it’s an issue on your first example, not on the second. i’ve done that. going from dagger dagger to pistol dagger by only having a pistol equipped in the mainhand and nothing on the offhand on the second set.
that would be great, yes.
an option to mail all officers (or whichever ranks you’ve picked to send the message to) would also be apreciated.
disagree on the multi guilding part, unless they find a nice way for people to be effective members of multiple guilds without those guilds being in an alliance (if alliances ever make it to the game)
AGREED LIKE A THOUSAND TIMES on the ranking system. i have two ranks in my guild for recruits: one for recruits from other servers, and one for recruits on the main server, but the ones on foreign servers can’t recruit new players because that would give them the ability to grief and kick everyone from the guild :/
roster organization is already there. sort by rank, then sort by online (the green squares). voila. i do it all the time.
don’t see a point in officer chat.
message of the day could be improved. would be nice if it popped every time a player logged in. not many people open the guild panel.
don’t see a point in that either.
would like a “last online” option, yes.
there’s already a history page for influence. as you said, individual influence tracking would make guilds kick “inefficient” players. you can reward the most active players by paying attention to what they do. do they play in groups often? do dungeons? participate in PvP? stay online for long periods of time? etc.
banners would probably cause a lot of clipping. there are backpacks already though. what i’d like to see is the ability to stamp your armor with the guild emblem, rather than turn the entire armor into another set just to show the emblem.
pretty positive there are already glory boosts and sPvP influence boosts, but i wouldn’t mind the others (better drop rate of chests and guild finisher… especially the guild finisher. just imagine that banner falling on the enemy and your guild emblem shining on top of it)
i think they mentioned something about guild halls being implemented eventually.
some of the combinations don’t exist on purpose, i think. don’t think there’s a toughness/healing/vitality set either, i think.
look up the exotic sets sold in orr though, they have some pretty unusual stats.
thief/ranger with access to two quickness utilities? or thief/warrior, with two quickness and endure pain?
yeeeeaaaaaah… no.
as for the poster above me, i think the problem was not only having a lot of skills, but having you able to mix up skills from two professions. as long as each prof keeps their own skills, balancing should be more straightforward than having to consider the other 500 skills that could potentially be mixed with it for an exploit.
(edited by BrunoBRS.5178)
9 copper? consider yourself lucky. i was all pumped that i had dropped those (had never dropped before), and i had 3 bags! 3!
what did i get?
1 copper per bag. like, an average tyrian child probably has more money on their back pocket than that.
Ctarl.3629My guess is they want to keep town clothing a feature of the cash shop (since it’s not “essential” to the gameplay). But I hope I’m wrong.
i’d have no problem with that, as long as we had more options, and that “auto use in town” option i mentioned. hell, even a bindable key to put town clothes on would be great.
yeah i think once it reaches 1g per 100 gems, then i’ll stop converting my gold into gems :P
and RMTs seem to be dying down rather fast. the mail spamming is not nearly as bad as it used to be on my server, that’s for sure.
oh and before i forget:
obligatory pay2win comment.
i mentioned this in a couple other topics, but i guess it’s easier if we have a topic specifically for that suggestion.
+1, do want.
i think my biggest gripe is with gathering tools. you move from tool tiers really fast, let the price of your old ones scale to the amount of uses.
This seems like a good call. I ended up stuck with a pug for CoF that could not get into the instance because all 5 of us had not done story yet. None of them wanted to do the story mode, they instead wanted to break group and find people that had already run it. I have been looking for a story group for that instance for days, but no one really wants to do it because there’s very little incentive.
really? going back to LFG instead of solving the problem? and especially in such a fun dungeon? :/
just thought you looked down on poor ol’ abby, and i think he doesn’t deserve that :P
You realise what he’s asking are simply the most basic mechanical questions of how the Thief works, not anything complicated. OP would be better off rolling one and spending 10 minutes in the mist. Breakdown anyway:
There is no ‘Stealth Button’, there are a variety of abilities that grant stealth for 3 (4 talented) seconds with different properties, on cooldowns. Common ways of entering stealth would be:
- One of the healing skills, with a cast time, gives 3 seconds stealth as well as healing. 30s cooldown.
