Showing Posts For BrettM.9062:

900 range grenades?

in Engineer

Posted by: BrettM.9062

BrettM.9062

I can only speak from a wvw perspective.

The only reason you’d want to use grenade kit at a longer distance would be in zerg fights.

Pulling NPCs when solo capping camps. Hitting siege, NPCs, and players on top of walls without having to stand practically underneath them. Scragging yaks from a distance. I find many uses for grenades at 1500 range.

How long will Eye of the North be down?

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BrettM.9062

I’m imagining an increasingly perturbed Gwen standing outside the doors to the Eye of the North, waiting for Keiran to unlock the dang door.

Oops. Keiran just dropped his key. In the snow. The snow that’s probably a dozen feet deep. It may take him a while to find it.

Server Takeover -- WvW Unbalanced IOJ

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BrettM.9062

Don’t worry, hopefully you’ll be down in T8 on reset and you can roll DR and ET like everyone else, lol.

We have at least another couple of weeks in T7 before we get bumped to the bottom, since this is only our second week there. It appears that we’re not going to come in dead last this week (been a long time since I’ve seen us out of third place!) so that might hold us in T7 a little longer. :/

Strange Event in Divinity's Reach

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BrettM.9062

I’ve seen a couple of “ghost” events in DR, but also in the south part of Blazeridge and the west part of Iron Marches. This has been going on for quite a while now, not just since the last patch.

lol seasoned wood planks

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BrettM.9062

Another interesting point is that players seem to be more content with high wood prices compared to silk. Everybody is moaning about the high silk prices (2.30s atm) while t2-t4 wood logs go for 2.20-2.90s atm.

You don’t need anywhere near as many logs for making ascended weapons as you do cloth scraps for making ascended armor. Because the logs can be farmed directly, buying them is a matter of convenience for the 1%. Buying cloth is pretty much a matter of necessity for everyone.

I made a spreadsheet of the mat requirements to make ascended armor and weapons for my current five characters. It requires, for example, 5,800 elder planks but 14,500 bolts of silk. Given a few months, I was able to farm the necessary elder logs myself since the supply is plentiful. In the same amount of time I’ve barely made a dent in the amount of silk scraps needed to make that many bolts. If I don’t buy cloth scraps, getting five sets of ascended armor is not a long-term project, it’s a multi-generational endeavor. “Come on, kids. Let’s go salvage some cloth for grandpaw’s birthday. You know he’d like that.”

Personal Story Restoration update

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BrettM.9062

The story was reorganized into 10-level units as part of the New Player Experience. In the process, the last couple of chapters got scrambled in order and the Greatest Fear elements were omitted. I don’t know why this wasn’t caught or some objection raised by someone on the story staff. QA is probably more concerned with looking for code that actually breaks something than in vetting lore and story continuity.

I think you would be best off to go ahead and finish on that character. Just don’t take any other characters past the earlier chapters until the revisions are released.

Personal Story Restoration update

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BrettM.9062

PS missions are not replayable. You’re stuck with playing out the old, unfixed story once you’ve gone as far as you have.

How does Logan still have a job?

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BrettM.9062

Rurik was supposed to be a hero too right? And players cheered his death.

What? Yes, we made fun of his suicidal aggression that dragged us into overwhelming amounts of aggro during certain missions, but that was probably more a matter of the AI trying to maintain adrenalin at all costs than a character flaw on his part. Making jokes about his fighting style and some of his facepalm-worthy dialog is a long way from cheering his death, though. He had initiative and about ten times the brains of his idiot father. I was glad when we finally got a chance for some revenge on that buzzard Dagnar.

Clock Wars: Time Management FTW

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Posted by: BrettM.9062

BrettM.9062

Most of the proposed changes are to avoid points of conflict between players by limiting player ability to make bad decisions.

The only way to remove the ability to make bad decisions is to remove the ability to make decisions entirely. ANet could also remove all bad decisions made in choosing and placing siege by having some NPC do it, so there could be no argument between players. ANet could remove bad decisions in choosing and using gear and skills by giving everyone a fixed build, a fixed set of gear, and skills that trigger themselves at the right time, so there can be no argument over someone losing a battle by bad play or being a rallybot.

