That’s not me. Your reading comprehension is pretty atrocious tbh. Also, the first one is not just one single fight. There’s several fights where players don’t go down, and we fight 6-8 times our number and come out on top. Your argument was also about how downed state only helps skilless players. So, because we use downed state when far outnumbered we’re obviously not skilled.
Your argument is quickly breaking down. If you run a small group and can’t take out larger numbers, complaining that the downed skill is the reason why, but we can, but yet we’re bad because we used the downed skill(something that is only supposed to help zergs and hurt small groups); wait a minute, what?
You don’t want to accept that you’re wrong, and that you’re not god’s gift to pvp and that you need more practice and should re-evaluate how you play.
You aren’t taking out large numbers -.- you are fighting like ~10 people. They are also underlevelled and undergeared. You are lucky you are on a bottom tier match up. I think if you guys are serious you should transfer to Ehmry Bay.
(edited by Bunzy.8674)
You didn’t watch any of the videos and see where we would fight 30+ with 5.
I watched the first one and saw you go down and have to rely on your teammates to revive you, which led me to assume you are being biased because you have to rely on the downed state to do well, no wonder you like it.
More complaints about the downed state. I’ll say the same thing I’ve said in all the other threads; our small group wipes zergs all the time and likes the downed state and doesn’t have a problem with it. You’re probably just not as good as you think you are and still have more to learn. Sorry. The downed state helps us small groups too. You’re just doing it wrong.
Here are some videos, fast forward to the big fights if you like.
Our guardian POV
http://www.youtube.com/watch?v=fdJgVZ4eAUQ
http://www.youtube.com/watch?v=UvPm5GLBpfI
Our thief POV
http://www.youtube.com/watch?v=3PgL1Gwgc_8Will eventually have videos from my POV as well as engineer.
These aren’t specially recorded only when we win, we have lots of video just pick out the particularly memorable fights. I play almost every night and we probably have about an 80% success rate, rarely ever die. Say what you want about Gate of Madness being in a lower tier, we just transferred to Dragonbrand and did the same thing again last night. There’s wipeable zergs in every tier, its all about your play and your teamwork.
I can see why you like it because without it your group would die. Unlike your group we don’t just fight with similar or equal numbers. I would suggest moving up a tier to the least popular server in that match up and you will see the problem quickly. You are fighting perhaps 7-10 (most under level 80) try that same tactic when you have to face 20-30.
If you don’t fix this issue soon you will see lots of people leaving the game.
No, they won’t.
The downed-state mechanics have barely changed since day one. You think people are going to suddenly freak out about them now, three months after launch, en masse?
:/
The player base is already declining and its going to keep declining until they do something about it, if the changed or removed the downstate you would see alot of players start playing again.
Not really. Your view is very narrow.
The rez function also helps the small group trying to defend a keep or tower against a zerg as well. If you are on the wall on seige and get AOE’d by the zerg, one of the other 5 can rez you so you can keep defending.
It goes both ways.
So you can stay alive with 5 people? What do you intend to do with this advantage because even if you manage to kill one of them they will get ressed back up. So you are actually putting yourself at a disadvantage in the long run. Yes you will stay alive but they will stay alive longer.
I have decided to take a break from the game for awhile due to the downed state, If you don’t fix this issue soon you will see lots of people leaving the game.
I think everything that could have been said on this subject was said in the last two posts you created on the topic. Do you really need to open a topic every week on the same thing?
I am sorry you do not like the Rez function. A lot of people do.
The only people who like it are those who like the fact numbers can overcome skill due to this function and those that feel they need a second chance against glass cannon builds.
I will feel the need to create a new topic every week until they acknowledge there is a problem.
This game is not balanced for 1v1, however a 5v5 arena would be awesome.
I wanted to let everyone know that I actually found 1 decent player on CD for the first time
Still looking for a magoooommaaaa one that can take down my ele.
That is a hard challenge when you always have around 10-15 people backing you up.
15k killshot that wasnt even aimed at you. sounds like a really well thought out change.
mediocre pvpers always have the best suggestions on how to improve pvp without having to get better.
I am sorry but if you die to a glass cannon build it is totally your fault.
There’s been at least 6 other threads on this topic. This seems to be the main thread to discuss this issue. https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Logging-off-when-downed-Merged-Threads/page/2#post908268
This thread isn’t even about logging off when you are downed o.O did you read it?
I wanted to let everyone know that I actually found 1 decent player on CD for the first time
I feel the downed state is loved by players who feel they need a second chance when fighting.
Downed state is a bad thing in WvW and a detriment to this game in the long run.
This is exactly how I feel and the majority of people can’t even see it, until its too late.
