I don’t think this is really needed as you can get titles which are exclusive to PvP (i.E Legendary Champion means they are rank 80)
In addition sometime this year there will be another feature pack that will feature a league system and I imagine there will be special emotes or gear depending on what tier you are in.
In Guild Wars you got a bronze/silver or gold trimmed cape with a special emote.
With that sort of thinking there’s no need for dungeon armor either because you get a title for having done them all. Just because something similar already exists doesn’t mean something better shouldn’t be added. Why make GW1 or GW2 when there’s already WoW and countless other MMORPGs? I could run with this but the point is that getting a title is not as fun as getting a new look. Seeing a piece of armor that you think looks awesome, working towards it and then buying and displaying it is way more fun and progressive feeling.
I’ve had to reread your OP because, frankly, I had to have been too distracted to give it the proper amount of thought.
The current exclusive armor sets.. well, I didn’t say they didn’t suck ;D I just said they existed. You’ll have to concede that there were a few interesting skins PvP-only, but they’ve largely been removed from circulation with the addition of the wardrobe. I’ll list specifics if anyone cares. And PvP always had access to Dungeon gear as rewards, under different names.
I do like the idea, that getting something that is Legendary ought to require legendary effort, and if you keep some of it mode-exclusive, that’s only fair. Even appealing. WvW is always getting the short end of the stick in this department.
But look around. How often do you see Sunrise and Twilight while you’re standing around in a group? It’s gotten to the point that I don’t want one of either. Ubiquity is devaluing what we already have, possibly because people are buying the Legendary premade and shortcutting the process. Make it harder to get? Who wants to put in more effort than making a Legendary takes?
And what translates to legendary effort in PvP? Winning a tournament? That’ll keep it limited, for certain, but it’ll also kitten off probably 60% of the player base, many of whom would never have wanted to play PvP at all but might have been enticed if such a thing were reachable with extended inividual effort.
And that I think is a key problem here. How do you translate the legendary creation process to the other game modes so that your individual effort isn’t completely dependent on the effort of your group (pvp team, wvw server)? Or can you do that at all?
Thank you for the second read. What you say about Legendary weapons is true. This is actually part of the reason I suggest this idea. I think part of the real draw to getting a Legendary weapon is that it’s among the few things in the game that when worn has meaning and says something about that player.
My thought behind the addition of this “mode-exclusive” gear is that it gives players something that they can feel like they are working towards while just playing their favorite content. And I should add that ideally this gear would not be difficult to get, it would just take time, nothing like the legendary weapon process! Now players who like to play WvW get more than just RNG rank up chests and pile of badges of honor. They get a feeling of progression towards something they want, towards a goal. They can look at the WvW exclusive gear and say I really want that chest piece for X amount of badges. Then as they play and accumulate those badges they can get that armor piece. And players that WvW a lot can get the whole set and be even more impressive and wear the gear as a symbol of their accomplishments.
Adding this to PvP, WvW and PvE(Dungeons) where a new set is released every 6 months or so can offer a sense of horizontal progression to the game and keep on providing players something to work towards and look forward to in addition to the end game living story content. It would also give players something else to work towards other than a Legendary; possibly even restore some of the meaning of having a legendary.
The game lacks a proper amount of horizontal progression, we know this. I think I have an idea that can help.
Bring back the Glory vendors. THIS TIME HOWEVER… don’t have them sell RNG boxes, but have them sell actual pieces of armor that you can only get from PvP. Release new sets in seasons. Perhaps each season is 6 months. This lets players PvP to their hearts content, be rewarded for it and feel like they’re working towards something. Then when walking around in PvE, these players will be able to strut their PvP accomplishments.
Adding a system like this to WvW and Dungeons would also aid in the horizontal progression of the game. I think players would like this sort of thing to be added to the game and be able to wear gear with some meaning to it.
+1 if you like this idea.
Yes PLEASE! They said they would add this when the game first game out and now it’s almost 2 years old. People have been asking for it over and over and over again. SURELY Anet is working on this. I think having duels will help Anet to see imbalances in professions easier and strengthen PvP in the game, not that it’s weak. It will also help newer players to GW2 PvP to get into it. Just PLEASE have an auto decline option for those that don’t like to duel or dont want to be bothered by trolls. And be able to block specific individuals from challenging you.
I fully support player housing. I like most of the OP’s ideas and would have to agree that the home instance is empty and pointless. Easily forgotten. Adding player housing would fix that. Maybe.
