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Druid and Healing Power Scaling

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

That’s a matter of opinion, really.

There are quite a few types of gear that have healing on it. And with the ability to mix and match to get your desired stats it’s all about us choosing to make it a GOOD design for ourselves.

Even if I wanted to grab extra ascended gear when no other profession needs healing power at all (literally any other stat can be useful to every profession, it’s just healing power that’s worthless), just try doing that in PvP.

You’re joking right?

I don’t even wanna continue from here.

Druid and Healing Power Scaling

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

a nerf to base healing is necessary. Whilst I agree the Ranger, now, should be a hybrid class (either going full DPS or going Healing), in my eyes you shouldn’t be able to do both at the same time. Nerf base healing, increase how much healing you do if you gear for that than what it was at BWE3 if you geared for it, and it’s all happy. Unfortunately anet, you HAVE to buff core ranger for this to be a viable payoff. Otherwise you’ve kittened off the Ranger community YET AGAIN.

Point being what do we get when we give up the base healing?

As Druid we do not get any good damage at all!

It’s not like we give-up base healing and go full zerk, and suddenly staff hits as hard as LB. If you just going to nerf healing while leaving the damage subpar even with the best offensive set-up, then this is not hybrid, this is one dimensional crap (spec healing or you’re useless in both healing and dps)

Thats precisely it, no you don’t get mad damage by speccing druid and going with zerker. Thats like saying you want to be the biggest planet but also the smallest at the same time. Druids not gonna be a dps class and you will be a hindrance to your team by going druid with zerker.

Instead, if you want to be DPS, stick with core ranger. You can’t be Druid and have the choice of heavy healing or heavy dps. In other words, you can’t be a hybrid with just one specialisation.

We need to start ignoring that word “elite” thats attached to these specs and Anet should never have called them that in the first place as it makes us feel like thats the next goal of advancing the character. Its not, it’s just another option.

Don’t you understand the word HYBRID means?

Druid cannot be Hybrid post nerf because it’d only shine in heal. Even with best offensive gear, the damage is still subpar. It also has no condition damage whatsoever on everything Druid offers.
The ONLY option you get is spec for more healing, making your damage NON-EXISTENT (DONT use the word subpar, hitting less than1k with staff AA is outright worthless)

There’s nothing Hybrid about it. No damage, no condition, no boons, but only healing.
Druid is MERELY a healer post nerf. You either spec for inferior damage and giving up the whole healing things, or spec for healing to be a great healer and do next to no damage.

Other support classes NEVER have to go through this trade-off and still can keep all their options. (Damage or Condition, pick one) That’s what I called Hybrid.

You’ve hit the nail in the head yet again.

I’m well aware what hybrid means. You don’t seem to understand that what you’re saying is exactly what it is. the druid is NOT a hybrid spec. It’s a healing spec. what gives the Ranger the option TO hybrid is that is has the Druid option to spec into, or not.

Also, you used the word subpar, then told us not to use the word subpar.

I’m seeing a lot of salty Rangers here (I know because I am one) who can’t seem to look beyond the fact that there class is “bad”. Talk to Heimskarl if you think the Ranger is as bad as you lot make it out to be.

Read it again. If you spec for healing on a subpar damage class (Yes, even go full zerk, if you use staff your damage is “subpar”), your damage become “non-existent”. That’s what I meant.

You continue to fail to see my point. We shouldn’t get an Elite spec just for one dimensional use with no other choice but healing. Druid shouldn’t be something that bound to only healing. It should add options to our play-style, not pigeon-hole us into one play-style.

You said you’re able to pick on other specs of ranger to be Hybrid for Druid, but your logic is flawed because without the stats, other ranger specs aren’t going to save your dps. You pick healing, and your damage is nothing, simple as that. There’s nothing hybrid about it. This game is so reliant on stats and Amulets.

Okay again you’ve nailed the bullseye. There’s nothing hybrid about it. Correct. It’s a healing spec. It’s not meant to be a hybrid. (Unless Irenio + devs change their mind)

The ranger however IS hybrid because at its core, it’s DPS orientated. Yes, other ranger specs won’t save your DPS and as I said, the core ranger still needs a lot of work to make the class work as a hybrid (which is what it looks like they’re trying to do).

