Showing Posts For BrettM.9062:

So Trahearne was actually Evil?

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

Nice summary, Cherokeewill. Trahearne, however, DID give us an excuse for the rush. Mordremoth, unlike Zhaitan, is not yet fully awake and is still at the initial minion-building stage. This apparently provides a window of opportunity during which the dragon is more vulnerable, encouraging him to make a headlong rush instead of the careful step-by-step advance used with Zhaitan. Perhaps Trahearne is only guilty of overestimating that vulnerability, especially in light of his ignorance of the vulnerability of a significant part of his own forces.

So Trahearne was actually Evil?

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

That same brashness and impatience could also have been an artifact of the Pale Tree’s current state and had She not been pre-occupied with Her own well being, trahearne may have been more able to see the dangers that lie ahead.

Does this, then, implicate Caithe as well? If she had been more of a team player, rather than grabbing the egg and running, the PC wouldn’t have been constantly running off on that tangent rather than being closely involved with the Pact.

Then again, if she hadn’t, and those ships launched anyway, the PC would now be in the smoking ruins of the fleet along with everyone else.

I would say Caithe and the Pale Tree both fouled up. Either of them could have taken Trahearne aside and quietly briefed him on the potential problem, long before the fleet was ready. Both knew he was about to take the Pact, with a large contingent of sylvari troops, into battle against Mordremoth. Both knew the true origin of the sylvari. As a Firstborn on the front lines, he was entitled to know the risk. It was unconscionable to leave him in ignorance.

On a related note, all Sylvari player characters and Caithe were given the Wyld Hunt to kill Zhaitan. Was this Mordremoth’s influence?

Caithe’s Wyld Hunt was not to kill Zhaitan. In fact, if you pay attention to the conversations among the Firstborn while using the first memory seed, you learn that she didn’t know exactly what her Wyld Hunt was to be. She only knew that it involved Elder Dragons. She figured she’d know it when she saw it. But there was also an interesting little exchange that suggested that it is possible for one to misinterpret one’s Wyld Hunt.

It seems possible that seeing Glint’s egg triggered her Wyld Hunt, and she now knows (or thinks she knows) exactly what it is to be. But, does that little throwaway comment heard earlier hint that she’s working under a misperception?

So Trahearne was actually Evil?

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

“”Never attribute to malice that which can be adequately explained by stupidity."

Hanlon’s razor

You beat me to it. Trahearne isn’t evil, just stupid. Let’s look at the record.

Here we are with Camp Resolve under attack. There is a torch and a signal fire to call in an airstrike. The only purpose of this torch is to light that signal fire. Did Trahearne have the torch placed on a bracket next to the fire it is meant to light? No, for some inexplicable reason it is halfway across the camp.

Did Trahearne ask us to light the fire and call in the airstrike when the mordrem were massed at the gates, making them an easy target? No, for some inexplicable reason we had to let the mordrem into the camp and let them slaughter us freely before taking effective action.

Now, the fleet with the instant “I Win” button must have been right on top of the camp the whole time because the bombs fell within seconds of the signal being given. They must have seen everything that was happening, yet did nothing. Could it be that some brain-dead Marshal gave them orders to hold back unless they received a signal, regardless of any situation they could see developing? Or did he just pick ship commanders with no initiative and even less intelligence than he had?

Well, we saved the base anyway, enabling the fleet to start its mission. Wait. Where exactly IS Mordremoth? There is no indication that the Pact has any specific information. Trahearne guesses that it’s somewhere to the west. So apparently his great plan of battle is to take a huge fleet and carpet-bomb the entire Maguuma jungle down to the bedrock, killing everything that lives, hoping that the Elder Dragon gets caught in the carnage. Brilliant. Send that cabbage a recording of “Ride of the Valkyries” and let the fun begin.

Honestly, it’s been hard for me from the beginning of the Mordremoth story to imagine that this is the same sylvari who organized the building of Fort Trinity and planned the multi-pronged campaign to get us into Orr and reach Arah. The same sylvari who was so careful about gathering intelligence on Zhaitan’s location, methods, and vulnerabilities. The same sylvari who sent or led us on multiple missions to check out the shipment of corpses and the manufacture of risen, the activities of important lieutenants such as the Eye and Mouth, etc. The same sylvari who tried to hamper and shut down Zhaitan’s activities at every turn, weakening it before starting the final offensive. It almost seems as if his cabbage brain got coleslawed by the cleansing ritual or something.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

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BrettM.9062

Thanks for the pointer! I should have thought to look for it as a sticky.

