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I will wait a bit longer for other thoughts before asking my next question.

Chris

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Morning All,

Due to recent events I must confess that I am only properly knowledgeable up to roughly page 12 but I want to jump in and start discussing things with you. I hope that is ok.

I want to emphasize that my questions, thoughts, and brain storming are theoretical and should not be taken as a given. With that said I want to start at the foundation.

Ok lets assume that in the world of the CDI Guild Halls have a lot of horizontal progression such as the ability to create buildings, upgrade them and customize the whole experience. What is the smallest guild size that this would be suitable for. Even more specifically is it ok to have a ton of progression in this Guild Hall example and have small guilds work through it.

An idea I wanted to throw into the mix would be could small guilds have a shared Guild Hall with an Alliance?

Chris

I think there’s no real minimum behind guild halls, unless you hide it behind merits, which is a bit harder to come by in a small-ish guild.

I worked on getting my guild upgrades done, the guild was created at pre-launch of the game, and my active players ranged from 3-4 to around 20 at peak time during those past 2 years+

We recently finish upgrading everything this summer. Yes, it took a while, and what we did in-between, we played guild missions with an allied guild, while we would get enough influence to upgrade everything we needed.

I think being a smaller guild, working towards these objectives that seems so far away, brings us closer together, working towards a common objective. Now we run our own missions every week, and when we’re recruiting we can say we have everything unlocked.

So nothing is really unreachable, if you don’t mind putting the time in it.

Ok great.

Chris

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For those who don’t know – the rainbow bridge:

Just this side of heaven is a place called Rainbow Bridge.

When an animal dies that has been especially close to someone here, that pet goes to Rainbow Bridge. There are meadows and hills for all of our special friends so they can run and play together. There is plenty of food, water and sunshine, and our friends are warm and comfortable.

All the animals who had been ill and old are restored to health and vigor; those who were hurt or maimed are made whole and strong again, just as we remember them in our dreams of days and times gone by.

The animals are happy and content, except for one small thing; they each miss someone very special to them, who had to be left behind.

They all run and play together, but the day comes when one suddenly stops and looks into the distance. His bright eyes are intent; His eager body quivers. Suddenly he begins to run from the group, flying over the green grass, his legs carrying him faster and faster.

You have been spotted, and when you and your special friend finally meet, you cling together in joyous reunion, never to be parted again. The happy kisses rain upon your face; your hands again caress the beloved head, and you look once more into the trusting eyes of your pet, so long gone from your life but never absent from your heart.

Then you cross Rainbow Bridge together….

Author unknown…

(I’m of no particular faith, with absolutely no certainty of heaven. Still, more than any reward for US, I do hope there’s a place like the bridge for our companions.)

Yeah the last thing i said was be a good boy and I will see you soon.

Chris

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Morning All,

Due to recent events I must confess that I am only properly knowledgeable up to roughly page 12 but I want to jump in and start discussing things with you. I hope that is ok.

I want to emphasize that my questions, thoughts, and brain storming are theoretical and should not be taken as a given. With that said I want to start at the foundation.

Ok lets assume that in the world of the CDI Guild Halls have a lot of horizontal progression such as the ability to create buildings, upgrade them and customize the whole experience. What is the smallest guild size that this would be suitable for. Even more specifically is it ok to have a ton of progression in this Guild Hall example and have small guilds work through it.

An idea I wanted to throw into the mix would be could small guilds have a shared Guild Hall with an Alliance?

Chris

Hi Chris,

I’m kind of at a loss with this, it seems like we are all sort of going off in different directions? Are alliances a thing?

Anywho, some stuff is sort of floating around the virtual yard so far:

Increasing horizontal progression when is comes to halls
1. Visual upgrades (wall of achievements, representing upgrades)
2. Re-Categorizing current upgrades to reflect more with halls
3. Adding specialized structures (workshops, kitchens, personal spaces, etc. )

Guild hall limitations
1. Member caps
2. Ability to customize the structure (more sandboxy)

Open world halls versus instanced

Costs
1. Up-front fee
2. Maintenance costs (more in line with open world)
3. Equal footing costs for small and large guilds

I’m not looking to drive the conversation, but there is a lot floating around.

