Showing Posts For Candiru.5279:

D/D viable in sPVP/tPVP?

in Elementalist

Posted by: Candiru.5279

Candiru.5279

After playing 6hours I have to admit thats D/D ele is in a bad state (maybe its to early)! You have to go in melee range and you get less dmg then most classes from range, not to mention you die very very fast!

D/D viable in sPVP/tPVP?

in Elementalist

Posted by: Candiru.5279

Candiru.5279

Like title says, is it viable or should I wait for the next balance patch in order to try a D/D elementalist?

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Candiru.5279

Candiru.5279

engineer get rapped from condition dmg if you not skilled completely in elxirs…
since many classes go for condition dmg like ranger, thief, necro and mesmer this can be we very frustrating to play as a kit or gadget engineer

The unfairness of pet classes in this game (an opinion)

in PvP

Posted by: Candiru.5279

Candiru.5279

so basically you would like to see Mesmer’s and pet classes’ gameplay mechanic removed from the game? in case you don’t realise, you fighting illusions and pets before you fight the actual player is the core of this professions’ survival mechanics

you are right thats survival mechanics of the mesmer for example …but why they make huge dmg if they are for survival??

And pls don´t say they can be easily destroyed because they can spam this shxx

The unfairness of pet classes in this game (an opinion)

in PvP

Posted by: Candiru.5279

Candiru.5279

There are already two topics regarding this topic…I hope Anet will do something about this urgent topic because its a big fun killer in PVP.

The Great Dream Patch: Add Your Own!

in Suggestions

Posted by: Candiru.5279

Candiru.5279

- mesmer class got removed

Are we fighting players or pets?

in PvP

Posted by: Candiru.5279

Candiru.5279

I would love to see a answer/statement of Anet on this topic…because many ppl complain about this lately

I just don't even know who I am targeting anymore.

in PvP

Posted by: Candiru.5279

Candiru.5279

Very often it feels more like “Pet/Illusion Wars”

My engineer improvments

in Engineer

Posted by: Candiru.5279

Candiru.5279

Oh I forgot… you are right jump shot has short lag

My engineer improvments

in Engineer

Posted by: Candiru.5279

Candiru.5279

These are my ideas for improvements…since i don´t play pistol…

I just don't even know who I am targeting anymore.

in PvP

Posted by: Candiru.5279

Candiru.5279

Just reduce the amount of pets and other..

My engineer improvments

in Engineer

Posted by: Candiru.5279

Candiru.5279

Rifle:

Blunderbuss:
- increase range! It has lower range then melee attack but the dmg is medicore
- Add Vulnerability from jump shot to blunderbuss

Jump shot:
-Increase the radius a little bit! Its very hard to hit especially if the game lags
- add 5 stacks of confusion
- remove lag

Tool Kit:

Skill 1:
- should be a little bit faster
- remove the root before the 3th hit

Box of Nails:
- Reduce cast time a little bit

Magnet:
- Reduce casttime !!!
- pull multiple targets (like the old flamethrower skill)

flamethrower:

Flame blast:
- should explode with second button press

Smoke Vent:
- Add a smoke field or let the skill make additionally Aoe dmg around the engineer

Traits

Juggernaut:
- Should work for all short range kits (flamethrower, tool kit, bomb kit)

Sharpnel:
- 6% bleed chance is very low —-> increase

Protective shield:
- decrease the internal cd a little bit (15sec)

Transmute:
- 3% seems very low

Acidic Coating:
- increase chance up to 50% or more since there is a internal cd this would be not op

Kit Refinement:
The spells for elxir gun and tool kit are fine…but the rest is lacking!

- Add one condition remove on med kit spell (internal cd of 5s) —-> this would give engineer additionally a way to remove condition without using elixir

to be continued…

(edited by Candiru.5279)

Are we fighting players or pets?

in PvP

Posted by: Candiru.5279

Candiru.5279

OP is so fu right…too much pets and other stuff around!

