Showing Posts For Chokolata.1870:

Power Ranger So OP!!!

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

Actually , SotW is not overpowered. Ranger signets are eccentric as in they have better actives but on a way longer CD. Also the SotW passive is just bad. Every class gets at least a default 100+ HP/s from their sustain trait/skill/ability and SotW is on a whooping 62.5 HP/s.

How the hell are you dying to a single RFire with SotW. Seriously. And do not say hamigad WvW blobb comes from behind crap I dont care. The game is not balanced for WvW!!! Proof? Ask Runes of Perplexity.

Longbow rapid fire is perfectly fine

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Posted by: Chokolata.1870

Chokolata.1870

Every weapon has something that helps the pet close in.

Longbow- swiftness on 3, KD on 4 and cripple on 5
GS-cripple on 4 and stun on 5
Sword-auto attack cripple
Axe-chill on 3
SB-cripple on 4 and stun on 5
dagger-cripple on 5
Warhorn-swiftness on 5

Also against very evasive classes like mesmers or thieves, better use spiders

Power Ranger So OP!!!

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

Rapid Fire is neither a 1500 range ability,a 8s CD skill nor a guaranteed projectile hit. You trait heavily for this and lose out on the two best ranger lines to get that maximum damage output.

IF you trait defensively, i.e. go 6 into WS or NM the damage is no where near what you are describing (it is at least 15-20% lower).

If you are dying to a 66xxx Ranger 1v1, you really need to work on your PvP skills. If you are losing to a 1v2,3,4… that is fine, it means that you are not a spec that builds for running away. Besides, you should not even be able to win a 1v2,3,4… in a balanced game, are you?

Bring Your Ranger Jokes ...

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Posted by: Chokolata.1870

Chokolata.1870

Why did the brown bear cross the road?
-Because it was in aggressive mode

How viable are rangers in speed runs now?

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Posted by: Chokolata.1870

Chokolata.1870

RF is not even a PvP issue, its an issue in WvW small scale combat… if thats an issue anyway… haha

Death Shroud Degen- Out of Combat

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Posted by: Chokolata.1870

Chokolata.1870

I think they should increase the window of opportunity for the warrior to use adrenaline. Losing it right after you leave combat is a bit too much. Perhaps give them 10-15 s delay.

Rapid Fire

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

Yes, I did not specifically list other counters as I thought that I got my point across very precisely. There are 8 classes in total so it would take a lot of space and time, because some people clearly need to be spoon fed information about the game.

Also some builds that have innate defenses would be: Fresh Air Elementalist, PU Mesmer, Fearmancer, Staff elementalist, Hambow, CondiWar. Did I forget anything??

The LB Power Ranger is supposed to have an advantage and put ranged pressure on: Power Necro, Shatter Mesmer, Glass Staff Ele and Glass D/X thief. All of the classes have at least a way to run/stall to/for help or have a huge advantage in close quarters combat.

Forgive me if I missed anything.

(edited by Chokolata.1870)

Rapid Fire

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

And you are ignoring all of this because you think that in the case of an inherently imbalanced game mode (which is WvW), where we can see P/D thieves trolling 10 players, D/D might stacking elementalists face taking 3 people, perplexity runes, ascended gear, food and lord buffs, that in a very specific situation, which is a 2v1, IF cougth with your CDs on, you will die to a Rapid Fire. Simply WOW.

To simply put it for future reference to all of you people who refuse to accept reason:
-Ranged combat was irrelevant, now it exists
-You are supposed to spec for anti ranged unless your build, which is usually meta, has enough tools to fight it
-Ranged specs are, by default, not 1v1 builds and you usually need an anchor, i.e. a tank.
-Ranger is not, in fact, good in organized zerg play as you are a rally bot.
-LB Ranger specifically depends on the opponent, if the opponent is bad the spec is super easy to play, if the opponent is good it gets extremely difficult to play as your window for bursting is extremely small and sometimes non existent

Conclusion: L2P!!!

(edited by Chokolata.1870)

Rapid Fire

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

@T Raw: You seem to be dismissing everything people say that does not fit in your limited point of view that is heavily influenced by your inability to fight a certain build to grasp the concept of builds advantages and disadvantages.

The only time a Ranger shines is when you are flanked while engaging someone else. It is not a 1v1 spec in the sense that it has no sustain, no durability and extremely weak condition removal and stun breaks. Its intended role is to quickly turn a 1v1 into a 2v1 by doing so from range instead of from stealth, like the thief does.

