Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Is it bad? I haven’t logged in yet.
Nah, it’s kinda the same, coverage will triumph over all… But at least we can now play to win small matches (skirmishes) instead of bothering with a week long score.
Wouldn’t it be harder for an off hour coverage server to win a kdr match if the small handful of people on the other servers kill a few stragglers and don’t die?
Sure, but PPT still dominate the major portion of the score. If the largest force holds the majority of the map, killing their players won’t really help unless you are farming them big time.
So winning a skirmish is only as good as the old ppk system?
Is it bad? I haven’t logged in yet.
Nah, it’s kinda the same, coverage will triumph over all… But at least we can now play to win small matches (skirmishes) instead of bothering with a week long score.
Wouldn’t it be harder for an off hour coverage server to win a kdr match if the small handful of people on the other servers kill a few stragglers and don’t die?
Is it bad? I haven’t logged in yet.
I’m a college student. I can’t afford a sub.
The most impactful time manipulation on Chronomancer is that they spend 25% less time running from place to place.
Never see S/S Revenant. I noticed that there were very few condis in those fights. How does your build handle condis?
Before then:
it took a petition to save Elemental Attunement
Ride the Lightning nerf 2Can anyone explain this in detail please ?
They wanted to make it grandmaster and nerf renewing stamina. We rioted. We won. They came back and double nerfed renewing stamina later, and now Arcana is barely used, so gg
The problem of Chill is big. Yes, the Chill damage transformed into Bleed made good things for PvE, or eventually wvsw, but in PvP there’s need for some better conditions.
Burning will be too strong. With RS5+RS4 we’ll be able to stack 12 burn in the enemy in 1 second, inflicting 4k/sec. That will be too much.
But Torment can be an appropriate option. We still inflict Torment with the scepter, then it fit our design. And inflict a ChillingTorment woul be great!
Chill bleed is literally the worst thing ever in WvW. Condi Reaper can barely even tickle some of the small scale meta builds. Don’t lump it in with PvE.
I’m on the JQ/Mag/FA matchup, and I couldn’t help but notice that there were over a dozen duelers piled up on the side of Stonemist. I don’t play WvW to duel, I play it for skirmishes, so I go run around the map and look for fights. I found about 6 roamers and some stray zerglings. If all of those people who were dueling chose to skirmish instead, the fights tonight would have been great. I don’t mind seeing a small handful of people dueling, but when there’s a small blob of people sitting on a hill beside Stonemist waiting for duels, I can’t help but think that’s why WvW feels so empty.
This is the worst idea I’ve ever heard. I already think food is P2W, but this?
If zergs could revive in the middle of a keep they just wiped in, the game would break. People would immediately quit in droves, and nobody would make money.
1) Symmetry discourages competition. It works for the maps to be unequal but balanced. Desert Borderlands is poorly made. Objectives do not interact because they are too far apart, Towers are too big and tall to scout easily, and the middle of the map is currently a void. If Desert Borderlands were adjusted with those things in mind, it would play a lot better.
2) There aren’t? Seems like it should be a thing.
3) This game is buy to play. There are many worse types of pay walls they could use. Also, I feel like a very small number of WvWers are still even in the no expansion boat. I don’t really care either way with this one. The expansion is worth buying for the most part (balance still sucks imo), so there isn’t much reason to not get it if you enjoy this game.
4) The only way they can fix the problem with servers that are more than full is by redistributing the population. Nothing will make those people leave everything to go to a server like Darkhaven.
Guild Wars 2 has a problem with breadth and depth. Expansions and new content is breadth. Balance of existing content is depth. Breadth makes money, but depth is what keeps people playing.
WvW is almost 100% depth. When balance in WvW is broken, the whole system starts to feel weak. It doesn’t help that WvW receives little to no direct profession balance, and adjustments to objectives almost never happens (Why is Anz still the worst tower in WvW?). The only way people will continue playing WvW is if more resources are put improving what already exists in a way that makes the game more strategic without becoming rock, paper, scissors.