Stop whining, shout in /say that they’re ressing and your guys despite being smaller in number need to push forward and use knock backs, AoE and DoTs on those ressing, they’ll soon leave their fallen ally!
You clearly have no idea what you are talking about.. none of them things work.
I am so over killing people just to have them instant ressed back up. This is not fun not does it reward skillfull gameplay.
It needs serious changes or remove the whole concept from any type of pvp.
(edited by Bunzy.8674)
Removing downstate would destroy Gw2 PvP. It is an essential mechanic (at least for tournament play), which should not be removed. I actually like the downed state; it creates a less cut and dry pvp.
Would you care to explain further?
you say it would destroy gw2 pvp.. how exactly?
CD can’t take anything unless they outnumber the enemy 10:1
I agree with #32 100% get rid of the downed state already!
Id wish they would remove it from everything besides PVE tbh but I don’ think they will.
But to come in here and make claims that we’re an “unskilled zerg server” is just silly. If we’re so unskilled and easliy wiped by smaller groups…. why don’t you have more points on the board?
I will tell you why we don’t have more points.
The people that often wipe the zergs have no interest in taking keeps/towers, they enjoy killing players and have no interest in attacking a door for 5 minutes.
CD 13,214 +375
EB 8,170 +145
M 7,932 +175Since CD doesn’t actually know how to post score updates
I actually LOLed at this! Very funny.
Oh just for the record I am not talking about 1v1s either I am talking about 5 man teams taking on zergs (15-30). Perhaps I will have to start recording to show you what I am seeing.
“Tiers”
No one cares about tiers except for CD who use their past rank as justification that they aren’t really bad at pvp. Most of Maguuma wants to go down in rank, and Ehmry Bay are too busy writing 4 page essays about military organization in their server forums to log in.
LoL, no one cared whos better until the Mags whined about how they’re better individually than us CD, despite the scores, and we just kept quiet about it until now.
Mag and Ebay are more skilled then CD on average. I haven’t met one person from CD who has given me any sort of challenge, however I have met quite a few from Ebay. This is why when CD go up a tier they get crushed because a server will equal numbers will just destroy them because they are used to having a numbers advantage to win and lack any other tactics.
This is a fine sample on what I’m taking about. So, do you feel good now that you think you are better? I sincerely hope you do
Not think I know i am
“Tiers”
No one cares about tiers except for CD who use their past rank as justification that they aren’t really bad at pvp. Most of Maguuma wants to go down in rank, and Ehmry Bay are too busy writing 4 page essays about military organization in their server forums to log in.
LoL, no one cared whos better until the Mags whined about how they’re better individually than us CD, despite the scores, and we just kept quiet about it until now.
Mag and Ebay are more skilled then CD on average. I haven’t met one person from CD who has given me any sort of challenge, however I have met quite a few from Ebay. This is why when CD go up a tier they get crushed because a server will equal numbers will just destroy them because they are used to having a numbers advantage to win and lack any other tactics.
I think alot of the peoples problems is that they are used to fighting with either equal or greater numbers where they see the downed state is fine, however as soon as you become outnumbered you can quickly notice how flawed the whole mechanic is.
Outnumbered how much, though?
I’ve won 2-on-1s where my opponents were very dedicated to reviving. They made me work for it to finish them off, but every time I downed one of them I also got a massive reprieve on cooldowns and incoming damage. I’ve also won 2-on-1s where my opponents were very dedicated to reviving but didn’t interrupt stomps; they were much easier.
In a more “trinity”-based game, you likely wouldn’t down any of your enemies in the first place, due to their superior volume of healing. GW2 is skewed towards offense but gives us downed to avoid every fight simply depopulating both armies to the point of uselessness. I think you kinda need this to make pushing into enemy territory at all practical in WvW.
A typical situation for me would be doing 1v3-5 and I actually end up downing people I am just unable to finish them off as their team just instant resses them. That’s what I am talking about when i say outnumbered.
I think alot of the peoples problems is that they are used to fighting with either equal or greater numbers where they see the downed state is fine, however as soon as you become outnumbered you can quickly notice how flawed the whole mechanic is.
Thieves and Elementalists are able to stop any amount of people trying to down them once and in some cases twice. Example- You could have 20 people (if the game allowed it) channeling a downed state and a simple use of one skill could stop them all.
why on earth you have 20 people channeling a downed elementalist:
Have 2 (works with one also):
-first stomp
-if he fails second is granted to workYou can do the same alone, just begin the stomp, interrupt and stomp again….
Damage from a downed ele is unnoticeable…….
NB is the same tactic you use against any single profession with the exception of mesmers….