There, in fact, exist builds that are direct counters to the ranger, such as: S/D thief, Meditation guardian, Eviscerate warrior(especially if traited for reflection) which have extremely selfish short CD counter to bursts, be it blocks, reflects, heals, evades, blinks, rushes or blinds. To top it all off, you have your regular dodges if your CDs are on, which they should not be if you are a competent enough player.

There also exist direct counters with longer CDs because they are party wide in the sense that its an AoE reflect wall, AoE protection, AoE heal. There is also a plethora of pushes, pulls, knockdowns, stuns and dazes both range and melee to counter the positioning advantage the ranger has.

Furthermore, all of the meta builds have innate counters.
-The engineer has a ranged stun, reflect, block and pull in his core build (tool kit and shield) and a lot of sustain.
-The DD elementalist has protection, many rushes, a blink and extraordinary healing. —-The guardian bunker is a support and point holder, not a fighter, and it can tank a point for minutes on end vs a Ranger, and many a time it can tank 2v1 for more then 30s which is enough for help to arrive. The Medi guardian is a direct counter.

[Suggestion] Remove a stat from celestial

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

Celestial only gets strong with Might stacking, but then again, so does every other build. Might is the elephant in the room here.

Rapid Fire

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

First off, who are you to say that its bad for the game. The reason they buffed the longbow was to make ranged combat viable, which was non existent for the last 2 years. To top it all off its sounds as if there is absolutely nothing you can do against a LB ranger, which could not be further from the truth.

They are not OP in PvP.
They are not OP in organized zerg WvW warfare.
They are not even the highest DPS in PvE.
And finally, they only mater in small scale roaming.

LB Ranger is one of the easier specs to overcome because it has a clear weakness. And the builds role is to snipe people who build berserker on light/medium classes and are distracted by something else.

Rapid Fire

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Posted by: Chokolata.1870

Chokolata.1870

To the guy who plays on Mesmer: How long is your blurred frenzy CD? Traited veil? Do you even trait veil? PU can tank and heal through the damage easy if you play that. Mantras perhaps to interrupt? GS interrupt? Shatter in his face??

I mean, seriously. You make it sound like there is absolutely nothing you can do, completely disregarding the fact that the Ranger himself/herself, if he is making RF numbers that big, has absolutely no defenses in place.

In the case of you playing glkittenter build, Ranger and Mesmer counter each other.

A "less OP" rapid fire rework

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Posted by: Chokolata.1870

Chokolata.1870

If SotW is used then the burst CD is 48-60s and not 8-10.

[Suggestion] Remove a stat from celestial

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

Nerf might, its the way to go.

[Suggestion] Remove a stat from celestial

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

I have an idea, how about we just nerf might? from 35 points to 25 points??

A "less OP" rapid fire rework

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

The whole point of buffing and nerfing is to get people to change builds. However I see the meta builds are still going strong.

Troll Unguent As a Survival Skill

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Posted by: Chokolata.1870

Chokolata.1870

I agree that we could use with some trait tweaking, especially around healing skills.

My suggestion would be:

-Rejuvenation trait (NM adept minor) – changed from 5s regeneration when you drop under 75% HP with an internal CD to gain 5s regeneration when using a healing skill.

-Circle of life – changed from a Healing spring on downed to a Healing spring when under 25% HP. 60-90s ICD

-Heal as One – Now considered a survival skill.

-Lower the ICD for the Water spirit proc heal from 10s to 5s. Speed up the AOE part casting time significantly.

-Oakheart salve- has an additional passive effect. Damaging conditions last significantly less on your pet. Say 50-75%.

(edited by Chokolata.1870)

Speaking of build roles

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

Hi guys,

after reading up various topics in the profession forums I have decided to write to you about build roles. There is a pretty big lack of understanding on the difference between imbalance and situational imbalance.

Situational imbalance is an occurrence when (I will use gw2 for clear understanding) one class or build is better then another in a certain situation.
For example, a Guardian bunkering a point is better then a PU Mesmer bunkering it. Why is that? Simple, a Guardian can sustain himself and his allies all the while staying on the point indefinitely. The PU Mesmer might in fact win the 1v1 eventually but due to going into stealth it will lose the point in the process. That is not to say that PU is a bad build, on the contrary, given enough space its one of the better 1vX specs in the game, WvW being the prime example. The Guardian on the other hand hits like a wet noodle and is worthless in 1v1 as it can only stall and get a draw, but then again that is what the build is for.