But, when a game is making all the decisions for you, then in what sense are you “playing” it?

Fluffy tails

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BrettM.9062

Ugh, this. Please Anet, make a male charr who has nice teeth…please..

They did. His name was Tybalt. Unfortunately, we aren’t him.

As for dental plans, ANet is notoriously unfair to its virtual employees. Look at how many dull and broken fangs we get out of wargs, wolves, and other such critters.

Cooking ingredient nodes need a change.

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BrettM.9062

Also, Eggs and Poultry Meat are only found in bags which seems crazy to me, why not Moas and Raptors etc?

Eggs and poultry meat do come from moas and raptors in every zone, including risen raptors in Orr. Furthermore, eggs also come from drakes, skales, and skelks found in every zone. I don’t know where you got the idea that they only come in bags, since I get most of mine from critters.

How does Logan still have a job?

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BrettM.9062

This is completely aside from the fact it ends the Doric bloodline, as, for all that Doric was an important guy and did some important stuff, I’m not sure there is any special significance to descending from him, except as proof of royalty, which Adelbern proved was not necessary, back before he went crazy.

Adelbern was a descendant of Doric. He was not the descendant most directly in line for the throne at the time, but he was of royal blood. And Jennah is not the last. There is also Commander Samuelsson in Ebonhawke, and there could well be others out there somewhere, both in Ascalon and in Kryta. Doric’s family tree has lots of branches.

I’m rather surprised that this point wasn’t brought up when Rytlock tried to use Sohothin. The prophecy said that Sohothin could end the Foefire in the hands of the rightful king of Ascalon. Rytlock ignored the condition on the prophecy, so it isn’t any wonder that his attempt failed. It might have been otherwise had he enlisted the aid of Samuelsson.

[Suggestion] recipe scroll account unlock

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BrettM.9062

You might want to have a look at this thread from a few months ago: https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Bought-recipes-as-account-unlock/first#post4806181

Recipes learned from scrolls, whether they are purchased or dropped as loot, should be account unlocks. This would prevent some aggravation when a character of one crafting profession obtains a recipe that another character needs and accidentally double-clicks on it while managing inventory.

[BUG] WvW camp upgrades

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Posted by: BrettM.9062

BrettM.9062

Some additional proof. In the first screenshot you can see that both the increased delivery and caravan guard upgrades have been completed, but the yak headed to the southwest tower is unaccompanied. The second shot shows the before-and-after supply counts of the tower when the yak arrived, dropping only 35 supply.

Attachments:

How long will Eye of the North be down?

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BrettM.9062

Expect the issue to be fixed after female humans get their idle animation back, My Greatest fear storyline is restored and ofcourse Cantha.

I guess you have a surprise coming, then, because one of the items in your list is going to be here pretty soon.

Personal Story Restoration update

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BrettM.9062

Even MORE steps between having lost claw island and getting fort trinity? Way to go anet, you have managed to degrade my experience even more. Remove some of the steps so you do not make it even longer for us who have not reached there yet.

These are steps that should never have been removed in the first place and are arguably the best part of the later story line. Getting them back is something many of us have been demanding since they were removed because we believe they enhance the experience. Nothing is stopping you from going to Ft. Trinity (or beyond) any time you wish outside of the PS.

[BUG] WvW camp upgrades

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Posted by: BrettM.9062

BrettM.9062

Yesterday on the IoJ borderlands I saw some problems when the southwest supply camp was upgraded. I had it fully upgraded, but the yaks were still only dropping 35 supply in the southwest tower instead of 70. Also, they were not always being accompanied by guards. After we lost and reclaimed the camp and began upgrading again, the yaks were delivering the proper amount of supply to both the Bay keep and the tower. However, only yaks headed towards Bay were accompanied by guards. Yaks headed to the southwest tower were alone.

I did not have a chance to observe any of the other camps to see if they were having similar problems with one or more upgrades.

WvW Passive Upgrade System….[DISCUSS]

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BrettM.9062

More PPT for upgrades sounds good. While you’re at it, give wxp to anyone who orders an upgrade that is completed, and perhaps for any siege that is built inside a structure. This would help scouts get some of the rank and badges that they miss out on by not following the zerg around. Points come mighty slow when you’re managing upgrades, hustling yaks, building and refreshing siege, and other such grunt work. You have to build a lot of oil pots to rank up!

