I can actually foresee trapper as a viable build. The only thing that bothers me is the fact that you have to choose between Trap trait and Sharpened edges.
Out of all of the class changes where things were made baseline, I think the Rangers got the most.
You needed to go into a pretty bad trait selection only to make LB usable. Now you do not, and if you spec into MM there are options that make you overall better and thus the tree will not be as worthless but necessary as before (Looking at you Remorseless)
Quick draw will make for some rather interesting builds, and the change to Hunter tactics is not a nerf per se. It is a nerf in damage for pure dungeon running, but overall the trait minor becomes usable both in power and condition builds.
Everything else, other then EB and WSMastery being in the same spot is an overall buff compared to the current situation.
Now back to Trapper.
-Trap mastery, Barbed whatyoumaycallit 33% bleed damage bonus, Quick draw
-Oakheart Salve, Ambidexterity, EB
-Go for the Eyes, Natural regeneration/Wilting strike, Beastly warden(to keep em in the traps)
Also, remember that you can precast HS now, this compacting 2 casts into a short period of time. Spike trap will get much better as will Vipers nest.
We lost the 10% flat damage bonus when flanking from Hunters tactics but got a 10% critical chance increase. Its a bit worse for a pure power build, but also different as it has more uses across multiple build setups.
For a normal PvE build you never got the 5% bonus from boons in NM or went into WS anyway, so who cares. But now with barkskin working off of your HP the pet is in a much better place for large scale world events.
The spike got buffed massively with Quick draw and Zephyr speed.
For dungeon runs i forsee- MM, Skirmishing and BM
-Clarion bond, steady aim, predators onslaught/remorseless
-Trappers expertise (For HS and maybe one more trap), spotter and quick draw
-Companions might, GS trait/wilting strike, zephyr speed
We will see how the math goes on remorseless and PO to see which is better. Remember that RaO gives you fury every 3 seconds so thats a potential to refresh Opening strikes , which would be 100% crits every 3 seconds, and the OStrikes would do 25% more damage (not counting 25 vuln stacks as anyone can do it pretty much nowadays)
They said that example in relation to the ranger himself and not the pet specifically. Ah well we will see next tuesday.
Zenos, what i understood is that as long as the ranger is over 90% pet will always take 50% less damage
If I understood correctly, everything depends on the rangers HP, thus as long as the rangers HP is above 90% the pet will take 50% less damage.
Did I understand it correctly? If so this is huge for both PvE and WvW content
Invigorating bond still garbage, WS mastery and EB in the same place, LOYF.
Lets see how spirits work shall we?
Vuln buffs conditions, conditions themselves will do more damage and you can stack more of them. In the current dungeons full zerk will still be superior as it is frontloaded damage.
The siamoth has a 66% of giving you an invisibility item when using the F2
You all seem to forget that the revenant can use 2 legends. I can see Ventari being a part of a rotation where you spawn the tablet and unload the heals, perhaps absorb a few projectiles and then go back into the other legend.
I know you could, thats the whole point I am trying to make, that YOU ARE SUPPOSED TO BE ABLE TO DO IT even if they have to tweak it. It is simply too inconsistent to sometimes proc it and sometimes not. Almost every ICD trait is tied to hitting or being hit or dropping under a HP treshold, but when you trait an ability it should always proc the effect and not only sometimes.
Dear ANet,
Please remove ICDs on Invigorating bond and beastly warden. There is no need for it, it just creates a hidden mismatch in the availability of the effects due to a mismatch in f2 CDs and the ICDs. Invigorating bond is not that good. Even if you chain 2 in a row by casting f2, swapping then casting f2 the effect will not be that great, comparable to 1.5 warrior shout heals for example.
There is only one pet F2 ability that is shorter then 16s and that is the hawk f2.
For consistency in use and reliability please remove the ICDs and adjust the hawk f2 CD and skill effect. *
Choko
There is no RANGED in the current PvE dungeon meta. Ranger actually has LB in the meta build, you just unload 5 then 2 and then switch into melee.
Signet of the wild is trash as a healing utility.
Raider with OH Torch.
Ranger will have much more sustain if these changes come through.
Lower CD on TU from wilderness trait for example will spike HP/S to 400ish. Oakheart salve will be a much better choice then it is now Also Natural healing will be a Master trait so that is another 66 HP/S and if you take the Cabbage hound you will gain 170 HP/S regeneration (due to 350 pet Healing power) . Perhaps add Signet of the Wild for 65 HP/S without any Healing power. This goes far beyond the current warrior Healing Signet+ Adrenal health. We are looking at an over 600 HP/S without any healing power.
If you go down the Shout route you will get regeneration on HaO use too.
Ahem, we are talking about a profession specialization preview, not game release date.
Simple question, when will the next specialization be announced? This week? Or are we getting something else again?
Barrage should just do more damage, WAY more damage.
You took 7000 TOTAL damage from LRShot, that means 2 3500ish hits. Which is ok if you are both glass and he scored 2 critical hits. I see no problems here
Ranger needs more non traited condition removal. Please make your suggestions as to where it can be placed.
