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Warrior is too op in the current meta

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Posted by: BurrTheKing.8571

BurrTheKing.8571

mace is pretty broken
healing signet is bugged and broken
beserker stance is broken

Fix those skills and whirlwind attack and warrior will be balanced again.

Fix those skills and whirlwind attack every change that made warrior decent and warrior will be balanced again a free kill again, which is what I want.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Warrior is too op in the current meta

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Posted by: BurrTheKing.8571

BurrTheKing.8571

100 warriors doing 100 blades… 10 000 blades?

Seriously it look like something from Naruto.

But in Naruto, if you use a weapon, you’re a baddie.

7 Swordsmen of the Mist/several other characters are all strong though :P.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Anas Tarcis- New build released 11/08/14

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Nice build, I love hammer.

How do you think about sword/X, which provide better support and mobility.

He doesn’t believe in double melee builds, I disagree so long as your team is composed in such a way it makes sense. Here’s a tougher hammer build with sword/shield for you though:

http://gw2skills.net/editor/?fIAQNAS8ejkOpwBPGPMxBE0DNsK4iTBlQ9wO2w4A-TsAA1CnICSFkLITQygsBNQYRwGEA

You can replace the Utilities with what Anas uses as well it’s personal preference but with what I’ve posted you have more condi removal.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Anas Tarcis- New build released 11/08/14

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Changed from Healing Surge to Healing Signet is because Healing Signet combine with Lyssa Rune is really good. Also another purpose is to against other none skilled required cheesy warrior build, such as GS/Mace Shield.

As the guy who’s Mace/Shield + GS build thread got a lot of views…ow.

Also, if you have Healing Signet you should almost never be using it (except at the start to unbug it). Even with it only having a 16 second CD traited, 1 random boon isn’t worth all the healing you’ll be missing out on. The active heal is so low that using it doesn’t tend to be worthwhile to use, you’ll heal more passively during that 16 seconds and if you’re being bursted that 3-4k heal isn’t going to make a difference. That’s what makes Healing Signet balanced, it’s weak against high burst.

I don’t think the Signet is a good fit for your build. It fits with Soldiers gear because you have more HP and toughness so that what damage that is done to you is reduced making it easier to regen. With Zerker gear you have less HP and toughness so overwhelming Heal Sig will be much easier. It’s your build, but I think the old version was more solid logically.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Rant of the week: Counter Play

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I disagree a bit about what you said about Warrior, without some of the sustain changes that were made even if other classes were brought down we would have still have been too easily kiteable most likely. I’d say the current Warrior Meta builds are the definition of counterplay, condis are the meta and we build to not be affected by them. The counterplay to those builds is high damage power builds. I’ve dueled thieves using sword/dagger and sword/pistol that can easily wreck me because with all their short stuns and if you pop stability they can just steal it instantly then go back to stunning you. Of course those builds aren’t the meta so it makes Warriors look strong because power builds are out of season.

I think there’s a potential already there for player-driven meta, but currently people are refusing to adjust and instead wait for ANet to do a balance patch. Warrior got your Necros and Spirit Rangers being sad? Try running a Thief or Mesmer to keep them from doing that. The capability for counters are there but it seems like the “community” is stuck in the mindset that there can never be any change without ANet doing something.

I do think animations need to be made more obvious, or the GW1 cast bar needs to be brought back. Interrupts were a MAJOR deal in GW1 but currently that dynamic is gone. Casting times for magic users are also made stronger by the fact that unless it’s some very obvious spells you won’t be able to know what’s coming until its happened. I get that they wanted animations to replace the skill bar but it just doesn’t work as well.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

so... is it true ? spirit rangers...

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Posted by: BurrTheKing.8571

BurrTheKing.8571

The longer Spirit Rangers stick around, the more appealing having a Warrior on your team will look, hopefully. Never find myself having much problem with them because they lack stability and only have 1 auto stun break.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Survey: Which Warrior healing skill?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I almost always use Soldier gear with Heal sig now because it makes 2 certain guys, not naming names, very unhappy…it’s Excalibur and Hunter.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Anas Tarcis- New build released 11/08/14

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Posted by: BurrTheKing.8571

BurrTheKing.8571

very nice build, standard hammer build with my fav 2nd weapon! only downside i see is the low mobility to catch fleeing people or gtfo yourself, but that matters more in wvw then spvp / tpvp i guess..

why lyssa though?

It used to be Melandru so I’m also curious as to the change.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Anas Tarcis- New build released 11/08/14

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I still see healing signet being used even though healing surge is supposedly the best.

They do this exactly to make you angry. :P

Can confirm, I made a Soldier variant of Anas’s build just so I could use Healing Sig because it annoys Excal and Hunter.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Anas Tarcis- New build released 11/08/14

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Posted by: BurrTheKing.8571

BurrTheKing.8571

So you run the same meta 0/10/30/0/30 with hammer/longbow instead of the typical mace/shield+gs? Am I missing something here?

I think you should run stomp instead of bull rush as well, especially if you’re looking for team fight potential. It’s invaluable for capping points, shoving people down hills, reviving / preventing revive and it breaks stuns! It’s basically an aoe bull rush.

