RIP City of Heroes
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See I assume it doesn’t work because pressing F in the down state didn’t work. They are simply automating what pressing the F does.
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The fundamental notion behind ascended gear is the player should be the one taking the time to create rather than buy the items off the TP. But if a player wants ascended gear, they need to do the activities that generate those mats for themselves.
Same is true with HoT map specific mats. Do the content yourself if you want them.
Otherwise those with lots of gold can simply buy these mats and not participate in the activities or visit maps that reward these mats.
ANet was founded in Seattle in 2000 before they were bought by NCSOFT in 2002.
Yep but Guild Wars 1 wasn’t actually released till 2005. For the entire life of the game as players knew it, was owned by NcSoft.
My best guess is that the six guys working in someone’s living room (yes, that’s what has been said) needed more money to fund the game moving forward, which is why they made the deal with NcSoft.
I was simply informing the thread that NCSOFT didn’t create ANet as one implied.
ANet was founded in Seattle in 2000 before they were bought by NCSOFT in 2002.
ps. the change only happened AFTER cryptic left, it was never an issue of time but knowledge.
time is always an issue for development — there is never enough time to do all the things that people want. (Knowledge is sometimes a blocking issue, sometimes a time-consuming or time-saving element.)
ofcourse it takes time, but constantly claiming it’s impossible to do but after a dev team switch it’s most certainly possible does make some heads turn…..
And sometimes it just takes someone new with superior knowledge to create an achievable solution in a reasonable time frame. But with art assets it’s all elbow grease, no clever trick to accelerate the process.
I think the popup box of items when hovering over a category is confusing to some and clutters the rest of the page. Clicking on a category and then selecting a subcategory is a lot less confusing.
And don’t forget the search bar. Type in outfit, you get all outfits.
I can’t recall ever playing a game where, when you died (essentially when you failed in some way), you still automatically were given every bit of the loot you would have acquired if you stayed alive, contributed to the fight, got ressed by a comrade, or used other mechanics (like WP) to rejoin the battle.
In World of Warcraft, if you fail to loot a creature which you have legitimate loot rights over, the game automatically mails you the loot. It doesn’t matter how you fail to loot it: Death, disconnection, negligence; every single bit of loot you earned is mailed to you.
Defending the fact that quick-loot doesn’t work while defeated is suggesting that, “Well, you had loot rights, but they’ve been revoked temporarily.”
This is NOT WoW. In this game if you are downed or dead, you can’t loot manually. If you can’t loot manually why would anyone expect that you can if you have autoloot?
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city of heroes had the same roadblock with power dye’s, didn’t stop them from making it eventually. (then again, cryptic is just lazy, when NCsoft made paragon studios things all of a sudden became possible)
The key word there was eventually. People asked for it since day one and it took them until Issue 16 (5 1/2 years in) to deliver on it after many years of playing down the possibility. Likely it was part of the longer term planned side switching that led to Going Rogue.
Plus it wasn’t the same roadblock. We are talking about adding color channels to a set of skins that currently don’t have any PLUS the UI change to the dying panel to include backs. In CoH it has a graphics programmer issue to adjust particle effects while here it’s primarily an artist issue.
You mean like cloth @Djinn? Gee I remember with Silk became the “overpriced pls fix” poster child when ascended armor first came out. ANet did the same thing with adjusting refinement requirements and doubling recipe values to “fix” a glut. Of course now the price has dropped a great deal since those dark times as players simply gave up hoarding silk, selling the stuff they don’t need for a quick coin.
The crafting adjustments was just one issue, one that I approve of to adjust consumption but the issue with T6 leather boiled down to the massive amounts needed for other activities that were added when HoT came out that sucked up all the new T6 leather as soon as it got dropped into the TP which means the price gets to go up until enough stop buying it because they can’t afford it. Basic pricing response to Supply & Demand.
To satisfy demand you must increase supply so the price becomes more affordable. Preferably a way that players can respond to excesses or shortages to supply and that by definition is a farm, rather than just increased random drops in the world.
NCSOFT owns ANet (indirectly through a holding company NCSOFT owns outright) but I believe, being NCSOFT’s first acquisition in NA and with former Blizzard “superstars”, ANet negotiated to keep the IP under their name so if NCSOFT every decides to sell off ANet, the IP will go with ANet.
