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Feedback Integrity Deserves Design Integrity

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

You have to understand that the forums are an extreme minority of the player-base. If I had to pull a number out of my kitten , the forums would probably be less than 1% of the player-base.

More like less than 0.01%.

Assuming an active population of about 2 million players, a huge hot topic that receives 200 posts by separate people (4-5 forum pages) represents 0.01% of those two millions.

I believe there’s an active population of 400,000 though, not 2 million.

Ok then, less than 0.05%. Not better

Although I’m skeptical about those 400k.

Whatever the numbers, I think we can agree that forum posters represent a very small percentage of active players. However … that doesn’t make it statistically irrelevant (Nielson ratings are based upon an even smaller, albeit more random, sample size) and more importantly that small percentage of the total probably represents a much larger percentage of those players who are passionate about the game … i.e., the ones who would actually prefer to stay here instead of jumping to the next MMO in a desperate attempt to find something better.

I’d like to additionally point out that one of the strongest recommendations from forum posters that surfaced in the collaborative development thread was for ANet to hold in-game polls on key issues. In other words, many of us here in the “vocal minority” are perfectly willing to accept the vote of the majority as long as ANet actually listens and responds to SOMEBODY.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Feedback Integrity Deserves Design Integrity

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

First of all, yes, there’s a lot of grind in this game. I don’t really have issues with what the OP is saying in regards to problems with rewards, and I’m not going to discuss that here.

I’ll say only this: I don’t care how bad you think a design decision is, that is completely 100% irrelevant to being rude or offensive. They’re not related. And it’s not acceptable. Even if they were related, two wrongs don’t make a right.

So devs put something in the game you don’t like…are you telling me there’s no way to let them know you don’t like it without being offensive?

By all means, express your dissatisfaction but do it in a civilized manner. Because being offensive is simply wrong.

You and I have disagreed here in these forums on several issues, but in general I agree with the thrust of your post. The problem is … it was exactly the frustration-fueled vitriol in these forums that caused ANet to float their recent (and welcome) initiative toward better collaboration with players. The forums were filled with constructive and generally respectful posts during the first six months after launch, and it’s really only been the last two or three months that turned the forums so abusively negative. Instead of reacting to constructive posts in a timely and favorable manner, ANet publicly dismissed us as merely a vocal minority and totally ignored concerns about the direction of the game. It wasn’t until the forums became such a publicity nightmare for the game that they decided to do anything.

The sad thing is that ANet has actually made “winners” out of the worst offenders.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Ascended Gear Options

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

Sad to say, the additional grind was completely intentional and the way GW2 was originally supposed to be was tossed in the garbage can quite a while ago.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Forum Moderation - clarification please

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Posted by: Cactus.2710

Cactus.2710

Our Moderation Team removed content which was off-topic to the thread. We’d like to keep this open for discussion, but we would also like it to stay on-topic.

The topic being how best to observe that the new policy is draconian and delivered in threatening/amateurish tone without ever implying that the people who would initiate such a policy are by extension draconian or threating/amateurish.

Its like waltzing in a minefield .

To be fair to everyone, the only thing which has changed in our policy is the insulting of our staff.

Be respectful, be critical. Don’t be rude = Normal forum rules we already have in place.

Name-calling, threats (via forums/PMs/appeals tickets) = 2 week suspension for first offense, permanent ban for the second offense.

Totally good with that Danicia, and none of you guys deserve some of the bile, BUT it is very difficult getting a straight answer in the last year or so
Surely this can be seen as a reason for some of the anger towards the company and those representing it?

I tried to give you a whole bunch of thumbs-up for that post. Very little of the animosity toward the devs would have ever occurred if straight answers … and some action … would have been forthcoming over the past year. Frustration breeds anger … anger breeds rudeness.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Candy Corn

in WvW

Posted by: Cactus.2710

Cactus.2710

First, I’ll admit I haven’t checked extensively, but after a cursory examination of both the Blue BG and the EBG – I have found no Candy Corn nodes at all. Why? Last year we had plenty.

Why is there no reliable way for WvW’ers to get candy corn OTHER than PVE. This goes against the very thing we’re been told for the last 6 months that equivalent rewards are the goal…. Except if you want that 20 slot bag – then you have to PVE.

Your first mistake was believing anything you were told. Your second mistake is thinking that it might be limited to the last six months.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

The five stages of grief: WvW and sPvP

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Posted by: Cactus.2710

Cactus.2710

@OP

You need to remember one thing. If they put a focus on WvW, you may end up with changes you do not want. How many people would have wanted mastery skills and orbs as the priorities within WvW?

