Showing Posts For Bovinity.8610:

Alienated: No Luv For Wuv Wuv

in WvW

Posted by: Bovinity.8610

Bovinity.8610

Well until they get off their arses and bring us the four unique maps they promised before launch I won’t be holding my breath…

Oh you silly guy, they’re already unique!

Look at the map, on one map there’s a keep named Redlake, and on another it’s Bluelake, CLEARLY these are different maps.

Any sufficiently advanced skill is indistinguishable from luck.

Finally, my build, explained.

in Thief

Posted by: Bovinity.8610

Bovinity.8610

WvW hero on the zergiest server in the game

(looks at BG and SoR)

…ookayyyy….

(Slowly backs away)

Any sufficiently advanced skill is indistinguishable from luck.

7/26 JQ/DB/FA

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

I’ve wondered that myself. It would probably make for an interesting week.

But FA has some….well…strange ideas when it comes to map politics sometimes.

Any sufficiently advanced skill is indistinguishable from luck.

7/26 JQ/DB/FA

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

As a member of FA’s elite “I don’t care how many people they have, by time I’m done with them, they’re gonna wish they were dead” squad, I can honestly say “let ’em have it, I quit”

I rolled into EB with 10-20 fellow FAers only to see an ocean of JQ players washing away everything we had.

I logged to FABL, and saw an ocean of JQ players flooding through north camp.

This 20-1 stuff is for the birds.

Now, I do understand that FA doesn’t have great coverage, but lets not pretend that FA never runs large groups, or that JQ never runs small groups. =)

Any sufficiently advanced skill is indistinguishable from luck.

Alienated: No Luv For Wuv Wuv

in WvW

Posted by: Bovinity.8610

Bovinity.8610

Oh no, the PvE-Heroes will tell you that because there’s one Kite in EB JP, they are the most persecuted and ignored people in the entire history of gaming, and that WvW players are clearly the only group that ANet pays attention to.

Any sufficiently advanced skill is indistinguishable from luck.

Finally, my build, explained.

in Thief

Posted by: Bovinity.8610

Bovinity.8610

What bothers me about the whole, “Do more damage by living longer” theory is that you’re sort of watering down your role, it would seem. I suppose that’s what Jumper was getting at with the Tryndamere reference, I dunno. If you’re playing in a role where you’re supposed to be pressuring/downing people, it’s not really your job to also try to be “tanky”.

You’re stealing from your primary role to attempt to fulfill another…which might also be what he meant with the “5v5, not 1v5” reference…your job is to fulfill a certain role on the team, not be a jack-of-all-trades sort that might perform well overall on your own, but doesn’t do what the team needs. If you’re the starting quarterback, people expect you to train for that role, not spend half your time bulking up so you can be a decent linebacker as well. (I really know nothing about football, someone will pick my analogy apart, I’m sure.)

That said, I haven’t tried the build at all. I’m really just commenting on the logic behind your comments and those of Jumper.

Any sufficiently advanced skill is indistinguishable from luck.

As requested by the 4 eles from last night

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

You are probably reacting the wrong way when a full glass cannon thief ambushes you. If they get me with a backstab it will take from 60-70% off my health with that single skill.

Yeah, I’m working on my reactions to that. It’s especially annoying in group fights because after the initial CnD → Steal → Backstab opener, I can still evade the Thief, but at such low HP that any random damage will finish me off.

Granted, the thief in that situation is generally over extended and ends up downed too, so I guess I just have to accept that glass cannons are gonna get me now and again.

Any sufficiently advanced skill is indistinguishable from luck.

So what about mesmers and engineers?

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

. If a certain player is consistently locking down a team, then the whole team should focus on that player.

The logic of, “Hey if one player is taking out your entire team, you can just 5v1 him!” is kinda…lacking.

Any sufficiently advanced skill is indistinguishable from luck.

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

The problem lies now in Power. I only have 2,587 attack and I find it pretty weak even after getting might and 25 stacks of bloodlust. I’m unable to use Sharpening Stones because my Crit chance will drop below 45%. It’s easier to hit 3.6k atk with the right food and stacks of might and bloodlust when I was still running the standard PVT set.

