Showing Posts For Cactus.2710:

Collaborate to improve your game, Anet.

in WvW

Posted by: Cactus.2710

Cactus.2710

Could you post a summary of what you think is the problem and how to fix it?

There have been three years of discussion in this forum on what is wrong with WvW and suggestions on possible ways to fix it. The suggestions range from idiotic to clever and promising, but none have ever been taken seriously. The dev “support” has been comical, and ANet attempts to deflect and evade have achieved legendary status.

Play the game as it is or find another one, because sure as hell this one isn’t going to change.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Communication & Development

in WvW

Posted by: Cactus.2710

Cactus.2710

If they don’t capitalize on the WvW format in every way possible, including current & future development focus, this may go down in history as one of the BIGGEST examples of squandered opportunities.

There is no other game out there that can even touch the general fun you can have in WvW. I just don’t understand why they ignore it, it’s the selling point of the game, the PVE is meh, the sPVP is just outright bad, so all that is left that sets GW2 apart is WvW.

What they need is a business model manager that sees:

1. The majority of people that still log in daily to this game are WvWers.
2. PvE’s come and go once the content is finished, the WvW’ers are the ones that hang around leading to more potential gem sales.

The opportunity is there, they just need to grab the bulls by the horns so to speak.

I started playing GW2 at launch and everything you say has been absolutely true ever since then … and LOTS of players have pointed out the exact same thing. It is simply criminal how indifferent ANet has been toward WvW and how significant it could have been. I don’t think there’s a game out there right now that could reach the potential that WvW has, but it’s all been squandered.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Give ideas to improve WvW.

in WvW

Posted by: Cactus.2710

Cactus.2710

No offense to any1, but if you have suggestions keep it to 3 lines. They periodically read posts and the short ones are easier on the eyes.

And exactly how many of those shorter posts ever resulted in the slightest action from ANet?

Let’s face it, posts here about WvW have zero usefulness other than to give players an outlet for their frustrations, and for that a wall of text is more effective than three brief lines. If ANet still has any devs at all assigned to WvW they aren’t doing anything except checking for potential breaks in WvW that might be created by patches to GW2 in general. Nobody at ANet is even going to fix the WvW bugs and deficiencies that have been complained about since launch, much less make modifications.

Coming up with suggestions may be therapeutic, but expecting anything to come from them is delusional. So I say just type away to your heart’s content … the more the better … because the only one to ever get any value out of it will be you and that value will dissipate the second you hit the enter key.

While you disregard all hope that the OP delivers, you dont add anything new to the discussion. So i wonder, why anybody should listen to you at all.

It doesn’t matter. That’s my point. NOBODY is giving any serious attention to these posts except the people writing them. If you haven’t figured that out yet you either haven’t been playing the game very long or you simply haven’t been paying attention.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Give ideas to improve WvW.

in WvW

Posted by: Cactus.2710

Cactus.2710

No offense to any1, but if you have suggestions keep it to 3 lines. They periodically read posts and the short ones are easier on the eyes.

And exactly how many of those shorter posts ever resulted in the slightest action from ANet?

Let’s face it, posts here about WvW have zero usefulness other than to give players an outlet for their frustrations, and for that a wall of text is more effective than three brief lines. If ANet still has any devs at all assigned to WvW they aren’t doing anything except checking for potential breaks in WvW that might be created by patches to GW2 in general. Nobody at ANet is even going to fix the WvW bugs and deficiencies that have been complained about since launch, much less make modifications.

Coming up with suggestions may be therapeutic, but expecting anything to come from them is delusional. So I say just type away to your heart’s content … the more the better … because the only one to ever get any value out of it will be you and that value will dissipate the second you hit the enter key.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Can't play WvW

in WvW

Posted by: Cactus.2710

Cactus.2710

I would get more ram. The rest is fine.

Not necessarily. He can stuff as much ram as he wants in that box and it won’t make any difference at all if he’s running Win32.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Can't play WvW

in WvW

Posted by: Cactus.2710

Cactus.2710

Some of the answers here miss the possibility that he’s using 32 bit Windows. If so, Win32 inherently ties up enough ram for itself that there is less than 2 gig left for apps … and that will kill GW2. There is a setting you can change to prevent Win32 from being so greedy, and it works (I used it before I upgraded to Win64 and more ram) … but that mod can hang you up if you try to run anything else in the background.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

The Changes WvW Desperately Needs

in WvW

Posted by: Cactus.2710

Cactus.2710

What WvW needs more than anything else is for someone at ANet to give a crap about it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Suggestions for WvW

in WvW

Posted by: Cactus.2710

Cactus.2710

Threads like this are pure pitw, at least for WvW.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Extreme Lag in WvW.. Again?

in WvW

Posted by: Cactus.2710

Cactus.2710

that was obvious …

Oh it is. Just watching you forum stalk me after I called you out for using your wife’s account to back up your argument made me lol.

