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Alright, thank you & work well. :-)

Hi Kitty,

i will give you my thoughts on your questions tomorrow. Sorry for the delay.

Chris

No problems, thank you for taking the time and I look forward to your answer. :-)

On the warrior topic, though I won’t talk about PvP since I don’t play it much, I cannot stress enough how much that destroys the Warrior’s mechanic. A nerf on the trait would have been much enough. Or better : why don’t you guys separate PvE adrenaline from PvP adrenaline and then adjust what needs to be adjusted ?

As I stated before, the thing is you have no incentive to use your adrenaline with a lot of weapons. This is a maths issues : if I use it, for most weapons, I will lose out some straight DPS (because of straight numbers or cast time and whatnot) or not gain much AND/OR I will lose the boons adrenaline gives me and increase the lost DPS. Cleansing on burst skills gives an incentive to use it and that’s good. If that’s too strong and you nerf it, perhaps you should take a look at what these skills bring individually, then, instead of double reducing the chances I will use them.

My opinion on that :
Traits that make you want to keep your adrenaline : not healthy. Instead making it so the lower it is the most you deal makes you want to use your burst skills and have a dynamic class mechanic. Look at it at some sort of need to unwind at some point after the adrenaline buildup, not like the warrior ends up overheating and destroying everyone with passive stats boons and gaining benefits from not using spells. Hell, make it so they’re actually losing some stats or health or something if they don’t press F1 and give adrenaline some love back, that’s so easily justified with the berserker mindset or whatever you want.

Give burst skills a bit more interest, some are obviously not fitting the game or underpowered.

I will let the PvP folks talk for themselves as I’m not a really advanced PvPer, but please don’t destroy PvE warrior, just separate the PvPAdrenaline from PvEAdrenaline. If you can’t stack adrenaline anymore, you might as well play any other class that will have something special for it, because that’s exactly the issue, you don’t stack adrenaline anymore. Especially for solo players, this is just a big “NOPE”. Though I think the whole problem is deeper and should be given some thought.

Kitty we are having a bit of a family issue today and I am not at work (it has been a bad week). Is it ok to get back to you on monday please so I can focus on sorting things out?

Chris

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Hey Chris,

Well, if you’re still working on that list of things the CDI’s have added to the game, I’ll say the new “Superior Runes of the Trapper” look awfully familiar .

My compliments to the team: I still like my 4/6 bonus better but can see why it might not have been technically possible. Their version of the 6/6 is better than what I came up with – love how it plays off of both classes’ other abilities. Elegant (a word I don’t use lightly).

If you’re in the goodie giving mood, I’d totally take a recipe to make them and maybe a dozen, so I can put them on my ranger and thief and try them out!

Hey Nike,

Lovely to see you again. I will see if we can send you something with the goodie bags we will be sending out to those who have been assisting with the cdi.

Chris

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Chris, your inbox is full again (they should change your limit to be higher!). You said you’d like to play together today, what time will you be in game?

Hi eyestrain,

I am not at work at the moment due to a family emergency. How about early next week or this weekend. Sadly i cant play today due to dealing with this issue.

Chris

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So do you plan for Phase 2 Guild Halls to start on Monday then?

Correct (-:

We should finish of anymore discussion and the top 3’s today and over the weekend.

Chris

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Correct thanks Shadow and all for helping Palador with his questions. Would love to see you take part Palador, everyone is welcome.

Chris

Except for pdavis….He’s kind of a kitten anyway so….

:P

Lies you are like the rest of the community awesome.

Chris

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If we come up with what appears to be a solid idea for Guild Halls, will ANet actually carry through with it and put the work into making it and making it right?

You’re never going to get an answer to this question. The absolutely official response is that ANet will never let us in on any projects they’re working on before they are released. There are a lot of reasons for this, and I understand why they have that stance.

That being said, if they ever were to want to implement guild halls, and if they were to use ideas here, they would still never tell us about it until it’s launched. That’s just how it works. So, whether this whole thing is a hypothetical, or whether it actually goes somewhere, it’s not ANet’s policy to tell us, nor should they be obligated to either way.

