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Please add end game raiding (10-20 mans)

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By the time the meta data is analyzed, the raid material constructed and the content is released, there will be other games more interesting.
AKA Too little too late.

Yes Storm perhaps your right. Maybe we should not discuss raiding at all or any other evolution of the game for that matter.

Or perhaps we should have a think about the impact that CDI has had across all aspects of the game in what can only be described as a swift manner in development terms.

So why am I taking the bait? Because it is an opportunity once again to make a few things clear. CDI is of a massive benefit to the team and community, but if you don’t believe that then you don’t have to be part of it. But please don’t bring others down because your thoughts differ from theirs.

And to be clear this is in reference to a number of folks posting in the thread and not just you.

Finally the CDI is a dev tool and if folks cannot respect that and find it difficult to be collaborative and valuable in this kind of design environment then they will have their oppurtunitu to be part of the initiative taken away from them. Of course they will still be allowed to give their opinion elsewhere on the forums but not in the CDI.

In the Design Dept. we have three golden rules:

1: Postive attitude toward problem solving is a key requisite of a great designer.
2: collaboration is king
3: Respect for others is paramount.

Hopefully it isn’t to much of a stretch therefore to see how I also believe these tenants to be true for the CDI.

Thanks,

Chris

Please add end game raiding (10-20 mans)

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Good Evening,

A couple of things.

1: The next phase of the CDI will be delayed until this weekend or Monday due lack of available time on my part.
2: whilst I am very much looking forward to the raid discussion and chatting with you all about it I do want to make it clear that this last CDI has been excellent, with maturity and collaboration throughout. So to be clear unnecessary comments about ‘True Gamers’, ‘Elitists’ and ‘Dress Up Players’ won’t be tolerated.

I just want to make this clear so we can all have a healthy discussion and design out a Raid System proposal that is born out of GW2’s core mechanics, personality and community passion.

Looking forward to having a great discussion with you all.

Chris

Im ready. Have my initial thoughts already typed up and poised to post. Been waiting for this conversation for a while, and I love the direction you’re taking this (elitist hate is a plague on true raiding fans and should be stomped out/put down at every opportunity).

And have no problems with delays getting started. Just means you’re busy working on making/keeping us happy in other areas of the game.

Hi Blaeys,

I am very much looking forward to it to and I really appreciate your last sentence. You hit the nail on the head. Thanks for your understanding.

Chris

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Thanks to you too Chris, as my first participation on a CDI, I quite enjoyed it, and I’m looking forward to join the next one too.

The future looks promising

Thanks to all of you for a super productive discussion. Most collaborative CDI to date.

And sorry for not concluding this phase sooner. Time has been scarce this week.

We will put the proposal together and move onto the next phase soon.

Chris

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Please add end game raiding (10-20 mans)

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Good Evening,

A couple of things.

1: The next phase of the CDI will be delayed until this weekend or Monday due lack of available time on my part.
2: whilst I am very much looking forward to the raid discussion and chatting with you all about it I do want to make it clear that this last CDI has been excellent, with maturity and collaboration throughout. So to be clear unnecessary comments about ‘True Gamers’, ‘Elitists’ and ‘Dress Up Players’ won’t be tolerated.

I just want to make this clear so we can all have a healthy discussion and design out a Raid System proposal that is born out of GW2’s core mechanics, personality and community passion.

Looking forward to having a great discussion with you all.

Chris

(edited by Chris Whiteside.6102)

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last day?
Lets see what this CDI will result, they had alot of good brainstorming here.

Agreed.

Ok so I am rather busy today so I will get us moving onto Raiding tomorrow or Friday.

i do apologies but I have been quite busy, has anyone counted up our priority order? If not I will get it done.

Chris

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Awww, c’mon. Let’s cut him some slack. Whiteside is doing pretty good on four hours of sleep a night. Besides, isn’t that how they spell it in England to?

I see what you did there!!

Chris

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I get this all the time. They are very mean to me.

Chris

I’m so sorry, Chris. I would hug you, but I blame you for anything that was ever wrong with the game by default.

And that is how it should be. I completely understand.

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Note they are all laughing at me now!!!

Chris

Give us names! I’ll use my Quaggan tonic to hit them :O

Flannum! He is the worst!

Chris

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I get this all the time. They are very mean to me.

Chris

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Note they are all laughing at me now!!!

Chris

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Happy Holidays to you to.

Me to!

I am looking forward to getting into the action with everyone to.