Throwing shade at Necro? Takes dedication and no fear of running back from spawn to make Necro feel average.
I still agree with the rest though. Stat removal in sPvP damaged WvW balance. They’re much more different game modes now. WvW needs separate balance.
EotM is flawed because there is no incentive to do anything other than farm it, and everyone wins by looting the mobs in a clockwise direction. What if you actually had to win the match to get the good rewards? People would defend and compete. EotM could actually work if it saw some love.
EotM have some gimmicks worse than DBL tho…
It would need love to be fixed. The objective layout of both maps are awful. Very of the objectives can interact because they are spaced so widely.
I’d like to see a weekly event in the middle of dbl now that there is only 1 dbl. It could be a big final gambit to turn the tide before reset, and it could help provide players with ascended gear without grinding content outside WvW.
That will juse attract pve players though. Although it’s not a bad thing as newer people might actually like wvw, but it might encourage the same mentality as eotm where people come to just farm this event and thats it.
Make it impossible for everyone to win. Pressure people to fight. If PvE players come seeking mats. They may get curb stomped, or they may become new WvWers (always welcome). WvW tries to pacify the losers by giving the winners nothing. Objectives that have no strategic value, symmetrical maps, and no noticeable rewards for winning a weekly matchup all exist to make the losers care less about losing. There is a reason why Stonemist is the most popular objective. There’s only one. With some layout improvements, the Desert Bl could be a really strong map due to it being the only one. Adding a final gambit style challenge at the end of the week would draw people to that map to compete for resources, which is what WvW is ultimately about.
EotM is flawed because there is no incentive to do anything other than farm it, and everyone wins by looting the mobs in a clockwise direction. What if you actually had to win the match to get the good rewards? People would defend and compete. EotM could actually work if it saw some love.
For a second I thought we actually received buffs, and then I realized it was wishful thinking.
I’d like to see a weekly event in the middle of dbl now that there is only 1 dbl. It could be a big final gambit to turn the tide before reset, and it could help provide players with ascended gear without grinding content outside WvW.
Every other offhand for Warrior is much worse than shield. Warrior shields are a major part of why good Warriors are like demigods in WvW.
I agree that Rousing Resilience and Arc Divider are too good, because those two things make Power Warrior like an inverse Diamond Skin Ele pre nerf in WvW. Not sure if it is as good in PvP.
Also agree with the bulk nerfs to Smokescale/Bristleback. It’s incredibly hard to kill a Ranger or his pet 1-3v1 in WvW when they run beastmaster sustain.
Impressive but totally op.
There are so many random obstructions in WvW lol.
Deathly Chill was a good balance. It nerfed it in the areas it was OP (pvp) and buffed it in the areas it was UP (pve). The original trait was just a bad design.
Deathly Chill was terrible balance. It was nerfed to the point where it hardly even contributes in WvW (1 stack of bleed is a grandmaster????). In PvE, it had issues because of how Chill stacks and PvP had problems because it got buffed twice when it was already good.
Now it just sucks. Is a short 7 stacks of bleeds better than constant ticks of over 500 damage? No, not even close. Is constant ticks of over 500 damage too good? Yes, it was more balanced when the opponent had to drop below 50% hp.
This is where balance should have been split. In PvP and WvW, it should have been reverted back to the original Deathly Chill HoT launched with. In PvE, the change to bleeds was actually good, but it would have been better if it were 2 bleeds instead of 1. Right now, it is very unsatisfying to use, which is a major issue for a game that tries to entertain.
I had a Warrior elite spec idea to tie in with Tengu
It would be called “Samurai,” and it would wield Naginatas. It’s utility skills would be meditations, and the new Focus bursts would be stronger and faster than regular bursts but require 5 bars instead of 3.
Unfortunately, video games have a thing for ignoring how almost everybody used polearms back in the day. Swords were a fashion statement and a sidearm that would be used when the polearm was no longer usable.
