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GW2: Moving from fantasy to science fiction?

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Posted by: Bovinity.8610

Bovinity.8610

It sounds like your issue isn’t about steampunk or magitech per se as much as it’s about the Pact being too powerful compared to dragons. The same net effect would have occurred if traehurn would have turned into a god and zapped zaitan or queen jenna would have gone super saiyan mesmer on him and pulled a deus ex machina.

Right, the relative level of power is a big part of the concern.

But the technological nature of it is also part of the problem, because technology (tends to be) a one way street. We’re not going to unlearn the technology for armored airships, matter teleporters, energy shields, superlasers, etc. If anything, they’ll only get stronger, so it starts to seem like any threat that’s still living in the dark ages (Which describes basically every enemy of the player characters right now, save maybe the Aetherblades, who can’t even shoot down hot air balloons) is so far back that it’s hard to see how they’re expected to catch up.

Centaurs are still running around with bows and layered-hide shields, living in huts. Bandits are still attacking farms on foot with daggers. Dragon-corrupted forces still seem like little more than angry wildlife that we already dominate in most areas by just sending a guy out with a sword to hack them up. So on and so forth.

At least if Trahearne had “absorbed some mystical power granted from the Orrian gods and spent it blasting Zhaitan” that would have been equally as lame, but also could be explained away as a one-time thing or something.

Any sufficiently advanced skill is indistinguishable from luck.

Queen's Gauntlet is breaking the economy

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Posted by: Bovinity.8610

Bovinity.8610

I have nothing against Anet dealing with inflation, but I dont like that a few lucky/diligent TP traders have access to much higher personal profit potential, and they dont get touched just because they siphon gold off the market instead of creating it. Everything on the TP should be acct bound when bought or the TP tax system should be overhauled.

That makes zero sense and just reeks of envy or something.

Moving existing money and commodities around within the system is what makes the system work, and contrary to what people want you to believe, it doesn’t “raise prices so I can’t afford things.”

It’s massive injections of new money and commodities out of nowhere that have the potential to drastically alter the system.

Also, the tax is already huge. Not sure what you would do to “overhaul” it.

Any sufficiently advanced skill is indistinguishable from luck.

The Gauntlet is.....

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Bovinity.8610

I just did it a few more times for “fun” and there seem to be AoE circles, but they seem to blend in with the floor. Doesn’t really matter either way, I can’t last long enough to beat him past the first round.

Lies, you can do eet! (Motivational Tony Little image goes here.)

Any sufficiently advanced skill is indistinguishable from luck.

Queen's Gauntlet is breaking the economy

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Posted by: Bovinity.8610

Bovinity.8610

For punitive action, I would have to be doing something I knew was “wrong”.

That’s not accurate at all. Not sure where you got that idea from, this isn’t a court of law or something.

Any sufficiently advanced skill is indistinguishable from luck.

Queen's Gauntlet is breaking the economy

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Bovinity.8610

What’s funny is that they’ll nerf this but leave TP profiteers alone as usual..

That means what, exactly? You’re not familiar with the term “inflation”, are you? =)

Any sufficiently advanced skill is indistinguishable from luck.

The Gauntlet is.....

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Bovinity.8610

I am positive I could beat this boss, but due to the camera, lack of effects loading, no circles showing on the floor, enemy not loading, FPS drops, and time wasted setting up the fight again, I can’t justify trying anymore.

There are no “AE Circles” on Salazan. Really, he just puts a ring around you and sends ground-fireballs at you.

Any sufficiently advanced skill is indistinguishable from luck.

Queen's Gauntlet is breaking the economy

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Posted by: Bovinity.8610

Bovinity.8610

Farming the gauntlet is clearly intended by the developers. I’m not exploiting some coding bug or oversight here. It’s all on the up and up.

An “exploit” doesn’t necessarily have to be a coding bug or something. Pretty much anything not working entirely as intended that can be exploited for an advantage (See, the word is right there!) is an “exploit”.

In this case it seems like ANet is just accepting that they balanced things poorly are are trying to fix it without being punitive about it, but thus far people are still farming it just fine. =O

Any sufficiently advanced skill is indistinguishable from luck.