Say what?? I’ve never used my wife’s account for anything … period. And for god’s sake you aren’t worth “forum stalking” as can be easily seen from the fact that I didn’t even bother to check back here for over three days. Get a grip on yourself.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

deception or miscommunication

in WvW

Posted by: Cactus.2710

Cactus.2710

Why would you care if there is a CDI or not? Possibly you didn’t participate in any of the previous three CDIs devoted to WvW (the first one being 8 months ago), but those of us who did know that nothing ever comes from them … not even ANet-promised summaries of best ideas for further consideration.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Extreme Lag in WvW.. Again?

in WvW

Posted by: Cactus.2710

Cactus.2710

You don’t have to listen to my opinion, nor reply to it.

OK … works for me.

We’ll assume you did 1 of 2.

I replied to your post, not your opinion. Thought that was obvious …

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Extreme Lag in WvW.. Again?

in WvW

Posted by: Cactus.2710

Cactus.2710

There’s an update coming the 17th, my guess is were going to get spikes of bad lag on and off till then.

What makes you think an update is going to fix lag when none of the previous ones ever have?

However, once again reiterating to you, this is ‘my’ best guess. You don’t have to listen to my opinion, nor reply to it.

OK … works for me.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Collaborative Development, 5 months later

in WvW

Posted by: Cactus.2710

Cactus.2710

When is the next one so I can get my hopes up? :C

Hard to say. ANet has graduated from disregarding the content of the WvW CDIs to disregarding the announced start date.

In any case, I have to confess that rude thoughts about your gullibility come to mind if the prospect of another CDI raises any hope within you for WvW at all.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Extreme Lag in WvW.. Again?

in WvW

Posted by: Cactus.2710

Cactus.2710

There’s an update coming the 17th, my guess is were going to get spikes of bad lag on and off till then.

What makes you think an update is going to fix lag when none of the previous ones ever have?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Development in WvW

in WvW

Posted by: Cactus.2710

Cactus.2710

It also seems that there are no new maps or major developments for WvW in the process, remember that were already half way through the year and have received no new road map (even though the other one is still incomplete)

Or maybe they have learned to not announce anything before it is close to release in order to avoid the constant whining about announced things not being in the very next patch or stuff changing.

What they learned to do is not mention anything that they have no intention of pursuing. And most people whine not about the fact that announced changes don’t happen on time … they whine about needed changes not happening at all. Take the top five requested changes from each of the three previous WvW CDIs and see how many of them ever show up. ( p.s. I bet you can’t even list what they are because ANet didn’t even take them seriously enough to ever summarize them.)

But go ahead … you just keep blaming the forum base for the lack of action from ANet on WvW. I mean, we ingrates don’t deserve anything better anyway, right? And we should be thankful for getting anything at all even if it wasn’t what we wanted, right?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

When is the next CDI?

in WvW

Posted by: Cactus.2710

Cactus.2710

If Arenanet would say that they are working on something big they would start the well known process:

  • people would ask for an ETA
  • short time later people will start to demand an ETA
  • people will start to create their own ETAs
  • people will start to complain that devs failed to meet the imaginary ETAs
  • people will start to blame Arenanet that promises were broken

It will be better when Arenanet works in silence.

What do you mean “when”? I’ve hung around here since launch and there hasn’t been any worthwhile interaction from whatever passes for WvW devs since Habib left. That was well over a year ago.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

When is the next CDI?

in WvW

Posted by: Cactus.2710

Cactus.2710

Anybody who bothers to participate in another WvW CDI is either new to the game or a masochist. Your odds of anything coming from it are better with one of the national lotteries.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW Tournament Rewards Distribution Delay

in WvW

Posted by: Cactus.2710

Cactus.2710

Just wanna say thanks to all the devs who are keeping us in the loop on this issue. I can guarantee you that people do appreciate all the communication and you can go to reddit if you want to see it. I know you may see some of the vocal minority chiding you on the updates you are giving but keep it up cause it goes along way to killing the angst that issues like this cause. I only wish you were as vocal on other issues such as the inablility to salvage ascended rings as you are with this one.

