RIP City of Heroes
RIP City of Heroes
(Grr, my post got eaten when they merged the thread.)
But you and I Ansau are but mummers to those chanting buzzwords they heard in gaming blogs.
First making the render objects thread safe so the common render code could be structured to be scalable to number of available cores via multithreading. As well as adding the framework to support multiple APIs.
Then maybe adding a 64-bit client to help eliminate OOM errors, assuming 3rd party libraries aren’t a problem.
Then they can look into Dx11/12 support. Sorry Vista, you are less than 1% so no Dx10 for you.
RIP City of Heroes
Believe me I have lots of stacks as well. There is a reason I bought a bunch of bank tabs and it’s not for unused gem store skins or consumables.
As another pointed out, the problem with mass conversion is the sudden influx into the TP of items generated by those devices. Even mats from salvaging what it gives you could cause a supply spike that would drive the price down for a while.
And supply of ascended mats is not infinite? Well I wager that most people who been running the various trains every night have hundreds of stacks as well or players like me who have 50 stacks of bloodstone dust and a dozen of each of the other two. There is a lot of T7 stacks out there. More than you seem to think.
I look at these items as a godsend in relieving the glut in my bank. One advantage about a limited conversion is that you have time to consider what is a reasonable amount to have as oppose to converting them all and then regretting it for overdoing it.
My current problem is remembering to do it daily.
Why would you look at holding onto the unrefined mats “for the future” as a viable solution? …and try and use that as an excuse to justify the gating.
comparing the storage of the unrefined mats vs refined mats….. should clearly show you which is more optimal.
The refined mats have their own storage space, and they can easily be demoted if for some godawful reason you actually do need the unrefined version (there is a small handful of things that actually do require a few unrefined dust…. and the maize balm recipe takes 1 empyreal fragment).
After all of my ascended crafting was finished I still made sure to keep at very least a stack of the refined ascended mats (bricks, stars, and ingots) in case of emergencies…. which should be more than enough to tackle any crafting that might pop out of the woodwork in a future update.
(Thats 100 stacks of each mat, compressed into one stack in its refined form)
…and I am still bursting at the seams with the unrefined mats.
Simple, I have yet gotten crafting on any of my characters to the point to process bloodstone dust into bricks.
RIP City of Heroes
Of course not but by optimizing I’m also including step by step tactics as well as gear load out. Following a guide to the letter and succeeding is a hollow victory in my book. You’re just a meat bot following a pre-programmed series of steps to victory. Do it enough times it becomes rout and you don’t need the cheat sheet anymore but if you think following such a guide makes you “smarter” then welcome to the Google generation where you don’t have to learn anything on your own because it’s written up online and as long as you have net access and a smart phone you’re “smart”.
RIP City of Heroes
Well yeah, everyone playing is smart enough to know how to use Google to get a guide but that line did come off a bit salty so I see why Vayne took it that way.
But everyone can’t breeze through all content. I have reflex and depth perception issues so I didn’t breeze through LS season 2, I don’t breeze through JPs, and anything that requires pinpoint movement is a no-go. Oh, but I can listen, follow instructions, solve logic problems, use strategy, and Google if I have to. I’ve also improved greatly since n00b me joined in 2012. I still don’t see the need to do spreadsheets and min/max to death but, well, I’m not MLG.
And the key is “if you have to”. I’ll rather fail on my own a dozen or more times before I resort to looking up a guide.
The only time I would use a guide first is for a find all quest like the one that rewards Princess. I only go to JP guides and videos after I can’t figure it out on my own after a couple of hours trying.
RIP City of Heroes
For all those who want higher difficulty and more challenge why don’t you just equip white armor and weapons, leave off trinkets….you’re happy to be challenged, others are happy the way it is…….win win.
YOU HAVE THE OPTION to make the content more challenging………….is it really that you want other people to be challenged more than they are….. or do you want yourself to be challenged?
You can transmute your stuff for the same looks as spendy gear!
do you think people havent done this before? the PvE content in gw2 is a joke and everyone smart enough to google a guide for their class and understand simple logic will be able to breeze through the content or even solo it.
Everyone is “smart enough” to google a guide for their class. Really?