Watchknights are a bit concerning....

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Bovinity.8610

The problem feminism faces isn’t men. It’s jerks, ignorance, and at times, it’s own lazy speech. I’d fight them in that order.

I’d say it also suffers from the “Outrage Factory” style of media now, as well.

Basically there’s a group of people that only bring in a paycheck if they keep people outraged, so absolutely anything is going to be made into a controversy because that’s their job.

Your game has no women? It’s anti-women.

Your game has women, but they’re mostly removed from violence in the game? You’re sexist for implying women need men to defend them.

Your game has women, and they get hurt as much as the men? You’re sexist because your game encourages violence against women.

Your game has a male lead character? You’re marginalizing women.

Your game has a female lead character? She’s probably too “pretty” for someone, you’re still sexist.

Your game has a completely “normal” female lead? You’re still sexist, she’s clearly just a token female, not a role-model for girls.

Your game somehow magically has absolutely nothing that anyone could create any sexist outrage about? We’ll just pretend it doesn’t exist.

So on and so forth. Eventually people on the outside start thinking that there’s no cohesive message to the entire feminist movement and instead figure, “Ok, so basically everything is offensive to women. Can’t really take this seriously.”

Also, men aren’t the enemy, you’re right. Some of us are rather sick of being labeled “The Villain” in pretty much every scenario just because of our chromosomes.

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

Still Deadeye farm?- Bad move Anet

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Bovinity.8610

Anyway I wonder how good is Queen’s Gauntlet farming in general compared to other stuff like champ trains, maybe the profits aren’t that far off?

Unless you get super lucky with a Genesis drop or something, Champ-Trains really aren’t nearly as good as people are making them out to be. Everytime I’ve done it so far, I just walk away with a couple gold for the night or something awful.

Any sufficiently advanced skill is indistinguishable from luck.

So Being 1-Shot is meant to be a Challenge?

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Bovinity.8610

If you were quite a bit away from an enemy and they suddenly one shotted you, wouldn’t you go “WTF?! Was that a glitch??”

No, I’d ask, “Huh, now what was that so I know next time.”

Any sufficiently advanced skill is indistinguishable from luck.

Observations after beating Liadri

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Posted by: Bovinity.8610

Bovinity.8610

The hard to see circles are an indicator of WHERE the shadowfall is coming, they are not an indicator of WHEN the shadowfall is coming. The only way you can know when they are coming is by cheaply dying a bunch of times.

It’s not like it varies, or is some hidden secret. You see it one time, you know the timing of it.

Any sufficiently advanced skill is indistinguishable from luck.

So Being 1-Shot is meant to be a Challenge?

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Bovinity.8610

The last part only addressed the elitist crowd who thinks that beating Liadri correlates with more success in real life and think that they are entitled to more than others who can’t.

You mean that crowd of zero people?

Don’t invent people to attack. It comes off as incredibly childish.

Since you belong to the latter crowd, what are your qualifications in real life? Have you won a Nobel Prize? How many PhDs do you hold and in what area?

This comes off as absurdly childish as well. Do you do that with everything in life?

“Oh, you took out the trash? Sure, but are you Michael Jordan yet? Pfft.”

Any sufficiently advanced skill is indistinguishable from luck.

GW2: Moving from fantasy to science fiction?

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Posted by: Bovinity.8610

Bovinity.8610

I’m still not seeing how this has any bearing on being magitech or beyond magitech though. If the magitech ships aren’t strong enough to beat a dragon, then it’s magitech, but if they’re strong enough to beat a dragon they’re not longer magitech?

Come on, you’re trying way too hard here to find something wrong with what I’m saying.

The airships – specifically the one you’re on at the end – were ridiculously powerful relative to Zhaitan, his minions, or ANYTHING else in the storyline and lore up to that point. It was like watching a battle in Braveheart and suddenly the USS Enterprise appears in the sky and starts hitting the English with phasers. You might like the medieval theme, and you might like the Sci-fi theme, but they simply wouldn’t fit together in that context.