WvW Passive Upgrade System….[DISCUSS]

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BrettM.9062

If you remove difficulty and gold to upgrade the keep then they have no value.
No cost mean no value…. Now you try to defend your T3 because there is the WP upgrade inside. You try to defend because people on your server have paid for thie upgrade. You try to protect the job that other people (or yourself) have done. The “glory” to have all 3 WP on the map.

^^ Listen to this wise person!

“Free” sounds good until you think about it. Now, I wouldn’t have a problem if ANet wanted to reduce the costs a little, since they are rather steep for players on an underpopulated server, where single individuals are paying for the upgrades more often than not I think. I know when I adopt a tower or keep and the camps that serve it, I spend an amount that it will take me many hours to make back in PvE, so I can’t do it as often as I’d like. Perhaps the prices could be scaled by tier.

WvW Passive Upgrade System….[DISCUSS]

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BrettM.9062

the problem isn’t the auto upgrades.. the problem is the auto upgrade without a prerequisite. “just waiting” should not be the requirement for a keep/tower to be upgraded. It should not be a TIME thing.

The Dolyaks should be the most important thing for a keep to be upgraded. The simple, weak, slow moving dolyak. A keep/tower should have a requirement of X dolly’s reaching the keep for it to upgrade. Allowing players to STOP an upgrade. Just like how we can currently STOP an upgrade by draining a keeps supply.

That would help to some extent. But on a server with poor night coverage, the dolyaks from the enemy-held camps will be reaching the enemy-held keeps and towers unmolested, so the automatic upgrades will proceed even if dolyaks are a prerequisite.

What has been left out of your scenario is the human factor, where an actual player has to be present to order (and pay for) each upgrade or the upgrade does not get done. The enemy no longer has to make any commitment to upgrading the structures beyond initially capping them and their camps. To me, player involvement needs to be a prerequisite for something so important to gaining a battlefield advantage.

On the flip side, the home team doesn’t have to make any commitment either. But, is this really a good thing? Do the Good Guys really deserve to have upgrades just because no Bad Guy got around to attacking a particular structure and its camp(s) for a while?

Edit: Here’s an idea to get the human factor back into play. Require the yaks, but also require that they be accompanied by at least one player in order to count for the upgrade. So, if someone wants a particular structure upgraded, someone will have to take on the duty of escorting the yaks. If no one is willing to take on the boring task of walking around with the yaks in the middle of the night, then the upgrade doesn’t get done. If a LOT of enemies aren’t willing to walk the yaks in the middle of the night, then the home team will not wake up to find all their structures T3 against them.

(edited by BrettM.9062)

New waypoint system

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BrettM.9062

Bay and Hills loosing waypoints means that the map balance will shift more towards the three-section way like EB is (the way I think the map should be played). Now the attacking teams have the advantage for the keeps closest to their WP.

There doesn’t seem to be any home-team advantage to the BL under these conditions, and it does look like they will play similarly to EB. But what is the point in having four EB maps? Why not just eliminate the BL entirely and make one giant EB if that’s the desired style of play?

WvW Passive Upgrade System….[DISCUSS]

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BrettM.9062

The real issue here is that this change will destroy servers with poor off-hours coverage.
Previously servers with poor off-hours coverage would lose all their t3 structures during the night, but at least they would be paper in the morning since no one on the enemy server would bother to pay for upgrades.
Now, all those structures will upgrade automatically, meaning a losing server will log into wvw and all their structures will be tier 3 enemy controlled.
This change will only aggravate the population imbalance problem to the point that it will break wvw for some servers.

This. This right here.

Agreed 100%. As things stand, the enemy must make a commitment of time and gold to upgrade a structure even if they are unopposed on the map. They might do it for one or two structures, but aren’t going to blanket the map with upgrades. With the new system they merely need to paint the map their color and then go elsewhere, knowing that their control of the map will be almost total within hours, even if some insomniac defender shows up and flips a camp. They will have waypoints into the heartland of the server that was already in a worse position, and they won’t even have to work for them.