If 20 people try to stomp the same character, they are making a mistake because they are just greedy and want the drop/kill count on a downed character they didn t deserve….
Also for ele remember:
Double downed penalty is a strong penalty >.> both in www than in pve.
Means you have to leave battle and recover :| if you survive/rally or just you won t have a second chance
The 20 people was just a hypothetical to show how broken it is. Two people won’t be able to stomp an elementalist straight away which was my point. Their #2 isn’t a single person interrupt its an AOE you can’t stomp me mechanic. Mesmers, Theives and Elementalists all have the same you can’t stomp me no matter how many players you have channeling me. Which was why I suggested it be changed.
well, since people are offering suggestions, then I’m not going to talk about it.
If you are at a place where you can manage to safely land 6-10 hits to finish off a player, then that also means you are just as safe to go up to him and press F to finish him off. Most of the time I guess you are not, and that probably means you have have people with you, have them focus fire on him would not be a bad idea. And, lastly, if you ARE alone, that means you have just downed someone who’s group has more number than you. In reality, you should be running away, instead of trying to stay behind and try to finish him/her off.
If I recall correctly, there’s something called rune of quickness, that downs people like in half the time.
light cloth classes are already easily to be taken down, they need something that can balance that, or else everyone would just reroll as a high armor class.
It makes sense for downed player to get up quickly, as DEFEATED takes a hella long time to get up. And the idea of downed is that you feel like you just got knocked down unconsciously, but you are not dead, you are easily get up with a buddy carrying you up and get you patched up.
these are just my 2 cent on the subject.
So by your first statement you saying that numbers deserves to win more then skill? Do you honestly believe this is good for the game? I already talked about quickness buffs if you read again. I currently play an elementalist who is a light armoured class and i would disagree if you say that we are taken down easily. I would say the exact opposite considering we have some of the best mobility in the game. If someone would reroll to a heavy over class because they are no longer taking advantage of and OP skill I say goodbye to them. I think what you are you trying to say GW2 is realistic? because if so can you teach me how to shoot fireballs and turn people in big chickens.
I disagree with everything you stated except for people logging off while downed. And they won’t really be able to stop that.
You have to explain why you disagree…
Yes I know many threads have been said about this and for that I am sorry with starting another one, however with that said the problems still haven’t been fixed and its about that time the issue needs to be readdressed again.
Current Problems:
1. This is a relatively new problem which is linked with the downed state. As soon as people get downed they are logging off. This needs to be addressed. Many ideas on how to fix this have already been mentioned.
2. Downed people still have way too much health. If you can’t get the channel to kill them they roughly take about 6-10 hits to kill off this is way to much considering you have already downed them. Health needs to be reduced drastically so about 3-5 hits finishes off an opponent.
3. Channel takes too long. When are you downing someone it takes about 2-3 seconds to channel a spell that is often interrupted or you are focused fired during the process. Which means you will have to do this again which makes it about 3-6 seconds you are stationary channeling a skill trying to finish an opponent who is already downed. It is way to long. I would say reduce the channeling time to about 1 second and make it so quickness buffs have no affect.
4. Certain classes defensive abilities are too strong. Every class should only have 1 interrupt on them max. So if you have two downed players channeling you, you are going to die which is fair enough. Right now Mesmers, Thieves and Elementalists are able to stop any amount of people trying to down them once and in some cases twice. Example- You could have 20 people (if the game allowed it) channeling a downed state and a simple use of one skill could stop them all. This is very bad game mechanics and needs to be addressed. I will fix this by getting rid of any stealth or movement (invulnerable abilities) while downed and just make it so you only get one interrupt per profession.
5. People are revived way too fast. If you are doing a 3v1 and down one if the other 2 focus on healing the guy who is downed it is literally impossible for you to down/out damage them. I would suggest that the healing done needs to be reduce by a drastic amount perhaps 50% and make it so it doesn’t scale that much with extra people perhaps 5% extra per person.
Anyways these are the major issues that the downed state is having right now. Thank you for reading and I hope ANET write back an official response on how they see it and if they expect to make any changes in the future.
In the 3v1 situation: just interrupt them both and start bashing on them. As soon as they are done reviving the one downed player, they’ll be so low on health that they’re easy targets.
That is just used as an example but it can be done for all sorts of numbers such at (3v9, 5v10,4v12)you can’t expect to do that much damage to them within 2-3 seconds as that’s how long it takes to revive someone who is downed.
Yes I know many threads have been said about this and for that I am sorry with starting another one, however with that said the problems still haven’t been fixed and its about that time the issue needs to be readdressed again.