Eyyy look at that merge. They found a 3 month old thread XD
Scepter Focus
-has invuln
-has anti projectile
-has range
-high damage
-strong cc
-lacks reliable AoE
-squishy if played poorly
Dagger Dagger
-has gap closer (long cooldown)
-average damage
-no anti projectile
-good cc
-decent combos
-shocking aura and frost aura
-cleave
D/D ele isn’t awful, it’s just much, much worse than it was because the arcana line’s renewing stamina got double nerfed, making evasive ele medicore, D/D has no anti projectile and a weak gap closer. It also struggles against HoT professions.
Focus is a much better offhand than dagger now, because almost everything on offhand dagger has really long cooldown skills that are either unreliable or weak. Focus skills give the ele invaluable defense tools for WvW, so it is generally better.
Scepter and Dagger are both good mainhands, but Scepter is stronger for damage.
That’s condi thief. Condi thief has strong 1v1 potential. Even then, winning all of those 1v1s is easier said than done. Roaming is more than 1v1s on a flat field.
Honestly I find condi thieves more a nuissance than a threat. Power thieves in the other hand can be dangerous.
Depends on how much cleanse you have.
That’s condi thief. Condi thief has strong 1v1 potential. Even then, winning all of those 1v1s is easier said than done. Roaming is more than 1v1s on a flat field.
This is pretty accurate, except Thief is a really strong +1 in skirmishes. I’d probably place Necro at worst in skirmishes, because it can’t stick to a target and it requires a lot of support to shine due to its inability to handle focus fire.
Also, best overall is a power berserker. Everything fears a decent power berserker.The thief has almost no group synergy making it poor in skirmish. Venoms are they best they have and those got watered down. Take that thief and put them in just about any strong skirmish class and the team just got substantially better. The only time a thief is a good skirmisher is with a stealth group, but that will get spanked by a bunker group every time.
The current meta has a Necro variant in skirmish melting groups with a ridiculous amount of condi. tRex now runs a condi variant and trust me, life sucks when 30+ stacks of bleed and a dozen stacks of every type of condi hits. One step, one activation and dead. I actively avoid them when they are running one in their mix.
Necro on top of Tempest, Guardian/Warrior with Durability runes attached. Put them on comms and it will take a small zerg to bring them down. It gets really scary with two Tempests one being Fresh Air. The stuns, condi bombs and their healing is incredible.
That’s in a “melting group.” Most skirmishes are uncoordinated. Thieves do better in an uncoordinated skirmish because they are relatively safe, can use smoke fields and shadow refuge to stealth, and they close gaps very well.
In a gvg coordinated group, a thief is less useful. If that group wants to avoid zergs, they need stealth.
Necromancer will be left for dead in a skirmish of pugs as soon as things stop going smoothly.
How was this not a thing last season? They didn’t even buff the traps.
Because Eles got taken out of the meta thanks to nerfs on their healing support and cleric amulet removal.
Ok, so it’s a “the new apex predator” kind of thing?
How was this not a thing last season? They didn’t even buff the traps.
A-net did boost the supply of leather with the new LS3 map. After players get the items they want from the map they will leave and the supply of leather/cloth will drop down. T6 leather is still very rare, the others(leather/cloth) not so much. It still cost the same amount to gear up a alt now as it did at the start of HoT. Players notice the high leather prices more than the lower cloth prices.
A set of Exotic gear cost 18-24g with ectos and every component. Now the patches alone are 18-24g. The prices went up, especially for medium armor.
Exactly. I just crafted a set of medium Marauder’s gear and spent almost 50 gold. The Gossamer wasn’t even 1 gold in comparison. The Ebony Orbs were cheap too. I even had enough leather to make all of the panels and linings. Where did it matter? The patches. Each set of patches required 10 pieces of refined hardened leather. That’s 30-40s x10 x6. So it costs 18-24 Gold to craft enough patches to make a set of exotic gear. Where did the rest of my funds go? Pack Runes, but that’s a different problem.