Personal Story Restoration update

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Posted by: BrettM.9062

BrettM.9062

Mmmmrrreeeeeooooowwwww, my heart is doing barrel rolls of joy. Thank you ANet and Bobby Stein for this effort and for the lucid communication about it.

OMG AWESOME AIRPLANE screenshots!

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

The hills are alive?

Fear not (the night), the Piken Square 4th Air Squadron bombed Hills last night:

Funny, L’Escadrille de Janthir did that too.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

Ummmm, it’s now Wednesday. Was the news posted elsewhere?

OMG AWESOME AIRPLANE screenshots!

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

I’m still waiting for the videos of formation flying and dogfighting. Snoopy vs. the Red Baron as the perfect music for the latter, of course.

Outrage Factory

in Community Creations

Posted by: BrettM.9062

BrettM.9062

What an inspiring example of entrepreneurship! I wish your Outrage Factory all the success it deserves. When you’re ready to expand your product line, I suggest a Necklace Factory, because the pearl-clutchers who are shocked and saddened rather than outraged need some time-saving services as well.

I Suggest Making Recipes Account Wide

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

Small Group Roaming, where to go?

in WvW

Posted by: BrettM.9062

BrettM.9062

I transferred off FA and came to darkhaven (t4). Roaming is a blast here…nsp have a lot of roamers but ioj needs to drop a tier since I have yet to see any ioj.

Stop. You’re making me cry. As an IoJ newbie to WvW (now going through my third match), I am a very sad and confused player. I don’t know if it has always been this way on IoJ or if everyone just deserted the Mists because they’re so demoralized by matches like the Maguuma roflstomp last week, but I rarely see any IoJ either. I really thought that this week would be a good, tight match: neck and neck and neck. Instead I see neck and neck and crickets, with an occasional lonely voice calling out “Hello? Is there anyone in this map?” Most of the time I feel like a wintery Robinson Crusoe, hoping to find a footprint in the snow somewhere.

Map Bonus Rewards!

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

I think you’re dreaming if you believe that HoT is going to make crafting of legendary weapons quick and cheap. They’re still going to consume enormous amounts of time and gold. A one-time reward of a couple of fangs or something for completing a map is nice, but I doubt it will amount to more than a drop in the bucket.

Obstructs in Pvp - WvW.

in Bugs: Game, Forum, Website

Posted by: BrettM.9062

BrettM.9062

Got this just yesterday in borderlands NW camp, and thought it was somehow my fault. It’s a relief to see that it wasn’t. Though it was rather annoying to get nailed so badly by the camp supervisor because her hits were getting through to me.

(edited by BrettM.9062)

I wish the matchups went by straight glicko.

in WvW

Posted by: BrettM.9062

BrettM.9062

I’m very new to WvW, though I have played GW2 since release. This sort of match-up seems pretty demoralizing and is not encouraging me to stick with the format and try to learn to play it well. I see very few of my fellow IoJ players most of the day, nothing can be defended, and playing WvW is wasting my gold at a prodigious rate as I purchase upgrades that are lucky to even be completed before the location changes hands again. Capping anything (or even just walking out the gates of the citadel) just hands points to Maguuma, and I spend most of my time waypointing to the citadel and running back across half the map since we rarely have any waypoints elsewhere. This is fun?

I’m about ready to declare WvW a Bad Idea and go do something more productive. I can only imagine how badly the experienced WvW players must feel if we’ve been enduring months of this. It seems like it might be better to just stay out of WvW during such a match-up. Let the map stay red for a week, giving them nothing to cap after the first round and nobody to kill. Let it be a real passive-aggressive spite match!

(Sung to the tune of Home on the Range): Oh give me a home where the Maguuma don’t roam and the other two worlds get to play …

WvW no longer required for world completion

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

Know what? I actually like that change, I don’t have to be extra careful not to kill some map completionist who would then run to the forums to complain about wvw.