Please remove god mode from mesmer in spvp

in PvP

Posted by: Candiru.5279

Candiru.5279

Why not reduce the amount of illusions/pha.. and make them more powerful?! Yesterday I played a match with 5 mesmers! The middle of legacy map was full of illusions…
Another problem is the annoying sound of them

Please remove god mode from mesmer in spvp

in PvP

Posted by: Candiru.5279

Candiru.5279

Just leave if more then 1-2 mesmer in game…its just stupid with 3mio illusion and sh…
I have no problem with thief or warrior but too much mesmer in a spvp match it just annyoing and stupid!

Class balance/ skill cap between classes is in bad state

in PvP

Posted by: Candiru.5279

Candiru.5279

For example:
how is it even possible that a mesmer illusion is hitting the same dmg then some highest burst attack of other classes?

My Illusions are hitting for 0-4 dmg per hit.

Not sure if trolling or just plain stupid.

Edit: Oh and our Phantasms actually are our high dmg burst attacks.

sorry for not knowing the right name…I have no problem if the dmg comes from the player itself but if i get hit by minions for such amount…

please toolkit, become usefull *cry*

in Engineer

Posted by: Candiru.5279

Candiru.5279

you forgot..

- skill 2 and 5 need faster cast time
- juggernaut trait should affect tool kit too
- remove root on skill 1 before 3 hit

idea for Trait "juggernaut"

in Engineer

Posted by: Candiru.5279

Candiru.5279

I want them to either let us retain our weapon stats when using kits, or let weapon swap sigils trigger when you switch back to weapons.

this is another important topic

Mesmers & thieves too powerful?

in PvP

Posted by: Candiru.5279

Candiru.5279

If there are more then 1-2 mesmer in a game its just fu stupid and frustrating…

Pls give mesmer only one illusion make them strong not matter but pls reduce the number of them…

BALANCE PvP!

in PvP

Posted by: Candiru.5279

Candiru.5279

As a staff ele, I have the same problem. They nerfed arcane utility skills and that was right. Due to warrior burst i turned into a cantrip based build. I played a lot of hot-join servers and tournaments. My thoughts? Guardians OP. Thiefs 2232 spams no skills kills. I run a guadian and a thief and it was realy easy. But i love my staff ele and thats my main. I do better than the most staff eles but we still need a buff.

You forgot mesmer

Class balance/ skill cap between classes is in bad state

in PvP

Posted by: Candiru.5279

Candiru.5279

Either way back on topic of skill cap, there’s more to warriors then just damage builds and they require actual knowledge and skill.

I still think that Ele’s have the highest skillcap in the game though. That class just seems like more trouble than it’s worth.

The topic is overall class balance too…

Engineer has to work very hard too compared with other classes.

Mesmers & thieves too powerful?

in PvP

Posted by: Candiru.5279

Candiru.5279

Agree to OP… guardian is very powerful to

Class balance/ skill cap between classes is in bad state

in PvP

Posted by: Candiru.5279

Candiru.5279

My personal feeling/opinion is that the Class balance/ skill cap between classes is in bad state!
I have to admit that the class balance from BWE1 up to release got worse!
I don´t know why maybe you heard too much to the whiners in forums…

Another point is that there are few classes which are much more difficult to play then others…

For example:
how is it even possible that a mesmer illusion is hitting the same dmg then some highest burst attack of other classes?
Another example is the spam heartseeker thief…(there are already enough post around)

Summarized overall all classes there is anyway too much burst around.. the combats duration got decreased to large extent in my personal feeling!

Condition removal on engineers seems too pigeonholed.

in Engineer

Posted by: Candiru.5279

Candiru.5279

every other profession has the same issue, if you dont build around condition removal then it will be very limited. it is not supposed to be easy otherwise you would make alot of builds useless. you are also not supposed to spam condition removals but wait till the enemy build up his stack and then remove the big stack at once.

that´s not true! Other classes have choice between condition removal by traits and utilitys/signets..so they don´t have to focus on condition removal by means of the build if they want decent condition remove

(edited by Candiru.5279)

My opinion: Engineer: The Good, The Bad, The Ugly

in Engineer

Posted by: Candiru.5279

Candiru.5279

Don’t get me wrong, I like the toolkit. I just think that, in it’s current state, it’s not worth equipping (minus the toolbelt skill which is very powerful). With some improved cast times and a passive toughness boost, it could be a competitive kit.

