pale tree will beat em all >.<
now I’m gonna be seeing that picture every time i go to the Grove lol
My Charr > your Charr.
Don’t worry Aztec, gimme 5-6 days and My Charr>your charr <3
But i do gotta admit that your charr looks pretty good with that setup. The only thing i’d have comment on is how big your horns are…it’s all about proportions, man
holy crap…my jaw instantly dropped after watching that! like…i had no idea it could be THAT strong. But with BM rangers, i guess it is insanely strong considering all the damage buffs…
Besides Norn rangers, lol.
Plus, i also found the buff-icon i was looking for, for about a week thanks to that video.
Whats that buff he gets when he kills someone? the shield icon? does that just come from any food giving a +damage boost after killing someone?
(edited by CMstorm.8679)
oh well…I tried
spend glory on buying consumable tokens for making unidentified dyes, cuz i’ve always gotten decent dyes from forge
But, if you spend glory on cultural armor, you won’t get the achievement points toward The Emperor title (cultural armor) in Pve
Im not asking for a huge buff, but for skills like the charr Warband Support, it’s been underwhelming for a 30 second duration on a 240 second cooldown with both of the members having only 10k health.
For one, they could either have a decent amount of extra toughness or health, or an increase of both, as well as a longer duration.
Secondly, the don’t really deal much damage at all, only 400-550 and maybe they could attack more often.
For the Norn Elite skills, maybe all the transformations could have a 45 second duration instead of 30 and the skills could also do a little more damage.
For the asuran power suit, the stats it gives you could be boosted slightly…
The avatar of melandru elite should last 30 seconds up from 20, at least
And also, the charrzooka launcher should have a base of 20 charges and also, imo, the Fire Rocket Barrage skill (#5) should have an animation similar to Artillery Barrage because currently it looks like Rocket Spray…or some other change to Rocket barrage might be nice.
Although it’s nice that racial skills were incorporated, it’d be nice to see some of the elites get a little more use than they have. And again, I’m not asking for a huge buff, but just some improvements here and there eventually, because obviously there are much much much bigger priorities that Anet is set on of course.
Mother of Yak…asura are testing out their new jetpacks on poor dolyaks! think of all the failed attempts and all the dolyaks that died as a result! D’:
lol
Yeah…i have no idea what I was thinking when I posted that. Like, I looked at that the next day and I thought, “wow…Im dumb >_<”
I think that vigor used to stack with Zephyrs focus towards the first couple months of release but then it was fixed. Either way, Zephyrs focus is still handy
possible additions:
-Increases duration of auras by 2 secondsyou stole that one from my thread
Whoops! Sowwy!
I know how every1 feels about Pvp, but GW2 main focus is Pve/Living Story and Wvw. So just try to take a breather
Wow…really? No Pvp updates?
The biggest pvp one in this update is the Trebuchet and the Gates being reset when the match starts if they’re destroyed beforehand
Dude, my man, theres no such thing as too much toughness.
Here’s what ya do: http://gw2skills.net/editor/?fIAQJAsejkOBwFPuQQxBA0jryaLThfSPCjs1A-jQCBIigYiA03g8CApnFRjtspIasadER1KGYOFFRrWKALmGB-eGet a party with a guardian that’s running Strength in Numbers along with Battle Presence and Absolute Resolution. Make sure an elementalist is in that group who stays in Water attunement a lot and has Soothing Mist heal for at least 1k and get some other poor soul to Hold your Banner of Tactics for regen to the whole group.
You can literally stand in one spot getting blasted by stacks of Agony and not dieProbably one of the worst fractal statements I’ve ever read, just get the proper AR and win.
I may have been exaggerating slightly
8/10
It’s not 10 just because I think Greek mythology does not match the Chaars.My name is a single name: Diegore, my huge warrior.
I can’t begin to tell you how incredible that setup is.
The armor selection, the dye especially and the fiery sword and blood legion shield is just pure amazing.
Your charr looks like a fully experienced and fearless legionnaire warrior.
I can’t rate it because he’s too good for a rating.
7/10
I feel like a charr striking their superior officer, considering their strict military discipline, is not only unlikely, but also severely punishable. But I guess every unit has a rule breaker.Tyberious Lionscar – warrior
Loyal soldier of the Iron Legion. The name Lionscar was given to him for the ferocity he fights with, like a lion, as well as his thick mane. Among the legion, his warband is known as “the Lion’s Pride”. “scar” comes from his prowess with his blade. No foe is left unmarked.