So those who don’t do it aren’t smart enough? Because plenty of people don’t do it. I don’t do it. I prefer to make my own build, thanks very much. And there are plenty of players who don’t even realize going online and getting builds is a thing. Nothing to do with “smart enough”. Has to do with exposure to the genre. Has to do with commitment to the game.
Plenty of people log in and kill stuff and never ever look up a build. Not because they’re not smart enough. Because it’s either not on their radar or they want to do it themselves.
i like how you think everything is an insult. i was just stating the fact that everyone who is smart enough to google a guide and understand simple logic will be able to breeze through the content and even solo it.
that has absolutely nothing to do with “on my radar”. its just a fact.
And you don’t understand not everyone wants to Google a guide but figure it out themselves.
It use to be gamers like to figure stuff out themselves but now we’re in the “Cliff’s Notes” generation who think using a guide to perfection is some sort of indication of superior ability. You’re nothing but script-kiddies of gaming.
RIP City of Heroes
Believe me I have lots of stacks as well. There is a reason I bought a bunch of bank tabs and it’s not for unused gem store skins or consumables.
As another pointed out, the problem with mass conversion is the sudden influx into the TP of items generated by those devices. Even mats from salvaging what it gives you could cause a supply spike that would drive the price down for a while.
And supply of ascended mats is not infinite? Well I wager that most people who been running the various trains every night have hundreds of stacks as well or players like me who have 50 stacks of bloodstone dust and a dozen of each of the other two. There is a lot of T7 stacks out there. More than you seem to think.
I look at these items as a godsend in relieving the glut in my bank. One advantage about a limited conversion is that you have time to consider what is a reasonable amount to have as oppose to converting them all and then regretting it for overdoing it.
My current problem is remembering to do it daily.
RIP City of Heroes
Why? Because you collect more than 150-200 of the T6 mats a day? Or do you just want to drain your backlog of unused T6 mats so you can reclaim your Bank or Loot Character slots?
They’re actually T7 mats. T6 are totally different and NOBODY would be complaining at this rate of T6 drops.
Sorry, brain fart. Fixing.
RIP City of Heroes
There is a maximum number of players to each map instance, which is running on it’s own virtual server. Players are added to existing map instances but if they all are near capacity a new one gets generated, etc. As players leave, like right after a boss event is over, they end up with multiple instances of the map with few players on each so they try to consolidate, first by carrot and then by stick.
RIP City of Heroes
Well doing the same dungeon every day for nearly three years would do that to anybody.
RIP City of Heroes
I would rather all the the different kit types stacked to 250 instead of just selling a 250 variant of each. Would save inventory space not having all those 25 stacks…
Maybe a QoL fix for 2016.
RIP City of Heroes
They are materials, not currency. You can’t buy items for bloodstone dust.
You can always delete them if they are taking up too much space or you aren’t planning to make accended items. Instead of being happy that you can now convert them into something you could sell for a few silver rather than throw it away you want to be able to convert all of it NOW.
RIP City of Heroes
(edited by Behellagh.1468)
Blizzard had earned BILLIONS of DOLLARS by that point on WoW subscriptions, they could afford to hire an entire team to recode the engine from scratch if they wanted too including poaching top developers from existing game engine companies. Other companies use the same engine across multiple games so the cost is distributed across those games, see Turbine but they added Dx10 support back when their games were still subscription based.
The GW2 engine was coded in 2007 based on the engine in GW1 which was coded likely in 2002. Once it gets done it’s check off the development list and isn’t revisted as the game is delayed or a new API is released. They decided early on that XP support was necessary so it’s coded to the lowest common denominator, 32-bit XP which is limited to Dx9 and a dual core CPU. A quad core does improve performance over a dual core but that’s simply because various support threads can now run on additional cores rather than interrupt the two main threads.
RIP City of Heroes
NCSOFT bought ArenaNet in 2002 but as a wholly own subsidiary. ArenaNet is still a stand alone company but it’s income statement, balance sheet and cash flow is counted as part of NCSOFT.