At least that’s the scuttlebutt I heard over a decade ago.
What in the ####ing #### has ANet done to deserve these attacks? This is so not cool on so many levels. I can think of a gazillion other companies that are more deserving of this than them.
GW2 isn’t the only game using those servers.
It’s an attack on NCSoft. As long as GW2 uses NCSoft servers it will always be attacked.
AFAIK these attacks only just started recently.
The point being it may be directed and NCSOFT as a whole or any of their other games hosted at the same data center.
https://wiki.guildwars2.com/wiki/Login_rewards
You get 10 every 28 login rewards … I use them toward key farming. And as others pointed out you can turn this into spirit shards.
Participation system is an imperfect solution to the issue of leechers in massive group content. While it may cause semi-AFKing, I know I wait around PvP until I’m sure I’m not getting points added to my reward track, at least it gets people to come in and play the activity which I see as a plus.
Once again from the top. For whatever reasons, backpacks aren’t dyeable, probably because they aren’t “armor”. They never had been. Of course the issue crops up now once they introduced retroactively backpacks that double as gliders which tend to be dyeable. So now everytime they introduced a backpack/glider combo, this topic comes up.
So add it to the “things that aren’t likely to change” list and let it go.
They said as much in the last? AMA that the new legendaries will continue to be released through the next expansion and LWS4.
Okay here.
https://www.reddit.com/r/Guildwars2/comments/68vw84/flashpoint_devs_here_ask_us_anything/dh1qia9/
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What in the ####ing #### has ANet done to deserve these attacks? This is so not cool on so many levels. I can think of a gazillion other companies that are more deserving of this than them.
GW2 isn’t the only game using those servers.
It’s an attack on NCSoft. As long as GW2 uses NCSoft servers it will always be attacked. They need to get their own servers not linked to NCSoft in order to take care of this problem, but that involves spending time and money, and my guess is that money is to pay developers, and other employees.
Of course they use NCSOFT servers out of the same data center in NA that Wildstar, B&S and the rest of their games with a NA region (MxM). This way NCSOFT can assign resources to whatever game is currently the hottest. It’s all virtual servers anyways. Every map instance is another “server”, spun up and shut down as needed.
OP please tell me what actions can you perform when dead beside pan your cam view and chat?
You’re comparing apples to oranges. Auto loot is not an action that a player performs, it’s something that happens automatically. As such, it should happen automatically regardless if you are dead or alive. What a player can or can’t do while dead is irrelevant.
To use your name … kitten. If you are down you aren’t doing anything that’s “automatic” other than breathing. You aren’t equipped with a loot magnet like Plants Vs Zombies.
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i would like to see “upgrades” to be split in two categories, service and upgrades.
service: stuff like bank expansions, name changers, character slots, total makeover kit, etc..
upgrades: LS episodes, HoT upgrade, digital deluxe upgrade, etc..
and please, put mail and glider skins in style, they are all cosmetic and nothing more.
Did you even look at the new Gem Shop? Upgrades are split into a number of sub categories (Account Upgrades, Character Upgrades, Living World, Mail Carriers and Upgrade Combos) with items appearing in multiple sub categories.
Also gliders have been moved to Style (Armor Skins, Outfits, Glider Skins, Weapon Skins, Style Combos and Seasonal Style Swap).
Honestly, if you want to criticize, at least explore it first.
IMO better. They adjusted the HoT experience about six months after HoT’s release to smooth out a number of complaints. Then they started LWS3 a few months later with a somewhat regular release schedule that includes a new map area with each episode. The Last episode of Season 3 should be out in a few weeks with the next expansion likely out by the end of the year with Season 4 of the Living World starting a few months after that. They are trying to avoid the issues that HoT had with a content drought between the end of Season 2 and HoT as well as HoT and the start of Season 3.
They also added a variety of QoL changes, the ability to glide in the original maps if you you have the HoT gliding mastery unlocked, etc.
That said there does appear, based on the quarterly income numbers NCSOFT reports, a notable drop in population since HoT, you being an example. But I think the release cadence since the April 2016 HoT adjustment and the regular episode release rate of Season 3 episodes along with new maps is starting to cause players who left to return for a look.
That’s my two coppers.
I would say it is unlikely that ANet will recode the engine to become efficient enough that SLI would make a difference with a pair of GTX 1080s.