- With offhand dagger the point blank melee skill Cloak and Dagger will give 3 seconds of stealth, costing half your initiative. Has a cast time and requires you to be closer than autoattack range.
- Utility skill blinding powder blinds and gives stealth for 3 seconds. Not commonly used as there are better options.
- Shadow Refuge creates a black field with a house icon ontop of it that stealths everything inside. Stealth lasts for a long time but breaks immediately if leaving the circle, meaning you can simply AoE the circle untill the Thief appears. The circle visual dissapears after 4 seconds but the effect still applies for about 12 seconds where the circle was, so you should still continue AoE’ing the area.
Of those only Blinding Powder and Shadow Refuge are commonly used as escapes, and Shadow Refuge only works because people don’t know the mechanics of it and just walk away assuming the Thief has escaped. Hide in the Shadows (Heal) has a long cooldown, a cast time and removes conditions so it is best popped midway into the fight, you can use it while escaping but if you’re doing that it usually means you’re giving up without really putting much into the fight.
The best OH kitten buttons for Thief are not the stealths, but their ground targetted teleports. Shadowstep is a 1200 range teleport and can be followed by small teleports from infiltrators arrow, generally letting you get out of range of people. The differences between the Thief defensive utilities and other classes equivalents are that the Thief abilities are good at exiting a fight and running away, while most other classes have utilities that let them stay alive and stay in the fight, such as temporary immunity or significant damage reduction. These types of abilities are much better in fights over cap points as staying in the fight while your target runs away means you win.
you forgot traited steal, which will turn F1 into your “stealth button”, and even shadowstep you to an unaware target in the distance if within range. great way to run away or go through a pack of enemies unnoticed.
i guess at least everyone agrees that there has to be a non-monetary reward that aren’t tokens, in order to make story dungeons tempting for multiple runs without shadowing explorables.
i play a melee thief, and i can’t say i have issues going melee in dungeons, no. sometimes i have to get out of combat and switch to pistols (only until i heal enough through signet of malice), then i go back to my daggers and start killing people again.
the mission around lv60 where you take on a golem suit and head inside mount maelstrom. that mission was a lot of fun.
then the one where you take on a siege golem (air drop you said it’s called?) and firing hyper beams and teleporting everywhere. so good. like, the most fun i’ve had on the personal story. when those special mission weapons are actually good enough to do the job better than you would on foot, it’s a blast, and i wouldn’t mind seeing more.
the two story missions in claw island and the battle of fort trinity were pretty fun too, very epic-feeling. the “cut gameplay to chat in the middle of battle” cutscene kinda gets in the way during those missions though.
i think people make trahearne sound much worse than he is, but i wouldn’t mind a better-written character. better is always a good thing.
doesn’t know enough lore about the gods to make a proper argument
so i’ll just say that abbadon was actually a pretty swell guy. problem is he was a bit too good, so he didn’t think through the consequences of giving everyone magic (i think). he was cast down for being so nice he was stupid, but hey, now we have magic
i’m not trying to prove that other people couldn’t rezz me because they didn’t notice. i’m at fault too. many times during dungeons, the battle gets too chaotic and it becomes impossible to think “OH I SHOULD CHECK MY MAP OR MY PARTY UI, maybe someone needs help, nevermind the horde trying to turn me into pasta”. and the rezz icon has two issues: first you need to be facing the player that needs rezzing, and that’s rarely the case during a dungeon; second the image has to be clear enough for the icon to not blend in with the background or the effects (blue icon on blue background) and the screen has to be clear enough for me to spot it.
guild wars 2 has a very, very busy combat, that demands a lot of your attention. the less you’re required to look away from the combat, the better. this suggestion issues exactly that need to look away from the combat to help downed players.