Hmm, Stomp would actually also a blast finisher and that build already has TONS of might stacking. That could be interesting, and having another stun break is a nice side benefit. I’ll try this out when I get home.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

HoelBrak Rules Vs Melandru Runes

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Posted by: BurrTheKing.8571

BurrTheKing.8571

My general rule is that if I’m using Soldier gear I use Hoelbrak, but if I’m using Zerker I’ll go Melandru. I like to make my builds fairly balanced stat wise and it’s been working well for me thus far.

If you’re going Forceful GS then Hoelbrak makes the most sense with the +might duration.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Hammer Perma-Stun in Need of Imm. Adjustment

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Posted by: BurrTheKing.8571

BurrTheKing.8571

So, all this talk of uber-perma-stun warrior, but no link with a build. Can I have one please?

http://gw2skills.net/editor/?fIAQNAS8ejkOpwBPGPMxBE0DNsK4iTBlQ9YOsj4A-TsAA1CnICSFkLITQygsBNQYRwGEA

http://gw2skills.net/editor/?fIAQJASTjcOxupQyQMxBE0DNsK4iTBlQ9wO2w4A-ToAg0CnIMSZkzIjRSjsGNQY9B

I’ve also been trying to make a hybrid of the 2:
http://gw2skills.net/editor/?fIAQJASTjkOxupQyQMxBE0DNsK4iTBlQ9wO2w4A-ToAA1CnICSFkLITQygsBNQY9B

I don’t believe in using Hammer and Mace because it makes you easier to kite and if the guy has frequent access, even just one skill, to stability they have that whole time to mount a counterattack.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Mace/shield GS build = Overpowered

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Posted by: BurrTheKing.8571

BurrTheKing.8571

These types of builds are certainly becoming a thing. Expect Hunter and Excalibur to make a thread complaining about them soon.

When their powers combine….

…they form…CAAAAAAPTAAAAAAAAIIIN SADFACE!

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Mace/shield GS build = Overpowered

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Well, warrior moving while using 100blades would look stupid. A guy running around chopping the air.

Or it would look hilarious.

However, skull crack builds with Greatsword use Skull Crack AT MOST once every 10 seconds, not every 7.something.

Let’s put you used Skull Crack and switched to GS. Now you have to wait 5 seconds to switch again to mace. Then you have to wait another 5 seconds so that you can switch to GS again once you stunned the target.

Since you are not fighting against a testing golem, I think you’ll use Skull Crack at most once every 15 seconds. I think we will probably barely feel slight cd increases.

However, it saddens me that no one is talking about new builds on the forums. Only stun ones. Aren’t there new idea. And no, I don’t think it’s all warriors fault. I think this is also complainers’ fault, for polarizing the discussion.

https://forum-en.gw2archive.eu/forum/professions/warrior/Testing-Banner-Regen-Condition-Spiker/first#post2703799

These types of builds are certainly becoming a thing. Expect Hunter and Excalibur to make a thread complaining about them soon.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

[Testing] Banner Regen Condition Spiker

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Posted by: BurrTheKing.8571

BurrTheKing.8571

i usually use combustion before pin down, they arrive at the same time and give you a bit of additional time (i like to use smoldering there to prevent a hard CC). also you seem to be taking the bleeding a bit over the top when pin down into flurry alone can provide 25 stacks with rune of earth and 55%+ crit chance on flurry. your build seems to sacrifice a lot of versatiliy for this bleeding spike which can be removed easily and when your zerker / balanced run out you are quite out of options.

The problem with using Combustive first is that if they dodge they’re probably already out of the field. Also, the constantly reapplying Burn and Torment are typically removed first because it removes the most recently applied condition. Impale can basically negate several forms of condition removal unless they rapid fire them because it does a consistent increase meaning it’s always the most recent. The bleeds only have to be there for a few seconds for them to do a ton of damage.

I went to a duel server and fought against most of the current meta builds. I trounced Ele, Spirit Ranger put up a bit of a fight but the spirits always got themselves killed in the Combustive Shot, a Hammer/Mace Warrior with the same Zerker Stance/Cleansing Ire traits I had never got me below 50% and I only dropped as low as I did because of lag, I lost the first time to a Necro because for some reason all my Pin Downs were “obstructed” no mater what but then I won the next 3 after that, Thief didn’t apply enough constant pressure and always had to stand in my fire field if they did want to attack. Didn’t get any Mesmers but they aren’t that big in the meta atm and they die instantly to condis anyways.

1v1s of course aren’t the most important things but everyone there seemed to be playing their build correctly. The Warrior Vs Warrior fight took like 5 minutes though because every time I’d get him low I’d get a lag spike and miss something. Still didn’t have much of a chance because of my high armor and regen. Necro was either hard or easy depending on whether or not I blinded/Dodged/used Zerker well. I haven’t run it in SoloQ yet, want to be certain it’s actually good because I don’t wanna screw people over.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Axe should Bleed and Torment.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

As long as we’re dreaming, I would like to have a “burst bleed” (high intensity low duration) on sword somewhere. Something like 15 stacks of bleed for 1 sec. Maybe this instead of the current sword burst or final thrust.