As its own company ANet went to a different 3rd party for it’s China release rather than use the ones NCSOFT used for it’s own developed properties. It also hired it’s own ad agency for GW2’s launch in NA/EU rather than use the one NCSOFT had used in the past. It also corrected NCSOFT on two occasions when they suggested in an investor’s conference call that an expansion was coming in 2013 and again when they suggested in 2014. But that doesn’t mean their owners can’t exert any influence over them. There is a rumor that all NCSOFT can do directly, based on a provision when they bought it, is sell the company and IP off back to its management. Everything else is a suggestion.
Back in January a stock analyst that followed NCSOFT reported that the expansion in 2nd half of 2015 would sport a $50€ price tag. Where they got that information, insider or a guess based on WoW style expansions, is unclear. Because of that there is the rumor that the price was mandated by NCSOFT. I certainly would be happier with a $30 price but who wouldn’t (besides those who wanted it for free or bought with gems converted from gold).
RIP City of Heroes
(edited by Behellagh.1468)
I saved up and converted a portion of my gold on hand into gems once a week. It doesn’t take that for it to add up, as long as you don’t blow it on something cosmetic that pops up for a day (White Wings, they’re so FLUFFY!!).
RIP City of Heroes
Yeah! Yet another DirectX 12/Mantle/Vulkan/the game needs “optimization” thread.
Well considering half of the cores on my i7 4790k are sleeping when I play the game, yes, the game needs “optimization”.
Well half of your cores aren’t real cores in the first place.
RIP City of Heroes
Why would I spend 150 gold on an item that doesn’t match my playstyle?
It’s only convenient if you play a certain way. I swap characters on a whim.
But you said you “tear through basic kits and even mystic kits”. An infinite use item sounds exactly like your play style.
Well it’s all explained in the thread…
The only thing you explained is your stubbornness. You want a kit with lots of charges so you aren’t saddled down with normal 25 charge kits at the start of your play session or learn to routinely visit an NPC vendor who carries normal 25 charge kits. The only 250 charge kits require Mystic Forge stones to make and it appears you aren’t willing to buy them at the gem store.
So which is more important to you? Using only a single slot in your inventory but requiring to spend gems; be stuck using up half a 20 slot bag with normal salvage kits or getting kits as cheap as possible?
RIP City of Heroes
Yeah! Yet another DirectX 12/Mantle/Vulkan/the game needs “optimization” thread.
RIP City of Heroes
Why? Because you collect more than 150-200 of the T6 mats a day? Or do you just want to drain your backlog of unused T7 mats so you can reclaim your Bank or Loot Character slots?
EDIT: Brain fart, T7 not T6.
RIP City of Heroes
(edited by Behellagh.1468)
If you’re saying “I want a challenge” and then telling others to watch youtube videos of dungeons so they can get on your level because that’s what you do before you set foot in one to learn the most efficient route and where to stack… then no, no you don’t actually want a challenge. You want artificial difficulty like double HP or you want something you have to google a guide for and follow to the letter and a ungodly trove of treasure for doing so. If you wanted a challenge, you’d want to figure things out yourself or do it the hard way on purpose. Good lord, wasn’t anyone else born before you could just google how to beat video games on the internet?
People do want a challenge
These days however content has three phases1. Discovery: The content is new and fresh no one knows how to complete it so everyone is running it blind (this is the most enjoyable phase).
2. Optimisation: The content can be completed regularly now, players are discovering more effective ways of doing it, short-cuts/exploits/ glitches optimal rotations etc.
3. Farm: The content has been optimised anyone doing the content is reasonably expected to follow the most efficient route, guides and videos are now available so anyone capable (dexterity and skill wise) will be able to do it with the least amount of frustration.
Unless you’re doing the content at phase 1 or 2 people will expect you to know exactly what you’re meant to do most of the time without explanation. Unless you can find a way to prevent guides being made it’s always going to happen unfortunately.
Personally I do like going in blind but I won’t intentionally kitten myself I.E if your average joe player using a guide can do it in 30 minutes, I’m not going to spend 4 hours discovering it myself for no additional reward.
And while this is true, players also wish to go through these stages and not crib on another’s work. What may be old hat for a player doing it for the 100th time may still be new and exciting for another just starting out. Those who insist it’s only good for farming anymore so follow the guide or get out is denying the experience that they may have gone through themselves.