If you don’t want to “waste your time” discussing hypotheticals like this, then you don’t have to. Some of us love knowing that they’re listening to our ideas, even if nothing ever comes out of it. Just having the discussion and spreading the ideas is enough for most of us.

Correct thanks Shadow and all for helping Palador with his questions. Would love to see you take part Palador, everyone is welcome.

Chris

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Alright, thank you & work well. :-)

Hi Kitty,

i will give you my thoughts on your questions tomorrow. Sorry for the delay.

Chris

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Hi All,

Please find below Orpheal’s summary for the CDI below:

https://forum-en.gw2archive.eu/forum/game/gw2/Guild-CDI-The-Complete-Summary-Edition/first#post4419141

What are the top 3 improvements you would like to see to Guilds in regard QOL and Logistics.

Once we have a good idea of folks favorites we can have a final discussion.

Chris

Bump

Chris

Le Bump. one more day for folks to add their top three Go Go Go!

Chris

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Not trying to be rude, but is there an answer to my questions I asked a few days ago ?

Hi Kitten,

Sorry I haven’t forgotten just super busy. I will get back to you shortly.

Chris

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4: The ability to fire Asuran Special Forces into Enemy Keeps with a special Guild Trebuchet!!!!

Isn’t that more WvW? Anyway somebody beat you about 1,5 year with a similar suggestion

https://forum-en.gw2archive.eu/forum/wuv/wuv/WvW-needs-more-resourcefulness-and-less-zergs/first#post1183822

I still preferred my suggestion in that thread of taking over a camp and using the enemy flag and then being able to hide in the Dolyak.

Lol (-:

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Hi All,

Please find below Orpheal’s summary for the CDI below:

https://forum-en.gw2archive.eu/forum/game/gw2/Guild-CDI-The-Complete-Summary-Edition/first#post4419141

What are the top 3 improvements you would like to see to Guilds in regard QOL and Logistics.

Once we have a good idea of folks favorites we can have a final discussion.

Chris

Bump

Chris

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All joking aside.. we are going to need those Asuran launchers.

Am I right….Am I Right!!!!

Chris

P.S: The idea of firing them into walls is also cool! I jest…..

But the life of a single Asura is such a small price to pay to be able to get down that darn wall!

I mean, y’know, they can respawn after…

The Asura missing-neck bug, when it looks like the head would be directly tied to the body, should be a feature for respawning asura who were fired against a wall.

…..(-: i have clearly derailed the thread and all your comments are awesome (seriously we should do this) but for now lets stay on target. I feel like i have been the disruptive child in the classroom.

Chris

Fair point. But just to be clear, we could end this now and say that the guild cdi thread led directly to the best living story update ever, Rockets in Rata Sum : Taimi’s Revenge.

. (-:

Chris

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All joking aside.. we are going to need those Asuran launchers.

Am I right….Am I Right!!!!

Chris

P.S: The idea of firing them into walls is also cool! I jest…..

But the life of a single Asura is such a small price to pay to be able to get down that darn wall!

I mean, y’know, they can respawn after…

The Asura missing-neck bug, when it looks like the head would be directly tied to the body, should be a feature for respawning asura who were fired against a wall.

…..(-: i have clearly derailed the thread and all your comments are awesome (seriously we should do this) but for now lets stay on target. I feel like i have been the disruptive child in the classroom.

Chris

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All joking aside.. we are going to need those Asuran launchers.

Am I right….Am I Right!!!!

Chris

P.S: The idea of firing them into walls is also cool! I jest…..

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PROPOSAL OVERVIEW

Guild halls? no. Guild Airships!!!!!!

I agree! This is the best guild hall suggestion yet!

We need to have our own upgradable Guild Airships and GvG battles over these ships!

We should also be able to wp to any major city in Tyria from the Guild Airship.

Guild Halls are the next phase of the CDI (-:

Chris

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Amazing and very well organized and I take it you will do the same for the Sub-Classes CDI to as well?

Not necessarily. Most likely, Orphael only did this because s/he was deeply entrenched in the Guild CDI topic.

Orpheal tends to do these for CDIs

Chris

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Hi All,

Please find below Orpheal’s summary for the CDI below:

https://forum-en.gw2archive.eu/forum/game/gw2/Guild-CDI-The-Complete-Summary-Edition/first#post4419141

What are the top 3 improvements you would like to see to Guilds in regard QOL and Logistics.