With the right setup you can do a big bleed burst.

https://forum-en.gw2archive.eu/forum/professions/warrior/Testing-Banner-Regen-Condition-Spiker/first#post2702999

#ShamelessForumHijack

I do think sword could do with being made into an actual condition weapon rather than the strange hybrid it is now. You can use it both for power and condis but you’ll always have some aspect that is sub-par. Making Final Thrust apply bleeds and apply torment on foes below 50%, might be too strong though.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Hammer Perma-Stun in Need of Imm. Adjustment

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m going out on a limb and thinking that the OP is more distressed by a recent trend of hammer trains in wvw. Yep, they can be annoying. If that group is all in some sort of chat and coordinated they can be really annoying. I mean its not hard to all spam f1 on call.

However I think this has less to do with the hammer itself and more to do with the way conditions function. Yes you can stun break but if you instantly get hit by another earthshaker that condition is instantly reapplied and your breaker is gone. Which kind of takes away the strategic use of condi cleanse but I believe they have said there is no intention of adding cooldowns to condition application so meh, what can you do?

Trying to balance WvW is most likely an impossible goal to begin with, and any organized group is going to be strong no matter what their composition is. The game should never be balanced around WvW unless they’re going to start doing a bunch of splits, even then pop stability and get out of the way and the train is a lot less effective. I’d say a train of Necros, Engis, or Spirit Rangers would be a lot more deadly.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

[Testing] Banner Regen Condition Spiker

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Posted by: BurrTheKing.8571

BurrTheKing.8571

So, I had recently been seeing more and more warriors brings a banner to apply regen on top of Healing Sig and Adrenal Health. I decided I wanted to try my hand at this and I got to say as cheesy and bad as the concept sounds it’s working surprisingly well.

http://gw2skills.net/editor/?fIAQNAscTjkOpwVQyQMxBEkCNsKOKSilI9IMMj1A-TsAg2CrIaS1krJTTymsNN8Y5xMAA

First, let me start off by saying that I consider this a condition spike build because while you can stack a ton of Bleeds on top of Burning and Torment, depending on your enemies build they won’t linger for that long. This build also lacks Fast Hands and man does it feel weird not being able to switch weapons as frequently as most of us are used to. Adrenaline gain is also much less than say a Hammer or Mace build. I wanted to see if I could fit in Furious but there was just no place to remove any traits without adding a bigger weakness. I like to start the engagement by popping Zerker Stance as soon as the conditions start coming my way. That way I have enough adren for a Combustion Shot and a Flurry before it’s all over. Using it early also means if the battle lasts a while you’ll get to use it twice during the engagement.

The combination of Banner Regen and the Healing sig with Shamans gear gives some pretty impressive healing. If foes what to beat you they can’t ever let up otherwise it’ll quickly regen back. It’s still not a bunker but in 1v1s and even some 2v1s you stand a good chance when you’re on a point.

Your preferred rotation will be (with full adren) Pin Down -> Combustion Shot -> Closing into melee range and using Fan of Fire -> Arching Shot, make sure to use it where you’re standing for might -> swap to swords, 3 more bleeds from sigil -> Flurry ->Impale -> Use Riposte if they are attacking you for another 4 stacks. Hitting Pin down is vital, you can win without it hitting but it means its less likely that they’ll sit in the Combustive Shot. You can of course combo other ways depending on the situation but with the above rotation it can pretty much wipe out anyone without cleanses.

This build doesn’t provide as much AoE conditions as say a Necro or a Engi but it supports the team via constant regen and might stacking. If you get the chance feel free to pick up the banner and use skill 5 in the combo field for more might. When working with a Guardian you’ll both be nearly unstoppable because all the Guardians buffs will be lasting longer, and depending on their build healing more. I tried the build with Rabid originally but I found that the extra healing at the cost of crit chance and a bit of condi damage gained me better success.

Your biggest threat with this build will be Necromancers of course, but it’s a fair chance either way. Since Zerker Stance will probably still be up by the end of the bleed spike even if they transfer the conditions it won’t matter to you. The second wave is where things can get dangerous, but with a few well timed dodges and saving your second Combustive Shot until they start to hit you your regen can win you the day.

Obvious problems with the build is of course finding a place where it fits in a team. It’s pretty handy in team fights obviously and is strong 1v1 but is it better than a second Necromancer or Engi? That will probably depend on your team. The build is still a nice departure from our CC builds if you want to try something different. I could also see it being pretty useful in WvW with some modifications.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Dear Anet, Rock is Overpowered.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

scissors are conditions
paper are everyone else
where is that rock you speak of?

Warriors, we crush Scissors.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Mace/shield GS build = Overpowered

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Posted by: BurrTheKing.8571

BurrTheKing.8571

ignore the kitten trolls trying to derail your thread. the fact of the matter is that healing signet and/or mace will be toned down soon.

You obviously miss/ignored my previous post. During the dev PvP livestream of warrior they used a Mace build that had Healing sig. They seemed to believe it was pretty balanced because I highly doubt they would show a build they felt was OP. They didn’t mention much of anything nerf wise, only that they felt that certain things need to be brought down to the Warriors level. So if they nerf these things (when you say tone down you mean nerf) then they’ve had a radical shift in view.

They also mentioned making Staggering Blow just slow you rather than root you, which I’m happy to hear.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

A rather radical look at conditions and PvP

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Necromancer’s condition damage is just RIDICULOUS. Condition clearance is not enough to clean them and the dmg is way too high. Dev please fix it.