I have news for you. Those of us who have been with this game for almost two years now know that any communication from ANet that uses the word “soon” is NOT an update … it’s a deflection. At this point, it adds to the angst far more than it reduces it. It’s simply more of the same without them even bothering to change the wrapper.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

anet plz fix your game

in WvW

Posted by: Cactus.2710

Cactus.2710

OP, that echo you hear is the sound of your own voice bouncing around in an empty room. Folks, there’s nobody home in the tiny corner of ANet’s basement that once housed the two part time members of the WvW team. The only sign of life there is when lordkrall occasionally comes around to answer their mail for them.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

It has been 1 year since D. Carver's big post

in WvW

Posted by: Cactus.2710

Cactus.2710

….WvW is only in Beta..

Not true. Beta implies that somebody is paying attention and plans to make changes as may be appropriate. Peek behind the curtain at WvW headquarters and you’ll find an empty room.

Then again, I do think that an empty room is better for the game than back when Devon was in it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

How would you change WvW?

in WvW

Posted by: Cactus.2710

Cactus.2710

If I could do one thing and only one thing, it would be to convert the system from Server warfare to Guild Alliance warfare.

Guilds could make guild alliances and declare war on non-allied guilds. Each week the matching algorithm would put guilds together into a pool to fight two other pooled group of guilds using guild play hours, guild play times, guild alliances, etc to balance out the match as best as possible. WvW scoreboards would highlight guild and guild alliance victories for bragging rights.

But … but … but … but . . . . . . that sounds like fun, would make a lot of sense, and take some effort from ANet. Therefore it has not a prayer of ever happening.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

How would you change WvW?

in WvW

Posted by: Cactus.2710

Cactus.2710

These WvW improvement threads are like crack … they are addictive but nothing good ever comes from them.

I don’t think I’ve ever seen any enterprise squander it’s potential as badly as ANet has done with WvW. It’s really very sad.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Thoughts of making WvW more fun!!

in WvW

Posted by: Cactus.2710

Cactus.2710

There have already been hundreds … and I mean hundreds … of forum posts over the past 18 months listing your ideas as well as others. There have also been three different “collaborative development initiatives” instigated by ANet that discussed those exact same ideas (and more) in even greater detail. The fact that you don’t even know that should tell you what became of any of it, so I’ll summarize below what you can expect to come from your post:

.
.
.
.
.
.

There you have it in it’s entirety.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why do you need another CDI?

in WvW

Posted by: Cactus.2710

Cactus.2710

Devon ain’t WvW coordinator anymore. Got promoted to competitive design lead for pvp, wvw and balance.

So the guy who thought buffing arrow carts and rams was a good idea is now also in charge of balance. May god have mercy on our soul.

haha. Surely you joke.

Nope.
http://www.linkedin.com/pub/devon-carver/3/999/8b9

OMG. No wonder GW2 is so “awesome”. I just read the guy’s CV.

Yup … four years of German. No mention of software design.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Save WvW Before its too Late

in WvW

Posted by: Cactus.2710

Cactus.2710

There have been a couple threads with ideas how to improve WvW server competition. I hope ANet is going to pick up some of those ideas. Another season without changes would be sad.

“A couple of threads?” There have been literally … and I mean literally … HUNDREDS of them. There was even a full-blown CDI last fall on this topic that by itself covered 23 pages and over 1,150 forum posts listing many good ideas. It was ignored and dismissed in its entirety by ANet … as will be this one.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why not go to Alliance Battles?

in WvW

Posted by: Cactus.2710

Cactus.2710

so overflows of WvW… i dont even…… for some reason eotm is bad (and im being nice calling it bad).

I guess you’re right. WvW is all perfect just the way it is now, right?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why start new content before WvW season ENDS?

in WvW

Posted by: Cactus.2710

Cactus.2710

Pretty silly of the OP to think that any decision maker at ANet even knows that WvW exists.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Thanks a lot for the patch!

in WvW

Posted by: Cactus.2710

Cactus.2710

It wasn’t meant to be a WvW content patch.

