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Well, whatever else RNG is, in it’s form as applied to GW2, it’s one of the main reasons I don’t play anymore, nor will I every buy another gem.
Seriously. Stupid RNG for precursors, or grind your kitten off, OR (wait for it!) buy gems and convert them to gold!
So ArenaNet created a problem, and conveniently will sell us the solution. I think, in the real world, that’s known as racketeering. I’m sure in the legal framework of an MMO, it’s technically not, but I don’t find it ethical either way.
I don’t think it has anything to do with “fair”. Bad RNG simply isn’t fun.
Edit: Oh, and it’s a negative motivator; that is, it preys on negative behavioral characteristics (Pavlovian and all that same stuff that makes it possible for people to get addicted to gambling). So in my mind, it’s a pretty dodgy scheme to get people to keep playing and/or spend money.
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Truth in advertising…
I probably would have liked this game had it been what I expected. But after all the hype and hooplah from ArenaNet about it, I can’t help but feel really let down. I was such a huge Guild Wars fan, and they really had me believing for years that GW2 was going to be something very, very different from the experience that it really is. I realize that nobody technically lied about GW2, but I sure feel misled. I truly expected a really great, brilliant game from ArenaNet.
Instead I find a sloppily done, mediocre funnel into the cash shop with no real story or lore, and, in comparison to Guild Wars, over-simplified and restrictive gameplay. So restrictive that, despite the claim “play any way you like”, I find that if I don’t do it ArenaNet’s way, I’m “doing it wrong.”
So I think the disappointment over all those false expectations is what ultimately drove me away from the game. I don’t even log in anymore. I’m sure as hell not buying an expansion or any more gems (how dumb do I feel over those additional character slots?).
Maybe they’ll get it sorted out before this game just becomes another low-population niche game (or has it already?). I have my doubts, though. I’m learning not to trust NCSoft or ArenaNet anymore.
No matter how I try to dismantle this, I cannot fathom why Anet is so in love with cheesy, simple, mindless temp content. Maybe it is seen as a way to keep players “engaged” while keeping programming/development costs as low as possible?
That’s probably as good an explanation as we’re ever gonna get.
This game just feels halfdonkeyed (well, they’ve put solid effort into the kitten filter, anyway). The quality is mediocre, the content is minimal, and there’s a clear impression that if you don’t play ArenaNet’s way then you’re doing it wrong.
If you like it, and ArenaNet doesn’t, they nerf it. If you hate it, but they want you to do it, ArenaNet buffs it. That sales pitch of “play how you like, your own way” was complete bollocks.
Seriously, this game just feels like minimum effort, maximum hype to try and keep a few blokes with some extra cash buying gems. I’m pretty sure that, as far as ArenaNet care, the rest of us can just sod off. I truly don’t believe that they care about actually making a good game and a great community any more.
I can’t play it any more, either. I log on and stare, and if I attempt to do something, I just wind up annoyed at a clunky class mechanic, lack of customization, or just the lack of imagination that’s gone into anything. This game does not stimulate my brain, at all.
Dungeons have got to the point where you need X class with Y build – so in all practicality, I have no idea what’s the difference between that and other games that require Z class with Q build to complete their trinity.
SAB was the most fun I’ve had in GW2 in months, and arguably SAB is not even GW2.
Wow…so after that rambling rant…I agree with the OP insofar as this game has no direction…although arguably it never had one to lose…
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I honestly see absolutely no connection between Guild Wars Beyond and GW2. But then again, the living story makes absolutely no sense. It’s certainly not a story.
There is no need for a dps meter in this game. There are no specialized “trinity-like” classes, and any instance can be done with any mix of classes. All a DPS meter will do is make people get all wrapped up in something that’s not necessary, and add a level of work/pressure to the game that is inversely proportional to fun.
If you’re really into needing to see those numbers, GW2 is not the game for you. There are others out there with DPS meters – I recommend those.