Once we have a good idea of folks favorites we can have a final discussion.

Chris

Le Bump

Chris

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Chris

4: The ability to fire Asuran Special Forces into Enemy Keeps with a special Guild Trebuchet!!!!

as per attachment

.. (-:

Chris

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1: Alliances
2: More Chat Channels inc Multi Guild Chat Pane
3: More guild customization in WvW such a Tag on Keeps, Guild Siege Skins, Guild Flares etc

Chris

4: The ability to fire Asuran Special Forces into Enemy Keeps with a special Guild Trebuchet!!!!

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Hi All,

I am up to date with the conversation. We are discussing your thoughts internally and continuing to work on the story steps. Once I have some more new I will update the thread.

Meanwhile I just want to communicate with certainty that NPE was not implemented in order to increase monetization from the BLT. It was designed for brand new players to the game. And it is for that reason that we are working with you to understand how to better refine the system.

Chris

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Hi All,

Please find below Orpheal’s summary for the CDI below:

https://forum-en.gw2archive.eu/forum/game/gw2/Guild-CDI-The-Complete-Summary-Edition/first#post4419141

What are the top 3 improvements you would like to see to Guilds in regard QOL and Logistics.

Once we have a good idea of folks favorites we can have a final discussion.

Chris

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Hi All,

FYI i will be back in work tomorrow hurrah!

I will bump the summaries and we can then discuss the main points for one more day before moving onto the proposal and then Guild Halls!!!!!

Chris

P.S: Thanks for all the well wishes!!

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Any chance the WvW forums can get some ANet love? We’re having issues with a few players creating a toxic environment in WvW, and there’s absolutely nothing we can do about it besides beg on the forums for some divine intervention. This has been an issue since at least the Spring Tournament, yet there’s been no communication between ANet and WvW players regarding this behavior.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Anet-s-stance-on-siege-trolls/first

Lack of communication and inaction on this issue have only made it worse, now players flaunt this behavior and even get paid to do it, knowing that ANet won’t do anything about it. Tarnished Coast has at least one player who did this all during the Spring WvW Tourney, was reported in droves, and yet here they are in the Fall Tourney, doing it all over again on the same account, because nobody did anything. It’s extremely discouraging.

I sincerely hope somebody sees this and we can get some sort of official stance / dialogue going. A lot of players take WvW seriously, and this is becoming a significant problem.

Thanks.

Hey Fudge,

I will check with the team tomorrow and either they will post or I will report back. I know that i get quite a few /w and mails about players griefing in WvW on TC.

Chris

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I have been reading this thread all night. Some very interesting discussions.

Chris

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So… what changes are coming? What is a bug? What is only declared as a bug because the players don’t like it and noone wants to admit that it was a mistake?

I don’t recall seeing that. Granted, my viewpoint is different, but I really think I see a bug called a bug and a change called a change.

Chris or one of our designers is your better source for info on this. But my impression is that we don’t “sugar coat” actual changes by dressing them up in a bug suit.

That is correct Gaile.

Chris

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I just want to say: “Thanks so much!”

Thank you Malk for all of your help.

Chris

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Hi Jerus,

I had asked that someone update in the thread but that doesn’t seem to have happened. I will get on it again.

Chris

Appreciate it, and all you’re doing lately.

Thank you very much and thanks for reminding me.

Chris

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If we’re actually going to have a thread discussing the NPE, can it actually be full of constructive criticism and suggestions instead of just rage and hyperbole? This thread looks like it’s already going south, so I hope this won’t be the place to talk about it.

That would indeed be great.

Chris

(edited by Chris Whiteside.6102)

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Hi Jerus,

I had asked that someone update in the thread but that doesn’t seem to have happened. I will get on it again.

Chris

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As has been detailed many times we will not be disclosing work in progress. I don’t know how to make this any clearer. As uncomfortable as this may be this is the reality.

Chris

Chris, I feel the need to point out one thing here. The person you replied to, he wasn’t saying we want to dig in when things are still in design phase.