I promise I won’t run to the forums to complain when you kill me. But I AM still there working on completing the maps on all my characters. True completionists are like mountain climbers: we do it because it’s there. We do it even without necessity or reward. We do it in PvE (Southsun, Dry Top, Silverwastes) and we’ll do it in WvW.

Are there any stable Quaggan colonies?

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Posted by: BrettM.9062

BrettM.9062

Quaggan are obviously disaster magnets. Anything that cute and sweet is just bound to attract its karmic opposite, and we should have been able to foresee the destruction of LA from Day One just by noting the presence of a quaggan colony. The only solution is to kill all the quaggan. It’s the only way to be safe.

Anyone think we need more ambient critters?

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

More ambients! The need of Weapon Mastery for offhands demands it! (Honestly, the difficulty of getting a guaranteed kill shot in with most offhand-only weapons plus the lengthy cooldown of the skills demands that Mastery be achieved after maybe 1,000 kills instead of the 5,000 for a mainhand or twohand weapon. It’s ridiculous that we have to resort to slaughtering ambients.)

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

Read the thread a little further, Chrono. They are now working on fixing it and it is not being overlooked. While it is not “new content”, they are apparently planning to update some dialog and voice overs. A forum post explaining the changes and plans is expected in the near future.

WvW Unavailable

in Bugs: Game, Forum, Website

Posted by: BrettM.9062

BrettM.9062

Same problem, but I can rest easy knowing the evil hordes of Maguuma aren’t going to get in either.

GW1 armors?

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

Me, I don’t want to see any more GW1 armor in the gem store if they’re going to do to it what they did to my beloved Krytan ranger armor. I was so happy to get it back that I bought it immediately, but the gem store version looks like I dug up a 200-year-old corpse and stole its armor. The hem of the coat is all ragged and moldy, for example. Yuck.

Personal Story Out of Order?

in Living World

Posted by: BrettM.9062

BrettM.9062

Awh crud, I really wish there’d been some kind of ingame notice, I already completed a Light in the darkness on my main guy.

Ingame notice, out-of-game notice, any kind of notice. The word needs to get out so everyone new or making new alts knows to stop PS at the right point if they want to see the proper story in the last couple of chapters. I’ve been mentioning the issue in map chat now and then when playing in lower-level zones.

But completing A Light in the Darkness is okay, as long as you haven’t gone further. I asked and it was confirmed by Stein that my character who chose his fear and then stopped PS will still be able to do the repaired story. He’ll only miss some minor changes to Light in the Darkness.

Failing to connect to server, anyone?

in Bugs: Game, Forum, Website

Posted by: BrettM.9062

BrettM.9062

Hamster obviously did not revive at full HP. Down again. Probably has debuff by now for going down so often.

Could we get restriction-free crafting

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

You get amber in Silverwastes chests also, as well as from dust mites or silly sand in either map. Quartz, however, is only in Dry Top (and home instances if you have the node). Of course, you need the quartz to refine the amber.

Aquatic combat bug: no damage

in Bugs: Game, Forum, Website

Posted by: BrettM.9062

BrettM.9062

Character is a level 80 elementalist using a trident. I have found that in about 20% of encounters the #1 autoattack skill fails to do any damage, regardless of attunement.

In the screens below, I show such an encounter in earth attunement. No damage is being done by the #1 skill and no bleeding is being applied to the target. The #2 skill is then used, doing damage and applying bleeding, but the #1 skill still fails to work.

Attachments:

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

Unfortunately, I thought it was safe to CHOOSE my fear, as long as I didn’t go beyond that. So my latest character did Light in the Darkness before stopping. (A couple of months before this thread existed.) I really hope there’s some wiggle room on that. If not, I’m going to have to think about re-rolling the character, but I’d really rather avoid that and the loss of all his exotic gear and such.

It is safe to choose your greatest fear in A Light in the Darkness. If you’ve completed that story step it just means that you won’t see the update to that particular step, but you’ll be able to play the My Greatest Fear bits when they go live (as long as you don’t complete Forging the Pact).

I have a forum post that’s just about ready to go with all the major details and player scenarios. It’s going through review now and will hopefully go live by the end of the month.

May Kormir bless you! Thank you, thank you, thank you for that clarification. I feel MUCH better now. Eventually I’ll have a new character that will see the updates to Light in the Darkness. I’m happy knowing that this one will still get the whole arc.