Lol. for kicks, i typed in Tyberious in google, and I got this link
http://www.kabalarians.com/Male/tyberious.htm
You should read through it lol but I i kinda like Tyberious Lionscar. It has a sort of royal “ring” to it 8/10
with highest potential condition damage/gear/setup and 25 might+corruption…it deals 17,501 damage over 27 seconds; 35,002 damage if target is moving.
Just get 1 party of sw/sw warriors and stack this on any world boss and I’m almost sure it’ll drop within seconds…because torment is…well torment. unless torment is unstackable :o Too bad it doesn’t deal 17k per second for 27 seconds. that’s not OP
Dude, my man, theres no such thing as too much toughness.
Here’s what ya do: http://gw2skills.net/editor/?fIAQJAsejkOBwFPuQQxBA0jryaLThfSPCjs1A-jQCBIigYiA03g8CApnFRjtspIasadER1KGYOFFRrWKALmGB-e
Get a party with a guardian that’s running Strength in Numbers along with Battle Presence and Absolute Resolution. Make sure an elementalist is in that group who stays in Water attunement a lot and has Soothing Mist heal for at least 1k and get some other poor soul to Hold your Banner of Tactics for regen to the whole group.
You can literally stand in one spot getting blasted by stacks of Agony and not die
Oh yeah, that’s what i was going to say! Thanks for covering that for me.
Makes a bit moar sense now
Why wouldn’t it work with Dwayna? If, for some reason it didn’t, I’m almost 99.9999% sure it’ll get fixed this next patch
“decent” can be improved and most of them require certain traits in different lines.
Thats right, but uh…
crap, I forgot what I was going to say next :o crap
Evade back with a crack of lightning, blinding nearby foes while removing Chill, Cripple, and Immobilizing effects on you and gain vigor.
Blindness: 7 seconds
Vigor: 10 seconds
Evade: 1 second
Radius: 240
Range: 600
Breaks stun
ehhh… Ele already has Inscription, and Elemental Attunement and Glyph of Elemental harmony.
I don’t know what to say about that, but I think we already have a decent amount of quick access to boons.
I want to try out a d/d build using Zephyrs Focus+Ether Renewal and Runes of the Adventurer (or runes of Dwayna+Cleansing Water) and Sigil of Energy…Or is that a really stupid idea. Dodger-bunker new meta? :P
But I am a little curious about it… so much dodge, so much survivability…such wow?
Shadow Arts and deep Acrobatics don’t work all that well together. You really want to pick a lane; either run with venoms, or use SoM/AR. Leeching is limited to one activation per strike, but SoM wants lots of hits, and these two aims usually conflict with each other because of your available skills.
So something like spamming Unload would be better for SoM right
Is Assassin’s Reward+Leeching venoms and Signet of Malice heal decent?
I see a ton of initiative traits and abilities and after the initiative buff for thieves, i’ve seen a ton of troll p/p builds in Pvp mostly
that’s kinda suckish. :/
After looking at Master’s Bond, it’s a decent adept trait for pets…or not really cuz it gets reset when you swap pets doesn’kitten not worth it?
Pets usually put up with a decent amount of damage, but no healing power?
With the Fern Hounds’ Regenerate or the Moa’s Harmonic Cry, it doesn’t get much of a boost from Compassion Training. 350 points is a sizable increase in stat, right? or is the pet scaling supposed to be like that?
So…I’ve rarely played a thief, (I main an Ele, warrior and ranger) but from time to time I’d theory craft some builds with a decent understanding of how the class works and stuff.
But I’m just curious, how effective is a healing venoms build with Skelk Venom? Say Pve/Wvw
What if Arcane Brilliance was made into an AoE heal as well for more support, aside from the Antitoxin Spray, which I’m pretty sure that little to no body uses it so much in Pve generally. Maybe for TA?
Yeah, I was also thinking that it should break immob, chill and cripple, but i tried to come up with something that revolved around the evade + the description, but that’s just me :/
however I would be happy if it was changed to include a distance icon and break immob, chill and cripple. Im not sure about the damage on it.
Just use healing signet, I hear it’s suppose to be OP
I hear it’s getting that nerf that everyone finally wanted so it’s not stupid OP anymore.
360 range is the range of Churning Earth. That’s enough, no?
Powerful Auras should affect equipment/ combo auras too.
Especially Rune of the Fire and Rune of the Earth as well as combo auras like you said.
Maybe there needs to be at least 1 rune set that has another aura effect, maybe Rune of Grenth 6th bonus should create a frost aura on a larger cool down
Thanks a lot for the support ppl.
Where would Bark Skin see the most use in what builds?
I’ve used it in “tanky” dps builds (by tanky i mean something like valk or barbarian/knights something that isn’t totally damage oriented) and i’ve also used it in bunker builds and it works really well in both, ESPECIALLY if you’ve got a heal like TU or are running a lot of regen because it makes you extremely hard to kill once you drop into that 25% threshold unless they’re condi damage.
