RIP City of Heroes
RIP City of Heroes
I’ll make it simple for people.
At launch, 100 gems cost 20 silver.
Now, 100 gems is I believe around 15 gold. So a 75x fold increase.
I’ll make it simpler for people.
At launch, 100 gems cost $1.25.
Now, 100 gems cost $1.25.
And it’s 13.33g according to the API, not 15g.
The exchange rate is set by our own habits of buying gems with gold and selling gems for gold. You can’t buy gems with coin if you don’t have any which is why it was only 30s at launch. As more gold entered the game, the more it was spent at the exchange and the more the rate increased to reflect the remaining gems relative to the gold in the exchange.
Now over the last week the exchange rate bounced between 11.83g and 14.55g per 100 which shows how the rate moves with the flow of gold into and out of the exchange since if more flows in than out, the rate rises and if more flows out than in, the rate drops. This is the current equilibrium. If at midnight PST they bring back say bunny ears, I would expect the rate to surge on the gold being converted due to pent up demand for bunny ears (if the gem shop suggestion thread is any indication). On the other hand if they put say boosters on sale I wouldn’t expect much movement at all.
And since the exchange acts as a double gold sink, both coming and going, it too is a significant sink in the game, probably 2nd to the TP itself, maybe 3rd after way points. All because I can trade my game gold for gems so I can buy items at the shop for FREE!
:p
RIP City of Heroes
(edited by Behellagh.1468)
Gold is not destroyed in the gem exchange beyond the extent of the taxes removed. On Day One, the exchange had a set amount of gold and gems in the respective pools, an extremely small amount of gold with an extremely large amount of gems (iirc). That meant 1 gem was worth very little, while 1 gold was very valuable. When players bought gems with cash, and exchanged them for gold, they added to the gem pool, and took from the gold pool. This causes gem value to go down. When players spend gold for gems, it does the opposite. That’s why gem prices are what they are now.
The gold isnt even “destroyed” when those gems are spent on the gem store. That gold stays locked in the exchange. In essence, when you buy gems for gold, and spend those gems, you’re spending the cash those gems were originally bought with.
And the gold you get by selling gems is now from players who sold gold for gems. So the only source of gold in the game is from the various rewards in the game itself. Some people just don’t want to accept that.
RIP City of Heroes
A guild mate of mine has a very plausible theory in which he believes that Anet is something changing the market by choice with content they have been adding to the game.
Remember silk at 3.2 silver a piece? Remember powerfull blood at 70s? the “Big Dig” farm with silverwastes comes along and within days silk crashed to 90 copper and T6’s all over crashed.
Of course the farm was “fixed” but the influence it widely had wasn’t, silk stayed at 1-2s till recently in which it has been peaking above 2s, yet T6’s remain low.
Precursors inflating to ludicrous prices? Anet announced precursor crafting confirmed and BAM precursors dropping like crazy
Except silk didn’t drop to 90c, it dropped from 2s85c when Silverwastes launched to 2s9c the day before it bounced back up to 2s51c a day after the patch.
You seem to forget there are at least two sites that have been tracking TP prices on every item since the game launched.
RIP City of Heroes
If you have $500 to spend you can get it on Amazon.
http://www.amazon.com/Guild-Wars-Original-Game-Soundtrack/dp/B009F0DWFQ
Ah yes, the rare item market on Amazon. Spent $40 on an acrostic puzzle book that I found after Christmas at my local B&N, it wasn’t in the puzzle section which I checked before but in the discount/clearance section for $8, multiple copies in stock.
Bright side I get Amazon Prime Instant Video now.
RIP City of Heroes
Sorry, it’s owned and sold by it’s creator through DirectSong. I wouldn’t mind getting it officially but I don’t see that happening anytime soon.
RIP City of Heroes
Didn’t say it was a good system. I just said they didn’t look at it from someone who quickly levels alts.
RIP City of Heroes
Except gold has no direct value to ANet. Paying for a Gem Shop item with gold doesn’t help ANet meet payroll. And since you aren’t paying them in a currency ANet can use to make payroll, you are getting that item for free.
It’s not that hard of a concept.
It does though. The gems on the exchange aren’t magiced up out of thin air. Each and every gem you’ve ever purchased with gold began life when someone whipped out a credit card and put it there.
The echange didn’t being life with a stock of gems. It began life with a finite stock of gold.