I have nothing against “airships” or “steampunk” or even “magitech” stuff in fantasy, but they have to be written such that they fit into the lore. As it stands, the flying battleships with super-lasers are the Enterprise here and the Elder Dragons are quickly looking like the British in the above example.

Short of a complete kitten -pull of, “Oh, the other dragons and their minions are immune to lasers.” or “Super laser? What super laser? The guy that ran those got fired last week, sorry.” it’s hard to see how the rest of the Elder Dragons really pose any threat to the level of technology that we’re wielding now.

Any sufficiently advanced skill is indistinguishable from luck.

GW2: Moving from fantasy to science fiction?

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Posted by: Bovinity.8610

Bovinity.8610

How is having a bunch of airships “beyond” steampunk or magitech? If we have one airship, it’s magitech, but if we have 10 it’s beyond magitech? 20 airships? 30? I’m not seeing the rationale here.

I didn’t say anything about the NUMBER of airships, did I? I referenced the strength of the technology of the airships relative to the “Big Bad” of the storyline.

Any sufficiently advanced skill is indistinguishable from luck.

Observations after beating Liadri

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Posted by: Bovinity.8610

Bovinity.8610

Undesirable status effects (not conditions) that punish the player and rapidly builds up over time with each mistake is also a possible route.

But that simply allows the player to make multiple mistakes and still survive, and in a system where making no mistakes means that the enemy can barely even hit you, being able to make multiple mistakes would throw any encounter into “Extremely Trivial” very quickly.

It really is a core flaw of the combat system design, and as I said before it’s something that people raised concerns about as far back as beta. There are simply too many ways to avoid damage, plus the downed system, plus an assortment of class abilities that give blocks/invulnerability/heals/etc.

With that said, I’m still on the side that says one-shot mechanics are boring design. It’s uncreative and an easy/quick way to add challenge when you’re on, say, a 4-month design schedule like the LS teams are and can’t QA anything new properly (not a knock on the teams, btw, it’s just reality). The dodge system has nothing to do with it.

I agree that it’s boring. That’s why people brought it up as a concern very early on, because it encourages boring mechanics like this. It’s not a QA issue either, it’s the combat system.

What’s a more creative solution? The arena already has gambits, so how about this: Every time you’re hit by one of Liadra’s (former) OHKOs or her visions, you’re given an uncleansable random gambit (or could be a pattern, like burning first, less damage next, etc). This will allow enough leeway for people to continue on while punishing players for not moving out of the red or avoiding the kamikaze visions and rewarding players who do. This would also make the fight more palatable and give it less of the “RNG” feel that players are, falsely, experiencing.

Another creative alternative: Every time you run into a vision, it morphs into a player class. So instead of fighting just Liadri, you now have to take on, say, a guardian NPC. These extra NPCs can’t be insta-destroyed by the light pools, so you’re essentially giving Liadri an army the more you get caught running into her visions. As far as the OHKO rain of death, it’s solely used in phase 1. The catch: every time it lands, it “poisons” that area of the floor, so every time you step on it you take DoT damage. The DoT strengthens with every “fall” of it, so the longer phase 1 takes, the more damage you’ll take throughout the fight. Essentially, you could have 1/4 of the floor dishing out 50hp/tick, another part 200hp/tick, and a 3rd 400hp/tick. Perhaps running the visions into a light pool will cleanse that area of the arena by 1 notch?

While creative, these solutions drain all the challenge out of the fight. That’s the whole point. It’s not that ANet can’t be creative with mechanics (There are a lot of nice mechanics in the Gauntlet) it’s that anything short of “If this hits you, it kills you” makes for incredibly easy fights when you already have a ton of ways to keep it from hitting you.

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

Watchknights are a bit concerning....

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Posted by: Bovinity.8610

Bovinity.8610

I’m looking forward to the community’s reaction when Anet brings out models with massive pricks.

Same reaction I have now when I see bare-chested steroid-freaks with more muscle mass than a rhino.

It’s the art style of the game. If at some point I decide I don’t like it, it’s just time to move on.

