Showing Posts For Cactus.2710:

How many people in a map before it's queued?

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Posted by: Cactus.2710

Cactus.2710

anet too busy to give a simple number guys.

Too busy doing what? They have people who moderate forum posts with response times measured in minutes, but you rarely see an answer on any issue … even a simple one like this one. Whatever any of us may think of GW2 as a product, I think ANet clearly has one of the worst customer service attitudes of any large scale commercial venture in any market.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Master of Disaster: 1 mil Supply to Max

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Posted by: Cactus.2710

Cactus.2710

I’ve never understood why devs put objectives in PvP that encourage behavior that has nothing to do with PvP. It puts members of the same faction at odds with each other in one or more ways and creates nothing but friction and animosity. It’s just plain stupid. Rift did the same thing with their Conquest map and it ruined everything to the point that even those who still play it for the rewards mostly hate it. You’d think that ANet would have had lots of examples by now to learn from, but then again you’d think that ANet would actually have devs who regularly play WvW and I’m pretty sure that isn’t the case either.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why the same matchup week after week?

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Posted by: Cactus.2710

Cactus.2710

Contrary to some of the posts above, the problem isn’t really the free server transfers. Lock down server transfers and you will still have a ranking system that doesn’t properly account for existing server imbalances. The ranking system is simply WAY too slow to react, and until that gets fixed matchups will still be screwed up.

Don’t hold your breath, though … I haven’t seen a lick of evidence that ANet pays much attention at all to WvW, even though WvW was one of their biggest selling points prior to launch.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Why is there no WvW compromise in place???

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Posted by: Cactus.2710

Cactus.2710

Everything about the OP ends up creating a worse situation than the one it purports to fix.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

World Boss(es)?

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Posted by: Cactus.2710

Cactus.2710

I think a large boss that spawns every few hours and gives some sort of buff for your server in wvw is a good idea. Imagine the boss spawning and all 3 servers come to 1 spot to fight it. Massive battle. Yes there will be pve in there, but it will be surrounded by pvp. Or you could decide to send some people over to grief the others fighting for it while the rest of your server takes towers. You must decide what is more worthwhile.

A boss the size of Jormag/Tequatl/etc. If you don’t take it down timely it flies around and torches all the keeps/camps on the map causing damage to all the walls, doors and killing some npcs.

Go play the Conquest map in Rift and see how much just about everyone hates it. It totally disrupts game play and creates conflicting objectives among players in the same faction. It is simply a horrible idea and a great way to ruin WvW. Seriously … go check out the Rift forums before you propose something like that for GW2 … it is NOT at all a good idea.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

World Boss(es)?

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Posted by: Cactus.2710

Cactus.2710

The way to make WvW more dynamic is to add player kills into the end score formula some how. Like a specific objective cap limit on potential points, and the rest of your score needs to be obtained through killing.

ONLY if you are talking team score for kills. If you mean individual rewards for kills I would be dead set against that. If you ever played Conquest in Rift you would know what I mean. Dumbest scoring mechanism ever. They gave out one set of rewards for taking team objectives and another set of rewards for individual kills, so there was constant friction between players from the same faction who needed one or the other.

Overall, though, I really don’t see the need for ANY PvE in WvW. I almost never see any player able to waltz around the map without getting attacked, and defending an already fortified tower/keep that isn’t under attack is boring so hardly anyone just parks their butt inside the walls for hours on end either. From my perspective, simply bashing heads out in the open is pretty mindless, but if that’s your objective it seems to me that the OP would be better off playing sPvP or Arenas.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

12/21: NSP | Anvil Rock | DR

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Posted by: Cactus.2710

Cactus.2710

You’re reading the wrong column. Look at the “New Rating” column, as well as the projected rankings in the table below the one you’re looking at. DR is not likely to move up, which in my opinion is probably a good thing for right now.

Apparently I’m still dumb.

Just to clarify, I wasn’t saying DR is in any position to move up this week. After next Friday, though… it looks possible?

New Rating for DR – 1321.
New Rating for Darkhaven – 1388.

Difference of around 60 points, right?

Now, looking at the deltas…

DR – +94
Darkhaven – (-)13

That leads me to believe that it’s possible, with that 107 point spread, for DR to overtake Darkhaven next week, if the competition remains the same.

Feel free to teach me where I’m wrong, I like to learn.

Edit – and the projected rankings only shows how things stack up from the “New Ratings” column. It doesn’t show any new information, just a different view of the same data.

Well, I didn’t say you were dumb … only mistaken.

The column with the +94 in it for DR is the delta between last week’s rating (when we were fighting in Tier 7) and this week’s rating in Tier 6. There is absolutely no guarantee that we will climb another 94 points next week, and I don’t see at all why you think that 107 point spread will happen again. It represents a further increase/decrease in performance … not the current “rate”. If we simply have the same relative results next week against AR and NSP that we have had this week that number will be much smaller. Possibly Darkhaven plays worse next week against their opponents in Tier 5, but again, if they simply play about the same as they have this week they won’t necessarily fall any further in points.

Your version of this is the same as saying that if you beat me in a foot race by 94 seconds this week that you will probably beat me by 188 seconds next week.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

wvw/pve

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Posted by: Cactus.2710

Cactus.2710

When devs put PvE in PvP it’s a public admission that they don’t know how to make PvP interesting.