Amazingly enough, WvW would be better today if NONE of the changes they made since launch (except maybe orbs) had ever been implemented. I’m not saying that all of the changes were bad, but in aggregate the devs since then have done far more harm than good. That’s rather an astounding thought considering how many things were on the table.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Patch notes

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Posted by: Cactus.2710

Cactus.2710

theoretically this should reduce # of calculations and therefore improve performance a little bit.

No … it doesn’t mean any of that.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Spinning mini-map???

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

It didn’t get ‘changed’ on mine. And there hasn’t been a ton of posts about it. It may be possible you accidently clicked the icon without realizing. Or you are just ‘special’. Lol. =)

Anything is possible, but I’m almost positive that I didn’t accidentally click on the mini-map. I noticed the issue as soon as I logged on, but I suppose it is possible that I clicked on the screen after the client was active but before the UI was fully displayed. On the other hand, I use a Razer mouse (very nice for strafing with the help of the remapped side buttons) with it’s own cloud-based driver, and weirder things have happened with it before.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Spinning mini-map???

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

You can toggle the rotation on and off, it’s always been there…it’s an option on the side.

Thanks … never noticed that and I’ve been playing this game since launch. I did check the Options section to see if I could change it before I posted. I wonder why this patch suddenly changed the default.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Spinning mini-map???

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Posted by: Cactus.2710

Cactus.2710

Who thought that was a good idea?? It makes it much more difficult to keep your bearings when gathering or roaming. Was that the intent? If so, why?? And wouldn’t it have been a good idea to check with players first before scrambling part of the UI???

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Magic find Cap Explained

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

Nope, with 600% MF, you get 7/100 shots. It’s 1 + MF, not MF alone.

Are you under the impression that the difference between 7/100 and 6/100 invalidates his point?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

"I gathered the mats so it was free"

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

I don’t understand all of the fuss in this thread. The OP is just pointing out the fact that there is an opportunity cost involved in crafting with mats you gathered yourself. So people who say stuff like “OMG it only cost me 20g to level weaponsmithing to 500 ’cause I had most of the mats in the bank already” are wrong. The correct statement is that it cost them 20g plus what they could have made selling all their mats instead of crafting with them.

^this^

It appears that a lot of people posting here don’t have a clue what “opportunity cost” means. Any money forgone by not selling the mats is money that could have been used for any other aspect of the game, and unless somebody ONLY played GW2 to make that one weapon that one time, the concept totally applies here. The money you didn’t get from the TP is just as real as the money you spent there.

If you only play for profit then sure. Not everyone plays to maximize profits. I’m not sure why that’s hard to understand.

It doesn’t have anything to do with whether you play for fun or play for profits. The cost of the mats YOU COULD HAVE SOLD could just as easily buy you something that was purely for fun, or made the game more fun for you, whether that came from the TP or the gem store. I’m not sure why that’s so hard to understand.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

"I gathered the mats so it was free"

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

I don’t understand all of the fuss in this thread. The OP is just pointing out the fact that there is an opportunity cost involved in crafting with mats you gathered yourself. So people who say stuff like “OMG it only cost me 20g to level weaponsmithing to 500 ’cause I had most of the mats in the bank already” are wrong. The correct statement is that it cost them 20g plus what they could have made selling all their mats instead of crafting with them.

^this^

It appears that a lot of people posting here don’t have a clue what “opportunity cost” means. Any money forgone by not selling the mats is money that could have been used for any other aspect of the game, and unless somebody ONLY played GW2 to make that one weapon that one time, the concept totally applies here. The money you didn’t get from the TP is just as real as the money you spent there.

It isn’t an opportunity cost so much as the value of mats you used, whether you gathered them specifically or collected them over the past year while salvaging things, i.e. this Ascended weapon only cost me 20g plus ~250g worth of mats that I had already collected. The mats have a value whether you use them for crafting or you sell them. You wouldn’t call it an opportunity cost as the value of the items are still in effect and you retain that value, in the form of a crafted item, so there was no lost opportunity. Whether you sell the items or use them for crafting, there is no opportunity cost if your end-goal remains the same (i.e. crafting an Ascended weapon).