A major point of the post was, “If you had let us in on the extent of the changes just a week before they were implemented, you could have gotten a lot of the feedback you have now, but two weeks earlier”.

I think that’s a major point there. By that point in time, nothing would (or at least should) have been a “work in progress”. It would have been “ready to deploy”. Just giving us that small look into something that “we’re preparing to push out in just a few days” would have helped substantially for both your side, and for ours.

Ah ok well I didn’t get that sorry Ohoni and thanks Shadow. Let me have a think and I will give you both my opinion. As i am sure you are aware this idea comes with a similar set of issues to.

Chris

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:Go play a different game

I don’t think Chris made this thread with the purpose of driving away paying customers…

That wasn’t one of the goals no (-:

Chris

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Note we want to make the fixes and then have a focused discussion about the system (Probably here)

We really want to hear what you think once the system/content is functioning as designed.

Chris

Again, waiting until it’s “functioning as designed” before having the discussion about it just pushes back the point where solutions can be reached. If you’d have discussed these changes with us months ago we could have hashed them out before the patch, and we wouldn’t be in this mess. Let’s say it takes another week to get things “functioning as designed,” and then we spend another couple weeks debating the changes, that’s weeks wasted when you could be working on fixing them now.

You guys already know which elements of the current game are bugs and which are features, so instead of waiting until the bugs have been removed, why not just TELL use which elements are not intended and which are, and we can discuss the issue from there?

This is the core about what we mean when we say we want communication. We don’t want to wait until things are implemented and then discuss them, we want in on the design process BEFORE you waste the time and effort implementing systems that we never wanted in the first place. Think of how many manhours you guys wasted working on these NGE systems that are dead on arrival with the players! How many other great systems could those developers have been working on instead in that time?

As has been detailed many times we will not be disclosing work in progress. I don’t know how to make this any clearer. As uncomfortable as this may be this is the reality.

Chris

P.S: If you want to discuss potential future features and systems then you are welcome to partake in the CDI.

(edited by Chris Whiteside.6102)

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From my experience playing a new character:

1. Unlocking skills all at once per weapon was more confusing for me, and more boring. Previously fights didnt feel like grind because I was unlocking skills along the way, and I had more time with one skill to feel what it did. Now I get a bunch at once and am slowed down by having to read every tool tip over and over and I don’t remember what each skill does as well.

2. Not gaining skill points each level… even with the big message saying i’m being rewarded and that i’ve “unlocked” things (many things arent locked to begin with) I dont feel each level is giving me progress toward new abilities.

3. The level up menu gives vague, incomplete information and if I want it off the screen quickly there’s no way for me to figure out later what it was telling me. It takes up the whole screen so if you impulse click on it in combat there’s no time to hover your mouse or click the things it wants you to. In my opinion a true tutorial in controlled instances would be better than these obtrusive, only half-informative, and easily missed pop ups.

4. Some world-building dialogue/heart quest options have been removed (the inquest no longer try to recruit you, no golem chess, you can’t feed bear cubs or play as a sylvan hound). What drew me to gw2 was its world, characters, visuals. These charming details help it stand out from the “kill 45 crawfish to proceed” competitors. Their absence is missed.

5. I am seriously not looking forward to buying/unlocking all of my traits.
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Traits/first

THANK YOU FOR LISTENING!!

Thanks for your feedback Eye.

Chris

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Note we want to make the fixes and then have a focused discussion about the system (Probably here)

We really want to hear what you think once the system/content is functioning as designed.

Chris

What happened to the “plan” posted 5 days ago (here)?

Hi there,

As a follow-up to Colin’s post, we want you to know that we’re busy working on fixing bugs in the New Player Experience system. We’re also using this opportunity to make a few changes to its design to take into account the feedback we’ve been reading. We’re aiming to deploy the fixes early next week.

As Colin explained (make sure to read this post and that one if you haven’t!), this is a complex, “big picture” system that has a lot of components. We want it to benefit all players and improve your game experience overall.

We understand that this is an important topic for the community and appreciate that players have been talking about it. We’ve been triaging bug reports, developing fixes for them and discussing what design changes we will bring to you next week. We’ll continue to both work on the next updates and read the feedback from the community on this topic!