In fact, the supply of gems in the exchange is what affects the gold price of gems. When you buy a gem item with gold, Anet is making the same amount of money they would have made if someone bought it directly with cash shopped gems, and in fact, that money was already made before you even bought the item, the moment the original purchaser of those gems completed their transaction.
Your ability to buy gem items with gold is absolutely of value to Anet, because it encourages people to buy gems so they can sell them to you. Thus, your ability to reliably make and spend gold is of value to them because for that transaction to be attractive to the gem-buyer it has to be reasonably affordable in terms of the time and difficulty required to gain the gold to buy them.
Yes I know how the exchange works, made and posted diagrams over two years ago on the working of the exchange and have argued with players thinking gems or gold are created by the exchange ever since.
My treatise is simple. You did not spend cash, real currency to acquire that item. Therefore you got that item for free, as in no real world currency spent. Yes it took you time to acquire enough in game money to trade for that item but it cost you zero real world currency, therefore free.
You could argue that someone else bought that item for you, indirectly buy selling gems that they bought with cash. But once bought, gems have no real world value since it’s a one way transaction. And if gems have no real world value then the gold you used to buy them have no value either.
RIP City of Heroes
It only has value to ANet if a cash gem buyer exchanges for gold. But it makes no difference to ANet if the player bought gems with cash for gold or an item. The key point is they paid cash for gems.
And GameStop is a horrible racket that impacts developers by reselling the same copy of the game where the developer only gets money a slice of money from the first sale while GameStop gets a significant chunk money from subsequent sales. But that’s an entirely other issue.
RIP City of Heroes
First there isn’t 600K players, it’s 600K units with bids, there is maybe 5-6K orders for silk and who knows how many players made those orders since each order is a maximum of one 250 unit stack. With 29 to 44 stacks of silk scraps for each full set of ascended armor that’ll be only 115-210 players.
Also 90K units/900 orders at under 10c; 158K units/1200 orders with bids 1s and under. They hadn’t been under 10c within hours of ascended armor recipes becoming public and under 1s within a few days. That was 14 months ago. So left over bids or wishful thinking?
Just clarifying, 600K units being bid on doesn’t mean players or are realistic bids for even the last year. Similar on the for sale side with loads of units above 4s. At least there the excuse is it’ll cost more coin to relist them at a more realistic price or that you are using this as a paid storage locker for 5% of price listed.
RIP City of Heroes
Except gold has no direct value to ANet. Paying for a Gem Shop item with gold doesn’t help ANet meet payroll. And since you aren’t paying them in a currency ANet can use to make payroll, you are getting that item for free.
It’s not that hard of a concept.
RIP City of Heroes
When I roam Diessa (with my thief) I frequently see in map chat people asking for a port to Rhendak and seem miffed that they may have to wait.
It’s not holding open a door because you were already there. It’s running to the door on the opposite side of the mall because someone texted asking for someone to open the door for them.
So when I ran my Mesmer and I happen to be doing that tough JP or could provide a portal to the end room of a mini dungeon like Rhendak while other players are doing it as well, I wouldn’t expect a tip, I remember sending a tip back because “spirit of cooperative game play”.
Now if I responded to the requests for a mesmer to open a portal to Rhendak and it required me to transverse the mini-dungeon to get into position I kitten well expect compensation especially of the requesting party didn’t want to simply team up and do the mini-dungeon as a party. Which is why I don’t bother providing that service anymore due to those ungrateful players. No more Ms nice Mesmer.
RIP City of Heroes
Umm porting doesnt cost anything if you port in town to another wp in town.
But making their way to Rhendak or to the top of a difficult JP costs the mesmer time. Time you don’t have to spend jumping through their portal. Not all mesmers are permanently stationed at these locals for your convenience.
RIP City of Heroes
From Dictionary.com
Usually Disparaging and Offensive. a term used to refer to a person who limps or is lame.
So offensive term.
The problem you describe seems to have more to do with power leveling a new character to max through ways that didn’t let you either encounter the unlock missions as you play or naturally accrue SP and gold for that character. I believe the new trait system was only examined in terms of normal play and leveling, not rapid alt creation.
RIP City of Heroes
(edited by Behellagh.1468)
Except the thing with legendary is the same with precursors. You get a precursor you don’t want or can use, your choice is to craft it into a legendary and sell that or sell the precursor. Did the economics during the first 6 months of the game make popular legendary weapons more profitable than just selling the precursor?
Maybe that was the thought involved in making legendary weapons not account bound on creation. That crafting legendary weapons could be a viable way to earn gold.