Hi Munki,

We are just brain storming and thus throwing the idea of Alliances up. it was the top voted QOL proposal by the CDI group and something that I think would be really good for many aspects of the game.

It is important to try to not think of me as a dev in the discussion. I am just helping you guys to design and problem solving and you guys are helping me with your design ideas and community persona.

Chris

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Guys, while the whole design aspect is sounding fun for a guild hall, I think we are forgetting one thing:

In GW1, the guild halls were relatively the same design for GvG. So while developing and building a guild to look how you want, how would this effect the GvG aspect, where there could be some annoyance in trying to find a guild lord to kill?

Hi,

GvG will be discussed after we discuss raiding.

Thanks,

Chris

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My cat died today….i feel with u chris!

Aww Greb I am so sorry.

My heart goes out to you.

Chris

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Morning All,

Due to recent events I must confess that I am only properly knowledgeable up to roughly page 12 but I want to jump in and start discussing things with you. I hope that is ok.

I want to emphasize that my questions, thoughts, and brain storming are theoretical and should not be taken as a given. With that said I want to start at the foundation.

Ok lets assume that in the world of the CDI Guild Halls have a lot of horizontal progression such as the ability to create buildings, upgrade them and customize the whole experience. What is the smallest guild size that this would be suitable for. Even more specifically is it ok to have a ton of progression in this Guild Hall example and have small guilds work through it.

An idea I wanted to throw into the mix would be could small guilds have a shared Guild Hall with an Alliance?

Chris

Even the smallest guilds could own and upgrade their halls in GW1 if they were willing to work towards it. I feel that it should be the same here. It may take more time, but there is no reason a husband and wife guild (for example) should be excluded just because they don’t have ‘x’ number of people. Guilds are not about numbers, they are about companionship and cooperative play, and sometimes 2 is enough for some people.

Thanks Lanfear. To be clear I am definitely not suggesting exclusion.

Your answer makes absolute sense.

Not once we have discussed this question we ill move onto the next.

Chris

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“Have you a dog in Heaven, Lord?
Is there room for just one more?
Cause my little dog died today;
he’ll be waiting at your door.

Please take him into Heaven, Lord.
And keep him there for me,
just feed him, pet him, love him, Lord,
that’s all he’ll ask of Thee."

-Unknown

Well that tipped me over the edge. Crying at work is not good (-:

Chris

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Morning All,

Due to recent events I must confess that I am only properly knowledgeable up to roughly page 12 but I want to jump in and start discussing things with you. I hope that is ok.

I want to emphasize that my questions, thoughts, and brain storming are theoretical and should not be taken as a given. With that said I want to start at the foundation.

Ok lets assume that in the world of the CDI Guild Halls have a lot of horizontal progression such as the ability to create buildings, upgrade them and customize the whole experience. What is the smallest guild size that this would be suitable for. Even more specifically is it ok to have a ton of progression in this Guild Hall example and have small guilds work through it.

An idea I wanted to throw into the mix would be could small guilds have a shared Guild Hall with an Alliance?

Chris

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Here is a picture of him. He traveled all over the world with us. Wherever my career took me.

I do want to say though that many folks who are connected to Arena and Guild Wars have losses in their lives and whilst i so appreciate your care and suggestions I don’t think it is appropriate. There are folks in the community going through much more difficult things than I.

Chris

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Oh, we’re sorry for your fellow pet = (

I sent this to my wife thank you.

You are all going to make me start crying again )-:

Chris

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Thank you all very much for your kind words and thoughts. That is more than enough for me. You are all awesome and mean a great deal to me so thank you for being so supportive.

Chris

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Thanks for your kind words all. And sorry to hear about your losses to.

Chris

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I will be in the discussion tomorrow.

Chris

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Hi All,

I was going to jump in today but this morning I took our Golden Retriever to the vets this morning and he had to be put down.

