silk scraps compared to 3,600 thick leather and 1600 mithril. Demand would still be up there as the price increases in the other cloths still show, so light will still be more expensive, just not as extreme.

Light armor always require twice as much highest tier refined cloth mat as medium and heavy. It’s just that for exotic T6 is dirt cheap, relatively so you don’t notice.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Cloth nodes - Why not in-game?

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Posted by: Behellagh.1468

Behellagh.1468

You might want to tone down how abrasive and confrontational your post is. That said, you can buy a cloth ‘node’ for your home instance. Don’t know if they’re still selling it though.

I don’t think my post was confrontational or abrasive at all. I’m just expressing that I’m slightly irate that as an Elementalist, I need to pay 5x as more for my ascended armour.

And that’s a problem with light armor. They simply extended the default formula for armor to shift from T6 to ascended mats and since light always needed more cloth than the other two armor weights, that didn’t change.

The problem is partially when they created the crafting recipe for Damask silk was dirt cheap, basically at vendor price so instead of 150 of T5 leather or 100 of T5 metal you need 300 T5 cloth (ie Silk Scraps). And because Damask is used in all armor weights, multiply that by 300 Silk Scraps each, the glut was vanquished quickly and the price rose much more than with Hard Leather or Mithril.

So now due to the T5 prices and amounts it’s 57% of the cost to craft Damask Vs 7.3% for Elonian Leather or 15.9% for Deldrimor Steel.

Good news is silk has come down about 40% from it’s peak.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Traits Part 2

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Posted by: Behellagh.1468

Behellagh.1468

Whatever “mesh” means.

We are heroes. This is what we do!

RIP City of Heroes

Question about currency exchange

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Posted by: Behellagh.1468

Behellagh.1468

Gems to Gold is roughly 72.25% (or 85% squared) the rate of Gold to Gems. Since it’s 85% squared it’s guessed that the exchange, whose rate is supposedly based on two internal pools, one of gems and one of gold, is sinking 15% of the gold going in and then coming out. It also makes it more difficult for a player to try and manipulate the exchange rate.

I should note that the gold you get from the exchange is from players buying gems with gold and the gems you get from the exchange are gems sold to the exchange.

You can use the published API to see the rates indirectly.

http://wiki.guildwars2.com/wiki/API:2/commerce/exchange

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Lunar New Year for an event???

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Posted by: Behellagh.1468

Behellagh.1468

Since it’s celebrated in Korea (NCSOFT’s home country) as well as China (where NCSOFT wants to expand into), we get it. They on the other hand have to put up with Halloween.

We are heroes. This is what we do!

RIP City of Heroes

Q4 and 2014 NCSOFT results.

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Posted by: Behellagh.1468

Behellagh.1468

Where did you get those numbers from ?

I would like to post these somewhere else , but i would need a source to give credence to those numbers . ( not that i doubt on your word op )

Hopefully not from VGchartz :p

From NCSOFT’s quarterly reports posted on NCSOFT’s corporate website in the Investor Relations area. I have them going back to 2005 I think.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Q4 and 2014 NCSOFT results.

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Behellagh.1468

Decreasing revenue and pressure from Nexon to generate returns on their investment are what caused HoT to be a boxed expasion and not what I believe would’ve been season 3 of the living story. The small map increase and no New race which would’ve taken serious development hours for racial city and story are more like an entire season 2 dropping at once.

I’m pleased with a New class and masteries that finally take the RNG out of precursors but would this be a paid expansion if they were still making 2013 gem sales revenue? I doubt it.

The moment you mentioned Nexon you lost credibility. Nexon publicly tried to get more control over NcSoft and NcSoft gave them the finger. Publicly.

Nexon own 15% of NcSoft which is significant. Credibility is important if I claim to state fact, which I did not. The moment you claim that what a company says publicly indicates what is said internally you demonstrate naivety

And if you didn’t notice, Nexon published a letter, publicly, listing all the changes they want to see done for them to backoff. NCSOFT the day the earning were posted said quite publicly no to every one of them and said negotiations are over, you want change, get the votes.

So 15% doesn’t do squat. Also last time we talked about these two fighting the thread was deleted, lets not take this route.

We are heroes. This is what we do!

RIP City of Heroes

So you suck at Dragon Ball? Watch this.

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Posted by: Behellagh.1468

Behellagh.1468

I suck at it because 1) it’s FPS like and I suck at FPS controls and 2) I’m depowered speed and endurance regen wise so I’m not as fast or can dodge as frequently as I’m use to.

We are heroes. This is what we do!