RIP City of Heroes
Hey guys,
OK, I have a little problem with GW2.
I have quite a beefy system with Intel 4770k overclocked to 4.4 GHz and GTX 780 Ti in SLI mode. I play on 1080p, however, the performance of the game isn’t great at all with FPS dipping to 50 in half-empty Black Citadel.I have checked the CPU usage and saw a problem: it was running at 45-50%, so my GPU’s are just waiting for nothing while the CPU is slacking. Removing the overclock does nothing at all.
Can someone please let me know if that is normal and if it is just a poor optimization of the game or if my PC has something wrong with it?
Simple answer. Our current Direct X API is currently complete garbage and no matter how well you thread a game you are going to be dependent on 1 core when you are truly cpu bound and this only should happen in MMO’s and open world games. You are CPU bound because there are a ton of players in that zone.
As far as API? AMD Mantle fixes that. The new DirectX 12 will do the same, so will the new OpenGL.
Why don’t you see total adoption of Mantle? Market share (you own Nvidia GPU’s so it wouldn’t help you). I HOPE the new OpenGL takes over but if not, DirectX 12 will alleviate much of the cpu overhead in MMO’s. It is not ANET’s fault, ALL mmo’s have this problem and for what this game can actually put on screen as far as player count/effects? It is actually amazingly well optimized for our current API limitations.
You will see people argue that Crysis 3 is threaded perfectly and it IS well threaded. The difference? You are not getting the draw calls you are in Crysis that you are in an MMO with hundreds of players on screen. Decent threading on single player games can work up to a point on our current ancient, crappy MS API. In open world games and MMO’s it falls apart. Chris Roberts immediately adopted Mantle because he knew CPU overhead would be a major problem with Star Citizen and it would be an easy port to DX 12.
People love to say Guild Wars 2 is badly optimized but that is simply BS. All these newer MMO’s are limited by our API. Want a badly optimized game? You can’t even choose AC Unity. That is simply the devs pushing too much crap for our current API. The game was actually well threaded. A BAD port or optimization example? Far Cry 4. Mainly single threaded in a game that should have ran like butter with decent threading. Absolutely pathetic by Ubisoft.
TDLR. You are not going to see a MMO run at 60 FPS with tons of players on screen, unless that MMO was made a decade ago and you still need a kitten good PC to get 60 FPS in a LARGE raid or Ashran in WoW. Guild Wars 2 is much more ambitious than WoW.
I have never seen as many players on screen in WoW as I have in Guild Wars 2 and when I have? The server crashed (see Swifty and Stormwind). With this many players in SWTOR? The game was a slide show (see Ilum). Wildstar? You need a overclocked Haswell like we have to even get decent FPS in a large raid, let alone massive pvp.
You left out one big issue with the newer APIs.
Mantle only works on certain AMD GPUs (CGN next cores), and DirectX 12 will only work on Windows 10(not yet released).
If Anet (or anyone for that matter) were to add a new API (or Replace) they would be isolating out a large % of their user based, due to the hardware and software limitations.
While i would love to see an upgrade to DX9 done for GW2, I just can’t see them doing it anytime soon (with in 2-3 years) due to the above facts.
I think you misunderstood Squishy, Deathjester was saying to stop saying GW2 is poorly optimized because an MMO with hundred players on the screen is going to have poor framerate even if it did have a Dx12 rendering infrastructure with proper core scaling. MMOs are a different beast than FPS games with different bottlenecks and always will be.
RIP City of Heroes
560g? At 14g per 100 gems? That’s 4000 gems. Slipped a decimal point somewhere?
And by free I think most of us using that argument means money isn’t being paid to ANet for that purchase. Sure those gems were bought by someone who then traded them for gold but once traded by the original buyer, it has no value to ANet, at least toward their bottom line.
RIP City of Heroes
(edited by Behellagh.1468)
Which is why I posted as I did. All you had in your post at the time was what was quoted. I was confused by the meaning of the ?.
RIP City of Heroes
Sorry, I misunderstood your request. I thought you wanted to know the skin and hair color of that Sylvari.
Here’s a couple of links to dyes.
http://wiki.guildwars2.com/wiki/Dyes
http://dulfy.net/2013/12/24/gw2-dye-gallery/
http://www.dragonsworn.net/dyes/
http://www.dboo.net/gw2_colors.html
Not sure how up to date any of these are.