Its actually not that the condition damage is high.. cuz tbh.. it really isnt.. its just that they can spam conditions on you faster than any other class.. actually longbow warrior is up there aswell. put 10+stacks of bleeding on u really quick.. when did they get that buff . but anyway yea.. the way necro spams conditions needs to be looked at cuz tbh.. ive literally seen… a necro tank 4 players.. and down 2 of them… in a fight.. in tpvp fighting over gate at temple.. like.. thats just utterly rediculous.. ive never seen something like that before in my life of playing here.

Warriors have always bee able to stack a ton of bleed. If I went full on into applying bleeds I can do 25 via skills, traits, and sigils. The problem we had before is that we didn’t have many cover conditions so they get removed before doing any real damage. Now you can have Torment that once removed another stack comes back. You can also sacrifice some bleeds with Sigils of Doom for poison if you want. I haven’t decided if this is worth it yet though. We still can’t do conditions quite as well as Necros or Engis, although some of use are messing around with Regen Banner with Healing Signet in order to get good team support healing. Can’t say it’s as good as our CC but it’s getting there.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Mace/shield GS build = Overpowered

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Posted by: BurrTheKing.8571

BurrTheKing.8571

My point is by the logic you have presented any combination of skills you use together for great effect is a gimmick

Im ok with chaining skills as long these skills are placed in one weapon. For that reason i actually think that hammer is somehow well designed.. Its might be slow, telegraphed but skills there works together, while offset just boosting stuff hammer has to offer (like immo from lb>arcing arrow>switch to hammer).

In case of gs its completely different story, its has to be carried by offset/utilities to make it semi viable. Without offset in this case gs is worthless weapon unless u want to running away, cause its seems gs is olny good at running from fight in current state.

Also if hb were meant to be designed with mace in mind i don’t think that devs would actually consider changing hb to burst skill.

Also we actually have access to much deadlier combo than 100b, but unlike hb its takes few seconds more to refresh cd..

The thing is, I don’t feel that GS as a whole is that terrible a weapon. Whirlwind is useful both for offense and defense, and Rush may be buggy but just as it can be used to run away if you don’t target your foe and simply use it to chase when they’re far away it’s still plenty useful. Bladetrail is a tad slow but still not bad for people moving right towards you or running away. I will say I’d like to be able to aim as a skillshot though so we can bypass its slow speed by aiming ahead of the target. I think 100b is a designed deficiency. It doesn’t seem like it was intended to be used on its own and is supposed to be set up by another ability. If they did make it mobile and reduce the damage I’d at least like to see it get some Evade added or something to make it like Blurred Frenzy. Not sure I’d like it being a burst skill though I just think Arching Strike actually needs to be made useful.

Even with Hammer I have often have to use immobilizes from either sword or longbow to land my attacks against good opponents, so you could call that a gimmick because without them Hammer is a joke vs a skilled player. Cross weapon combos are pretty cool if you ask me, it means you can use another weapon to make up for the weaknesses of another and make both good. I don’t expect all weapon combos to be viable together because especially with warrior each weapon in theory preforms a very specific purpose and some of those roles clash with each other.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Mace/shield GS build = Overpowered

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m getting really tired of people calling Skull Crack + 100B a gimmick. Almost every combo in this game is a “gimmick” by your definition. Shatter into Blurred Frenzy, Churning Earth and Lightning Flash, Fear Chaining, Thieves, all these things can be considered “gimmicks.” I don’t see how using a strong skill like Skull Crack to make a generally weak skill like 100b useful is a bad thing. Of course I’m slightly biased but that being said I’ve moved on to Hammer because I find it more useful and more challenging, although using Skull Crack on any skilled foe is difficult as well.

My point is by the logic you have presented any combination of skills you use together for great effect is a gimmick and if you take issue with that then you take issue with half the game considering the Mace/Shield + GS build synergizes so well it’s hard to think that it wasn’t an intended intended combo by design.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

How to balance an unbalanced game:

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Honestly, the game balance isn’t that bad if you ask me. The problem is players have fallen into the mindset that conditions are the most unbeatable builds ever and that if you don’t run them you aren’t competitive. It seems like many GW2 players have no concept of counter-meta. Look at Warriors, we get the ability to counter the condi meta and suddenly we’re OP. Some players also seem to think that balance means being able to have a fair chance at winning every 1v1 engagement which isn’t how the game works. If you run a condition build and bring no stun breaks or stability you have no right to complain when you get CC’d to death. The same applies to me, if I focus so much on condi removal I can’t complain when I get bursted down because I didn’t have Endure Pain.

This game’s balance feels more like a Moba than your standard MMO. A certain hero may be a bit too strong but if there’s a way to counter said hero then you can start using said character to make the OP guy less effective. This game feels like it has that same dynamic but the players haven’t been taking advantage of it.

I can’t think of any build out there that has no counters whatsoever meaning that the balance isn’t as terrible as it’s being made out to be.