I am writing all of this because there is a complete lack of understanding on what the devs were thinking when they buffed LB ranger.
This game has seriously lacked any serious form of range and positional play for a very long time. Sure we had Grenade Engi and Staff Ele, and from time to time you would see a mesmer auto attacking with the great sword, but that was pretty much it. Very quickly fights would be short to mid range. There was no sniper. They have introduced the LB power ranger as that option.

And I will tell you what the role of the LB power ranger is. It is bursting light/medium armor squishy builds, which include Power Necro, D/D and D/P thief, Shatter Mesmer, and forgive me if i missed a spec. It has the advantage at range, which it is supposed to. Once it becomes an in fight the odds are the Ranger will lose. Sometimes you will win but you will lose more. Furthermore there are builds that are a direct counter to this: Medi Guard, Eviscerate warrior, S/D thief. Not to mention that every burst fight is decided primarily of the moment of bursting, i.e. getting your opponent into your comfort zone.

Another similar situation is the attrition fight with the Engineer. Unless you condition overload them at the opportune moment, odds are you will lose. Fear/Condi Necromancer, Trapper Ranger and similar builds have the odds of the fight tilted in their favor. The turret Engi is another example of a build doing what it is supposed to, creating an advantage in on point fights.

One of the more prevalent arguments on the forums has been but its too easy to use for how effective it is. Well, not to burst peoples bubbles, but yes, all bursts are pretty easy to use when your opponent is doing nothing. Sometimes to counter one skill you need to use two or three, sometimes you need to position better, sometimes you just eat the burst and slam dunk the opponent and sometimes you die. And furthermore, who is it to decide what is easy and what is not, sometimes depending on the skill level of the players a simple button press becomes a complex sequence of events trying to get into the situation to actually press the button.

To conclude my wall of text: The only real proof is build/profession representation. In high level tPvP guardians, elementalists, engineers and warriors are the most represented professions. In competitive WvW the melee train rules supreme.

Fixing Rapid Fire in 5 Easy Steps

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Posted by: Chokolata.1870

Chokolata.1870

When fighting a burst vs burst build the fight is usually over in one rotation, unless you are fighting a thief or a mesmer. So CD are not really an issue.

For example, the Medi guardian will have sword2, Justice blind, Sword3 blind/port, Judges intervention port, shelter, aegis, f3 aegis, etc… thus its a direct counter to LB ranger.

Wall of reflection is something you would use in group play. People fail to ralise that combat is not about simple counters, it is about flow. There are also plenty of direct and asymmetric counters in the game. Sometimes you can outsustain damage bursts. Having protection on is sometimes enough to eat a full burst and just heal up. What do you think guardians have been doing as a mid point bunker these last 2 years. They know when to avoid and when to just take it for the team.

I am prompted to write a topic on build roles.

Power Ranger So OP!!!

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

When you take two newbies and one is a LB glass ranger, then yes spamming rapid fire is easy and effective.

When you take two experienced players and one is a LB glass ranger, the way the battle works is very complex.
First comes positional play with the ranger trying to get a high ground advantage while the opponents are trying to flank him or use CC on him. Short term they cut around corners.
Secondly, there are already innate counters in every meta build.
-The engi has the toolkit and shield,
-elementalist has magnetic aura, focus projectile blocks or is simply very beefy with sustain and teleports/charges allowing multiple jousts through the ranger.
-Guardian cannot be killed by a ranger. Properly built and played anchor guardians can take hits all day long against 2 players. Medi guardian is a direct PvP counter to LB GC ranger.
-The thief is the anti glass king in this game. Only if you catch him fighting someone else can u take him out. A skilled thief is epilepsy inducing.

The problem is only in WvW with super high might stacking, when roaming and when you catch someone fighting someone else. But then its a 2v1.

PvP is fine!!!, and PvP is what you balance this game for

Fixing Rapid Fire in 5 Easy Steps

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Posted by: Chokolata.1870

Chokolata.1870

The rifle has one extra skill which can be traited many times over. Furthermore a Rifle gets to full effectiveness with a single adept major trait. That is CD reduction and piercing. Furthermore Rifle is on a melee first class that has the highest innate durability of all classes.

So you are saying that a staple weapon traited with 5 major traits should match a brawlers weapon pound for point is hilarious.

