Showing Posts For Bovinity.8610:

I didn't farm Deadeye

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

It’s probably a (very valid) critique that Anet keeps adding stuff that has easy exploits (use a regen food during Belcher’s, keep killing Deadeye for easy gold, etc) only to remove them a day or two or 10 later.

The upshot is: any – ANY AND ALL – LS stuff should be done on day 1, maybe 2 if you feel lucky. Scour forums and map chat to find the easy exploits, go do it and then /point and lol at anyone who went and tried it after ANet tightened the screws and now actually has to work for it.

Really, ANet, if you can’t find and fix the exploits beforehand (and I’ll grant you that that’s not easy, though if you run this stuff on an PTS you’d probably catch most of them) then leave them in and fix it the next time you add LS.

Yep. This has been brought up time and again.

“Exploit early, exploit often” is usually the theme.

Any sufficiently advanced skill is indistinguishable from luck.

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

You guys do know that “completing the invasion as fast as possible” doesn’t get you to the next invasion any faster, right?

And you do know that if you just want to “get it over with” as fast as possible for yourself, that you can just participate for a little while and then stop and you’ll still get credit for the invasion, right?

It seems like the people complaining don’t really know how it works in the first place. There’s literally no benefit at all for rushing the event and ending it with 25 minutes left to go. None.

Any sufficiently advanced skill is indistinguishable from luck.

Wvw Overtaken by Childish Behaviors

in WvW

Posted by: Bovinity.8610

Bovinity.8610

How is any of that “childish”?

Any sufficiently advanced skill is indistinguishable from luck.

Teir 1 NA and the way it is effected by "GvG"

in WvW

Posted by: Bovinity.8610

Bovinity.8610

I can agree with the sentiment that it’s hard to care about PPT in the first place.

The matches are too kitten long and are often decided by the end of the weekend anyway because one team will get a large enough lead. Individual events rarely matter much in the scope of the match. Level of coverage and who decides to take a few days off often determines the actual outcome, rather than the quality of your play personally.

Some nights it’s tough to pop into WvW and take what’s going on all that seriously.

Any sufficiently advanced skill is indistinguishable from luck.

Living World has broken me

in Living World

Posted by: Bovinity.8610

Bovinity.8610

So wait, you’re dead now?

Any sufficiently advanced skill is indistinguishable from luck.

8/16 Blackgate/Sanctum of Rall/Jade Quarry

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

There was no official declaration in BG with guilds saying they were on break, but they essentially were taking a break because they weren’t making it a point to go into wvw. Lol. Turned out to be a plus for us though, because they seem much more enthused now.

Gee, and what did I say in SG guild chat…“How long before Blackgate says they were just on break again?” =D

Any sufficiently advanced skill is indistinguishable from luck.

Don't gate content behind dungeons

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

The tasks leading up to opening it take several hours. Not great for anyone but the hardcore types with time on their hands. So why are we WvW players forced into this just to grind for a bit of gold in the Pavilion?

To be fair, the invasion events seem to give more money than the pavilion farming did anyway.

Any sufficiently advanced skill is indistinguishable from luck.

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

I have yet to see this behaviour. It may be going on somewhere but so far we’ve completed every event I have been on and I did six last night. Failing it seems pretty stupid because with completion I had over 30 different loot bags from all the events.

You haven’t seen it because it doesn’t actually happen the way people here are trying to make it seem. They just think it needs to be done one way and one way only (Their way) and if you don’t, then you’re bad and “making us fail” and whatnot.

Every invasion I’ve done so far has had a handful of these people, declaring, “omg we fail wtf nub commanders zerg lol fails” barely even a minute into the event. Yet, I haven’t seen an invasion fail yet, go figure.

Any sufficiently advanced skill is indistinguishable from luck.

Did all the elder dragons die with Zhaiten?

in Living World

Posted by: Bovinity.8610

Bovinity.8610

Well yeah, they watched as the Federation…er…the “Pact” flew the USS Enterprise over and blasted one of them in half with one shot of their phasers…er…Asura-Beam-Thing.

They’re probably saying, “Ok, forget this, wherever those human gods are hiding, we need to get there too.”

Any sufficiently advanced skill is indistinguishable from luck.

Don't gate content behind dungeons

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

Not really a “dungeon” at all, and can be soloed.

Any sufficiently advanced skill is indistinguishable from luck.

