RIP City of Heroes
RIP City of Heroes
When GW was first released, it did quite well in SE Asia. However NCSOFT relatively recently wanted to push into mainland China and it’s possible that they saw the mishmash of China/Korea/Japan architecture as problematic due to WWII occupation by Japan which will be a sensitive subject seemingly until the sun burns out.
RIP City of Heroes
First you need to see if you notice a pattern in the daily ebb and flow of the rate. Here is a link to a chart updated every 1/2 an hour.
Now new and returning items tend to be introduced at the store on Tuesdays so I buy Monday nights so IF there is something that’s popular in the Gem Store on Tueday, I can avoid the spike as everyone converts gold to gems (which will cause the rate to spike up). There was a time when they also had weekend sales but that hasn’t happen in a while but when it did Thursday nights was another time.
But you have to understand where I’m coming from. I convert currently 7% of my gold to gems every Monday right now like clockwork. It’s not a lot but it adds up over time.
RIP City of Heroes
Cant you upgrade the tiny snowflakes like any other material?
Yes you can promote them in the forge but there are so many snowflakes of all types since this last Wintersday it simply isn’t worth it. There is no interest in T1 and T2; T3 is bouncing around 8c; T4 is around 50c; T5 at 2s 30c range. T6 is only worth around 12c.
RIP City of Heroes
I miss vigor in PvE.
RIP City of Heroes
Snowflakes weren’t a problem until this winterfest. We went from drought to flood. Tiny went from 30K to 25M for sale. Then someone sucked 16M out of the market and the price went up for a couple of days and then collapsed again.
Sure if they put out a converter that drops even one random common mat the supply problem would vanish within a week but then they will be back to 8s rather than 2c. It’s feast or famine with these less common mats.
RIP City of Heroes
(edited by Behellagh.1468)
Or Mystic Slot Machine. And it’s a 20% chance that the quality of the returned item is higher. So throw in masterwork (green) and you have a 20% to get a rare (yellow).
RIP City of Heroes
I’m not saying it’s not possible. I’m saying it’s more work than ANet is willing to invest in for minimal rewards. Unless you can show them that more people will buy the game with Dx11/12 support or that players who are buying loads of gems will leave without adding support, nothing is going to happen.
And once again someone compares a company with numerous products generating income with a company with one game currently for sale. Also Square Enix last year had $1.5 Billion USD in income, 61% from console/pc/mobile gaming. ANet had income of roughly $80 Million.
And as for the impact of Dx11 on that game.
https://www.reddit.com/r/ffxiv/comments/340z5w/psa_directx11_is_not_meant_to_bring_fps_gains/
RIP City of Heroes
The purpose of the conversion is so level 80 characters can use writs they get from the daily. Pre 23rd, since we got Skill Points when a level 80 earned enough XP to “level” I simply double clicked on them when they dropped.
RIP City of Heroes
Sure, that’s equivalent. He states engineering reasons why it wouldn’t matter much in that reddit link so your counter is that he’s just like a doctor who was scamming the insurance system.
And here I am not addressing you but why Dx12 isn’t the godsend people claim for this game.
First, read this.
https://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3n
The dev has stated the lack of CPU scaling is because the data objects are not thread safe so until they are the workload can’t divide across multiple threads. It’s almost a side issue that Dx9 itself isn’t remotely thread safe.
Those Dx12 articles that JediYoda linked all assumed the renderer is multithreaded which multiplies the improvement moving from Dx11 to 12 by shifting more of the driver code from single threaded Kernel Mode section to a thread safe User Mode section which can be multithreaded for additional performance benefits.
Then there’s the faster execution of the Dx API and kernel due to less abstraction. This is the only thing that Dx12 could affect this game today. But it was stated in the Brad Wardell article, it’s the multicore distribution of the driver code that gives you the biggest gains over Dx11 and not the “closer to the metal” speed improvements.
So until the game client is coded to make data objects thread safe, the client can’t be made scaleable with additional threads to distribute the work load which in turn means the gains going to Dx11 or 12 will be minimal. We have the cart before the horse here in this API argument. Until the code is made to be scaleable to additional cores, gains from supporting additional APIs will be minimal.
RIP City of Heroes
(edited by Behellagh.1468)
If you want more hero points than what you get by leveling, play the game and do the hero challenges which is why they are there. Currently they are a maximum you can get, this isn’t your father’s skill points.
RIP City of Heroes
You are disagreeing with the programmer with both the code and runtime analysis of the where the bottleneck is in front of them and you are saying he’s wrong because of a magazine article. “No doctor your diagnosis is wrong because I have a magazine article that says so.”