The only argument that can be made is that RF and Volley have a similar function as they are both similar in channel length and track into stealth.

Also, sword/dagger thief is the brawler build for the thief. D/P or D/D has the same function as the glass ranger catch someone by surprise when they are fighting someone else and nuke them. It applies both for PvP and WvW. Now that the Ranger can actually pose a threat if they see you first is suddenly OH SO BROKEN. No more free loot bags ey??

Rangers still hated, even though...

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Posted by: Chokolata.1870

Chokolata.1870

There are instances where people specifically ask for classes, which is their right. If someone asks for a warrior respect that. OR a guardian, or a mesmer or ele….

The only time I would kick a person, and I play Ranger and Warrior equally nowadays is if you are not running spotter and frost spirit and you are an only Ranger in the party. If you just use GS in melee its fine. You can be soldier or knights for all I care. Unless its a specified speed run then there are certain expectations to be met.

King of the hill ranger forum?

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Posted by: Chokolata.1870

Chokolata.1870

Condition beastmaster will win, I guarantee it

King of the hill ranger forum?

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Posted by: Chokolata.1870

Chokolata.1870

I am no EU sadly or I would gladly join you.

Why everybody is an engineer?

in PvP

Posted by: Chokolata.1870

Chokolata.1870

Well are you sure the issue comes from the class skills or from the amulet and sigils/runes??

Power Ranger So OP!!!

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

Signet of Stone lasts 6s on an 80s CD. Can be traited to give might and have a 64s CD.

Endure pain is a stun breaker and 4s on a 60s CD. Can be traited to give vigor and last 5s.

If you trait signets to give might you cannot take Eagle Eye which is a key trait in the build. If you take signet reduction CD you lose 10% damage when endurance is full. Sure footed is a trait that 99% builds use when playing triple stance warriors. When using more then 1 block skill taking reflection is a good option.

Full glass ranger is so easy to beat it does not warrant any explanation. Protect me is worthless as it kills your pet and you will rarely get more then 3s out of it. Conditions go through SoS active like they do EB.

And the most important part. If the Ranger is taking defensive utilities and he is full glass 66xxx build, he does not have Zephyr and SotW thus not minmaxing and using a worthless build. He cannot burst well enough but is in essence not build for prolonged fights.

If he takes Zephyr and SotW for full burst 1-2 dodges or a block or reflect just defended against a 48-60s CD full burst and you just countered his entire toolkit.

If its anything balanced and actually built for dueling and solo roaming then the so called super mega imba OP duper burst does not exist.

(edited by Chokolata.1870)

Power Ranger So OP!!!

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

Are we balancing for skill or for the lowest common denominator?? When facing a competent opponent the play/counterplay is significantly more complex then the whole “I stand still and pew pew”.

If anet ever comes to changing RF....

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Posted by: Chokolata.1870

Chokolata.1870

Solrik, 90% of the population plays PvE. Even if you look at WvW in itself the roaming people are a vast minority. And a minority of that minority have issues with longbow rangers. As i have said in a previous post, organized WvW and tPvP rangers are a non issue. There are many counters in place, use them.

When people complain about huge numbers RF it is usually a 66xxx full glass build with activated SotW. This burst at best is on a 48s CD without any defenses in place. Reflects usually have a longer CD then the RF itself but a shorter one with the supportive utilities that actually boost its damage. The normal RF itself can be seriously negated by a single dodge. There is absolutely no reason to nerf RF. Even with a build that is not optimal for facing power rangers can win with skillful juking and jousting.
It is also a very good change if people are forced to make builds that have weaknesses.

Currently all of the meta builds for roaming are solid or good for fighting rangers.
Like with every berserker build its a battle of who catches whom first into his combo.

-Thief and LB Ranger counter eachother
-Shatter Mes and LB Ranger counter eachother
-Meditation Guardian is the direct counter to LB Ranger in PvP and thus in WvW as well
-etc… you get my point

As far as bruiser/attrition condi specs go:

-perplexity warrior with 40406 has 3 blocks that can be traited into reflects. Most of them are on a 10-30s CD (mace MH, sword OH, shield)
-engineer has the shield and the toolkit shield. Not to mention the protection injection trait that gives protection when CCed, and guess what people usually do before RF?? Yes its PBS
-PU mesmer…. apex
-PD condition thief… apex
-Condition Necromancer will eat the Ranger alive, unless the Ranger has the terrain advantage, which is another layer to combat that was neglected before.
-Elementalist has enough tools for any situation with every spec. DD can out tank and out sustain the LB Ranger easily.
-SD Thief has the absolute advantage over LB Ranger because it can not be bursted down in one even when caught in CC and has a lot of dodges to negate even many Ranger LB auto attacks and close into melee.