Yeah, and it would be fine but this game values damage over survivability far too much. Bunkering up is fine in sPvP but in WvW all it generally means is that you can’t kill anyone and you end up just living a little longer.

On that note, am I the only one that feels even squishier than normal lately? Seems like a couple weeks ago I felt unkillable, now I’m running full PVT and toughness/vit food and still eating 9k backstabs. It really feels like something changed recently. That or I’m just running into a lot of full zerker people.

Any sufficiently advanced skill is indistinguishable from luck.

Southsun Survival game is so good

in Cutthroat Politics

Posted by: Bovinity.8610

Bovinity.8610

I’d like it a lot more if it weren’t for the ghosts. Just having invisible trolls everywhere gets rather annoying in pretty short order.

Any sufficiently advanced skill is indistinguishable from luck.

Shady Quill [Merchant] what's the point?

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

I’m unsure what’s so secret about his purpose. It’s a simple gold sink for people that feel like buying a ton of votes, if they’re so inclined to try to help a candidate win.

Already heard of people spending tons of gold buying votes.

Any sufficiently advanced skill is indistinguishable from luck.

7/26 JQ/DB/FA

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

The “tier 1” server isn’t actually going to spend this week boasting about beating two servers that can’t match their coverage by a long shot…. are they? <_<

Eh, don’t worry. After facing SoR/BG so many times, we understand that sometimes a server just doesn’t have full coverage on every time zone.

We love our awesome SEA force, but we’re not gonna chest thump over having great coverage at times when other servers might not have a strong force running.

Any sufficiently advanced skill is indistinguishable from luck.

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

As much as I want to love the Celestial gearing strategy (as it seems so well balanced and all) there’s still a lot that bothers me.

For example, the power loss is so significant that running the Full Celestial + Cavalier pieces versus 100% Soldier items actually results in less effective power, despite the very high crit damage. Of course it also has much lower defensive stats. (Except healing power)

The exact effective power difference varies by build (About 12% less in a 0/0/20/20/30 build, and maybe 3% in a Fresh Air build) but 100% Solder always seems to come out on top for overall damage. The Celestial gear does have the advantage of being occasionally bursty though, I suppose.

There does come a point where after stacking Bloodlust to 25 and getting some might stacks that the Celestial set does start coming up on top, but not by much. (It takes a full 25 stack of Bloodlust and 21 stacks of Might before Celestial is on top in 0/0/20/20/30. It takes significantly less for a Fresh Air build) So there is that, but it becomes a question of whether you can maintain that level of Power buffing on a regular basis.

You do get some condition damage in there, but it’s hardly significant.

I think the TL;DR here is that the Celestial gearing strategy seems like a good way to make a non-glass burst build, but I’m dubious of the value of it for any build that isn’t running 30 in Air. (Mostly because the Precision from Celestial alone ends up being too low to take advantage of the high crit %)

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

mist forum

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

Yep. Stability not preventing immobilize is one of those things that it seems most people miss. Probably because everyone says, “Stability means you can’t be CC’ed at all” and no one bothers reading the tooltip anymore. =D

Any sufficiently advanced skill is indistinguishable from luck.

7/19 BG-SoR-DB

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

I don’t see any problem with stacking servers with WvW’rs. No one complains when servers are PVE focussed, but all the hue and cry when servers stack wvw players.

Well, that’s not really a great comparison, since PvE isn’t something build largely around population/coverage and pitting servers against one another.

Generally people get upset about the “stacking” thing because it has something of a gravity effect. One or two servers start to get large, people get attracted to them because they want to “win”, so the servers get even larger, so more people get attracted to them, so on and so forth.

Eventually you have a couple absurdly overpopulated servers and a ton of servers that are weak or barely even show up in WvW at all.

Look at the recent transfers from JQ to SoR for an example of absolutely dumb transfers that only serve to hurt the tier/matchup/whatever.