One of my guildies runs D/F and Minstrel.
It’s unkillable, but it has no killing power.
I’ve seen some good S/F eles, but nothing really feels as good as D/D with Evasive Arcana.
Finding moderate success with a weapon does not mean that it doesn’t need buffs, which is the point of this thread and is a difficult point to contest in PvP.
Buffs = change in numbers/cooldown/cast time
Greatsword doesn’t need more numbers, it needs better cast times to make it more consistent. Reaper’s biggest issue in WvW is that it is too slow. Greatsword is also slow. On point, that’s less of an issue, but in WvW, Greatsword is very sub par. I’ve only fought one greatsword necro in WvW that gave me trouble. That’s a pretty lame statistic.
Why would I spend 5 minutes scrolling through pages and necroing an old thread when I can make a new thead much faster? The forum search function doesn’t work, so this is much faster. If it gets merged, fine. At least add to the argument instead of saying that I should necro an old thread.
Edit: searched 10 pages back and didn’t find one. Please search out one of the “myriad” of threads that isn’t outdated before telling me to do the same.
(edited by Cecilia.5179)
Are you tired of fighting tanky druids that heal all day while their pets kill you?
Are you tired of fighting condi chronophantasm chronomancers that dish out so much condi burst and yet have so much defense?
Are you tired of fighting Adrenal Health pumped berserkers with durability runes?
Are you tired of fighting full evade condi and power daredevils?
Are you tired of fighting high sustain scrappers?Note the lack of Necro on this list of cheese builds Arenanet
Necro have some very good zerg support skills though. Freeze and condi bombs and what not.
Condi bombs are generally weak in zergs. Too much cleanse. Zerg support Necros run full power and drop wells.
Best Zerg: Guardian. Has never faltered since release.
Best Skirmish: Bunker Tempest. Tough one but the support from these builds is incredible.
Best Roamer: Dare Devil due to the mobility and stealth. Not the best 1v1 by far.
Best Dueler: Mesmer
Worst Zerg: Thief
Worst Skirmish: Thief
Worst Roaming: Necro… just too slow.
Worst Dueler: Thief or any of the pure bunkers.
This is pretty accurate, except Thief is a really strong +1 in skirmishes. I’d probably place Necro at worst in skirmishes, because it can’t stick to a target and it requires a lot of support to shine due to its inability to handle focus fire.
Also, best overall is a power berserker. Everything fears a decent power berserker.
Once they were laughably low. Now they are stupidly high. I’d like to see some actions taken to bring leather into a happy middle ground of these two extremes.
-Gossamer Patches: 10 t6 leather is way too much. If anything, it should be 10 Gossamer and 4 Hardened Leather
Thieves are cannibalistic more so than any other class. Thieves kill each other far easier than they can kill just about any other class… and they do so at a good clip.
Truer words were never spoken. Some of my non-thief friends just don’t understand it, but any time another thief is in a fight…
Shatter mesmer is super cannibalistic too
I see a lot of situations where two servers hit a single objective. That’s not collusion. It’s how the game works…
If you were on BG during Season 2, you know the difference.
or you were sbi when yb/ebay turned the match into a real 2 v 1 in seasons as well…
Omg I was there. I think that was one of those things that made large amounts of people quit WvW.
I’m on SBI and loved that match.
Oh, and it produced the greatest matchup thread of all time. 30 pages! In fact, I just Googled it and was able to find it. Oh man, anyone who wants a great read…
I’d have to obtain anti venom before reading that.
I want to see a joke mission where all of the enemies use Npc greetings as battlecries. Imagine somebody trying to kill you while shouting, “May the stars guide you!”
I shamefully admit I would shamelessly shovel $90 in new character slots at playable Tengu. :|
Pfft. If the designs were good enough, I would spend $180 on Tengu slots.
Are you tired of fighting tanky druids that heal all day while their pets kill you?
Are you tired of fighting condi chronophantasm chronomancers that dish out so much condi burst and yet have so much defense?
