@konig – pay close attention to what you said. “in a year”. that implies that someone stuck to the game for a year (or played the equivalent of that throughout the years), playing on a regular basis throughout. that’s more than most people will do. yes, they’ll become more popular with time, but i’d hardly call them common.
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But sylvari are immune to all corruption – it isn’t just that they can’t become risen.
Truth be told, we don’t even know if sylvari have souls, I believe. I don’t think we see a single case where a sylvari ghost has appeared.
They’re not immune to all corruption, though. There’s even a Sylvari who is encountered in Orr who goes mad as a result of torment at the hands of the Risen, or more specifically an Eye of Zhaitan.
that’s not corruption, that’s PTSD, and that’s a very real thing :P
But sylvari are immune to all corruption – it isn’t just that they can’t become risen.
Truth be told, we don’t even know if sylvari have souls, I believe. I don’t think we see a single case where a sylvari ghost has appeared.
i think it would be really tragic if the sylvaris couldn’t go to the mists lol. there is no lore supporting it or against it though, so it’s a dead end of speculation. they can walk into the mists while alive though, for whatever that’s worth.
Well, he might not have meant in a literal sense; after all, not all of Zhaitan’s minions were corporeal. Sieran being ‘under Zhaitan’s wing’ could mean that, rather than raising her as a Risen, she was turned in to one of the Orrian Wraiths (or it could be all three of them are now ghosts/spirits).
In which case, them coming back would be amazing. Think of it like our own personal Obi-Wan.
it’s not that sylvaris can’t turn into zombies. they’re quite literally, quite solidly stated in lore, immune to dragon corruption of any kind.
^ i was thinking more chinese-dragon like. a pair of legs right before the tail, a really long body with the other pair of legs right before the neck, and a pair of wings on the back, near that area. or wing arms, sure. zhaitan had those, why not :P
basically, an oversized, icy saltspray dragon.
@Konig – i’ll admit, i never actually played prophecies, so everything i know about it was from reading through lore. as a result, i only have a vague idea of what a mursaat looks like, and my brain decided to associate them with the archangels from diablo, since it matches the usual description of it :P i read someone comparing those paintings with mursaats, and the general consensus was that yes, that does look like a mursaat. BUT THAT’S STEERING OFF-TOPIC, so i digress.
i’ll jump in game, take a screenshot, and post it here. it’s essentially like this thick, neon-blue fat spread around in squiggly patterns.
^ yeah i just went back and that sounds about right. the interview is on their twitch channel, isn’t it? before all the BWE3 PvP stuff they posted. let me find it.
^ the lore interview with ree and jeff would be a much easier (and shorter) way to explain the minion intelligence thing. it’s essentially what you said, but in TL;DR version.
from what i remember, it goes like this:
dragons are like forces of destruction, they don’t have what you would typically call “thought”. they don’t think, they do. that’s not to say they’re mindless beasts though, they just operate on a level beyond what we’re used too.
the minions, too, operate on this “there is no why” way of being, just destroying everything on their path, as it is the dragon’s will. in doing so, they expand the dragon’s “influence”, so to speak, and as with any warfare, if you control more terrain without spreading units thin (since zhaitan turns the defeated into more soldiers), you are stronger. more area to draw resources from and whatnot.
the champions, or liutenants, or whatever you want to call them, are more relatable. they think and, as you said, the stronger they are, the more intelligent they are. they posess self awareness, and they are capable of commanding the mindless hordes. why they serve their masters i can’t quite remember, but i think Glint made it sound like it was some sort of spellbound thing. i’ll look it up and come back to that later.
but there you have it, the hierarchy of the dragons and minions.
^ the requirements for a legendary weapon are pretty out of consideration for most players i’d think. you require 1 million karma, for starters. karma is soulbound, and you need dozens of hours to get that much karma. and that’s just one of the many things you’ll need to do for one.
so i don’t think it’ll be nearly as kittenome GW1 stuff.