Don’t forget, not everyone started playing the same time or prioritized doing the content in the same order.
RIP City of Heroes
Why would I spend 150 gold on an item that doesn’t match my playstyle?
It’s only convenient if you play a certain way. I swap characters on a whim.
But you said you tear through basic kits and even mystic kits. An infinite use item sounds exactly like your play style.
RIP City of Heroes
There isn’t and likely never will be a native Mac version of this game.
The Mac game market is too small for most PC game manufacturers to do a proper port to the Mac and instead choose to use Cider to emulate the Windows specific API calls including DirectX. However if your game is big enough or your studio always treated Mac as a viable game platform (Blizzard, Bungie pre-Microsoft) or you used a game engine that natively supports Mac (is there one?) then it can happen.
For this game it’s likely that Mac support will always be “Beta”.
RIP City of Heroes
Well then you’re kind of stuck then. The Disasembler 3BEK Kit is a 10 x Basic Kit while the Mystic Kit is really a 10 x Master Kit which seems like a waste on white/blue/green junk. By categorically eliminating the Copper-Fed Kit eliminates your only alternative. Buy bigger bags or more bag slots so you can haul around all your basic kits then or visit a vender who carries basic kits frequently to restock if you are only carrying a few.
RIP City of Heroes
One of the underlying goals that the devs had was NOT locking significant rewards behind tough content. That’s the fundamental reason behind RNG rewards, you could get anything by doing anything.
Story rewards, LS or personal are a tad different but it rarely require organized play to get. And I’m not against a title or skin for an especially difficult event as a reward but in those cases the skin won’t likely be account bound and not something that could be farmed and sold on the TP because then it’s not a “badge” of success for that content, just another thing to convert to gold.
RIP City of Heroes
Depends how many mats you like to hoard. I’m up to 1000 per now, buying them only when they are on sale. When every I make a character with Chef as the craft I’m going to be set. It’s worked well for my jeweler so far.
RIP City of Heroes
I know that consecutive attacks with no pauses will run up the number above the critter you are hitting. I can unleash 3 Repeaters in a row on my thief with dual pistols and the damage it does simply keeps accumulating into a large number but that number isn’t from a single attack.
RIP City of Heroes
Does anet read forum posts? Because i cant believe a company would make such a huge mistake that even tho 90%of the players in the forums ask a harder gameplay, and more challenging content, and they still make the game easier…
It goes back to the notion that players who post are the minority. If they see players not returning to the game after playing the current “hard” content and failing then ANet is less likely to add “hard” content, giving that more credence than angry forum posters complaining about the lack of harder content.
Of course they might not be returning for other reasons that doesn’t relate to the content or actions of players in their party but since the game doesn’t have exit interviews, because it’s not clear when a player chooses to quit, they are forced to read the metrics entrails to divine the cause.
RIP City of Heroes
(edited by Behellagh.1468)
I just made the Advance Spinal Blades backpack solely on the shards dropped from my sprocket node. It would have been faster using the MF recipe with sprockets but a lot more expensive.
Temporal needs 500 blades, 500 sprockets and a vision crystal. That’s going to take a lot more work.
Only needed 425 blades to get to Advance.
RIP City of Heroes
I only read the TTH article but if HoT featured what he wanted, it would be a strike against it for me. Why? Because I hate forced group content. Why? Because formal party play in GW2 has devolved into a very elitist meta. Not the content, the party. If you don’t have your own guild or regular group of friends, PUGs of this type of content quickly becomes a “you must run X in Y gear and study YouTube videos of runs so you know what to do” otherwise you won’t find teammates. That’s why I’m happy that they made Arah soloable. Otherwise you either party up with players that will cut a newbie zero slack or be forced to pay players to come with you.
You want “challenging group content” there are other games, GW2 is a game for those who want an escape from that.
Why is this meta “elitist”? I fail to see it. It is a simple fact that zerker gear is the most effective gear to use and it is also a simple fact that you can beat any content in PvE with zerker gear. This is hardly an issue with “elitism”. I’d even go as far to say that ther is no elitism in this game, otherwise I’d be an “elite” too, as would be all my guildmates. Wearing zerker gear and expecting others to run it is not elitism.