I say maybe because I think player housing would be a lot cooler if you could have your house built in a setting of your choice. For example a Maguuma Jungle or Shiverpeak Mountain setting. You would use an Asura Gate, perhaps located in your home instance, that would take you to your home in its own instance. And of course you could invite friends and guild mates to see what you’ve done with the place. OR if not that, then maybe your house would be in a Guild neighborhood. But that poses the question of how that would work when you represent a new guild…
The player would build everything but services would be purchased in the gem store, such as relocation to a different setting, adding a garden, extending the land to include a nearby cave with mining nodes, adding a crafting station, etc. I also think it would be cool to be able to buy wall hangings such as paintings of the concept art you see here and there in the game.
(edited by Bolthar.7192)
I think it would be nice to see some variation in the weather in the game. I don’t see enough rain storms. People would complain to this that this would destroy frame rate, and it probably would, but if it was done right and you could select how strong you want these effects in the graphics options… I don’t think it would be as big of a problem to those worried about it.
Sort of like Zaishen Quests from GW1?
I never played GW1 unfortunately, so I’m not real familiar but from what I read.. yeah kinda like that.
I imagined the missions to bring you to different places in the world to experience some content that already exists while also giving Anet an outlet to add more content to more places in the world that has a sense of purpose. Maybe even have some side stories through these missions. And missions that support what is happening in the Living story installment at the time. Not sure how that’d work with the way the new LS is set up though. Could still work we’ll have to wait and find out.
Actually… what I’d really like to see is more items in general that drop in certain locations and from certain mobs. For example, if each dungeon had a unique armor and weapon set that had a chance to drop from mobs and bosses – not the dungeon armor already in the game – I think that would be pretty cool. Defeating veterans, elites and champions isnt very rewarding in most cases, even with the new reward system. Additionally it would be nice to see minis obtainable in the game in the same sort of way. In certain areas, from certain mobs… blah blah blah. Maybe it would give some people more incentive to explore and bring people to different areas of the world that is otherwise relatively underpopulated. Dunno.
Add more to the GAME, not the gem store. Get players invested. Then the players will be more likely to invest into the gem store.
This game just needs more skins in general. Like a major release, similar to the amount that was released with the game.
One set of skins every month or so is not enough to keep things fresh.
I don’t think the community would mind if they didn’t put out any new PvP finishers, armor skins dinky doo-dads like water guns or anything else like that in the gem store for a few months and instead added the games first season of “content specific” skins as described prior. I wouldn’t mind if they didn’t put armor in the gem store at all anymore as long as they added new sets into the game.
I think we all know Anet has been working on something like this for some time (They have already confirmed that they have been working on guild halls, but don’t want to half-kitten it) if anything I’d REALLY hope they do something like runescape did back when it was in it’s prime in regards to houses, I know it’s a silly thing to reference, but they did housing in an amazing way, by giving out a password or code you could invite people into your housing instance for drinking competitions, 1 on 1 fights, and a lot of other things. You could add on additional things to your house by purchasing them with gold and materials. If Anet does what I hope they will be doing, housing with be incredibly in depth with plenty of things to get and HOPEFULLY we can have more than like 5 freakin people in an instance at once
Yeah that would be pretty sweet! Having events in a players house that players can activate and play with friends would be quite neat.
Whatever they do I think it’s got to have a lot of customization and offer a lot in the way of expression to the player.
Since posting this I have been thinking about the Asura gate idea. Having an Asura gate the leads to your personal home in the game and getting to choose the setting from locations in the game would be really awesome. Of course it likely wouldn’t be an actual place in the game but more like an area made to look like it’s in the Shiverpeaks or what-have-you.
another idea would be to be able to purchase a crafting station to put in your house. Perhaps this is going too far with the idea but what about a personal bank teller or trading post NPC? Yeah.. perhaps too far. But it’s fun to think about.
Agreed! The game has it’s issues as all games do, but the Arena Net team has created a masterpiece that has more potential than probably any of the games out there! Keep up the good work Arena Net, bravo!
(and keep an ear on your community. Some care about the game as passionately as you and offer good ideas from time to time.)
A friendly Discussion about Player Housing.
I’ve never been too interested in this idea when playing other games, but in GW2 I am. The reason for this I believe is because it would add another form of content into the game and another outlet for players to express themselves, show off their achievements in a fun way and give the Home Instance a better sense of purpose. I also see it as giving players more to do, to work toward and collect for. It ALSO gives ANet a huge opportunity to make more profits from the game.
ANet could sell things like, armor dummies to display armor on, weapon racks for the same purpose, furniture, home upgrades such as increasing the size or adding a garden. If it was implemented as an Asura gate to the location of your home (maybe this would be an upgrade) then they could also sell relocation licenses that would allow you to change the location of your personal home from say the Shiverpeaks to Maguuma jungle.