I do agree that it would technically be incorrect to say that the mats are free (assuming you got them purely from salvage or gathering while playing the game casually) as salvage kits have a cost as does mining equipment. The time spent is negligible unless you are farming. Do you really want to quantify how much time it took to salvage/mine items over the course of a year and then somehow ascribe a value to that time? That would be nearly impossible.

It is exactly an “opportunity cost”. Look it up. “Opportunity cost” is a commonly used term in business that refers to the fact that if you could have made a different decision that would have netted you a certain amount of money, or reduced the cost of something you bought, then that amount of money should be included in your assessment of total cost.

http://en.wikipedia.org/wiki/Opportunity_cost

In this case, the cost of mats that you collected yourself BUT COULD HAVE SOLD ON THE TP is a very real part of the total cost of whatever you crafted with them.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

True Server Population

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Posted by: Cactus.2710

Cactus.2710

This is a very sensitive issue for Anet, or any other MMO company for that matter.
They will not adjust the world population indicator to reflect active accounts instead of registered accounts for two reasons.

1) Doing this will reveal real population levels for each server.
If the population levels are low this can cause players to move to another server causing further unbalance. It can also give the game a bad PR if all servers have lower than expected population levels, stopping new players from trying out the game and even causing some players to abandon it.

2) It will use developers time for something that, for the reasons stated above, they feel is unsuitable for the game at this time, and perhaps anytime. This most likely was a decision taken deliberately. If they wanted otherwise it would have been so from the start.

So basically you’re saying that ANet built a game around mechanisms that are critically dependent upon server population (WvW, dragon events, farm trains, etc) but aren’t willing to provide any details because the information wouldn’t be healthy for the game. Got it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Re-adjusting Karma

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Posted by: Cactus.2710

Cactus.2710

Say what? ANet miscalculated the amount of karma people could get and then miscalculated again on the nerf? What about all that careful balancing they do that makes them so slow to implement any changes?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

"I gathered the mats so it was free"

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

I don’t understand all of the fuss in this thread. The OP is just pointing out the fact that there is an opportunity cost involved in crafting with mats you gathered yourself. So people who say stuff like “OMG it only cost me 20g to level weaponsmithing to 500 ’cause I had most of the mats in the bank already” are wrong. The correct statement is that it cost them 20g plus what they could have made selling all their mats instead of crafting with them.

^this^

It appears that a lot of people posting here don’t have a clue what “opportunity cost” means. Any money forgone by not selling the mats is money that could have been used for any other aspect of the game, and unless somebody ONLY played GW2 to make that one weapon that one time, the concept totally applies here. The money you didn’t get from the TP is just as real as the money you spent there.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

This makes me sad

in WvW

Posted by: Cactus.2710

Cactus.2710

The state of WvW is pathetic, and it will only get worse. I can’t wait for ESO to come out, at least they will try.

I’m in the same boat. I honestly don’’t know whether ESO will turn out to be what I’d like it to be, but I’ve been following the interviews with the ZeniMax devs and it is clear that they are trying to do WvW right … and that is FAR more than I can say for ANet. Just about every comment I’ve seen lately from ANet regarding WvW seems to indicate that they plan to keep doing the same things that have so totally undermined the promise that it once had. It’s unfathomable to me that WvW keeps heading 180 degrees from what it was originally purported to be.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

RvGvB instead of WvWvW

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Posted by: Cactus.2710

Cactus.2710

For some that would be enjoyable ,but I think you overlook how important to many the server and server community is .Clearly to many Guilds jumping around is nothing it is equally clear that many for various reasons server community brand is important .

I’d bet that guild community is considerably more important to most players than server community, and RvsGvsB matches could be rather easily configure d to allow groups (guild members) to join together. Besides, the great majority of posts I’ve seen since launch have indicated that if a choice had to be made, playing in a balanced match with strangers would be preferable to playing in a blowout with friends.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

Collaborative Development

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Posted by: Cactus.2710

Cactus.2710

So back to the matter at hand. Through reading the posts i think it would be really useful for me to start a thread like ‘name one thing you would like to see improved in Guild Wars 2’ and then start riffing with you all on these subjects matters and try to make a more meaningful connection with you all that way by which we can define a process together for Collaborative Development?

I am also going to ask that we build out more time for team members to post and i will follow up with you all on that.

What do you think, does this sound like a good way to move forward?

Chris

It’d be great for everyone to have visibility into the game’s “Pillars” and have them documented somewhere that the community can see them. It’s important that the community understand these. Currently all anyone, who is not internal, has to go off of is what has been observed over the past year, which is pretty telling in and off itself. Having a common understanding about the game’s core competencies is a good place to start the communication at, in addition to the other valuable suggestions that have been made of course.