Speaking of which, the majority of the official hype I saw for GW2 prior to release involved PvP, but the reality is that there have been considerably more content additions and big fixes for PvE since launch than there has been for PvP. It’s a promise unfulfilled, in my opinion. Yeah, I know there is a PvP patch coming in February, but I’m expecting it to be rather underwhelming.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

12/21: NSP | Anvil Rock | DR

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Posted by: Cactus.2710

Cactus.2710

You’ll be fighting us for the next three weeks.
Thats not an I think, unless you manage to beat us by 500k.

We’ll see when the holidays are over and you lose the Red Keep what we make of DR.
Do not underestimate the power of Northern Shiverpeaks unemployed crew.

I’ve gotta be honest and say that I’m baffled with the ranking system, but according to MOS, DR is only 60 points behind Darkhaven. DR is currently at a positive 94 points, while Darkhaven is going backwards.

Seeing DR move to T5 next week seems plausible to me, given the trends that I see. Of course, NSP and AR’s play after reset could obviously influence that as well. ;-)

You’re reading the wrong column. Look at the “New Rating” column, as well as the projected rankings in the table below the one you’re looking at. DR is not likely to move up, which in my opinion is probably a good thing for right now.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

12/21: NSP | Anvil Rock | DR

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Posted by: Cactus.2710

Cactus.2710

I think we are moving up a tier next week again but I honestly don’t see we are ready yet.

I fully agree we are not ready yet, but unless MOS is way off it doesn’t look to me like we will move up next week.

http://mos.millenium.org/matchups#NA

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

12/21: NSP | Anvil Rock | DR

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Posted by: Cactus.2710

Cactus.2710

We here at PAXA we believe that most important/fun thing to do in WvW is to kill other players, no matter the situation or cost.

Far be it from me to tell others how they should have fun in a video game, but that sounds a lot to me like hitting a tree with a bat while the rest of your team is trying to play baseball. I would have thought that sPvP or arenas would have been a better outlet for that style of play. I’m at least thankful that the majority of players in NSP play WvW smarter than that, though, since it makes the game way more interesting for those of us in DR.

Without the small groups that do the whole killing other player thing with the camp and the ocasional tower claiming, zergs would have a much harder time taking keeps and whatnot. I for one really wish we ran across more small 5ish man groups from your server. I’m sure they’re there, just haven’t seen it yet. Or maybe you guys are just “smarter than that.”

Please reread my comment. I never said anything against small groups not being eminently useful. I took issue with his statement that his group liked to more or less randomly kill other players “no matter the situation or the cost”. That’s not useful to anyone. I run with small pug groups a lot, but almost always for the purpose of taking a supply camp, killing enemy roamers that are attacking important yaks, defending against other small groups of enemies trying to take one of our camps, creating crossed sword diversions on the enemy map, making an enemy waypoint contested, etc. And yeah, I think that’s a lot smarter than assassin teams looking for random kills.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

12/21: NSP | Anvil Rock | DR

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Posted by: Cactus.2710

Cactus.2710

We here at PAXA we believe that most important/fun thing to do in WvW is to kill other players, no matter the situation or cost.

Far be it from me to tell others how they should have fun in a video game, but that sounds a lot to me like hitting a tree with a bat while the rest of your team is trying to play baseball. I would have thought that sPvP or arenas would have been a better outlet for that style of play. I’m at least thankful that the majority of players in NSP play WvW smarter than that, though, since it makes the game way more interesting for those of us in DR.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Zone change crashes the game.

in Account & Technical Support

Posted by: Cactus.2710

Cactus.2710

I think it’s pretty obvious that GW2 has all kinds of quirks regarding what hardware it plays nicely with. Lots of people with pretty high end systems still have crashing problems, while I know first hand of people with relatively pathetic computers (as in 1.6 GHz Pentiums) that experience almost zero crashes over hundreds of hours of play time (yes, other graphics issues, but not crashes). I don’t know what ANet did to their code to make it so picky and dependent upon other factors, but clearly simply meeting certain minimum performance specs is no guarantee whatsoever of an acceptable gaming experience. It reminds me of some of the crummy software written years ago that exploited undocumented hooks to the operating system and ended up being totally unstable, except in this case maybe it relates more to drivers (motherboard, video cards, etc). I’m just guessing here, of course, but there seems little doubt that something on ANet’s side isn’t following the rules.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Zone change crashes the game.

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Posted by: Cactus.2710

Cactus.2710

If you can’t upgrade to 64bit. Try the /3GB switch workaround (There are drawbacks in using the switch, but for most users it will be fine)

I will soon be upgrading my computer, but for the time being I’m running Win7-32bit with 4 gig of RAM (CPU = Core 2 Quad 2.4 GHz, GPU = 550Ti). Since launch I’ve getting repeated Out-of-Memory crashes to desktop, typically when changing zones or when in WvW. It was particularly bad in WvW, where I’d literally be crashing every five or ten minutes depending upon the action.