RIP City of Heroes

Laurels concerns

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Posted by: Behellagh.1468

Behellagh.1468

Ah geez this again. Old daily/monthly system gave you 1 per day plus 10 per month for a total of 485 laurels per year. New login system gives you 35 per 28 days with an optional 20 per 28 days. This averages out to between four hundred and fifty five and 715 laurels per year.

Edit: Stupid kitten filter is stupid

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Q4 and 2014 NCSOFT results.

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Behellagh.1468

oh yes, and of course some specific businesses do not always expect to profit more during the holidays.

btw q3 2013 =26k
q4 2013=45k

q3 2012=47k (release quarter)
q4 2012=101k

so yeah, lets be specific, gw2 is expected to do better in q4 than in q3, during the holidays, as evidenced by the previous 2 years, and common sense.

Well 3Q12 was only a month plus pre orders and 4Q12, which is when I bought it, while the holiday quarter also was during the first 3 months of a new release.

Also don’t know where you got your 2012 and 2013 numbers from but in million KrW the two 2013 quarters were 24,481 and 33,555 and the two 2012 quarters were 45,841 and 119,013. This is off the NCSOFT quarterly reports so …

We are heroes. This is what we do!

RIP City of Heroes

Well, can't do daily again.

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Behellagh.1468

If 2 of those options aren’t a good fit, do one from another category …

You people are aware you can do ANY three from any category to get the achievement … RIGHT? In fact, I did just that very thing because of the very day the OP is complaining about in this thread for the same reason …. CAN’T do the daily indeed!

Yes but in days of old, a PvEer didn’t have to soil their hands in PvP/WvW areas. I personally don’t mind dabbling in WvW for easy ones, but I don’t want to spend several minutes getting to a daily objective like the ruins only to get pwned by a crowd and sent all the way back.

But as someone pointed out, dailies are more optional now because they are AP only and not for Laurels as well.

We are heroes. This is what we do!

RIP City of Heroes

Well, can't do daily again.

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Behellagh.1468

If you consistently have trouble finding a party that lets you play with them through to the end, then dailies that require parties are out of the player’s hands.

We are heroes. This is what we do!

RIP City of Heroes

Well, can't do daily again.

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Behellagh.1468

Problem with fractals is the teaming requirement. Dungeons are also PvE and we don’t get them as PvE dailies so why is it okay with Fractals?.

GW2 is a MMO right? I think that the first M stand for Multiplayer right? Just checking.

Yes, that means other players are around, doesn’t mean I have to play with them under the formal arrangement of a party. Now parties wouldn’t be bad if it wasn’t the fact that the vast majority of them are elitist snobs.

We are heroes. This is what we do!

RIP City of Heroes

Q4 and 2014 NCSOFT results.

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Posted by: Behellagh.1468

Behellagh.1468

There was more issue with his Doomsayers comment then the numbers…. GW2 is far from doom and gloom.

Now Wildstar on the other hand…

I am not a doomsayer. I put those numbers out there, as neutral as possible rather than have a doomsayer take them out of context.

We are heroes. This is what we do!

RIP City of Heroes

Q4 and 2014 NCSOFT results.

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Posted by: Behellagh.1468

Behellagh.1468

GW2 has made 373,805 million WON in about 2 years 4 months… 339,149,538 million dollars.

Q3+Q4 12 – 164,854 million WON or ~44% of the total
2013 – 123,317 million WON or ~ 33% of the total
2014 – 85,634 million WON or ~ 23% of the total

Now Q3 and Q4 of 12 were majority box sales… and Q1 and Q2 of 13 still had a large portion of box sales.

So 2014 made 23% of the total money GW2 has made, and you could guess that most of that came from Cash Shop sales.

GW2 is highly profitable in that regard.

When HOT hits, imagine the cash shop plus the box sales…

Which is why KDB Daewoo hyped their 2 million at 50 euro guesstimate at the expansion. They haven’t posted anything new since early Jan but we should see something in a few days hyping that NCSOFT is still a good buy (it’s always a good buy with them) with a new round of guesses.

We are heroes. This is what we do!

RIP City of Heroes

Q4 and 2014 NCSOFT results.

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Posted by: Behellagh.1468

Behellagh.1468

Yes, QoQ is only down 2%, around $400K in USD. Downside is 4Q13 showed on significant increase of income over 3Q13 while 4Q14 is essentially flat. This may be a reflection of low game sales Vs cash shop.

We are heroes. This is what we do!

RIP City of Heroes

Q4 and 2014 NCSOFT results.