What I think you’re trying to say is that the Ranger either goes full dps, or full healing, and as such, whilst in play, cannot be a hybrid. The thing is, it appears that anet are trying to avoid just that, because thats what the Elementalist is and everyone cries “OP!”.

Also, why shouldn’t it be one-dimensional? take Rift for example, you have one class that specs into individual, one dimensional roles depending on whats needed of it. This is just something, that the Rangers have declared, shouldn’t be a thing and so therefore must have negativity hurled towards it.

Having this additional option actually OPENS the play of the Ranger. albeit it in an uncreative way (I’m not a massive fan of druid and I believe they could have done it differently, but I’ll put that in a separate post if asked because its off-topic otherwise)

This isn’t Rift. Any other elite spec has multiple build paths; there is no single stat that they need. The same should be true of druid. Forcing healing power on every druid in order for them to be effective is bad design.

That’s a matter of opinion, really.

There are quite a few types of gear that have healing on it. And with the ability to mix and match to get your desired stats it’s all about us choosing to make it a GOOD design for ourselves.

Need clarification on Toughness

in Guild Wars 2: Heart of Thorns

Posted by: CandyHearts.6025

CandyHearts.6025

Vitality is for Condi.
Toughness is for Power.

Though I do wish toughness scaled better regardless.

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

The more I read about Revenant, the less excited I am about Ranger and Druid.

It’s cool to have a bow and pet for aesthetic reasons, but everything Revenant seems to be far superior from what I’m reading. Along with the option to be a better sustained healer, Revenant also other goodies to support their team. I get the feeling that Revanant will completely outshine Ranger in every aspect and game mode.

Of course Revenant will be a better sustained healer. Druid isn’t a sustained healing spec. It’s burst.

Just saying that the complete package seems far superior from what I read. Sure, burst healing my be better, but what else does Ranger have to offer to be competitive? Doesn’t seem like much else besides the pretty flower and rainbow unicorn arrows on the screen and a couple neat pets… Idk, hope I’m wrong.

I point you Here

If we can just get spirits to follow us, we’re pretty much set for support.

I really wish we could have them follow us again. A lot of the time the buffs go to waste because of battle relocation.

Funny they allowed moving boon-bot = Revenant, yet doesn’t allow ranger to carry moving spirits to grant buff to the team lol.

Double standard for ranger like always.

Nope, just different professions doing different roles and having different abilities.

Agree. But I also feel like I wish we had more commands for it at least. If it can’t be mobile, at least a relocation of some kind with aoe placement. But even if they don’t change it at least staff 1 keeps them alive with little effort.

Larger Pets - Ranger

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

The size of the pets never bothered me. But I also run all Shortest possible height Sylvari so things seem different for me.

But if we’re going to talk pets and size. I want a wolf like Garm.

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

The more I read about Revenant, the less excited I am about Ranger and Druid.

It’s cool to have a bow and pet for aesthetic reasons, but everything Revenant seems to be far superior from what I’m reading. Along with the option to be a better sustained healer, Revenant also other goodies to support their team. I get the feeling that Revanant will completely outshine Ranger in every aspect and game mode.

Of course Revenant will be a better sustained healer. Druid isn’t a sustained healing spec. It’s burst.

Just saying that the complete package seems far superior from what I read. Sure, burst healing my be better, but what else does Ranger have to offer to be competitive? Doesn’t seem like much else besides the pretty flower and rainbow unicorn arrows on the screen and a couple neat pets… Idk, hope I’m wrong.

I point you Here

If we can just get spirits to follow us, we’re pretty much set for support.

I really wish we could have them follow us again. A lot of the time the buffs go to waste because of battle relocation.

Hex Outfit Please!!

in Guild Wars 2 Discussion

Posted by: CandyHearts.6025

CandyHearts.6025

I really wish the hex outfit didn’t have a buttflap. v_v

can Nature Magic get buff plz

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

No! No buffs! No more support trait lines, just remove it and add +50% damage while wearing zerker gear! I don’t like other play styles so I try to prevent people using them! The sky is falling! /sarcasm for those who didn’t catch that.