Complaining is one thing, but at least do it with brains. Wait for them to disappoint with an actual WvW patch before whining about it.

Uhh … speaking of brains, I think you’re missing the point. The problem is the waiting for an actual WvW patch. The problems are already there … we don’t have to wait for a busted patch to have something to complain about. And since we don’t have the slightest word from ANet on when some mythical patch might pop (even for major topics covered in previous CDIs) we have no reason NOT to complain.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Outnumbered in WvW

in WvW

Posted by: Cactus.2710

Cactus.2710

What we need is a CDI on WvW population imbalance so that we can get the best ideas from players and devs on how to address the problem.

Oh wait …. (snorts his Diet Coke laughing)

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Anet being a little too quiet

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

Anet has always been pretty quiet on the topic of updates and such. In the early days they used to talk more, but the result was a lot of angry fans when they weren’t able to deliver on schedule or ideas didn’t work out. Their silence is 100% a result of fans being unable to acknowledge the fact that running an MMO is a huge job and it’s hard to please everyone. We all want different things out of the game, and it’s hard for them to answer all those requests.

These days, they don’t give updates until they are ready for release, because that way no one makes a fuss if they’re behind schedule or things go wrong at some point. They absolutely make mistakes, but it’s important to remember that they’ve given us a game we care about and love, even with its flaws.

Actually, their silence is 100% the result of them not being able to follow through on what they tell us … not the fact that we are foolish enough to believe what they tell us and are unhappy when we find out how foolish we were. The ONLY reason for not telling your customers what you have planned, either in the form of new content or fixes for old content, is the tacit acknowledgement that you aren’t proficient enough to properly scope the task or perform it (assuming competition isn’t the issue, which in this case it isn’t). There’s too much to gain marketing-wise by being visibly responsive if you actually are confident you can make things happen.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

And the title of this thread is? I think he was on topic. And yet, no matter what his response, he gets criticized. yes, this is a perfect reason to not respond.

I don’t really see what that have to do with the post you quoted though.
I have been saying throughout the whole thread that they are most likely busy with Chinese release, and thus why they are silent.

And when Chris made his post someone complained about him not actually saying anything and I simply corrected that post by showing that he gave us the exact reason for why they are silent.

And do you blame them for their reaction? Anet went out and rolled out a new server system, a really big and important change with far reaching implications for the open world pve content, that has major kinks in how it functions and how it affects the enjoyment of many players.

In the meantime we have complete radio silence on the topic for a very long period of time and later on we find out that most of these problems won’t be even started to be adressed in the near future, first because the team was enjoying their easter holiday and now because they are focusing on the chinese release. And no one sees a problem with this?

No one makes such a big change to their game and then goes off to do something else on their schedule without leaving any measure of support in case what they changed didn’t work properly.

Personally, at least i’m happy we got a response and an ETA for when they’ll start adressing the problems but the entire thing was misshandled.

The really crazy thing about all of this is that large companies often pay millions of dollars for marketing … to maintain contact/visibility with their potential customer base, to keep their potential customer base informed, to persuade their potential customer base that they have a good product, and to convince their potential customer base that they can and will respond to future problems. Yet ANet (and they are not alone in the corporate world by any means) remains totally clueless that they have that exact same opportunity here on these forums for a minute fraction of the money they spend elsewhere for that same function. And before somebody trots out the silly comment that marketing money goes toward customers you don’t have yet while these forums are populated by existing customers, it is a fundamental premise of marketing that the most important customer is the one you already have.

It doesn’t really matter whether ANet devs like or dislike what they see posted here, or whether their feelings get hurt, or whatever other excuse lordkrall might come up with. The fact is that ANet has since launch totally mishandled these forums and squandered the opportunity for goodwill … and marketing effectiveness … that they could have gained from them.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Worrying About PPT

in WvW

Posted by: Cactus.2710

Cactus.2710

I’m pretty sure Cactus.2710 and King Amadaeus.8619 are the same guy. You often see them back scratching the same threads together and their post histories have remarkably similar tones.

Either that or they’re REALLY close roommates.

I guarantee we are not the same guy. Check our post history … I think you’ll find that I’ve hardly been here for the last few weeks and I’d bet that he has. We just tend to see things the same way.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Worrying About PPT

in WvW

Posted by: Cactus.2710

Cactus.2710

Anybody find it more than a little ironic that a game mode based upon PPT needs to ignore PPT in order to be fun? That sounds to me like the definition of broken.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Where Are All The Devs?

in WvW

Posted by: Cactus.2710

Cactus.2710

You mean giving us an update so that people can whine every single week about it not being released yet?
Or giving us an update that might change, and thus people will whine about being lied to and so on?