Those two articles to a fair job explaining why yet you don’t understand why that doesn’t apply here. Heck Brad Wardell’s article makes it abundantly clear why it won’t work here yet you ignore that and insist it will.
RIP City of Heroes
Well while you were gone the trait and skills system may have been revamped twice since you left.
RIP City of Heroes
Backpacks and weapons are not considered part of the character model. Turn your Character Quality Setting to Low and everyone will have generic models of each profession yet the weapons and backpacks will still render in their proper form. They are separate entities from the player model and only the player model is affected by the quality setting.
RIP City of Heroes
But doesn’t Dx12 give you twice the frames per second to do the same exact stuff that Dx11 does but better? You should read up on how it gets better performance. My question is, what bottleneck of Dx12? Also, what difficulty to implement? Do you actually know? Not that it matters, as it’s a decision that ArenaNet needs to decide, or probably more their managers. But I will tell you this, there is a demand.
DX12 can also cure cancer o.O
In all honesty .. read this :
https://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3nIn all honesty I dont think the dev is update and this link is gives good counter argument to his post. http://www.littletinyfrogs.com/article/460524/DirectX_11_vs_DirectX_12_oversimplified
http://www.trustedreviews.com/opinions/directx-12-vs-directx-11-what-s-new
Fact is dx 9 is a bottle neck in itself where dx 12 removes those bottle necks
Dude. The devs can profile the inner workings of the client so when they say that the bottle neck isn’t the rendering thread that includes the calls to Dx9, you can believe them. The render thread could be instantaneous and you will so no improvement in frame rate because the process of rendering the frame is already faster than the process of determining what will be in the frame to render.
If it was the rendering portion taking longer then everything those links say would matter but that isn’t the case. Not during the times players complain about most which is in WvW and Boss events. What difference would it make roaming on your own to get 100 fps vs 50 fps on a 60 Hz monitor when it would still be 25 fps at the next zerg?
RIP City of Heroes
When you list for 3.25g, you may not notice the 16.25s immediately pulled from your account.
Now when the item sells and you go pick up your coin you will see 2.9250g, your list price minus 10%. Now in reality, after posting fee you only made 2.7625g.
So for 1) you will be picking up 2.9250g (2 g 92 s 50 c) and in case 2) you will be picking up 2.8186g (2 g 81 s 86 c). But in both cases your posting fee was taken out of your wallet as soon as you click OK.
Things get weird when you are selling a lot of on type of item because while the listing fee is based on the entire stack, the 10% sales tax is calculated on every sale so in the end you man get more or less back than if the stack was sold to a single buyer.
Here’s what I mean. You are selling a 250 stack of mithril ore for 55 c. Now the posting fee is 6s 88c. Now if they are all bought at one time by a single buyer, the sales tax will be 13s 75c. Now if they were instead bought as 10 stacks of 25, each stack has a sales tax of 1s 38c so overall you are taxed 13s 80c instead of 13s 75c so you end up a little less.
RIP City of Heroes
You likely have an S12II or M12II (M for modular). It’s an “older” 80+ Bronze PSU (it’s an efficiency rating) but it can handle in total 576 watts. But each GTX 970 could consume over 200 watts each so I think you might be cutting it close for worse case.
But that’s my opinion.
RIP City of Heroes
There really ought to be be a minimum amount by which you have to up the ante for a buy order on the TP. I haven’t been to many real-life auctions, but I’ve never seen a bidding war tediously go back and forth by one penny at a time.
If you really want an item badly enough to outdo the top bidder, you should have to commit a little more to it than 1 copper, literally the smallest unit of currency in the game.
It could be, like…a silver or .02% of the top bid, whichever is greater. That way on big items that are hundreds of gold, it would force you to bid in gold, without being completely insubstantial on smaller items. Since .02% of something that sells for like 12 silver is basically 2 copper anyway.
No. This subject was talked to death last year and pops up every few months. 1 copper or 0.2% (because .02% of 12 silver is 0.24 copper) with a minimum of 1 copper isn’t going to change the dynamics of over cutting bids or under cutting sales. It’ll still happen, it’ll still happen as frequently and all that it would change is reduce the number of bid changes until it the bid becomes unprofitable for those who buy items to manipulate (salvage, promote).
Same is true with undercutting the low sell for expensive items. It won’t matter if it’s 1 copper, 1 silver, 1 gold or 10 gold. Players will still get over and under cut frequently and they will still be upset at how quickly they are.
RIP City of Heroes
There is a minimum, it’s 1 copper, live with it. And wow, it’s been a while since this topic got beaten into the ground.
RIP City of Heroes
(edited by Moderator)
The only thing CCleaner should wipe related to GW2 is it’s browser cache for the TP. It doesn’t go anywhere near where the game is kept.