Adepts are fine except Instinctive Reaction, make that; 10% of Power is converted to Healing Power. Vigorous Training could do with a little extra also. Then make Invigorating Bond a condi conversion, the heal is totally irrelevant now with Druid. The rest of the line is pretty good.

I agree. Especially with the healing power to power conversion. I used it on Druid and it helped. More % would be great though.

Should solar beam cause burn?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

No.

While it fits thematically, I don’t think it’s a good idea. Burning is the highest damage condition, so it couldn’t be ignored and power damage would have to be lowered.

Currently Staff is an alternative to both Longbow(unreflectable) and Greatsword(mobility), which are both power based.
In fact, Staff might even already be an alternative to Shortbow if you use Sharpened Edges with it paired and a high crit chance. 66% chance on crit to cause 3s bleed averages as 2s bleed on crit and Staff hits very often and very reliably.

If you REALLY have to make this into a condition damage weapon, let Astral Wisp and Cosmic Wisp (Lingering Light trait) cause burning to nearby enemies.

That would be cool! :o I didn’t even bother to think about adding condi to those. Fun stuff!

can Nature Magic get buff plz

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Can you be a little more specific as to what you wish would be buffed in the NM traitline?

Irenio can we get a sneak peak?!

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Please Sir! Once you have the animation changes done for Druid . . . can we get a sneak peak? I don’t know if I can wait until launch! <3

u want druid to be great healer and damage?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

How effective is Druid as a pure healer (Cleric gear)? I miss being a healer. I play 3 MMOs but none of them have dedicated healers.

Depends on where you want to use it really. But it’s a fantastic as full clerics. It’s what I ran during beta and WvW and sPvP was a blast. I didn’t get to try raids. But I did duo some fractals with another druid. xD it was great!

Should solar beam cause burn?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

It seems like the people arguing against conditions on staff don’t understand how this game is played.

Condition damage is the best stat for a healing build to rely on for damage. Power damage uses up all three stats while condition damage only needs one. It is far easier to put out strong healing without making too large of a damage sacrifice by using conditions.

And you will never be able to play a full stop healer in this game. The healer that is taken to raids or even SPVP games will always be the healer that puts out the best heals while sacrificing the least damage.

And the fact we’re talking about the auto attack of staff means that it will be getting used to inflict damage while healing allies anyway. You want to be able to use Solar Beam without sacrificing too much damage. If Solar Beam doesn’t do at least a little damage then your teammates won’t feel the damage loss is worth the heals and will replace you with with an elementalist who can put out good damage numbers while also providing good heals.

Adding burning to staff auto would create good synergy with Ancient Seeds bleed stacks, Sharpened Edges, and Sun Spirit to give the weapon somewhat decent DPS while providing those heals, and would allow you to run axe/torch as your second so you can double cast Bonfire with Quick Draw when you’re in a phase that doesn’t require your sustain healing.

It would be far more viable in all game modes than if Solar Beam simply did next to no power damage in exchange for heals because you had to give up ferocity or precision for healing power.

Completely agree with everything you said. It’s fantastic. thank you for wording it so well.

u want druid to be great healer and damage?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

It’s not that it needs to be good at damage, it just needs to not be useless in a damage orientated build.

Curious if you mean useless for PVE. Because I can’t find that much large sustain via heals to be useless elsewhere.

Anyway~!

Worst case scenario for one group is that it has good heals but crap damage.

Worst case scenario for the other group is that they add damage and now the heals for those who enjoyed it aren’t very good anymore for proper balance.

Not really sure how people will find a win-win in this. I want to though. I’m hoping the damage will come through as Condi damage really. It’s a 1 stat requirement vs power which needs Fero and Precision. It would a very spread thin hybrid build that doesn’t do much of anything that well.

I speak with sPvP in mind. As I said they don’t need to add damage to the Druid it just needs something useful. At the moment the heals are good with no healing power which is why they want to change it, which is fine. On top of the currently good healing, the Druid has 2 traits I really like, Ancient Seeds and Natural Stride. They don’t add any damage or healing it’s more utility.