Your talking about getting exotic level armor or “gear” meaningful not skins because at the end of the day dungeons are giving you gear not skins you may want these skins but they are not given to you as such.
If you do not enjoy the event that is given to one or another skin your forced into grinding out though content for rewards alone and not for the content as it should be.
Ppl point of views on skins are all over some ppl may think they are the best skins in the game other may think they are worst but to tie them to one event is to make ppl do an event because or what they get at the end and not that event and its going to leave ppl hatting what may of been good content because the rewards are not worth it or that the rewards are so good that you MUST do the content.
If your just doing it to show off you comply missed the point of GW2 this is no raid game where you have dps healing tanking counts so every one can see how good or bad you are. You also cant look at other ppl gear with out there permission to see how well they are geared up. This game is about having fun the way you want to and looking / gearing up the way you want to. To try to move away from that stand point is to push GW2 into the stander “WoW” set up for mmorpg.
Let me try again, Jski. I believe all content should be available to all players to a point, but not to the point that everything is meaningless because everyone has it. Take Legendary weapons as an example. All players can get it, but it holds meaning that this player has put in a lot of work in a range of content (ideally). People want this sort of thing. It shows what they’ve done and makes them stand out for their accomplishments. Because this is actually one of the few types of items in the game that does this for players, many players have them and they have become very common and a bit less “legendary.”
Adding in skins that you get through only specific content, released in tiers by rank or season creates another pool of which players can acquire items that make them stand out in a crowd and express their achievements. So as an example again, say in WvW at a certain rank perhaps and for a certain amount of badges of honor you can purchase pieces of a set of armor unique to WvW. Then when you walk around in LA people will see you and know you have done a lot of WvW or are of high rank. You can show off your achievements so to say. And this would be the same for PvP and PvE (Dungeons). Does that make any more sense?
I think ANet has done a great job with the game, and has a lot more in store. I’d just like to see a more serious tone to the world and story and a little more depth to the world they’ve created.
The Orders need a REAL sense of purpose, an every day sense of purpose. Not just to the story. They could even have their own story and politics revealed through the suggested missions and ambient dialog.
I agree and disagree with some of what you’ve said. I do believe there is a balance issue between the classes and I think there always will but, but it needs to be actively worked on none the same. Warriors are OP, Guardians not as much, Mesmers – not as OP as warriors probably, but still OP. Truely there is probably some aspect of every class that is OP but I think Warriors and Mesmers to be the worst.
The game has been out for 2 years and as you said the content added has been sparse as far as what stays in the game to enjoy. An expansion usually adds (based on other games) several new maps, a new class, maybe a race. If Anet intends for the Living Story to replace the expansion concept then one new map (Southsun Cove) every 1-2 years isn’t gonna cut it. I would agree that another class would be nice and the addition of pikes/polearm and great axe weapon types would be welcomed by me. I would really love to see more of Tyria. I simply don’t believe that all the elder dragons… out of all of the world… are ONLY in the small portion of the map we see now. The whole world map is probably 3 times the size of what we can see in game.
What you said about profession roles… I don’t think giving each class the ability to perform every roll is a bad idea, but that isn’t even what they did. I sorta think I would have liked it if they did. What they did was remove the roles entirely. To me it makes dungeons feel like they lack structure or organization or maybe even the teamwork we’re used to from other games. Debatably of course. But now it feels like a stack-fest. Not fun, not engaging. That and you don’t really get a sense of purpose and accomplishment they way you might if you had say healed an entire group through a difficult dungeon. Anyways, too late now probably.
What you said about crafting is pretty agreeable. It would be nice to see some way that crafted items could be worth more. selling crafted items usually yields less than if you were to sell the mats for the item and if you lucky you may break even. I have suggested unique skins that would be desirable to the community that is only available through crafting and isn’t bind on pickup.
The game is B2P and you don’t have to pay a subscription fee. But that doesn’t mean we don’t have the right to complain about issues we see if we’re passionate about them. I love this game and support it. I do feel less compelled to play it these days, sadly but I still believe this game has the most potential of the games out there today. Some things said here may be premature as the second season of the living story is expected to change things. So we’ll have to wait and see and hope for the best. Ultimately if they put more time into the game and its content (living story aside) and a bit less into the gem store, people will be more invested into the game and purchase more gems anyways. That’s my opinion on the matter anyways.
I think the economy is doing better than it has been in the past. Prices are inflating but that is normal. This also helps player to make reasonable money by selling things on the trading post. In my opinion there needs to be more content in the game that can be done as a source of money. The copper from doing events isn’t very compelling..