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Behellagh.1468

Wasn’t Wildstar geared toward hard-cores? Considering how few of them there are overall, why did anyone think that an MMO made mainly for them would be a good idea?

The vanilla WoW founders of Carbine felt their voice about hard core raiding was being ignored by Blizzard and left. They thought it was an underrepresented part of the MMO playerbase and would flock to an MMO that had it as a core feature.

We are heroes. This is what we do!

RIP City of Heroes

Q4 and 2014 NCSOFT results.

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Posted by: Behellagh.1468

Behellagh.1468

1. %s by themselves can be misleading
2. Profits are not shown here (high revenue when a game is released is a recuperation of prior expense)
3. Development cycles creates peaks and valleys that doesn’t fall into fiscal quarters
4. NCSoft is more focused on the Nexon issue right now
5. What’s the comparable to the industry?

1. Since we are dealing with a foreign currency I thought this is more neutral. But sure if you want them, there.
2. With NCSOFT they never are on a per game basis.
3. Which is why annual is included as well
4. That doesn’t stop them from releasing the numbers
5. Why does that matter? NCSOFT income and profit is up for 2014 over 2013. 10.8% and 43.3% respectfully. Profit was 27.1% of income.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

1080+ display, larger UI, condition icons

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Posted by: Behellagh.1468

Behellagh.1468

Looks like you have a 1920×1200 monitor.

We are heroes. This is what we do!

RIP City of Heroes

Q4 and 2014 NCSOFT results.

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Posted by: Behellagh.1468

Behellagh.1468

2013 → 2014 Change in Income (royalties separate)
--——————————————-
Lineage: -8.6%
Lineage II: +4.1%
AION: -1.4%
B&S: +20.1%
GW2: -30.6%
WildStar: ---
Other: +15.9%
Royalties: +107.5%

2014 Income as % of a whole
——————————————————-
Lineage: 31.4%
Lineage II: 7.1%
AION: 11.3%
B&S: 9.9%
GW2: 10.2%
WildStar: 5.9%
Other: 8.0%
Royalties: 16.3%

3Q14 -> 4Q14 Change in Income (royalties separate)
--——————————————-
Lineage: +41.2%
Lineage II: +31.2%
AION: -36.4%
B&S: +24.4%
GW2: -2.1%
WildStar: -65.7%
Other: -7.7%
Royalties: +45.7%

4Q14 Income as % of a whole
——————————————————-
Lineage: 41.1%
Lineage II: 8.3%
AION: 8.9%
B&S: 10.5%
GW2: 8.2%
WildStar: 2.3%
Other: 6.9%
Royalties: 13.8%

The big kick for B&S came from launching in Taiwan 4Q. Royalties upswing came from China B&S players returning.

Let the doomsayers at the numbers.

=========

Fine, some of you need want raw numbers. Amount in million KrW. I leave the math up to you.

2013 – 2014
———————-
Lineage: 287,887 – 263,128
Lineage II: 57,131 – 59,479
AION: 95,773 – 94,445
B&S: 68,847 – 82,701
GW2: 123,317 – 85,634
WildStar: 0 – 49,547
Other: 57,760 – 66,965
Royalties: 65,940 – 136,820

Total Income: 756,655 – 838,718
Total Profit: 158,696 – 227,519

3Q14 – 4Q14
————————-
Lineage: 68,514 – 96,711
Lineage II: 14,841 – 19,472
AION: 32,937 – 20,935
B&S: 19,759 – 24,576
GW2: 19,686 – 19,272
WildStar: 16,007 – 5,491
Other: 17,611 – 16,261
Royalties: 22,260 – 32,428

Total Income: 211,615 – 235,145
Total Profit: 75,706 – 62,337

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Well, can't do daily again.

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Posted by: Behellagh.1468

Behellagh.1468

Problem with fractals is the teaming requirement. Dungeons are also PvE and we don’t get them as PvE dailies so why is it okay with Fractals?

The problem with teaming in this game, because it’s only required in Dungeons and Fractals, is that 90+% of teams forming are speed oriented because they have been running this content over and over and over again for the last two years. “Encouraging” players who don’t run these regularly is like sending rank amateurs up to team up with professional footballers (soccer) and the professionals don’t want these players on their team. They kick anyone who makes the slightest mistake, assuming they don’t kick you before it starts because of your choice in gear or outright discriminate against some professions.

We are heroes. This is what we do!

RIP City of Heroes

Dueling, where is it?

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Posted by: Behellagh.1468

Behellagh.1468

Sure, let’s necro a 16 month old thread because someone won’t take a hint when the after thread on the subject was closed.

We are heroes. This is what we do!

RIP City of Heroes