Thank you

Or was that simply a “calming ruse” . . . ?

Sorry Cindas I don’t understand. What do you mean what happened to the plan? There is no change to the plan.

Chris

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Note we want to make the fixes and then have a focused discussion about the system (Probably here)

We really want to hear what you think once the system/content is functioning as designed.

Chris

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Chap might reply to this. I play a warrior (PVT Shout Heal) and to be honest and quite happy with the changes. He knows more than I about balance however so i will bring it up with him tomorrow morning.
Chris

So did anything come of this discussion?

See, Chris… PVT Shout build is probably near the top of LEAST impacted Warrior builds, as a result of this adrenaline nerf.

Running around spamming Shouts and swinging a hammer, as you hurl yourself into Zergs, is still fine after this adrenal change. And as a PVT shout heal warrior, I’d tend to suspect you’re zerging it up quite a bit in WvW, because… well honestly, that’s all they’re really good at. PvP it’s a fairly meh build, Guards/Eles/Engies bunker better.

You’ll never “miss” with your earthshakers in a crowd of 15 people. And Soldier runes wipe condi’s fast as anything. You can even trait to gain almost a bar of adrenaline per shout.

So, try a roaming build or competitive PvP build.

See how the adrenaline loss-on-miss feels versus an experienced player who can reliably avoid your bursts 75% of the time.

See how that 75% miss ruins your condi-clearing from Cleansing Ire, leaving you up to your ears in condis. You’ll quickly understand why warriors feel LOCKED into Longbows combustive shot.

Hi Dand,

I am pretty sure Chap has seen the posts but please remember he is super busy. if he doesn’t get time i will synch with him tomorrow and reply to you myself.

Chris

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Hi All,

Remember we were talking about how to improve communication from a personnel and structural level. Well the personnel level is right here along with an update on fixes to NPE:

https://forum-en.gw2archive.eu/forum/game/gw2/Changes-Coming-to-the-NPE/first#post4419233

I hope everyone will join me in giving Gaile a warm welcome back. Personally I am super happy.

Chris

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Oh my goodness Orpheal this is awesome. i love you guys so much.

Send me a PM please so i can send you a thank you and please don’t forget to link this to the main CDI or I can (-:

Chris

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Hi Gaile,

Lovely to see you (-:

I am going to link this thread to the ‘communicating with you thread’ so the folks there can see the info you posted and get a better idea about some of the changes we are making to improve the communication with our community.

Chris

P.S: <3

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2/2

Q : there’s been a bug with Developpers HP pool, players are looking after Chris’ health https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/31#post4414599
A – https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/31#post4414619 https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/31#post4414643 https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/31#post4414696

Q : Can ANet be more transparent about the things they can’t deliver in time https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/31#post4413983
A : -

Q : Where does the dev team see room for improvement in the game? https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/31#post4413945
A : -

Q : Are racial features to come ? https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/31#post4413871
A : -

Q : Ingame voting for upcoming content https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/31#post4413739
A : -

Q : Public test server ? https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/30#post4412442
A : -

Q : Multiple questions about rewards https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/30#post4412361
A : -

Q : traits system and warrior “unfun” mechanics ("being able to chain stealth and be immune to CC) https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/30#post4412329
A : -

Q : Too few skills avaible / way to equip skills making fights too repetitive https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/30#post4412322
A : -

Ongoing discussion :
Releasing the patchnotes early to have a discussion about it :
Chris : “It is going to be much more efficient to have a discussion once the live environment is as designed. Much more efficient.” https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/30#post4412471
https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/30#post4412569

What I didn’t put was either discussions between players, posts that didn’t bring many constructive ideas and/or where only pointing out mistakes or previously named expectations, or… well posts I forgot.

Answered posts :

Q : talking more with the playerbase
A : https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/30#post4411813
https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/30#post4411773

Q : Can we gossip about the devs’ sportive teams preferences ?
A : https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/30#post4411818

Q : What’s Chris’ job, also regarding NPE
A : https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/30#post4411802

Q : Forum coverage
A : https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/29#post4404086

Q : More frequent balancing, class group utility, balance in different game types
A : https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/29#post4405626

Q : FPS drops / stuttering https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/4412450
A : https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you/page/32#post4418951

Wow kitten. Thank you so much.