Any sufficiently advanced skill is indistinguishable from luck.

7/19: JQ/TC/FA

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

It is a frustrating way to play against for the underdogs, to be sure. There’s this sense of inevitability (and futility for the outnumbered defenders) with the repeated omega rushes, and I’m hoping it doesn’t become the new dynamic of large scale WvW.

Well, like I said, it’s all so cheap now that it will indeed become pretty standard to just fling Omegas around.

It’s not “pay to win” or “cheap tactics” or whatever, the stuff is just so low cost and readily available right off the Trading Post now that anyone can do it.

Any sufficiently advanced skill is indistinguishable from luck.

As requested by the 4 eles from last night

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

Also, how much friggin’ toughness do you need to survive an opener from a glass thief, heh.

1700 toughness and 18.5k hp and I still almost get downed instantly from an opening combo if I don’t see it coming.

Any sufficiently advanced skill is indistinguishable from luck.

Our characters in further story development?

in Living World

Posted by: Bovinity.8610

Bovinity.8610

And yet if you want to have meaningful, world changing choices, you cannot have it for everyone in an MMO, as you can have in a single-player RPG.

Well yeah, but that wasn’t really what I was talking about at all.

Any sufficiently advanced skill is indistinguishable from luck.

7/19: JQ/TC/FA

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

It’s sad actually. As a TC player I hoped to learn something from JQ, but the only tactic they’ve been using is “pay to win”.

Maybe you haven’t noticed just how cheap all siege is right now? I’m just gonna assume that you missed that.

Any sufficiently advanced skill is indistinguishable from luck.

Removing JP or make them optional

in Living World

Posted by: Bovinity.8610

Bovinity.8610

Hate them because they are boring as all kitten. And what you get for doing them isn’t remotely worth the time. Blue off a champ is a better reward ratio.

Yeah, if you’re really, really slow at them or something.

Most JP’s I’ll finish before the zergling get done killing that champion you’re getting a blue off of. =)

Any sufficiently advanced skill is indistinguishable from luck.

7/19 BG-SoR-DB

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

We still want all the best for the server as a whole and really truly hope that the few bad apples of community leaders

Cool, except for:

It was this exact type toxic environment that we were trying to get away from on JQ. We did not ever say in public such a thing to prevent any fall out from it but that is the plain and simple truth. It’s one of the major reasons we moved.

We also wanted a more WvW focused community that actually tried to improve constantly, that worked well together and the added bonus of having people to play with for our members in the off hours beyond just the 4 hours of NA prime time. The game is a little stale for many members and with them spending majority of their time in LA or farming achievement points when they want to be in WvW but there isn’t anyone on the maps, they get bored and quit the game.

Yeah, sorry, but no. You can’t say you’re just talking about “a few bad apples” when your post basically spit on the rest of the server (especially players in the non-NA times zones, bet they appreciate basically being told that they’re never on and don’t try.) by saying they don’t try to improve, that there’s no one on the maps, etc.

Besides, the only impression I got from you guys was that you thought you were too good for the rest of the server, so maybe the “toxic community” you speak of is now on SoR.

Does not compute.

JQ has more wins than SOR.
BG won last week (and will this week too).

Refer to Kytana’s own quote about how JQ supposedly “has no one on the maps” and “does not try to improve”. So apparently we’re underpopulated and awful. The past is the past, sir.

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

As requested by the 4 eles from last night

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

what im wondering: with that amount of precision, you should have ~45% crit chance.

crit-sigil?

Heh, was just thinking the same thing while running it through a build calc. Came up with the exact same amount of Precision but 45% crit, so figured a sigil was at work.

Any sufficiently advanced skill is indistinguishable from luck.

7/19 BG-SoR-DB

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

A question why transfer to SoR, infact why transfer at all?

Yeah, it’s not even that they left, it’s where they went that makes everyone laugh. That and the nonsense excuses when they could just man up and admit that they’d rather join a winner than play to be a winner.

Any sufficiently advanced skill is indistinguishable from luck.