Any sufficiently advanced skill is indistinguishable from luck.

GW2: Moving from fantasy to science fiction?

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Posted by: Bovinity.8610

Bovinity.8610

It always strikes me as bizarre how some people need to cram “fantasy” into the tiniest conceptual box possible for it to count as “fantasy”. Medieval knights and castles =/= fantasy by a long run and airships do not somehow make something less fantastical (rather, they make something MORE fantastical by being impossible in the absence of any attempted scientific explanation).

It’s not the fact that things like Airships exist in the game. It’s how they relate to the lore as it’s presented to us. It’s hard to continue believing that the entire Elder Dragon thing is serious at all when we suddenly have the kind of technology that we had at the end of the Zhaitan story. That went way beyond just “Steampunk” or “Magitech” stuff.

Any sufficiently advanced skill is indistinguishable from luck.

Liadri is the Emerald Weapon of GW2

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Posted by: Bovinity.8610

Bovinity.8610

Emerald wasn’t even hard. He just had a lot of HP.

You could easily beat it without KotR, level 99, OP materia combos, or anything else.

Like Cirian said, just stick to the basics.

Any sufficiently advanced skill is indistinguishable from luck.

The Ultimate Liadri Strategy

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Posted by: Bovinity.8610

Bovinity.8610

So content has to involve one-hit kills, gimmicky invulnerability, and the very environment working against you to be considered hardcore? I would think there are ways to make something hard without those cheap old tricks. There’s another reason stuff like this shouldn’t continue.

This keeps coming up, and it’s a problem with the combat system that people predicted since beta. The game simply gives you so many ways to avoid all damage that ultimately – if the content is to pose a challenge at all – the hits have to be hugely punishing when they do land.

This isn’t a Liadri problem, this is an issue with the entire combat system in the game as it relates to PvE content. Other MMO’s have had similar issues (albeit in different ways) that resulted in much the same problems. Tanks in WoW with extreme avoidance resulting in bosses that had to hit ridiculously hard to compensate, for example.

Second of all, there is being beaten by a boss and then there is being beaten by a boss 100+ times even after you memorize her pattern and have the perfect build/gear because she has cheap mechanics like those orbs and bad camera making it hard to see the red circles on the ground.

These are pretty blatant exaggerations.

You don’t need a “perfect build/gear”. You can actually defeat her just fine in greens and with subpar builds. (Example: My necro is in green Rabid gear off the AH, and I just threw 30 points into each offensive tree and 10 points wherever else, can’t even remember what traits I took other than Scepter conditions lasting longer to keep her close to perma-crippled in P2)

The camera and the red circles ARE annoying. I agree. But they’re not insurmountable. I have huge issues with Red/Green in particular, and managed to find ways to see the ground circles pretty well.

Most people aren’t masochists like you are and can recognize the difference between challenging and frustrating. But you are right, if someone enjoys hours and hours of failure (due to cheap mechanics) and having to spend mondo dosh on more clockwork sprockets/tickets then Liadri is the best boss in the game.

See, this kind of generalization is just rude. You don’t have to be a masochist to enjoy challenges.

Any sufficiently advanced skill is indistinguishable from luck.

Observations after beating Liadri

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Posted by: Bovinity.8610

Bovinity.8610

Not to mention all the elitists who think they’re “hardcore” now because they beat Liadri once out of 70+ tries, then come on the forum talking about how it isn’t that hard

I keep seeing posts like this, claiming that somewhere these “hardcore” people are being all elitist and mean and saying the fight isn’t hard.

Almost every post on this board by someone that has beat it is simply saying, “It IS possible. It’s not RNG. You CAN do it. Here’s some tips for it.”

It’s funny how that gets skewed like this. Maybe the idea that it’s not impossible is threatening to some people because “Its Impossible” is how they’ve rationalized their failures thus far. I dunno.

Bottom line though? You CAN do it. You want some ideas, some class-specific tips or something, some strategies to try, just ask. All of this raging doesn’t help.

Creaitng a gauntlet in which 90% of people will probably never complete is poor game design.

Totally not a made up statistic, right?