And if people can watch PewDiePie playing Happy Wheels 70 times, then they can watch one video per dungeon path to know the basic mechanics.
Or they could just create their own group with whatever requirement they deem to see fit.
Because I don’t want to buy new gear because the gear I sport in PvE is “not optimal” according to some people. I don’t want to watch YouTube videos because I want to experience the Dungeon cold the first few times through. I want to figure out my own strategies and tactics.
And isn’t optimizing yourself to run a dungeon a certain way just as lazy as pressing 1 all the time? You reduced it to a GPS series of direction rather than adapting to the situation as it unfolds. What’s more fun then, following a sequence of instructions by rote and thus beating it 100% of the time or engaging it dynamically where failure is always possible outcome but success is a thrill?
RIP City of Heroes
I look down before I jump so I can steer on the way down the middle. This was after I died several times attempting to slide down along the edges.
RIP City of Heroes
It wasn’t quite on the other side of the square and it was a bit of a run plus you could and I often did get caught up on something running there. Now we have wide paths with few obstructions. The original LA was cramp around the bank/MF and while the crafting stations were close by it was another case of cramp conditions for a local where lots of players gathered.
The problem I’m seeing in posts like this is by making LA more friendly for large groups of players to gather, it hurt one of the reasons large groups of players gathered there in the first place. I actually didn’t spend much time in LA post destruction.
RIP City of Heroes
Well in truth it’s not really “sell instantly” as you are actually posting a sale at what was the currently high order price. Whether orders at that price still exist when your posting transaction is complete is not guaranteed, but highly likely to succeed.
If you are interested in whether it’s better to post at a price higher than the current high bid then you will need a bit more information. GW2TP.com is a good resource as it shows a history of prices and counts in graph form. GW2TP is samples around every 5 minutes for recent history. There are ways of reading those charts to guess at a good sale price, or you just undercut the current low sale price and hope other players are buying.
RIP City of Heroes
@Teon and Aerlen, had you at least took the time to understan what this thread is about?
Because as I Previsouly stated, I did not even make any mention to Hardcore content here. The On_topic discussion is abobut how poor is the levelling experience and the personal history, that got transformed into a very easy-mode, with absolute 0 engagement, or challenge.
This not “Casual” (I am a casual mostly), this is just way too easy.
On the contrary, the links in your OP talk about the lack of hard core content and that the game has become to easy. The only reason the devs would make it easier is to attract players who aren’t hard core, aka casual.
Of course there are loads of definitions for what is a casual player ranging from only devoting a few hours or less a week playing; to those not desiring a frustrating experience when playing a game that is meant to be relaxing; to the first time MMO player.
With the player who can’t play frequently, they don’t have the time to figure out how to beat challenging content with their character; the second simply don’t want the aggravation and the third is simply awestruck and is a newb for such an activity.
The question for ANet is which group is smaller to PO, the hard core or the not hard core and I hate to say, how much each group spend buying gems. Instanced play could get a difficulty slider but open world events will always be difficult to be satisfactory, ie Teq.
RIP City of Heroes
Once you unlock a trait, it’s unlocked on that character for good.
As for changing specializations and which unlocked traits you can select, changing those are free.
RIP City of Heroes
I only read the TTH article but if HoT featured what he wanted, it would be a strike against it for me. Why? Because I hate forced group content. Why? Because formal party play in GW2 has devolved into a very elitist meta. Not the content, the party. If you don’t have your own guild or regular group of friends, PUGs of this type of content quickly becomes a “you must run X in Y gear and study YouTube videos of runs so you know what to do” otherwise you won’t find teammates. That’s why I’m happy that they made Arah soloable. Otherwise you either party up with players that will cut a newbie zero slack or be forced to pay players to come with you.
You want “challenging group content” there are other games, GW2 is a game for those who want an escape from that.
RIP City of Heroes
There’s been scuttlebutt that the frame limitter can get wonky at time. Other than that I have no idea why you are seeing what you are seeing.
RIP City of Heroes
Whoever designed that should have his hands smashed into a fine paste as a warning to the next dev who thinks a JP should ever be that long. My hands were cramping up watching that.
