just go for the exotic set, or unless u feel like crafting the ascended celestial
I’m pretty sure everyone that plays gw2 agrees on the current state of the final battle. and I’m also sure that even Anet is in agreement with it as well and that more than likely, they’re going to revamp it when they have the time to.
celestial is really expensive generally
What combination of skills and utilities is the best bet to optimize as much healing as u can get from it?
or is any1 okay with Lich form usable only on land?
Or if u’d like a Lich form for underwater, what would the skills be?
I give you a 7/10 I love the brawler aspect of it, but i don´t think your gauntlets are matching the rest of your armor.
Mine is a mix of Temple armor, Vigil armor and t1 cultural. I dyed it with Winter ice and Blue Ice.
how are you using a water breather on land?
i tried using it on my Ele just cuz it made the most sense, but the heals weren’t too noticeable. Or am i reading it wrong? does it only heal nearby allies and not you when u swap weapons/attunements?
How much health does it restore? somewhere like 300-400 health and scales a little with healing power doesn’kitten
is there an icd? would the superior sigil of leeching be better for an Ele?
Do any of u think that Magnetic Wave (earth #4) should be an aura effect and work with Powerful Aura?
actually that has happened to me before, but the only explanation I have is that it must’ve been like a 1 time bug or glitch. Either it was that or stability was ripped from u.
What are your thoughts on these two traits?
Do you think they should be re-designed or changed?
Should they stay as is?
Should Flame Barrier get a bigger bonus from One with Fire?
i have never used the trait at all for Ele because it really wasn’t that good imo. in pve/wvw maybe, but investing 20 points instead of 10 like warrior can is a little cheap.
I wish it was instant cast. You have to be very fast in order to actually react to someone casting an ability and then successfully stop them with horn daze. Since it has a long cooldown, I think it should be instant, then it could be a true interrupt. Make it single target for all I care.
I usually take horn due to how amazing Locust swarm is for Lifeforce and damage, the daze is just kind of there.
i kinda agree with u there. Warhorn is usually for the locust swarm and maybe the daze to buy urself a couple seconds or 3 if traited
alright. its settled then
It hits up to 5 targets.
An unblockable daze is priceless, but if you want to buff the cone angle or add conditions to that, I’ll take it
I don’t want it to have all of that, that’s just crazy talk :P. maybe it was misleading what I said.
If the unblockable was removed from it and added those conditions, just to fit the title/description of “Wail of Doom.”
or just have the cone angle buffed
currently: Screech a wail of doom in a cone pattern, dazing foes.
2 second daze, 600 range, unblockable.
What I was thinking is if it were actually a bit more AoE, kinda like hammer shock. because isn’t Wail of Doom more of a single target skill, despite the description? i haven’t noticed if it actually does AoE…
Do you like it how it currently is? or would it be better if it had a bigger radius/cone and removed the unblockable OR if it inflicted vulnerability, weakness and confusion?
I personally find this trait to be simply lackluster, maybe even almost pointless. but that’s just me. what does any1 else have to say about that trait? If you could change it somehow, what would u change about its functionality?
i actually got a few BL keys from a few mobs a month or two ago, but i really haven’t got any more that i remember. Your best bet is to get them from zone completion and if ur rich, go crazy and buy lots from the gemstore
good god. blind stacking intensity???? maybe not
a great sword or hammer would be unreal and doesn’t fit the general lore of a necromancer. However, I do see a sword fitting well with it.
I see what you’re trying to get at, but some of the things you want buffed would be extreme. AoE 10 stacks of might?
and you can’t put enough pressure on a warrior? not even if u just put poison on him?
and also the base heal of HS is 392, but that is just about 400hps.
If u have a ranged weapon and u see him take out a mace/hammer, try to keep your distance and kite. or improvise
Dodge-roll breaks immob, cripple and chill on you. Immobilize cannot be re-applied to you for 1 second after you dodge roll.
We already have the ability to lose any condition on a dodge roll. It’s called evasive arcana. Surely it’s 30 points in arcana though, but instead of spending 20 points in earth, im sure you can go 30 in arcana instead.
Anyways, personally i wouldn’t really want to waste my dodge to lose an immobilize condition. Besides, i can easily use #4 on my staff air attunement and lose it too.
Geomancer’s freedom is something i see that’s useful if you also gear for it. Together with melandru runes and poultry food, the duration of those 3 conditions is almost non existant.
So in short, it’s good the way it is.
Of course a buff is always welcome, like a specific boon (regen, swiftness or protection etc) when 1 of these conditions is applied to you with a 10 sec cooldown.