Chris

Chris, you’re killing me. “Too.” “Too.” :-P

My English has always been bad (-: Folks get annoyed at it here too (-: (Note: I just had to ask for the right ‘To/Too’ then by the way)

Chris

Oh…Chris…

If you know in your head that you could swap “to/too” for “also” or “as well” then the one you want is “too”. And just in case – “two” is the number.

Hope this clears it up.

Happy Halloween patch!

That is what the guys and girls in the room just explained to me (-:

Chris

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/sighs in relief as others point out the error over which she was gritting her teeth

But Chris at least uses capital letters. The one thing that drove me nuts about my supervisor was her emails with no caps, very little punctuation, and lots of “u” instead of “you.” She’s a lawyer! We’re all lawyers! I don’t mind casual typing in forums and personal emails (much) but for official emails about legal matters? /tears out hair

And, to not totally derail, I am psyched to see the next LS chapters. The Machine was such a wonderful surprise I’m eager to see what other mind-blowing things the LS can bring.

Right I promise to you that I will do my best to improve.

Chris

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Happy Holidays to you to.

Me to!

I am looking forward to getting into the action with everyone to.

Chris

Chris, you’re killing me. “Too.” “Too.” :-P

My English has always been bad (-: Folks get annoyed at it here too (-: (Note: I just had to ask for the right ‘To/Too’ then by the way)

Chris

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Ya know, I quoted a couple of Monty Python Holy Grail lines on the first page since they summed up this thread so well. Our feels are all over the place based on speculation. We do that a lot. Myself included.

However, The Holidays are a good time to stop for a minute and count our blessings. I’d like to shake hands and give a Big Hug to the folks at ArenaNet who make the game more than just a bunch of binaries.

Gaile – The Spice Cake was wonderful and so are you.
Chris – Yur a good sport. Glad I don’t have yur job.
John Smith – Stable. How do you put out so much work without being twins?!?
Jon Peters – You finally proved to me that balance is more than nerfs. Yum, Crow.
Colin – So, yur the one doing all the heavy lifting huh?
Mike – They’re gone. It’s safe to come put from under the desk now.
Devs – Repeat after me: “Bring me your Problems, not your Solutions.”

I’ve played every day since Pre to the tune of about 3,500 hours. Uh… at 60 bucks that works out to about 1.7c per hour. Best money I spent in a long time.

Happy Holidays to you to.

Chris

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I want trebuchet launched Asuran Special Forces so bad…..

Chris

Off topic I know, I know.. Ashes on my head.

I give to ye: Shakes & Fidget – Gnomination (Sorry can’t find the english version, it disappeared after they ran in some trouble with the publisher)

Back to lurking.

. (-;

Chris

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If there’s not an asura-firing catapult designed for, I mean, by Councilor Phlunt . . . there is no justice.

I want trebuchet launched Asuran Special Forces so bad…..

Chris

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Looking forward to the new update.

Me to!

Chris

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I think they’re going to muck it up and do something stupid with the LS ending.

Well that would be consistent with the entirety of the LS so far, so.. why not!

I think they’re going to muck it up and do something stupid with the LS ending.

That’s the spirit!

. (-:

Chris

Lets all make fun of Palador instead of the “story”, Woooo!

Not making fun of Palador at all. He has been a good contributor on the forums and I have read many of his ideas and discussions on CDI. It’s a friendly dig.

Chris

::nods::

What I’m actually worried about is that they’ll have something set up that sounds outstanding to them, but when it hits live and we get a chance to play through it, either unforeseen problems or just seeing things from a different point of view than the devs that worked on it will cause it to be less than well received.

Take the part of Season 2 where they used a lot of open world events. Seemed good on paper, and I’m sure they worked well on their test sever. But when a ton of players hit, things went wrong and opinions soured quickly.

This is going to be the end of Season Two LS. I don’t worry about them saying “It’s the big climax, let’s do something boring and lame.” What I worry about is them saying “Let’s do something huge and awesome”, and then the game itself failing them when the time comes. It’ll be a bad decision to have done things that way, but only in hindsight and it’s not something they can live in fear of.

Agreed. We have to work darn hard!

Chris

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I think they’re going to muck it up and do something stupid with the LS ending.

That’s the spirit!

. (-:

Chris

Well, as much as I won’t get my hopes up, prove him wrong with the content.

Exactly. We are doing our very best to do just that.

Chris

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Happy Holidays Chris and Gaile! Your replies to this thread really made me smile and looking forward to see His Majesty Oswald Thorn again!


Why did the Seer chase after the Eidolon?

. (-:.