^ you’d think that his name referencing a serpent would add more substance to the argument.
and the kinds of dragons that are described as serpents are exactly those that are long, serpent-like. the other half of the time, they’re compared to lizards, since the standard dragon is essentially a winged lizard. a “serpent dragon” is a snake, with two, maybe 4 arms that are very small in comparison to the rest of the body, really long, and have a pair of wings on the back. a lizard dragon is what we’re used to seeing, something more akin to a komodo dragon with wings.
and the paintings i’m talking about aren’t the same that the sons of svanir paint, and they aren’t those mursaat-like paintings either (why the hell are grawls painting mursaats in the shiverpeaks anyway?). they are very unique-looking as they are not as much “paintings” as they are objects you set on fire with a torch (that’s the heart’s objective). they are also unique to that location, as far as i’ve seen. if i wasn’t so poor at the moment for buying some cultural armor, i’d go back there and take some screenshots.
but like i said, i don’t think the grawl paintings, or the sons of svanir paintings, should be used as evidence, as i doubt any of either would have personally seen jormag without turning into icebrood and losing all rational thought.
exactly because of the thing with Sieran, i think it was a bluff. don’t expect him to return. i think it makes for a more memorable and impactful moment too, knowing that he’s not coming back.
i don’t have many, but i have two that i guess i’ll remember for a while. first some backstory: i like skill challenges where you duel NPCs. i find them very fun. i also think they are ruined the second someone walks in and starts ‘helping’ you. with that said:
1- Wizard’s Cleft. i’d stay there on that ramp for hours, just watching the people come and go, doing the skill challenges. if someone tried soloing it and got downed, i’d pop shadow refuge on them and rezz, then go back to watching. it’s really nice to see how different players tackle the same challenge. i remember this one charr ranger with a shortbow, he’d just run to melee with it and stay in place as the lava fonts killed him.
2- that was actually yesterday. i was on Frostgorge Sound, fighting a kodan in a tiny room for a skill challenge. in comes an asura, stops at the door and looks at me. i ask him to stand back, and resume my fighting. to my surprise, he backs off and watches it from a distance (everyone else just ignores me and thinks “yay free skill point, won’t have to work for this one”). i completed the skill challenge and thanked him. as i left the room i could hear the fight starting over, this time it was him against the kodan.
maybe the whole kodan spirit of honor and balance rubbed off on him :P
massive november update? kitten YOU COLIN, HYPING ME UP SO EARLY.
EDIT: the censored word is hardly censor-worthy, this makes my post sound much more insulting than it is lol.
only reason i don’t do it yet is because gems are still cheap enough to be bought with gold. i look at how hard it is to get, say, 5g, and think “this isn’t worth 10 dollars”, so i haven’t bought any yet. prices are rising though, if they become expensive enough i’ll start buying them with cash (though only to spend on gem store items, never to trade for gold. feels like a waste of money).
i’ve only recently realized: i can’t remember the last time it was night time for me in-game. it just feels like days are incredibly long and nights are incredibly short. did anything get changed?
and on a related question, is the day/night system local (as in each map has its own day/night cycle) or universal (all maps are always day at the same time, always night at the same time)? it would probably be really weird to be walking at night, move to another map, and then suddenly it’s day there. and it could potentially explain why i haven’t seen night in-game in a long time.
^ infantry, of course. they don’t need every kitten race providing technological support.
my biggest question is if keys will go on a major sale during halloween. the price-to-chance of reward ratio is too steep.
@ostracize – i never ever get keys for map completion. instead i’m getting more and more standard transmutation stones (oh how i’d love to be able to turn 10 of them into a fine one and save me some money). i think i dropped like 5 keys in my 300+ hours of game.
Add Rain/Longer Night+Days/Ocean Mist.. Environmental Effects!:)
in Suggestions
Posted by: BrunoBRS.5178
Nights are very short… I would love nights that lasted 2-3 hours.
When nights last like 10 minutes and then day 15 minutes it just seems wrong.You could have BEAUTIFUL Twilight/Mornings with long days and nights.
you sure the time is set at that? i swear that to me it feels like hours of day and like 5 minutes of night. is the day/night system not universal, and thus changes with every map?
Coo! Quaggan doesn’t like to fight! Quaggan is slow and doesn’t like dry land, foo.
every time i try a different melee build, i miss DB. it’s so hard to not use it, especially when you’re using a signet of malice condition damage build. i can stack 20 bleeds in an enemy in the first 5 seconds of battle and heal at least 1k health per death blossom, even more if there are more enemies around to hit.
you can perma stealth with high ini regeneration, a shortbow, smoke screen, and a pistol offhand. you can just keep applying it until you’re tired, i’ve tried. spent like 5 minutes stealthing everyone that passed by one of the bridges in lion’s arch without ever going out of stealth.
downside is that it’s extremely loud and hardly stealthy when there are explosions and smoke clouds everywhere while you do it. but i think that after like a minute or two of doing it, you’ll have like 10 seconds of stealth to move around freely. yay, i guess?