RIP City of Heroes
Bernie: while I agree with much of what you said, the supply not meeting the demand isn’t exactly correct. As of now, according to gw2spidy, silk is sitting at 722,130 supply and demand at 614,942. Thats a supply of +107,189. The supply is enough to meet the demand.
Sell orders ? total supply
Buy orders ? total demand
Neither of those statements are really true. Sell orders, sure those are the ones posted on the TP available for purchase. But how many of that 700K are within say 50% of the current selling price? There’s 21K at 4s and I don’t think silk every got that high. There’s one for sale for 250g and at least 100 for over 1g a piece for crying out loud. Sure it’s all part of “supply” on the TP but is it truly indicative of supply that will trade in a timely fashion? When over the last month the price fell between 1s60c and 2s25c?
Same is true with buy orders. 625K buy orders, 95k are 10c or below. 250K below 1s which it hasn’t been since the first few weeks after ascended armor was introduced.
So does that truly count as demand or like the 1g silk scrap on sale just wishful thinking?
RIP City of Heroes
(edited by Behellagh.1468)
Fire up the character creator and experiment to see which skin and hair color matches. It’s possible that the hair color is not available at creation time and is only available from the hair kit at the Gem Shop.
RIP City of Heroes
-NEXON has no sway over GW2
If the current Nexon/NCSOFT spat shows us anything is that Nexon has never been in a position to call shots on anything NCSOFT did.
And before you bring up Ms Cox again remember that 1) she was a former ANet employee; 2) she was hired 3 months before Nexon bought any NCSOFT stock.
So.
RIP City of Heroes
Move the entire game’s folder to the SSD, not just those two files. The game is a bit more complicated now than it was in the past due to the Coherent UI interface.
RIP City of Heroes
Ignoring the time gate of crafting Damask, light armor always required twice as much cloth as either medium or heavy. Ascended armor simply maintains this relationship. It’s consistent.
An exotic light chest piece needs 2 Hardened Leather Sections (T6) and 20 Gossamer Scraps (T6). An exotic heavy chest piece needs 10 Orichalcum Ore (T6) and 12 Gossamer Scraps (T6).
Now in the case of ascended light chest piece, it’s one Elonian Leather Square and 8 Bolts of Damask. An ascended heavy chest piece needs Five Deldrimor Steel and 4 Bolts of Damask.
So the basic formula of cloth for insignia plus either cloth/leather/ore is used across all armor formulas. They are not intentionally picking on light armor. Now since they put the gate on refining ascended mats, that’s what makes light armor take nearly twice as long to grind out. But the time gate was there so the Richie Rich’s of the game wouldn’t get ascended exceptionally fast. Same reasoning behind charged crystals. Sets everybody on an even footing.
yes and it has always been a flawed relationship, but more so with needing twice as many teir 5 silk for the time gated material, and changing silk to require 3 scraps. thats gathering per day swing of 150 or double the amount.
Not to mention at the start cloth was also in high demand, with lower supply, which caused cloth classes to pay more per peice. I remember leveling clothcraft was a real pain because it was nigh impossible to get the silk you needed (back then you had to spend your gold on new gears, trait manuals, etc so you didnt have any to spare)
Time made this irrelevant as people out grew the need for cloth, but still keep getting it anyway, (so it became dirt cheap) they totally forgot this basic flaw with their crafting design, and continued it later with much higher stakes. and here we are, months later, and ascended cloth is twice the headache to get and takes extra time, because of a number of bad descions in its design.
the ritchie riches still get everything fast because they pay some one else to do it, and buy the final peices The richie riches had it first day as well by paying people for their daily threads back then as well, they just had to pay a lot.
its a just a really bad design.
It was a bad design to begin with at launch,
then they made it worse, mithrilium needs 1/3rd the amount of teir 5 a day, and its easier to get.so end result? clothies work harder, and take longer for the same result.
the endgame progression of a cloth charachter is longer, more to buy, or takes twice as long if you try not to buy it.
It’s not the 2 to3 change in silk. Thick Leather is also needs 3 to refine, it was also and still has a glut in supply available at minimum price. The requirement in needing 100 silk bolts versus 50 of the refined leather and metal T5 mats the other two refined ascended mat certainly hurt.
But having problems gathering enough cloth mats, including silk before ascended hit, that’s laughable. Silk was at 8c @ 4 million. I get jute and silk all the time and when I played the mid level zones I got plenty of cotton, linen and wool. Just didn’t hang around those zones, maybe I should and make a quick buck.