Three days ago I finally put aside my reservations and did the /3Gb switch. I have not had a single GW2 crash since in spite of MANY hours playing, almost all of it in WvW. I have, however, had one minor Windows crash (automatic reboot after a memory dump) while NOT playing GW2 and one temporary internet disconnect (which may or may not have been due to anything squirrely going on in Windows). All in all the /3Gb switch has been workable for me, and the game has certainly been a lot more fun to play.

The GW2 minimum specs call for at least 2 gig of RAM, but that is a bit misleading since that apparently means 2 gb —→free<-— RAM after everything else has grabbed what it wants. Without the /3Gb switch Windows (plus other minor miscellaneous background processes) will eat enough of my 4 gb that there is less than 2 gb left for GW2. After I did the /3Gb switch I monitored my peak RAM usage for GW2 and indeed it never got above 1.9 gb.

Your mileage may vary …

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

If we get ranks/titles in Feb...

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Posted by: Cactus.2710

Cactus.2710

Please make them per character progression not account like in spvp, thanks!

Bad idea. If I’m a major in an army in real life I’m still a major no matter whether I’m carrying a rifle, driving a tank, manning a Howitzer, or sitting behind a desk. Besides, what conceivable enhancement to the game is there for imposing such a restriction?? At least if ranks/titles are by account it broadens the scope of classes likely to show up in WvW.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

12/21: NSP | Anvil Rock | DR

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Posted by: Cactus.2710

Cactus.2710

So, we cut off your supplies, your troops, and distract your weaker-minded zerglings away from our server’s real objectives. That is called tactics.

This^ … lol. Yesterday I logged into EB but couldn’t stay long, so I thought I’d just try to harass the enemy a bit. I picked a camp at the far edge of the map that was securely held by AR and attacked it so it would show up on the map. I couldn’t solo the NPCs so I just went stealth to shuck the NPCs and wait for the AR defenders from the nearby keep to show up. Pretty soon five of them did and swiftly killed me. I rez’d and when I came back all five defenders were still there so I just waded in to attack and died again. After I did that three times somebody from AR gave me a /shrug emote, apparently not realizing that they had been wasting five players that entire time for something the NPCs could have easily handled by themselves.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

12/21: NSP | Anvil Rock | DR

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Posted by: Cactus.2710

Cactus.2710

@StormWolf If had had not stated that it was two of your players I could possibly agree with you. I never said anything about the server in general. What would make you assume I said all of Devona hacks? Why so defensive? I CLEARLY stated two players and the guild in which the one that was guilded was in, the other was not. What you do with the info is up to you. You want these folks on your server, that’s up to you, all I can do is report it. But getting immediately defensive after quoting what I said doesn’t tell me you are the kind that actively reports it, you may be, you may have just misread what I typed.

That’s a pretty lame and disingenuous comment. You clearly referenced the entire server when you said:

“Oh Devona I have already had to report two of your players today for hacking(well botting, it’s my only option), is this how you have decided to come up in the ranks.”

Guilds don’t “come up in the ranks” … servers do. I’m not sure which is worse … two outlaws running a hack or you slamming hundreds of other players because of it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

What am I encountering here? Fatal Crash

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Posted by: Cactus.2710

Cactus.2710

I’ve been running Win7-32bit with 4 gig of RAM, and I’ve had continual Out-of-Memory crashes to desktop ever since launch … mostly when using a portal or near a large WvW battle. It has been tremendously frustrating and occurs many times per day, but I’ve held off going to Win7-64bit and more memory until I do a total upgrade of my computer in the next month or so.

I’ve resisted trying the /3gb switch because I was concerned about unforeseen Windows problems, but my oldest son is a very competent software engineer writing advanced (quasi military) DSP processing under both Windows and Linux and he convinced me that it really shouldn’t be a problem. So I tried the switch several hours ago and haven’t had a single crash since then in spite of being in some of the most intense large scale WvW battles I’ve ever seen.

In my opinion, it’s worth a try.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Corpse Spying

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Posted by: Cactus.2710

Cactus.2710

I know a while back there was a thread regarding this subject, but I don’t recall if we ever got an official response from ANet on it. It’s very unrealistic, and while every server benefits from it, it’s something that should be eliminated from the game. Dead players should be forced to look at the WvW map and decide where to respawn, nothing else.

It’s a bit silly to wipe out a force, only to have some dead guy watching your every move and report it back to his team.

I fully agree. When you die, the map automatically should open after some brief period … say five seconds. At the very least, the other team should have the ability to force you back to the map … such as by jumping on your corpse.

I’m not sure I’ve seen an official ANet response on more than 1% of the legitimate game issues that surface here in these forums, though, so I wouldn’t hold my breath waiting for one.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Suggestions on how to improve WvW

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Posted by: Cactus.2710

Cactus.2710

Sorry, but the suggestions in the OP are bad all the way around.

1. The communication capability is already there if people want to use it.

2. Adding open world PvE elements (ore veins … seriously?) to a strategy based PvP game is just silly.

3. Being able to redirect dolyaks would probably actually make things more boring since dolyaks are slow and easily killed, meaning that players would have to escort them.

4. Adding personal achievements for individual kills is a great way to turn a multi-dimensional team-oriented game into a selfish one dimensional zerg. If that’s your motivation you should be playing arenas or sPvP.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WvW Rules/Information

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Posted by: Cactus.2710

Cactus.2710

We really need some more Anet employees.

