The discussions aren’t even toxic so the argument that’s brought into here from time to time that players are afraid of posting here is nonsense.
First, the idea that this is just a small group of players is provably false. There is a reason raid posts on Reddit do not stay on the front page longer than a day – and looking through posts like these -
https://www.reddit.com/r/Guildwars2/comments/4rogz6/raids_are_friggin_fantastic/
https://www.reddit.com/r/Guildwars2/comments/4rlzc1/so_whats_up_with_the_raid_hate_its_like_i_blinked/
shows that there are a lot of people out there unhappy with the current model, even more so if you focus on the higher rated responses. While the number of responders is lower on these forums, I argue that is primarily a result of Anet moving all of these threads to the raiding subforum and people just not having the energy to deal with the constant barrage of negativity.
Secondly, as Ive stated before, it is really hard to criticize raiding on these (and other forums). Just the past few days, weve seen a few instances related to situations in which elitism has shown itself very clearly -
https://forum-en.gw2archive.eu/forum/game/dungeons/Is-this-normal-in-pugging-raids/first#post6237770
https://forum-en.gw2archive.eu/forum/game/dungeons/An-incredible-experience-in-raid-today
https://forum-en.gw2archive.eu/forum/game/dungeons/Raids-Now-impossible-for-newcomers/first
Additionally – and I debated hard about sharing this – there is the attached image, which is a private message I received after daring to criticize raiding in its current form on reddit. I struck out the sender and the first line, because that line was beyond obscene and would have been inappropriate for these forums.
There was another instance of this that I had to deal with in game (albeit not an actual threat to track me down and kill me like the attached), but I didn’t think to screencap it.
The point I’m trying to make is two fold -
- One of the biggest issues with the current model of raiding is that it brings these kinds of attitudes to GW2. Anyone that has played a raiding centric game has seen it there and knows that, until now, it has remained fairly calm in GW2. Things are changing, imo, because – when you start to build different parts of the PVE game for different communities based on skill/commitment time/willingness to conform to a meta, you end up with animosity between those communities (with scorn/disdain on one side and jealousy on the other).
- Second, while people have started to speak up and be heard a little more (as evidenced on Reddit), there is a concentrated effort on the part of the nastier people out there to shut the conversation down – through getting threads closed, browbeating people to the point of not wanting to care – and, yes, through direct threats (like the one in the attached image).
I don’t think raids would be bad for the game – but creating an entire PVE game mode dedicated to hard modes builds walls that do not need to be built. Build a game for everyone – then incorporate varied difficulties (ranging from very easy to face melting) throughout multiple areas of the game. That way, everyone has realistic access to the content/experience and you retain the challenge (probably even expand on it).
(edited by Blaeys.3102)