Edit: Regarding what SteelVictim said, perhaps that forum post should be a blog post. Get the news out to a wider audience who may not be familiar with the issue. Stop them before they go too far!

(edited by BrettM.9062)

WvW no longer required for world completion

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

As a PvEr who has had five characters sitting at 92% for over two years now, I longed for this to happen. Yet, oddly enough, I felt a little cheated when all five magically got their stars. The new dailies (of which I am not fond) got me to wet my feet in WvW and start mapping at the same time with three of my characters, and I had been making good progress when the rug was pulled out from under.

I can’t say I’m really fond of WvW yet, though it may grow on me, but the reasons for that are a different discussion. Meanwhile, I intend to continue mapping (while contributing where I can and trying to learn the ins-and-outs of the format) just out of stubborn completionism and the born-PvEr urge to explore. I just wish the maps would still give some indication of percent completion even if there is no longer a completion reward. (Same complaint for Southsun, Dry Top, and Silverwastes.)

So eventually I will have done everything that would have been needed to get my stars the old-fashioned way and need feel no shame.

Pets attacking when set to "avoid combat"

in Bugs: Game, Forum, Website

Posted by: BrettM.9062

BrettM.9062

I concur with the need for a fix. Pulling is now an exercise in futility.

help getting beetle remains

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

This question comes up so often when I’m playing in Dry Top that I have a canned, cut-and-paste response giving instructions for getting out of Prospect Valley to the rest of the map. But I can’t be in Dry Top 24×7. That’s what NPCs are for. At this point there should be a scout in town to give this information, since there are so many players new to the map who don’t have the story.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

Unfortunately, I thought it was safe to CHOOSE my fear, as long as I didn’t go beyond that. So my latest character did Light in the Darkness before stopping. (A couple of months before this thread existed.) I really hope there’s some wiggle room on that. If not, I’m going to have to think about re-rolling the character, but I’d really rather avoid that and the loss of all his exotic gear and such.

Rework Drytop reward.

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

I postulate, it would be more beneficial for map to have higher number of people playing on it at all times, except of rapid influx before and sudden desertion of map right after sandstorm. Even if these numbers are a tiny bit higher (10-15%) and people will get rewarded for pushing Favor up and not for being present during sandstorm, I bet average sandstorm rank would increase also.

The difference between tier 4 and the higher tiers is not the number of players, it is the number of players who know what they’re doing. You can get t4 by brute force with a high population. You can’t get t5 or t6 without players who consistently get bonuses and do events that are neglected on most t4 maps. Just increasing map population won’t get you there.

As for soloable events, Shaman, Serene, Vine Bridge, Basket Defense and Rustbucket are all soloable, although Rustbucket suffers from the scaling issues that you’ve mentioned due to nearby players.

I would disagree that Serene is soloable, but maybe I’m just bad. The others I have soloed many times. I have also died many times while doing Vine Bridge solo and sometimes when doing Shaman or Rustbucket solo, depending on how the spawns go. Getting the bonus for Basket solo is about a 30% chance for me depending on whether Plume stays focused and near the basket or runs off after a trash mob and gets herself killed. And all of these events will scale due to nearby players. Shaman in particular starts throwing veterans at me as people afk at Oasis or run through on their way elsewhere. I would say two-three people are about ideal for all of these, especially if you want Basket bonus.

Even when I do not finish these events solo, I almost always have to start them solo. The problem is that people do not see the need to be in position when events start. Someone will usually come along after I’ve got 50-75% of the mordrem down, or will throw a rock or two to get event credit when Rustbucket gets near the end, but that’s about it. Events started or finished late can throw off the schedule, preventing the event from popping again at the next scheduled time, and being late for Basket is pretty much an automatic loss of bonus.

Abandoned Mine is a pretty sad case, because a bunch of people will come in just to get coin, llama, and/or PoI. If necessary, they will take out a couple of key containment cells just to get the crystals up and then ignore the event. The event scales, of course, making it harder for anyone who is actually trying to succeed. I no longer go near the mine unless there’s a node in there. (Which, of course, means that I am now part of the problem.)

If HoT is anything like this, I fear I’m going to find it an exercise in frustration.

Oh, as for loot, I’m getting more than just junk from all of these. I’m getting a good amount of t5/6 crafting mats, charged lodestones from the elementals at Oasis, and foxfire clusters from the mordrem. Not to mention poultry meat from all the poor pink moas that I have to slaughter.