RIP City of Heroes
Ignoring the time gate of crafting Damask, light armor always required twice as much cloth as either medium or heavy. Ascended armor simply maintains this relationship. It’s consistent.
An exotic light chest piece needs 2 Hardened Leather Sections (T6) and 20 Gossamer Scraps (T6). An exotic heavy chest piece needs 10 Orichalcum Ore (T6) and 12 Gossamer Scraps (T6).
Now in the case of ascended light chest piece, it’s one Elonian Leather Square and 8 Bolts of Damask. An ascended heavy chest piece needs Five Deldrimor Steel and 4 Bolts of Damask.
So the basic formula of cloth for insignia plus either cloth/leather/ore is used across all armor formulas. They are not intentionally picking on light armor. Now since they put the gate on refining ascended mats, that’s what makes light armor take nearly twice as long to grind out. But the time gate was there so the Richie Rich’s of the game wouldn’t get ascended exceptionally fast. Same reasoning behind charged crystals. Sets everybody on an even footing.
RIP City of Heroes
Walks into a brick and mortar store
Tells the management there, he wants them to reduce prices for items because it’s inconvenient to be without these items and he doesn’t want to spend money on them.
Management agrees and reduces prices.Yeah, I can definitely see that happening.
actually this happens all the time, its why you will often find different deals, locally even in fast food chains like mcdonalds, and if you haggle with owner in a store, you can often get better deals.
People think things are just the way they are, but people who try, often find out its open to negotiation.but you got to give em a worthy incentive.
i know a dude who knocked like 4 thousand dollars off the cost of a pool table, and 20% and tax free of various retail goods. Its not my way, but yeah it happens.
Yes but he doesn’t make it the new cost of that model pool table for everyone and that’s what is being asked.
RIP City of Heroes
We already get leather and cloth salvage from certain critters. Not a lot I grant you but does the game have enough space for 30-40 “leather nodes” per map? Otherwise every critter than drops that salvage will be farmed mercilessly. You wouldn’t find a Dolyak, wolf, warg, bear, etc anywhere. It’ll look like the buffalo hunts of the 19th century US with carcasses everywhere.
Now expanding the gathering drop table, maybe introduce a plant type that says “cloth” could help. But would that be nodes addition to or just another type of the 30-40 nodes we get per map?
RIP City of Heroes
Not BIS per se. Just a challenge. I’d hate to defeat The Big Monster and then be done.
Other than defeating The Big Monster every night. Outside the PvE world proper there’s PvP, WvW (think capture the flag with mobs and siege weapons), Fractals which get harder as you advance, crafting the BIS armor and weapons which is a huge time sink.
Also attempting to earn as much gold as possible because a lot of loot in the game is sold on the TP by players who don’t want them. If there’s a lot a interest and not a lot of items, it can get rather expensive. Also the game allows you to spend gold to get gems (the faux currency that’s used in the game’s cash shop) instead of needing real cash. But the rate floats and is currently around 14-15g per 100 gems, which is also a $1.25 in gems, but when something in high demand is listed at the store, the rush to convert can push that up quite high. At the start of the year a sale caused a rush that ended up with an exchange rate over 18.5g per 100.
RIP City of Heroes
NCSOFT already told Nexon to take a hike and today they arranged for the company to acquire more stock than Nexon has. They only need roughly 5% as they have 10% in Treasury Stock, something Nexon wanted them to get rid of.
On lighter news NCSOFT invested in a toy drone company recently.
RIP City of Heroes
About the value thing, there’s no sensible reason for people to want this change if they didn’t feel that gold had lower real value than gems.
This is one of those ‘hey I have this great idea that will make it so I don’t have to spend money I don’t want to spend!’ threads.
actually its probably because the gem market doesnt really track the ingame gold value of individual items very well.
people may think a new costume is worth 90 gold, but it doesnt mean they think a black lion kit is worth 20 gold.however to be honest, i doubt a bank slot would be cheaper than 90 gold anyhow
But prices are set at cash value of gems. They though a BLSK was worth 300 gems on day one or $3.75 while an armor skin set was 800 gems or $10. Now maybe the price was set because they were giving them away so when you get one you might feel happy about getting 300 gems/$3.75 item as a drop.
The point is they thought that a BLSK was worth 3/8ths the price of an armor skin set. Doesn’t matter if it’s cash or gold bought gems that ratio was that since day one. So it doesn’t matter if they track it or not.