Mine are:
-Reduced Signet of renewal active effect CD from 60 to kitten . No longer transfers conditions to the pet, just removes the conditions.
-Protect me removes 3 conditions on use as well. Protect me duration reduced to 3 seconds and CD to 30 seconds.
-Warhorn 4 transfers 2 conditions on use.
Perhaps create a new signet called … Signet of the Carnivore.
-You and your pet gain health on attack. Similar to the Thief signet of malice.
Also we need an elite signet. Signet of the beast master.
Passive- increases your pet damage by 25% and resistance to damage by 50%
Active – Revive your pet, CD XX seconds.
Thats the thing we dont know how to do? How do we get proof? What constitutes as proof?
We have done all of that. We got a response from support that they cannot see any illegal entry onto the account and they refused to restore it to its previous state.
From what was stolen:
-The Hunter
-t6 mats, lodestones
-25+ damascus bolts
-Dusk was bought on the TP and probably mailed to someone.
This is a lot of progress stolen, 200+ hours of gameplay at least. It would totally suck if it was left like this.
Hello,
A friend of mine got account hacked (logged in) 2 nights ago, his bank was cleaned out and a precursor stolen, all in excess of 2000g. What is one supposed to do in situations like this?
Thank you in advance.
I think that our mechanic won’t change at all. Perhaps the staff itself will be a focal point of the profession in ways different from being just a new weapon with strategic and powerful 2-5 abilities.
Well, maybe the druid will get weapon skills and utilities that remove conditions. But the survivalist ranger condition build might be dead
Green dragon hunter
Simple question, what trait lines and traits will you take?
The most interesting to me are:
MM – Call of the Wild on pet swap, MoC, remorseless
WS – 350 condi damage and 20% duration on pets, oakheart salve, WS training
BM – rending attacks/resounding timbre, natural healing, might+quickness on swap
New Speculation on Elite Specs = Dual Class
in Guild Wars 2: Heart of Thorns
Posted by: Chokolata.1870
I think the warrior will be a RAIDER of sorts and get the torch weapon.
They have said in the stream that the Druid will be built around using a staff.
Professions Specialization ''new weapons''.
in Guild Wars 2: Heart of Thorns
Posted by: Chokolata.1870
Rangers-staff
Engineer-hammer
Just wanted to ask cause i think i missed it? Did they remove Eagle eye in their stream?
I think that the goal, considering the new borderland maps, is to force people to split up more and use terrain and siege weapons a lot more. How can you beat a zerg? terrain and bubble weapon + arrow carts.
I would like a Warg and a gryphon
All i want is the Ranger to get a staff. Heal/support based weapon skill set to roleplay a druid.
muddy terrain could inflict vulnerability as well per pulse. Makes sense as you are stuck in mud
Rangers are overall third or fourth in single target DPS now when it comes to PvE. They have great party utility too.
It is a pet based class for better or worse.
the PBS cast time and tell should be implemented. Seriously. As someone before mentioned, hard CC needs a tell.
They added a visible animation for PBShot, which is more then welcome. Every high impact ability needs to have a wind up to give room for counter play. Hopefully this will also reduce the number of complaints about rapid fire.
I thought Celestial AxeBow is still pretty solid. There are a lot of them in soloQ
again, no, celestial+might stacking is
I would argue that celestial might stacking axebow warrior is OP as well. Celestial amulet and might stacking is what is making things OTT.
Celestial amulet is by about 30% better in the amount of stat totals it brings to its user. I think that it should be nerfed by 10-15% and that might stacking should be toned down a bit. The best way to do it is, imho, by reducing the sigil of battle might duration from 20s base to 15s base.
It means that the total amount of self stacking might is reduced by 3-6 which brings it under that 20 might stacks line.
I feel as if that 10-15 self might stacks is ok, and that it should be close to 20 with good play and rotations assuming no boon corrupts. But at the moment its quite silly imho.
nerf cele amulet and nerf might stacking. Voila, fixed!
I will not use argumentation that a lot of people think its OP because it does not really have any effect really.
The argument that might pass is the number of off bunker builds that dominate the game at the moment, especially in the form of Engineers and Elementalists.
I do not think that either of the classes are significantly stronger then other classes, perhaps a bit here and there, but they can use might stacking and celestial ammy to their fullest.
So i would suggest 3 key nerfs to build components:
-reduce celestial ammy stats from 435 to 390 (10%) for each stat
-reduce sigil of battle might duration from 20s to 10s base
-remove the 20% might duration bonus from rune of streght final tier
This does only hit self might sustain of over 20+. The classes remain untouched themselves.
ty for reading
They should just nerf IP burn duration to say 3 seconds and be done with it.
Its a good combo especially if you go 6 into Skirmishing and WSurvival. You have traits to reduce both GS and SB CDs. You have EB and MoC GMs. Sharpened edges for bleed procs on crit.
Actually ranger is quite useful in fire shaman. Especially if you use Axe MH and Horn. You also have a reflect. You use drakes on fire shaman.
Do not place an ICD on pet swap. 15s for swaping is enoug. Make it 2s every 15s.