I don’t want them. In practice in other MMOs I have played, people sat around on them cluttering up major cities. Or they outright abused them, by parking them over required vendors/quest givers.
that’s not a valid point, I can walk into the TP right now and see so many heads that I can not distinguish from any- many- miny or moe, try clicking on the NPC just using the mouse is hard ……whats that….you say! Oh yes, Use the (F) button!
If you can be blocked by a mount in another game, its cause they don’t allow you to use the (F) button to communicate with the NPC’s. There should be no complaint in this game about such a minor infraction. I do recall such nasty etiquette in other MMO’s and would agree that if it was another game. Why not say that you are ok with mounts if they are for battle areas only no cities? Of course you are free to come up with another reason to say no.
except mounts would be twice as big as a standing character, and as a result would clutter twice as much of the screen.
Read that last part there, I said “Why not say that you are ok with mounts if they are for battle areas only, no cities?” Can you accept mounts in this game if that was one of the stipulations? Why be so against it, if you have the chance to help mold it to be something you could like just as much as the others who really want them?
mounts wouldn’t be allowed in cities to begin with, or at least i hope ANet, in the case they lose their sanity and implement mounts, keep some of that sanity and ban mounts from cities.
and me (and others) are against it because it’s intrusive. it’s something that gets in the way of the game, actively. it’s something that gets in the way of gameplay, gets in the way of visuals, gets in the way of the immersion and even gets in the way of the roleplaying, for the people that are into it.
not to mention, all the time spent worrying about “the mounts content update” is time not spend worrying about better, more interesting content updates. ANet has finite resources, and when they want a new feature, that means another feature gets pushed back.
I do not agree, Role players are gonna want the whole Enchilada. By having a Mount it will add to their Visuals , Game play , and Immersion , the fun factor will go up for them.To them the only thing “getting in the way” is poor excuses, instead of solutions.
I know that the gamers are best served, by fixing broken items First, then coming back and adding other content that would make for fun. Which gives us lots of time to keep on discussing this. Just tell me, if they was putting them in, how would you want the mounts to be, what would make you happy to have a mount?
like i said in a bunch of other posts in this thread, any mount outside of dolyaks wouldn’t make sense, because there are no other animals in GW2 that even resemble mountable animals. there are no horses in tyria. they are extinct. so the only roleplayers that want mounts are those that don’t care about the lore, and those are poor roleplayers.
how i’d be happy to see mounts? by not seeing them. any and all time and effort that could potentially be spent on mounts, i’d rather have be spent on new dynamic events, armors, weapons, etc.
@ronah – if those people really wanted it, let them ask for it.
even then, i doubt ANet would add a “skip most content” button that costed a few dollars to press. it would defeat the point of having a game to begin with.
it’s showing signs of improvement, but my concern is with the gem-to-gold-to-gem ratio.
gems are just too cheap with in-game money. i look at 800 gems and think “10 dollars. i could get another game with that much money”. then i look and 800 gems is 5g, because the price is currently way higher than normal.
5g is not a lot. it may seem like a lot early on, but it’s not a lot. as a result, it feels like gems are overpriced.
moar town clothes please.
and an option to have them automatically toggle when you’re inside a city (and not have them turn off just because you’re taking a dive or fell an inch too much and took 3 damage)
What professions make sense for sylvari? Can they be necromancers, elementalists, guardians, etc.
in Lore
Posted by: BrunoBRS.5178
Dream is sort of like the matix.. sort of . You develope an identity while growing up in dream, living through the collective memory of the sylvari before you and everything the pale tree herself has experienced.
best analogy i’ve seen so far, you just forgot to mention that once you leave that matrix (and you will leave it), you start your life anew, from scratch, and can only remember a few fuzzy details from it.
and you can’t come back, obviously.