RIP City of Heroes
I can never understand the love for Rata Sum. The crafting stations are spread across each point, only the bank and TP are close. At least The Grove has all the crafting in one local with the bank and TP very close by.
You all must be focusing on a service or activity I don’t regularly use/do if you think Rata Sum is great.
RIP City of Heroes
Run GPU-Z and see if your Bus Interface (right column, about halfway down) is still x16 after the @ symbol. It will say something like (PCI-E 3.0×16 @ x?? ??). If after the @ it’s x1 well that’s your problem, the card isn’t waking up from power saving desktop mode.
RIP City of Heroes
Yea, that’s not what supersampling does. It’s like TV’s “zoom and enhance”, you can’t make more detail than you start with.
RIP City of Heroes
Off hand it looks fine. Just remember it’s not designed for nVidia SLi and AMD Crossfire is only x16/x4. If you never going to double up video cards, not an issue.
I know you are looking at the i5-4590 so OCing it is rather limited but if you ever go to a -K overclockable CPU, the 4 phase power regulator for the CPU will limit your overclockability. Again if it’s not something you are looking to do in the future, not an issue.
You don’t list RAM speed. I would go with either DDR3-1600 or -1866.
RIP City of Heroes
http://wiki.guildwars2.com/wiki/Crafting#Crafting_disciplines
So you can have a single character with all 8 crafting disciplines but you can only have 2 (max 4 with 2, 800 gems each crafting licences) active at a time.
RIP City of Heroes
Certain holiday events have a version of something akin to the old dailies where if you do X of Y daily holiday events you get a laurel. But other than that you just have to cycle the login awards to get 35-55 every 28 daily logins.
RIP City of Heroes
Max quality with supersample at 1080p:
http://s29.postimg.org/8ildglq6u/gw020.jpg
http://s22.postimg.org/qqznrrsc0/gw021.jpg
http://s29.postimg.org/lt98a4gr9/gw022.jpgNow tell me again how amazing the graphics are.
That’s because dx9 doesn’t support tessellation, which would bump a lot the quality of stone buildings and walls.
The two wall pics has nothing to do with tessellation but simply the texture used not having a high enough resolution relative to the size of the object and how close you can get to it. Dx9 is limited to either 2K or 4K texture resolution depending on which Dx9 level they support. They could have added a bump map so lighting could give an illusion of roughness but at that angle it would still be obvious that the surface is flat.
Displacement mapping on the other hand is a Dx11 feature (I believe) and relies on the tessellation engine for geometry creation which would give the wall a physical appearance that it’s made of individual bricks rather than a flat plane painted to look like it’s made of bricks.
RIP City of Heroes
Deluxe or Ultimate slot you should have, the extra slot for being someone with the game before the January 23rd HoT announcement, no, not yet. As per announcement.
https://www.guildwars2.com/en/news/pre-purchase-community-address/
The process of delivering your additional character slot will take us some time, but rest assured we will get it to you as soon as possible. We’ll provide more details about the specific timing soon.
Edit for clarity, I hope.
RIP City of Heroes
(edited by Behellagh.1468)
RIP City of Heroes
I believe it’s FIFO, first in first out so yours is sold first at that price.
RIP City of Heroes
Rata Sum is the most convenient option at the moment.
I always thought The Grove to be more compact than Rata Sum when it comes to shuttling back and forth between the TP and crafting. With Rata Sum you have to know which point each craft is located and sorry if the two you have are in different points.
RIP City of Heroes
LA was horrible in it’s previous two incarnations because of packing loads of players into a small area with difficulty moving between areas without getting caught up on something.
That’s why I’ve parked myself in the past at The Grove and now DR because of my permanent Royal Terrace pass.
RIP City of Heroes
Yes but building from scratch wait for Skylake. And the eDRAM is one reason it’s integrated GPU is fast on Broadwell. They reduced the L3 cache size on the Broadwell desktop because of the large L4 cache. Even with that it looks that IPC is 5-10% faster than Devil’s Canyon Haswell because of it. We’ll have to see how well Broadwell on the desktop overclocks.
RIP City of Heroes
(edited by Behellagh.1468)