RIP City of Heroes
1) Server time is UTC/GMT. So the Dailies reset occurs at Midnight in London, 8p on the East Coast of the US and 5p on the West Coast of the US. Store sales are synced to West Coast US time and tend to end Midnight there.
http://www.worldtimeserver.com/current_time_in_UTC.aspx
2) End game. LOL. That’s a good one. ROFL. Seriously if you are looking for organized raids for BIS loot every night, this isn’t your game so don’t bother rushing to 80.
RIP City of Heroes
Stop being nerds and simply dont do the achievements if its not fun.
If you force yourself into doing something that you hate, its your fault, not anets fault.
But … but … Laurel!
RIP City of Heroes
Doesn’t help when you are on the side with three in a 3 Vs 5 battle.
RIP City of Heroes
Sometimes I think ANet shouldn’t have put in the gold to gems option. It seems to make some people feel entitled to free stuff.
Are there even any non subscription based MMOs that give away free bank and inventory slots? If there are MMOs that give away free bank slots, I would bet the people are paying a monthly subscription fee. It’s the subscription fee that allows those MMOs to give away stuff. It’s not reasonable to expect a game without a subscription fee to have the same features. One way or another, they have to have income.
Oh I am sorry. I did not know wanting space to cost a static amount of gold meant free. Next time I will check with you on whether gold is a real currency in the game or not, before I post.
As soon as you talk about taking an item at the Gem Shop and making it gold only, you are talking about free. Free from the point of view of ANet since the Gem Shop is their cash shop and their sole source of continuing income. The Gold to Gem pays for the Gem to Gold side of the exchange and vice versa. By lowering the price and making it gold would devalue the price of gems in terms of gold. If that goes down, less players would be incline to buy gems with cash which then impacts ANet’s and the games direct income.
So yes, what you are asking for is to make it free, because the 85-90g to “buy” 600 gems is too much for you (it was less than 80g last night) since you aren’t willing to fork over actual cash either.
Which is perfectly acceptable
As it is today, it would cost you 7800 gems, $97.50 to buy 11 bank slots and 3 bag slots to max out one character’s bags, or at the moment roughly 1100g. Now since you bought the game to play and playing gives you gold (unless you simply stand around and talk) buying anything for gold, even gems to buy gem shop items, is free. I know I don’t love this game enough to spend $97.50 just on slots. But I did buy 7 bank slots with gold bought gems, when they were on sale. I buy gems everyday, not a lot, but it adds up over time so when stuff I want goes on sale, I don’t pay inflated gem prices as everyone rushes to convert gold to gems.
But those wanting to make it a gold only option is asking ANet to give away something that can cost real cash away, and yes, for free. But “rich” players can buy gold you say. True but it’s less gold meaning less gems to buy with cash meaning less income for ANet. I would hazard to guess that slots are a big seller (based on the gem exchange spike when they go on sale), up there with skins, keys and other convenience items like the X-fed salvage kits or the unlimited gathering tools.
RIP City of Heroes
(edited by Behellagh.1468)
Sometimes I think ANet shouldn’t have put in the gold to gems option. It seems to make some people feel entitled to free stuff.
Are there even any non subscription based MMOs that give away free bank and inventory slots? If there are MMOs that give away free bank slots, I would bet the people are paying a monthly subscription fee. It’s the subscription fee that allows those MMOs to give away stuff. It’s not reasonable to expect a game without a subscription fee to have the same features. One way or another, they have to have income.
Oh I am sorry. I did not know wanting space to cost a static amount of gold meant free. Next time I will check with you on whether gold is a real currency in the game or not, before I post.
As soon as you talk about taking an item at the Gem Shop and making it gold only, you are talking about free. Free from the point of view of ANet since the Gem Shop is their cash shop and their sole source of continuing income. The Gold to Gem pays for the Gem to Gold side of the exchange and vice versa. By lowering the price and making it gold would devalue the price of gems in terms of gold. If that goes down, less players would be incline to buy gems with cash which then impacts ANet’s and the games direct income.
So yes, what you are asking for is to make it free, because the 85-90g to “buy” 600 gems is too much for you (it was less than 80g last night) since you aren’t willing to fork over actual cash either.
RIP City of Heroes
So the conversation about silk and TP prices and amount needed for Damask has cropped up again. Although it is understood the why, and that it is working as intended, the question still comes up from time to time.