i think kralkatorrik would be more serpent-y, given what we’ve seen from him in GW1. like, not necessarily wurm like, but very, very long. then again, that would look stupid, and i wouldn’t mind if the dragons were more standard :P
in my perfect world, kralkatorrik would look exactly like this mysterious concept art that’s supposedly official.
it certainly matches the description (even the fuzzy line between flesh and cloud, and the golden lightning bolts).
jormag, i wouldn’t count on the sons of svanir actually knowing how he looks like. konig’s idea of him being aquatic (or at least amphibious) would be quite interesting, especially considering how he sunk the far shiverpeaks.
primordus could actually turn quite unique, because of where he lives. instead of flying, his appearance could reflect that of a crawler and a climber. clinging himself to ceilings and walls while spitting lava, being a fast runner and digger to compensate the confined environemnts he lives in, and his body could reflect that.
his head can be standard, but the rest of his body is anyone’s guess (and when you think about it, if you replace zhaitan’s xenomorph tongue thingies with a proper jaw, his head is pretty standard for a dragon).
(edited by BrunoBRS.5178)
^ or because, you know, it’s fun :P
i just have to ask:
why did you buy the game to pay to skip its content? it makes no sense at all.
I don’t want them. In practice in other MMOs I have played, people sat around on them cluttering up major cities. Or they outright abused them, by parking them over required vendors/quest givers.
that’s not a valid point, I can walk into the TP right now and see so many heads that I can not distinguish from any- many- miny or moe, try clicking on the NPC just using the mouse is hard ……whats that….you say! Oh yes, Use the (F) button!
If you can be blocked by a mount in another game, its cause they don’t allow you to use the (F) button to communicate with the NPC’s. There should be no complaint in this game about such a minor infraction. I do recall such nasty etiquette in other MMO’s and would agree that if it was another game. Why not say that you are ok with mounts if they are for battle areas only no cities? Of course you are free to come up with another reason to say no.
except mounts would be twice as big as a standing character, and as a result would clutter twice as much of the screen.
Read that last part there, I said “Why not say that you are ok with mounts if they are for battle areas only, no cities?” Can you accept mounts in this game if that was one of the stipulations? Why be so against it, if you have the chance to help mold it to be something you could like just as much as the others who really want them?
mounts wouldn’t be allowed in cities to begin with, or at least i hope ANet, in the case they lose their sanity and implement mounts, keep some of that sanity and ban mounts from cities.
and me (and others) are against it because it’s intrusive. it’s something that gets in the way of the game, actively. it’s something that gets in the way of gameplay, gets in the way of visuals, gets in the way of the immersion and even gets in the way of the roleplaying, for the people that are into it.
not to mention, all the time spent worrying about “the mounts content update” is time not spend worrying about better, more interesting content updates. ANet has finite resources, and when they want a new feature, that means another feature gets pushed back.
^ that movie ruined capes for me.
if everyone is guessing who is who in pvp wouldnt that be a blessing?…because everyone has to assume what profession you are as well as you have to guess who they are as well…if anything it would mean that the fight would last a little longer cause both opponents would have to use generic strategies to weed out what profession each other are in order to determine what strategy to play so nothing much changes. Besides using starcraft which is a strategy game to a mmorpg like guild wars 2 is pretty bad due to the fact that they are two completely different games…not to mention starcraft is in no essence trying to implement game mechanics for the casual player.
what i got from your post:
“removing strategy and forcing players to use a generic, standard course of action is an improvement, because you couldn’t be fully effective and thus fights would drag longer, and somehow that’s a good thing, i guess”.
and no, starcraft is the perfect example. WvW is what would happen if starcraft units gained sentience and the player (in GW2, commanders) could only suggest them where to go. WvW is a strategy game, from the point of view of the soldier.
also, letting everyone wear every armor is BAD for the casual player. the current system is easy. “this guy wears this, that guy wears that”. you look and you know. your new system would cause stuff like “but why the hell is he wearing that?”. a casual player likes a clear message. letting everyone wear whatever removes that clarity.
cross profession clothing adds confusion, removes strategy, and messes up class individuality, all in one package.
