We’re talking about minion using Necros. You’re listing a combination of both a really tanky MM necro and a glass condi necro, two completely separate builds that cannot have everything you’ve listed at once.
Stealthing thief vs MM isn’t an easy fight for either side, its actually really annoying.
Uh, power necros are not less-than-intimidating at all in PvP.
Frankly, I wouldn’t mind if MM was the main source of our finishers if they made the blast finishers more reliable as finishers somehow. People seem to think that you can only take minions for MM builds. That isn’t the case for any other type of utility, I don’t see why it is for minions.
Just make their finishers more reliable, and maybe people will finally get off the silly idea that minions are this mystical separated entity from the rest of our skills.
Not really, it isnt split like you describe it. The other classes have most of their combo stuff on their weapons, while Necro is the ONLY ONE who has most of it on its utility skills, which, apparently, just doesnt work out well and needs fixing imo.
Engineer get a majority of their combo stuff off utility skills.
It made the most sense for us to get them off of utility skills, because of our wells and assorted other fields that we got from utility skills, and frankly our weapon skills make very little sense to have combo fields and finishers on.
Unless they stealth changed it Putrid Mark has been pugged for months.
It is a bug, it has always been a bug. The tooltips on Lich and Plague form are there because they realized it was a bug, and wanted to make sure people understood what would happen on the use of those skills. They have said they would like to fix it, but I think it is either low priority for them, or it is something they just have no idea how to do right now because of the way transformations work.
Aside from the butchering of history (Oda was rarely on the actual battlefields fighting nor did he have such fancy hair), yeah, even if i thought more of Shaman King, FMA or Blue Dragon in terms of influence.
Either way (for the character) giant black claws (like mini version Shady-Bs) holding a dark/underworld version of the weapon infront/a bit above us that is actually used to attack while the PC just does cast animations (like with staff and offhands) if we get the melee 2h weapons.
I really like the idea of something holding the weapons for us, that could be pretty sweet.
Just an FYI, staff doesn’t remove conditions from minions anymore.
All non-sacrifice minions have ooc health regen now.
And it was in their update on where they are going with balance. Leaked notes suggest a 71% HP increase in PvE/WvW.
…
This is its beta. LFG is being put into live because it needs beta testing from more than 100 people in their office, when a few hundred thousand people could be testing it on live. They could have it on their in-house beta for years and it still wouldn’t get anything close to the testing that it will in a few weeks of beta on live.
I’d have to say… Weaps that look like they would be wielded by someone who doesn’t lift.
It would seem a bit silly, using smoke on a stick to suddenly swinging around a 2handed GSword, or a brick on a stick.
Also, it seems were not one for a ‘edged weapon’. Isn’t that our excuse for dagger/axe not cleaving, they are too blunt and we just sort of poke with them?
Shield, Pistol, (would have said no to fire as it’s total wrong god, but we got dumbfire) Torch.
If an asura can weild a giant sword I think a Necro can.
+1 to spoj for summing it up.
Essentially, we have tons of combo fields, our utility bar is litered with them. The problem is all our finishers (which would then be on the utility bar, I would assume for balance purposes) are all stuck on minions, which make them fairly unreliable as actual sources of finishers for your benefit, except with certain “work arounds”. Another problem is that, due to our class design, all our fields tend to be slightly less desired (although stronger in some ways, imo) than buffing fields.
So this thread is back. Anyone care to make my argument for me? I’m sure you know it all by now.
If they make legendaries just off grinding, I don’t have a problem with the skin itself being something that you can transfer so long as it can go both ways. There should be a lot more PvE-PvP linkage anyway, the PvP community would be greatly benefited if they got even 10% of the PvE/WvW crowd to casually PvP.
I think it could increase readability if unique symbols appeared above us for our skills that otherwise have very little animations with them, for the purpose of PvP. Keeping track of CDs is a big thing in PvP, and there are a few abilities (mainly staff) that are really hard to keep track of because its all the same basic animation. So even if it appeared after the cast (so it wouldn’t make it easier to dodge) it would help people know if that mark I just used was worthless (MoB) or if I’m down a big cleanse (Putrid).