Yeah, I agree. Makes you feel very restricted. That and the trading post only allowing you to sell a certain amount of items at a time before also restricting you.. But I +1 you. I would like something to be done about this. We can report people for spamming if they are. Perhaps we don’t need a restrictive system like this..
would be nice if a red 2 like the game logo would appear next to a post, that way you can see a forum-ator has seen the post, but without replying to it there will be no threat of misinterpretations
Yeah, that would be nice. Anything to show that you have been heard.
Give The Vigil, The Priory and the Order of Whispers a job board with missions. Each season of the living story add missions that support the story and release with each living story installment. This alone would help to give a little more purpose to our alignment to whatever order.
Doing these missions would reward the player with rank points. Ranking up gives the player access to rewards from the orders quartermaster. With each season of the living story release a new set of armor and weapons that can be earned from each order.
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Likewise it would be really nice if with each Living Story season, a new set of armor and weapons was released for WvW, PvP and Dungeons that could ONLY be obtained through doing that content. It would give players something to work towards by playing their favorite content over and over again.Anyways, that’s my peace.
+1 if you like this idea, comment with opinions.Many people have given a post on such a suggestion before, including myself. ANet has yet acknowledge that they even read one such article. i dont have much hope for it. The orders were forgotten almost immideatly after you join one.
I’ll +1 this anyway, maybe then ANet will see it.The original post I ofered had mission ideas
Search and Destroy
Escort
Recover
etc, similars, randomly assigned. completing them gives you favor of the order depending on how well you finished them.
Favor would be either a currency or something to unlock merchants/better missions/titles
Then we are like-minded. That is pretty much what I had in mind too. I don’t think Anet is going to very often come straight out and say they like an idea which is too bad because people lose home and feel like they are unheard, but I think they probably… or someone there probably does read the posts. If enough people show interest, I’m sure they will notice either way.
This sort of content would be a big addition to the game and I think it would go a long way. After seeing how Anet took on the Living Story and then even decided to add new installments to it every two weeks.. I believe they have the dedication to their game to make such a large addition to their game such as this.
This sort of content would be really nice because it would give players more in the game to work towards, more rewards, and just more to do in general! The missions could be as simple as point players to certain content in the name of the Order they represent (by accepting the mission). Maybe players could even earn rank or favor from the other 2 orders as well. For example if you joined the priory you start out at a friendly rank or whatever but with the other orders you have to do the missions available at the neutral rank. Just spit ball’n, tossing ideas out with you.
It would be cool if they added a legendary type armor that each piece cost an equal amount of all dungeon tokens. So like a fancy helmet that cost 180 of every type of dungeon token. So you give people something to work for besides gold. It would be cool if world bosses also gave tokens that could get some new skins also.
Like others have said, go ahead and keep putting stuff in the shop just please put something in the game as well.
Items in the gem store are in the game though you use gold to get gems. By locking off skins for dungeons you make it so there are fewer ways to get though skins. By keeping them in a gem store or gold use environment you can run any event in the game do any thing you want and still get the items and skins that you want.
If any thing your asking for it to be more painful to get skins for ppl.
I disagree. I am asking for gear to have more meaning. I’m asking that players that spend a lot of time doing a certain type of content be able to be rewarded with gear in which they can wear to show off their feats and achievements in that specific content.
If a player is rank 110 in WvW, why not reward that player with gear that says to others that this player is an avid defender and fighter of their server. Same for PvP, if you are a high ranking PvP player, why not be rewarded with gear that says to other players you are a force to be reckoned with in the Mists. Or if you do dungeons so often that you know them like the back of your hand and have a million of each dungeon currency why not have a set of armor that says such.
Your talking about getting exotic level armor or “gear” meaningful not skins because at the end of the day dungeons are giving you gear not skins you may want these skins but they are not given to you as such.
If you do not enjoy the event that is given to one or another skin your forced into grinding out though content for rewards alone and not for the content as it should be.
Ppl point of views on skins are all over some ppl may think they are the best skins in the game other may think they are worst but to tie them to one event is to make ppl do an event because or what they get at the end and not that event and its going to leave ppl hatting what may of been good content because the rewards are not worth it or that the rewards are so good that you MUST do the content.
If your just doing it to show off you comply missed the point of GW2 this is no raid game where you have dps healing tanking counts so every one can see how good or bad you are. You also cant look at other ppl gear with out there permission to see how well they are geared up. This game is about having fun the way you want to and looking / gearing up the way you want to. To try to move away from that stand point is to push GW2 into the stander “WoW” set up for mmorpg.
It is very difficult to follow what you are saying here. It sounds like you are thinking that I expect people to do one event over and over again in order to get gear. This is not what I am saying.. I am saying people who ALREADY play certain CONTENT more than other content and invest most of their time into that content would probably be grateful for a reward that lets them express their achievements in that content. Take the WvW tournament weapons as an example. Players with these stand out among the rest. It’s impressive.