Why do you think they don’t tell us things anymore?

this.

the WvW community is exceedingly toxic towards any devs that post here.

when Devon first took over from Habib he was actually very involved and posted quite a bit, however every single thing he ever said got massively kittened on so it’s not hard to understand why he stopped posting altogether.

Whatever credit you may want to give Devon for initially posting (and it was NOT “quite a bit”), the fact is that he didn’t really address anything and that’s why players soon turned on him. And when Chris initiated the various CDI’s to mend the fences between devs and players, the great majority of WvW players embraced the first one positively … but Devon quite obviously blew it off entirely and showed less interest in the CDIs than any other dev by far.

So tell me, how’s the server balance been lately? How’s that new commander system working for you? Oh wait …

ANet created and sustains this toxic environment … not the players. Every single new ANet face that has shown up here since launch has been greeted with relief and encouragement from the players. It’s not the players’ fault that none of them ever followed through.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW It's a race in circles to earn rewards

in WvW

Posted by: Cactus.2710

Cactus.2710

What WvW should change:

  • Honestly I think the WvW should be rewarded according to the time that the strengths or spots are maintained and not every time you take, it’s like going in circles all the time .. really stupid, it has nothing of pvp.

Clearly you understand WvW better than does ANet. It should be patently obvious that if you create a competition based around your team holding objectives to win … and then you offer better individual rewards for a totally different behavior (i.e., flipping objectives back and forth) … that you are going to undermine your own game. How ANet cannot grasp that, especially in the face of a classic prior example in the form of the Conquest 3-faction PvP mode in Rift, is totally beyond my comprehension.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Megaserver

in WvW

Posted by: Cactus.2710

Cactus.2710

Pretty ridiculous how little info was given in the blog post about wvw, except that it was going to stay the same

Little info = little action. Nothing to be surprised about.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Megaserver

in WvW

Posted by: Cactus.2710

Cactus.2710

It seems that there are two groups of WvW players … those that preferred balanced matches and those that preferred a sense of server identity (we can’t really have both under the current server structure). Given that far and away the most requested WvW CDI last fall was the one on population imbalance, and given that the prevailing sentiment in this thread seems to be in favor or retaining server identity, I’m guessing that just about everyone who wanted balanced matches has already bailed for a different game.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

The incoming updates look promising.

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

The problem is, at least from the perspective of a primarily WvW player, that the devs have been taking the game AWAY from the original vision. Just about everything that has been added to WvW has promoted a mindless zerg behavior instead of the broad-spectrum strategy-based warfare that was originally intended. As I said before, it’s not an issue of how much time it takes to make changes … it’s an issue of which things were worked on and which ones were ignored. I don’t think that anyone can claim that WvW is in a better place today than it was 15 months ago (aside from possibly the implementation account-wide WXP and the elimination of repair costs … minor changes in my opinion), and that’s about as kitten ing an indictment as I can think of.

I disagree. I would however agree that it is very easy to get by with zerg mentality at lower WvW ladder ranks. I do not play WvW on a top 3 server, but I imagine that there isn’t much zerg mentality on the top 3 and I’m fairly confident that a coordinated team who doesn’t zerg will win against zerging. It’s just that at lower ranks where servers do not have enough WvW focused players to keep a cap on the map at all times (or even any of the time) what ends up mattering most is how many players your server has on the map.

I’m not really sure how much they could do to disincentivize zerging. Ideally, a lone player defending a tower, keeping watch for enemies, and calling out when the tower is about to be attacked should be rewarded as much or even more than a person that is part of a zerg running around stomping undefended towers, but from a developer’s perspective it is nearly impossible to differentiate between that defending scout from an afk leecher.

The problem is rather simple, and so is the solution. In the time since launch Anet buffed the individual rewards that came from player kills and flipping objectives. That promotes zerg behavior because it is flat out the most effective way to get rewarded … and has virtually nothing to do with winning the match (spare me the references to reward chests). There really is no reason for players to sacrifice those rewards in favor of actually holding objectives … or more importantly, holding key objectives that leverage the battlefield for taking other objectives. Roaming zergs flipping towers is pretty much the standard now, and even playing on a mid-tier server I’ve often watched in amazement as enemy zergs avoid each other in favor of flipping an unguarded tower … without anyone ever bothering anymore to upgrade or defend it.