What we really need are Anet employees who actually are willing to respond to their player base … even if what they have to say isn’t what we want to hear. Anet is guilty of the very worst sin in all of free market commerce … refusing to maintain a dialogue with your customers.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Random game crashes (Please help)

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Posted by: Cactus.2710

Cactus.2710

Hello people,

For the passed 7-10 days I have been having random game crashes. I first thought it might be related to a patch, but then many more people would need to experience this defect.

I updated my drivers to the latest (via nVidia website) and I still get crashes.

Any ideas what may be causing these crahses? (For what I remember, it started occuring after a ‘large’ patch).

Greetings.

What does your error log (the dialogue box that pops up after you crash) say is the reason for the crash?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Large Amounts of D/C

in Account & Technical Support

Posted by: Cactus.2710

Cactus.2710

Hey, i’ve been D/Cing way to much, and i know it’s not my internets fault since i’m not being thrown off of skype, and this ONLY happens on GW2 and no other online game i play.

Does anyone know how i can fix this?

It might depend upon what you are running, and what you call a D/C. I get lots of Out-of-Memory crashes to desktop because I’m still running Win7-32bit with 4 gig of RAM, and that’s not enough to run GW2 reliably. I want to upgrade my computer anyway, though, so once I do that I’m expecting that particular problem to mostly go away.

There’s a lot of buggy code in GW2, though, and the game servers themselves have lots of limitations (in/out bandwidth in particular), Those things cause other types of disconnects that for the most part can only be avoided by not playing the game at all because ArenaNet clearly has no plan to fix them or even acknowledge them.

GW2 is a really fun game to play overall, but for me it’s now just a placeholder until another game comes out that gets it right, or is at least open enough to admit their issues and keep players informed about what they’re doing to fix them. ArenaNet miserably fails at that.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Sorrow's F./Henge of D./Devona's R. (12/14)

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Posted by: Cactus.2710

Cactus.2710

On reset day, you guys brought an army to EB that stood toe to toe with DR and SF. Where is that army now?

That’s the point I tried to make above as well. Last Friday at reset DR grabbed Stonemist first (we officially had control) but couldn’t hold it against the SF and HoD onslaught. The entire zone was intensely contested, and even though DR had a long queue for EB (meaning we had capped out the number of players we could throw in there) we lost control of Stonemist. Somewhere along the line, though, SF and HoD just kind of gave up and the tier became a cakewalk … at least for this week. So I have the same question … where the hell did all those enemies that were giving us fits go?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Annoying WvW

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Posted by: Cactus.2710

Cactus.2710

Today I had been playing WvW in GW2 to try and take a break from PVE. To my displeasure, I found myself alone trying to get from one side of the map to the other when suddenly a lvl 80 enemy character came rushing at me. My character is lvl 17 and was completely destroyed by this enemy. The Imbalance in WvW is so ridiculous you can’t try to move anywhere alone without being overpowered by just one other person. Im not new to Guild Wars, I played the first one and have owned the second one since before it came out, and I really had high hopes for WvW but I will no longer play it if something isn’t changed. It makes it very unfair for anyone lower than lvl 80 to enjoy what seemed like an awesome style of PvP. Its no fun unless your in a giant mob with a bunch of other lvl 80’s, and still then, you feel like your doing very minimal towards helping capture bases when you know everyone else around you is blowing your DPS out of the water. There’s really no opportunity for 1v1 unless you get lucky and are fighting someone who’s also traveling alone and is in the same lvl region as you are, but I feel the chances of that are slim. Even being defensive (dodging) helps little against anyone higher lvl then you are. Taking away the gear based PvP system would, in all, make WvW much more enjoyable, or even setting lvl brackets would be great. I know that this is a “World vs World” and you should be able to show off your strengths and ability’s to your opponent, but being a low lvl in WvW gives you no chance against that person. They should make WvW either strictly for lvl 80 players, or add some sort of way where a lvl 17 character could have a chance.

You really don’t understand anything. WvW was never meant to be a fair battle between individuals, and if you’ve been playing this game since before release you should know that if you were paying attention. WvW was intended to simulate a more real life large area conflict situation where not everyone needs to be a gladiator. In real life you’d have cooks, repair specialists, medics, people who transport supplies, workers who build and repair, etc. If you aren’t geared or spec’d to survive 1v1 battles that’s exactly what you should do in WvW … run supplies (hugely important), or scout enemy positions, or man battlements, or rez other players at the fringe of a battle. How is that so difficult to figure out?

If you want to be competitive as a level 17 going head to head against a level 80 you belong in sPvP, not WvW.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Server populations and ranked system

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Posted by: Cactus.2710

Cactus.2710

you dont troll all you do is assum bro , gom is a organized server well it was when i was there . zerg came from starcraft actually and i know what it means . i am simply arguing that there is low populated servers out there and gom was/is one of them . i dont do wvw much no more . when i did play i played when i can having kids a job and a house takes my time . also i always did a 4 man team so it dont show the swords on the map when we atttack supply camps . i mainly did a lot of solo roaming when i did play too and scouting . there is some servers that are more organized then others and there is some servers that are all skill . simple fact i am trying to make is that there is low populated servers out there and anet should do something to help them out thats all .