Players like to earn things that make them stand out among the rest. Look at how many people have got legendary weapons. It’s because they want to stand out and currently it’s one of the only things that lets you do that. People want more legendaries, even legendary armor. Why? because they want more content that they can work towards that makes them stand out and shows off their efforts. My suggestion satisfies this. If everyone gets a legendary item just because it’s one of the only things that that shows off their efforts and holds meaning, then it becomes less “legendary” because everyone has one.
It would be cool if they added a legendary type armor that each piece cost an equal amount of all dungeon tokens. So like a fancy helmet that cost 180 of every type of dungeon token. So you give people something to work for besides gold. It would be cool if world bosses also gave tokens that could get some new skins also.
Like others have said, go ahead and keep putting stuff in the shop just please put something in the game as well.
Items in the gem store are in the game though you use gold to get gems. By locking off skins for dungeons you make it so there are fewer ways to get though skins. By keeping them in a gem store or gold use environment you can run any event in the game do any thing you want and still get the items and skins that you want.
If any thing your asking for it to be more painful to get skins for ppl.
I disagree. I am asking for gear to have more meaning. I’m asking that players that spend a lot of time doing a certain type of content be able to be rewarded with gear in which they can wear to show off their feats and achievements in that specific content.
If a player is rank 110 in WvW, why not reward that player with gear that says to others that this player is an avid defender and fighter of their server. Same for PvP, if you are a high ranking PvP player, why not be rewarded with gear that says to other players you are a force to be reckoned with in the Mists. Or if you do dungeons so often that you know them like the back of your hand and have a million of each dungeon currency why not have a set of armor that says such.
It won’t happen. They make too much money for too little effort selling skins in the gem store.
I wouldn’t even mind if they kept selling skins in the gem store, just as long as new skins were being added to the game separate of the gem store at the same or a grater pace.
While that sounds good as a player, what is the economic incentive to do so? I’m not saying I wouldn’t like what you are asking for, but it just does not make much sense in terms of keeping the Servers powered on…..
Sure! The way I see it, you’ve got to get the players invested in the game before they are going to INVEST in the game. In other words players are less likely to buy gems if they aren’t all that hooked or think they may quit playing in the near future.
Adding in content like this where new sets are added into the game in seasons gives players some sense of horizontal progression, even if it is essentially cosmetic. It gives players something to work towards regularly and look forward to on top of the new story content that would come with the new season. Earning these sets or skins and wearing them would display a feat and accomplishment of that player and give them a healthy sense of an ego that drives many players to keep playing.
I guess you could see it as a healthy cosmetic treadmill that keeps players looking forward, busy and investing time into the game and hopefully keeping them confident enough to invest actual money into the gem store.
I should also point out that if you are earning a unique currency, such as the badges of honor, while doing your favorite content and this currency is used to purchase the unique gear, then the player knows that their time is well spent even if they are not entirely fond of the current seasons set as they can apply their earnings to the next season. (run on sentence? lol)
It’s a great idea but currently against one of the most bizarre ideologies in the game, in my opinion. The ideal of “play the way you want”, as vague as that is, has streamlined the entire cosmetic portion of the games economy to rely principally on acquisition of gold. This is why there was not, until very recently, unique items rewarded to people strictly for doing a singular game type since Fractals of the Mist were added.
I always thought people shouldn’t feel entitled to every skin in the game, and that players who excel at something in particular (other than mindless farming in PvE) should be rewarded with unique items. That was once an idea pre-launch, but I guess people complained or something? Anyway, here’s hoping to Anet adding more unique rewards/prestige for people who enjoy specific game types.
P.S. I would love cosmetic items for Keg Brawl please & thank you.
I have to +1 you for this. I think that there should be challenges in the game and items rewarded to players that overcome those challenges that they can show off. I like that legendary items are debatably like this, however its unfortunate that they are one of the few to the point that so many people have them. And with little else of the sort added in 2 years what would you expect, right?
I have no objection at all about armour skins in the gem shop as long as;
- Some filter into the game. There needs to be a balance. Even if there are more in the gem store, we need a way of getting them as rewards. Like the dungeon sets.
- The pricing structure doesn’t change. The charging for individual pieces on a couple of recent sets meant that we were paying a lot more to get one set. That felt cheeky to me. By all means, charge for separate pieces, but not at inflated costs.