To be honest, it will probably be fine if they just change the healing numbers. The utility is still there, but it might need a bit more added to keep it worth it. And they need to make the glyphs better, they just don’t feel worth taking.

Completely agree about the glyphs. When I went to Spvp I took up things like lightning reflexes and strength of the pack. It felt a lot more rewarding for sure.

Glyphs definitely are not meshing with the backline-healer aspects of Druid, but they are a very interesting possibility for a supportive melee skirmisher—so long as their effects are buffed to be more useful.

Agree. It would be great for melee atm. I am hoping for a radius increase but if we don’t get it I’ll get creative later on and see what I can do with them in pvp. PVE probably not as much.

Should solar beam cause burn?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

No.

We already have enough condi weapons.

We have 2…. and they are both off hand. I guess shortbow technically counts but is very possibly the worst weapon in the game.

  • Axe
  • Dagger
  • Shortbow
  • Torch

I count 4. This is out of 9 weapons that rangers currently have.

Oh yeah… that 500ish dps that axe bleeds put out if you land every hit on split blade are pretty intimidating. Axe isn’t a condi weapon, it’s just the best choice out of the crappy choices we were provided with.

I rather that ANet buff Axe instead of making staff a condi weapon.

I think they could manage both. . . o.0

Reaper,Druid and Revenant

in Guild Wars 2: Heart of Thorns

Posted by: CandyHearts.6025

CandyHearts.6025

Druid was the most fun for me because of the healing aspect. I like bunker builds that give me sustain. this worked well for me and I had a lot of fun.

Herald (Rev’s Spec) was fun for me because I also went bunker with it. I enjoyed shield despite the rooting. I could take damage for days and barely ever have to worry about HP.

Repear was fun for me because of the animations of GS. It feels swift to swing too. I tried a condi / power hybrid on it and it was crazy fun.

It all depends on how you like to play. I like a bit of everything.

Should solar beam cause burn?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

I’d rather have them rework astral force generation (seems like they’ll do) and change shortbow auto-attack by removing that stupid positionment condition. If you’re afraid of the bleed stacking too quick, you can always make the weapon slower (while increasing raw damages accordingly) or making it a 2-3 chain attack with normal bleed at the end.

I’m all for ANY positive SB changes anymore. I keep trying to work with it and I just end up throwing hands in the air.

The Harlequin -Mesmer Elite Spec Idea

in Mesmer

Posted by: CandyHearts.6025

CandyHearts.6025

Give me this now! O.O Duel wielding scepters must be a thing!

Should solar beam cause burn?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

If you don’t think apoth gear is viable you need to reevaluate your decision to attempt to discuss builds on this forum.

Condition damage armor is pretty useless with a staff that has no damaging conditions on it, wouldn’t you say? Hence, adding conditions to the staff would make Apothecary armor viable for Druid Healing/Condi builds. Unless ofc the goal is to do as little damage as possible.

When discussing builds, I looks for synergies, like damaging conditions and condition damage, they do go together pretty well.

You do know you can press ~ to swap weaponsets right?
So you can equip Condi weapons on one set, and staff in the other.
Throw on some nice apoth and some dire trinkets, a trap maybe, sounds pretty OP to me.

So having 5/15 of your weapon skills do pitiful damage and 4/15 do no damage at all is a good idea to you?

So you do what, swap from A/T or S/T to Staff to heal, building up AF to enter CAF so you can heal even more, all the while doing no damage? Putting zero pressure on your opponent? Yeah, top build. I can see that being roaming meta. You may need to reevaluate your decision to attempt to discuss builds on this forum.

I think it should just stay as a healing/astral force weapon. The shortbow is already there for the ranged condition damage role.

And CAF is already there for a purely healing role. Staff should perform another role other than healing, ie damage. Adding some condi makes it more flexible for all builds.

It sounds like the Druid specialization doesn’t fit what you preordained it to be. If you don’t like playing a healer/support role and ‘doing no damage’ nobody is forcing you to play it:

If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization.