You see SLI works best when the game engine can start creating the next frame’s commands issued to a 2nd GPU while the first GPU is processing the previous frame. The faster the GPU, relative to the CPU command generation portion of the game engine, the less of an impact a 2nd GPU makes. So a super fast GPU like the GTX 1080 combined with the slow single thread renderer of the GW2 game engine translates into a game where SLIing a pair of GTX 1080s will make little difference in performance.
My two copper.
To the OP. First those videos are from 2014, the BLC have been redesigned last year into their documented drop tables of common, uncommon, rare and super-rare. But we don’t have official numbers for individual items. But that said permanent contracts have always been an ultra rare drop.
BL Chests were only profitable back in the days of unlimited key farming since the keys were free. Now with key farming is limited to once a week, trying to “make” a guaranteed profit on BL Chest drops is simply a foolish exercise. The cost of 1000 keys in gems, $1050 translates into 84,000 gems which can be converted into over 15,000 gold according to the API.
So what was just as true with BL weapon skins, the better choice if you are starting with cash is to buy gems, convert it to gold and buy them off the TP if you want a sure thing. You buy them for the thrill of the surprise, not as an investment opportunity.
Question: What is ANET/NCsoft doing to mitigate the DDOS attacks?
These attacks have been going on for 4 days straight as of today. The hackers are not going away anytime soon, as the cyber wars continue. Is something concrete being done to mitigate the attack, besides meetings, PR, … etc? Do not need details, just some communication that changes to hardware/software are in the works to stop or reduce the effects of the DDOS attacks.
Unleash their crack commando team?
And to be fair it seems to be targeting the NA server center as Wildstar and NA B&S also goes down.
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we need more gold sinks coz the inflation is obvious. (like dusk selling 100g before and gem to gold ratio was 100 gems = 3 gold)
Gem to Gold Exchange rate is driven solely by the imbalance between selling gold for gems and buying gold with gems. As long as more gems are being bought from the exchange Vs being sold to it, the exchange rate will go up. Therefore it’s not a good indication of inflation.
As a side note, the exchange has a much steeper gold sink than the TP.
Now the 100g Dusk, which was during the first month of the game when the amount of gold in game among all the players was very low, is a bit of a cherry pick. It was over 350 gold by the first Halloween event which was less than a month later. Also since HoT with precursor crafting, the price has dropped from it’s peak of 1900 gold to 800 gold today. However at the root of it, the game’s “luxury” items aren’t a good measure of inflation either. The price of a basket of raw mats used in the crafting of gear is a better choice to track inflation.
I use Black Lion Salvage Kits for Exotics.
I use Master/Mystic/Silver-Fed for Rares.
Everything else I use Basic/Copper-Fed.
The new maps, just like old world bosses, are easily predictable. Oh hey, 7/8 bloodstone islands done, we know the golem will be up in a few seconda, a few times every 2 hours.
That was done, the “train” schedule for map bosses, because of the mega server system. So players don’t get shafted if they don’t end up on the map instance that a boss event spawns on.
Anet ported the game for OpenGL anyway, it’s a different API from DirectX 9, so they could have chosen the Metal route for almost the same amount of work.
Well, not that I care, I was curious. I would love to see how a full Metal game would look like. Maybe one day…
Consider that a lot of Mac models do not support Metal. That’s probably why they avoided it. And you don’t need a vintage Mac to not support it, just 5 years old ones.
For a die hard Appleheads, 5 years is eternity. 5 years ago is post Jobs. Then again this is also true for the PC Master Race, 5 years is a long time if you have anything that wasn’t top of the line at the time.
However it also doesn’t mean developers are required to jump on every new API immediately. See Mantle, Dx12 and Vulkan. They may be “superior” on paper but the collective experience to use them well takes time. OpenGL is a very “known” entity with years and years of industry techniques and “tricks” to drawn upon.
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First 3 days is hardly thread necromancy. Second the “change” to salvage kits was a bug fix to actually deliver what the flavor text on salvage kits stated the extraction rate for upgrades said.
Sure, this means minor, and to a lesser extent rare, runes and sigils are left in your inventory after a mass salvage + send to collections but it’s not so difficult to stop at any NPC vendor to sell off anything that you can’t sell immediately to the TP as well as “junk”. It’s simply a habit players need to develop.
