Evasive purity was supposed to heal one condi each dodge, but Anet thought it would be op……
If that’s the case, then we should talk to Anet on Monday about giving Evasive Purity the ability to heal any 2 conditions on dodge, or, remove the cooldown, and give us the ability to heal any 1 condition whenever we dodge, period.
Its not because of all the Vigor and Endurance regen nerfs, though that certainly is related. Its because Evasive purity only cures poison and blind, and its on a 10 second cooldown. Other professions (Elementalist) can cure themselves, and allies, and remove a condition from allies, any condition, on dodge, with the same 10 second cooldown. Sure its a grandmaster trait compared to our master trait so it should be more powerful, but, Evasive purity is not powerful enough to consider it a master trait by comparison (trait to trait or profession to profession). Maybe an Adept trait, and maybe it should be moved.
I agree with a lot of the things you say Crispy, but the Bows needs to be changed. Maybe they don’t need to be an insta-win weapons but as it is now is just silly.
Away from anything else you said in your post, that second sentence right there is what I would very much like Anet to avoid,…..insta-win Weapons.
I can already do a 16,000 damage Maul or a 12,000 damage counterattack to most enemy players, by using Valkyrie gear and Signets, and might stacking using the method I previously mentioned. Its just even better because precise strike makes my first attack always crit, and since I have a sigil of Air on there, there is a chance that it fires off, dealing an additional 2,000 damage.
Rangers already have a 1-2 shot kill option through their greatsword. Its a very risky skill combination, because it requires you to use up all of your signets, but the reward (1-2 hit kill?) more than makes up for it, and in the confusion of a Zerg in the middle of WvW, I can very easily down two or three players at a time sometimes because they weren’t paying attention…And there are people that want greatsword to get a 20% damage buff across the board? seriously?…I just don’t see how or why. You could argue that its because other professions have a skill combination for just as much reward with less risk (Thieves, I’m looking at you!), but, what about the professions that don’t?
Hell, a lot of the problem is also from a lack of actual utility from both traits and utility skills AND the pet. The whole thing we call Ranger needs complete re-development because you cannot honestly sit there and tell me tweak this, tweak that (akin to “balancing”) when every single thing is so ridiculously out of sync or focus.
And I agree with that. The problem that I think alot of people have (Including Anet, and I do not appologize for that), is that no one looks at the bigger picture.
Take the massive nerf we got to Endurance regen for example. That nerf alone made that trait (Natural Vigor) 50% less effective. Well, what about our other traits that involves dodging? Why is the cooldown on Evasive Purity still 10 seconds? Did that becomes 50% less effective too because our ability to dodge got nerfed? Why does Primal Reflexes still only give 5 seconds of vigor if its one of our riskiest traits, because it requires us to take damage in order to get a boon? Where does Vigorous Training and Vigorous Renewal play into this? Why then, if Natural Vigor was ‘Ridiculously OP’ for a trait (and that’s actually quoted), why wasn’t it nerfed at launch? Why did it take over a year? Why do Warriors have a Signet (Signet of Stamina) still give a 50% Endurance regeneration rate, if 50% is apparently too high for Rangers?
I could ask 10 more questions on this subject, before I even move on to how Spirits, Traps, and Pets affect the big picture.
Edit : picture so you know I’m not bull[censored] you. Greatsword is more than powerful as it is with the right skill combo. Does not need a buff. Does not need a nerf either though.
(edited by Chrispy.5641)