Our characters in further story development?

in Living World

Posted by: Bovinity.8610

Bovinity.8610

Welcome to MMOs where you need to share the spotlight with 3 million other “heroes”.

Well, that’s both true and false.

It’s true in that, yes, 3 million other heroes will save the innocent villagers from the rampaging bears. No way around that.

But on the other hand, it’s called “Personal Story” for a reason. It’s supposed to be about you, focused on what you’re working towards, etc.

SWTOR’s personal story was an excellent example of this. It was about you and your allies/enemies and….well, your story. Not someone else’s story. Your story.

Any sufficiently advanced skill is indistinguishable from luck.

Obsidian Sanctum Campers at Kite [Merged]

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

Revel Heart I understand. I’m in the same boat. Twice I have attempted to complete it and twice I have gotten killed by 2-3 Tarnished Coast players in arena.

TWICE?! Woah. Put this man up for a Congressional Medal of Honor for his dedication and bravery. Twice. Wow.

Any sufficiently advanced skill is indistinguishable from luck.

Our characters in further story development?

in Living World

Posted by: Bovinity.8610

Bovinity.8610

Even in the Sylvari storyline, he just sorta appears and is introduced as, “The dude what knows everything about Orr, he can save us!”

Personal Story just needs to be renamed, “The Saga of Trahearne” or something. It’s not that it’s BAD, it’s just not “Personal”.

Any sufficiently advanced skill is indistinguishable from luck.

Obsidian Sanctum Campers at Kite [Merged]

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

Sorry, no. There’s just no more discussion to be had about it.

And yes, it is whining. You have guys throwing tantrums and saying they’re quitting altogether because of it. People saying they’ll never do Living Story again because they’re just gonna take their ball and go back home to Orr. People crying about how some meanie in the PvP area killed them.

You don’t think a kite should be in the EB JP? Fine. That’s your point, you made it a while back, game over. Sadly for you, the devs disagree, and it’s their game. They want to have stuff like this in all areas of their game. If a kite being in Obsidian Sanctum is really just too much for you to handle, then you’re not contractually obligated to keep playing, you can just move on.

Any sufficiently advanced skill is indistinguishable from luck.

7/19 BG-SoR-DB

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

Man…even when JQ isn’t in the matchup, you guys find ways to whine about us and our amazing ability to 2v1 both of you at the same time.

Any sufficiently advanced skill is indistinguishable from luck.

Obsidian Sanctum Campers at Kite [Merged]

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

Your complaint is that you don’t want to do the content in the way they specifically designed it. That you don’t want to feel like you have to do it, even though you don’t, and that you want to get the reward without playing in the manner they designed the area to be played as. That is whining.

No, this!

Any sufficiently advanced skill is indistinguishable from luck.

The LS achievements should happen naturally

in Living World

Posted by: Bovinity.8610

Bovinity.8610

The guide is 100% optional when you actually give the LS a chance.

Yeah, I love it when people grab a guide/spoiler before even trying the content, barrel through all the stuff, get a mesmer to port them up if there’s a JP, then leave and complain, “Man, that was only like 10 minutes of content.”

Any sufficiently advanced skill is indistinguishable from luck.

What Did You Name Your Elementalist?

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

Bovinity Divinity E.

Because I could only have one character named Bovinity Divinity, so I took the entirely unoriginal approach of putting the first letter of the profession at the end of each alts name.

No, I don’t have an Engineer.

Any sufficiently advanced skill is indistinguishable from luck.

As requested by the 4 eles from last night

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

I did take those things into account.

Lies. kitten Blackgate people!

Any sufficiently advanced skill is indistinguishable from luck.

Releases every two weeks is too much

in Living World

Posted by: Bovinity.8610

Bovinity.8610

ITT: Players asking developers to stop making content, because new content means the players will have to play that content, so the solution is to not make content because then the players won’t log on to play the content, and not playing the game at all is preferable to playing it, apparently.

I’m going on a 3 week holiday soon, which means that I’ll miss one of the two week cycles. I play GW2 because I didn’t want to date a videogame and I’m not starting now.