If ANet actually wanted to encourage the kind of strategic play style that WvW was intended to provide they would make karma, WXP, and loot some kind of function of PPT. Win the match (or have the most accumulated PPT per tic or per hour or per six hours or per day … whatever) and you get more loot. Take away the loot for capturing anything and you’d have a totally different (and in my opinion, better) game.

Too dependent upon relative player populations you say?? Absolutely … which is another critical flaw that they have ignored since day one. Go back six months ago and check the original WvW CDI on population balance and see how far that got in spite of a lot of good suggestions from a lot of very earnest players.

Any way you look at it, the original vision for WvW was outstanding and the few original shortcomings could have been addressed by now if anyone at ANet cared enough to do so. They haven’t, though, and the changes they have made drove everything in the wrong direction. I’m not sure I’ve ever seen any online game concept squandered so badly.

The problem with that reward structure happens when a server simply can’t compete with the other servers in the same tier. Sometimes it really is a matter of numbers.

So the servers that win get all the rewards and there’s no real reason for a server that’s going to lose to come and play at all.

I’m not sure how to solve that problem but I’m sure it would be a problem if rewards were given only to those who dominate.

Here’s how … instanced matches between factions instead of between servers (just like EOTM), with the ability for reasonably sized teams to join as a group and with population caps sized to whatever hardware/engine/bandwidth ANet decides to cripple the game with.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

The incoming updates look promising.

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

The problem is, at least from the perspective of a primarily WvW player, that the devs have been taking the game AWAY from the original vision. Just about everything that has been added to WvW has promoted a mindless zerg behavior instead of the broad-spectrum strategy-based warfare that was originally intended. As I said before, it’s not an issue of how much time it takes to make changes … it’s an issue of which things were worked on and which ones were ignored. I don’t think that anyone can claim that WvW is in a better place today than it was 15 months ago (aside from possibly the implementation account-wide WXP and the elimination of repair costs … minor changes in my opinion), and that’s about as kitten ing an indictment as I can think of.

I disagree. I would however agree that it is very easy to get by with zerg mentality at lower WvW ladder ranks. I do not play WvW on a top 3 server, but I imagine that there isn’t much zerg mentality on the top 3 and I’m fairly confident that a coordinated team who doesn’t zerg will win against zerging. It’s just that at lower ranks where servers do not have enough WvW focused players to keep a cap on the map at all times (or even any of the time) what ends up mattering most is how many players your server has on the map.

I’m not really sure how much they could do to disincentivize zerging. Ideally, a lone player defending a tower, keeping watch for enemies, and calling out when the tower is about to be attacked should be rewarded as much or even more than a person that is part of a zerg running around stomping undefended towers, but from a developer’s perspective it is nearly impossible to differentiate between that defending scout from an afk leecher.

The problem is rather simple, and so is the solution. In the time since launch Anet buffed the individual rewards that came from player kills and flipping objectives. That promotes zerg behavior because it is flat out the most effective way to get rewarded … and has virtually nothing to do with winning the match (spare me the references to reward chests). There really is no reason for players to sacrifice those rewards in favor of actually holding objectives … or more importantly, holding key objectives that leverage the battlefield for taking other objectives. Roaming zergs flipping towers is pretty much the standard now, and even playing on a mid-tier server I’ve often watched in amazement as enemy zergs avoid each other in favor of flipping an unguarded tower … without anyone ever bothering anymore to upgrade or defend it.

If ANet actually wanted to encourage the kind of strategic play style that WvW was intended to provide they would make karma, WXP, and loot some kind of function of PPT. Win the match (or have the most accumulated PPT per tic or per hour or per six hours or per day … whatever) and you get more loot. Take away the loot for capturing anything and you’d have a totally different (and in my opinion, better) game.

Too dependent upon relative player populations you say?? Absolutely … which is another critical flaw that they have ignored since day one. Go back six months ago and check the original WvW CDI on population balance and see how far that got in spite of a lot of good suggestions from a lot of very earnest players.

Any way you look at it, the original vision for WvW was outstanding and the few original shortcomings could have been addressed by now if anyone at ANet cared enough to do so. They haven’t, though, and the changes they have made drove everything in the wrong direction. I’m not sure I’ve ever seen any online game concept squandered so badly.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

The incoming updates look promising.