What do you think the odds are that you will ever see that?? The fact that you won’t says way more than the post from Chris did.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Collaborative Development

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Posted by: Cactus.2710

Cactus.2710

I think its difficult sometimes to be a player of this game. Its so close to everything you ever wanted, but that connection skips a beat sometimes and its a little tough to accept. Some people definitely handle it better than others though.

+1

It’s sooooo close to everything I’ve ever wanted in an MMO. The manifesto succinctly iterated what I want in an MMO — to the point where I get giddy just listening to it.

Honestly as soon as another MMO comes along that more closely follows the manifesto, that’s probably where I’ll be.

Good luck with that.

At least I’ll be switching to one that tries. GW2 isn’t only not living up to it’s own stated precepts … it’s consciously and intentionally headed in the other direction.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Cursed Shore

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

“They do not talk, nor reply to any comms.”

Just because they ignore you doesn’t mean they aren’t real players … they could be ANet devs. The description fits.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

Collaborative Development

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Posted by: Cactus.2710

Cactus.2710

Listen to your PvP/WvW playerbase and stop releasing things that go in a completely different direction.

We want less zerging, less passive effects (do not support skilled play), less broken/abusable mechanics (perplexity spam/stunspam/fearchain/stealthspam), less matchup imbalance, less orbbuffs V2.0, more entertaining/durable/thrilling sieges with actual fights and not groundtargetted spam, less siegeweapon overload and more rewards for skilled play.

People who play WvW and PvP dont need to get all the skill taken out of their hands. This game is getting easier and easier and classes get pushed into few OP builds more and more. Even when there is an issue with a mechanic being broken (e.g. warriors durability) the class gets buffed even more in the same direction (shouts/lungcapacity buff inc).
Yes 1v1, 2v2, 3v3, 5v5, 10v10 and 20vs20 do matter! Because the players want it! And condition/cc spam are a big issue right here. They support the thoughtless game of numbers.
Players in WvW are in fact players that either like PvP in an open world environment or even siegebased or on the other hand dont care for the gamemode and just follow the loot train, no matter where they get it. Orr, Frostgorge trainframing, Queensdale or for Karma in WvW.

Why do we see more and more support for skillfree gameplay and none at all for people that actually play WvW for what we all took it? The open PvP heritage of DAoC and WAR? Move the PvE/Lootfocussed players back to the Living/Open world and please start enhancing the PvP experience the real group of interest for WvW wants.

How can it be that the needs of players that do not mind blindfolding aoe overload, huge fps-drops, insane skilllag and teleporting/warping during primetime in the mid&upper tiers as long as they get bags, currency and XP of any kind (blue, yellow, purple), are put above the needs/wishes of players that actually care about player versus player and guild/world versus guild/world interaction? Please stop protecting grinders from PvP-focussed “predators”. Give people the tools to kill the “blob” without counterblobbing or siegeoverloading the zone. Give us a laggfree game during primetime. Carebearing the “casuals” does no single favour to the gamemode and rewarding stacking in monozonetrains is killing the PvP in WvW.

Let sieges take hours to be finished for the people who love that. Siegeweapons deal way to much damage to structures and golemrushes are just overkill.
Once you give us the tools to bust the blob and make sieges of a reasonable length for the people who actually play WvW for what it was intended (massive sieges and massive !PvP!), the blobning problem will solve itself as the players that are abusing this gamemode for the simple fact of grinding will move on back to what they usually even like better. Grinding in the open world PvE.

Make WvW a better place for the people who came from WAR, Aion, Rift, SWOTOR, etc. hoping to finally find a gamemode full of epic fights between worlds and got rewarded with a zergfest with just and only epic and massive performance issues.

Do this for WvW. The people who dont like it will stick to the other modes of the game anyway. Afterall there is loot too.

And please please pretty please separate WvW from tPvP and PvE. So many gamebreaking changes to classmechanics that vastly have affected the PvP experience in WvW only happened to either balance PvE or a PvP oriented capture mode.

Very well stated … and a great summary of the feedback that ANet has been getting (and ignoring) for months on these forums.

Want collaboration, Chris?? Start by holding up your end.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Collaborative Development

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Posted by: Cactus.2710

Cactus.2710

Hi All,

Regarding our process in terms of forum usage as a development tool:

The reality is we do read our forums, and others, every single day. If you look over the last year, and cross reference with community feedback you will see many ideas actioned and many more not.