We are all very upset and i need to spend time with my family. Hopefully this will be the end o the issues we are facing and I will be able to give you my full attention.

Sorry,

Chris

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Raids are coming to GW2!

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Hi All,

Just wanted to let you know that we will be discussing raiding in the next phase of the Guild CDI. Feel free to carry on discussing here, and just wanted to let you know that i am reading this thread.

Chris

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Hi Collaborators,

Once again congrats on what is probably the most professional, and collaborative CDI to date. It is an absolute pleasure to read and the discussion and team approach to problem solving is frankly on par with many design team’s best working practices that I have experienced in the past.

I am up to page 11 and have skimmed through the rest. There is clearly still a lot of discussion to be had and frankly when a CDI is this good there is no point rushing things.

I am going out with my family today and will be joining the discussion tomorrow.

Meanwhile here are some articles about the fine work you are doing:

http://massively.joystiq.com/2014/10/03/guild-wars-2-requests-input-on-guild-halls/

http://www.tentonhammer.com/editorial/guild-wars-2-may-finally-get-guild-halls

I hope you are all having a lovely weekend and I am looking forward to chatting with you all tomorrow.

Chris

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In my opinion, content should be designed for everyone, not just those who “you think will be potentially interested on it”, at least speaking of MMOs.

When you do that, later, you suffer from splitting your playerbase, specially when the game ages and you need to shift populations toward certain game types. Maybe Holly Homemakers should be taken into consideration when making the core of the system, but the guy that only plays fractals, will actually never try anything else, because the content will be designed to be “not for him”.

I probably didn’t explain myself well enough. If you design Guild Halls in the context we are talking about(free form object placement/design options etc.) for the person that is gonna want to spend 90% of their time in the Guild Hall then it will be for everyone because it will have more options than the person who doesn’t really care(Fractals guy) will ever use. If you design it for Fractals guy only, then the person that really cares about design gets left out.

This is precisely why the things we build take time. Someone earlier suggested to just list things that were seemingly easy so that maybe this could be a reality. I would suggest that the more innovative and compelling your ideas are the more likely they are to drive development because that is what we pride ourselves on.

Mr. Peters, I have to categorically disagree with you here. Guild Halls cannot be a bandaid for you guys. They simply can’t. You’re bleeding players and we both know it (NA and EU). If you burn massive amounts of development time on things that will be interesting for a couple of weeks and neglect the vast majority of other areas of your game, you will continue to bleed players. You’ll get the initial spike of everyone coming back to check things out, they’ll be excited for 2-3 weeks, and then the forum posts start and players start to leave again. I speak as though this is fact because by looking at the past, we can accurately predict the future. No more bandaid patches.

I’m suggesting that Guild Halls are a glue that not only ties game modes together, but would also have ways to occupy a player’s time unique to Guild Halls. Abandon spending any time on trying to make players see them from the game world, or having some scavenger hunt for GH unlocks that requires loot tables coded in and other nonsense. Unnecessary man hours, just keep it simple.

They’re airships (seems to be the consensus). They’re customizable (also unanimous). Beyond this, it gets rocky.

You know what, if I’m going to tell you to stray from this idea, I’ll give you things that will not only get players to come back to your game, but keep them as well. Just remember this when you’re looking at my resume for the designer position you have listed.

Here is a way to revamp all dungeons, make them replayable with endless variety, challenging enough to break the “zerker meta” yet not bring the “trinity” into the game AND do it all with minimal development hours:

Each type of mob in each dungeon is given 4 abilities. Whenever a group enters the dungeon and the instance is spawned, each of the mob types is randomly assigned 2 of the 4 abilities. Further, there are walls that prevent players from skipping past many sections. For the players to continue, they must kill the mobs present.

Now, the mobs have say, knock-downs and AOE bleeds. Maybe instead, it’s poison and boon corruption. Always something new. Sometimes, 5 zerks work. Sometimes they don’t.