I don’t want them. In practice in other MMOs I have played, people sat around on them cluttering up major cities. Or they outright abused them, by parking them over required vendors/quest givers.
that’s not a valid point, I can walk into the TP right now and see so many heads that I can not distinguish from any- many- miny or moe, try clicking on the NPC just using the mouse is hard ……whats that….you say! Oh yes, Use the (F) button!
If you can be blocked by a mount in another game, its cause they don’t allow you to use the (F) button to communicate with the NPC’s. There should be no complaint in this game about such a minor infraction. I do recall such nasty etiquette in other MMO’s and would agree that if it was another game. Why not say that you are ok with mounts if they are for battle areas only no cities? Of course you are free to come up with another reason to say no.
except mounts would be twice as big as a standing character, and as a result would clutter twice as much of the screen.
First off, I want to say that I have not read this entire thread, so dont flame me if something I say is redundant. I am simply posting here because having mounts in this game would be my #1 dream suggestion, and this is the suggestion forum, so i am posting to be heard. Secondly, i will say I love alot about this game. it is so superior to any other MMO out there in alot of ways. BUT….I play MMOs (as Im sure many others do) to immerse myself in a fantasy world I wish i could have actually been a part of (in my case middle age fantasy). I am no pathetic, lifeless nerd, mind you. I have a wife and 4 children, and a wonderfully busy real life. I just want to experience every aspect of that fantasy world as deeply and realistically as possible. What midievil fantasy world could possibly be complete without a hero on his trusted MOUNT? Why walk, when you can ride? Theres a reason why every culture who discovered the benefits of mounted travel and combat abandoned pedestrian lifestyle and became dominant. I get tired of people saying " mounts have no place in GW, because of what?lore I guess?" or “yay, they did it cuz WoW has mounts, and we dont wanna be like WoW” or " it will ruin the game, take away from exporation, or teamwork" or “we have waypoints”. Hogwash to all of that!! We have seen mounts in GW, we see beasts of burden(aka pack animals) all over the world of Tyria, and we even see some mounted heros on some load screen concept art. If we want realism it only stands to reason, if all these beasts are around, no hero in his right mind would be running around when he could be mounted. Waypoints?? Please!!! You can have your waypoints, but a hero would still mount up when exploring , farming or heading into battle to and from said waypoints if given the choice. Besides they are costly and more interruptive than mounts. There is a reason WoW has been such a huge success, I dont care how many of you are wow haters. Even with an outdated game Wow continues to draw people back again and again, because they have figured out how to immerse folks into their world in every aspect, even MOUNTS! Mounts add another level of achievement or goal setting. Mounts add heroism. Mounts add diversity. Mounts add immersion. Mounts WILL add to playerbase and success of this game, cuz some folks JUST FLAT OUT WANT A MOUNT in an MMO!!! The ones who dont will still play this game for all the reasons they already play it. Im not saying everyone should share my opinion, only that the excuses i have seen and heard for not having them are not valid. If you dont want a mount, dont get one. Continue running around afoot. BUT, dont hate on or deprive those of us who thoroughly enjoy them and who think that adding mounts would put an already great game into legendary status.
i stopped reading about a 4th of the way through, because there’s no way to read that wall of text. please use paragraphs next time.
anyway, i’m not flaming you, but i’d recommend your read some of my posts in this very page, which explain how mounts would actually break immersion, as mounts haven’t been a thing in tyria for centuries, and will definitely not happen again, now that teleportation costs so little.
what people forget is that tyria isn’t a medieval world, it’s a steampunk world. animal labor has been mostly replaced with machinery, gunpowder exists, the charr hit the industrial revolution, asuras re-created the asura gate network, which connects all 5 major cities (as well as other key points, including strategic locations in previous and current wars, like ebonhawke and fort trinity), AND they created a waypoint network, which allows people to travel instantly for a small fee (smaller than feeding an animal would ever cost).
any distance that doesn’t justify a waypoint travel (or when they have to transport stuff), people just walk. and they can’t defend whatever they’re transporting if they’re on top of a moa or dolyak, because those would be the mounts available.
why would you only be able to mount moas (stupid hybrids between chocobos and ostriches) and dolyaks (fat buffalos)? because there are no horses in tyria. horses are extinct, and may actually have never existed in tyrian land. so your only mount options would look ridiculous and impractical, which is why tyrians don’t ride mounts.