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Add Rain/Longer Night+Days/Ocean Mist.. Environmental Effects!:)
in Suggestions
Posted by: BrunoBRS.5178
yes please. i’d love for random weather effects, rather than having some spots of the world have specific weather effects.
also, is it me or did they change the day/night cycle? i can’t recall the last time it was night in-game for me.
i was passing by the keg brawl area in hoelbrak yesterday and wondered if anyone still played it. brought it up in the guild, someone asked for a guild-wide match of keg brawl.
then someone else said you can’t join friends in keg brawl matches, or set up parties. why? part of the fun of those minigames is doing them with friends, being forced to play with strangers kills that.
i agree that i’d LOVE to see more bosses that don’t play as stronger enemies, and are completely unique (SE and CoF story mode bosses). i even wrote a (rather long) topic on how i’d like to see dungeons in the future:
Shooopa.5632Dungeons in general seem like a cruel prank on thieves.
Not only are enemies capable of swatting us down with one hit (which is not telegraphed in any animation usually) but they’re almost completely immune to blind.
only if you run super mega squishy glass cannon pistol whip haste. like i said, i play a melee thief just fine with dagger/dagger in dungeons.
here’s what i run. basically, lay caltrops and aim at groups for death blossom, if you’re low on health or too many enemies attacking with projectiles, pop dagger storm and it’s a guaranteed full heal against groups. i have gear specced for power + condition damage, and partially healing power. replace the signet with smoke screen depending on the situation.
http://gw2skills.net/editor/?fYAQJAoYlcmKP3eS5E+5EBPDjiU/Dkt7xVtqWB
you might have to copy/paste the link instead of clicking and being redirected.
yeah, i’m sure the guys trying to kill all humans on tyria will give us a piggyback. because that’s not humiliating.
centaurs can’t swim, thus they can’t be a playable race
I understand people belong to other guilds Personally if I wasnt a guild leader of one I would belong to a PvE Guild and a PvP guild.. But the current set up is still not put together the best it can be. I don’t think you should be able to belong to different Guilds because at that point I think it takes away from each Guild.. allowing you to join mutliple guilds I feel minimizes the purpose of Guilds.
allowing you to join multiple guild lets you have fun with different social groups. people have more than one group of friends, and they shouldn’t have to choose one group over the others because otherwise ‘it would minimize the purpose of guilds’.
guilds are, first and foremost, social features. and not restricting people to how many guilds they can join enhances the social aspect of guilds.
snip
i’m serious. conan, dude, learn to use paragraphs. i didn’t read beyond the first line.
but that line told me a lot about you. you previously stated that you wanted mounts for roleplaying and immersion.
then i stated that lore says “no horses, no mounts”, thus the roleplay excuse is invalid.
then you ditch lore.
what kind of roleplayer are you? roleplaying isn’t ditching the rules of the world and making your own, roleplaying is living by the rules of that world, which includes not mounting dolyaks and horses not existing.
and to make a real world relation: guild wars 1, or “medieval fantasy” in general, is set around 1200-1600 in the real world, on technological time frames. guild wars 2 is set, in real world terms, in the 1800s. except it’s a version of the 1800s where you can teleport for cheaper than you can buy a loaf of bread, and that all horses died hundreds of years ago. and the 1800s couldn’t be further away from ‘midievil’ as you like to say.
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^ i think the biggest sin is not that you have to group up, but that there’s a 1 in 5 chance that you’re not the one taking part in the cutscenes, that you aren’t the hero of your own story anymore, some random guy is.
i had a topic on it, with suggestions on how to fix it, but it got surprisingly little support (in numbers of posts, not necessarily people disagreeing with it), for something so many players complained about:
i can’t believe i never realized until now. if you type the title of a thread, that thread might not even show on the search results, because the title is not part of the filters. you also can’t find a thread based on who created that thread, which makes it hard to find old threads you posted without bookmarking all of them.
when you kill something on the PS, don't roll the cutscene immediately after
Posted by: BrunoBRS.5178
this kills any sense of achievement, or any sense of pacing. before you even realized the final enemy is dead, the dialogue cutscene is already painting its way into the frame. give it some time. like a second or two.
that’s for missions that already exist. for new missions you’ll eventually design, make it so the dialogue cutscene only triggers when the player talks with the NPC or interacts with whatever he has to interact with.
just don’t roll that painterly thing in front of me before i can even see the enemy fall dead.