The communication pipeline in most part lacks one very important component. Specifically, ArenaNet having more time to feedback on your ideas, concerns and our own plans.

All of this said, I wanted to make it clear that whilst we avidly read our forums, we pay little, to no, attention to posts that are disrespectful to other members of our community or our development team. Our developers work very hard to listen to the community, and work tirelessly to create content and features that they hope the community will love. Likewise, the constructive members of our community work hard to provide our development team with feedback that abides with our collaborative standards and overall community philosophy of having a productive, welcoming, and friendly culture. This is a true partnership.

Our goal with Guild Wars 2 is to drive the creation of online worlds forward, thereby creating original, ‘stand-out’ content that pushes the boundaries of what it means to journey through a Living World. Any endeavor on this scale is going to have its challenges, and therefore as a team, we are fully prepared to make mistakes, learn from them, and make even better experiences as we move forward. We see problems not as failures but as opportunities, essentially a necessary part of Tyria’s and our Team’s evolution. It is with this understanding that we work with our community to move forward in the space and truly realize great things.

One key to understanding our philosophy to building worlds is that we don’t give more attention to feedback simply because it is the noisiest, most aggressive, or delivered in the most inflammatory way. We take on board all constructive feedback and actively discuss it, and then make a decision to backlog the item or move forward with it (the development of which can sometimes take longer than some give it credit for). Therefore do not expect feedback to be implemented just because it is something you feel very strongly about. We just don’t develop like that. We instead work with our community to help us navigate these uncharted waters, taking on board all advice and measuring them against the pillars of the Guild Wars 2 and the direction we ultimately want to move in as a whole.

Therefore you have to ask yourself: Is this a journey you want to take? Are you comfortable with expecting the unexpected, and ultimately working together in a positive and productive manner through thick and thin, to pioneer in a space that the team at ArenaNet feel is of huge importance? Many of you are not only comfortable with this paradigm but embrace it, and your contribution, as you know has already shaped Tyria immensely, for which we are extremely grateful and excited about.

Chris W

Why are you asking us this now?? Where was this request for “collaborative development” many months ago when players were FAR more constructive in their comments and FAR more willing to cut you some slack?? You wait until long time players get so frustrated with your silence and misdirection (working on things we didn’t ask for or want instead of the things that need fixing) that they either leave or turn the forums into the angry mess it is now … and THEN you show up to ask for our help and understanding?? Sorry, but your message sounds remarkably disingenuous to me. So far we’ve been mostly ignored and told we are merely a “vocal minority” … where’s the mutual respect in that??

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Collaborative Development

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Posted by: Cactus.2710

Cactus.2710

I ask that you remain respectful to your fellow man/woman, and be constructive in your approach to the development of the game, and understand Tyria is made up of communities and not individuals.

Chris W

It is such a simple concept, yet its always ridiculed by folks consumed by anger, bordom and frustration.

You guys at ArenaNet have done hell of a job dealing with endless negativity.
Keep up the good work.

Let’s face it … the guys at ANet CREATED a lot of the negativity that shows up on these forums. I’ve played this game since launch, and along with many others posted lots of constructive requests and suggestions that were (and still are) ignored. It isn’t even necessary to read the posts to figure out which issues are considered the most significant by the player base in general … all that is necessary is to scan the thread titles to see the ones that show up over and over again.

After a while the patient voice calling at the customer service desk gets pretty negative after seeing nothing but empty chairs on the other side month after month.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Valkyrie Ascended Items

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

And here we are 5 months later and still no Valkyrie or Vitality focused ascended items, finishing what they start seems to be a real low priority for Anet. I don’t see a point in doing any of the fractal missions or spending anything on ascended rings/trinkets until they finish adding all of the stat combos. Also, I don’t understand why they wouldn’t add the simple baseline stats first and then add all the weird ones like precision/toughness/healing/condition or power/precision/18vitality/crit, or even better, why we can’t just socket our own gems in them.

Hey … look at it this way. It’s just another calibration point so we can all better understand what ANet means by “soon” the next zillion times they use it in response to player complaints/comments/requests/feedback.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Zerg trains in Queensdale

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

I just found my new hobby: wp to queensdale, say ‘Troll is at 50% hp’ then leave. The best part is that you don’t even have to be near it
A few weeks ago I soloed the underwater wurm in frostgorge. Guild had just completed the rush, so it was convenient. I kept waiting for the zerg to show up and help out but after like 10 minutes no one showed and I killed it alone. a few minutes later people were groaning in chat about the wurm already being dead. I have no sympathy for them. If anyone ever yelled at my directly, I would block and report them.