Are you tired of fighting Adrenal Health pumped berserkers with durability runes?
Are you tired of fighting full evade condi and power daredevils?
Are you tired of fighting high sustain scrappers?This build allows you to take on many of the cheesiest roaming builds in WvW.
It is a variant of the metabattle PvP symbol build.
You also have enough damage to kill non-sustain builds.Warning : It is a super boring build. Against other sustain cheese builds, tank builds, healing builds, you can duel up to an hour with no clear winner. On the up side, with this build, they won’t be able to kill you now.
I dueled a full evade DD for 1 hour yesterday and neither could kill the other. And this was just one of many other similar fights against other sustain builds. Stalemate.
And I am just a new Dragonhunter of about 2 weeks and still learning the class =/If you want more mobility you can
- swop scepter for sword and
- contemplation of purity for judge’s intervention and
- runes of durability for traveler runes
This will allow you to escape most outnumbered situations. You will fare worse against condi enemies though. I will recommend the mobility build if you are running with a party. If you are solo, I will recommend the durability runes build above.
Note: I totally will not want to make this my main roaming build. I will still prefer to go marauder + zerk on my dragonhunter because it is so much more fun. Although not as good against all the sustain cheese in WvW now, but no I will not fight fights that last an hour with no winner.
I’m not tired of any of those things. What I am tired of is all the dueler complaints in this game mode and the many profession threads…
Y’all don’t look at the combat systems and elements as a whole, y’all complain about individual profession builds.
You main a slow as all get out necro that depends on players sticking around to fight, but most aren’t going to stand and fight like an “honorable warrior”. You don’t corner the market on conditions now either… You’re a dueler complaining about 1v1 stuff in an rvr mode, so the logical step would be to go spvp for your 1v1 and small scale fight needs, and leave complaints in that section.
And the “sustain cheese” builds you complain about is pretty common because players are getting blasted with a crap ton of damage and need to survive longer than 3 seconds of combat…
Funny of you to complain about ranger pets, which is a forced class mechanic that accounts for a 3rd of the factored damage, that struggles to hit moving targets in the first place… Maybe move and dodge around a bit instead right?
You want to complain about having access to equal movement skills across professions so you can kite better? Ok
You want to complain about the condi system as a whole? Ok
You want to complain about mid fight stealth mechanics? Ok
You want to come here and give objective, not isolated, feedback about a number of topics? Ok
All ok, but please stop pushing your 1v1 dueling complaints in the mass combat rvr section.
I could make a whole thread about how Necromancer is terrible because it is too slow and can’t do enough damage to super tanky classes, but it will be dismissed in sPvP where it isn’t a big deal because mobility is less important and sustain is much weaker. sPvP is balanced for 5v5 on small circles. WvW is XvX on diverse terrain. It isn’t balanced with large scale in mind. It isn’t balanced with small scale in mind. It is balanced for nothing. WvW’s balance is a menagerie a PvE and PvP changes that have accumulated over the years. Why is the WvW zerg meta still mostly the same after 4 years? WvW never received specific attention on the issue.
Small scale WvW is entirely different from sPvP. Why? Stealth and mobility are several times stronger than they are in sPvP. A Druid, Mesmer, and Thief can all stealth, use a mobility skill or two, and reset a fight. Necromancers and other slow professions with no stealth cannot. There are also more stat combos and runesets that bring in a variety of builds that are incredibly strong. This means that WvW and PvP are very different even when the fights are 5v5. Because of this difference, we need to advocate for our own balance.
Smokescale and Bristleback are good enough at staying on a target for a Druid in full Minstrel’s to kite around and never die while the pet does the lion’s share of the dps. This isn’t even limited to a 1v1 scenario. This can scale up to a 1v5 scenario where the druid literally won’t die to anything outside of chain CC after the druid runs out of stealth, stunbreaks, and stability. This is why people consider certain Druids to be cheesy.