Agreed, it would be a lot of work, but to be fair, an MMO is a lot of work. The game is 2 years old about now and almost about half of every category of skin in the game is from the gem store (or is inaccessible to your race – said just to point out the real quantity available). Very few new skins have been added to the game separate of the gem store. If Anet doesn’t intend on having any sort of expansions, which in other games would add new gear and maps, then they need to add new skins (and content in general) to the game in regular intervals.
I guess my point is that an MMO is a lot of work and if a game developer isn’t prepared to do a lot of work to upkeep their game they shouldn’t do an MMO. I think Anet was prepared to do the work however so I don’t think this is a problem. I do think its a problem that with the age of the game there is still a shallow quantity of available items and skins per item type that is separate of the gem store.
Sounds like you’re wanting quests. Which Anet has been wanting against doing ever. Even simple Order based ones.
That’s true, but I’ll be honest : the Dynamic Events aren’t the best part of the game, because, while sometime impressive, most of them fail to convey a sense of continuity or impact on the world at large.
I understand that ANet doesn’t want to retract from its previous stance, but in my opinion, a game with only DE isn’t inherently better than a game with only quests with no impacts on the world. A mix between some quests-like events and the pure DE would be better to add versatility to the game, since the quests would allow for more personal choice ingame than the “cold” dynamic events.
I’m still not really asking for quests, but I agree with you on your statement that mixing in quests and DE would not be a total bad idea. I wouldn’t mind this as long as they found a way to kinda make it their own version of what a quest is (while not being a dynamic event).
I sometimes feel that Anet has tried so hard to not be like other games that it has omitted aspects of other games that really worked well and was well enjoyed. Some of these things could strengthen the game and make it better while others understandably would not fit.
One idea I had was that a unique set would be creaed for each PvP, WvW and dungeons that could only be acquired by doing said content.
These already exist.
there is a set of gear in WvW for each armor weight that can only be purchased in WvW. It looks no better than any random blue drop that you would see leveling in PvE. There are the tournament weapon skin rewards, but you can only work towards these skins during a tournament. What I am suggesting would be achievable at any time.
As for dungeon skins, you can get each and every one of them through PvP now. And the skins you can get in PvP, just like the WvW skins, are as plain in appearance as low level PvE blue items. I should also mention that none of these skins suggest any sort of feat.
Or are you talking about something else?
I’d love to see profession themed armor and weapon skins.
I had posted something about that previously:
https://forum-en.gw2archive.eu/forum/game/gw2/Profession-Specific-Gear-1/first#post3991085
thought it would be really cool if there was an order for each profession that you could earn rank in and earn armor specific to that class. Like this post I suggested with the same concept but for the vigil, priory and order of whispers:
https://forum-en.gw2archive.eu/forum/livingworld/lwd/Content-Idea-for-Living-Story-Seasons/first#post4131352
It won’t happen. They make too much money for too little effort selling skins in the gem store.
I wouldn’t even mind if they kept selling skins in the gem store, just as long as new skins were being added to the game separate of the gem store at the same or a grater pace.
Sounds like you’re wanting quests. Which Anet has been wanting against doing ever. Even simple Order based ones.
No, but I’m glad you said something. It gives me an opportunity to explain further I sorta imagined it as an event that would be triggered by a player with a specific mission active talking to the right NPC. Ideally you probably would only be able to have one mission active at a time. Sorta like the personal story except I don’t think it would need to be instanced and you would gain rank points for completing them, rank up and gain access to more and more rewards through the order quartermaster. If it wasn’t instanced than other players could join in too, that might be cool. Do you get what I mean?
Taking this opportunity to say that yesterday I tried to make Lain from Serial Experiments Lain, and I was very surprised I couldn’t make a small/flat-chested human female. I can’t imagine everyone who creates a female would want them to at least B cups. I’m shrugging it off as some armor mesh-related issue.
I think those options are exclusive to the Sylvari race, sorry.
It is my opinion that this game could use some more gear models/skins. sure there are quite a few already, but if you take any given weight and item slot, remove the gem store items, the Hall of Monuments items and the cultural gear you can’t wear, you’ve eliminated about a third or more of the possible options.
I would love to see more armor and weapon skins in the game but more than just that.. I would like to see some gear that holds meaning. The legendary weapons, ascended items… these say things about you – that you’ve achieved something and worked very hard to do so. Same could be said about the radiant and hellfire sets. Too many of the sets in the game have been added through the gem store. They may look cool, but they say little more than “I have money” or detestably gold.
One idea I had was that a unique set would be creaed for each PvP, WvW and dungeons that could only be acquired by doing said content. And a new set would be released with each living story season, or sooner, depending on the length of the seasons now. This would allow a player to say, I am an avid WvWer/Dungeon runner/Fractal do-er/PvPer. A display of your time investments.
That’s my thoughts. Yours?