But do us all a favor and don’t rant on here demanding that it be changed to perfectly suit whatever build you happen to run.

I don’t think he is trying to make it fit any particular build. He is just trying to make it a useful weapon.

The game has been designed around not needing a dedicated healer, that was one of its biggest selling points. What happens if this experiment fails? Do you realize how much of the PvE content in this game has been toned down to make it easier and more casual? Pretty much all of it.

If it fails do you think they will immediately redesign druid to make it useful? Before you answer that remember that the core ranger has been littered with problems for over 3 years because it would take to much effort to fix them

The best time to try and get things changed is right now while they are already working on it.

PvE is a complete joke.

Whether you like it or not, druid is a complete waste of space in any of the core games PvE no matter which way you slice it. As long as the profession mechanic revolves around healing, and the core games PvE is laughable at best in terms of difficulty, that will be the case.

So let’s now accept this, and move on – lets not water this spec down for the fun parts of this game for the appeasement of a subset of content that will never ever use this spec anyway 8 months from now.

Not to be argumentative. But I honestly feel like you’re speaking from a meta standpoint. I’ve found my uses for it. Probably wouldn’t be up to “meta standards” but duo fractals / dungeons was a lot easier and more fun with Druid. That’s a use, is it not? Or did fun fly out the window and no one told me?

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Druids have almost double the feedback than the second highest (Scrapper). I wonder how much of this they can get through. :/

Irenio is op. He gots this. xD

wat weapon and skill type u want for next ES?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Main hand and Off Hand whip, focused on CC. yes, MORE CC. (Daze, Stun, Pull, Immob)

Mid Range with the auto being a cleave.

Physical Skills Category. Touch Ranger. Omnom


Javelins and Mantras
Mid to Long Range, power weapon

Why you do this. I want it now.

Brings me back to Ragnarok Online Gypsy.

Ahhh… those were the days.

Should solar beam cause burn?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

I’d actually very much appreciate a bit of condi-damage on the staff, to make the staff more viable on condition-builds. This is IMHO important since the whole celestial avatar form is heavily tied to the staff….

As far as I have read it wont be.

They will include damage as a build up. But Staff will still be the “faster” way.

Druid and Healing Power Scaling

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

In addition they can add something like: Transfer 14% of healing power in to Power or in to ferocity.

Huh. . . I like that actually. The low number doesn’t seem like much but for me who stacked around 1200-1400 healing power that’s a big chunk. And I’ll be running with a Herald who I force to have Fury on at all times. The powaaaar. xD

Should solar beam cause burn?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

burning on beam sounds good, but I don’t know how they would implement it cuz its a channeled skill. either what Heim said, or a chance to burn, 33% chance per pulse comes to mind.

I agree with poison on vine surge, but not bleed.

natural convergence should pulse damage and slow on people for 1 second who walk through it or stand in it.

Anything on vine surge would be fabulous. It just feels like such short lived skill that doesn’t have that oomph it needs.

u want druid to be great healer and damage?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

It’s not that it needs to be good at damage, it just needs to not be useless in a damage orientated build.

Curious if you mean useless for PVE. Because I can’t find that much large sustain via heals to be useless elsewhere.

Anyway~!

Worst case scenario for one group is that it has good heals but crap damage.

Worst case scenario for the other group is that they add damage and now the heals for those who enjoyed it aren’t very good anymore for proper balance.

Not really sure how people will find a win-win in this. I want to though. I’m hoping the damage will come through as Condi damage really. It’s a 1 stat requirement vs power which needs Fero and Precision. It would a very spread thin hybrid build that doesn’t do much of anything that well.

I speak with sPvP in mind. As I said they don’t need to add damage to the Druid it just needs something useful. At the moment the heals are good with no healing power which is why they want to change it, which is fine. On top of the currently good healing, the Druid has 2 traits I really like, Ancient Seeds and Natural Stride. They don’t add any damage or healing it’s more utility.

To be honest, it will probably be fine if they just change the healing numbers. The utility is still there, but it might need a bit more added to keep it worth it. And they need to make the glyphs better, they just don’t feel worth taking.