Chris

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Hi Chris!

Any word from Leah and her team regarding the problem I mentioned before?

And it’s good to know that you’ll be well.

Hi Malk,

I have asked them to post an update but they are super busy. So if they don’t today I will swing by and then update on their behalf. I have been forwarding yours and others info to them and they have been using it. So thank you very much.

Chris

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2/2

- Improve the LFG system so that it sends a alert to guild members that a guild member is looking for a group.

- Changing the guild roster UI to better reflect guild leaders/officers.

- An option for people to show the server-time and the local time together.

- In guild-chat also show the account-name. [account-name] | [Character-name]

- Mailing to multiple people (in the guild) at once. Rank based or just multiple names at ones or multiple ranks at once. And not being suppressed.

- Setting notes per member and also having the option for multiple notes with view premission based on ranks.

- In the guild-roster being able to select / filter multiple people, manually or with criteria (like how much influence earned or rank or online-time or last online and so on and so on).
And then being able to do something with that selection. Like mail all of them or change rank or set a note for those members and so on.

- Seeing guild-members on the mini-map with (orange) dots.

- Chat-channel based on ranks.
There where many suggestions about the chat.

- Having a MotD that pops up in the chat when a member log in but also a second message that has more information (and the MotD possible links to) and being able to set times to the MotD.

- In the chat showing if a member joins or logs out or reach level 80 and maybe some other information.

- On calendars Having the ability also for members to create events where other members can sign up to. When setting up an event you can set requirements like profession, race, level and maybe a max number of participators for an event.

- Exporting a list of all members including character names and information to a file.

- In the Api have the option to export real-time information to see what guild has claimed what WvW camps / towers / keeps / castle. But maybe also other information in the future.

- Members should be able to stack in the guild-bank without having to first take it to there inventory.

- Transfer influence from one guild to another guild.

- Exporting mails to a file.

- Being able to set a welcome mail for new members and the option to add items from a stack saved somewhere.

- Build queue management: (automation or timers)

- Guild commander tag (like showing the guild emblem but rank based)

- Build mission activation Better permission and logging for this. / Detailed guild mission interaction history.

- Guild Name changes and associated costs

- Guild World Transfers

- Being able to view what your Guild has claimed in WvW.

- Guild alerts, or guild mass communication.

- Social section inside the guild panel.

- Improve the upgrade interface.

- Add a “build queue queue.”

- Create better metrics to evaluate guild participation

- Make it easier to tell who has joined or left the guild when reviewing roster history.

- Claiming PvE Zones – similar to JQ and FA in GW1

- Calendar in guild-hall

- Being able to send a recruit message in map chat but only show it to people on the same server however possible over multiple map instances.

- Guild Wars introduction

- Guild Store – An extra tab in the Guild Bank where members can buy things donated to the guild for prices set by the guild leadership.

- Guild Zones.

- A competition system in which Guilds, and associations of Guilds, compete each other for certain goals, missions and objectives both in WvWvW and PvE maps.

- Recruiting in the world with billboards that link you to a UI. http://tinyurl.com/q6xwavh

- W:ET like Guild battles

- Allow gw1 style guild guesting

- Guild Recruitement through banners

- Change to Influence, instead of only adding for the guild you are currently representing have it add for all the guilds that you are a part of.

I did not start at page 1 (started at the permission discussion) so I might be missing a few but this should be most suggestions having double filtered out as much as possible. Missing any? Add them

Hi Dev,

Thanks a lot for the additionals. When i get back in tomorrow or later today I will format the list. You to will be getting some goodies. We really appreciate it.

To Everyone,

I am still under the weather and will not be back in until later today or tomorrow. It looks like there are still a lot of proposals (I am reading the thread when i am not sleeping). So this is the plan: tomorrow evening I will reformat the summaries and then post it and then we can have a day of discussion. I will then put forward a CDI team proposal and then we can move onto Phase 2: Guild Halls.

Many thanks for some awesome proposals and discussion and sorry for not being more active over the past day.

Chris

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Hi All,

Thanks for all your kind messages, I should be up and about tomorrow.