To prevent frustration from the added time now needed to complete a dungeon, these much more difficult mobs now drop a silver each. There you go, it’s rewarding, challenging and infinitely replayable because it’s always something different to prepare for. These are what dev time needs to be spent on, not a massive scavenger hunt for GH unlocks that is a temporary time-sink designed to mask the problems that the game suffers from.

(P.S. To prevent players from killing mobs near the dungeon over and over and not killing a boss to allow themselves to farm high cash dropping mobs over and over, make mobs deeper in the dungeon, near the end drop 3-4 silver per mob (with great loot tables) and the ones by the door drop 25 coppers etc.)

Hi Rambo,

Not sure how you took Jon’s comments as a band aid. I think he pretty clearly stated that he believes that anyone taking on a task like this must exceed expectations.

Unless I missed something.

Chris

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Hmm.. CDI for GUILD HALLS…. when is the expected release date? How long does Anet usually take for this?

At least 6 months out. If they come anywhere close to implementing some of the larger ideas here then more likely 12-18 months. But that is my personal estimate. I have no inside knowledge of Anet’s development schedule or manpower.

That’s even assuming they implement guild halls at all.

As stated many, many times before, absolutely nothing in the CDI’s should be taken as a promise of any feature to come. These are simply here for us to talk with the developers over ideas we have for the game, nothing more.

So, don’t expect guild halls just because we’re having the discussion. Of course, it will be a nice surprise when/if they show up, but just having the discussion does not automatically mean they will be implemented.

As stated many, many times before, absolutely nothing in the CDI’s should be taken as a promise of any feature to come. These are simply here for us to talk with the developers over ideas we have for the game, nothing more.

Correct Inquisitor

Chris

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Hi Chris

I just have a small question.
Is there a possibility that we will see guild capes if guild halls is going to get introduced ingame?

From my point of view i think that Guild Halls personifies pride in your guild and that means any chance you get to where your colors is an opportunity for expression. So in my opinion it would be cool to have items that advertise your guild and status.

Chris

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Hi Chris,
I have a bit of a tangential question.

How feasible would it be for Anet to develop an editor for players to develop their own guild hall layouts? Is it beyond the scope of things you want to consider?

Hi Tor,

This is beyond scope but thanks for asking. This said players should absolutely be able to customize their Guilds Hall.

Chris

And that is then considered a editor? Having a grid where you can place ‘blocks’ in (blocks being models to whatever degree or detail) maybe with some logic as to how these ‘blocks’ would fit together. Is that also then considered an ‘editor’.

No not in the way I am thinking of it.

Chris

Ohh, tell us more! Please!

Really though, that you’re considering something gives me hope.

I am going to dive into the discussion this weekend for sure.

I don’t want to ‘pollute’ folks ideas with mine just yet. And i also want to continue to see everyone elses ideas as they will impact mine.

Chris

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Hi Chris,
I have a bit of a tangential question.

How feasible would it be for Anet to develop an editor for players to develop their own guild hall layouts? Is it beyond the scope of things you want to consider?

Hi Tor,

This is beyond scope but thanks for asking. This said players should absolutely be able to customize their Guilds Hall.

Chris

That’s a shame. It would have made a nice way for Anet to get assets out of the community.

On a similar note, do we know the amount of detail that is going to be customizable for Guild Halls? Stuff like prop positioning and texture packs. I think it could help narrow discussion and spark a few ideas.

We are just brainstorming here so nothing is a given. I was just giving Dev my personal opinion.

Chris

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Hi Chris,
I have a bit of a tangential question.

How feasible would it be for Anet to develop an editor for players to develop their own guild hall layouts? Is it beyond the scope of things you want to consider?

Hi Tor,

This is beyond scope but thanks for asking. This said players should absolutely be able to customize their Guilds Hall.

Chris

And that is then considered a editor? Having a grid where you can place ‘blocks’ in (blocks being models to whatever degree or detail) maybe with some logic as to how these ‘blocks’ would fit together. Is that also then considered an ‘editor’.

No not in the way I am thinking of it.

Chris

Ok that is great to hear. Thnx.

No problem Devata. Thanks for asking.