How high is the skill cap on a thief?

in Thief

Posted by: Bovinity.8610

Bovinity.8610

He said “without pro fast reactions” not “without mouse with extra buttons”.

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

Sorry. My phrasing wasn’t complete. You get the reward, once per day, per map, per account.

So if you complete the event on Blazeridge Steppes, when that map cycles up again (Before daily reset) you won’t get a completion reward.

Oh! Now that makes perfect sense, I did not know that.

Any sufficiently advanced skill is indistinguishable from luck.

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

As a side note.. you do realize you can only get the completion reward once a day, right?

I got it twice out of two invasions last night (And I didn’t even get home from work until after the daily reset, so it wasn’t due to that) so I’m not sure that’s true.

Any sufficiently advanced skill is indistinguishable from luck.

I want cof back !

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

Compare to this COF was Einstein mate , if you dont know who that is google him !
At this moment ANET killed the 20 years old + players !

Yes, because running past a bunch of mobs was clearly “Einstein”.

Also, what does this have to do with age? Chances are I’m way older than you. =D

Any sufficiently advanced skill is indistinguishable from luck.

Is Scarlet a Villain Sue? [Merged ]

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

Aw, man, Tybalt.

Last night I was in…Bloodtide Coast I think?… and this Risen guy says, “We’re sending you to shake hands with Tybalt!” and it made me sad. =(

Any sufficiently advanced skill is indistinguishable from luck.

Scarlet events ppl failing it to farm champs

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

You do realize that it’s perfectly viable to zerg up to get a ton of champs AND complete the event? In fact it’s arguably more interesting that way, rather than sending small groups all over to wipe groups of mobs that don’t even scale up to veteran, then completing the event super-fast.

Not to mention that it’s really nothing like Embers, because failing the event doesn’t somehow get you more stuff. There’s a lot of incentive to actually finish it.

Any sufficiently advanced skill is indistinguishable from luck.

Is Scarlet a Villain Sue? [Merged ]

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

Since people keep pulling up the Joker, ignore how he’s written in most comics now and go back and read The Killing Joke by Alan Moore, or watch Batman: The Animated Series.

I think one of the things that villains in comics/cartoons benefit from is that we get to see things from their perspective sometimes. We see a scene from the Jokers’ perspective now and then, see what he’s up to, see what his motivations for this and that might be, see how his character is impacting the story, so on and so forth.

If every time you saw the Joker, it was just at the end of the storyline, and he just pops out of nowhere and says, “HAAHAH BATMAN, IT WAS ME ALL ALONG” and then Batman punches him and the story ends, it wouldn’t be much of a character, now would it? But that’s often what we see with GW2 villains.

Any sufficiently advanced skill is indistinguishable from luck.

50 foot tall Holo-Kiel

in Living World

Posted by: Bovinity.8610

Bovinity.8610

God forbid the races make any scientific or magical progress since your precious ‘good ole days’.

That’s not the issue, but nice try.

Maybe if every race AND their enemies advanced, that’d be cool, rather than one race being Star Trek now and the others still in medieval times.

Any sufficiently advanced skill is indistinguishable from luck.

8/16 Blackgate/Sanctum of Rall/Jade Quarry

in Match-ups

Posted by: Bovinity.8610

Bovinity.8610

Go home, Titan. You are drunk.

Any sufficiently advanced skill is indistinguishable from luck.

I didn't farm Deadeye

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Yeah, sorry, it was just a frustration topic. I missed a big opportunity here and whatever. You can just ignore this topic, I just really wanted to say something. (also I’m not actually expecting anything of this)

Believe me, I feel ya.

My internet was basically unusable for the entire time the Deadeye farm was viable. Yesterday they started to work on it, so I bought a ton of tickets. Today it’s working great, but now the farm is nerfed. Ouch. =D

It happens. Things change in an MMO. Just something you have to get used to.

Any sufficiently advanced skill is indistinguishable from luck.

I didn't farm Deadeye

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

It could be worse, you could have farmed deadeye for days and not opened the boxes. I’m sitting here with 3000 of them and now get nothing but a huge slap in the face

……why would you just leave that many of them in your bags?

It’s funny how they talked about farming the gauntlet and wanting to reward challenging play.

Please tell me you’re not trying to imply that Deadeye was “challenging play”.

Any sufficiently advanced skill is indistinguishable from luck.

Watchwork bag rewards gone??

in Clockwork Chaos

Posted by: Bovinity.8610

Bovinity.8610

Yeah, no reason to just leave unopened bags in your inventory like that.