This is also true. We do have more classes viable for PvP at the moment
but the attitude of not making changes due to PAX just seems prideful to me

Well, from what I understand the PvE and PvP teams argue a lot about certain balance changes, which isn’t bad but it does slow up the process. Now say they do make a major balance change before PAX, depending on the changes team may have to make major changes and theorycraft new builds and master them before the tourney. In the worst case scenario something gets terrible over buffed or nerfed and the PvP team has no time to get out a fix and all spectators see at PAX is a terrible mess. So I can understand holding off any changes for now. Also, I am a big supporter of players being forced to find a way to affect the Meta and not just relying on the Devs to set it for us.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Hammer Perma-Stun in Need of Imm. Adjustment

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Posted by: BurrTheKing.8571

BurrTheKing.8571

gg OP posts immensely obvious troll and people take him seriously, continuously bumping the thread

check his post history and the troll is so blindingly obvious it could rival the sun itself

Most of us know, but I feel it’s important we squash these guys with facts. The balance team does seem to take suggestion from forums so showing them this guy is making a terrible suggestion is somewhat logical. Also, you just bumped his thread as well.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

How to balance an unbalanced game:

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Don’t change anything you’ve added already, if something is OP, add new skills to other classes that are on-par, then add new skills to those classes beyond that.

Don’t play Whack-A-Mole and ruin current abilities please..

Obviously you didn’t play GW1.

The massive power creep caused by the addition and buffing of new skills over the years majorly damaged balance and produced a really dysfunctional meta.

I also heard that game was funner and more balanced then this one. Funny huh?

I agree with you to an extent, GW1 was more fun just because there was a ton more abilities and customization/builds that could “possibly” be used.

Powercreep is definately a thing, but I do feel Arenanet went overboard trying to control the balance for this game and ended up strangling the life and (fun) out of it.

What’s funny (and sad) is that they did so to make it easier to balance, and a year in and it’s worse than it was before, arguably.

As a Warrior I’d have to disagree, we were only useful for one shotting noobs. Now we have the ability to counter builds other players consider OP like Spirit Rangers and Necros. I know build variety isn’t very high but the fact is there will probably always be a “meta” build that is considered to be the best, but if there’s a way to beat that build then the players should move to counter it rather than going to the devs and saying that something needs to be nerfed. We as players should determine the meta, because most of the balance changes have come at the request of the players so we aren’t blameless in this.

Yeah, they’re did a nice job there, but we’re a year in and still need help elsewhere.

They no doubt had a rocky start, but most games be it CoD, Halo, WoW, BF3, etc. tend to have trouble balancing their game. They seem to be turning away from doing massive changes and instead are focusing on one class at a time, and so far that worked really well for Warriors. It’s annoying to have to wait but it seems to be working well.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Mace/shield GS build = Overpowered

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Trying to be funny won’t make the attention shift somewhere else. You know there are gonna be nerfs this next patch. So hope they just nerf your heal sig.

Did you watch the Dev livestream of Warrior PvP?

Now, let me just say that they played pretty poorly and didn’t get the builds they showed totally right, however that’s not uncommon generally the players are better than the devs. The way they talked it didn’t sound like they had any plans to nerf anything. They even said they felt that some things needed to be brought down to the Warrior’s level. I feel like if they did feel something was too strong on Warrior they would have mentioned it because they did acknowledge that some things were too strong. Also, I wouldn’t be surprised if it was Daecollo that asked about giving Warrior protection, and I totally agreed with the Devs response. They seemed to want to listen to the community, it’s just that they’ve taken some poor advice along the way. That’s the only reason I waste my time on you, I don’t want them looking at this and taking it seriously.

I’m looking forward to being able to move during Staggering Blow if they decide to change it, will make comboing into Earthshaker much easier.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Hammer Perma-Stun in Need of Imm. Adjustment

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I wasn’t insulting you man, I was saying it’s perfectly fine to write longer posts to explain your views. I was more saying that I tend to post long, ranting posts because I enjoy debating far too much.

I still disagree with running Mace with Hammer. Longbow works well because you can deal Non-CC based AoE damage while being able to combo Earthshaker with Pin Down and Combustive Shot to stack might. Sword shield is also good because it gives you mobility, Flurry for a non-stun based CC in addition to a way to land Backbreaker easier. You can also have a strong execute of Shield Bash + Final Thrust to deal 4-7k damage while using Soldiers gear. With Mace + Hammer you have a lot of CC but also lack mobility and any way to deal damage while they have Stability up because both weapons have really slow auto attacks. For me those are too large of handicaps when Either Hammer or mace alone is enough to take care of Condi spam builds.

I agree with you that nothing should be nerfed at this time, everyone that has come to this forum crying for nerfs has made posts filled with nothing but gross exaggerations, misinformation, and in some cases flat out lies. ANet needs to give the player base a chance to change the meta rather than trying to do it themselves.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Hammer Perma-Stun in Need of Imm. Adjustment

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

-Snip-

Have you seen my posts? Don’t worry I like the length of your posts because you explain things. Too many people on the forums go “This should be this” and never defend their viewpoints or explain why they feel the way they do.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Axe should Bleed and Torment.

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

What thekittenno !

Axe is fast attack direct damage while sword is currently condi/zerk style. Put down the pipe. Just put it down.

If you want bleed on your axe, PUT A SIGIL OF EARTH and get 10 in arms : problem solved.

Sword would be much better suited as the power weapon, whilst axe the condition weapon.