Chris

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Hi Chris,
I have a bit of a tangential question.

How feasible would it be for Anet to develop an editor for players to develop their own guild hall layouts? Is it beyond the scope of things you want to consider?

Hi Tor,

This is beyond scope but thanks for asking. This said players should absolutely be able to customize their Guilds Hall.

Chris

And that is then considered a editor? Having a grid where you can place ‘blocks’ in (blocks being models to whatever degree or detail) maybe with some logic as to how these ‘blocks’ would fit together. Is that also then considered an ‘editor’.

No not in the way I am thinking of it.

Chris

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Hi Chris,
I have a bit of a tangential question.

How feasible would it be for Anet to develop an editor for players to develop their own guild hall layouts? Is it beyond the scope of things you want to consider?

Hi Tor,

This is beyond scope but thanks for asking. This said players should absolutely be able to customize their Guilds Hall.

Chris

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Hi All,

Just to let you know that I am up to date and that I will probably dive into the discussion at the weekend.

A few folks have asked how long we will stay in the proposal and discussion phase. The answer is as long as there are new ideas and discussion pretty much.

After that we will pick our top 3, and then discuss those before I do the summary. I have never been a fan of rushing any CDI so please take your time and enjoy the design work and discussion.

Chris

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How I see this proposal after this discussion:

Guild Halls

What are they?
They can be either a building on a floating island, an airship, a building on an separate instance, or a building on a main map instance (building plots idea).

How are they?
The wish of many, as stated in posts, is that guild halls should be customizable. We don’t know the extent of possibility for customization, but it ranges from being able to “upgrade” your guild hall through various methods, to completly build it “block by block”.

What is certain, is that we want this to be a new form of progress for guilds, that should be attainable by various methods, and very diverse, just as how diverse guilds can be (from small to big guilds, from pve focused to pvp focused guilds).

Who should be able to acquire one of those?

The opinions vary a lot in this matter, some, I believe, thinking about small guilds, want Guild Halls to be tax free, with no maintenance cost, or without a cost on merits. Others want this to be a long term, organized effort to achieve, with things like having to gather resources from different places and gamemodes (like the idea of using pvp reward tracks to gather resources), should have a maintenance cost and be a way to show others the power, organization and dedication of a guild. Guild Halls could also be prestige things.
I personally believe that the range, and the idea of progression for Guild Halls could embrace all that was stated before, ranging from “easy-to-obtain”, “small” guild halls, to hard to get, more advanced and costly ones.

What else should Guild Halls add to the game?

What is more commonly stated, is that Guild Halls should add convenience apart from the idea of a meeting place, adding things like a guild bank access, armorers, repair, etc. Some doubt that GH should have crafting stations, because we want to avoid the risk of depopulating major cities, so some services should remain exclusive to those places.

There is also the idea of adding more complex systems, like arenas for duels, mini games, new guild activities related to Guild Halls. And that the addition to this systems, should be optional, taking into account that guilds are different, and have different needs.

This is awesome Balt and therefore I am bumping your summary.

Chris

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Well Chris was supposed to provide a list (10 items I think?) that came about because of the CDIs, but he’s been busy and had some kind of family issue so he hasn’t gotten to it yet.

Ah, I just came back to the forums to see if that had been posted (was half expecting that to be a blog post on the main site).

Is he still planning on doing this does anyone know? Seems a bit odd if it’s just been quietly dropped by him.

I don’t know. I hope they release some statement about it though. It will either confirm the importance and effectiveness of the CDI or show that is is just lip service. If the latter is true then I doubt we ever see a post on it. If the former then it should calm the community down a bit and at least give people something to hope for during the CDIs.

Hi,

I just want to be clear again the CDI is not an exercise in marketing. I am a game designer and secondly the CDI is not designed to calm a community down. The latest CDI is probably the best one we have done so far in terms of collaboration, maturity and the group working together to solve problems and design impressive features and content. I raise this because it exemplifies what the CDI is all about.

Thanks for giving me the opportunity to reinforce this point.