Why you had to download again, don’t know.
RIP City of Heroes
woot! you rock dulfy!
RIP City of Heroes
I on the other hand convert a bit of gold every week to gems on the chance something will pop up in the store, new or returning, that I would want and avoid the conversion rate spike.
RIP City of Heroes
Don’t forget Hipster glasses Ill, those are also in demand.
Most items come back, there are a few of the Town Clothes items that never came back since the switch to the wardrobe but those who owned them got them grandfathered in as armor skins.
However don’t expect advance notice when they come back. So check every Tuesday and look for notices for BLTC events and sales. Items may return for a couple weeks, a week, a weekend or just a day.
RIP City of Heroes
(edited by Behellagh.1468)
@Saiko – fun note, the silver-fed is actually 60c now, down from 1s, as it was pointed out why would anyone spend gems for a convenience item AND pay more than a master kit charges per salvage. Personally I though 1/2 silver would have been nice and a similar discount that copper-fed discounts over the basic kit cost but it does cost 300 gems less than the copper-fed.
RIP City of Heroes
Devs have stated that Dx9 isn’t the cause of the poor performance that those who want Dx12 claim Dx12 would fix. It’s not the rendering path that is bottlenecking.
Could Dx11/12 give us more complex shaders or higher rez textures so it becomes the bottleneck? Sure but what does that do but make the game “prettier” at the same underperforming, according to some, frame rate.
And once again the lack of any type of search causes yet another thread about this topic. How many this week? Two or three, not counting the merged one that pops to the top every so often?
RIP City of Heroes
You found it, don’t put out a mini.
RIP City of Heroes
After some research, radeon 7770 is better than gtx 750 according to some charts.
Anyway, I found this http://www.amazon.co.uk/gp/product/B00FSC513G?keywords=radeon%20hd%207770&qid=1436693135&ref_=sr_1_1&sr=8-1
Would this be any good?
GeForce GTX 650
1,832 – g3d markRadeon R7 250
1,413 -g3d markI read somewhere that the GTX 650 outperforms the GTX 750 too, but the chart says otherwise… This goes straight over my head.
P.S i’m not going for anything great. Just something playable, like 30 fps. Even my home PC goes down to 20fps in some situations, which i’m mostly fine with.
Looks like we posted about the same time so I didn’t see this. That is also a good deal and unlike the GT 740 I linked to, it doesn’t need a 6-pin PCIe power connector and has about the same performance. Nice find.
RIP City of Heroes
Max 24 amps at 12 volts is a tad low for a “500” watt PSU but should be enough to support a GTX 750 even a GTX 750Ti. Problem is your price range is too low for either of these cards. The cheapest GTX 750 is 85£.
This looks to be the most promising.
https://uk.pcpartpicker.com/part/evga-video-card-01gp43742kr
RIP City of Heroes
Well here’s the problem. I’m guessing it has an HD 5400 (likely 5450) because it has a crappy power supply that can’t handle much more amps/watts at 12 volts, which is what the CPU and video card GPU draws on to power them. Prebuilts tend to have the cheapest, oldest, smallest in terms of wattage, PSUs that can handle the hardware it ships with.
Therefore it’s highly doubtful, unless we have a better idea of the stats of you PSU in your computer to either suggest a better replacement or what’s more likely, due to your funds you wouldn’t be in a position to upgrade your PSU and video card.
Not being UK is Wooden a computer brand? A retailer?
RIP City of Heroes
Saw this on AuroraPeachy’s channel when she posted her exploration of neo-Lions Arch.
RIP City of Heroes
Don’t forget the dueling thread, it’s been a while.
RIP City of Heroes
I blame lack of a decent search tool for the forums along with a surge of posts due to beta weekend.
https://forum-en.gw2archive.eu/forum/game/gw2/Salvaging-rares-exos-gives-less-Ectos-now
RIP City of Heroes
Necromancers are strong today.
RIP City of Heroes
I think treemendous is a fine name.
RIP City of Heroes
First of all the dev from the game engine group posted recently about this in a Reddit thread saying the render is not the bottleneck limiting framerate and therefore going to a “faster” API is of little benefit.
Second, if given a choice of APIs do you honestly think they will one that is hardware vendor specific or not the API every GPU manufacturer writes drivers by default? If you haven’t heard AMD has stopped work on Mantle. And as it was for OpenGL on consumer platforms, I don’t think GPU manufacturers will spend anywhere near the same amount of time optimizing Vulkan as they will with Dx12.
http://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3n
RIP City of Heroes
The purpose of not downscaling loot, along with XP, is so it doesn’t discourage high level players from playing in low level zones and therefore events found there are still relevant to your level cap character.