Of course you didn’t say they had to. You implied that they should. Why are you making it sound like I said you were saying they HAD to?
So I looked up your info on the LB’s and at some point in history 180ish days ago you hit like rank 900 on team q from playing a few games with about 50/50 WL, and you’ve not been top 1,000 on Solo Q.
Does this mean you are a pve’r who just wants to come in and rain on our upcoming reward system?
You obviously don’t pvp much (unless you’re an un-known hotjoin hero I’ve never heard of), and have never done so competitively in this game. Why do you care who gets pvp legendaries unless you have some ulterior motive. It doesn’t look like you’d have a chance under the system you’re advocating so it sounds like you just want to grief us and make your pve legendaries that much rarer. If that’s the case I think that’s pretty low.
I spend most of my PvP time in private servers or ones without any progression, because I have never had the time to have a team, and soloQ doesn’t appeal to me at all. I am by no means a great player, or super-active PvPer. Why? Because there is quite literally 0 incentive to do PvP right now unless you want easy achievement points, or unless you have or want a team for competitive play.
Essentially ANet wants us to have a unique defensive setup, because we are, uniquely, supposed to be an attrition class based on using pure aggression and debuffing to out-sustain our opponents.
The key part there is aggression. Some devs have compared it to fighting, Necromancers should be very aggressive fighters who can constantly stay in the pocket and by out-trading their opponents, they wear them down and win through a sustained and strong offense.
This is why, if you look at Necromancers, we have almost nothing that is purely defensive. Want to get regen or life siphons? You have to hit someone else first. Want Life Force? You get it by hitting or killing something. Even a lot of our more “pure” defensive options do better offensively, even our heals reward us for aggression.
That is why we will pretty much never get vigor unless they absolutely need to give it to us. It just doesn’t fit with their vision of the class, and I agree. I want them to do everything they can to our aggression first before giving us boons as a cop-out.
I don’t feel like in PvE it would be worthwhile in the majority of situations. You get vulnerability, which is nice, and regen which is nice. But how often do you actually get to meaningfully strip boons in PvE? Not very often. Most boons are done by trash mobs, and its better to AoE them down than strip a single one of them of boons, or by bosses, which tend to have constantly re-applied boons, not long duration rarely applied ones.
In PvP or WvW I see where it could be useful.
Withering precision is worth taking, but it is very niche.
Also, the real answers for this should be for most situations:
PvE – Lingering Curse
PvP – neither
WvW – neither
Neither of them is worthwhile in PvP or WvW. If you are using it, you are giving up far better traits, because that duration increase just isn’t worth it when its rarely going to have much effect, especially when it only applies to auto attacks and 2 bleeds from S2.
I never said that ANet had to make it off leaderboards or anything specific, I’m saying that they should be skill based, not based on who does nothing else but play this game all day.
Why shouldn’t prestigious weapons be legendaries? They aren’t in PvP yet, so if you log into HotM and see a guy with a legendary, you know he did something cool, instead of just playing the game a lot.
Because we get skins the same way as in PvE right? We also level up the same way, get quests, and have a ton of different things we can do that actually make the grind to legendary seem more meaningful because it shows a completion of the game right?
Oh wait, no. Because PvE and PvP aren’t the same game mode.
I like Dhumfire but I wish there wasnt a cool down on how frequent it can be applied.
I would like to see the frequency dropped to 5 seconds or less.
No.
I think his idea is more so that glyphs show up when we cast, since we basically do nothing but make wavy hand movements for our other stuff.
You are trying to make PvE and PvP legendaries exactly the same. Why should they be? They are separate game modes, and can have separate methods of acquiring things; which is exactly how they work right now.
Yeah, I don’t really give my characters personalities. I guess I can see a way that you could make it work though.
Necromancers are not actually evil. It is just that we understand the meaning of “sacrifice” a lot better than other people.