juggernaut trait for toolkit = +200thougness and might

https://forum-en.gw2archive.eu/forum/professions/engineer/idea-for-Trait-juggernaut/first#post75852

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

in Engineer

Posted by: Candiru.5279

Candiru.5279

I wouldn´t say engineer is underpowered..its a good class!
One thing I don´t like…I have to go in melee range in order to do the same dmg as for example my ranger from max. range! In my opinion if have to risk going into infight it should be rewarded…

Air blast ->Flame blast combo obstruction

in Engineer

Posted by: Candiru.5279

Candiru.5279

had the same problem

My opinion: Engineer: The Good, The Bad, The Ugly

in Engineer

Posted by: Candiru.5279

Candiru.5279

FT – 3?

Juggernaut + HGH = 12-17 stacks of might in combat and 200 tougness. Plus cond. damage from burning and bleeding… even with some bugs its awesome weapon, if you know how to use it.
But its ok when ppls says that it suxx – anet wont nerf it

P.S Granades are OP underwater

[delete]

(edited by Candiru.5279)

Flamethrower issues

in Engineer

Posted by: Candiru.5279

Candiru.5279

rework flamethrower skill 5 would be nice! Maybe add some dmg AOE flameblast which burns targets additionally to the blind or give back the pull

idea for Trait "juggernaut"

in Engineer

Posted by: Candiru.5279

Candiru.5279

I don’t like the trait because it is SOOOO counterintuitive. It pretty much forces us to stay in FT even if just to stack MIGHT and then leave it and shoot rifle.

I would’ve preferred some skill changed (give back backdraft, and change #2 for more melee range) and give juggy retaliation + fury

that´s right in the current state… but for kit based build (3kit build) it would be nice if all kits (atleast melee ranged) would be affected.

little idea to improve turrets

in Engineer

Posted by: Candiru.5279

Candiru.5279

the tool belt skills are meant to compensate that, but those are EXTREMELY lack luster

most of them with 60sec cd thats the problem

Tool Kit- Is it worth it?

in Engineer

Posted by: Candiru.5279

Candiru.5279

-reduce cast time of the pull (very important)
- reduce cast time of cripple
- fix the roote when i use the skill1 before 3th hit

and it will be fine

Engineer rifle spells and warrior rifle spells seem to be backwards.

in Engineer

Posted by: Candiru.5279

Candiru.5279

rifle just needs 2 things really.

Blunderbuss needs to be 250/500/750 range imo and max dmg at 250 range ofc. IT’s stupid to have it do max dmg at range smaller than melee. Melee has 130-150. BB hits max at 100…. that’s literally standing on your enemy.

Second fix needed is #5. It needs to be faster and smoother. AoE needs to be a bit bigger, at least landing out. Right now jump in spot takes like 2-3 seconds.

Besides those, rifle is ok.

true!
Another point… For example the warrior rifle skill 3 hits from max range harder then blunderbuss from melee range

idea for Trait "juggernaut"

in Engineer

Posted by: Candiru.5279

Candiru.5279

I would say bomb, tool and flamethrower because they are all low range

idea for Trait "juggernaut"

in Engineer

Posted by: Candiru.5279

Candiru.5279

especially for tool kit it would make sense since its a melee kit

little idea to improve turrets

in Engineer

Posted by: Candiru.5279

Candiru.5279

On of the biggest issue I have with turrets is that they only viable for point defending because of the long cd…
Since all classes have passive buffs/effects by means of signets…why not make turrets make work the same way! If they are not used they should give a passive effect like

for example:
healing turret: remove condition every 10sec or passive life reg.
rocket turret: increased movement speed
rifle turret: chance to add vulnerability or discharge lightning bolt
….

idea for Trait "juggernaut"

in Engineer

Posted by: Candiru.5279

Candiru.5279

At the moment the trait Juggernaut(+200thougness and might for 15sec…) only affects flamethrower kit which is kind of meh for a grandmaster trait…Why not making it work for all kits?!

(edited by Candiru.5279)

My personal opinion: Heartseeker is broken

in Thief

Posted by: Candiru.5279

Candiru.5279

Increase Intitative and decrease range and heartseeker is balanced again