Current Problems:
1. This is a relatively new problem which is linked with the downed state. As soon as people get downed they are logging off. This needs to be addressed. Many ideas on how to fix this have already been mentioned.
2. Downed people still have way too much health. If you can’t get the channel to kill them they roughly take about 6-10 hits to kill off this is way to much considering you have already downed them. Health needs to be reduced drastically so about 3-5 hits finishes off an opponent.
3. Channel takes too long. When are you downing someone it takes about 2-3 seconds to channel a spell that is often interrupted or you are focused fired during the process. Which means you will have to do this again which makes it about 3-6 seconds you are stationary channeling a skill trying to finish an opponent who is already downed. It is way to long. I would say reduce the channeling time to about 1 second and make it so quickness buffs have no affect.
4. Certain classes defensive abilities are too strong. Every class should only have 1 interrupt on them max. So if you have two downed players channeling you, you are going to die which is fair enough. Right now Mesmers, Thieves and Elementalists are able to stop any amount of people trying to down them once and in some cases twice. Example- You could have 20 people (if the game allowed it) channeling a downed state and a simple use of one skill could stop them all. This is very bad game mechanics and needs to be addressed. I will fix this by getting rid of any stealth or movement (invulnerable abilities) while downed and just make it so you only get one interrupt per profession.
5. People are revived way too fast. If you are doing a 3v1 and down one if the other 2 focus on healing the guy who is downed it is literally impossible for you to down/out damage them. I would suggest that the healing done needs to be reduce by a drastic amount perhaps 50% and make it so it doesn’t scale that much with extra people perhaps 5% extra per person.
EDIT:
6. Rallying off npcs also needs to be addressed as this shouldn’t be the case in WvW.
Anyways these are the major issues that the downed state is having right now. Thank you for reading and I hope ANET write back an official response on how they see it and if they expect to make any changes in the future.
(edited by Bunzy.8674)
Can someone help me with the maths.
Maximum score you can get atm is +695
How many hours in 1 week = 168 hours
How many 15 minute intervals in 168 hours.
= 168 * 4 = 672
so 672 * 695 should give us the maxium score we can obtain in a week?
Maximum score = 467020
But then if people are getting over 600k my maths isn’t adding up :L
can someone explain to me what I am doing wrong and figure out whats the maximum number of points we can obtain in a week?
If things continue like it has been this is going to be one of the most dominated wvw scores ever.
Just for the record whats the highest a team has ever scored in a wvw week?
I doubt you can surpass Blackgate’s score when they got this match-up.
what score did they end up getting?
The people from sorrows furnace are trying to break a world record by getting the most wvw points in a week.
What is the total amount of points we need to beat in order to obtain this?
I have been on emhry bay and fort aspenwood and i fought both hod and et and i will say i think smaller man teams were definitly the best i have ever seen.It ashame cause i know on a lower level both hod and et would go up against even the best of some servers.Hopefullyt things balance out for you guys
SF has the best 5 man team you will ever see.
If things continue like it has been this is going to be one of the most dominated wvw scores ever.
Just for the record whats the highest a team has ever scored in a wvw week?
I tried to tell people this ages ago. Forget the whole esports thing and just enjoy the game.
The most boring match up I have had in awhile. I got no one to fight
I am a sad panda.
Whenever someone stealths it will remove the call target by itself. They did this so its hard to find out which one is the real mesmer.
apparently people are unable to move out of aoes
Do them two thieves from Saint [St] guild read this post?
<3 the d/d ele you always try to kill
After looking at alot of other sub forums its clear to see that WvW is neglected in terms of getting any official responses.
I get the feeling they have the attitude that WvW doesn’t matter as much as other parts of the game, however i know alot of people that purely play this game for WvW myself included.
Are we being ignored or are they simply not even checking what is being suggested/talked about here?
The reason why we say speak English:
1. NA Server – Official Language = English
2. Everyone will understand it, makes communicating in WvW easier.
3. Its plain rude and ignorant to talk in another language when you know not everyone will understand it. They could be saying anything about you and you would have no idea.
4. RESPECT
There is an elementalist on NSP server from Black Crescent guild (he wears a flame legion mask) will log everytime after he is downed. I have killed him ~10times and he has logged 9 of them.
If I don’t want to PvE why should I punished in a PvP environment?
cooldown hacks LOL wtf
Leave the downed state alone. It adds to WvW. You just have not killed him yet. Either finish him or not.
Can you expand and tell me why you think it adds to WvW?
Also, bunzy, SHHHHHHHHH.
Please just make some more PVP videos and do less crying about the PVP dynamics. if you enjoy it, why change it?!
The more you talk on forums the more I will be hunting your guild tag.