And you were the guy criticizing the OP’s grammar?? LOL

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Sorrow's F./Henge of D./Devona's R. (12/14)

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Posted by: Cactus.2710

Cactus.2710

There is literally nothing else for us to do this week. When you guys find yourself on the receiving end of a matchup like this, you’ll understand the situation. When your opponent has held everything long enough (about one night) to upgrade everything to max level and put waypoints everywhere, it is near impossible to make a comeback.

You have infinite supply, an untouchable map presence, and you’ve crushed the morale of the casuals who make up a majority of the servers. The only thing for us to do is run supply camps, and if we don’t do that in a very sporadic fashion your response team will typically catch up to us after about 30 minutes.

I’m kind of wondering what it does to your server morale to have so many people just give up. The first night after the reset was pretty competitive in EB as I recall … if you had kept that up we wouldn’t be having this discussion. SF could have maybe joined up with HoD to keep DR out of EB and we’d all have a very different game on our hands. Numbers will indeed beat you to a pulp if all you can think of doing is going head to head.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Kaineng / Ferguson / Eredon Terrace

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Posted by: Cactus.2710

Cactus.2710

This is a disappointing statement, and I can see the point that people make about SoS. You guys are great and all, but if you’re just going to evaporate again at the first sign of resistance from anywhere, well, that’s just a crappy attitude and we don’t really need fair weather players. Kaineng is better than that. The reason why the DR thread is full of props for FC and Kaineng is because, even when we were outmanned, outgunned, and had no chance of winning, we were still out there taking stuff from them and basically making their life difficult, Che Guevara-style. Well, “we” weren’t – SoS wasn’t a part of that.

You have that exactly right. The point of WvW is not to have guaranteed superiority … it’s to have a platform for butting heads as teams and as individuals. There are lots of ways that fewer numbers can wreak havoc on points, but giving up isn’t one of them. Thankfully Kaineng didn’t have too many players like Chaster when we were still in Tier 8, and from the looks of things we’ll be seeing worthy Kaineng opponents like you here in Tier 7 before too long.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

What in WvW is really fair?

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Posted by: Cactus.2710

Cactus.2710

To the OP, sorry, but you have to be doing a lot of things wrong to be having results like that … and I don’t make any claim to even know what I should be doing in WvW. A commander I am most certainly not. I have credit for maybe less than 300 kills and I have almost 100 badges for it.

I also happen to be on Devona’s Rest server and I will tell you that we had to work pretty hard to do what we’ve done … first against some pretty stiff competition for weeks from FC and Kain in Tier 8, and then at the beginning of Tier 7 last Friday.

I was in one of the enemy’s (don’t remember which one) BL during our first night in Tier 7 because SM in EB was so heavily contested that the group I was in wasn’t doing much good there. We were defending a supply camp with about 15 players, and the enemy kept sending a force of about 25 or 30 against us. We beat them back about four times and then they just gave up. They had almost no coordination and didn’t even build any sieges on the cliffs that they controlled above us. That’s not a fault of the game … that’s a fault of the players, and it has pretty much played out that way every day since. I spent over an hour in EB last night about 9 PM server time running around looking for something to do and I don’t think I came across more than about 8 or 10 server mates that entire time. If you just showed up playing for SF recently, the problem isn’t that DR is fielding too many players. The problem is that neither SF nor HoD has been bothering anymore to field very many players at all.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

3rd time in 5 nights......

in WvW

Posted by: Cactus.2710

Cactus.2710

How d_am hard is it to have a mod pump out an ingame message 30 minutes beforehand, come on ANet you’re better than this …

Why do you say that ANet is better than this? I’ve seen no evidence of that at all. Seems pretty par for the course to me, and I mean that seriously even it merely sounds superficially cynical. If you really take a look at many of the things that have happened in GW2 over the last few months it’s like there are different entities within ANet that don’t talk to each other much at all. It seems like a very poorly coordinated operation, and I’ll bet that ANet insiders say the same thing among themselves.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Help me Understand the rankings!

in WvW

Posted by: Cactus.2710

Cactus.2710

Wait Wait Wait… This mean BG is going back to T1?

For what i see there, BG is going to 2050.129 and JQ will drop to 2005.381.

Is that correct?

I’m pretty sure you’re misinterpreting the chart. As far as I know the “Evolution” column represents the change in points that have already happened. The “New Rating” column says that BG is still below JQ in points (as of this moment). Drop down to the next section where it shows “Next Match Up” to see what I mean.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

disconnection = auto death

in WvW

Posted by: Cactus.2710

Cactus.2710

I am really sorry for the random disconnect guys,but personally i believe that alt+f4 was a lot more annoying than this and had to go.Imagine someone that does really crash so often you guys say(and somehow still play ) and in the few moments that they get some action their opponents just keep alt+f4ing,much more frustrating.I still believe at the end of the day this is still a nice tradeoff.Why would the majority have to be punished for the sake of the few with bad connection/hardware problems?