Sadly, I had JUST bought a ton of tickets yesterday. Oh well. Things change in MMO’s, that’s just how it is.

Any sufficiently advanced skill is indistinguishable from luck.

Resplendent Watchwork Boxes

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Hahaha, and here I just bought a stack of tickets yesterday. Ouch. =D

Any sufficiently advanced skill is indistinguishable from luck.

Thank you for Liadri :) Seriously

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Blood Red Arachnid knows his stuff. Time limits have classically been used to artificially increase the difficulty

Time limits don’t even fall under the category of artificial difficulty. They’re a perfectly reasonable mechanic used in games since…gawd…how far back? I’ll just use Super Mario Brothers for an easy reference.

and 1HKOs have classically frustrated gamers.

Again, since when? Yes, dying can be frustrating, but dying to one hit as a mechanic isn’t something new or different. In fact it works just fine in plenty of game genres and is not an example of artificial difficulty at all.

Any sufficiently advanced skill is indistinguishable from luck.

Queens Jubilee should be changed to 14/16

in Living World

Posted by: Bovinity.8610

Bovinity.8610

You….just noticed this now?

Any sufficiently advanced skill is indistinguishable from luck.

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Edit: Meh, actually, nevermind. Just being male and being in proximity to these topics makes you a bad person anymore, so I’m just gonna run away.

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

Thank you for Liadri :) Seriously

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

I still think the big issue with Liadri is that nothing in this game really prepared people for encounters where what you do actually matters.

99.9% of the game is just standing there with auto attack on. Not really needing to pay attention to where you stand (That AE won’t kill you anyway), what buttons you’re pressing (Your DPS will be fine either way) what patterns the boss might have (You can’t really “mess it up” regardless) the details of your traits or utility skills (Most things don’t even require that you use them anyway), so on and so forth.

The game doesn’t even care what class you are half the time, the details of everything sorta end up being the same. (In PvE at least)

Then comes Liadri. Suddenly paying attention matters. The pattern matters. No one has had to deal with that before, so it all just seems like RNG or Luck or something. Suddenly where you’re standing and what what you’re doing matters. Suddenly how you built your spec, and what utilities you chose and why you chose them and how you approach the fight all matter.

The idea that things just don’t matter is one of the biggest draws of the game to some players, and also one of the biggest complaints for other players. It’s sort of the theme of the game, that you can just sorta close your eyes and roll your way through most things, no matter how you do it. Liadri goes against that theme, and I think that a LOT of players were simply not equipped to deal with that.

Any sufficiently advanced skill is indistinguishable from luck.

Thank you for Liadri :) Seriously

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Look im all for difficulty in a fight, but honestly the first phase of her fight is extremely unfair and is only really capable to people with LONG extended periods of play, and the gold to back up to the tickets and armor repairs. Not to mention if you have a laggy internet connection then you might as well bugger off cause you have NO SHOT.

Time? It’s a quick fight, succeed or fail. How is Phase 1 only for people with “lots of time”? That doesn’t even make sense.

Gold? Just how many tickets are you going through? =O

technical issues as in other bosses still being in the arena? Bosses using moves other boss use? Orbs exploding causing knock back? Meat still on the floor from previous fight giving some characters a dps boost just by luck? How about the terrible camera angle? the fact thakittens SO HARD to see the aoes sometimes? or that the floor hides one or two of them near the wall?

People exaggerate these issues so kitten much. They see it happen one time and then, “OMG LIADRI IS IMPOSSIBLE BECAUSE OF A BUG I SAW ONE TIME”

For the record, neither myself or anyone I know saw any of these game-breaking bugs while completing Liadri. I know some of them do exist, but they’re so rare as to make it absurd to claim they’re the reason you can’t do it.

Any sufficiently advanced skill is indistinguishable from luck.

Why is thief such a "binary" class in PvP?

in Thief

Posted by: Bovinity.8610

Bovinity.8610

And this is sPvP, as stated in the title.

It says that in the title? Where? The OP talks about sPvP, but the title doesn’t specify.

If you max out your critical damage in those first two areas, you end up with 50% critical damage. You can still add about 8% or so critical damage on top of that, but that typically requires rune changes that not many people are willing to make. But since you’re so smart, tell me how you’ve managed to get 75% critical damage. I’m all ears.