I am looking forward to getting into the action with everyone to.

Chris

P.S: And Happy Holidays to you to Titus and everyone.

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Now now…Let’s not Bicker and Argue over who killed who… This is a Happy Occasion!

We want… another Shrubbery! Alongside this one perhaps a little lower to get a level effect, and a path!

Whiteside, “Your Mother was a Hamster and your Father smelled of Elderberries!”

English K-n-n-n-n-n-n-n-niggit

. (-:

Chris

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I think they’re going to muck it up and do something stupid with the LS ending.

That’s the spirit!

. (-:

Chris

I must say I’m extremely impressed at how well you take all this non-stop and nonconstructive criticism… I’d say sorry for the players… but I can only speak for myself… I think you’re doing a good job though if that helps.

Agree

Thanks Cure and Yar,

It’s all part of working on a game together. We have to take the downs with the ups.

The community in general has been pivotal in the evolution of the game and long may that last.

Chris

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I think they’re going to muck it up and do something stupid with the LS ending.

Well that would be consistent with the entirety of the LS so far, so.. why not!

I think they’re going to muck it up and do something stupid with the LS ending.

That’s the spirit!

. (-:

Chris

Lets all make fun of Palador instead of the “story”, Woooo!

Not making fun of Palador at all. He has been a good contributor on the forums and I have read many of his ideas and discussions on CDI. It’s a friendly dig.

Chris

CDI- Guilds- Guild Halls

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We have an event tomorrow so we will start Raids on Wednesday. Meanwhile final bump.

As many folks have said, thanks for an awesome CDI.

Chris

Question!

Will it be wrong/ off-topic to discuss how the battle system functions in large-scale content once we start discussing raids?

I ask this not only because it’s important for the quality of raiding, but also because GW2, as a whole, seems to be moving (or desires to move) into a larger-scale direction, with fans asking for (and devs showing interest on) raids and GvG (aka, large-scale organized pvp), on top of the already existing WvW and open-world boss events.

Yet, the combat system was clearly designed with small-scale pvp combat as a priority, with some stand-out clarity and design issues on anything bigger than 5-party content (and even so, some of those issues are already present on small scale content).

Perhaps, discussing one topic can directly affect the other, and vice-versa?

hi Diogo,

This is an absolute necessity to discuss in the CDI. I am looking forward to this particular subject the most.

Chris

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I think they’re going to muck it up and do something stupid with the LS ending.

That’s the spirit!

. (-:

Chris

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Ok cool let’s start it of then Donari:

Note these are my personal top three priorities:

1: The ability for guild members to be able to show of their prowess and achievements through Guild Halls and their own avatar customization.
2: The ability for players to work together in a fun way to build something different and exciting.
3: The ability for smaller guilds to enjoy guild halls.

Chris

Le Bump

Chris

Bump.

We will wait a few more days for folks to post their top three priority’s. Could those who are doing summaries please post them (Orpheal and Vod)

Then on Monday I will put our proposal together and then on Wednesday we will begin Phase 3: Raiding!!

Chris

Bump

We have an event tomorrow so we will start Raids on Wednesday. Meanwhile final bump.

As many folks have said, thanks for an awesome CDI.

Chris

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Chris……we lost Percy man…lordy mercy we lost Percy

)-: Things seem to have been an issue though.

Chris

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Ok cool let’s start it of then Donari:

Note these are my personal top three priorities:

1: The ability for guild members to be able to show of their prowess and achievements through Guild Halls and their own avatar customization.
2: The ability for players to work together in a fun way to build something different and exciting.
3: The ability for smaller guilds to enjoy guild halls.

Chris

Le Bump

Chris

Bump.

We will wait a few more days for folks to post their top three priority’s. Could those who are doing summaries please post them (Orpheal and Vod)

Then on Monday I will put our proposal together and then on Tuesday we will begin Phase 3: Raiding!!

Chris

Bump

Info Bump

Chris

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Ok cool let’s start it of then Donari:

Note these are my personal top three priorities:

1: The ability for guild members to be able to show of their prowess and achievements through Guild Halls and their own avatar customization.
2: The ability for players to work together in a fun way to build something different and exciting.
3: The ability for smaller guilds to enjoy guild halls.

Chris

Bump and including Vod’s summary.

https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Hall-CDI-The-condensed-thread-21-28/first#post4478377

Chris

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Ok cool let’s start it of then Donari:

Note these are my personal top three priorities:

1: The ability for guild members to be able to show of their prowess and achievements through Guild Halls and their own avatar customization.
2: The ability for players to work together in a fun way to build something different and exciting.
3: The ability for smaller guilds to enjoy guild halls.