Chris

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Hi All,

I have been very busy of late both at work and at home and I have enough time to keep up to date with the CDI but not much time for any other forum related communication.

So I have quest for all of you and especially CDI members, and that is why don’t all those who know exactly how the CDI has impacted the game put up your 3 favorite evolutions. Here are mine, and I want to say a big thanks to the CDI group for working with us to get these in the game:

1: Permanent Content
2: Much improved storytelling and pacing in LW from the beginning of this year.
3: Wardrobe Design

This is a very small list of the impacts. Looking forward to reading your insights.

Chris

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“Maybe have a reward track to collect resources to contribute towards building the guild hall”.

This is an outstanding idea!

This gets my stamp of approval to.

The more customization and progression the better.

Chris

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The way I’m looking at it, this CDI is for brainstorming. It may transpire that some of the ideas are too grandiose or infeasible but that doesn’t mean they shouldn’t be discussed. Even if an idea is too much to implement, it may spark creativity on a smaller scale or inspire a spin-off concept that turns out to be wonderful.

Generally the devs running the thread come back after the initial brainstorms have died down and ask for more focused discussion on certain points. We’re not far enough in yet for that phase, imo.

Absolutely correct Donari.

Hi All,

Just wanted to let you know I am up to date and that is one of the best CDIs to date in terms of superb proposals, brainstorming and problem solving.

Chris

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Welcome back Chris. Glad to see you.

Was just discussing with friends at dinner table about how we were missing your presence in the forums. Just telling them you are back

All of them sending you and every1 at ANet their best regards Hope everything is doing alright.

We have been talking about this subject for some time now, and we have something in a raw form to present. Ill post it l8r on, after coffee and whisky is served

Aww thanks so much. It’s good to be back and thanks for all the well wishes.

Chris

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I won’t go through all the details, I will let others who are more passionate on the subject do that. I would like to mention this though:

When designing guild halls, don’t just make a place guild members hang out. Make them GvG maps, as in GW1. Even if initially there is no GvG, at least think ahead for GvG when designing them.

We will have a CDI phase on GvG.

Chris

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Welcome fellow collaborators to the next phase of the Guild CDI topics.

Phase 2 Topic Title: How would you like to see Guild Halls function if they were part of GW2?

Below are some suggested formatting tools that will make the CDI more accessible if followed.

Suggested Idea Format
Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>
Please try to be as concise as feasible with your proposal.

Suggested Discussion Approach
No suggested format.
Suggested Post Word Count: 200

CDI Rules:
1: This initiative is all about discussion.

2: We will not be disclosing information pertaining to what is currently in development.
3: Anger and emotion will have less impact than intelligent discussion.

4: Together we will share and evolve design philosophies which will impact how we develop the game moving forward.

5: Aggression and disrespect to a fellow community member or developer will not be tolerated, and in the extreme could lead to the shutting down of the initiative.

6: The teams primary focus is work toward the development of GW2 and therefore posting of discussion and commentary may not be as frequent as you like. Please do understand that the initiative is taken very seriously by us all and that we will be reading the discussions and joining in as often as it is possible to do so.

7: Off topic posts will be deleted.

Please note this is not a competition, either between yourselves or the developers in regard to one up man ship. The point of this Initiative is to work together to make the game better.

Note: We will disclose the ideas we do or don’t like as a group but we will not discuss schedules or timing around implementation.

P.S: I may wait a day before starting to post to allow the discussion to evolve naturally. I will try to do summaries (CDI members feel free to help out to if you like that kind of thing) and will be constantly keeping up to date with the discussion. Just because I don’t post all the time doesn’t mean I am not reading it.

Chris

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Chris Whiteside.6102

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Hi All,

Thank you for being so patient with me, the awesome discussion and brain storming as well as doing some of the logistical work on the CDI (I appreciate this more than you can know)

There have been a huge amount of proposals and these have been compiled by Drakth to your favorites through the 1,2,3 priority system. The proposal below covers the Top 12 features, and evolutions you would like to see. I will be forwarding the link to the design team who have been keeping a watchful eye on our discussion and who will take the info and pertinent discussion and arm themselves with this knowledge as we move forward and evolve the game. The full list can be found here:

https://dl.dropboxusercontent.com/u/86461625/GW2/Guilds%20CDI.xlsx

CDI Proposal Phase 1: Guilds QOL and Logistics

This is a proposal put together by the CDI group specifically for the Anet development team to read and discuss. This is not a commitment of work.