You’re freaking out because GW2 might “do something” while you’re gone that you might miss.

Yeah, you’re not dating GW2…you’re acting like it’s your baby. “Oh god if I go on vacation, I might miss it rolling over for the first time! Must freak out!!!”

Maybe take all this stuff just a LITTLE less seriously, bro.

Any sufficiently advanced skill is indistinguishable from luck.

As requested by the 4 eles from last night

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

Still trying to grasp that combination of stats you use to get those totals. I use PVT/Divinity gear, Knight/Charged Quartz Jewelry and Zerker weapons and I come close but you have me beat by 20% on crit Dmg, 5% off on crit, and around 200 power but are around 100 off in Toughness to what I got.

He’s also got 25 stacks of bloodlust up, the buff from Earth Scepter 2 up, 80 toughness from Earth minor, and two nourishments up. Don’t forget to take that into account if you’re comparing stats!

Any sufficiently advanced skill is indistinguishable from luck.

Removing JP or make them optional

in Living World

Posted by: Bovinity.8610

Bovinity.8610

I liked the days when you just bought a game and played it, and if you didn’t like it you just didn’t play the kitten thing.

Now the “gaming community” is just full of whiny, lazy, entitled brats that want every thing in the game to just be handed to them, because even playing a video game is too much to ask of these people.

“Oh no, jumping puzzles are a challenge for me! Surely no one has ever been forced to endure such an atrocity as pressing the space bar!”

Any sufficiently advanced skill is indistinguishable from luck.

The LS achievements should happen naturally

in Living World

Posted by: Bovinity.8610

Bovinity.8610

Yep, they should just appear in your achievement window the moment you log in. Yaaay!

Why do some of you spoiled, lazy people even play a game at all? It seems like even playing a kitten game is too much to ask of some of you guys, do you have a hard time even getting out of bed?

Any sufficiently advanced skill is indistinguishable from luck.

Obsidian Sanctum Campers at Kite [Merged]

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

What actual argument exactly?

The argument is that – as spoiled as they are by the reward laden, cannot-be-failed, success-lands-in-your-lap nature of the PvE in this game – they’re absolutely horrified that the developers had the nerve to mix in PvP with their PvE, because the two never, ever, ever mix and should always be 100% separate.

Of course, as spoiled as they are, they don’t seem to realize that there’s really no separation at all if you’re a WvW player, we’re stuck doing PvE all the time if we want stuff. =D

Any sufficiently advanced skill is indistinguishable from luck.

Obsidian Sanctum Campers at Kite [Merged]

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

That doesn’t matter to most. They just want to rail on us PvE ‘carebears’ that they think are unwilling to try and unskilled to boot. shakes head

No, it’s just that the constant whining gets old.

Plus you guys seem to have this fantasy of this sacred wall between WvW and PvE that never ever ever gets crossed, ever, and this one thing is a huge slap in your face or something. Meanwhile those of us that focus on WvW and have to do PvE-stuff all the time are just seeing what appears to be a bunch of entitled whiners that already have the majority of the game catering to them so much that now they’re spoiled and can’t handle one little achievement potentially being tough to get.

I mean really, people posting that they’re going to quit over a kite? How is that even a thing?

Any sufficiently advanced skill is indistinguishable from luck.

Obsidian Sanctum Campers at Kite [Merged]

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

I’m on the Jade Quarry server. A guildie and me went through the JP yesterday afternoon (Saturday) and got to the arena. Tarnished Coast was ganking people there. We lost the fight. My guildie was totally bummed. It was his first time through the JP and I think him getting ganked totally ruined the experience for him. He enojys JPs very much but what happened in OS totally bummed him and and he logged after getting ganked.

So this morning I thought, well those gankers must be asleep so I woke up at 4am CST so I could get the Kite achievement. I made it to the arena again and at the top was a long bow Tarnished Coast ranger killing people. I was able to LOS him then 2 more Tarnished Coast players came up to me and killed me.