Meanwhile, I can easily see the “clock wars” attitude becoming prevalent. Why bother to defend something in which you have no investment of time, effort, and money? Let it flip, then flip it back. Watch the tick. Me, if I spend 45 silver to fully upgrade a camp because I need it for the upgrade of a tower on which I’m spending 1.6g and several hours and a bunch of siege, you’d better believe I’m going to be watching both like a hawk.

(edited by BrettM.9062)

Auto-Upgrades Overpowered-Countering?

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Posted by: BrettM.9062

BrettM.9062

This is a nice thought, but… correct me if I’m wrong, but what do you do about camps that supply more than 2 keeps/towers, NEc/NWc supply 1 tower and 2 keeps (one being garrison) this system would have enemies prioritize NEc/NWc over other camps. Do you make these have stronger upgrades?

Those two camps supply only keeps (Garrison and Hills or Garrison and Bay). They are already a priority target for that reason: to starve the keeps and to provide supply for an assault on them.

North camp supplies Garrison from both directions and is the only source of supply for the north towers. This makes it a priority target for shutting down the north towers as well as starving Garrison.

South camp supplies both south towers and both keeps, while SE and SW camps supply one keep and one tower each. Of course, all three are frequently targeted simply due to their proximity to the enemy entry points and their distance from support if the keeps aren’t waypointed.

So you could make a case for ANY of the camps to have stronger upgrades. All of them are critical to multiple objectives. No camp serves fewer than two, North serves three (or four if you count Garrison twice), and South serves four.

Great Solution to Auto-Upgrade Dilemma

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Posted by: BrettM.9062

BrettM.9062

I like it, though I have mixed feelings on eliminating the cost of upgrades, and I definitely don’t like the removal of player control over the process. Your compromise, however, would make the change a bit more endurable.

What do you think upgrade order should be?

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BrettM.9062

I think they are simplifying it. All of the T1 infrastructure builds at the same time, same with T2 and T3. So you get the wall, door, personnel and merchants at the same build. Might be wrong but that’s the only way I could see them removing the issue of what order to build things in.

Except it isn’t an “issue” any more than it is an “issue” deciding the best order and method for capping objectives under a particular set of circumstances. (Should we take this tower and treb the keep? Grab a camp and build a golem? Ram the gate or cat the wall? Is the wall paper? Is the gate? How many people do we have? How many do THEY have and where are they? Etc.) If you remove the “issue” then you remove the strategic importance of the decisions.

Perhaps the spawning of enemy NPCs in structures wasn’t a bug. It was a test of a means of removing all “issues” in WvW! Soon we will all be able to sit back and watch the NPCs duke it out for control of a map. Let the AI handle it.

WvW Passive Upgrade System….[DISCUSS]

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Posted by: BrettM.9062

BrettM.9062

It take what, 30ish dollys to upgrade a tower to full T3 (2000+ supps)?

1.6 gold and 3,325 supply (47.5 fat yaks) for a full tower upgrade, not counting building a supply reserve for repairs and siege building. Currently I think it’s something like eight minutes between yaks, so it takes over six hours for a northern tower that has only one camp providing supply. (That’s assuming you keep control of the north camp and keep it fat.)

WTB: Camp upgrade option “Stampede”. Five fat yaks set out as a group with a 33% speed boost, mowing down everything in their path.

What do you think upgrade order should be?

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BrettM.9062

Yea, the order depends on the situation.

When a server has forces out, when they basically outnumber the enemy, the best choice is to rush the waypoint because you have forces that can defend it.

When you don’t have a force to defend, your server usually needs more time to respond to a defense event. Having upgraded walls and gates first tend to provide that time over rushing a waypoint.

But also keep in mind that not everyone knows the optimal situational strategy and they may order walls and gates before the waypoint. Then everyone gets mad about it.

Yes, people get mad, but then the strategy gets explained and everyone learns something.

Losing the ability to tailor your upgrades to your situation — a big loss.

Or people may rush the waypoint when they should be doing walls and gates. Either way there are always some who don’t get the situational nature of upgrading and think that the strategy they learned is the one “best” way to do it in all cases.