So currently, according to GW2 Spidy, there is a “surplus” of about 138,881 silk scraps in the TP alone. During the research phase when making the decision to increase the amount of silk needed for bolts of silk, was such a surplus planned and accounted for? Is this a good amount of surplus to have on hand, based on the demand of silk in general? And does such a surplus reflect the current prices on the TP and what people are willing to buy and sell for?
Right now there’s around 3/4 of a million silk scraps in supply on the TP. Now before Damask and ascended armor came out there was over 4 million in supply at +1 c over vendor. But a lot of Damask is needed in each armor set, twice as much for light. Now I think their mistake was doubling the silk bolt amount to 100 when it’s only 50 for both Elonian Leather and Deldrimor Steel. Elonian Leather uses Thick Leather Sections which were also a glut at vendor +1c but because it’s not needed in every set and you only need 50 Thick Squares, it’s price barely budged and the glut is worse than ever with the price being vendor +15%.
RIP City of Heroes
And now we are talking about LS content. Hello, wasn’t this thread about bag and bank expansion costs?
RIP City of Heroes
8 lower performing cores or 4 (relative to current Intel cores), doesn’t matter in the long run. More cores don’t buy you additional performance in GW2, at least not as much.
Now if you are having issues in modern FPS shooters, then it’s likely the video card limiting you in those games.
As I said before, you need to check if your GPU is running near 100% in areas that are truly problems for playing (I don’t count cities). If it is then no, a video card upgrade won’t help. But every game uses a different mix of CPU and GPU. GW2 is limited by CPU especially in player crowds.
RIP City of Heroes
Damask is required on all ascended armor. This makes it the most needed refined ascended material of the three. This means all cloth scraps are in high demand.
Silk Bolts recipe was changed from 2 to 3 scraps.
The Damask recipe requires 100 refined T5 mats instead of 50 the other two refined ascended mats require. The 300 Silk Scraps are 56% of the material costs for crafting Damask followed by Linen at 20%, Wool at 13% and Cotton at 7%.
Combine all three of these facts and silk scrap demand exceeds the supply feed by a wide margin.
It makes no sense that it takes 100 silk per damask.
Why is anet OK with one ascended item being over triple the price of the other ones?
There was a 4 million glut in supply for silk scraps before ascended armor came out. I’m guessing along the line of setting up the recipe they forgot that Damask is required in every ascended armor weight, twice in light, as well as forgetting the change in the silk bolt recipe and instead doubled up the refined T5 requirement from 50 to 100.
Maybe there were initially trying to balance according to the price at the time, silk scrap was at vendor+1 price but within a month it went from 8c each to 1s80c and rose as high as the mid 3s range.
Now compare that to another glut T5 common mat, Think Leather Section. It’s price barely budged. It also needs 3 mats to refine but it’s ascended refined mat is not needed by every armor weight in similar or double quantity like Damask and you only need 50 T5 refined instead of 100 as you do with silk.
RIP City of Heroes
FX-4300 – low performance quad core. About the same performance as a 6 year old Core 2 Q9650. A lot changes in 6 years.
R7 260X – Essentially an HD 7790. A low mid line GPU when it came out in 2013.
For upgrading your biggest limitation will be, first it’s a socket AM3+ motherboard and second it likely has a less than robust power supply.
Now it’s a fine rig for gaming as long as you aren’t expecting super performance at max settings in all modern games. But with GW2 it’s less than ideal as this game is more CPU dependent in terms of an individual core’s performance rather than the video card.
But you can at least see if you are maxing out your video card’s performance with monitoring tools like Process Explorer, GPU-Z or maybe some bundled utility. If you aren’t maxing out your video card’s performance, putting in a faster one won’t help you here. Maybe another game but not GW2.
Sorry. If you can return it.
RIP City of Heroes
Why is no one talking about the Copper Salvage-o-matic? There’s your true p2w right there!
I’m fine with my current bag space at just full 20 slots on all my alts, but that thing… not having to buy salvage kits and take up half a bag for those… man, how are people not up in arms about that thing?
While I have one now but most NPC vendors who will buy junk also sell basic salvage kits. At most I gained one or two slots for spare basic salvage kits. I never retained enough items to bring back to a TP that those slots used for spares impacted my carrying capacity for a session.
The copper fed simply lets me ignore seeing if I need to buy some more BSKs as well as never running out because I forgot to restock.