Dodge is negated when an orb spawns across the arena and you can’t get to it and it pulls you into the shadow bast or clones and you die instantly.

That’s not really the point. The game design is such that you can evade most damage in almost any encounter. Because of that, hits HAVE to be extremely hard when they do land.

But as to your point, yes the orb pulls into a Shadowfall do happen and they do suck. They also give you a chance to rally off of it. (Granted, the obstructed thing is annoying.) Most classes also have ample opportunities to kill orbs before they get their pull off.

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

So Being 1-Shot is meant to be a Challenge?

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Posted by: Bovinity.8610

Bovinity.8610

This is why I’m not doing the Gauntlet. It’s a great idea but I got in there on an 80th level guardian and got one shotted on the first fight when the guy was quite far from me and shouldn’t have been able to hit. I thought it had to be a glitch, tried again, almost beat him and then one shotted again.

Do people even read the “This guy does this” text beneath the mobs’ names?

Seriously, basically every boss has that text telling you what they do, summed up in a few words. Between that and the HUGE WINDUP ANIMATION the first boss does, there’s no excuse for thinking, “Oh, it’s a glitch, I quit.”

For the record I beat the first boss on a level 10 Guardian still wearing nothing but starter gear. I know that paying attention to mechanics is a tough change from, “AFK with auto attack on, get loot” but give it a try.

Kind of ironic how a boss that requires on average 50+ tries for most people requires FARM to even attempt.

Most people have too much of a life to farm that many tickets, or lack the inclination to do the same thing over and over again like they would have to in other games.

I thought GW2 wasn’t about grinding, or catering to hardcores who do nothing but play the game 24/7. I was obviously wrong. Not to mention that the repair costs and gear/spec requirements cost a load for somebody who hasn’t been playing forever.

Oh look, the “I have a life” excuse.

Or you could have just bought a few tickets. Yay, problem solved.

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

Observations after beating Liadri

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Posted by: Bovinity.8610

Bovinity.8610

That’s a lot of pressure elements and while you guys (dev team) might laugh or smirk at my assumptions (most players only see the tip of the iceberg here folks), I think that the so called “challenge” is the ability to manage all of the pressure that you are under.

What is it about the gaming community that makes them always feel the need to re-define what “challenge” or “skill” means, anyway? Has to be one of the most annoying things about any discussion.

One hit knock outs aren’t challenging, they’re frustrating and feel cheap.

Then ask ANet to remove the dodge system or do something else with it. In a game where, “Avoid ALL the damage!” is actually a pretty reasonable goal, about the only way to make encounters threatening is to make the damage completely overwhelming when it does manage to land.

Any sufficiently advanced skill is indistinguishable from luck.

Note - There is no RNG with Liadri

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Bovinity.8610

either way liadri needs a nerf

No way.

In her current state, she’s not nearly as hard as people are making her out to be. Most of the “omg impossible!” posts were pretty quick knee-jerk reactions from the very first day of the event. After that, those posts have been steadily dwindling and I figure that by the end of the event the Liadri mini will be completely commonplace.

Any sufficiently advanced skill is indistinguishable from luck.

Liadri alienates a lot of gw2 players

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Bovinity.8610

To ANET: I found Swiftness (or having some kind of mspeed buff) was maybe a little too effective overall. Possibly in future encounters you could have a hard movement debuff that stacks in intensity per hit, with each condi clear removing one “stack”.

This is actually true. As long as you’re not doing the “run at the edge of the room” tactic that people were pushing early on for some reason, ANY kind of runspeed is completely overpowered for phase 2.

Any sufficiently advanced skill is indistinguishable from luck.

Birthday protest for Fall of Abaddon

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Bovinity.8610

Pretty sure Evon was just doomed from the start, largely because he was only introduced as a “character” right when the election started.

He should have been in play at least one episode before the election.

Any sufficiently advanced skill is indistinguishable from luck.

Why are the patch notes lying?

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Bovinity.8610

Yet another example of ArenaNet’s exploit early and exploit often philosophy.