Still doesn’t matter, even with 50% you don’t come anywhere near this 2.4 Precision = 1 Power thing.

I’d be careful before I accused somebody of cherrypicking the data that they’ve been a pioneer in and understand much more about than the majority (or even the entirety) of the GW2 community.

Yeah. This quote shows what you’re really most known for.

Any sufficiently advanced skill is indistinguishable from luck.

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

that takes almost no skill and can be completed solely by playing “x” hours.

Indeed.

“Time spent” being treated as a meaningful metric for anything is a cancer that has been infecting gaming for a while now. (Actually I kinda hate it in real life too, but that’s another topic.)

ProgressQuest used to be a parody, but now it seems to actually be what people are asking for.

Any sufficiently advanced skill is indistinguishable from luck.

WvW Thief looking for some insight..

in Thief

Posted by: Bovinity.8610

Bovinity.8610

One thing I always like to point out to people worried about their WvW performance: For every situation you see in videos where someone wins a 1v4 battle, there’s probably 90000 situations where the 4 people just Stun/Immobilize/etc the 1 person and kill him in 2 seconds.

TL;DR: Don’t judge your “everyday performance” against what you see in videos.

Any sufficiently advanced skill is indistinguishable from luck.

50 foot tall Holo-Kiel

in Living World

Posted by: Bovinity.8610

Bovinity.8610

but doesn’t hold any water in a fantasy setting where magic can do anything.

Yeah, that’s what I said before…it’s ANet’s story, so I’m sure they can just do any kind of Deus Ex Machina or “It’s Magic!” or whatever to explain things away. And if you’re hell bent on liking it, then you’ll be fine. Generally speaking though, it’s awful writing.

Any sufficiently advanced skill is indistinguishable from luck.

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

They’re useful for pushing responsibility away from yourself, I’d say.

Seems to be a lot of that going around, too.

Probably the reason why so many posts offering advice have been rejected in this forum. If someone that’s failing accepts advice about the pattern of the fight, or elements of the fight, then they also have to accept that the fight isn’t, “All RNG”, “All Luck” or “Completely Broken” and it seems a lot of people just can’t let go of that defense mechanism.

Any sufficiently advanced skill is indistinguishable from luck.

Why is thief such a "binary" class in PvP?

in Thief

Posted by: Bovinity.8610

Bovinity.8610

I don’t think you understand that 100 power only does ~1.6% less damage than 300 precision and 30% critical damage

Only if you’re assuming a character that’s running about 1000 power.

Any sufficiently advanced skill is indistinguishable from luck.

Queen's Gauntlet Farmers and (not) Reviving

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Release and head back to the dome, pick an easy-ish boss you know you can handle. Drag the fight out for as long as you can. Your coin loss will be less than the farmers. Laugh.

Not sure what this accomplishes, I can just go to another dome while you’re making everyone wonder what your deal is. =)

Personally, I never wait around or ask for a rez. It’s a short walk, and I don’t feel like passing off my burden on someone else. I died, I’ll deal with it myself.

Any sufficiently advanced skill is indistinguishable from luck.

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

All this Liadri stuff, and people calling it “RNG” or “Luck” inspired my new sig!

Yaaaaaay.

Any sufficiently advanced skill is indistinguishable from luck.

50 foot tall Holo-Kiel

in Living World

Posted by: Bovinity.8610

Bovinity.8610

Now, I believe someone said something like “so why are we still using swords and maces if we have guns?”. Well, let’s see. SURELY here on earth, guns replaced swords overnight, right? Oh, wait, NO. Swords were still in common use as late as the U.S. Civil War (although not so much after that; those who still adhered to the older styles had… trouble… when they charged cannon emplacements). Firearms had been seen in warfare outside of China since the 14th century. (I’m a bit fuzzy on when gunpowder was first used – as a weapon – in the land that invented it.) So we’re talking 450-500 years, here.

Right, because early guns were very clunky, unpolished sorts of weapons that were often as dangerous to the users as they were to the targets.

That’s why I said that Charr technology does at least fit. It’s very “Pre-industrial” in nature, very rough-and-tumble, not overly polished, not usable in every engagement or context, so on and so forth. It’s the kind of tech that would make sense in the current GW2 setting and would still allow for people with swords and such to still make at least some sense.

Asura – and Pact by association – tech is way beyond that. It’s like Future-Earth stuff. It’s nothing like the early versions of guns on earth that were so bad that people often still stuck to swords and bows for a while, so that comparison makes no sense. A lot of it is straight out of Star Trek…energy shields, teleporters, phasers or whatever those superlasers are.