GW1 Sword was primarily a condition weapon. It had bleed, cripple, and deep wound (I miss deep wound). Axe was a direct damage weapon. I’d personally rather see Sword be made into a primarily condition weapon rather than it being a power weapon with bleeds as a side benefit. Maybe have Final Thrust apply 4 stacks of bleeds and then the bleeds + 3 stacks of Torment or something. With offhand sword and longbow it could be a pretty potent spec. You can run condis now it’s nowhere near a good as what other classes can put out in my experience. I gotta say though using Impale and seeing a sword sticking out of them is awesome.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Mace/shield GS build = Overpowered

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Meat pie is the only pie for true Warriors.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

How to balance an unbalanced game:

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Don’t change anything you’ve added already, if something is OP, add new skills to other classes that are on-par, then add new skills to those classes beyond that.

Don’t play Whack-A-Mole and ruin current abilities please..

Obviously you didn’t play GW1.

The massive power creep caused by the addition and buffing of new skills over the years majorly damaged balance and produced a really dysfunctional meta.

I also heard that game was funner and more balanced then this one. Funny huh?

I agree with you to an extent, GW1 was more fun just because there was a ton more abilities and customization/builds that could “possibly” be used.

Powercreep is definately a thing, but I do feel Arenanet went overboard trying to control the balance for this game and ended up strangling the life and (fun) out of it.

What’s funny (and sad) is that they did so to make it easier to balance, and a year in and it’s worse than it was before, arguably.

As a Warrior I’d have to disagree, we were only useful for one shotting noobs. Now we have the ability to counter builds other players consider OP like Spirit Rangers and Necros. I know build variety isn’t very high but the fact is there will probably always be a “meta” build that is considered to be the best, but if there’s a way to beat that build then the players should move to counter it rather than going to the devs and saying that something needs to be nerfed. We as players should determine the meta, because most of the balance changes have come at the request of the players so we aren’t blameless in this.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Make Conditions Burstier

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

The problem with making conditions burst is that means they would be too similar to your standard power based burst. The fact that conditions generally deal damage over time makes them different to power based attacks. If they were burst the game would basically be Burst vs. Bunker which isn’t very interesting.

I do agree that there is too much passive removal for such an active game. Traits that cleanse when you use certain skills I’m fine with but traits that are basically “Remove x number of condis every x seconds” are really boring.

I personally don’t feel that conditions are all that bad as they are individually, most classes have ways to combat them but don’t use them. If we start to see people start running counter meta builds we may start to see a shift in the meta that is PLAYER-DRIVEN without any need for Dev intervention.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

How to balance an unbalanced game:

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Honestly, the game balance isn’t that bad if you ask me. The problem is players have fallen into the mindset that conditions are the most unbeatable builds ever and that if you don’t run them you aren’t competitive. It seems like many GW2 players have no concept of counter-meta. Look at Warriors, we get the ability to counter the condi meta and suddenly we’re OP. Some players also seem to think that balance means being able to have a fair chance at winning every 1v1 engagement which isn’t how the game works. If you run a condition build and bring no stun breaks or stability you have no right to complain when you get CC’d to death. The same applies to me, if I focus so much on condi removal I can’t complain when I get bursted down because I didn’t have Endure Pain.

This game’s balance feels more like a Moba than your standard MMO. A certain hero may be a bit too strong but if there’s a way to counter said hero then you can start using said character to make the OP guy less effective. This game feels like it has that same dynamic but the players haven’t been taking advantage of it.

I can’t think of any build out there that has no counters whatsoever meaning that the balance isn’t as terrible as it’s being made out to be.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

What people think of mesmer

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m not really an expert on Mesmers since as a Warrior I basically know how the current meta builds work and that’s about it but when I look at their traits I see 4 traits that remove conditions and several skills that remove conditions as well. Wouldn’t it be possible to do something similar to what us Warriors did and make a build designed around condition removal? Like I said I’ve never found the class particularly enjoyable to play so I have no idea.

It just seems like Mesmers are going through a similar phase that warriors did, everyone wanted to run glass cannon with all offensive traits and utilities when it was clear that it wouldn’t work. Of course, back then we had very little condition removal but once that improved with the addition of Cleansing Ire and the changes to Zerker Stance we started building to counter the conditions meta and now Necros and Spirit Rangers are not a big threat to us. Granted we still don’t see much high level play but things have gotten significantly better for us since launch.

As a Warrior I may hate Mesmers but I also don’t like them being considered useless because us Warriors know how that feels. I just say try to build to counter the meta rather than trying to be a part of it.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Asuran wars 2

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Posted by: BurrTheKing.8571

BurrTheKing.8571

ANet really wants the game to be based on reading skill animations and not a skill timer bar like GW1. The thing is Asura do pretty much negate that, but it wouldn’t be a problem if there was a skill timer bar. If Anet doesn’t want to increase the size of Asura or have a player side option to make them appear as w/e race you want than we NEED that bar but having the size increase is preferable as well because the fact of the matter is many spells have the same animation or don’t look significantly different.

Fighting Asuran Warriors in particular can be very tricky because while I can read the animation of skills like Skull Crack on most other races but on Asura that’s not really possible. There’s also the issue of Esports, not exactly exciting to watch a bunch of tiny goblins running around. It doesn’t mean much to most players but if you want to get non-players to watch GW2 like they watch Star Craft and Mobas having all your cool effects being all but invisible isn’t good.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Hammer Perma-Stun in Need of Imm. Adjustment

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Posted by: BurrTheKing.8571

BurrTheKing.8571

You can’t perma-stun with it, unless you’re suggesting the combination with the Mace, a specific set of sigils and traits that’s currently doing the rounds.