You forget, new characters have to re-earn their traits
I haven’t forgotten, but what does that have to do with this?
I imagined it kinda like this:
If you were a member of the priory you might get a mission to research the weakness or the origin of something. Then later in the Living Story, regardless of which order you pick, something is said about the priory discovering said weakness or origin or whatever. If you were a player that did that mission you would be like “yeah, that’s right, I was there, I helped!”
If you part of the vigil maybe you had a mission to storm some evil establishment and put a stop to something. This might be mentioned and if you were a member you know what they were speaking of as you were a part of it ..if you did the mission that is.
You get the idea.
While I would love to get all these new options from the hairstyle and makeover kits in the character creation screen, I am totally on board with ANet keeping them as paid for items. I wouldn’t ever reroll a character beyond level 20 just for cosmetics, but I do love changing my chars’ appearances, so I’d say they make far more money out of me this way.
Well perhaps I didn’t communicate this very well, but ideally the item would still be in the gem store just as it is now. My side on the matter was that having the new character options added to character creation, rather than being exclusive to the kits, wouldn’t have a large effect on how many people buy the kits. Most people would not delete their already 80 character just to change it’s eye color when they could just buy the kit to do it. At the same time more options will be available to new players and veteran players making new characters. This might even encourage ANet to add new options to the other categories. I sure would like some better BEARDS for the humans!! :P
If Anet added all the new face and hair options to the options offered in character creation would that really effect the sales of the hair stylist kits that much? The way I see it is that it would sorta make the game feel like it’s growing in a way and give everyone access to the content while still offering players the ability to change the looks of their current characters. I know that I wouldn’t start over just to have a different hair color/style of different face.
That’s my thought. Yours?
I would like to suggest that instead of scrolling sideways to see more colors, just show all the colors available all at once. From what I’ve seen the UI has the space to do so and it would make it much nicer in my opinion.
Give The Vigil, The Priory and the Order of Whispers a job board with missions. Each season of the living story add missions that support the story and release with each living story installment. This alone would help to give a little more purpose to our alignment to whatever order.
Doing these missions would reward the player with rank points. Ranking up gives the player access to rewards from the orders quartermaster. With each season of the living story release a new set of armor and weapons that can be earned from each order.
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Likewise it would be really nice if with each Living Story season, a new set of armor and weapons was released for WvW, PvP and Dungeons that could ONLY be obtained through doing that content. It would give players something to work towards by playing their favorite content over and over again.
Anyways, that’s my piece.
+1 if you like this idea, comment with opinions.
(edited by Bolthar.7192)
And that’s pretty much all I have to say. I would like to be able to name my tabs in my personal bank the way I can in the guild bank. This would allow players to …say mark a tab for a certain character. Or whatever really. I think it would be nice.
+1 if you like this idea, -let it be known!
I hope it happens, I liked Dragon Bash last year!
I really think all items that you earn from achievements should show up in the achievement main panel like the radiant and zenith stuff does. Like the flame of Kryta and the shatterer wings and that weird zephyr sanctum model. All of that. then you can grab it whenever you want and not have to waste bank space just because you’d like to keep what you’ve earned.
I have to voice my frustration. I’m sure many feel the same. I am very annoyed that the whole party can be booted out of a dungeon when only one person leaves. This has GOT to be changed! ArenaNet, please! I can’t even think of the point of it.
Today my girlfriend and I are running CoF. We get to the end and the “creator” of the dungeon (the first person to enter it) left. We all got booted. My GF’s inventory was full and she was in the middle of trying to clear stuff out so she could loot the boss chest. So she wasn’t able to get the chest. It got a little worse, but that’s not the point of this.
There is no point to booting 4 other players when the “creator” leaves that I can fathom. This is so very frustrating. I really, REALLY hope ArenaNet will fix this.
I think there are a lot of more pressing matters to be taken care of in this game other than capes at the moment… THAT BEING SAID… I would love to see more hanging flowing cloth bits on armor and I would love to see some kind of back item comparable to capes. An actual cape I wouldn’t mind but if I had to choose I would rather some kind of scarf type, over-over-the-shoulder thing that may be a little more interesting than a sheet hanging off your shoulders.
All in all, I am pro “capes.” I don’t think clipping is something that people are gonna care that much about. Armor already clips as it is and I haven’t seen anyone complaining about that!
Cant you just put in the name? Draconic is Heavy, Emblazoned is Medium, and Exalted is Light they means the same things just by different names. The ideal of needing an added means of braking the gear up seems redundant.
We all understand there are work-arounds, as we have all been doing them for almost 2 years, but just because there is doesn’t mean that the filter isn’t appropriate or needed. A man with no legs could pull himself around with his arms, or someone could get him a wheelchair you see? And using the draconic = heavy method does not work for every level, only the level 80 exotics and level 80’s aren’t the only players in the game.