The only 2 builds that have a build counter like disadvantage are Power Necro and full glass Staff Elementalist. This is by design. But even this can be overcome by skill.

I have listed every spec that comes to mind and have shared both my WvW and PvP experience. I have spent almost 4k hours in this game split among all game mods. I have faced many challenges in all game modes and I overcame some and some i have yet to overcome. But I am steadily improving and when i look back i laugh at myself and my reactions. Playing different classes also helps speeding up the learning process. 1 class is complete bias, but adding 1 or 2 more to the repertoire expands your horizon by a large margin.

If you have any issues, add me in game and we can brainstorm and practise 2gether

If anet ever comes to changing RF....

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Posted by: Chokolata.1870

Chokolata.1870

GW2 is not a dying game. Its normal to lose customers over time especially if its without a monthly subscription and level of content WoW puts out. Having said that, the game is still going healthy and the release in China was huge afaik. Wait for the unconfirmed expansion pack and the EU and NA numbers will spike back up again.

Back to the topic at hand. There are plenty of anti ranged options in the game. Thus far there was no reason for any of it to be used outside of PvE/dungeons/fractals. The ranged component of the game was missing. The bow using sniper arhetype has just appeared in the game 2 weeks ago and many people are very slow to adapt. The PvP and experienced WvW crew are all saying it is not OP in the slightest.

I will give 2 examples. Does anyone remember Tequatl or Marionette when they first came out? Those events were the hardest thing on earth. After a weak or two even the average joe learned the machanics and the fights became routine. People will figure it out in WvW roaming. In PvP and organized WvW zergs its already a non issue.

Also remember, a ranger attacking you from the side while you are anchored in a fight with someone else is SUPPOSED to nuke you. It is a long range sniper without any real defense if full glass (and if you are getting hit by those numbers its a 66xxx build)

Rapid fire needs adjustment

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Posted by: Chokolata.1870

Chokolata.1870

Please consider that RF has 2 bursts and that you need only 1 trait to get both CD reduction and piercing. Furthermore, a warrior can trait defensively and still use rifle to a maximum of its ability.

if you think the LB changes aren't OP

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Posted by: Chokolata.1870

Chokolata.1870

People have complained about Rapid Fire+Zephyr+SotW. This is a burst that uses 2 utilities to increase the damage so it can not be spammed. Thats a 60s CD. Reflects are on a much shorter CD then that usually so its not true that u can spam a highly damaging RF more.

Also, in WvW you can stack up to 2700+ power. You can not do that in PvE and especially in PvP. I mean, Ranger is dangerous when he comes at you from range while you are busy doing something else and snipes you. I mean, the build is doing EXACTICLY what its supposed to: using an anchor to pew pew from ranged. It is a backliner for small scale combat.

I must say this on all the roamer classes:

-Ranger should beat a D/D glass thief if he gets the drop on him. He will lose if the thief gets the drop on the Ranger

-Warrior should beat a Ranger with a dueling build (Condi warrior, perplexity/reflect warrior). Hammer warrior in WvW is frontline zerg combat so its not optimal for 1v1 but still should beat Ranger in 1v1 if you can keep in his face

-S/F or D fresh air Ele can go either way, but i would give the advantage to a competent jouster elementalist (Jousting is constantly running and juking through the opponent to mess up his spell targeting)

-Meditation guardian is a direct counter even in PvP. Bunker/support guardian is not supposed to kill anything. It is not the builds intended role.

-Condi necromancer wins by a landslide. Power necro has a huge disadvantage, especially if the ranger uses OH axe to reflect Lich Form attacks.

-Engineer wins the 1v1 by a landslide with a standard condition/toolkit build. Power build duels always depend on who has the initiative in landing the burst combo first. But the Engineer has much better innate defenses.

-Mesmer PU can not really die unless he messes up and can choose when and how to fight. Shatter mesmer is one of the more interesting fights vs a power ranger as both can kill eachother.

Please refrain from whining about a single situation in a single game mode that has been stated to be imbalanced by nature. The LB power ranger is doing what it is supposed to do. Sniping people that are busy doing something else.
And if you are losing 1v1 when you see the ranger from the start, you are either running a bad or a support build, or you seriously need to L2P.