That level of technology just makes no sense in this setting. Especially when you have other nations that are supposedly legitimate powers in the world, despite the fact that their military powers are still having issues with Centaurs and Bandits and such.

Any sufficiently advanced skill is indistinguishable from luck.

GW2: Moving from fantasy to science fiction?

in Living World

Posted by: Bovinity.8610

Bovinity.8610

As for lasers, airships, and robots co-existing with dagger-wielding bandits robbing farms and tribal hut-centaurs… you see some of that in real life. There are groups of humans who still live in tribal societies, build huts, and hunt with spears.

The difference being that Industralized nations aren’t freaking out because a tribe of spear-wielding hunters is about to destroy the world with their mighty power.

Any sufficiently advanced skill is indistinguishable from luck.

Hate Quiting

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

1. Clone traited mesmers
2. Bomb/grenade engineers
3. Condition Necros

Not saying it’s easy mode with the above classes, but they do seem to have a slight advantage – they don’t have to be facing Liadri as they kill her. Just lay down your ‘nades/clones/wells and forget about them. They can run straight. They don’t have to strafe.

Condition Necro….wells…wat? =D

Any sufficiently advanced skill is indistinguishable from luck.

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

It’s not broken. I’ve beaten it. My guildies have beaten it. I have screenshots as proof, if you’d like.

It is possible to beat. There’s a system to it. I figured it out.

That’s what is so frustrating about this.

People say it’s impossible to beat. Yet people have beaten it.

People say it’s all RNG and Luck. Yet people can consistently beat it and even do the achievement.

People say it’s broken. Yet people can account for, explain, and work around all the supposed broken things.

It is beatable, and barring some sort of major handicap, anyone can do it. It’s seriously not THAT hard, there is just a pattern to recognize and memorize. After that, just about any class can just run in a circle and auto attack her down.

Any sufficiently advanced skill is indistinguishable from luck.

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Oh really? Then why aren’t you playing chess, or starcraft 2 that requires more strategy AND skill?

Actually, I do play a lot of more involved games like that. I do, however, find the MMO setting and playstyle to my liking, so if I can find one of those that offers a decent challenge then that would be ideal for me.

Any sufficiently advanced skill is indistinguishable from luck.

Hi, grinding is fun!

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Are you angry that other players are able to make more money than you? Are you mad that you’re not able to do what they can? You think this is a concept of the rich get richer and the poor gets poorer? No it has nothing to do with any of that, it’s the fact that the players that are willing to work towards a goal such as a legendary are willing to put the time and effort into the game to achieve it.

Oh please, don’t try to make Dunwell farming sound so noble.

Yeah, I’ve been doing it too, and yes it’s absurdly profitable, but I’m not going to sit here and pretend that I think it actually makes sense for such a pure currency engine to exist in the game like this.

Any sufficiently advanced skill is indistinguishable from luck.

The Gauntlet is.....

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

For me, the “luck” has always come in the form of getting good FPS, having the camera behave, having the boss / effects load, having targeting work, having my skills work, and getting a good start to a one shot kill.

Yeah, if you’re having technical/computer issues that does suck.

Any sufficiently advanced skill is indistinguishable from luck.

Question for mods about "Bloodlust Masticus"

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

I just assumed that it was a reference to “masticate” (That being, to chew or grind food) seeing as how he’s a big….dog?…creature thing.

I’ve seen other variations used in games/settings before, usually in reference to the same concept.

Any sufficiently advanced skill is indistinguishable from luck.

The "I give up beating Liadri" Club

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

On the flip side, going and less tank and more damage and she rips me apart before phase 2 can even start. How some people are pulling this off with zerker gear is completely beyond my understanding or skill.

A-ha! See, we’ve found something.

Her shadowbolt things are dodgeable in Phase 1, that’s the only way to get out of Phase 1 without being totally torn up. Generally moving left/right relative to her is enough to avoid them – she does seem to “lead” the shots, so just moving in one direction still gets you hit, have to juke a little. It does take practice to get the timing down, but you should be able to end Phase 1 with full life or close to it fairly often. I’d suggest taking a try or two without even trying to “win”, just see if you can get the timing down to dodge shadowbolts in Phase 1.