Even if he was talking about it in combination with a Mace that build is good for little more than stomping poor players with no ways to counter CC, and even then you can’t perma stun. There’s a reason why the best Hammer builds take either Longbow or Sword/Shield, so you have a source of damage that isn’t CC based so if someone is popping a lot of stability you can hurt them and still have CC via immobilize, which is also great for setting up Backbreaker or Earthshaker.

I’m getting really tired of having to defend my class from people who apparently want Warrior to go back to being a joke of a class and now that we are finally getting to the point that we are fairly decent (still not seeing much high level play) we get maybe 5 people of a very vocal minority who want us nerfed to the ground. I only even bother because ANet seems to take ideas from this forum and if we let misinformation spread without countering it we may very well get unjustly nerfed. Although, the Dev live stream they did on Warrior made it seem like they only had buffs in mind even if they are only minor ones. I’m looking forward to Staggering Blow only slowing you rather than rooting you because I could see using it to setting up a combo rather than only being able to use it at the end of one.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Hammer Perma-Stun in Need of Imm. Adjustment

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Wow, just…wow. Your statement is full of falsehoods. Lets say that I use a full Hammer combo of Earthshaker – Fierce Blow – Backbreaker – Staggering Blow. Assuming you don’t pop Stability or a stu break that combo is nowhere near long enough for the 7 and 3/4th second cooldown on Earthshaker to be over. So no, your claims of perma stun are a lie, I’ve seen Thief builds that have more micro stuns while having the ability to steal Stability once it is popped. That como comes closer to perma stun than this build and even then it isn’t perma.

Issue 2, Hammer has some of the most obvious telegraphs in the entire game. If you don’t set up your combo in some way dodging it is almost painfully easy. Staggering Blow roots you in place, still useful but you typically HAVE to combo it with Earthshaker or Backbreaker for it to connect. Hell, ANet even mentioned making it not self-root and just slow you down because they felt it was too limiting. Hammer is one of the easiest weapon to counter.

If you’re having Hammer problems I feel bad for you son, cause I got 99 problems but a Stun Break ain’t one.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Mace/shield GS build = Overpowered

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Posted by: BurrTheKing.8571

BurrTheKing.8571

So yah, what I saw in that was a lot of people using their skills poorly and the video cutting out when he probably died. As someone who likes to edit I could take clips of me smashing poor players on any build and edit it in in such a way that it would look OP and it wouldn’t be hard. Cherry-picked clips vs players that for the most part DIDN’T have food while he did proves nothing.

Your view on this seems to be in the minority because the only place you see Warriors frequently is SoloQ and I’m going to guess it’s because people just want to try them out just like everyone was a Necro or Spirit….owait there are still tons of those and you see them more often it Tourneys…odd.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

PvP Build - Hammerfall

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Yup ran this for about a month although prefer using the synergy of mace hammer (generally swapped to this spec to replace a bunker) rest was the same though except obviously the condi cleanse can be swapped up for EP depending on the comp.

And yeah remember how unsuccessful you were with that build defective, fought a few hammer warrior teams back then.. only to have someone like fivegauge demolish them ><.

It’s a different beast now though.. Glad to see you and Anas getting the right idea.

Tested out 30/10/0/0/30 (thats lyssa/healing surge) again the other day, it’s still the best if you just intend on roaming/stun locking, but isn’t as balanced and won’t lock down a team fight.

Only other thing I’ll say is try it with a valks ammy/jewel, be interested to see how you find it…

I still have to try out Anas’s build, I don’t think there will be a definitive better or worse because they’re two different playstyles. I’m really big on mobility and staying in the fight as long as possible and landing the big execute that is Final Thrust. Anas’s build has less mobility but has the AoE from the bow and Pin Down doesn’t require you to use adrenaline to immobilize your target. His utilities would work on my build as well I just like Sig of Stamina because it’s a good emergency cleanse if you get hit with a big condi spike which means it’s logical to bring Dolyak Sig as well. I actually Really like Bulls Charge now that it’s a bit more reliable in close quarters. As for Heal Surge VS Heal Sig I believe that Surge makes the most sense with Zerker ammy but Sig fits well with Soldier.

As for Valk gear I’m not to sure on that, I think I’d personally rather have the extra HP than the Healing Power because even with 3k armor only having 18k HP as a Warrior makes me feel more vulnerable.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Mace/shield GS build = Overpowered

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Oh for the love of Balthazar why did this thread get resurrected….CRAP I just became a accomplice.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Braham's Heavy Helm Forces Me to Shave!

in Suggestions

Posted by: BurrTheKing.8571

BurrTheKing.8571

MY BEARD MUST NOT BE DENIED!

Along with “You’ve got 2 stacks of BIRD” it must be the most funny thing I’ve read here for a while

Beards are very srrs bsn for me.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

PvP Build - Hammerfall

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Bulls rush !

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Now I want a bull to appear around us when we use this skill followed by a loud “MOOOOOOOO” when it hits.

Sorry, animal animations are patented by rangers.

Curses! Foiled again!

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

SoloQ mentality. I can't handle it anymore.

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

How can you be that selfish?

You should ask that question to yourself.