RIP City of Heroes
I like how the goal posts are moving. Wasn’t this about Bank and Bag slots?
RIP City of Heroes
I suck at it because 1) it’s FPS like and I suck at FPS controls …
Uhm… huh?
I don’t know what he means by controls but the game does remind me of Quake. I think it’s fun I just don’t like how losing basically = wasted time, unlike spvp where you still get a little progression. It’s a hard game to carry people in~ possible but not easy. I actually rather everyone was bad at it so I can finish the daily and get paid so I won’t share any advice lol.
I mean WASD. I don’t use WASD playing this game normally. I also don’t have a gamer keyboard with quick response times.
And yes, it does feel a lot like Quake 3 with all the jump platforms. I wasn’t good playing that either but I did have fun with friends during lan parties.
RIP City of Heroes
Then on top of that you need to have a motherboard with their top end chipset for that CPU socket to allow the overclocking and since overclocking requires more power for the CPU, those motherboards are more expensive
That’s wrong.
Overclocking is only officially enabled on the Z97, Intel’s top end chipset. How is that wrong? Also the motherboards with the Z97 tend to have more robust voltage regulator circuitry to provide stable power at the higher voltages overclocking needs.
RIP City of Heroes
Throwing a “K” CPU version onto an H81 MB is a waste of money since you can’t OC with that MB. Unless Asus figured out a workaround.
RIP City of Heroes
(edited by Behellagh.1468)
Blues and greens always rained from the sky. Until EoL most blue items and some green had nobody even bidding on them. They were pure salvage/vendor/MF fodder.
RIP City of Heroes
Well that doesn’t say anything relevant to the discussion.
However this has a fairly straight forward discussion on multiple cores, multitasking and multithreading.
https://scalibq.wordpress.com/2012/06/01/multi-core-and-multi-threading/
RIP City of Heroes
(edited by Behellagh.1468)
A person with 80 inventory slots can fill all that up in about 10 minutes of killing things. (probably has 20 or so slots taken already by gear and items)
A veteran player who already had 160 inventory slots (and got them cheaper back in the day) can fill all of that up in about 20 minutes. (probably has a lot filled with gear and other items)
Lets say it takes 5 minutes to go to the vendor and sell everything and travel back. And lets say you get 50 silver from selling all of that. One cycle of the player with 80 slots is 15 minutes. One cycle of the player with 160 slots is 25 minutes.
15 minutes for 50 silver. 25 minutes for 1 gold.
After an hour. New player with 80 slots has 2 gold. Veteran player has 2 gold from 2 runs, and already halfway through another run with 50 more silver.
That’s 2 gold to 2.5 gold. Veteran player gets 25% more gold per hour than the new player (or new player has 20% less, however you look at it).
Since this while game is all about looking cooler than everyone else, and looking cooler than everyone else requires the most expensive skins…veteran Player wins, and the newer player can have the same advantage by either grinding for hundreds of hours, or just buying his way in.
Therefore…Pay to win, or I guess technically its pay to equality.
So. Stop at nearest NPC vendor. Sell Junk. Salvage all unwanted salvagable items. Send mats to collection. If you don’t want to salvage the sell those unwanted items on the TP, no need to even visit a TP location. Now it’s only a problem if you want to keep all those items, for some reason. Other than ascended mats which are account bound, what do you need to keep for a rainy day? Skins go into the wardrobe now. Maybe BLSKs and a handful of GS items you get from the login rewards. I ran over a year with the original 30 bank slots and none of my characters have added bag slots.
I guess I’m doing something wrong.
RIP City of Heroes
Gems have not changed cost in real currency since game launch.
Gold for Gems is the means ANet uses to fund the Gems for Gold side of the exchange and vice versa. It’s designed to float based on player usage.
The items at the Gem Shop are entirely optional are were never meant to every be 100% free all the time which is what you are suggesting if there is a straight up gold option. Right now it’s roughly 78g per bank slot and 52g per bag slot.
So either learn how to save money for gems and wait for sales, spend real money to support the game or use an alternative and cheaper means to store items (personal guild vault, character mules). Also stop being a hoarder helps.
RIP City of Heroes
Really, how much of a problem is players not equipping what they say they are Versus the problem of elite players kicking players from their own PUG because the elites weren’t interested in taking it slow as the LFG comment stated? Because I’ve been kicked from my own PUG frequently because the elite players joining really don’t want to take it slow, they were just to lazy to start their own PUG.
RIP City of Heroes