Completely agree about the glyphs. When I went to Spvp I took up things like lightning reflexes and strength of the pack. It felt a lot more rewarding for sure.

Druid and Healing Power Scaling

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

So you guys wanna have your best DPS and be able to sustain with tons of heals.

That sounds balanced. . . (End of sarcasm)

Can we just close this thread now? It’s nothing but people crying because they can’t be a God.

You seem to be the top whiner here , with 0 constructive argument going on.

You also seem like you never played a Druid before.

Druid works not because they got good heal now, but solely because of MoC and Astray 3 combo. The healing is nothing, since Druid has no-way to mitigate damage in the first place, and no stability on their Astral skills.

Top whiner here? Because I don’t like how toxic you guys are all acting about an elite spec no one has had the time to tweak around with to make it work on other ways than intended?

I’ve played many druids but it doesn’t matter how many from what games. This is GW2. It will be GW2 version of Druid. Not Wow. ETC.

Candyhearts, your optimism is admirable, but your impulse to insult other players is not. Constructive criticism is not “toxic”, nor is asking that Druid scale better with non-Healing Power builds asking for Druid to be overpowered. Other players are simply asking for more versatility, not the removal of Druid’s healing potential. I am happy to give up a portion of Druid’s base healing to play a higher-damage (power or condition) or control-focused build, which is still considered very useful in 90% or more of the game—just as players who love support builds are willing to give up a portion of damage. So long as players can choose whether they want to deal higher damage, higher CC, OR massive healing, Druid will be a fun, rewarding class for many playstyles without being OP.

The forums are toxic and if you find that insulting that is yours to take upon yourself. I never pointed out who is being toxic. FYI – I’m nobody for you to defend yourself to.

Your ideas are fine. I don’t find what you said to be anything wrong. And there are a few other people here who have posted great ideas as well. But with all the junk around all the great posts do you really think anyone would wanna spend the time as a Mod or Dev to dissect it down so they can find the good stuff? This is probably why we can’t have nice things xD

I wasn’t offended by “toxic”, haha, but I don’t find the levels of salt here any worse than any of the other class forums. I take heart in the fact that so many Rangers are invested in wanting to play druid, and that they feel so passionate about it! There are a lot of people clamoring to be heard, but I have faith that the devs can sort through it all.

Well I am glad I didn’t offend you then! I’m a bit blunt but I never intend to be rude. Probably just poor wording and frustration.

The salt here is new to me. I usually don’t post in Ranger forums. This was probably a bad time to start. The upset is real and understandable.

I am definitely one of those people passionate about how Druid is as it is now. It was the first time in a long time I actually had fun in Spvp.

I’ll go on subject now -

The thing I feel like would be great for it is just some simple condi. It’s a 1 stat slot requirement. I feel like as much as we want for Power DPS x Druid to be a thing it’ll feel like a nerf both ways. Healing and DPS wont be up to par.

But this comes from somewhat a noob in terms of “most efficient gameplay”.

I play how I want to and I do it for the pure joy of it. I’ve never been meta and never cared about speed clears. My mesmer uses a power scepter and I don’t care who likes it! xD

One more beta

in Guild Wars 2: Heart of Thorns

Posted by: CandyHearts.6025

CandyHearts.6025

The next announced beta is October 23rd and will last for 2 years.

LOL!!!

Ah man that made my day.

Let us See Health Bars

in Guild Wars 2: Heart of Thorns

Posted by: CandyHearts.6025

CandyHearts.6025

This would be a great thing to be able to check in the options menu. This way we don’t have to see it all the time but can be useful for people who decide to put any focus on healing fellow players.

u want druid to be great healer and damage?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

It’s not that it needs to be good at damage, it just needs to not be useless in a damage orientated build.

Curious if you mean useless for PVE. Because I can’t find that much large sustain via heals to be useless elsewhere.

Anyway~!

Worst case scenario for one group is that it has good heals but crap damage.

Worst case scenario for the other group is that they add damage and now the heals for those who enjoyed it aren’t very good anymore for proper balance.

Not really sure how people will find a win-win in this. I want to though. I’m hoping the damage will come through as Condi damage really. It’s a 1 stat requirement vs power which needs Fero and Precision. It would a very spread thin hybrid build that doesn’t do much of anything that well.