Yes, but thank you. I make sure I reroll the right profession before the match. In fact, I’ll make everything to bring the team to victory. Now the question is, why other people don’t?

I’d say there are two sides of the same story here.
You want your team to reroll OP/Meta build so you have a better chance at winning. But reality is that not all of us want to join the meta-wagon, and play whatever we feel like. If you want to assure that your teammates are running meta-builds that you think of as superior, then you should get a team.
In solo-q people will be testing builds and playing whatever they feel like.

That said; A lot of people want the highest chance of winning they can get, especially if they are bad players. So they pick whatever class with the best risk/reward ratio, which is atm Necro, Ranger and Engi.
Another factor is that for people to feel useful, it’s important for them to win some 1v1’s, therefore a lot of people try to avoid too supportive builds.
Just take a look at MOBA games. There is always 3 carries in every single game.
And 3 AWP’ers in CS.
People want to feel like they are carrying the team, making a difference. That’s just how it is.

My mentality with all team-based games is that you do your best to be of use to the team. Some games it’s not a big deal if one guy goofs off, like 64 man BF3. GW2 however, if you decided to run a terrible build just because “you want to play the way you want” means you are ruining the enjoyment of other people who are depending on you to do your best.

I’m a big supporter of individuality, but that doesn’t give you the right to screw others over. There’s a big difference between being an individual and being self centered. You may not enjoy the meta but if you’re hurting the team because you’re running a poor build then to me that’s not OK. When you join a team game you basically agree to work for the benefit of said team. If you want to goof off and have fun there’s hotjoin for that.

Don’t take this as me bashing on you, just stating my views on the subject and venting a bit of frustration with some players mindset.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Braham's Heavy Helm Forces Me to Shave!

in Suggestions

Posted by: BurrTheKing.8571

BurrTheKing.8571

Was the same with the Dragon Helmet from Dragonbash as it was released, Anet fixed it after two weeks, but I don’t know why they keep doing the same mistake with new armors.

I hope they consider a fix for this as well, MY BEARD MUST NOT BE DENIED!

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

PvP Build - Hammerfall

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

2/25/2013
https://forum-en.gw2archive.eu/forum/professions/warrior/Defektive-s-PvP-Hammer-Build-SkillCap-Edition-1/first

In the end, the build didn’t fit tPvP. It was good for hot joins but didn’t have a niche or enough pressure to be useful in a team setting. So I discontinued it.

Warrior meta has changed dramatically since then though. Back then we didn’t have Healing Signet being good, Cleansing Ire, Zerker Stance being anti-condi, or Final Thrust being able to hit 4-7k with Soldier gear. I tend to focus on SoloQ but thus far my W/L ratio has been pretty kitten good and most games I either get cursed by the enemy team or tanked my my team and even sometimes have the enemy complementing me. It does what it’s made to do well which is to focus on Rangers and Necros while still being useful for point capping and I stand a fair chance against almost ever class. Mesmers and Thieves can be tricky if they are running certain builds but those builds are of favor currently.

I know that you being on a team makes your word a lot more valuable but considering how popular Rangers and Necros Currently are I don’t see how a build that is dedicated to killing them and can kill them very quickly in the case of Spirit Rangers could be considered.

I did draw inspiration from your old build, but this not only has a different trait layout but just feels totally different than it did before because of how much more responsive hammer is now.

The problem is that any stun style of build is going to counter necros or eliminate Spirit Rangers, you don’t have to make a build around it.

The changes to the class only made improvements to our Condi survivability, but the core build I made 6 months ago is essentially the same.

I’m not a huge fan of hammer in competitive PvP anymore because intelligent players know its limitations and abuse the living hell out of it.

Wish I could get Anas Tarcis to weigh in here because apparently he uses a Hammer as well. I kinda disagree with his opinion that dual melee sets aren’t viable, I think so long as you have a set that provides mobility you can get away with it but other than that we run the same trait loadouts just a different secondary set and he builds more for damage than I do, which makes sense since he uses a bow.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Braham's Heavy Helm Forces Me to Shave!

in Suggestions

Posted by: BurrTheKing.8571

BurrTheKing.8571

I rather like my Braham’s Armor, however I find myself unable to use the helm because on my Human Warrior my magnificent beard is shaved away by the helm. Now to a Warrior like myself losing my beard is simply not an option. That being said I would rather like to be able to wear the helm seeing as it has horns, and horns are good.

Silliness aside, as far as I can tell the helm would not clip with the beard so it doesn’t make sense that it would be taken away. As a side note why do Asuras get massive horns while everyone else seems to receive…average horns.

This is a small gripe to be sure, but I though I would put it out there if it was a simple fix. I wouldn’t even mind if it did clip a bit because my beard is so thick you probably wouldn’t notice.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Bulls rush !

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

I actually wish Bull’s Rush had a 1/4 second stun and a 15 second cool-down. Gap Closer.

Yeah so that we can add in Sigil of Paralyzation and get 50% crit rate on it and have Axe/Shield be hilariously powerful.

Also, the OP reminded me of that Braham skin on the Gem Store. It’s got horns.

Have that armor, can confirm horns.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

PvP Build - Hammerfall

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

This is what it does to Rangers

While any Stun build may kill Spirit Rangers, only hammer incapacitates the spirits as well while also avoiding the issue that Mace has which is the Spirits body blocking and making you waste the stun.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)