TL;DR: the immersion/RP argument is flawed, because mounts go against almost every staple of tyrian society. it would be like riding a horse around a major city on present day. sure it’s technically feasible, but it’s stupid, ridiculous, impractical and expensive.
(edited by BrunoBRS.5178)
I agree.
The armor itself isn’t symbolic anymore after the Order’s arc. After you get to level 80, all three orders becomes the Pact. You forget that you were a Vigil member, and then you start knowing that you are a Pact member. The armor itself is nothing but cool-looking armor.
If the Order’s story went to level 80, then I’ll have to disagree with the thread.
there are implications everywhere that the orders will split again, and hopefully that does happen, because it would mean spending more time with your order again, re-adding value to what was supposedly the most important choice in your story.
Just adding my support for adding dueling – I like the guy above’s skirmish idea as well.
For people who don’t want to duel an option to auto-reject duel requests would be a nice feature as well.
if you turn auto reject on, they’ll just spam the chat.
I’m wondering are there any adults with common sense on this forum? There’s this thing.. its called a block. And what a block does is.. you see.. it makes it so you do not see any more messages from a select player. Congratulations.
so not only do i have to go through the nuisance of blocking every gold seller in the game, now i’ll have to go through the nuisance of blocking every duel requester too? when they could all be shoved on their own special, private place?
sounds counter intuitive to me, to indirectly incentive a well known issue with other MMORPGs when there is still time to apply a better solution.
^ not quite sure why you’re bringing sun tzu, other than the fact that we were discussing war tactics. know your enemy and all that crap.
as for the post way above me that brought up “if you’re stalking someone, shouldn’t you know their class by now?” it’s not stalking, but setting up an ambush, and knowing if you have a chance before you execute the ambush.
even a warrior needs to know his enemy. if you’re outmanned but the enemy group is composed of easy to kill characters, you might go with it. if it’s a group of guardians defending the supply camp, being outmanned means that you won’t get that supply camp no matter what you do, they’ll CC and tank you until you run out of health, because they have the advantage of being the defending team, which means NPC support, and they have a larger group (which was the initial assumption).
and i know it sounds like i spend hours staring at the enemy to know exactly what to do, but really, it comes off naturally, BECAUSE the armor system is the way it is. you look at the enemy and just with that quick look you know what to expect.
i’ll draw a parallel. imagine a game of starcraft. you’re playing terran. you send your recon to scout the enemy base, you scan them, and you see that he has a ton of workers, but just a few soldiers. great opportunity to attack, right? well, what if there was a mechanic in the game that allowed your opponent to disguise his army as workers? suddenly your offensive doesn’t bode well, does it?
there are guild backpacks too. that way you can show your emblem, improve your stats AND keep your cool armor.
and some guild weapons look surprisingly good.
anyway, capes would look stupid with a lot of the armor sets (not that they don’t look stupid already). many of the armor sets are long capes, or robes. many already have cape, and the only thing sillier than a cape is wearing two capes at once.
what i’d like is the option to just add the guild emblem to your standard armor (maybe you even get to place it yourself), or wear that shirt thing you see on top of the heavy guild armor to show the emblem.
despite playing D/D, i rarely stealth. my stealth is either a result of me wanting to recharge initiative through steal, or me running away and for some reason not having access to my bow’s infiltrator arrow.
oh and i like stealth stomping too. steal towards downed player, stomp before he even realizes you’re in range (steal stealth is the best stealth, since you don’t get seen until you break out of it).
i just use my PvE build, but replace P/P with SB for mobility and AoE poison.