Chris

Le Bump

Chris

Bump.

We will wait a few more days for folks to post their top three priority’s. Could those who are doing summaries please post them (Orpheal and Vod)

Then on Monday I will put our proposal together and then on Tuesday we will begin Phase 3: Raiding!!

Chris

Bump

I’m on it.

Truth be told, I recently graduated and I’m looking for a job. A time consuming activity if you ask me.

I’ll finish the summary on saturday afternoon GMT+2.

Congrats Vod,

Chris

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Ok cool let’s start it of then Donari:

Note these are my personal top three priorities:

1: The ability for guild members to be able to show of their prowess and achievements through Guild Halls and their own avatar customization.
2: The ability for players to work together in a fun way to build something different and exciting.
3: The ability for smaller guilds to enjoy guild halls.

Chris

Le Bump

Chris

Bump.

We will wait a few more days for folks to post their top three priority’s. Could those who are doing summaries please post them (Orpheal and Vod)

Then on Monday I will put our proposal together and then on Tuesday we will begin Phase 3: Raiding!!

Chris

Bump

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It is a CDI on guild halls and there is one on gvg, it means that they don’t even had think about begining to discuss it at lunch. Previous CDI showed that what’s in the CDI stay in the CDI. I’m curious to see what they want us to discuss that we will never have.

Hi Sim,

Not sure what you mean, can you elaborate please?

Chris

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Ok cool let’s start it of then Donari:

Note these are my personal top three priorities:

1: The ability for guild members to be able to show of their prowess and achievements through Guild Halls and their own avatar customization.
2: The ability for players to work together in a fun way to build something different and exciting.
3: The ability for smaller guilds to enjoy guild halls.

Chris

Le Bump

Chris

Bump.

We will wait a few more days for folks to post their top three priority’s. Could those who are doing summaries please post them (Orpheal and Vod)

Then on Monday I will put our proposal together and then on Tuesday we will begin Phase 3: Raiding!!

Chris

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Ok cool let’s start it of then Donari:

Note these are my personal top three priorities:

1: The ability for guild members to be able to show of their prowess and achievements through Guild Halls and their own avatar customization.
2: The ability for players to work together in a fun way to build something different and exciting.
3: The ability for smaller guilds to enjoy guild halls.

Chris

Le Bump

Chris

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This CDI has been amazing. I am ready for the next one though.

It has indeed been an amazing CDI. The team has reading through it diligently. I think we should move onto the top three priority items for everyone soon. Do we have any more discussion points or proposals before we move on folks?

Chris

P.S: Sorry I wasn’t on over the weekend, I just wasn’t able to get on.

  • 1.) Cosmetic only progression. Crafting involved in this process with scaling for guild sizes.
  • 2.) Basic services(Merchant, Armor repair etc.)are of minimal cost.
  • 3.) Guild Hall Customization to allow player agency for unique feeling guild space.

1 and 2 are also points I care about.

Chris

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Ok cool let’s start it of then Donari:

Note these are my personal top three priorities:

1: The ability for guild members to be able to show of their prowess and achievements through Guild Halls and their own avatar customization.
2: The ability for players to work together in a fun way to build something different and exciting.
3: The ability for smaller guilds to enjoy guild halls.

Chris

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I also want to point out that we shouldn’t be using language like ‘This is a terrible idea’. I think we have got to the point now where we can prove or disprove ideas on based on their merits and discussion. The reason we shouldn’t use language like this is because the more members we have and the more ideas we have the more problems we are likely to solve and the more opportunities we are likely to find.

Chris

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This CDI has been amazing. I am ready for the next one though.

It has indeed been an amazing CDI. The team has reading through it diligently. I think we should move onto the top three priority items for everyone soon. Do we have any more discussion points or proposals before we move on folks?

Chris

P.S: Sorry I wasn’t on over the weekend, I just wasn’t able to get on.

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I also hope that Drak can do an excel vote doc when we get to the top 3 etc.

chris

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Guys, you’re dragging down the thread.

I agree, please let’s keep it cool guys, we have been doing it so good.

Morning Folks,

I haven’t seen anyone dragging down the thread yet. I assume some posts were deleted?

I think passionate discourse is fine between collaborators as they find their footing. What isn’t effective is when folks have no other intent than to disrupt the discussion.This is without doubt the best CDI we have ever had.

And be assured that the dev team have been reading it with a lot of interest.