I understand that dynamic events tell a story and I’m not debating their worth or how great they are. I think I stated this in the beginning. And I realize that the hearts are basically a better version of traditional quests. And I do not suggest that GW2 become WoW or Wildstar, please God, no…
This is what I’m trying to say: A system SIMILAR to “traditional” questing could be used to introduce side story, history and lore and give small characters or NPCs identity and strengthen the identity of larger characters.
Say you talk to Rytlock and he gives you a mission (or quest) and though this you learn of the struggles of the Black Citadel and Rytlock specifically. Maybe some hints to future content through the living story.
Say you get a mission from Vigil keep as a member and you are sent to kill risen in a specific zone or near an outlying encampment. You meet with the NPC there you’ve been sent to meet with and help kill risen. While doing this maybe a dynamic event pops supporting whatever story is tied to that mission. I have posted on this specific portion before. Missions from the vigil or priory or order would help to make it seem like it mattered that you are a member at all. You could earn reputation and unlock new gear skins.
“It would be a great way to give lore to players and let them learn about a zone and it’s history.”
GW2 zones are not about history and the lineage of elves and dwarves. The zones and events show the current game world as it is today. GW2 doesn’t assume that you know that skritt are stealing from harpies and krait are taking quaggan slaves so it shows it to you in the events. You do get some history but only when it really does meet the current day GW2, such as the Charr fighting off the ascalonian ghosts.
Events and hearts could show the history just as much as the “collect 10 helmets from undead warriors who fought a battle here 800 years ago” quests. The game designers chose to showcase the current world instead. If you stop and talk to the NPCs you can get lore but it needs searching out.
I’m not talking about dwarves and elves… obviously. I’m saying that GW2 takes place 200 years in the future of GW1. There is a history, there is a story to this world. They could show it through “traditional questing” better than dynamic events can. I want to also point out that I refer to traditional questing with quotations as to imply not a literal traditional but more a GW2 version of it.
THIS TO THE NTH DEGREE! Do you know how annoying it is to look for a certain armor type and get an ocean of weight types you don’t need? This would be a massive quality of life change.
I do know, we all do! Puh puh puh leeeeeeze Anet!
Dynamic events were supposed to be the new form of questing in GW2 and they have been a welcome addition to MMOs. However a weakness I see in them is that they don’t tell much of a story and don’t take you to new parts of the world the way traditional questing can. It is REALLY nice to be able to explore the world and see an event going on and just jump in and take part but I have to admit that part of me misses what traditional questing can offer.
I would be pro the addition of “traditional” questing into GW2 in addition to the dynamic event system. I think it would be a great way to tell stories about characters in the game and offer new gear to players and new ways to reward players. It would be a good way to point players to content and other maps. It would be a great way to give lore to players and let them learn about a zone and it’s history. On top of all of that I think it would give players something more to do in the game.
Funny I always thought that there were tons of skins in the game…….you can see them all in the wardrobe.
As for crafting yes they may have the boring old skins but the purpose of crafting them tbh is for the stats, period. Then you can throw on whatever skin you like later.
I don’t find crafting boring and I also manage to make cash off it from time to time. Mind you I gather everything that I use pretty much and I level up mostly through the discovery part of the system. Another thing to realise is it really does not take much effort/time to lvl up crafts if you have the gear or cash. So they don’t really expect us to be crafting for too long unless we craft in many or all crafts (like I do on 4 diff chars so that I cover them all).
Not sure what I’m really trying to say actually lol. Except that I think crafting is fine, it’s fun for those who find it fun and it can be rewarding for those that do a bit of research into seeing what makes the best cash from the items they can make.
There are a lot of skins in the game, but if you could filter out all the skins that you can only get through the gem store, or that are only available to other races, or only available through the Hall of Monuments (few but still) and you looked at this in each armor weight, slot by slot, I think you would see what I’m saying.
Also I don’t think they intended crafting to be just something you do for a little while. It is there I believe because there are people who like to craft in MMO’s and as it stands it feels lacking and boring and in a lot of ways unprofitable (I am not saying that you can’t make a profit off it).
Everything is fun for those who find it fun. I believe that crafting can be more compelling and exciting to more people if more skins were added to it from beginning to end and some of those unique. Would you disagree? Would you really be upset if this happened? I really am not trying to bash on this part of the game to where others need to defend the honor of GW2, I’m just expressing my opinion that there is room for improvement that could have a large and positive impact on not only crafting, but leveling and the economy.
Such a small thing would make so many players happy! lol