I’m all for towns being end-game areas, since like 99.9% of our time playing the game is considered “end game” content. This is one interesting way of doing that. Someone else mentioned player housing, which is a cool thought, but I’m guessing servers are way too packed to allow players to have physical house locations.
Basically anything that makes towns come alive sounds cool to me. So +1.
player housing could be added by having highly customizable home instances, and upon trying to go through the home instance gates, you’d be allowed to choose entering your own instance or browse other players’ instances. the top rated ones get priority on the browsing.
that’s just something i came up with now, there could be a lot more.
i’d love it if the cities were all full of interesting non-combat events and secret areas to find. lion’s arch has 3 jumping puzzles and a ton of unused area, but the other 5 cities have almost nothing to them.
i didn’t have that problem, but if i may recommend TC, it’s better that you didn’t get to witness the disgrace of a battle that follows. keep the good memories of the rest of the dungeon (which is excellent) and stay away from it for a couple months, praying that they redesign the zhaitan battle.
i didn’t believe the people the said it was that bad. “they’re blowing it out of proportion”, i said, “just because it’s easy doesn’t mean it can’t be fun”, i said, “even the most boring of the dragon champions is somewhat entertaining”, i said.
well, i was wrong. i was so wrong.
it should have mattered, but it didn’t. hopefully with future updates they do something about it.
you see logan quite a few times depending on which backgrounds you chose, but the queen barely shows up.
^ Finally someone who understands how the story works.
From playing the personal Story for the 3rd time (working on Vigil character) it seems anet made our hero more as the “Hero who made guided the the Main Characters of GW2” rather than “the Hero destined to save the world”.
Yes we still have the our character as heroes of GW2 but not as the Hero or heroine destined to save the world but to Unit the real heroes of GW2 and guide them to fulfill their destiny they have been given.
It is the Destiny of the members of Destiny Edge to slayer all the Elder Dragons (and they now are fulfilling this destiny because we are there to guide them from the beginning to reunite Destiny Edge)
It was Traheanre’s Destiny to cleanse Orr (and we guided him to fulfill that destiny)
I won’t be surprised that when we fight Jormag, we will have to Guide the Hero or Heroine who will damage Jormag’s teeth ,the Norn legend foretold, to allow him or her to slay Jormag.
it’s kinda funny how people are always mentioning “mentor” characters, when in reality it’s more like we’re mentoring everyone, making sure the pieces fall into place so we can move on to the next task.
i think it’s a very unlikely (and lame) twist that he turns out he was alive. yeah, i’d consider him dead.
What professions make sense for sylvari? Can they be necromancers, elementalists, guardians, etc.
in Lore
Posted by: BrunoBRS.5178
SPOILER
***************************************once trahearne gets his super OP greatsword, he becomes a psuedo mesmer/necro/ele/guard. i don’t think i’ve seen him use any warrior skills through my 2 playthroughs yet…
the standard slash? :P
Now now gentlemen, lets not let this digress into an argument about the color and appearance of the elder dragons.
Certainly now one foresaw Zhaitan being a mass of drag corpses patched together, not even the concept art hinted at this.
Arena net could very well design Krakkletorik in a manner unimaginable, he could be a winged turtle for all we know.
i’m telling you, he’ll be just a cloud, and we’ll use a giant fan to kill him.
a LASER fan that we’ll have to charge mid battle, will blow at him once and almost kill him, and then we hop on our vaccuum cleaner cannons and finish him off.
What professions make sense for sylvari? Can they be necromancers, elementalists, guardians, etc.
in Lore
Posted by: BrunoBRS.5178
^ correct.
caithe is a thief, and you meet some warriors and guardians part of the wardens. there are also rangers, since sylvan hounds are an obvious sylvari pet.
but yeah, any class will do. if you look enough, you’ll find one NPC of each class in each race.