Of course the other habit a player needs is to learn to post items for sale rather than sell immediately as a way to earn more gold.
We don’t want mounts because we don’t want ANet to waste their limited resources on something with limited impact on game play. They don’t need to waste animators and artists to build various living mounts and how player character models need to be animated to mount, dismount and ride them. I would rather animators create more player character emotes than a “feature” to make the game more like other MMOs.
The ONLY place I can see mounts are in areas where the Asura hasn’t had a chance to lay down waypoints.
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There are 70+ armor sets per weight with only 7 per weight from the gem shop. This doesn’t include the extra helms, shoulders, gloves and boots available. So far there’s been 50 outfits.
The “true” issue is players wanting parts of outfits to mix and match and refusing to take ANet’s word that the work involved breaking up an outfit into parts isn’t trivial.
Considering they sell outfits for 700 gems and armor sets for 800 gems, it should be obvious if the manpower is so much less between the two why they are favoring outfits.
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$5/400 gem silly hats pay the bills in an MMO without a sub while not selling power.
Heck if ANet offer a weapon skin set that looks like they are made from balloons and it sells, more power to them. It’s no skin off my nose and if it keeps the lights on, great.
Looks to be fixed now. Upside the TP being a web browser, no need for a game client patch.
Items that are gone from the shop should be obtainable directly in game, put them as reward from killing certain World Event Boss so we can only try our change every hours
That will give something for people to look forward instead of getting bored of getting crafting materials or junk items
C’mon ANET you can do it!
And then ANet goes out of business because the Gem Shop creates monthly cash flow. We all know if an item is available in game from a certain event then nobody will ever buy it from the Gem Shop.
I have the Royal Terrace Pass. I love it but I like logging off my character in a “safe area” so the one way port from anywhere to the terrace is good enough for me. But I know a lot of players reject passes because it doesn’t return you back. I enjoy the compactness of the bank, TP, MF and crafting stations.
Very nice. Can’t wait to see it, likely free up a bank tab.
On your first character, the gear drop don’t seem like junk. But once you know what gear is “good” and that rares are relatively cheap only then that gear is just stuff you have to salvage. But that’s okay.
Yes, leave the 80 boost until later. Learn the game’s systems, the profession’s mechanics, the various critter’s AI. And when you feel comfortable that you know what you’re doing then consider if you want to use the boost.
1) Select which region mastery track you want your XP from that region goes toward. Without doing that, the XP goes to waist.
2) Earn Mastery Points. Easier IMO with HoT because there are MP in the open on maps, similar to Hero Points, besides doing well in Adventures, Story episodes and misc. achievements.
3) Spend Mastery Points on tracks that are filled with XP.
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ExtraCreditz do a pretty decent job on explaining it.
https://www.youtube.com/user/ExtraCreditz
It’s in there somewhere…lol..
I think it’s this one.
It seems that most countries allow one of the 3 currencies where price is fixed, USD, British Pounds or Euros. For instance South Africa is charged in USD. European countries, even those that don’t use Euros, still uses Euros for gems. Since selecting Russia doesn’t use any of the three the must be more fees to first convert to one of these three and as long as it’s processed by NC Europe, will have 20% VAT applied as well. Earlier today that would be roughly 680 rubles (566 + 20% VAT).
Good news since in tomorrow’s patch players standing still for to long will be targeted with siege weapons.
https://forum-en.gw2archive.eu/forum/info/news/Lake-Doric-Change/first#post6608671
Bye bye Eng farm.
1. Erm? So? The fact it does now and everyone has access to that so it is equalize in that perspective.
Unbound magic is not required to get ascended trinkets. You can get ascended trinkets elsewhere in the game for all stat combinations. Unbound magic is only required for ascended trinkets from the LS3 maps. If you disagree with me about any of this then give your evidence as it’s pretty self-evident to everyone that has played the game prior to July 2016 that ascended trinkets could be obtained, and still can, from non-LS3 maps.
Please scroll up. Don’t post for the sake of posting.
2. It does give advantage even though is minimum, it is really a matter of principle here. If people allow forms of p2w contents in then anet can add more things that have more impacts since people tolerance and acceptance grew.
The only advantage is not having to go to a vendor to purchase another set of tools. That convenience isn’t p2w.
Scroll up.