I don’t know what I’m suppose to do. I don’t enjoy pvp’g at all but I would like to have the achievement but I am prevented from obtaining it. These little disappointments discourage me from playing this game and encourage me to play other games. The little disappointments are slowly adding up. This is not something like the range on my skill changed or they nerfed my pet’s damage by 15%. There is an achievement I’d like to get but players are preventing me from obtaining it. And they are preventing me from obtaining it just because they want to cause trouble for non-pvprs.

As a side note, the Well/invis should be a permanent buff and not limited to time so PVE players can get the achievement. Those who don’t mind pvp’g don’t need to take the Well buff and everyone lives happily ever after.

Wow, gonna quit the whole game because you failed to get one achievement?

It really is easy to tell who the spoiled PvE’ers are around here. Sheesh.

Also, I’m on JQ as well and I’ve yet to see a force from FA or TC this week doing anything significant to keep JQ’ers out of the JP. Usually we have a pretty significant population in there and mesmers putting portals up regularly during NA primetime hours when I’m doing my daily run through.

Really, Jade Quarry is not the server to claim “I can’t do the JP” on. I have never, ever, ever one time had a problem solo-running that place every day, or getting a portal from a mesmer.

Any sufficiently advanced skill is indistinguishable from luck.

Please convince me that Ele isn't ****

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

Lightning Whip…so much love for the awesomeness.

Any sufficiently advanced skill is indistinguishable from luck.

Please convince me that Ele isn't ****

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Posted by: Bovinity.8610

Bovinity.8610

As Neko suggested, Ele – especially D/D – is a very active playstyle. If you have 5 other level 80’s, chances are you’ve played several classes where you can just auto-attack your way through PvE and be just fine.

D/D Ele just isn’t like that. You’re severely kitten if you’re trying to play that “MH Axe Warrior” style.

Any sufficiently advanced skill is indistinguishable from luck.

Please convince me that Ele isn't ****

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

With the details provided, I don’t know what you hope we could tell you other than the standard, “You’re doing something wrong.”

Any sufficiently advanced skill is indistinguishable from luck.

Not worth bothering with.

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

And people like the OP make all games become facebook games where you get your achievements by logging in and clicking “yes”.

This.

I’m sick of the “appeal to a wider audience” crap in gaming now. Games end up being Farmville because you guys camp the developers 24/7 whining about Every. Single. Little. Thing.

Any sufficiently advanced skill is indistinguishable from luck.

Obsidian Sanctum Campers at Kite [Merged]

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

probably gonna get flamed for this..

what if ANet put in super smart AI-ed mobs at the end of a JP in PvE-land and they are OP and OHKO if you’re not careful. would that be alright? i know, the heart of the argument many have is that PvP = / = PvE. at the same time, why not just treat the WvWers as said OP mobs with really high AI? XDDD you are in PvP-land after all, and most of the “mobs” are going to be your opposing servermates.

it’s like one normally wouldn’t go solo the Champ Risen Abom on their own (yes, i know it can be done), but would go as a group to up their chances or survival and succeeding. i’ve often found many Risen (the one’s that pull you) way more annoying than any real player i’ve faced off against.

can take it as a chance to hone in on your skills or explore more of what your class or the game has to offer : ))

Actually, the PvP crowd would just step up and deal with it, just like we deal with every other silly PvE thing that we have to deal with.

Keep posting. Meanwhile the rest of us will just be accomplishing the things you’re whining about. =)

Any sufficiently advanced skill is indistinguishable from luck.

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

You should actually invest in both superior sharpening stones, and bloodlust/battle sigil.
Stick with celestial armor + weapons
Same runes (2x melandru, 2x monk, 2x water)
Go with power,toughness, critical damage rings (2) and an optional power, toughness, critical damage accessory (1), and the already power,toughness, critical damage backpiece. The rest of the trinkets should stay full celestial
This applies to all trait setups

Wow. Even if you’re still running 0/10/0/30/30 or something similar? That low Power number is downright scary to me.

Any sufficiently advanced skill is indistinguishable from luck.