More detail on each feature/evolution can be found (Thank you so much for doing this Orpheal):

https://forum-en.gw2archive.eu/forum/game/gw2/Guild-CDI-The-Complete-Summary-Edition/first#post4419141

1: Alliances: The ability for guilds to ally and work together to progress through the main guild activities in GW2.

2: Guild Calendar: The ability for guilds to through customization of the in the calendar tool organize their events and activities.

3: Guild Halls: The ability for guilds to have halls that allow them to make a statement about their Guild and customize their halls. Guild Halls would also bring activities for guilds with the CDI groups wanting to see GvG be part of this (GvG will have it’s own phase in the broad CDI about Guilds. The CDI group also wants to see Guild Rewards that advertise their guild and make them stand out such as Guild Capes.

4: Multi-Guild Chat Window: A way for players to easily see chat in the other guilds they are part of and switch to that chat channel with out making the social UI panel to busy.

5: MOTD/Bulletin Board: A system that displays the MOTD when the player logs in and display the MOTD on a bulletin board where other player’s can post about info pertaining to their Guild Mates.

6: Guild wide messaging/mail system for leaders: A system that allows those with the appropriate permissions in their guild to mail their guild mates as we all as a separate mail system and channel for guild leaders.

7: Guild Bank, Security and Functionality: Increased functionality (Accessibility etc) for Guild Bank and Security (permissions etc)

8: Guild Chat Upgrades: Alliance chat, officer chat, profession chat and much more!

9:Roster Improvements/General Guild Improvements: Too much to summarize please see Orpheal’s CDI Summary link above.

10: Guild Recruiting tools:: Recruiting tools allowing those with permissions to better manage the logistics of Recruitment as well as functionality for better exposition of recruit status etc.

Note there are in fact 31 proposals put forward but as discussed I am only listing the top ten.

I am going to leave the thread open for a while (few hours) and then sticky it on the CDI section at which point the much anticipated deep dive into Guild Halls will begin!

Once again thanks to you all. You are great!

Chris

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Btw, i made an excel where i tried (as best as i could) to gather all top 3, until my previous post.

If you find it useful i’ll keep updating it.

https://dl.dropboxusercontent.com/u/86461625/GW2/Guilds%20CDI.xlsx

Drakth,

Thank you so much for doing this it is a huge help. I am going to put our proposal together based on the top ten for the team at Anet and then we will start the next phase of discussion which is Guild Halls!

Chris

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don’t even mention it, family comes first! once you feel comfortable again you can dive in our spam.

We need you in perfect shape (to proceed with cloning....)

hehe <3

Chris

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How is this not a sticky?
Guild halls. Exactly like the ones in GW1, with a guild arena that other guilds can enter so the community can GvG(Guild VS Guild for all those that don’t habla). The halls could cost the players either gold or gems, or perhaps you could sell guild hall packages on the gem store(I know you like the sound of that Anet). The halls, however, should not be temporary. If you buy one, you have one. These should not be like PvP arenas(a huge gold sink).

It will be a sticky. I need to put the CDI proposal in before we sticky it and move forward.

Chris

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Chris Whiteside.6102

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Hi All,

Thank you all for your kind words they have really meant a lot to me.

We are still in the middle of issues and whilst I am back at work now I am not 100% confident that I can give you all my undivided attention and the CDI and its members need that.

I am anxious to get our proposal written and move onto Guild Halls and am also concerned at the pause in the process.

With this in mind I am aiming to get the CDI proposal done and then move onto the next phase by Monday (maybe earlier, perhaps the weekend).