I’ll say it again … ArenaNet could have easily fixed the problem by making the use of the keystrokes that generate disconnects be the trigger for assigning a death instead of using the disconnects. There are only a few ways that a player can force a disconnect and all of them except reaching over to shut off a router or pulling the ethernet cable from the computer can be tracked by ArenaNet. They just took the sloppy way out. Nobody is defending the use of disconnects to escape unscathed in combat … only complaining about the brain dead fix ArenaNet chose to use.

As far as us having “hardware problems”, I’ll remind you that those of us suffering regular disconnects in GW2 even with graphics all set to lowest values are using hardware that far exceeds the recommended minimums, and that such hardware easily runs similar MMO’s like Rift without disconnects.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Got kick out of Trixx Workshop

in Account & Technical Support

Posted by: Cactus.2710

Cactus.2710

GW2 in all its glory is what happened to you. Gotta give ArenaNet props for brazenness, though, for telling you that it was due to the internet connection on your side of the fence … each of you in your entire group all at the same time, that is. LOL.

This game has lots of bugs, lots of crummy code, and not a lot of server-side capacity for large events. We all have to learn to either live with that situation or we have to go find another game, because four months of history says that ArenaNet isn’t even going to acknowledge those problems much less fix them.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

disconnection = auto death

in WvW

Posted by: Cactus.2710

Cactus.2710

I get disconnected all the time in GW2 WvW, and probably will until I upgrade my computer. My current hardware is fine and I run the graphics all on lowest settings, but I’m still using Win7-32 so memory usage is a problem and I won’t waste money on 64 bit and more ram until I also upgrade the CPU and motherboard in the next couple of months. I played Rift (which itself has an outdated game engine) for 18 months with this same system and never had DCs like I do in GW2.

So what bugs me about the Alt-F4 patch is this. ArenaNet knows full well that lots of DCs are their fault … some of it from buggy code, some from server-side limitations that poorly handle lots of players being in the same local area, and some from game requirements that significantly exceed the official stated minimums. And yet instead of charging a combat death to a player who initiates certain keystrokes that can be easily tracked from their end, they simply charge a death to anyone who bugs out. It’s not a huge currency cost in the grand scheme of things, but it’s a stupidly lazy fix that reinforces for me how crippled the support for this game really is.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Sorrow's F./Henge of D./Devona's R. (12/14)

in WvW

Posted by: Cactus.2710

Cactus.2710

Congratulations to DR on its advancement and likely continued future advancement. As a Ferg player I admit there were some real frustrating times dealing with you folks but yet in the end without you here things just don’t quite feel the same, for better or worse. I’m sure DR will go through its trials, as will all servers in all tiers. I’d like to think they have what it takes to go far though and I root for them to continue advancing in the hopes that both FC and Kain might be vindicated in the eyes of those witnessing its advancement; for having held ground as well as they did and for as long as they did against a server of such force.

Regarding drama; as having played various MMOs with similar PvP functions I can calmly say it is not only an inevitability but that it is intensified beyond normal levels in a PvP structure such as WvWvW. From as a single player dying to 5 people ganks to conquering 5 people ganks, to losing highly upgraded keeps and towers that you practically went through hell to keep to a mere 3-10 person unnoticed time-zone attack to doing the very same thing to other server’s keeps and towers. From carelessly letting yourself think its a “Single Server vs Single Server” and investing heavily as such only for the true WvWvW picture to come to light when your forces end up on the unfavorable or favorable side of a war with multiple fronts. To sometimes successful “bro-fist” filled guild alliances or even cross-server alliances to backstabbing and betrayals flipping your entire BLs or EB color when you least expect it.

These situations and realities that all who participate seriously in WvWvW are likely to experience at some point (at least some if not all) are like a cooking pot for intense emotions. As server pride rises when an up and coming under dog accomplishes the unexpected, or a former tyrant that fell into a trash can when many guilds transferred servers yet suddenly breaks out of its chains to rise again… and many other situations you could all name. The emotions that result are bound to light the occasional forum thread aflame with some harsh words and feelings.

Yet I’d like to think that throughout all the highs and lows witnessed within whatever tiers, we all come to respect some names, be they people, guilds servers or what not on this field of war that is WvWvW. And the occasional good and constructive forum posts that result surely outweigh a hundred posts of trolling or raw unrestrained negative emotions given text form. So that I say kudos to all who have done such on all sides.

These server wars are like a furnace, and we the players are the metal. We are constantly being forged through various situations into something different. I can say that despite feeling I have a long way to go, as a ranger I improved leaps and bounds battling against DR in various locations for the past month however long its been since I got into WvWvW. For that I’m grateful and as far as I’m concerned DR/Kain/Ferg is a chapter in my WvWvW book that I will always remember.

Wouldn’t it be amazing if one day, somehow in a higher tier with an even further improved/numbered player base these three once again met in combat and lit a tier aflame?

Great post, and I’m honestly not surprised it came from a FC player. I would love to see you folks move up with us … it was a lot more fun battling you guys (Kain as well) than it has been thus far here in Tier 7. I have a couple of screen shots here from last night showing the running points being 695 for DR, 0 for SF, and 0 for HoD.

“Kill them all”

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

(edited by Cactus.2710)

Game crashes all time

in Account & Technical Support

Posted by: Cactus.2710

Cactus.2710

Lion’s Arch is filled to the brim with players because of the winter celebrations, and GW2’s buggy game engine and crippled network bandwidth simply won’t properly handle that much data load. There are other user posts here in this tech support section that explain why.