This is actually a really valid complaint. Thus far, it has been a very common, recurring theme with ANet that content gets released with – apparently – little to no testing, and then fixed afterwards.

Any sufficiently advanced skill is indistinguishable from luck.

Why are the patch notes lying?

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Bovinity.8610

Well they failed miserably at that. Still happily farming with 4 gambits. They have no idea what they’re doing.

Well, no fun for them!

Any sufficiently advanced skill is indistinguishable from luck.

Why are the patch notes lying?

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Bovinity.8610

Patch notes are there to tell us what changed in a patch. They lied.

Simple principle to understand. No need to be so disgustingly bitter.

Maybe ANet just wanted to imagine the looks on everyone’s faces the first time they went back to their Dunwell-Farm and got gibbed.

Any sufficiently advanced skill is indistinguishable from luck.

Why are the patch notes lying?

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Bovinity.8610

Yes yes, ANet took your toy away and didn’t send you a personalized letter to let you know. Do make sure you let everyone know how outraged you are.

Any sufficiently advanced skill is indistinguishable from luck.

Mini concealing dark

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Bovinity.8610

also if your not going to be constructive, dont bother posting.

There’s nothing constructive to be said about this topic. Go beat the boss, or don’t get the mini. That’s it.

Any sufficiently advanced skill is indistinguishable from luck.

Mini concealing dark

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Bovinity.8610

No. That’s kinda the point, it’s exclusive to beating pretty much the only remotely difficult encounter in the game.

Any sufficiently advanced skill is indistinguishable from luck.

GW2: Moving from fantasy to science fiction?

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Bovinity.8610

I already made my thoughts known on technology as it relates to lore over in the 50-foot Kiel thread.

It’ll suffice to say that it has been taken just a wee bit too far at times. But it’s ANet’s lore, and I’m sure they’ll just pull something out to fix it all. (“Oh, Kralkatorrik is immune to lasers somehow. Better go on a quest with Trahearne to find his real weakness!”)

Any sufficiently advanced skill is indistinguishable from luck.

The Gauntlet is.....

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Bovinity.8610

The OP is right, this is another example of how ANet doesn’t really test things all that well. (And how can they really, with the rate they’re putting out content? Can’t expect too much polish on things.)

Any sufficiently advanced skill is indistinguishable from luck.

Queens Gauntlet Exploit

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Bovinity.8610

1. People are using the party targeting system to always know which Liadri to attack.

That really should be a function that is usable without even being in a group.

2. People are able to bring in a 2nd person, perhaps more into the dome to fight Liadri and other Champions.

That one is pretty obviously an exploit, and if it’s happening you should report it.

Any sufficiently advanced skill is indistinguishable from luck.

MajorBug -subject7 immune to death(vengeance)

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Bovinity.8610

I have killed some other bosses while under Vengeance, so it’s not all of them at least.

Interesting little tidbit here though.

Any sufficiently advanced skill is indistinguishable from luck.

Before I even attempt Liadri

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Bovinity.8610

I found my Necro to be the absolute easiest to do it on. Go figure. (Condition damage ruins her in Phase 2)

As for guides, I would suggest watching someone else do the fight from the balcony and getting a sense for thinking of the dome as a pie and the Shadowfall as quarters of that pie that rotate around. (Two quarters at a time in Phase 2)

Any sufficiently advanced skill is indistinguishable from luck.

Ladri: Difficulties for people with vision or movement disorders

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Bovinity.8610

Sorry to hear that. Some things in the game are going to be visually intensive, and not everyone will be able to complete them. It’s unfortunate, but reality.

Any sufficiently advanced skill is indistinguishable from luck.

Did ANET think about Upscaled chars?

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Bovinity.8610

So this is about entitlement now? That didn’t take long.

A lot of the threads on this board fit the bill.

And… no support for the denial. Ok, moving on. Since you can’t support your statement, we’ll score this one to me.