Once you get the pattern down in Phase 1, there’s a LOT of downtime, and if you’re just standing still waiting on shades, that’s a ton of damage you’re taking for sure.

Also, which class/spec are you running? I’ll bet Ranger, that’s the only class I’ve had issues making the timer with. (kitten you, pet) But I did manage it in full Knight’s gear and Shortbow, so it’s doable. Just a little tighter than other classes, I figure.

In either case, it seems to be managing HP in Phase 1 and the resulting shift to tankier stats that’s holding you back. I think if you can get the timing down to dodge the bolts and move to a Zerkier gear set, you can pull it off.

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

The "I give up beating Liadri" Club

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Don’t take this as another, “omg I’m so leet and ur not” posts, but if you knew the fight inside and out then you’d beat it.

There has to be some little thing that you could improve on, whether it be improving your movement (circling as CLOSE to the center of the room as possible, not along the outside like I’ve seen a lot of people saying.) getting your phase 1 down to a science (should be able to get the first 3 shades into the first 3 pools and land each orb, every time, because it’s the exact same pattern every time) or simply changing your damage method (condition damage is absolutely broken on her, if that’s an option for you)

Any sufficiently advanced skill is indistinguishable from luck.

The "I give up beating Liadri" Club

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

In all seriousness, if there are any questions that people have about the Liadri fight, or any specific things that people want help with, just ask. There have been numerous helpful posts on this board about the fight.

I mean, if it’s getting to you so badly that you’re posting things like the guy above me, then certainly you must have some questions, or would benefit from some sort of guidance.

Any sufficiently advanced skill is indistinguishable from luck.

The Gauntlet is.....

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

I absolutely agree that fighting the camera and oddly-colored floor make some of these fights much more annoying than they should be.

However, I flatly reject the idea that any of the fights are “luck based”. They all have extremely predictable, consistent mechanics that are countered by knowledge of the fight.

Any sufficiently advanced skill is indistinguishable from luck.

To people saying Liadri is "easy"

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Well. For what it is worth, I believe that Liadri is the hardest “skill” challenge in any MMO released in the past decade. I played a lot of them and some on highly competetive level. People say that some heroic raid content in WoW is hard (HC Ragnaros, Sunwell, HC Lich King etc. etc.). Truth is, none of those are even close to Liadri in terms of reflex and multitasking requirements from a solo player.

Well, it’s tough to draw a direct comparison here. The biggest problem is the assertion that Liadri requires a lot of “reaction time”, when really it’s the pre-planning that’s important.

Shadowfall, for example, should never be a surprise. You should never be “reacting” to it. Especially in Phase 2, it’s just alternating between one half and the other. If a place was struck by Shadowfall a few seconds ago, it won’t be getting it now, and vice versa. It’s incredibly predictable, and I think that’s the first real “A-ha” moment that people have on this fight.

The other issue with the comparison is that Liadri doesn’t really require much from you other than dodging the Shadowfall. You don’t have to maintain a rotation of skills, or pay attention to resources, or group health, or anything like that. Most classes can beat Liadri with just any ranged auto attack while avoiding Shadowfall.

That said, I wouldn’t really compare Liadri to progression raiding in WoW, for instance. Now if you’re just talking about LFR or something, then yeah. But LFR isn’t meant to be anything more difficult than your average group event in GW2. If you’re pushing for a realm first on a heroic boss in WoW, the fights are generally more taxing on every level than Liadri.

Any sufficiently advanced skill is indistinguishable from luck.

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Games are supposed to be about having fun. This isn’t a professional sport where participants are awarded by 6-7 figure salaries, this is something you should enjoy doing in your spare time.

Nothing you can accomplish in this game equates to success in real life, which is why, perhaps, people who can’t succeed at real life come here to find something they can do that others can’t, regardless of the complete absence of impact it has outside of the game.

Wow. It’s really sad to me every time I see someone declare that any form of “challenge” has to be mutually exclusive from “fun”. And that if you don’t agree, you must “have no life” or some other standard line.

Maybe just shutting your brain off entirely is fun for YOU, but some people enjoy challenges in many forms, including their games and/or recreation. Implying that somehow that makes them wrong, or means they “have no life” is patently absurd.

As an aside, I really have never met a more self-loathing group of people than gamers. It’s no wonder outsiders think of gamers as no-life fat losers living in mom’s basement, because even gamers see each other that way. It’s pretty sad, overall.

Any sufficiently advanced skill is indistinguishable from luck.