Don’t expect much to improve on that situation either. If you scan through the mountain of similar posts here you won’t see any significant acknowledgements/responses from ArenaNet and you certainly won’t see any fixes after almost four months of complaints. It seems pretty clear that there are far more content people on their payroll than there are software coders or support people. After all, it is a F2P game and they probably can’t afford to fix past mistakes. The best we can do is hope that the next MMO makes better decisions.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Crashing Very often

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Posted by: Cactus.2710

Cactus.2710

If you read the well over one thousand other similar posts here in this forum you just might come to the conclusion the rest of us have … that most of these problems are on ArenaNet’s end. Don’t hold your breath waiting for a solution,

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

I want to know one thing.

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Posted by: Cactus.2710

Cactus.2710

I just upgraded with a new mobo, processor, and memory. i5-3500, MSI Z77 mobo, 8GB DDR3 RAM, 64-bit Windows 7 Ultimate. Same video card from the old machine, Radeon HD 6670. Run the game on all max settings except shadows (sky and terrain) and sampling is native.

The game was even playable on my old machine, PentiumD, 6GB DDR2 RAM, generic Intel mobo, 32-bit Windows 7 Home Premium.

None of this was overclocked.

Until I upgrade our computers my wife and I are stuck with Win7-32 and 4 gig of RAM, and we both repeatedly crash to desktop with “out-of-memory” errors at all the usual places … porting from one zone to another, quick camera pans when there are lots of players around, etc. Most people who run similar systems have similar problems.

However … there are at least a few posts in this forum from people who have been running ancient computer builds with virtually no crashes. My wife often plays GW2 with an old friend of hers from her WoW days, and this guy also is running an old Pentium (1.4 gHz or something like that) with (if I remember correctly) 2 gig of RAM and only an onboard video chip … and he claims he almost never crashes. My only guess is that maybe a really slow system might process data slowly enough that the memory doesn’t have a chance to overflow before it pages out. Who knows for sure …

In any case, GW2 clearly has some squirrely code that makes it questionable to make conclusions on why this puppy keeps pooping on our rug, especially since we’ve had virtually no reaction or support from ArenaNet on these issues. No doubt a high end system provides the best chance for mostly acceptable results, but other than that the results are somewhat more mixed.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Continual Crashing Problem. Any help?

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Posted by: Cactus.2710

Cactus.2710

I believe that your problem is the same as mine. We both were foolish enough to believe ArenaNet when they posted their minimum required specs. Your 32 bit operating system will not recogonize enough memory to keep GW2 from crashing due to being out of memory. Check the very first line of your crash report. Just about everybody running a 32 bit OS has the same issues, and it’s one of the very few things that ArenaNet has actually admitted being a problem.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

I want to know one thing.

in Account & Technical Support

Posted by: Cactus.2710

Cactus.2710

Both.

The minimum specs are ..ridiculus. You can ‘run’ the game ..but you cant ‘play’ it.

The optimisation issues are an arguable thing. All modern mmo’s that have to deal with large numbers of player characters in close proximity have issues eventually. Games that are generaly considered very well optimized will still hit a wall. Like Tera, runs perfectly ..till you get a rift event going with 100 players..then fps tanks to <15fps no matter what system you have. So in that respect GW2 does well to be able to stay above 30 fps so long as you have a beasty OC’d cpu.

But the issues could have been avoided or at least reduced if they built a new game engine instead of using a modified version of GW1 and if they used DX11 and not the old DX9.

That’s why I have at least some hope for TESO … they’re developing their own game engine. I’ve played WoW and I’ve played Rift, and I like the mechanics and game design of GW2 so much better, but the technical execution fails miserably and simply ruins it. It’s truly a shame.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Hardware Failure? Opinions please

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Posted by: Cactus.2710

Cactus.2710

The most likely cause is something in the power supply chain. You should be able to have the computer display the status of the battery charge to verify whether or not that is the problem.

For most laptops, the switching power supply (the box-like thing in the middle of the power cord) charges the laptop battery, which then in turn powers the computer. Both are notoriously unreliable over the long term. The power supply itself could be going bad and having trouble keeping the battery charged, or the battery could be bad and drawing excessive current from the charger causing either or both to overheat.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Network Lag [Merged]

in Account & Technical Support

Posted by: Cactus.2710

Cactus.2710

Server 206.127.146.73 is at a more or less constant 30% packet loss for me, and is always the only server in the chain that shows any pl whatsoever.

The lag is back today, sorry to say. Been good a couple of days, but today I get ~20 second lagspikes from time to time, and the Black Lion Trading company times out completely.

That’s why there are over 700 postings in this thread without a single reply from ArenaNet about it. They know the problem is on their end … but they either can’t or won’t do anything about it.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Memory crash, advice please!

in Account & Technical Support

Posted by: Cactus.2710

Cactus.2710

Kindly use your own thread to pick at Arenanet. Quote if you have to.