Frustrated with inventory system

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

Thanks for the responses, my biggest issue is with the time it takes to sort everything and figure out what’s worth keeping and what isn’t. The relatively tiny inventories exacerbate the problem by forcing me to deal with it more or less constantly.

Trust me, it doesn’t change. I have many extra bank tabs, my mat storage is upgraded to the max (1500 of each mat), and my characters all have a set of large bags including specialty bags for mats and junk items. I still spend a fair amount of time managing inventory.

I also like to keep most of my characters posted in zones that are far from access to town facilities. Some of them don’t get near town for weeks at a time.

One trick that helps is to use the WvW borderlands. Wherever your character may be, he can travel to the borderland for your server, use the services there, and return right to the same spot in the open world upon leaving the Mists. Services include merchants, trader, and all crafting stations. Any crafting station can be used as a bank even if your character does not know any crafting disciplines.

Chilli Peppers

in Guild Wars 2 Discussion

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BrettM.9062

Yup, got yesterday in straits of devestation..

Those are cayenne peppers. Chili peppers come from herb nodes in the Ascalon region.

Jewelcrafting & cooking 500 skill cap

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

As for trinkets, we have alternative ways to get them (i.e. laurels, Guild Commendations, WvW tokens, etc.), so I do not see the necessity to bring JewelCrafting up to 500. It would be redundant.

To bring Cooking up to 500 would also be redundant as it would mean to increase the stats given by food buffs, which is not in line with how GW2 works (no vertical progression).

IMO, keeping those two professions at 400 is perfectly logical.

We also have alternative ways to get all levels of non-ascended trinkets. By that standard jewelers shouldn’t exist at all.

Why does bringing cooking up to 500 mean an increase in the stats of food buffs? Why couldn’t it just be an increased duration for the buffs, or a reduction in the amount of ingredients?

[Suggestion] Golden Pig Pet for Rangers

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

I’d rather have a ferret. A game without ferrets is like a game without … ferrets. There’s just nothing to compare it to. There is no game so good that it couldn’t be improved by adding ferrets.

"Bring Out Your Dead"

in Guild Wars 2 Discussion

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BrettM.9062

Hell, if you really have a beef with anet’s use of the word you should have a word with Shakespeare. The man literally invented words for his own purpose and everyone praises him for it

Heh. I prefer Lewis Carroll, myself. OP should study the immortal wisdom of Humpty Dumpty:

“When I use a word,’ Humpty Dumpty said in rather a scornful tone, ‘it means just what I choose it to mean — neither more nor less.’

’The question is,’ said Alice, ‘whether you can make words mean so many different things.’

’The question is,’ said Humpty Dumpty, ‘which is to be master — that’s all.”

? Lewis Carroll, Through the Looking Glass

ANet has chosen to be the master.

Making Players Feel Stupid is Bad Business

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BrettM.9062

I didn’t need a reminder that I just contributed to a huge gold sink.

A gold sink removes gold from the economy. Buying things from other players just moves gold around, leaving it in the economy, so it is not a gold sink. You can rest easy now, knowing that buying grawl weapons did not contribute to a gold sink of any sort, much less a huge one.

Well played Arenanet, well played...

in Guild Wars 2 Discussion

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BrettM.9062

Sliding down slopes. Sounds like a good way for us all to end up dead from that gravity/fall bug that happens with a surface with any sort of incline.

Indeed. Especially if your reflexes are colored by having played a bunch of Skyrim recently, where you can practically slide down a vertical cliff.

"Bring Out Your Dead"

in Guild Wars 2 Discussion

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BrettM.9062

Rytlock was not “buried alive” by taking a portal to the Mists. Yes, the portal was in the ground rather than on a wall or in a frame. So what? Yes, the portal was only open for a short time and then closed again. So what? A portal moves you to somewhere else. After Rytlock went through, he was in the Mists, not underground, so when the ground closed he was not in it and not buried.