I’m not going to write a book explaining that the sun isn’t the moon, either. But you’re welcome to take that as an admission that they’re the same thing. =)

Don’t be “that guy”? Asking for tempers to be kept in check and for inflammatory comments to be controlled makes me a bad person? How does that work? I think you’re reading far too much into my comments. I’m not insulting anyone here. Social commentary, maybe, but if you’re taking issue with my comments as being personally insulting to you, I think you might want to walk away from your computer for a few hours. You’re getting a little agitated. It isn’t healthy. We’re just talking here. I think we’re going to have to step away from this for a while. Please consider settling down.

So you wrote a paragraph to say, “u mad bro?”. Like I said, no one is fooled by that stuff.

Any sufficiently advanced skill is indistinguishable from luck.

Ladri: Difficulties for people with vision or movement disorders

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Bovinity.8610

Well phooey. Bad guess.

Any sufficiently advanced skill is indistinguishable from luck.

Ladri: Difficulties for people with vision or movement disorders

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Bovinity.8610

You make a fair point.

I don’t mean to sound like a jerk when I say that when someone is handicapped, there are necessarily going to be things in life that are harder or even near-impossible for them to accomplish. It’s not a pleasant fact, it’s not even a fair fact, but it’s still the truth.

Is there a solution for it? Well, not always. Naturally they can’t create content with every disability in mind. If they did, then it wouldn’t even be content for people without those disabilities.

Also, not that I’m endorsing this at all cough but you could always ask a friend to help you by doing the fight if you really want the mini that badly. But I’m not suggesting that at all because it’s against the rules. Just sayin’. cough

(Also are you on JQ? That writing seems familiar)

Any sufficiently advanced skill is indistinguishable from luck.

Did ANET think about Upscaled chars?

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Posted by: Bovinity.8610

Bovinity.8610

And their elitist attitudes that turn games toxic don’t bring any of that on them? Take some responsibility for your actions. You act like the hate comes from nowhere.

The hate usually comes from people raging over not getting things they feel entitled to. Look at the threads on this board…tons and tons of them with rabid, frothing at the mouth, raging attitudes about not getting an achievement or mini that they want. Not as replies to some “elitist” post, but posted all on their own because they’re angry.

The attitudes of hardcores, who do content that “bads” can’t do is exactly, without translation or interpretation, the same as hipsters claiming to be into things that others don’t know about or liking things before they were popular.

It’s not the same thing at all. That’s just you finding another way to make an insult.

It is an apt comparison, and one that they have brought completely on themselves with their attitudes and dismissive mannerisms.p

Again, look at this forum. There are an absolute ton of posts by “hardcores” trying to offer advice, posting videos, posting build and strategy suggestions, and many of them are still just met with anger from people. This picture you’re painting is – quite honestly – pure fiction.

Again, ratchet your rhetoric back down a couple notches.

Don’t be that guy. No one is fooled by it, and no one appreciates that guy who throws out sneaky little insults and then acts like he has no idea why his target took them the way they did.

Any sufficiently advanced skill is indistinguishable from luck.

50 foot tall Holo-Kiel

in Living World

Posted by: Bovinity.8610

Bovinity.8610

There are many wars in our own history where technology have been so different that one side just laughed at the other(basically).
Sometimes hightech just doesnt cut it, things break.
In a world such as ours with cars and planes and spacecraft the bedouins in northern africa still use camels.
Just think about it for a moment.

We don’t have to “think about it”, in the real world it’s fairly obvious.

Although in the real world, if a group of giant lizards were threatening to eat all life on the planet, but could easily be killed by our modern weapons, we would just go do that.

Which is kinda why the Zhaitan conclusion makes the entire Elder Dragon thing seem silly. Clearly we’re so far above them in terms of technology that it’s hard to see how they’re even a credible threat to the world now. We have Flying Battleships with better-than-modern-day-earth lasers mounted on them, one of which literally cut an Elder Dragon in half.

In terms of lore, how are we to even take these threats seriously anymore?

Any sufficiently advanced skill is indistinguishable from luck.

Did ANET think about Upscaled chars?

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

We all see what we want to see. Is it so bad to see that poorly chosen words with many meanings could be interpreted this way? I think that it’s delightful.

That wasn’t “interpretation” it was grasping at straws pretty hardcore.