I have news for you .. you don’t own a thread just because you started it. Out-of-memory crashes are a universal problem for anyone who doesn’t have considerably more memory than Anet’s recommended minimum, and it’s certainly worth pointing out that the only semi-official response from Anet on the issue essentially admits that.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Memory crash, advice please!

in Account & Technical Support

Posted by: Cactus.2710

Cactus.2710

Ashley, you do know that the official minimum systems specs listed by Anet don’t say anything about needing a 64 bit operating system, right? And you do know that those official minimum specs only call for 2 gig of RAM, right? By now just about everyone who has already bought GW2 knows that the 4 gig limitation of a 32-bit OS is going to mean constant out-of-memory crashes even with the in-game graphics set to absolute minimum levels, but why are you folks continuing to mislead prospective buyers regarding what will run this game acceptably by not updating your published minimum specs?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

constant client crashes [how i fixed it]

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Posted by: Cactus.2710

Cactus.2710

Weird as it may seem, the OP may have a point. My wife often plays GW2 with a friend of hers from their days playing WoW together, and he is still using an ancient P4 with an onboard video chip. His graphics probably suck but GW2 almost never crashes for him. I can’t explain it either, but one thought I had was that maybe his computer loads RAM so slowly (relative to what the server is sending him) that it rarely tops out.

In any case, other threads here suggest to me that GW2 is very poorly balanced/coordinated in terms of how CPU, RAM, GPU, game engine, client, and network parameters (both server side and client side) all work together. It’s almost like there may be some optimal combinations that don’t necessarily correspond with each individual element simply meeting some minimum performance spec.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Changing the PC Specs posted on the website

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Posted by: Cactus.2710

Cactus.2710

bought a higher spec pc

However, there are official recommend specs.

The biggest problem I see with the official minimum specs is that even with absolute minimum graphics settings they practically guarantee repeated crashes to desktop since 2 gig of RAM simply won’t cut it for GW2. It’s laughable, and the fact that Anet hasn’t changed the officially recommended minimums is deceptive and unconscionable. I’m running 4 gig of RAM under Win7-32 and regularly (at least once per hour) get out-of-memory crashes … just as Anet has already acknowledged in other threads. It’s one thing to have to live with low graphics settings and low fps, but Anet is the only entity I’ve ever seen that considers repeated crashes to represent “minimum acceptable performance.”

I’ll be upgrading my computer soon anyway, but why Anet hasn’t corrected those posted minimum specs is totally beyond me. And although you say that Anet has posted recommended system specs for better performance I’ve never been able to find them. I can find recommended specs from other sites, but nothing official from Anet. Could you please post a link to whatever you were referring to?

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Network Lag [Merged]

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Posted by: Cactus.2710

Cactus.2710

Same here, massive network lag. I am on Gandara server (EU). I know it’s not on my side because some maps lag, others don’t. Sometimes maps are fine but when I enter a dungeon, lag suddenly appears.

I don’t know what’s the problem, but they need to fix this.

Fix it? They probably won’t even read it. I’ve scanned through every page in this merged thread spanning more than 2 months and can’t find a single response of any sort from Anet.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Ability Delay in GW2 aswell

in Account & Technical Support

Posted by: Cactus.2710

Cactus.2710

She/He means did you switch from wireless to wired, try different ports on your home router, try another network cable, etc. That sorta thing. Ability delay is most commonly associated with some sort of latency/network issues. The fact that you get this issue in more than one MMO speaks of an issue not with the games themselves, but rather your own network or your ISP.

Go read the other posts where people have posted their ping data for the path to the GW2 servers and then see if you want to sing that same tune.

Yup, I will sing the same tune. He/she stated he/she is having this issue in MULTIPLE MMOs . This means, and logic would dictate, that it is something related to ALL MMO’s he/she plays. Certainly you are not suggesting that the GW2 servers also affect his/her SWtoR game? If it were only GW2 that was having the issue, then yes, I might sing a different tune, but that is not the case.

However, instead of criticizing someone attempting to offer help, why not be constructive and post something helpful yourself, instead of just trolling.

I’m not a troll. It doesn’t matter what results he has with other MMOs, or at least the fact that he has glitches with other MMOs doesn’t mean that there isn’t a major problem with GW2. I and several thousand other people know that Rift has the same problem and it isn’t an issue with client systems or local routers. When several people are posting ping results for the path to ArenaNet IP addresses that show minimal packet delays for all path segments until it spikes up to a few hundred msec at ArenaNet’s door, something is horribly amiss. Check the other threads if you don’t believe me.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Game Not optimized on nivida gpu's ?

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Posted by: Cactus.2710

Cactus.2710

The other thing that baffles me is turning gw2’s graphics down to medium or low really doesn’t change anything.

It’s not so baffling if you consider that the majority of the problems might be on ArenaNet’s end. If it looks like a duck and walks like a duck it’s probably not an eagle.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Ability Delay in GW2 aswell

in Account & Technical Support

Posted by: Cactus.2710

Cactus.2710

She/He means did you switch from wireless to wired, try different ports on your home router, try another network cable, etc. That sorta thing. Ability delay is most commonly associated with some sort of latency/network issues. The fact that you get this issue in more than one MMO speaks of an issue not with the games themselves, but rather your own network or your ISP.

Go read the other posts where people have posted their ping data for the path to the GW2 servers and then see if you want to sing that same tune.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]