I agree that losing the ability to manage the process is a big loss. It takes away a bit of the game that requires some thought and planning, to the detriment of those of us who enjoy that more than following a tag around.

Automatic upgrades is a terrible idea

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BrettM.9062

Being on one of the lower-tier servers (which will probably drop yet another tier soon), we already have problems with enemies taking a tower or keep and upgrading it when there aren’t enough players on the map to do anything about it. But at least the enemy has to dedicate a team to keep control of the structure and the supply camps, and we have a chance to disrupt things as much as we can. The enemy has to make some commitment of time and gold to fortify our structures against us, so they aren’t going to do it everywhere.

With the changes, however, we would have to deal with ALL structures in enemy hands upgrading automatically, not just the one or two that they choose to focus on. If we don’t have enough people on the map to stop a small group from fortifying, say, our Hills, then how are we going to stop the process when most of the map is painted the wrong color?

I also have to agree with Spurnshadow that it takes away some strategy. No more decisions to make about what gets upgraded when, managing reserve supply for repairs and siege building, etc. For those of us who enjoy adopting a tower or keep and managing the upgrade process, this is a sad loss of control.

The Charr Legion Homelands.

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BrettM.9062

There is no indication that they ever plan to visit the unfinished parts of Tyria except for limited portions of the western Meguuma Jungle.

There was no indication that they ever planned to visit the western Maguuma Jungle until suddenly we had Dry Top. Well, no indication except that in various places all over known Tyria there are mysterious portals, strange dead-end roads, and locked gates that look like they might lead to named areas of the map that we haven’t yet visited.

There are other Elder Dragons and a number of places we knew in GW1 that we haven’t yet seen in GW2. I think it’s reasonable to expect that we will eventually be visiting at least some of these places.

Celestial gear?? OUCH

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BrettM.9062

The home instance quartz node can also give charged quartz. Not sure if the open world ones can.

I’ve never gotten any charged from the Dry Top nodes, and I’ve been hitting those every blessed day for months now. Unfortunately, DT only gives you 19 crystals per day, with the additional restriction of requiring a t4-or-better sandstorm to get into Cragrock Palace. As if the time gating weren’t already restrictive enough, this means that you can only charge a crystal three out of every four days if you don’t buy crystals or a home node.

Why you do this to us, ANet? Do you scour the interwebz looking for trolls so you can offer them jobs as developers? At least give us the other two nodes we need to get 25 per day!

The class getting Shouts is the Necromancer

in Guild Wars 2: Heart of Thorns

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BrettM.9062

I think the Necro specialization should be called Commander, and their elite shout should be “This won’t end well!”

I’m down with that, except I think the name should be Marshal. One of the utility shouts could be “Moving On” to give a speed buff to nearby allies.

Lack of ConTEXT after Story.

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BrettM.9062

My Suggestions:
Reworking those Bossevents, making them into longer and harder event chains like Silverwastes to let the invesment of the players decide when a Boss appears.

As I recall, this was the original concept for Dynamic Event chains as described to us before the game was released. Tequatl, for example, was supposed to be the culminating event at one end of the chain, when the risen had been defeated all over Sparkfly. The boss would appear to deliver fresh troops and re-subjugate Sparkfly if not defeated. So the whole process would have been driven by player investment as you suggest.

Sadly, the majority seem to prefer predictability in World Boss events and like having them on timers. The only remnants of the original concept are the temple event chains in the Orrian maps, particularly the complex three-prong assault in Straits, and you can’t play in any of those maps for more than about five minutes without hearing the question “What time does Balthazar/Lyssa/Dwayna/Melandru/Grenth start?” Many, many players would apparently be happier if the temples were on timers just like the World Bosses.

Even Dry Top doesn’t really break the mold. The sandstorm is going to happen at x:40 no matter what, and almost the only thing that player investment determines is the number of geodes in the bonus chests for each event.

Smath the Beetles! kthu... kthu... kthu!

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BrettM.9062

Perhaps, being a simpleton, he believed that those beetles would eventually give him the remains needed for the luminescent armor.

Half Built Siege Keeps Despawning

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BrettM.9062

If you want the official time, click on it and mouse over the little castle icon. Just like fully-built siege, this will show you the decay timer for the build site. The timer is reset back to the max each time you put more supply into the build.