Now who’s reading new meaning into someone else’s words?

Calling a segment of players “hipsters” in a clearly insulting way and then asking “Don’t you just hate them?” seems pretty clear. =)

Any sufficiently advanced skill is indistinguishable from luck.

Note - There is no RNG with Liadri

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

this fight requires very little skill and a lot of luck, is it luck that you can double tap W? no! is it luck that her 1 hit aoe is de synced and lagged so the animation is 2 seconds behind the actual attack? by your definition no.
is it luck that the orbs just happen to spawn right beside you? by your definition no.
is it luck that her insta kill adds spawn out of your line of sight because your camera is in your stomach, and you get killed? by your definition no.
is it luck that the light circles just happen to spawn in the right places the entire fight doing add control so you don’t have to? by your definition no.
is it luck that literally all of the second phase she’s always behind the instakill adds? by your definition no.
is it luck that you just happen to have an orb spawn when your out of endurance and it saves you? by your definition no.
is it luck that, that same orb has a “obstructed” when you use your downed attack on it and you die because of some broken mechanic? thats not technically luck.

It sounds like you haven’t even done the fight, with how poorly you understand the mechanics.

Any sufficiently advanced skill is indistinguishable from luck.

Did ANET think about Upscaled chars?

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

I sense a social contract being made here. A representative of ANet has stated, without mincing words of veiling their intentions, that regardless of circumstances (which is what “In any case” means) we are going to be able to complete the Gauntlet, which means they’re going to eventually dumb it down so that everyone can get the achievements.

That’s….really not what he said at all. Is the sense of entitlement so strong that people will intentionally misinterpret words now?

This will, of course, lead to the hipsters… I mean hardcores… demanding new achievements that state that they did it when it was still hard. Don’t you just hate hipsters?

Yeah, god forbid people enjoying being challenged and/or being directly or indirectly competitive in a game.

Any sufficiently advanced skill is indistinguishable from luck.

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

My BF has tried helping with telling when to dodge, which way to run.. all of which becomes very tiresome and frustrating.

Hah, my wife tried doing the same thing for me, telling me which way to go.

Ultimately, just learning the pattern and STARING hardcore at the floor watching for the ripple effect was easier. Literally just tuning out most of the rest of the fight and just glaring at the floor.

Any sufficiently advanced skill is indistinguishable from luck.

Classes and Liadri?

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

Yeah, just playing it safe, forgetting your pet altogether, and kiting her with a bow is the safest way to handle beating her normally.

Any sufficiently advanced skill is indistinguishable from luck.

'One shotting' Queens Gauntlet

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

They’re not shocked. They’re asking for it to be fixed.

Fixed how? The only way to “fix” it would be to totally rework the dodge system, or nerf a lot of class abilities, or simply not bother and just let PvE remain the zergfest that it is now.

Oh, and the downed system, forgot that one.

Any sufficiently advanced skill is indistinguishable from luck.

(edited by Bovinity.8610)

'One shotting' Queens Gauntlet

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

How people can play this game for this long and NOT realize that PvE is basically balanced around one-shot mechanics is beyond me. I don’t see how people are still so shocked by it.

One shot mechanics, gimmicks, dome messing with your camera, half the fights making a lot of class mechanics obsolete (but hey now those classes know how Rangers feel in 90% of the game), time limit and one shot mechanics making all builds pointless except full berserker and big queues to get back in.

That’s ok, I also did it on a Ranger in Knight gear. =)

Any sufficiently advanced skill is indistinguishable from luck.

Watchknights are a bit concerning....

in Queen's Jubilee

Posted by: Bovinity.8610

Bovinity.8610

How about you drop this ridiculous “white knight” attack and argue the ideas on their merits rather than insinuating any man on the other side is in it for ulterior motives. It’s the oldest bullkitten derail in the book. It makes you look pathetic.

Wow, sensitive much? I never referred to you or anyone else in this thread. It was clearly a general statement about “women or men defending women”.

The context was crystal clear, actually.

Really though, sensitive a bit?

Any sufficiently advanced skill is indistinguishable from luck.