I want you to know that I have been reading your discussions and comments and would ask that if there is still discussion and proposals to be had on this phase then please continue.

Finally I want to thank you all once again for your patience and your kind words. The CDI and the Guild Wars 2 community mean the world to me and I look forward to being back in the conversation and talking about the world we love and how to make it the very best journey it can be.

Chris

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Hi All,

I am still dealing with some family issues and will update when things are back to normal.

Chris

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Update. Still dealing with the same issue from Friday. Guild Missions and proposal will be tomorrow, Tuesday.

Meanwhile if anyone hasn’t don’t their top three then get to it(-:

Chris

Note Guild Missions should read as Guild Halls (Silly Me). Sorry.

So to be clear it should read:

Guild HALLS and proposal will be tomorrow, Tuesday.

Thanks GW2 Reddit (Coffee4CR) for pointing this mistake out.

Chris

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Update. Still dealing with the same issue from Friday. Guild Missions and proposal will be tomorrow, Tuesday.

Meanwhile if anyone hasn’t don’t their top three then get to it(-:

Chris

Enough time for me to trim down the 100 page guild hall proposal in that case :P.

Don’t know whether to say ‘haha’ or ‘Wow’! or both!!

Chris

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Hi All,

Please find below Orpheal’s summary for the CDI below:

https://forum-en.gw2archive.eu/forum/game/gw2/Guild-CDI-The-Complete-Summary-Edition/first#post4419141

What are the top 3 improvements you would like to see to Guilds in regard QOL and Logistics.

Once we have a good idea of folks favorites we can have a final discussion.

Chris

Bump

Chris

Final Bump.

Chris

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Update. Still dealing with the same issue from Friday. Guild Missions and proposal will be tomorrow, Tuesday.

Meanwhile if anyone hasn’t don’t their top three then get to it(-:

Chris

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Okay. I’ll wait it out. Here’s hoping you get it fixed really soon. I can’t have my 2nd Character play a broken story. :P

Hi Malkavian,

I or Leah will update as soon as we can and we intend to at the minimum to get things back in order.

chris

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Hi Folks,

For those asking we are still discussing the story steps and will have an update soon.

Chris

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Chris can I steal the big moment from you?

And now! Guild Halls!

Disscuss~~~

Hehe Makube once i have done the proposal for the top QOL wishes from the CDI group I will PM you and you can make the announcement that I am about to open a new thread (-:

Chris

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Will the phase concerning Guild Halls be in this thread? Or in another thread? And also, has that discussion started yet? :P

Hi Qualamala,

You can indeed carry on discussing. I will try to update the thread on Monday with the CDI proposal. We will then park this thread in the CDI section of the forums and begin Phase 2 of this CDI and start brainstorming Guild Halls.

I hope you are all having a lovely weekend.

Chris

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Hey Chris,

Well, if you’re still working on that list of things the CDI’s have added to the game, I’ll say the new “Superior Runes of the Trapper” look awfully familiar .

My compliments to the team: I still like my 4/6 bonus better but can see why it might not have been technically possible. Their version of the 6/6 is better than what I came up with – love how it plays off of both classes’ other abilities. Elegant (a word I don’t use lightly).

If you’re in the goodie giving mood, I’d totally take a recipe to make them and maybe a dozen, so I can put them on my ranger and thief and try them out!

Just thought I would throw this in here. Not all of these are directly related to a CDI and it is not not a complete list as it is not updated for the most recent feature pack.

However your comment made me think of the following document.

https://docs.google.com/document/d/1FwI3ZJ2J6L7EnrSurfn03YcPBIeHpyKgaJJ3mkSVALA/pub

Holy… well that’s some heavy work.

Chris Whiteside.6102:

Kitty we are having a bit of a family issue today and I am not at work (it has been a bad week). Is it ok to get back to you on monday please so I can focus on sorting things out?

Chris

Alright, take care of yourself :-) And of your family, of course.

Thanks Kitty.

Chris

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Chris, this week really has NOT been kind to you. Hope everything settles down by the weekend.

Thanks Shadow things will be fine.

Chris