If you’re being attacked, though, are you sure your attackers are not simply destroying the build site after you’ve been chased away?

(edited by BrettM.9062)

Do older people play this game?

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BrettM.9062

Older players – Some older player’s are so old that they used to load games on a huge box of a computer with cassette tapes

Yeah, those newcomers acted like they invented the whole idea of computer gaming. Me, I was playing computer games before there WERE any such things as PCs. I played and wrote simulation games on IBM mainframes. I played Zork before it was known as Zork, back when it was just called “Dungeon” and ran on DEC VAX minicomputers.

And if I ever decide to get old and gray, I’ll be pounding my cane on the floor and yelling “Where’s HL2:ep3?”

Engineer bad for zerging?

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BrettM.9062

Virtually everything a warrior, guard or ele can do is aoe and eles can do it from 1200 away.

Good thing my engi can do it from 1500 away, so the ele’s counter-attacks fall 300 short of my position.

A thank you to those who defend

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BrettM.9062

I take no credit for this video (it’s been posted here before a few months back) but I loved Martin’s day in the life of a scout — because it’s oh so true.

“My baby!” … Oh well, back to work. Yes, I’ve come to know that feeling. Great video! I am now inspired to continue dying with my towers or on them.

Guess my sister is adopted then...

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BrettM.9062

It hardly matters, because you will never, ever see or hear of her again after the PS is over. Or even during most of the PS. IIRC, after the first arc you don’t encounter her again until the party after you kill Zhaitan, and it’s easy to miss her in the crowd. Her existence is irrelevant to your life.

She appears near the end before fighting Zhaitan in one of the order missions, you fight a Wraith together with her and another npc that dies. She is using Guardian skills btw

I think it was the Vigil mission which begins with escorting some tanks across Orr but I can’t remember for sure.

Which shows you just how memorable the character is. If I did encounter her in another mission, I had completely forgotten by then that she WAS supposed to be my sister. Just another one of the drones who show up for these missions and might as well be named “Plucky Vigil Crusader #32”.

Superior Siege... Will it stay?

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BrettM.9062

I’m divided on it. Superior siege is a commodity limited to the people who can make it and know how—so that’s bad overall, but of course it’s great if you have it yourself.

Aren’t superior blueprints available on the TP? Where’s the limitation in that, other than one’s supply of cash? Making it for personal use seems far more limiting, since it requires skill points, badges/cash for ordinary blueprints, and time/cash for mats.

A thank you to those who defend

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BrettM.9062

Thank you for this, OP. I’m pretty new to WvW, but have come to love upgrading, defending, putting up siege, etc. Though it is often heartbreaking (for example, when your siege disappears whenever you aren’t there because nobody can be bothered refreshing it) and lacking in remuneration (badges, rank, loot), the thought and planning required are more appealing than mindlessly following a zerg in circles, taking objectives that the foe is retaking right behind you. Your video captures this perfectly. I still have a lot to learn about it, but I’m looking forward to the lessons.

Personal Story Restoration update

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BrettM.9062

I read this on the Guild Wars 2 wiki page:

If your character has not completed Setting the Stage (chapter 4) will allow you to see every map (primarily Lion’s Arch and Concordia) as it originally was.

It says “(primarily Lion’s Arch and Concordia)”, but all maps will be restored to how they were when the game released?

Also does this mean that Southsun Cove will be removed until you make Living Story season 1 replayable?

The personal story is instanced and does not affect the open world. The map for LA will be the original map when you are doing a PS mission that takes place in LA. When you are not in a PS mission, you will be in the LA as it exists currently. Think of the PS as being a form of time travel. When you’re doing a PS mission, you are temporarily sent to the world as it was at the time the mission took place.

So, when your PS first sends you to the brand-new Fort Concordia to meet with Trahearne and plan the advance into Orr, you will see a brand-new Fort Concordia. When you are outside the PS, you will see the wreck that it has become due to later events.

The same thing will be true of Southsun if they make LS season 1 replayable. When replaying a chapter, the world will be as it was when that chapter took place. Otherwise it will be as it is currently. It will be no different than season 2, where the door to Scarlet’s room in Prosperity is closed when you’re playing or replaying the early chapters, but is wide open whenever you’re not playing the story.