Removing JP or make them optional

in Living World

Posted by: Bovinity.8610

Bovinity.8610

I am sorry but I don’t think those who like jp get it. There are JP in cartographer title too, although not all, but enough to stop people who can’t do them from achieving the title. The JP will be what stop me from buying any new contents when and if they come out. I bought the game to play Guild Wars, not Super Mario Brothers.

Go play a different game, or accept that not every single achievement is meant for you.

It’s a really dumb trend in gaming that people play one game, decide there are elements they don’t like, and instead of just moving their butts on to something else, they sit and whine that this game should be changed to something else just for them.

Any sufficiently advanced skill is indistinguishable from luck.

Not worth bothering with.

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

I spent 30 minutes in Southsun; the instance was too difficult for my toon (in yellow gear). Then, there was nothing else to do – no alternative paths.

What about Southsun was too difficult? I can’t even imagine what you’re referring to, I did it with an upleveled character in leveling junk gear.

I spent 5 minutes in Bazaar of Four Winds – that was more than enough time to explore anything I could get to. I couldn’t get to much.

5 minutes? Ok?

I’m a casual gamer, I play about 10 hours a week.

More than I play some weeks, so eh. “Casual” is really meaningless anyway.

I don’t like jumpy puzzles or PvP at all.

So Southsun PvE was “too hard” and you didn’t bother, and you don’t like any of the other types of content in the game? I’m confused. Why are you here?

But it disturbs me that most of these living story events, or whatever you call them, are pretty much inaccessible.

Inaccessible to who? You sound like another one of these guys that log in and say, “Well, all the rewards aren’t just sitting in my mailbox, so I give up.”

Any sufficiently advanced skill is indistinguishable from luck.

Obsidian Sanctum Campers at Kite [Merged]

in Bazaar of the Four Winds

Posted by: Bovinity.8610

Bovinity.8610

Stealth doesn’t protect you from aoe damage. Many times people just wait at the top and rain aoes below, making it impossible to pass.

I love hearing about these people that just sit in places and attack the air non-stop for hours on end.

Either that’s a story made purely out of bull (I’ve never, ever, ever seen it) or you should just not worry about it and get a good laugh out of people wasting their whole day swinging at the air.

Any sufficiently advanced skill is indistinguishable from luck.

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

When was last time you checked it? I know they had a patch note that they fixed the trait to give the correct value but I haven’t tested it myself since then.

Hm, I haven’t checked it recently. (And I didn’t see that in the patch notes, so thanks for the heads up!)

Scepter isn’t really better or worse than the other options for that activity. Personally I prefer the damage that’s kicked out in Scepter fire line and Air Burst is handy for mopping up the left overs that Dagger would be out of range of in these kinds of big brawls. Also if things get dicey can always pop that RTL to get out still. Staff is definitely more CC heavy and a solid choice as well but not a fan of it. Dagger works pretty darned good too but I prefer the range of Scepter.

Good points all around. (But you’re BG so I still have to hate you <3)

It has been a while since I played with Scepter, but it’s hard for me to give up some of the perks of MH Dagger. (Having a basic attack in Air that’s a cleave attack is one of the things that I just can’t get over!)

I’m not a big fan of Staff anymore, either. I do still carry one around in case I need to bomb something on a wall, but that’s about it. I do miss Static Field a lot. Meh.

I’ll have to give Fresh Air/Scepter a try sometime.

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

[Guide] Mastering the D/D ele 7/15/13

in Elementalist

Posted by: Bovinity.8610

Bovinity.8610

I’ve tried Fresh Air, but my WvW matchup (BG/JQ/SoR) tends to be extremely zergy, so it’s hard to justify giving up so much sustain/support for single target burst. It sounds like it’s designed a lot more for dueling/small group engagements than zerg vs. zerg.

Still flip-flopping between 0/10/10/20/30 and 0/10/0/30/30 for my D/D build. Although Stone Splinters was bugged last time I checked and not giving +10%, so that’s a bummer.

Any sufficiently advanced skill is indistinguishable from luck.