BUT, while you’re attuned to earth, Evasive Arcana really wouldn’t do you any good. More than likely you’d probably be using Evasive Arcana for the cleansing wave, and also don’t forget the 10 sec icd.
IMO Stop, Drop, And Roll is a little more like what I said, but it only clears chill and burning on a 10sec cd.
that, too.
imo, rangers shouldn’t have a whole lot of stealth. the stealth added to hunter’s shot was okay, but it’s weird to put it on longbow, even though most of the time you’ll probably be keeping your distance.
I might be okay with If Hide in Plain Sight (20pt wilderness survival) was changed so you could move while camouflaged, because if you get stunned or dazed in the same spot while camouflaged, it’s almost pointless because your enemy (especially in pvp) probably knows you’re still in that same spot and will keep attacking…so, idk. that would be the very most stealth rangers should have…and ranger damage is good where it’s at, because a lot of damage comes from your pet just being with you and if u have a few BM traits here and there that give u loads of might from ur pet
It’s almost as if you have been missing the past year – have you even checked the pet situation ?
Pets miss 90% of their attacks if target moves, so no pet doesn’t give any damage since it cannot land a hit & they are utterly useless.
I think those 30% damage reduction (because of the pet) should be given back to rangers if pets cannot be fixed & remove pets entirely … it just drags the whole class back.
As for the stealth option I think there should be because it’s silly when most other classes have either good stealth &/or mobility while the ranger is crippled with almost none if caught.
Lore-wise .. it’s a ranger for christ’s sake & should be in the whole thing of not being spotted while in the open & have better mobility & options to escape at least while in open fields.
The current state is that rangers should avoid open spaces since if they get caught they are dead in most cases … a ranger … in the wild … to not feel sure in it’s native environment (and have the upper hand while in the wilds) is as if speaking of a shark being bullied by a pig while both swimming in the ocean.. honestly a pathetic situation & class development.
Conclusion – Anet should have named the class something else but definitely NOT a ranger because it might be everything BUT ranger in it’s current state.
Pets seem to do fine imo. I haven’t had any struggles with any of my pets when I played last week.
And I agree with the general lore of a ranger and remaining unseen and all that, but the ranger class would have to have a complete re-design because there are so many traits and utilities that have an effect on/from your pet just being there.
question: do auras from runes gain trait bonuses/effects when proc’d? like Rune of fire/Rune of Earth/ maybe Rune of Vampirism(Mist form?)
Yes, except for mist form.
Mist form is not an aura, silly.
Yeah, i know, but i was hoping you’d know what I meant, but i just threw it in there because y not
Maybe the next world boss encounter will be an underwater fight :o
Instead of cripple, chill and immobilizing conditions being reduced by 33% (because warriors have the same trait but better and as an adept) how about whenever you dodged-rolled, you’d break off any slowing conditions, especially immobilize, and immobilize cannot be instantly re-applied to you for a short time after you’ve dodged.
Yeah, the dec10 patch gave Ele some good changes/buffs, and though Ele already has a lot of condi-cleanse, like from Cleansing/burning fire, Magnetic Wave, Cleansing Water/Cleansing Wave, Signet of Water, Phoenix, Healing Rain, Windborne Speed, but most of those are master traits or grandmaster traits. they’re still pretty good, and Ele is good at condi-cleanse, but I feel like they’re usually pinned down a lot and are re-applied with slowing conditions almost instantly. So, i’m throwing this suggestion to geomancer’s freedom out in the open.
Dodge-roll breaks immob, cripple and chill on you. Immobilize cannot be re-applied to you for 1 second after you dodge roll.
would any1 else like if the trident skills were affected by Blasting Staff as well, because they currently aren’t, and why does Magnetic Current pull yourself to your target? doesn’t that interrupt you?
Also, is it too late for there to be an underwater version of conjures?
imo, rangers shouldn’t have a whole lot of stealth. the stealth added to hunter’s shot was okay, but it’s weird to put it on longbow, even though most of the time you’ll probably be keeping your distance.
I might be okay with If Hide in Plain Sight (20pt wilderness survival) was changed so you could move while camouflaged, because if you get stunned or dazed in the same spot while camouflaged, it’s almost pointless because your enemy (especially in pvp) probably knows you’re still in that same spot and will keep attacking…so, idk. that would be the very most stealth rangers should have…
and ranger damage is good where it’s at, because a lot of damage comes from your pet just being with you and if u have a few BM traits here and there that give u loads of might from ur pet
question: do auras from runes gain trait bonuses/effects when proc’d? like Rune of fire/Rune of Earth/ maybe Rune of Vampirism(Mist form?)