Chris

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@Chris:
I just finished watching your presentation on The Modern Role of a Game Designer, it is a very good presentation, and even if this is going to be a little bit offtopic, I think it can be helpful to make a reflection on it, considering how good this CDI has been going.

I’ve worked as an independent designer for about 5 years (since I was about 17), I’m always eager to learn about the industry, and specially about the logistics of development and design, so I find your presentation very illustrative, and I can relate many points made there to personal experience, (more specifically, personal mistakes), so thanks for sharing.

We have a very good momentum in this thread, the fact that even the press is interested on what’s going on here is very exciting. I think that even from my amateur point of view, I can say that the features and ideas we are discussing have enormous potential for the game, not just because of how interesting and compelling to the players is the idea of having a customizable personal space, but because of how transverse it is among different game modes. (Making this a potentially interesting topic for almost every player of the game)

It makes so much more sense, after watching your presentation, the processes that we are following.
I just wish at this point, out of curiosity, to know what do you guys think of the idea of Guild Halls, after reading what we have until know, your personal preferences, or what do you think fits or doesn’t into the current game. I don’t think that at this point the discussion can be “contaminated” at all. Well, at least, I would like to know, to further understand how our ideas are understood, or seen, from a more educated perspective.

And because, I think we should keep this momentum, not just for this CDI, but for the following ones. To me, and to some I think, it was a huge step to go from “suggest what you think would be accepted” to “suggest what you would like, no restrictions”, and something tells me that it isn’t the only huge step we’re gonna make during this process.

Hi Balt,

I will try to answer your main question today.

Chris

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FYI folks i am in content reviews all morning. If i don’t get involved today I will be on this weekend.

Chris

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there are several discussions going on, but from what i can tell, most people believe the guild hall and many of the basics should be easily accessible to guilds of all sizes. The dungeon/event/WvW stuff seems to be for the fancier furniture/pictures/tables/etc. world bosses normally aren’t too bad for getting things since you can just follow the zerg around for them. Same with WvW (unless your server is having a bad time).

at any rate, if A-Net implements what the consensus seems to be, then your guild should be fine.

‘most people believe the guild hall and many of the basics should be easily accessible to guilds of all sizes.’

Correct.

Chris

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Great work Vod. Linking in the CDI.

Chris

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Hi All,

just to let you know I am super busy today and may not be able to get involved. I m reading though.

Chris

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GW2 “end game” is about fashion, playing around and giving yourself different looks. The old PvP lockers allowed for a lot of playing around with armour skins that you have unlocked, as well as getting better previews than the preview window. Unfortunately that functionality no longer exists.

A potentially neat idea would be to basically bring that functionality back for a sort of “Guild Hall fashion room” upgrade so to speak, where people are free to change their looks without eating up their transmutation charges. Perhaps even give upgrades to allow for “free” hair style kit usage within this designated area as well. You would actually have to spend the charges/hair style kit to keep the look outside this designated area.

This would allow for a lot more use of skins that may otherwise not see as much use due to the trans charge restrictions, bringing back the functionality of the pre-wardrobe PvP lockers for testing out unlocked armour looks.

Superb QOL idea.

Chris

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About Progression, of all what I have seen I still think collecting / unlocking blue-prints in the world (no influence, no gold) and build, customize and add functions your guild-hall with the help of them still seems like the most interesting and engaging way of progression.

It would also solve the big guild / small guild issue because you could easily lock stuff you think any guild should have access to behind content easy doable for smaller guilds. (like a dungeon path)

When you are talking about progression, it is about the visuals of the GH, the functionnalities or both ?
Because it can become easy to lock stuff behind challenges that are possible only for large guilds (eg. hosting tequatl), which brings back the inital problem.

Hi Vod,

How you progress in the upgrades of your guild halls, buildings, QOL features, merchants, activities, and whatever else you can think of (-:

In short the content and how you achieve it.

Sorry for not giving more details earlier. Busy Busy Busy.

I will do a better job of this in future.

Chris

P.S: I know there have been quite a few posts on this already. I just want to focus conversation around this at the moment.

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About Progression, of all what I have seen I still think collecting / unlocking blue-prints in the world (no influence, no gold) and build, customize and add functions your guild-hall with the help of them still seems like the most interesting and engaging way of progression.

It would also solve the big guild / small guild issue because you could easily lock stuff you think any guild should have access to behind content easy doable for smaller guilds. (like a dungeon path)

This is a cool idea. Anything that cycles players through fun content is a win.

Chris