"Bring Out Your Dead"

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BrettM.9062

I don’t get where anyone would think a revenant must be undead. If you die, your soul goes into the Mists, but your body remains behind. Revenants, however, have not died but have gone into the Mists as living beings, taking their body with them and returning with it. Rytlock didn’t die. He took a portal into the Mists, just as we did several times in GW1 (Underworld, FoW, Realm of Torment) and do regularly in WvW. We are ALL living “revenants” (strict definition) in that we have visited the land of death and returned, but we aren’t “Revenants” (profession name) because we haven’t learned the skills that Rytlock learned.

Can we disable the "Fall Scream" in HoT?

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

I agree that it is a little annoying to have your character constantly screaming in mortal agony as you hop over rocks and take short falls that don’t even do any perceptible damage. My characters are HEROES, dagnabbit, not whiny crybabies! They should suffer in silence, especially when they aren’t actually suffering at all.

Daily reset

in Guild Wars 2 Discussion

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BrettM.9062

If there is a boss to fight, the chest in some JP will show as opened until the boss appears and is defeated. At that point the chest can be looted during the next couple of minutes by anyone who comes along, and then shows as opened until the next time he respawns. If you’re seeing an opened chest on a puzzle you haven’t done in a while, you have to wait around for the boss to show up and then beat him. No freebies while the boss is down.

This is not a GW 1 vs GW 2... but it is...?

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BrettM.9062

My friend told me that Orr sank around the same time the Ascalon Searing took place in GW 1. True or false? Friend also said that Orr’s sinking would not have affected Ascalon as the two cities are too far apart in distance.

Friend told me that yes, it is possible that the Foefire ritual “King Asinin” set off could be seen from Blazeridge Steppes (I question that one)

I need to also know. How long of a period of time passed between the time of the Searing and the time the Charr reclaimed their homeland of Ascalon?

The Searing breached the Wall. The main charr army poured through the breaches and headed south to Orr instead of stopping to complete their conquest of Ascalon. Vizier Khilbron performed his ritual when the charr army arrived at the gates of Arah, destroying the army and sinking Orr, so it would have happened not too long after the Searing. The Searing was in the fall of 1070 AE, while the sinking was in 1071 AE, so the span was somewhere between a few months and a year. (It would have taken some time for a large army to traverse the Crystal Desert and conquer the outlying areas of Orr.)

I suppose distance was a factor, but I suspect the main reason Ascalon wasn’t affected by the sinking is that it is a high-plains region with no coastline. It does not seem to have been affected much when Orr rose again, either, probably for the same reason. (Though it seems odd that Kryta and the Tarnished Coast don’t seem to have been affected by the sinking either, yet were devastated by the rising.)

Keep in mind that the charr had already reclaimed most of Ascalon — everything north of the Wall up to the Charr Homelands — prior to the Searing, though there were still some pockets of resistance. King Adelbern had to move the capital to the city of Rin, south of the Wall, because the previous capital (Drascir, north of the Wall) had fallen. The only area left for them to reclaim was southern Ascalon.

The destruction of most of the charr army had the benefit of giving the Ascalonians a little time to recover from the Searing and organize a defense of the remains of the Wall against the charr forces that stayed behind. It took the charr some years to rebuild their army to complete the conquest of Ascalon. The final conquest, resulting in the Foefire, did not take place until 1090 AE, about 20 years after the Searing.

I would imagine the Foefire could have been seen from parts of the Blazeridge Steppes. Ascalon City is not that far from the area, and the Foefire did affect a wide area. There are ghosts in the southeastern part of the Brand in Blazeridge, from Serenity Temple on down to the southern border of the area.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

My advice to people who are interested in playing the restored Personal Story (which will include the Greatest Fear steps, original chapter 8 ordering, and various minor text and VO updates) is to not complete A Light in the Darkness (in chapter 6). That way you’ll be able to play the restored content in its entirety when it goes live.

We’re currently discussing release dates and will share that information when we’re able. Thanks again for all your great suggestions and patience.

What about the people who have done the “A light in the Darnkess” ? Will they still be able to see new content in chapter 7 and 8 ? What is the point of no return ? Is there any specific quest which if you are done you will be locked out of restored personal story ?

I’d like to know this, too. I did “Light in the Darkness” to select the fear for my latest character and then stopped in hopes that the rest of the fear arc would be restored one day. I figured that was the safe place to stop, so I hate to think that I went one step too far.

Oceanic Elder Dragon Identity Confirmed...