You’re the one who isn’t listening. You’re the one declaring P2W because of your insistence that ascended trinkets require unbound magic, which isn’t true. Nowhere do you back this up with facts.
You ignore that the same functionality, generating unbound magic with limited use gathering tools, is available for karma. Doesn’t matter that the limited unbound tools have half the charges of the orichalcum ones. Any player in the LWS3 map can buy them.
Now if you want to argue that by being 10% cheaper as a set of any other unlimited tools, except the generic ones, while generating “currency”, then that’s an argument that can be made. But the insistence that unbound magic is needed to get ascended trinkets isn’t.
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It’s rationalization. “I” don’t like the game, for whatever reason, and “I” want to discourage any of “my” friends from ever playing it by declaring it dead.
Combine that with the “out of sight equals dead” notion that if you don’t see an ad for it, if it’s not always on the front page of whatever MMO news site you frequent, when it’s not one of the first MMOs listed on Twitch, then it’s dead. It’s always “what, people are still playing that, isn’t it dead?”
Maybe instead of attacking the OP, you could consider that, as this is not the only thread recently, what it is that might result in these people thinking the game is dying or dead. You are usually one of the first to jump in and tell someone that what they consider trolling might just be someone innocently playing the game, why so hasty to do the opposite here?
Where did I attack the OP? I’m just stating why some people declare the game is dead when it’s obviously isn’t.
I see it all the time on GW2 Twitch streams, people popping into chat with the “Isn’t this game dead” and when asked why they thought so it’s either a “friend” told them so after the friend stopped playing or that they haven’t seen any recent news or just positive news about the game (sPvP eSports dropped, sales flat or dropping) so they assumed the game is imploding/has imploded.
The spawn rate was cut in half? Did that just happen? Ninja update?
- Increased the respawn time on several centaur spawns in Lake Doric.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-May-16-2017/6592508
It’s rationalization. “I” don’t like the game, for whatever reason, and “I” want to discourage any of “my” friends from ever playing it by declaring it dead.
Combine that with the “out of sight equals dead” notion that if you don’t see an ad for it, if it’s not always on the front page of whatever MMO news site you frequent, when it’s not one of the first MMOs listed on Twitch, then it’s dead. It’s always “what, people are still playing that, isn’t it dead?”
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Yes, the maps in HoT are considerably tougher with entirely new critters that you have to learn how to survive encounters with them. It’s actually, believe it or not, much easier now than when the expansion first shipped.
Zerker gear does make you more of a glass cannon than just being an ele which I think has the lowest HP of any profession. It’s also not an easy class to master.
Is your issue getting mastery points or XP on those maps? There are guides out there to get you to mastery points using only level 1 gliding. Then unlock bouncing mushrooms which lets you get more to unlock level 2 gliding.
Also Hero Points are more of a team effort on HoT maps than on the Core Tyria ones, because they are worth 10. Again, not as bad as launch.
Players complain activities aren’t rewarding enough.
ANet ups the loot drop.
Players complain there’s too much loot and postulate it’s a scheme ANet dreamt up to sell more bag slots, collection expanders, unlimited salvage kits, etc.
Here’s a fix, learn to carry less before you start up your farming so your bags don’t fill up as fast with “worthless stuff”. Take a minute or two every hour, 1/2 hour, whatever to flush out the “worthless stuff” at any of the NPC vendors near you or the guild hall (which you can return back to the exact spot you left when you are done there).
Why not ask for an option to collect the coin value of every drop instead so you never have to worry about inventory management or your collection space overflowing?
It’s more profitable to buy Medium crafting bags for t4 materials than it is to buy the t6 bags. (99s/laurel for t4 compared to 77s/laurel for t6, figures from gw2efficiency)
Thanks, good to know. I haven’t been converting Laurels to mats for a month or two as I was using my laurels for other things. This illustrates the point that you have to keep up the changes on the TP.
I admit, I bought the set because I need unbound magic, hate getting one at a time from gliding about LWS3 zones but I’m hooked on unlimited tools so I wouldn’t ever stock up on the karma version. I gathered more UM in 15 minutes than several hours in Bloodstone Fen. My old unlimited tools are now on another level 80 character.
There’s a ton of little things.
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My thief has two daggers and two pistols so I can either set it up as d/p <> p/d or d/d <> p/p and swap depending what I’m about to do.
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