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

You’re very correct Nage, people have no patience. Many don’t even seem to know what it is anymore. They forget that Rome was not built in a day. The same goes for any form of entertainment, video games especially.

I wish people had more patience and accepted the game as it is. World of Warcraft started small before becoming the MMO giant that it is today. Anyone here remember WoW vanilla? I don’t remember Blizzard catering to every complainer who screamed about leaving whenever there was something in the game they didn’t like. What Blizzard did was bid the complainer goodbye while keeping with their vision of the game, and their devs worked together as a group. I hope Anet does the same.

WoW also had its problems back in the day. I’m old enough to remember when people complained about the raids when Warcraft came up with them. The same goes for WoW’s LFG tool. There were folks who hated the cartoony aspects of the game. People complained as much about Puggers as they do in this game. With the Catacylsm expansion, the old timers quit en-masse, and the Pandaria expansion caused more people to leave. People even threaten to leave if the game didn’t become completely subscription free.

But Blizzard kept with their vision anyways. In the process they attracted more players to their base and (correct me if I’m wrong) they’ve got a stable 7.8 million subscribers.

I hope that Arena net will keep with their original vision for this game and quit trying to please every complainer that threatens to leave. The “vision” (as I like to call it) acts like a roadmap for the game, much in the same way that the Wyld Hunt does for the Sylvari PCs. (Yeah, I had to throw in a Gw2 reference). It requires alot of confidence to keep going despite criticism. It’s great to listen to fans. However, there are times that we have to be like George RR Martin and tell the fans, “While I appreciate the comments, it’s still my story. I need to finish it my way.”

I also hope that devs rebuild their courage soon. As a creator myself, I can definitely relate to what the staff go through. In my own life, I’ve gotten so much negative criticism for my work (animation & writing). I know what it’s like when the negative criticism wears one down and paralyzes one with fear. I wish I could be there to tell to tell the devs to take things day by day. (Maybe the devs will see this post? Maybe?)

GW2 has so much potential. It has a great mythos behind it, and that’s why people like me stick with this game. It can also bring people together that no other game in my experience ever has. AARM is the first guild I’ve been in for more than 3 months. That’s never happened to me in any other game (including WoW). I hope that the game fulfills its potential.

The problem is, at least from the perspective of a primarily WvW player, that the devs have been taking the game AWAY from the original vision. Just about everything that has been added to WvW has promoted a mindless zerg behavior instead of the broad-spectrum strategy-based warfare that was originally intended. As I said before, it’s not an issue of how much time it takes to make changes … it’s an issue of which things were worked on and which ones were ignored. I don’t think that anyone can claim that WvW is in a better place today than it was 15 months ago (aside from possibly the implementation account-wide WXP and the elimination of repair costs … minor changes in my opinion), and that’s about as kitten ing an indictment as I can think of.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

The incoming updates look promising.

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

You’re very correct Nage, people have no patience. Many don’t even seem to know what it is anymore. They forget that Rome was not built in a day. The same goes for any form of entertainment, video games especially.

People must take into account that unlike more traditional MMO’s Gw2 does not rake in a colossal sum of cash every month thus allowed gigantic development teams to work the way the do

its simply a trade off that we have to live with

I much prefer to play Guildwars 2 and wait for these kind of improvements instead of being forced to pay a monthly subscription fee and get them sooner

at least I wont have my game rights removed when I can’t afford a monthly sub that one week

What the problem really is, is simply people feel too entitled and ask for too much in too short a time frame
Guild wars 2 gives you hell of a lot for a one time purchase MMO

Part of it might be that people just don’t understand the effort involved for creating something as large as a game. Development is a long process by itself, for just simple programs. Now add in all the graphics, voice acting, all the tiny components that have to work fluidly together. It’s a huge complex machine to try to choreograph, but people just don’t understand the effort involved in that. Nor do they want to sadly. If more had a better understand, maybe they’d be less kitteny.

Except that the biggest problems with GW2 didn’t require time to fix as much they required better decisions up front and the simple willingness to learn from MMO’s that preceded it. ANet could and should have fixed issues and implemented things that were pointed out in forum posts within the first couple of months after launch … some even during beta. The problem here isn’t the time it took to address those shortcomings in various areas of the game … it’s the conscious decision by ANet to focus resources on other things, in many cases on things players repeatedly said they didn’t want.