Druid and Healing Power Scaling

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

The more Irenio posts the more I’m convinced we need at least another BWE with the Druid.

It’s Obvious that scrapper and druid need one more BWE.

100% true! It would be a great feeling to have it feel finished for Launch. I mean. . . Day of HoT is going to be a mess as is with all the people trying to log in, download, etc. xD

The least we could know is that our specs are ready for proper game play.

[Build]Druid Dedicated Support

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Sounds good on paper but the lack of spirit mobility really cripples this imo. The perma stealth thing was more difficult to pull off than how much it benefitted and I can’t see how you can accomplish that whilst on the move (skipping trash mobs).

The dazes were good for mobs but bosses it doesn’t help as most of them aren’t affected. Same goes for CC.

but yeah, the spirits not being able to move is a major problem. (+1 to the wisps idea thats floating around the Ranger forums) We could really be a (healing) force to be reckoned with if our ghostly friends could move.

The only thing that is great about them not moving NOW is the fact if you place them properly, you can heal them with you Staff 1 so they can endure the fight a lot longer.

Do I wish they could move? Yes. But. At least there’s ways to add to their sustain now. ^.^

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Thank you to the community who posted here positively. It’s great to see the Ranger community has some people in it who are pleasant. I love you all for being that way!

And I also want to say another thank you because Irenio was so prompt in letting us know the plans he has. The attention on Druid is another reason why I feel happy and can’t wait until HoT!

We need 25% run speed on Dragonhunter.

in Guardian

Posted by: CandyHearts.6025

CandyHearts.6025

I been asking for DH to get this since the very first beta.

Now everyone’s finally okay with it. I hate you guys. xD

Dragonhunter brings NEW ways to play...

in Guardian

Posted by: CandyHearts.6025

CandyHearts.6025

Setting traps and pewpewing are new?

Go figure.

Well, to be fair nobody plays a trap ranger so it’s like they don’t exist. He must have forgotten about them just like A-net apparently did to think this would be viable. Hey lets take something that nobody uses on Rangers (traps) and give to Guardians along with an inferior longbow to rangers.

Nope. This “to be fair” doesn’t work. I see tons of trap rangers in wvw.

One more beta

in Guild Wars 2: Heart of Thorns

Posted by: CandyHearts.6025

CandyHearts.6025

I really feel like we could use just 1 more. Scrapper and Druid should get a bit more love as well as the Raids.

Pretty please?

wat weapon and skill type u want for next ES?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

I’d like to see the people who sought to get a better dps spec get it with the next one. (I am a druid fangirl)

Seeing as we got a 2 hander this time I would imagine they’d switch it off for next time. But if not I would say Rifle or Hammer.

MH Pistol would be pretty cool!

Druid and Underwater Combat

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Better than Revenant who only has one underwater weapon and I THINK can’t use Ventari under water.

Anet didn’t seem to remember that have an underwater combat system this time around. Disappointing given it was a major selling point of the game.

I have to agree with this.

The more water combat is neglected the more disappointed I feel.
I actually do not enjoy Ranger underwater. What I wouldn’t give if we could have more weapons to swap to.

Or underwater builds.

Or underwater gear we’d switch to (other than a breather).

:(

Rangers really need much more love!

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

If you really wanna make a thread would you mind sharing:

What makes them not good.
What could make them better.

Just complaining is a waste of a thread.

u want druid to be great healer and damage?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

If we renamed Ranger “Beast Master”. . .

More people would probably of went Warrior with bow.
And all the people who use pets would be here talking about all the new pet sustain. How well they can fully trait for pets + be a great support to pets + players.

But instead it’s called Ranger. And everyone wants top tier DPS and no pet. Now they want great heals added on. Bleh.

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Thanks for starting this thread, Legally!

My intention this weekend was to test every spec as much as I could. I got about 10 minutes per other spec but Druid hooked me. Everywhere I went. . . I felt like I was having too much fun! I have dreamed of a class like this for such a long time. So thank you Irenio for all your hard work!