Is there/will there be any more in-depth involvement with the Fang of the Serpent? All there is to it is that it was broken from jormag’s mouth by asgeir.
I really haven’t done much of the Norn storyline, but all i know is that beigarth wanted to craft a weapon from deldrimor steel in hopes of breaking the tooth.
Was it broken later on in the storyline, or not? and i’m just curious about it and the progression of the living story, even though the tooth currently has no little to no connection with the story yet.
@proxy
Anet does a lot of things really well, but no one gets it right the first time. There’s always room for improvement. So, tell me why you think Ascendeds having higher stats than exotics is literally the worst that’s happened to this game. You don’t have to spend the time to get one. To me, it makes sense that ascended items have higher stats than exotics. Ascended just sounds better and higher up than exotic gear.
I’m not trying to argue here, but just explain why you think its bad that ascended items have higher stats than exotics.
I would like to make this post/thread for suggestions or re-emphasis on ideas that have already been discussed previously and anyone can talk about whatever they feel needs attention or a wishlist of possible changes/suggestions for the overall quality of life of Guild Wars 2 or any other areas of the game as long as it’s positive/constructive. If some of the things here have already been suggested or already considered, then people can throw out some new stuff as well
I’ll start off with dynamic events and active npc’s in general.
They’re great, fun, interesting and unique and I love them. However, for escort events such as the one in Gendarran fields where you defend Denton “The Durable,” and his dolyak from a few waves of risen, he dies from a few hits despite his name. And not just for that particular example, but whenever you have to defend npc’s for whatever reason, it might take some stress off if npc’s were a bit tougher, rather than having to revive them and fail the event if there aren’t enough players nearby to lend a hand if it’s a smaller group event.
-other ideas/changes/added suggestions?
Armor
There’s a lot of armor and new sets/skins that have been added because it’s nice to have diversity in the how players wish to style their characters with all the armor there currently is. What I’m suggesting is, how might people react if armor was culturally fit? And some sets fit well on each race, not just Cultural Armor. What I mean is what if a set of heavy AC dungeon gear had a different appearance and was racially fit on each race, especially charr, as well as gradually fixing clipping issues with certain armor pieces. And I don’t mean that if you wore a full set of the same armor, it’d have a slightly different appearance than if you mix n match it. The armor pieces individually would appear to be well suited on each of the races’ character models. This probably means a big redesign, but this idea recently came across my mind and I just had to get out in the community and see what others have to say about this. (this also applies to gemstore apparel and armor)
Thoughts/suggestions/changes?
The next item on my list is character voice/audio and dialect.
I’m just wondering if there’ll be a time in the future when Anet might consider developing additional/new voices for male and female characters in the game just so every male charr player doesn’t have the same voice as other male charr players in dialect for personal story or in dungeons.
Again, I’m only curious about it, but there are MUCH bigger priorities Anet has planned first, and I’m completely on board with that
my opinion on new weapons for each class.
The current weapons available to the classes suit them well, maybe a few exceptions: necromancer axe, mesmer torch, maybe warhorn necro, ele dagger. I’m not saying I don’t like it, because I love how they function with the class, but they’re weapons you might not typically expect your “average everyday caster” to use. That’s all.
Like everyone else saying this, I’m not opposed to making spears and tridents usable on land, not just in water.
If I had to give each class a weapon/weapons that they don’t already have, or introducing a new weapon, I might make the rifle available to rangers, as well as mainhand dagger, guardian warhorn, mainhand sword for ele and open-handed (weaponless) skills filling in the weapon utilities slots, mainhand dagger for mesmer, open-handed skills for mesmer and necro, ele shortbow, new offhand scroll for guardian, ele and necro, necro/guardian/mesmer scythe, maybe a throwable javelin for warrior, metal/chain whip for ele, mainhand mace for engi, offhand whip for thief.
I did mention a couple new weapons, but those I’ve heard from other players. It’d be cool if there was a 2handed longsword (not the current greatsword) and it might be a little more mobile and agile than the greatsword.
okay, I think that’s about all that I wanted to cover. It did last a little long and like I said earlier, I couldn’t wait to post this and get it out to see what responses there are to this.
1. @Amins, im not new at all. Im a little new to guardian, and i have seen better support builds than AH. I was just taking a look at some other traits/boons with low cd’s that might benefit from AH. But it’s just not worth it, group support-wise…I was just asking about that particular trait combo/build because I theorycraft a lot and I sometimes lose track of what builds i’ve already put together…so yeah…
oh, well for mostly solo survival stuff, but how else can I make that build just as team supportive…that might not work so well just because AH is mainly a self-supportive kind of thing…
is it a viable support build for Pve? or something like 0/15/30/20/5?