The jerk store called, they’re out of you.

I’ve never heard anyone moan about a champ being down in FG, they just wait for it to repop or skip to the next one.

You’re their all-time best seller!

Oh yea? Well I had sex with your wife!

I urge everyone now to troll the QD train. I’m going to make it a point to kill every champ I see up in QD just for the hell of it. It will be glorious.

QD farmers need to get some self-respect and go to FGS where the mature people farm champions. Queensdale is for new players.

I’m guessing that your childhood profile said something to the effect “doesn’t play well with others.” I’m not justifying the abuse that sometimes comes from Queensdale train, but you getting your kicks from kittening with other people in an MMO says quite a bit.

By the way, if I want to join a champ train I almost always do it in Frostgorge, but you do realize that the champs in Queensdale count for events whereas the ones in Frostgorge do not, right? I suspect not. It makes a difference if you’re trying to finish up your monthly.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

MMORPG Live Forum Q&A With Devon (WvW Only!)

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Posted by: Cactus.2710

Cactus.2710

Haven’t seen this mentioned yet in here, so I figured I’d post it.

Just announced today on their twitter:

#News | Guild Wars 2: Live Forum Q&A With ArenaNet’s Devon Carver (WvW Only!): Join us tomorrow at 5PM ET in our… http://dlvr.it/45y1cm

http://www.mmorpg.com/gamelist.cfm/loadNews/28737/Live-Forum-QA-With-ArenaNets-Devon-Carver-WvW-Only
I’m not sure of the exact thread you need to go to on MMORPG though…

Now THIS should be interesting …

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW need more Objectives!!

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Posted by: Cactus.2710

Cactus.2710

Really maps need to be bigger, I don’t think the game can have bigger maps at this time but it should be on the to do list, bigger maps with the objectives spread out would force servers to split up to have a chance to hold objectives. You could still zerg up in a 60 man group but if objectives where spread out and three 20 man groups hit three different towers and you can only get to one of them with your zerg you either split up or lose two towers.

The current game engine (outdated even before launch) is simply incapable of handling larger maps, and ANet has already gone on record as saying they have zero plans to recode the game to an actual modern engine.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW Scoring Format

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Posted by: Cactus.2710

Cactus.2710

Like I suggested many times: a very easy way to solve this, is make objectives less worth (PPT wise) when their are lesser enemies in the zone.
So a zone with both enemies having queues (so full) you get the normal score for objectives you hold. Having almost none enemies in the zone means you get almost 0 points for your objectives in the zone.

And every time that you or someone else suggests that, you ignore all the reasons other people point out why it won’t work … not to mention being virtually impossible to implement. Just look at the lag we get every time the bloodlust buff needs to be recalculated.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why can't ANet make WvW instanced matches?

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Posted by: Cactus.2710

Cactus.2710

Elder Scrolls Online will do this, but they have to, since their game doesn’t have servers. The matches are longer and players are put into a campaign. Each campaign is balanced for player population in the 3-factions.

Then again ESO has the genius behind DAoC, which is Matt Firor. So you can expect better design choices from them.

I personally think servers should be separated from WvW, it will make a better experience. But that is just me.

That’s why, in spite of the fact that I dislike the trinity concept, I’ll be abandoning GW2 in favor of ESO whenever it comes out. I would really, really like to stick with WvW in GW2 for various reasons, but I have zero expectation that ANet will get their act together in the meantime. It really is a monumental shame.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why can't ANet make WvW instanced matches?

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Posted by: Cactus.2710

Cactus.2710

so you guys want WoW BG’s but in a three way match?

WvW with three factions wouldn’t be the same as BGs at all, WoW or any others, but hell yes … I’d take that in a heartbeat over the mess WvW has turned into. People actually play BGs in other games to win.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why can't ANet make WvW instanced matches?

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Posted by: Cactus.2710

Cactus.2710

I’d really like to know. The single most ruinous aspect of WvW has always been the incredible influence of population and coverage over everything else. Skill, strategy, teamwork, communication, organization, guile, cleverness … all of those are virtually meaningless compared with simple player numbers. The presumptive argument has always been that instanced matches would be counter to the sense of community and loyalty that server-vs-server-vs-server would offer, but that has been proven over and over to be irrelevant given the rampant and continual server hopping that we’ve seen.