I can’t wait to read the write up and see what direction Druid takes next!

Sincerely fangirl for life,
-Me

xD

Should solar beam cause burn?

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

I like the idea of adding burning to the staff 1. Or any condi. I would love to be able to flip to a Shortbow and quickly place some condi to help my team and at any moment be ready to switch back to staff. The synergy would make me ecstatic.

Apothecary’s Armor here I come! xD

Druid and Healing Power Scaling

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

I’m no buisness man but I am not sure it makes amazing buisness sense to tell Rangers that if they want to keep doing Ranger type things then HoT has nothing to offer them and they don’t need to buy it. Especially when the other classes are getting lots of new toys for a large variety of builds.

You mean like how Dragon Hunter turned out to not mesh with Guardian at all?

It’s not the first and only spec to get something that didn’t add to how a lot of the players wanted to play. But there are still people who enjoy DH and enjoy Druid.

Druid with Condition Damage builds

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

With as much as we are going to be pressing 1 on staff I would love to see some condi on it. Not a lot but enough to make some kind of impact. This would also make SB a great weapon swap for me. >.> And finally enough reason to make The Dreamer.

Druid and Underwater Combat

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

The same way Ranger does.

It doesn’t change your underwater weapons.

Druid and Healing Power Scaling

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Irenio posts and this turns into a complaining fest.

Anyway. My only question now will be if you fully invest in Healing (Clerics) will you see no difference in the healing amounts (basically how beta went this time)?

I can’t wait to find out.

And please Irenio don’t lose your vision of Druid just because of a few forum posters not enjoying it. There were PLENTY in game who loved it!

We Need Beta Weekend 4

in Guild Wars 2: Heart of Thorns

Posted by: CandyHearts.6025

CandyHearts.6025

Something something I can have my druid back something.

I AM ALL FOR THIS! Let’sa goo~!

If Celestial form skill 1 remains as is...

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

yeah CF 1 is weird.

I don’t like even using it. The aoe placement is bound to miss. I wish something could change with how it works in the very least.

Druid and Healing Power Scaling

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Ahh! Yeah that makes tons of sense. I didn’t even try to NOT slot healing power. x.x

Druid and Healing Power Scaling

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

“In general the Celestial Avatar form’s base heals feel a bit too high and heal coefficients didn’t feel rewarding enough to go with healpower stats. The heals themselves seemed to be working at decent values, so I’ll be tweaking the base heals down and coefficients up some in order to better reward selecting healing power stat combos as a druid.” – Irenio

Thank you…. >.> somehow I was ignorant and managed to not read it all fully. Maybe too excited about the animations being looked at. v_v

From ranger hater to druid lover.

in Ranger

Posted by: CandyHearts.6025

CandyHearts.6025

Yes, I hated ranger. With passion! I dont know, it never brought anything exciting to the table. Either you sat still and put down traps. Or you pewpewed. Pvp anyway. Feel rangers are more versitile in WVW, specially since they are 1v1 gods!

Not only did I hate playing ranger, but I sort of automatically hated people who played ranger. They had to knockback in pve, they had to pewpew kite you. Anyway.

Ive tried all professions this BWE. Again. I tried Scrapper (main engie) and rev (possible main?) but the thing I enjoyed the most was druid.

I was able to keep myself up through incredible tanking. I healed my allies in small doses. I was a pain in the pooper. I dealt substain damage, so much that I chased some professions away. When the new pets are viable in pvp too! HOLY MOLY!

Just gotta say I’m 100% happy ^^

So basically a non-ranger player is happy because ranger is no longer ranger while people who liked ranger …

can still play ranger.

I meant main, people who mained ranger are feeling screwed while Anet tries to please the masses with making ranger TOO different from the base spec . Every other classes mains at least get something to supplement their base spec, Druid is basically throwing another spec that clashes .

While I can understand somewhat disappointment because people rather get more DPS based classes this still improves something Ranger wasn’t good at. Group play. So being “screwed” and being “disappointed” should be 2 entirely different things right now. I imagine this to have a big impact on spvp and making for interesting fights. No other elite spec has added this much game changing effect.