Did lava tomb ever increase the damage Lava Font did, not just when you were downed? i thought i remember seeing something like that a while ago.
its not a useless trait at all. its more situational and depends on u. Technically, all of your utilities grant might when you’re in fire attunement. And it’s pretty good for zerker specs/spell slinger. Pyromancer Puissance with Inscription makes your glyphs grant an extra 2 stacks of might. (GoeH would grant 5 stacks total) so it’s fairly decent. its not useless at all. it just depends on how your rotations are played out and other stuff
Guild Wars 2 is not a grind. At all. People only think it’s a grind is because they’re the kind of people who always want to have the best stuff as soon as possible. All the grind that everyone talks about in GW2 is self-inflicted/self-imposed. It’s only a grind if you make it a grind
base heal of Healing Signet is 392 hps just wanted to clarify that…400+ is anything with 20 or more in defense. If you have more than 2 dps Condis on you, healing signet is worthless. Healing Surge is better overall than healing signet, like Hyperion stated.
The only way to use Healing Signet effectively would be to use vigorous shouts or regen banners with a decent Condi-bunker build or something like that, and being able to keep as much distance between you and your target as you can(if their melee) or maintaining as much pressure as you can by spamming everything you have… then just sit there and wait for your cool downs…
But healing signet is pretty useless generally. Both Mending and Healing Surge are better than HS
I saw it the other night on OE’s stream. i think he was on Raid of the capricorn and he was on cannon, he saw an Ele below him and he laughed so hard that he was actually able to down him.
I’ve never seen anything funnier than dropping a banner on someone for 2k+ and killing them XD absolutely priceless.
No offense or anything, but a lot of the complaints that come from warriors or any class really, is usually a l2p problem in most situations.
I want to use something with x/wh and x/focus.
Utilities are something along the lines of: Consume Conditions, Spectral Walk, Flesh Wurm, maybe blood is power (still deciding) and flesh golem/Lich Form?
Gear – Soldiers amulet…jewel?
4x runes of the monk and 2x of vampirism…(don’t ask me why)
For traits, i want to start with x/20(iv, x)/30(ii, iii, ix or vi)/x/x
I want SW and flesh Wurm so i can easily disengage from a fight and have a little time to recover more easily than being stuck in a tight situation. With both SW and FW, i get 3 stun breaks, but i don’t get the benefit of protection or something like that, so i’m still undecided about if i should take Spectral Armor over B.i.P or any other ult.
I don’t want to go entirely zerker, however I do want to be able to burst decently well and still be able to manage to last throughout a fight or two.
help/feedback plz
How many ppl take both traits and the skill? My only concern with it is that you have to be aware of your AoE’s. Yeah, Ele’s have a lot of Aoe skills, but it’s a pretty good burst utility for Dragons Tooth, Burning Speed, Phoenix, maybe Eruption, Lightning Surge, Ice Spike. A lot of those skills have long cast times and have noticeable telegraphed animations…or whatever.
My point is, what builds do you use it in and how/what other traits and where/when do you usually use it
HE wins hands down
+1!
hmm. yeah. i thought i had a good idea, but MoE isn’t quite as good as I thought. Plus i overlooked the 10sec cd.
I haven’t tested this out, but if anyone has, does Greater Marks affect Mark of Evasion?
please teach me the ways, oh great one. I have tried and failed! D’:
Vampiric should trigger with Vampiric Rituals, because you are hitting a target (if there is one.)
And also, if you spec at least 15 into blood for whatever build you’re using, does it display the life siphon health and damage on your attacks in game? Maybe it’s just not all the gw2 build generators are fully updated, though they do have all the new skills/runes/sigils and trait changes there…
Even with the 20% increased effectiveness (down from 50 originally) I’m not seeing it affecting any siphon traits, at least not in any build editors.
Okay, lets just say for test purposes, that i’m using 30 in blood magic: Bloodthirst, Vampiric Precision and Vampiric Rituals. (and i have a sigil of intelligence on my main hand weapon.) Will Well of Blood actually be a crit, and siphon health per pulse along with the base heal per pulse? Or does the critical hit only apply for the first pulse?
I know that i’ll at least gain an additional small pulse of health from Vampiric Rituals, but will it crit for every pulse, giving me a total of 89 more siphoned health? (39 from critical hits and 50 from siphoning wells.)
Oh, and I forgot to include the minor trait Vampiric as well. So that would be a total of 120 more health siphoned per pulse…Or am i wrong with this?