TL;DR Necros are the Sith (in ideology).
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Right now no one cares about ladder rank. People would take it a whole lot more seriously if they could show off being high ranking, which would make soloQ a lot more competitive.
Doesn’t matter if its fotm, if you’re the best at playing in the current meta then good on you.
PvE and PvP shouldn’t be done the same way. PvE has literally nothing to do with skill. There is little reward for skillful play, its pretty easy to do everything in the game with decent coordination.
PvP is the place for skill, or at least should be. Just because some guy has a PvE legendary doesn’t mean it should be made super easy in PvP. Make the split, rewards players for actually having skillful play. Your rewards for playing all the time is ranking up and getting titles.
@Bwab; I also hope they aren’t tied to leaderboards, you’d never be able to set yourself a goal of getting there eventually just playing a little bit a few times a week, whereas you can do that if you play pve.
I think they should implement it in many ways, and I think every single one of them should have a skill factor. If you want more casual play do PvE, but I think Legendary skins in PvP should only be given to legendary players. If I see a guy running around with an insane weapon in PvP, it shouldn’t be because he plays this game 12 hours a day every day, it should be because he kicks kitten .
Legendaries should not be available to everyone. That is what makes them innately special, besides having pretty graphics. PvE is about grinding and playing a lot, PvP should be about skill.
Axe keeps up 11-12 stacks of vuln with 0% condition duration. With 25% that goes up to 14-15. My PvE build has 50% condition duration, so it keeps up pretty high stacks on its own, and boosting any party’s direct damage DPS on a boss by over 15% is very much a good thing.
It is sustained stacks, not burst stacking.
1 is strong because its a condi cleanse on a sub 2s CD, then 3 is a 2s base AoE fear (lolwut), and 4 is strong but at least it has a drawback.
I think it could work, as long as they made sure to put secondary things into the game to still promote some kind of build diversity, instead of the defending team just being 5 ultra bunkers.
I honestly don’t know how people manage to RP in this game. It is one of the only games where the single player experience goes from essentially meaningless, menial tasks, and then basically turns you into a companion of the actual protagonist.
You basically play as Samwise Gamgee, with all the actually important characters everyone cares about being NPCs. It is ridiculous. Not only that though, there just doesn’t feel like anything special. I shouldn’t get the same reception from people as a Necro that I do as a Warrior; especially not when Zhaitan and I have such similar magic.
Honestly I just don’t get it. Besides the gameplay, I just really see no reason I’d want to RP as my characters.
Lore gets sacrificed a bit where gameplay is concerned. I’m not saying they care much (there were plenty of lore reasons that burning shouldn’t have been given to us), I’m saying I care.
I don’t think it needs a rework at all, just wee buffs to base siphons, with much stronger scaling with Healing Power.
I’m sorry, but I find nothing enjoyable about casually walking around in WvW and then getting 2/3rds of my HP dropped from an invisible thief who proceeds to run away and CnDs on a bunny.
WvW is even less balanced than PvP, and it always will be.
The only option i see is to wait and hope wildstar is good.
I have little hope for wildstar, and any chances of me playing it died when it became sub-based.
This won’t stop farming much at all, it will only mean players have to be slightly less mindless in their farming. You can simply leave the game and come back in.
1) I don’t think that should be how they are acquired. It’d be a bit stupid if you could only get PvP skins by playing tons of PvE.
2) I would say it shouldn’t be through grinding, I think it should be a reward for winning automated weekly/monthly/etc. tournaments that they should be adding. Make it something that you can only get through fairly rare achievements, so when someone sees you with a PvP legendary they know you actually did something kitten.
Another thing they could do is every so often the top X players in both team and solo queue get a legendary. It would give a much bigger incentive to actually play those queues and a reason for them to be more “competitive” in a sense, since there is actually something at stake.