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Posted by: BrettM.9062

BrettM.9062

He already has his own theme music ready. https://www.youtube.com/watch?v=Ybfsxip8KEM

Whew. For a second there I thought that was going to lead to https://www.youtube.com/watch?v=oTItRfN-LO8 and make me remember Godzooky.

It’s “Gojira”, not “Godzilla”.

“Gojira” is a portmanteau of “gorira” (gorilla) and “kujira” (whale).

So if you still wanted to translate the name to English even though translating names is something nobody should ever do under any circumstance, it’ll be “Goriwhale” or “Whalerilla”.

Now, pronounce “gojira” as a Japanese would, remembering that the “o” is long, “j” has a “z” sound, the “i” is short, and “r” has an sound something like a mix of “l” and “d”. Sounds remarkably like “Godzilla”, does it not? Certainly an English speaker unfamiliar with Japanese could be forgiven for hearing it that way and writing it phonetically. The same English speaker trying to pronounce “gojira” is going to pronounce it something like “go-jeer-ah”, which is WAY out of line.

(edited by BrettM.9062)

From SW to HoT: Changes required!

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

I have had thoughts similar to the OP’s regarding player performance in Dry Top.

The main problem seems to be that most of the pre-Maguuma-Wastes maps and events teach players to zerg. Zerg = Win, as they’ve seen over and over. But then they come into Dry Top, where zerging is almost universally punished, wanting to know where the train is and looking for a tag to follow.

As with SW, they ignore the advice in map chat and don’t want to think about the subtler tactics required by many events. They don’t want to learn where and when the events occur, or the necessity for being in position before an event begins. There’s always a “hero” who comes along and goes straight for the tendril, ignoring the roots, because Kill the Boss always = Win, right? There’s always some Groo who mindlessly charges into the fray, not realizing that the timer is ticking and the foe needs to be lured outside the border around the oasis. Events are missed, events are done late, events are failed, bonuses are lost … and the frustrations of players who took the time to learn the ropes grow as they beg over and over “stop attacking the tendril, please!”, “lure that elemental over here, please!”, “only two at basket, please!” Not to mention the frustrations of players who constantly find themselves alone at the start of an event that is difficult or impossible to solo, frequently dying as they try to hold out long enough for others to finally get around to it. If they do.

Possibly HoT will wake people up, but I fear it’s going to get off to a ragged start if players don’t start learning in the Maguuma Wastes training ground.

Is it confirmed that crafting is max 500?

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

Jewelry and cooking still need to be raised to 500

And I shudder at the thought of the absurd amounts of rare and semi-rare mats that will be required for either, using the other 500-level disciplines as a guide.

500 chef would be good if it meant longer-lasting foods. And for something completely different, what about pet foods?

[Suggestion] Advanced Guild Emblems

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

Man if we got something like, say, Cod’s emblem maker, you could do some cool stuff.

Though the down side would be, well, kittenes everywhere. Which could be lessened by only allowing guilds with enough clout to actually use an advanced version.

Edit: seriously, the male reproductive organ, even in a clinical terms, is censored? Alrighty.

Perhaps “phallic symbols” would work?

Revenant's starting zone?

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

there have been other revenants , Razah was one(( technically)) as was Shiro ((technically)) both came back from the mists . So no its not the first time its happened; Rytlock is just the last one in a couple of centuries to have done it .

What about the norn Havroun? Can’t they cross into the Mists and return?

Treasure Hunter - The Lyssa Conundrum

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Posted by: BrettM.9062

BrettM.9062

Def event gives nothing that you cant also get from attacking.

You’ve got a bit of a blind spot there. You seem to think that getting something — loot, trait, or whatever — is the only possible motive for doing an event, and getting more somethings is always better. You seem to think that only trolls could possibly be perverse enough not to share that motive. Well, Horatio, there are more things in heaven and earth than are dreamt of in your philosophy.

[Suggestion] Bought recipes as account unlock

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

I like these suggestions, and I would also include recipes that come out of chests. I have “lost” recipes in the past because I accidentally double-clicked on them with a character that did not have that crafting discipline. I’ve had to start keeping lists of recipes known and not known by each of my characters so when one of the others comes across a recipe I know whether I need to put it in the bank, try to sell it on the TP, or just destroy it.

Making these recipes account unlocks and showing me whether any character already knows the recipe would solve a lot of problems.