^ i knew he was related to knut, i just couldn’t recall his name, or his relation :P
and thanks, it was completely accidental. i was just doing 100% completion and i found those squiggly lines saying “painting of jormag” or something along those lines. then i went to hoelbrak to fix a glitch in my map (could’ve been any of the other cities, but for some reason i went with hoelbrak), turned out i didn’t have it completed as i thought i had, so i went around exploring. on what was like the 5th time i passed through jormag’s tooth, i noticed you could target it, and the invincibility icon. that drew my attention to what the tooth is actually called in game.
i wish my tale of how i might have found evidence of jormag’s looks was more endearing lol.
sylvaris might be plants, but they mimic human biology. considering it’s a fantasy world, it is very possible that the human biology is mimicked to the point where a sylvari and a human have essentially the same diet, the same needs, and find the same things poisonous. norns and charrs are still mammals, so they’d be vulnerable to the same things, with varying degrees of resilience.
asuras are arguable, they are very lizard-like, but they might not be reptiles. hard to tell, but for all practical effects, i’d say the rule of thumb is “if it works on a human, it works on the other 4 races”.
Perhaps even just a little quote like what is on the Triforge Pendant (preferably not uttered by Logan though): “True greatness comes for those who have wisdom to do right, the courage to embark, and the power to follow through.” -Logan Thackeray
true greatness comes from wisdom, courage, and power.
flameseeker prophecies… it’s kind of obvious what that one is :P
not on my instance, no. my group somehow killed her, which means the final cutscene never played lol.
sylvari technology powered with asura tech seems to be the way to go on orrian outposts. notice how they’re all basically vines with lasers. they lay the walls, the sylvaris plant the magic vine things, and at some point the asuras tamper with those vines (maybe even before planting) to add that laser power thing of theirs.
those same vines can be seen all over fort trinity, and they look a lot like optic fiber, so maybe they’re being used to transfer energy around and fuel various devices?
Either that or Sylvari are a recently created society and they have no background on which to place any importance on sexual orientation. And I would like to know what blog post, because I read pretty much every 1 during development and I don’t remember any outright stating that they could not reproduce. If I remember right it was being left to question with other things like if they die of natural causes, since no sylvari has died except to weaponry or dragon corrpution.
not to steer this off topic, or to accidentally cause a pro-gay/anti-gay discussion, but sexual orientation is driven by instinct, the need to mate to create offspring and make sure your genes are the ones that stick (survival of the fittest and whatnot). society came after that, and decided that not following that instinct because you like it better the other way is wrong (depending on which society).
anyway, my point is that it’s not the lack of social background that makes the sylvari not care about genders, it’s that they don’t have this “instinct of procreation”, and as a result who they mate with or why becomes their choice.
Kralkatorrik never turned into clouds… clouds and lightning formed around him. He turned into a sandstorm (or rather, a billion grains of sand) though.
you get what i mean >.> a cloud of sand is still a cloud. he’s in the middle of a thunderstorm that he created, and then he becomes a sandstorm. both things are basically oversized clouds. BUT I DIGRESS.
some food for thought regarding Jormag’s appearance: in the great lodge, his tooth is actually called “Serpent’s Tooth”. this could imply, as was raised in this thread as a possibility, that Jormag is more serpent-like.
also, on frostgorge sound, there are some Jormag-worshipping grawls, and they’d make paintings that are supposed to represent Jormag. grawls being grawls, it was stupid, but they were drawing long, squiggly and straight lines. then again, i’m not convinced those grawls (or the sons of svanir that make dragon paintings everywhere) have ever seen Jormag. however, the tooth of jormag was brought by someone alive, someone who saw him, took his tooth off, and walked away with it. someone who described Jormag as a serpent.
so there, speculate away.
as for dragon looks, shame that it’s not technically official art, but nothing says ANet can’t use it as inspiration. i mean, it even matches the description of kralk’s powers (the whole turning into cloud thing and the gold lightning breath).
isn’t there some in-GW2 lore that implies that drakkar and jormag are the same thing, contradicting some dev statements? but either way, yeah i wouldn’t mind something like that, huge manta ray dragon, although we already got zhaitan as “that dragon with more wings than it should ever need”, and i can’t say i’m that much of a fan of zhaitan’s visual outcome :P
primordus i’m almost betting will be wingless, because of the stuff i said.
i stand corrected on the jade sea argument (seeing it still makes for a clearer image… does that mean the sea hasn’t turned back to water yet?), but as for everything else, let’s just agree that concept art (even that used in cutscenes) changes too much from what we get (and uses a lot of artsy tricks like color grading) to be used as a valid argument on either side, and stop arguing about the freaking color of the dragon.