GW2 could have been the 2,000 pound gorilla of the MMO world if ANet had managed it differently.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

tacticless

in WvW

Posted by: Cactus.2710

Cactus.2710

The most viable way to experience a strategically played match in WvW would be to find a time machine and go back about 15 months. Just about every change since then has promoted a simple zerg play style … it seems to be the only thing ANet knows how to do. If you can’t find a time machine, the next best bet is to find a different game. WvW in GW2 had the potential to be the very best large scale open world strategy-based objective-oriented PvP game mode ever … but it isn’t, and it won’t be without a new game engine and a new regime running it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Massive Skillag makes WvW unplayable

in WvW

Posted by: Cactus.2710

Cactus.2710

LOL, no lag problems in ESO? You didn’t play beta, did you?

LOL. Lag was essentially nonexistent for several beta weekends, then got bad for one weekend (and only for certain situations), then got fixed entirely the next. Zenimax obviously tried something that didn’t work so well and then promptly reversed or fixed it. ESO has been handling massive AvA battles with virtually zero ability lag or rendering issues. There may be valid concerns about some aspects of ESO, but the ability for the game to handle lots of players as it was designed is not one of them. You can’t say that about GW2.

Try to keep up, OK?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Do raiding base events scale?

in WvW

Posted by: Cactus.2710

Cactus.2710

Too bad you never considered designing WvW around that philosophy.

Surely your on a 3600sec word spam restriction by now?[/quote]

Not even close … but it is indeed interesting that ANet considers objective criticism to be spam.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Do raiding base events scale?

in WvW

Posted by: Cactus.2710

Cactus.2710

We wanted having superior numbers to still feel important, without feeling like that was almost always the deciding factor in fights.

Too bad you never considered designing WvW around that philosophy.

I think they’ve stated that EotM is their “WvW Public Test Server” where they research new ways to make WvW more interesting and introduce new mechanics. So this change might very well come into WvW later on.

Because it was so difficult in the original design of WvW to consider that balanced matches might be more fun than blowouts? And because it took EOTM to “test” whether players preferred balanced matches to blowouts instead of Anet simply listening to 18 months worth of forum complaints? Not to mention, of course, those 23 pages of player inputs in the first WvW CDI that were so difficult to acknowledge.

Research involves investigation and information gathering. We’re light years beyond that.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Any progression on the DirectX11 renderer?

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

the game has been out for a long time now , i highly doubt they will spend ressources on that. if the game stay popular long enough its more likely that they would upgrade to dx12 instead. would be a better investment in time and ressources as dx 11 is at the end of its life for triple A titles.

it all depends of how customised * their engine is already .
it takes 2-3 years to develop a really good engine not many company have the ressource to do it as well and most likely uses highly modified *old engines

We already know from their own early press releases that ANet uses a highly modified decade-old engine for GW2. I doubt that we will ever see any substantive changes to the core of this game. There are FAR simpler changes to the game than upgrading to DX11 that have been totally off the table here.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

[VOTE] Is Guild Wars 2 heading a good way?

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

No

I have never seen a game ran like this. It’s like completely other people made it then someone else took over.

I honestly think that’s exactly what happened. It’s not simply that many of the promises made for this game were never fulfilled … it’s that most of the changes/additions that have been made run totally counter to the original stated intent. The forums over the past year are full of examples of this … both from players when they complain and devs when they post. It’s like the creators of the game were replaced by interns and accountants.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

Do raiding base events scale?

in WvW

Posted by: Cactus.2710

Cactus.2710

We wanted having superior numbers to still feel important, without feeling like that was almost always the deciding factor in fights.

Too bad you never considered designing WvW around that philosophy.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Lag in WvW has been significantly reduced?

in WvW

Posted by: Cactus.2710

Cactus.2710

It appears that several people here missed the tongue-in-cheek part of my original post. I’m well aware that at least two threads complaining about severe lag in WvW suddenly disappeared.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Lag in WvW has been significantly reduced?

in WvW

Posted by: Cactus.2710

Cactus.2710

I don’t see any more threads here complaining about crippling lag and constant disconnects in WvW, so I’m assuming that those problems have been fixed to the satisfaction of all. Glad to hear it.

<tongue pokes hole in side of cheek>
D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]