So why can’t we get some sort of faction-based matches where player populations are more closely balanced?? Players in most tiers don’t even play WvW for WvW anymore, at least not in terms of the blend of siege warfare and open world PvP it was originally intended to provide. WvW has degenerated into random groups zerging around flipping undefended towers/keeps, guilds organizing their own balanced fights amongst each other, and fight clubs holding duels in some far corner of the map … all of which make more sense than embracing the delusion that anything other than population will determine the actual match score.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why Guild Wars 2 is my favorite MMO

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Posted by: Cactus.2710

Cactus.2710

Agreed, Guild Wars 2 is the best MMO out right now, and judging by what it coming out soonish, is still going to be the best MMO out there. WoW was able to keep me for 1 year before I decided to quit, and every other MMO since hasn’t kept me for more then a couple of months, but Guild Wars 2 is looking like to be a very very long stay for me.

Loving every minute of Guild Wars 2.

Clearly you don’t do PvP or WvW.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

A message for the negative player base

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Posted by: Cactus.2710

Cactus.2710

So… OP, everyone with an opinion different from yours is obviously wrong and doesn’t care about the game as much as you.

Yes, I’m complaining about the complainers …complaining about the complainers… heh

Not true, people are welcome to different opinions. But these “different” opinions all seem the same and feel like they are overtaking the forums: they are all comparing and criticizing and demanding things. They are all unhappy. It is far and few between to see a satisfied topic or even a topic that isn’t satisfied or complaining but somewhere in between.

Good lord … and you don’t think commonality of the complaints might actually mean that the complainers aren’t being mere whiners?? That there might actually be things that need to be fixed but are simply being ignored by ANet?? What planet were you born on?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Do away with servers, and fix the problem.

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Posted by: Cactus.2710

Cactus.2710

OP’s suggestion has a lot of value, but this seems more inclined to high population fights ONLY. Or did i just not read the whole kitten thing?

No … his suggestion is not only relevant to high pop servers. I’m on Devona’s Rest (currently at the bottom of the heap) and the WvW population there is now so low that we can’t get a decent effort going even during prime time. Instanced matches would address issues facing BOTH high and low pop servers, and would of course at least give population-balanced matches for all.

I’ve been beating this same drum for months, though, and I have zero expectation that ANet will wake up and change how they generate matches. They simply don’t listen enough, clearly don’t understand enough, and apparently don’t care enough to do anything about it. The most enlightening comment we’ve seen from them (Devon) was that WvW matches were not intended to be fair.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Do away with servers, and fix the problem.

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Posted by: Cactus.2710

Cactus.2710

The usual argument (including the one from ANet) against instanced matches instead of server-vs-server-vs-server is that doing so would diminish “server loyalty” … which I find to be an insanely ridiculous argument considering all the server hopping that has gone on in WvW since launch. I see absolutely no reason why the game wouldn’t be 1000% better if matches were instanced with controlled populations to make them fair/balanced. If done properly, there is no reason why guilds or friends couldn’t join as teams and link up once they were in the match.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

New skills and traits ETA?

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Posted by: Cactus.2710

Cactus.2710

When its ready!

Given the state of certain aspects of the game more than a year after launch, that’s frightening.

I think that saying is an older one from GW1 it was the main thing they said over and over even if it was coming out soon. I wish Anet would use it more but it seems to be too hard for some ppl to take that things take time to be added in so they can no longer use it or you will have ppl such as your self saying doom behind a phrase that is more means of a “troll” then “its the end of the world.”

Your argument would make more sense if there was any evidence that ANet had been working on some of the major deficiencies that have been in this game since launch instead of springing things on us that we never asked for and in many cases don’t even want. This has been especially the case in WvW, but it holds for other areas of the game as well.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

New skills and traits ETA?

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Posted by: Cactus.2710

Cactus.2710

“We want to make sure we release a good product bug free and amazing, therefore; when its ready "

LOL. Because that’s the way it has been so far in this game, right?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Achievement change intended?

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Posted by: Cactus.2710

Cactus.2710

They said they cared a little, but not enough to fix it before the end of the year, and that’s a maybe.