Do you want to flush all low level zones of players except for leveling characters?
RIP City of Heroes
People also complain that typing in the name is still not enough to prevent accidental deletion. I do have a problem with certain event drops that are no longer usable. Those should lose their delete confirmation status when the event is over.
RIP City of Heroes
A toggle that remands in effect until you close your inventory would be the best of both worlds. Disable when you are doing mass salvage or rares yet won’t accidentally allow you to salvage a rare with a low end kit while in the field breaking down your whites/blues and greens.
RIP City of Heroes
“The Lady of the Lake, her arm clad in the purest shimmering samite held aloft Excalibur from the bosom of the water, signifying by divine providence that I, Arthur, was to carry Excalibur. THAT is why I am your king.”
Still waiting for her to show up.
RIP City of Heroes
Here are some “facts” about salvage rates:
- It is not unusual to get 0 ecto from 9 rares in a row, even if your personal rate is 10% better than expected.
- 4/10 is a common occurrence.
While 0 out of 9 is possible but it’s a very, very rare outcome, 1 out of 6819.
4 out of 10 is “common”. I just did a monte carlo sim of salvaging 10 ectos, 300 times and 4 was 4.33%. Also got one 2 and one 18. I’m using Ensign’s probabilities.
Now those 300 trials gave me an average of 8.923. Ensign’s average would be 8.75.
13.67% returned 5 or less. 41.67% had 10 or more.
RIP City of Heroes
I was wondering why there wasn’t an Evon blog post about them.
RIP City of Heroes
You will gain enough points with just leveling that at 80 you can unlock everything.
RIP City of Heroes
10 models (long/short for each race) – 1 week of work
So 4 hours to do all the hats/helms in game per race/hair length? What’s that, like 5 minutes each?
RIP City of Heroes
Yet if it was that easy they wouldn’t design hats that have parts that hang around the back and sides to hide the fact you now have no hair.
Remember character models using armor are built on the fly when needed.
RIP City of Heroes
And when it happens the TP price plummets because people try to make a quick coin and supply shoots up.
RIP City of Heroes
It’s an accessory. Find more masterwork accessories.
RIP City of Heroes
Theres a far more fundamental problem here, and it applies not only to this game but to most MMOs, and thats whats the purpose of the game?
Most MMOs Ive played seem to have only one purpose, and thats for most players to get to the level cap ASAP.
Having to grind their way up thru all the lower levels is seen as a chore or waste of time.
So it begs the question, why have levels at all.
Why not simply have an end game , where all the effort of the game designers goes
into making Ënd Game content .
This solves the levelling grind , and the other common complaint which is theres not enough end game content.
After a MMO is released all the zones are full of people for a month or 2 , until everyone starts hitting the level cap, and then 90% of all the players are at the end game and the only zones to have anyone in them are the end game zones.
The only way game designers can fix this and its only temporary , is to add more end game content and raise the level cap, after which in a month or 2 , everyones at the new level cap and complaining thats theres nothing to do.
What the fix is to all of this I have no idea, but its a problem that all MMOs have .
I disagree. Players decide to level to max ASAP all on their own assuming that’s where all the interesting content and rewards are found.
In the era of subscriptions, the purpose of an MMO was to waste a players time as much as possible. Running to and from quest givers and trainers. Slow movement across the game world. Everything and anything so they would have to pay for another month than max out within the free month the game purchase bought them.
The purpose of F2P is to hog tie players with basic cosmetic looks, tiny inventory and roped off content (for subscription to F2P/hybrid) to milk as much cash off of players.
GW2’s B2P let you have more character slots, bigger inventory, no (until LW2 late comers) roped off content. The addition of game currency to cash shop proxy currency lets players get for traditional cash shop items for free or at a reduced real world cost and in turn provides the game currency for players wishing to purchase it for real world currency.
GW2 fights against what you described as player migration to the top level zones is by having boss events across zones of all levels along with the downscaling of stats but keeping XP and rewards at the player’s actual level. That’s why Orr isn’t brimming with players. SW, well that’s the hot “farming” area.
RIP City of Heroes
Mawdrey is a back pack skin and Mawdrey II converts bloodstone dust into possible useful items.
The wiki is your friend.
http://wiki.guildwars2.com/wiki/Mawdrey
http://wiki.guildwars2.com/wiki/Mawdrey_II
RIP City of Heroes
They didn’t. Specialized dye kits come and go all the time. Tamini is just the one of the most recent that left the Gem Shop and BLTC drop table. There are 11 specialized dye kits that are no longer in the Gem Shop but they do come back every so often.
The price is high because there are so few for sale on the TP.
RIP City of Heroes
(edited by Behellagh.1468)