well like i said, i don’t know that much about lore of the gods (in fact i hadn’t heard of menzies until a few days back, and only because someone tried to compare him to mad king thorn), but i felt like commenting anyway :P
Does anything say that they can’t have children the old fashioned way? everything I’ve seen has just said that they haven’t yet. I mean the only two sylvari that I know of which were in a major relationship were Caithe and Faolin, but two women don’t usually have children no matter what race :P
pretty sure it is said that sylvari can’t bear children. they’re even amused at how birth and growth works for other races, and see it as something very outlandish and hard to describe (as shown, for example, in one of the envoy quests where you help the order of whispers, and you struggle to even describe a child).
i’ve thought about a similar idea before (just not with runescape in mind), and i think it would be really cool. you drop a map, you can open it and make it soulbound, or sell to someone else.
inspecting the map would show you a random spot on the map of tyria, but not tell you what spot. you find that spot on your own map (or look up on the internet if you’re lazy >.>), travel there, and get some nice loot and money. the map would then disappear from the inventory (you’d need to bring the map with you to claim the treasure, like a key of sorts). it could even pop a treasure chest upon interacting, so other players see that you found treasure.
it would be a nice incentive to revisit completed areas, given that the rewards are good enough to pay the waypoint costs of getting there and back and still make a profit.
basically, my idea is more akin to treasure hunting and scavenging than with riddles.
they’d have to implement a system that would encourage new players to use them while still letting veteran players have to travel the world (from noob areas to lv80 areas) to find treasure, and not giving away the location of the treasure in the name (like ‘queensdale map’, that would ruin the fun). the rewards would also have to scale with level.
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I forget the terms, but i’d like to have this tone thing, not for “Defeated” players, but for “Downed” players. The Downed players still have a chance of getting back on their feet on their own, or if a monster (just talking pve here) dies they rally. A tone would be useful in this situation because simply drawing monsters’ attention away from the Downed player can save them.
Other than that, yes, this isn’t going to do much good, sadly.
that’s what we’re asking. an audio cue to when an ally gets downed, so you can help them rally.
I’d gladly ride a dolyak with my norn and look completely in-character. Also what’s so bad about flying? Flying is awesome, flying is fun, why not? I say even add mounted combat!
Just keep the mounts exclusively PvE and blocked in cities and other hubs. But if there ever is mounted combat, that could be another layer of fun to WvW.
flying mounts would let you skip content. you’d just fly around the world, breaking every challenge imposed by terrain, and ruining the scale of the world.
and that’s without bringing up the issue with the fact that GW2 uses zones, and that those zones are restricted by physical, tangible barriers, not invisible ones.
even if mounts were ever added to GW2, they would never, ever fly. not in this game.
Equipping a mount will disable the waypoints. Its an option that anyone can take or refuse. If WPs cost money, the mount will need food, so it will cost too. As simple as that and it won’t ruin any game.
there are no horses in tyria. they are extinct. so the only roleplayers that want mounts are those that don’t care about the lore, and those are poor roleplayers.
Man, now i realize that. No horses but a lot of dears, stags, cows etc. How the kitten did they get extinct? Dragons are only eating horses? This really has to be a bad lore or design flaw.
horses are equines. last i checked the other animals you mentioned are not equines.
Tyria isn’t Earth. horses could have been out-evolved by moas for all we know, or the charr love horse meat so much they ate them to extinction (the charr are the native tyrians after all). but they don’t exist, not anymore.
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this is extremely annoying, and DEADLY. especially on jumping puzzles.
another issue is leap skills (or other skills that move you) that can get you thrown off cliffs.
give us combat safety against leaps and knockbacks. a D/D thief loses half of his skills (usually the most important ones in PvE) whenever he’s fighting in a tight environment, because using them could mean you throw yourself off a cliff, and you either die, or you stay stuck in combat forever.
the solution is simple: skills can’t let you fall, but walking/jumping can. apply the same restriction shadowsteps and teleports have to all skills (and to rolling).
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So?
Its not like armor matters much, without any toughness/vitality ANY class will melt.
I only wanted it to be restricted to two types of armor per class.
A thief in plate armor makes no sense at all, but one in cloth armor does make sense.
A guardian in cloth armor makes sense as well. (see monk.)
A necromancer in plate armor makes sense. (they are tougher to kill then most classes.)
A Warrior in cloth armor makes sense. (see berserker.)
A Ranger in cloth armor makes sense. (see tracker.)This would not limit the gameplay at all, this is just for appearance, your weapons and such do not change, neither do
this would make both the people that don’t want cross-profession armor and the people that want it unhappy.
you managed to find the “solution” that everyone would hate.
Ability to filter the trading post into armor type (light, medium, heavy)
in Suggestions
Posted by: BrunoBRS.5178
it’s the most important thing you need to know when looking up armor, and it’s not there.
and you can’t preview either :/