Engineer: Speedy Kit + Kit refinement

in Guild Wars 2: Heart of Thorns

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BrettM.9062

Necros have to deal with that since the beginning (warhorn 5), so i am sure engies will also get used to it….

So have eles (air staff 4, or staff 5 plus blast finisher). However, both necros and eles also have the option of slotting a signet for perma swiftness (Locusts, Air) that will not aggro anything. Engies don’t have anything equivalent to that.

Guess my sister is adopted then...

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Posted by: BrettM.9062

BrettM.9062

It hardly matters, because you will never, ever see or hear of her again after the PS is over. Or even during most of the PS. IIRC, after the first arc you don’t encounter her again until the party after you kill Zhaitan, and it’s easy to miss her in the crowd. Her existence is irrelevant to your life.

Areas with missing Map Completition tracker

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

I guess because its not part of the Map completion achievement and its just added exp/points for completing.

That’s the simple reason right there, no need for the information when it’s not part of Map Completion. There’s absolutely no reason to completely get all of the areas in the new zones unless you’re a little OCD or just have to uncover everything out there.

But there are many of us who are a little OCD when it comes to exploration. For example, I had been mapping WvW with all of my characters even though I knew the requirement was going to be removed. I was disappointed to find that the map completion tracker there stopped working on the day they all magically got their stars, making it a little more difficult to finish up. I had expected the removal of the reward chests for completing each WvW map, but see no reason for removal of the existing tracker.

Badge of honor idea

in WvW

Posted by: BrettM.9062

BrettM.9062

And lvl books, sigils, runes
(And remove normal xp from wvw)

Why remove normal XP? How do you expect a dedicated WvW player to get the skill points needed to buy the books needed to make superior siege blueprints? Or, for that matter, the points needed to forge many other things in the Mystic Toilet? Should WvW players get WvW XP for harvesting a node (seems silly) or get nothing at all (seems unfair)?

Zone 100% complete, yet unexplored areas?

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

There are two types of mapping achievements. One is for world completion to get the Gift of Exploration and requires hearts/wp/poi/sp/vistas. There is a separate Explorer achievement for each zone that requires finding all areas within each map in the zone. The areas to be found include the jumping puzzles and mini dungeons. So, for example, Shiverpeak Explorer requires finding the 175 areas that make up the zone, including Griffonrook Run.

Transferring, but to where?

in WvW

Posted by: BrettM.9062

BrettM.9062

You’ve never played in T7 or T8, have you?

Not yet, but it does look like IoJ () is moving in that direction after we dropped to T5 a couple of weeks ago. Still trying to figure out why EB dropped to T6 after last week and we didn’t.

I’ve been pondering much lately on the behavioral phenomenon known as Learned Helplessness (http://en.wikipedia.org/wiki/Learned_helplessness).

  • Parens inserted for kitten prevention. Took me a while to figure out what the filter didn’t like about the juxtaposition of “IoJ”, “is”, and “moving”.

(edited by BrettM.9062)

Transferring, but to where?

in WvW

Posted by: BrettM.9062

BrettM.9062

Come to IoJ! What other servers call “solo roamers”, “duos”, or “small teams”, we call zergs. You won’t find smaller zergs anywhere else! Pop a tag and be your own zerg! What could be finer?

Conditions and Structures

in Guild Wars 2: Heart of Thorns

Posted by: BrettM.9062

BrettM.9062

I think it would be good if conditions were converted to http://wiki.guildwars2.com/wiki/Structural_Vulnerability when applied to objects that need to be destroyed.

How can I to get into Sea of Sorrows?

in Guild Wars 2 Discussion

Posted by: BrettM.9062

BrettM.9062

A one-hour logout would not help. Your home server is your home server whether you are logged in or not. It’s like a sold-out stadium: even if not one single ticket holder shows up for the game, the stadium is still “full” and you won’t be able to get in because there is no ticket left to sell to you. You have to wait for someone on SoS to give up their reserved spot by transferring to some other server, and you have to be lucky enough to catch the opening before someone else gets it. Good luck!