I have cleaned down my inbox now. So i will get your messages. Eye, Guhracie etc how about Thursday?

I have asked for someone to post an update on the Story Steps and we should be deploying more fixes to NPE soon thus allowing us to have a more meaningful discussion.

Thanks for all the updates and thoughts. And FYI I have been reading this forum and the CDI when i haven’t been asleep.

Chris

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This is just a short summary of the most mentioned things in this Thread. I hope it helps a little

Guild mail
-ability for the guild leader so send mail to the whole guild at once

Guild halls

Guild capes
-visible representation of own guild

GvG
-8v8 match between two guilds

Guild recruitement boards
-possibility to post facts of own guild for guildless ppl to read at one place

Guild event calendar
-ingame event calendar to post guild mission dates and other events

Auto upgrades
-set specific upgrade times for guild buffs e.g. every friday

Alliances
-ability for guilds to group up for guild missions and other events

Guild tags
-commander tag only visible for guild members, for organizing guild missions and other events

Guild bank changes
-separate material slot
-donations possibility
-finer tunement for member rights e.g. view only, moving only of items

Divisions in guild roster
-ability to group members by activity

API
-access to ad ability to edit guild info and rooster outside the game

MotD
-make MotD more visible for members

rename Guilds
-allow renaming of guilds

Guild chat
-allow guild chat for all guilds, not only the one who gets represented

Guild missions changes
- mission in instances
- missions can only be started with given permission

Account guild
-new toons rep one choosen guild automatically

Guild UI changes
-make it harder to leave guilds by accident
-show player join/ last representing date
-more ranks

Awesome. You will be getting some goodies! Please PM me.

Everyone else can you please look through the list and add anything that is missing.

Chris

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Morning All,

I have just woken up and and am feeling decidedly unwell.

I am heading back to bed and will be back online tomorrow.

Chris

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Morning All,

I have just woken up and and am feeling decidedly unwell.

I am heading back to bed and will be back online tomorrow.

Chris

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Hi Chris, Mike, Jon and every1 at ANet,

i know its just a game. I know its not of significant impact to humanity. But, just by watching people working together to turn things around, makes me smile.

I do not know where this is going, but im glad ANet decided to give it a shot. I was getting bored of watching TV

You guys already achieved something i didnt thought it was possible: after almost 2 years i finally changed my signature to something positive hehe.

Take care and keep up the good work.

Best regards from my family to everyone in this community.

Folks may be unhappy with me for saying my thoughts on this post, but I just wanted to say thank you.

Thank you for being so gracious and thoughtful.

Our connection with the community is everything to me and it needs to be better. Personally I am just happy to see us re-engage and see this as a huge opportunity for us all.

Thanks again, your words and actions mean a lot.

Chris

P.S: Returning to the game….. (finger nails= non existent)

(edited by Chris Whiteside.6102)

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Right i really need to spend some time with my family and then play with my guild in WvW. I will be back on either tonight or tomorrow.

Thanks for the discussion.

See you soon.

Chris

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I agree and that’s why i want us to get to the point where we can have a clear and focused discussion on ‘as intended design’ where we aren’t tripping over unintended issues. I feel that is the most valuable way to move forward.

I understand, but I believe that same discussion could be had by just explaining which were which. Actually fixing it in game won’t immediately shift the discussion, because it’d take a while for players to experience those changes personally and the amount of them that each player experienced would vary. It’d be more useful to the discussion to just say, in plain English, “we intended for [features X, Y, and Z] to be level gated, but [features A, B, and C] are currently level gated and that’s a bug which we’ll fix.” The continued vague party line of “some of the changes are intended and some of them are not" is really not terribly informative when you never say which are which.

Waiting “until it’s done” doesn’t really help the discussion, what’s important is the information, and the information can exist before it’s ready to go live in the game. That’s really been the player’s point in this whole thread. I appreciate that you’re trying, but until you work your way past this stumbling block there’s almost no point to it.

It is going to be much more efficient to have a discussion once the live environment is as designed. Much more efficient.

It will allow for less assumptions and conjecture in discussions and allow us to enter into valuable discussion with way less distraction and more focus.

Chris