The profession balance thread was removed, so it is unfair to tell people that they have to talk about fighting in WvW on the sPvP thread because they aren’t fighting Zerg vs Zerg. Every part of WvW needs attention in future balance patches. Cheesy builds don’t have to be accepted, and Thieves and Rangers deserve to be viable in large scale combat.
I see a lot of situations where two servers hit a single objective. That’s not collusion. It’s how the game works…
If you were on BG during Season 2, you know the difference.
or you were sbi when yb/ebay turned the match into a real 2 v 1 in seasons as well…
Omg I was there. I think that was one of those things that made large amounts of people quit WvW.
Speed=viability in PvP
Greatsword is slow
Necromancer is slow
The weapon naturally sucks because it is slow. If it traded some of its power for speed in PvP and WvW, it would automatically be better.
A new race is an amazing idea if it’s Tengu ;p
They are fully capable of creating a new campaign arc that starts the characters at a different level to change pacing and use that second arc’s avatar as an optional custom teammate for Dragon’s Watch.
For example, Tengu could all start at level 40 and have a challenging and fresh personal story that is more densely spaced between levels so that the leveling process stops being story, grind 10 levels, story, grind 10 levels, ect
-Condi mesmers: They need some special attention
-Condi thieves: especially the ones that burst while invisible
-Warriors: This was insane. I can’t believe it completely dodged the nerf bat.
-Cheese Druids: The ones that kite and 111111 you to death with staff while their pet does stupid damage and is too bulky/dodgy to kill before the recharge finishes. They also have incredible healing.
-Reapers: I feel bad for them
-Reflect spam vs bow: Some builds naturally have way too much reflect
-1 shot builds: Fun to play as. Terrible to play against.
-Gank squads: Fun to play as. Not fun to get steamrolled by.
1v1, condi reaper is eh. Thief can kite you and dodge cleanse if they trait for it, Warrior has a giant hp pool that gives it ample time to steamroll you, Cheese staff druid heals faster than you hit, and ele cleanses everything. Your best matchups are Revenants because they can’t cleanse and Condi Mesmers because they die to their own burst.
1v2+, Condi Reaper is dead. Low damage, lack of sustain, and vulnerability to CC all work against Reaper’s viability. In a roaming group, Reaper is the first to die, and he brings no support outside of condi dps.
For condi, there are several specs that are much better than Reaper.
Condi Mesmer: Best condi class by far
Condi Thief: High sustain, deadly burst
Condi Warrior: Not as good as the other two, but slightly stronger 1vX
Condi Reaper is an easy fight in WvW because it can’t run, and you win if you can kite Reaper Shroud.
I ran into a couple of them. It sucks when you don’t have good cleanse and they get to watch you try to get somewhere where they can’t stomp you before go down.
Okay, so I want to focus on Torch. Currently, it is a ranged hybrid weapon. It will struggle the most against opposing ranged classes, because Necromancer only has one anti-projectile skill that applies self-weakness.
I think the number two skill should be changed to this:
Ghostmirror Light (30s cd): Channel a protective bubble around yourself that reflects projectiles and turns them into fireballs that explode and inflict burning. Gain Life Force (1.5%) for each projectile reflected.
However, this has no use in melee.
When the Channel ends, cast Channeled Blast: Deal damage and inflict daze and chill to adjacent enemies. Gain Life force (2%) for each enemy struck
Swap this skill with the #3 skill and tone down the #3 skill until it feels appropriate on a 10-15s cooldown (Spamming autoattack because the other two skills are always on long cooldowns sucks.)
I made a thread like this for ele, but I played my Necro just as much, so I’d like to hear what this community has to say.
Personally, I liked us best at HoT launch, before they buffed chill twice and then destroyed it. Necromancer before HoT was garbage. I literally used Spectral Walk to go underneath Rata Sum before the patch where they removed its unique function, and I parked my Necro there, waiting for a miracle. HoT answered that miracle. Early HoT was the most fun I’ve had with my Necro.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.