I personally think it works best when using HaO paired with high regen uptime, the regen itself tends to keep you alive long enough for HaO to come back off CD and allow you to shoot back up in health and really throw people off.
Pve/dungeons/fractals/wvw?
And also it just negates direct damage, not condition damage :/
does the beast master signet trait affect Signet of Stone being able to negate conditions? or not? i haven’t tried that yet, though i’ve wanted to since like forever lol
Where would Bark Skin see the most use in what builds?
tyvm for the tips
Any1 think the trait is good as is, or should it get a little tweak?
Auras are applied to nearby allies
Number of targets 5
Radius: 360
possible additions:
-Increases duration of auras by 2 seconds
-Auras grant retaliation on use
-Cannot be chilled while under Fire Shield.
-Burning can’t be applied to you while under Frost Aura.
-Weakness cannot be applied to you while under Magnetic Aura
-Vulnerability cannot be applied to you while under Shocking Aura
OP?
or is Powerful Aura fine as is? ideas?
Currently: Evade back with a crack of lightning, dealing damage and gaining vigor.
Damage: 244
Vigor: 10sec
Evade 3/4 sec
stunbreak
Personally, the damage on it doesn’t make sense, given that LR doesn’t have a radius or range for it yet.
Something that might be a little more beneficial (or not. just tossing out an idea) would be an addition along the lines of:
Roll back with a crack of lightning, blinding nearby foes and gaining vigor. Evade melee attacks and projectiles for 8 seconds.
Blind: 5 sec
Radius: 240
Vigor: 10 sec
Range: 600
Evasion duration: 8 seconds
Evasion chance: 33%
Okay. The evasion is what I had in mind and it kinda fits the description of Lightning Reflexes.
Is the 33% chance to evade too much? should it be a 25%chance to evade melee and projectiles? Does it sound like too strong of a change?
Or what would you propose for it? Do you like how the skill currently functions??
Thoughts?
Which builds/classes in particular are you referring to, although its a pretty general thing…
Anet did change the immob back down to 3 stacks from 5…
maybe 2 stacks for pvp?
What proposed changes would u make to this? I doubt many people would take the trait because a 25% health threshold isn’t a lot. So, what if it activated at a 33% health threshold or 50% at the most and reduced the damage by 33% – 25%
or what would u do with it?
Is it too much to take Vigorous Scepter+Zephyrs Focus+Bowl of Orrian truffle and meat stew? Actually, I could just take Vigorous Scepter+the stew and stick with a +90% faster endurance regen rate.
ALthough the vigorous scepter only procs in combat.
What build could I make with that, or is it just kind of a gimmicky thing
Yeah, Evasive Arcana is way more optimal though.
However, if you were to use arcane power+arcane mastery and retribution, it’d work well with a zerker build because you’d get soooo many crits off if u did choose to go that route.
But i still might take evasive arcana if i were to invest 30 into arcana
Also, do you think that Sure-footed should give its bonus to Shield Stance and shield stance becoming an actual “stance”?
Foes don’t really block in PvE so Short Temper is pretty useless there (except against that HotW boss maybe).
Might Defenses is really only good when get attacked alot and if you’re using Shield Stance. Which is also more PvP oriented because mobs don’t attack fast in PvE.
Maybe if the Might lasted longer on both you could consider them but Dual Wielding and the Signet Recharge will be better most of the time
For boss/champ fights I should’ve said. If you know the Champion Risen Juggernaut in Sparkfly Fen or somewhere there, it blocks for like 5 secs at least and short temper works pretty good solo-ing it. But it is a somewhat challenging fight if going solo.
just slapped some tanky tanky thing together. http://gw2skills.net/editor/?fIAQRBJddG2IpTxbAkLEOcAB94K0Qwwo4HEvkiygMA-jgCBofBCFEEZEm+GkXAI9sIas1RFRjVrETDjIq2krIa1SBYx0I-e
Which trait is stronger in your opinion? I just want some opinions of which one of those 2 you’d use if you had to even though they’re both minor traits in different trait lines.
Me personally, i’d probably take Short Temper in Pve scenarios
Though we all probably know that Adrenal Health is on a 3 sec interval, it’d be nice if that trait fact actually showed on it..
Just the small things
Elemental Surge works great with a Condi-build FGS if u use Arcane Power in earth attunement and summon FGS and use Fiery Eruption=Immob and guarantee of full condi-burn
Icebowburning
Really Elemental Surge is usually good +Arcane POwer and condition builds imo
(edited by CMstorm.8679)