Also, people, there is nothing wrong with dying from time to time!!!.

Why everybody is an engineer?

in PvP

Posted by: Chokolata.1870

Chokolata.1870

Elementalists and Engineers are fine. They are just a bit too much with might stacking and celestial ammy.

Rapid fire needs adjustment

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Posted by: Chokolata.1870

Chokolata.1870

Well the only time u do spam dodge is against a power necro in shroud. Those godkitten 6k auto attacks….. Or you reflect them with axe5 tee hee hee

The Joke Class

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Posted by: Chokolata.1870

Chokolata.1870

Please be so kind and learn to play.

Fixing Rapid Fire in 5 Easy Steps

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Posted by: Chokolata.1870

Chokolata.1870

Signets are not OP.

SoStone: 80s CD, no stun breaker, 6s duration
EPain: 60s CD, stun breaker, 4s duration

SotW: 60s CD, 8s stability and extra damage, cast time and not a stun breaker

The Ranger "Issue"

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Posted by: Chokolata.1870

Chokolata.1870

I have yet to see in what competitive area the LB power ranger is OP. I mean competitive.

Is it OP in tPvP?? NO
Is it OP in guild based WvW zerg fights?? NO
PvE speed dungeon clearing?? NO

So all the complaints are focused on random small scale roaming which does not really matter at all and is full with absurd amount of stat stacking,silly rune sets and really really REALLY bad players.

If you die from a random ranger while fighting someone else while roaming in WvW IT DOES NOT MATTER!!!!! It is not supposed to be balanced. A thief can troll 10 people, warrior can outrun a bullet and other silly things occur all the time in WvW.

Rapid fire needs adjustment

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Posted by: Chokolata.1870

Chokolata.1870

Have you ever been bursted by 2 thieves at the same time in WvW? Of course you have. And you never see them coming.

Have you ever faced PD thief or PU mesmer? Of caurse you have.

Perplexity engineer, thief, mesmer, warrior?? Sure

Do you know what is common for all of this?? Small scale or roaming specs. Which are in the grand scheme of WvW completely irrelevant. But they are very OP for what they do. Ranger is no where near the power of these specs yet people complain about rapid fire. But none of this has any place in zerging which is what wins WvW matchups.

PvP, power rangers are not there yet. They are being used but we are yet to see how well they perform over a period of time in high tier competitive play.

Knee jerk reactions from an innately imbalanced game mode in a completely irrelevant area. (WvW small scale/roaming)

How to balance rapid fire

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Posted by: Chokolata.1870

Chokolata.1870

Or do absolutely nothing to Rapid Fire because its not OP. Balancing for baddies is never a good idea. Perhaps add a slightly longer cast time to PBS with a visible animation like warrior LB5

The Ranger "Issue"

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Posted by: Chokolata.1870

Chokolata.1870

Thief is nerfed a lot because stealth is an awkward and eccentric mechanic. As long as it allows thief players to dictate the temp over other human players it will be cried against and further nerfed.

On the flip side 20066 sword/dagger thief was just OP by numbers with tank like survivability and good damage.

The problem with broken rangers

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Posted by: Chokolata.1870

Chokolata.1870

Are Rangers OP in tPvP and SoloQ?? NO!!!

Are Rangers OP in PvE?? NO, Thief and Ele more utility and DPS still

Are Rangers OP in WvW?? Any enviroment where you can stack 2700 power through ascended, food and guard stacks is irrelevant for balance. Plus if you day to rangers and you do not have to cap points, l2p. Dying when outnumbered is fine though so can it.

How to balance rapid fire

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Posted by: Chokolata.1870

Chokolata.1870

The whole point of Rapid fire is to be a DPS increase over the auto attack. Nerfing it by 30% would just put the DPS where it was.

1-steady long range pressure, if used at close range its abysmal
2-ranged burst. High numbers only if 66xxx build full glass no defense and SotW.
3-utility
4-utility
5-suicide

Stop whining and learn to play. Once you face good players as a ranger the play/counterplay gets up to another level because every tool you have can just be reflected back (pun intended). I would argue that 6×6xx or 60260 is a much better build then 66xxx. Especially for WvW.

And besides, all of these complaints are comming from WvW where you can stack over 2700 power from various sources: guard stacks, food, ascended weapons. And as long as thats there, and you have things like perplexity runes WvW is not really relevant is it?