Ahh … so we got the canned ANet response to all bugs then.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Trap Yak

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Posted by: Cactus.2710

Cactus.2710

I read the entire post and I think it’s a dumb idea simply because the last thing we need in WvW is more cute diversions instead of better game content and better PvP.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Question about simple macro's

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Posted by: Cactus.2710

Cactus.2710

Lemme see now. We can’t get ANet to ban players who repeatedly use hacks or who grief/abuse game play, and you folks think they will catch/ban players for using text macros?? LOL.

For the record, I don’t use macros either, but on a scale of 1 to 100 for severity of abuses I’d put text macros around minus 5.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW disparity

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Posted by: Cactus.2710

Cactus.2710

WvW already runs on its own Servers (that’s how WvW could be down yesterday while Servers were still up).

You may be correct that WvW runs on its own servers, but I’ve never seen that stated by Anet and your reason for concluding that is flawed. ANet has the ability to make server-side coding changes on the fly using a scripting system the developed … all of which was described by them in a one hour video they presented to the gaming community just prior to launch. ANet could easily have coded a simple block to shut down WvW without affecting anything else.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

"WvW is unbalanced" is not the answer

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Posted by: Cactus.2710

Cactus.2710

Balance would mean 3 teams scoring exact same points and even outcomes in fights. We all you WvW can never be balanced. It’s like an utopia a goal that can never be achieved. Just enjoy the fights you have yourself and if you are against bigger servers just pick your fights wisely and you can still have alot of fun.

No … not at all. “Balanced” doesn’t mean scores would have to be the same. There would still be differences based upon skill, organization, tactics, communication, and coordination … and that’s exactly as it should be. None of those things are relevant in WvW, however, when population and coverage trump EVERYTHING else. “Balance” means roughly equivalent populations … period.

By the way, “picking your fights wisely” against bigger servers merely means you’ve given up any hope of winning the match, and if there is no hope of winning the match then WvW is a meaningless format anyway. ANet might as well just get rid of PPT and scoring, get rid of all the towers/keeps/camps, and just have everyone roam around looking for fights. I suspect that lots pf players would be happy with that, but it isn’t WvW. It’s what we used to call “fighting in the road” back in WoW.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

"WvW is unbalanced" is not the answer

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Posted by: Cactus.2710

Cactus.2710

Devon told us to just suck it up and live with it.

That’s not what he said. He said that players from higher population servers would want to move to lower population servers on their own. Which I’m sure he has the metrics to show how FALSE that is.

Yes. that’s pretty much exactly what he said. In a recent post (couple of weeks ago) he specifically stated that WvW matches were not intended to be balanced.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Final-solution-for-league-and-transfers/first

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW matchups wrong after patch

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Posted by: Cactus.2710

Cactus.2710

I guess that’s the new content for WvWers…

Yeah … I’ve said the same thing before. The most exciting new content for WvW’ers after a major patch are the bugs.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

"WvW is unbalanced" is not the answer

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Posted by: Cactus.2710

Cactus.2710

Unbalanced matches are the single most ruinous aspect of WvW, and when Devon told us to just suck it up and live with it I lost all hope and respect for him and the game. The truly insane thing is that just about everything ANet has done since launch has been to make the problem worse! Random pairings, bloodlust, and leagues all reward the higher population servers and exacerbate the population imbalances. It’s simply crazy …

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

How Are You Farming Dragonite?

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Posted by: Cactus.2710

Cactus.2710

GW2state.com is another site with good information on a wide variety of activities within GW2 … including the bosses and temples.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Is ANet listening or do they just not care?

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Posted by: Cactus.2710

Cactus.2710

I pity wvw dev team tho; their hard work is just bashed everywhere in this forum.

What hard work would that be? There’s hardly even any evidence that anyone is in the office.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

League names uninteresting

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Posted by: Cactus.2710

Cactus.2710

Gold / silver etc is boring and gives the fase impression that “gold” is more skilled than silver and so on. Why not name leagues after lore much like server names?

THAT’S your most significant complaint about WvW?? Really? If I was a cynic (OK, if I was a bigger cynic) I’d suspect you of being an ANet employee trying to stealth move other more relevant threads further down the list.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

What good are Borderlands?

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Posted by: Cactus.2710

Cactus.2710

The real question should be why are all 3 BLs so similar (for balance, I know, but still) and why are there no more new maps added.

They way Anet always answers this question, it seems WvW maps are about the most laborious thing for them to create in the whole game. Probably why they cloned the BL three times.

Or just maybe not enough resources and devs are being spent on WvW.

Just maybe …

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]