Frankly there are tons of ideas for things that they could give Legendaries out as rewards to, and I think they should make them hard to obtain overall, so its not just people who play this game constantly who get them, but people who are actually good PvPers. And then also make them available not just to good teams, but good individual players through things like soloQ or tournaments that are sub 5 players (1v1, 2v2, etc).
3) See above.
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It wasn’t a balance patch, it never was going to address balance.
I think the one other problem is that underwater DS is undeniably broken as hell. If we were to directly translate it to land it’d be completely OP.
Ummmm, we DO have a weapon that we actually hit opponents with…been using MH dagger since release, and I’m fairly certain that I’ve hit something with it.
Once. Maybe twice.
More to the topic, I’m liking the idea of dual pistols more and more. Particularly if they’re cast in a direct-damage CC sense with GTAoEs. I just don’t want a repeat of Engi’s pistols, and the Thief pistols aren’t a good model for a new pistol set…
You don’t directly stab people with the dagger, you wave it in the air like a kid playing with a lightsaber and then the spells you cast (various bites/slashes) actually hit the person. Without those spells though you just look like a kid that just saw KungkittenPanda.
AI shouldn’t not have a place in PvP if your only grounds are simple because its AI, or because you can’t target. The visuals of spirits are annoying, but they are pretty unique to that, you don’t get that kind of visual clutter from any other summons, its because of the bright, obnoxious visuals and the fact that they all stand in a giant group with each other.
The problem with spirits is that they take very little thought to use well, because nearly all their strength is in their passive effects. Just by having them summoned in a fight, they are doing the vast majority of their job. Necro minions are much more well implemented in that respect because their passive strength is relatively low compared to appropriately using their actives, and even making sure they are AAing constantly.
Also, spirits barely even count as AI in my book. You need a trait to even get them to move, other than that they literally do nothing that requires AI. No auto attacks, nothing special, no pathing to targets or anything, they just sit there and throw buffs all over the place.
As for other AI, I agree they shouldn’t have a place if they did all the work for you, but spirits (and to a lesser degree turrets) aside they don’t. If you actually think playing all AI builds is easy, you just have no idea what you’re talking about, or have only seen them played at such a low level that it is all that happens.
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While we’re at it, lets change ADC to marksman, even though every single player understands and uses the terminology!
Seriously, I don’t care if they called it flibbity floop, as long as its a single term that everyone easily understands, why should it be changed because it “doesn’t fit”. Even better is the fact that CC makes complete sense.
While people have been wanting underwater DS on land for ages, I actually think DS is fairly balanced in its uses. Condition builds do get a lot out of using DS, and its an integral part of most PvP burst builds, and even in PvE I personally use it to get a bit more bleeds/torment on the target.
I can’t even believe what was just said in the few posts above me. The fact that you think its okay to do that… wow. Great showing of why the PvP community is absolutely terrible though.
To the original question, I believe its possible to get those statistics through twitch, or some third party means. I don’t stream much so I can’t say for certain, but I know that Blu has stated numbers like that before, and it isn’t just something they pull out. Its actually not that rare to have a really high amount of individual people log in, while a relatively small amount at max concurrent viewers. Pretty common of most similar events really.
How many people even try to stream GW2 on a regular basis?
Spear =/= naginata, kthx. Both are polearms, but not the same.
And on the same day League only broke 350,000 viewers at once (maybe more I didn’t watch for that long).
So GW2 is behind in Twitch viewers by 348,000 in the best case scenario from above.
How many players even play tournament pvp in GW2 anymore? A couple of thousand ABSOLUTE MAXIMUM so comparing people interest or who play GW2 tpvp to the people watching one League tournament yesterday the difference is around 340,000 people (giving gw2 the best numbers you could hope for).Are we ESports yet guys?
Not really fair comparing a game with the largest playerbase (they have more people playing every day concurrently than GW2 has games sold) to GW2, especially with how GW2 is split. Also, that was ESL, essentially nothing as far as prizes, compared to a tournament where the winners will get $1mil.
So no, we don’t compare yet to the single largest eSport in the world, not very surprising.