Versus players - why Ranger changes are good

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

People seem to forget: you do have 6s of invulnerability, but on a 80s CD. It can be traited to a 64s CD.

But for example, warrior EP is 4s on a 60s CD, but can be traited to last 5s. And its a stun breaker. Stone signet is not.

As far as warrior adrenaline goes, I think that losing adrenaline if you miss your F1 is fine. The speed of which you lose it OOC is not and needs to be slowed down.

I support Ranger buff

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

As far as PvP goes we will see BUFF POWER RANGERS soon enough. Still not good enough for tPvP

The Ranger "Issue"

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

Noob Ranger vs Noob X is how you guys describe LB ranger to be. Completely one sided 2-3 button push kill.

Good Ranger vs Good X, its game on!!! very very exciting stuff. A lot of positioning play, good dodging and jousting. Terrain juking.

Please be calm and patient!

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

Hey guys,

I am writing this to you because for the last few days I have read a lot of posts and knee jerk reactions about Rapid Fire/Longbow rangers and Warrior adrenaline. There have been many cries how LB rangers are a scourge and absolutely brainless to play and OP without a counter. On the other hand how Warrior is now ruined because adrenaline drains rapidly out of combat as soon as you leave it.

Well, I am here to tell you that neither of these changes were wrong, and here is why:

1)What ANet has tried to do with the Ranger in the last feature pack, which was obvious from the beginning, was to introduce 2 new play styles. One is completely obvious and has garnered much attention, the other one has yet to do so.

There has been no real ranged combat in this game since release. Even though there are a lot of mechanics implemented to counter it, none of it is used in competitive play be it PvP or WvW and its mostly used for PvE dungeons. Now IF we see an emergence of range combat we will see competitive use of traited vails, feedback, reflects, pulls and most importantly a completely new positioning game. THIS IS A GOOD THING

Now, I am not here to discuss weather Rapid fire rangers are OP or not. In PvP we have yet to see top teams use them. We can speculate but we do not have hard data yet.

As far as PvE dungeons go, the Ranger got a solid boost in selfish damage and that is a good thing because it was on the lower end of the spectrum, with thief, warrior and elemenalist being top tier and warrior slightly behind them. This is a competitive non issue as its simply PvE.

When it comes to WvW the organised melee train with necromancers and elementalist backline will still be the go to tactic. Why? Durability and innate defensive skills with offensive AoE. It is very simple. All the classes that go into organised zerg play have innate AoE damage, sustain and defense. This will not change.

The only thing where I can see a problem is the extreme stat stacking in WvW small scale roaming. There are many examples of this, but then again, if small scale shock squads become a thing in WvW, ITS A GOOD THING. But WvW can not be a gauge for balance simply because it allows for far too much stat stacking with lord kills, sigils and runes that are not available in PvP.

2)Warrior has been a very very boring profession with a mechanic that was borderline non skill. Adrenaline at first was just another CD to be used when possible. Then Cleansing Ire added a new dimension to it, but adrenaline was too available and for the most part you could F1 as the CD was over. This patch adds to warrior mechanic management depth and THIS IS A GOOD THING.

What I am trying to say here is that it is not really important if these changes are OP or UP by this or that much. The concept of opening up new ways to play the game are key. There is finally viable ranged gameplay in GW2. There is also no more reason to call Warriors brainless. I am certain we will see more tweaks once we see more pro streams, tournaments and hard data.

My 2c

Rapid Fire

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

They are not gonna nerf Rapid Fire. If they did so they would go back to square one, Ranger being worthless at ranged.

I hope they will push ranged warfare further and push counters if necessary. After 2 years we finally get a breath of fresh air and a shift in the metagame, MAYBE.. because we have yet to see Power Longbow Rangers compete in high tier PvP en masse.

My day as a Ranger

in PvP

Posted by: Chokolata.1870

Chokolata.1870

The ranger is far from OP. Making range viable in this game is a good thing. It opens up new builds and tactics. Stop crying and start playing and adapting.

if you think the LB changes aren't OP

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

No it wasnt. It was barely in the meta game. And its spirits,thats 1 build.

IMO, engineers are OP

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

High skill floor and high skill ceiling. Unless you run turrets, but w/e. Engineer is fine. And I do not play one.

what class got hit the worst ?

in Profession Balance

Posted by: Chokolata.1870

Chokolata.1870

There are utilities that instantly fill your adrenaline and have a low CD. Use them?