Ursan Blessing
“Rank 10 Ursan lfg”
50 man Ursan-zerg steamrolling WvW
Too bad Ursan is a PvE only skill – it would have changed AB forever
Customizeable UI. It’s hard to believe that the GW UI from 2005 is more user-friendly, and has far more options than the GW2 UI from 2012.
This UI is not only worse than one 7 years older, it’s probably the most clunky and antiquated one I’ve ever had in any MMO. They really got lazy with this one.
I want to put my skills in any order I want, and be able to resize and relocate every window to anywhere. You know, the very bare-bones basic stuff you’d expect from anyone.
I’m all for it. Not because I’m a zerker-elitist prick who wants to bar everyone that doesn’t run my builds, but because there are plenty of PUGs running absolutely kittened builds.
If you don’t like PuG builds, then don’t play with PuGs. Seriously. Why force others into your style? Just find people who play like you do, and leave others out of it. It’s nobody else’s job to make sure you get what you want.
So after watching some of the pvp spectating it seems they added a viable inspect window. Why dont we have this in PvE? Seems all the complaints of MF in dungeons, Multiple Condition people, and players not carrying their weight could be helped by this. You could make it group only or add an option to make it public or not. Perhaps even make it a link from the player like a /Show build command instead.
Because this isn’t WoW, and needs to stay out of GW2.
I know this has been said a million times before on here, but honestly….ANet, I have money for you. I want to give you my money so you can continue making this awesome game. Why do you want to punish me for supporting you?
It’s got nothing to do with whether or not they like your support. If it keeps you buying more RNG boxes, spending money…well.
I wouldn’t expect them to turn down sales because they suddenly got a conscience.
Suggest not buying that stuff, mate. Take a friend to dinner, instead, enjoy the conversation, and build a real relationship.
I ended up buying my precursor after trying so long with the forge.
Chamolin, congrats on your achievement. It’s a lot of work, and it’s a good feeling to accomplish something that’s difficult, yet something you want.
As far as how the Mystic Forge RNG treated you….I don’t even want to know how much gold that set you back.
Hmmm…I’m looking at you, ArenaNet. Don’tcha think it’s time to ease off on the punishing RNG?
Yep, Southsun Cove is the place to be.
Southsun Cove is the place to be!
Farming ‘gators is the life for me!
Passion Flowers blooming far and wide!
Keep Tequatl just gimme some gear that’s eyed!Kitten Orr might be okay for you!
But good drops are far between and few!
Killing dragons surely does get old!
Frostgorge I love you but SC MF is gold!Lost shores!
Crab scores!
My fate!
One crate!
Please give me a ‘port!
It’s my last resort!
Hey, Southsun, I am there!
Well done!
Almost everybody is in Southsun Cove participating in the last chapter of the Living Story.
If that’s ‘almost everybody’, then it’s also hardly anybody.
I logged on over the weekend to do the content, and had difficulty with getting events done because I only saw one or two other players. Group events were impossible. Map chat was dead and unresponsive.
And I’m on a supposedly high population server (SoR).
This doesn’t prove anything, but it sure suggests something…
So how come I keep ending up on overflow servers and they always seem to be full because others in my party end up on different overflows?
I don’t know. I wasn’t there with you. I do know what I saw, however, unless you’re suggesting I made it up?
How’d you get your precursor?
Almost everybody is in Southsun Cove participating in the last chapter of the Living Story.
If that’s ‘almost everybody’, then it’s also hardly anybody.
I logged on over the weekend to do the content, and had difficulty with getting events done because I only saw one or two other players. Group events were impossible. Map chat was dead and unresponsive.
And I’m on a supposedly high population server (SoR).
This doesn’t prove anything, but it sure suggests something…
Maybe they will, maybe they won’t. ArenaNet and NCSoft seem to be all about contradicting themselves.
At least, if they do release another 2 hours worth of content, and actually call it an expansion, then they can say they actually released an expansions worth of content.
It all just depends on what your definition of ‘is’ is.
Sorry for the sarcasm, but when you are a huge fan that gets disappointed so often in the past 6 months this happens…
If it’s true that they’re making an expansion as this article suggests, however, I’m going to be very, very, very skeptical of buying it. I do not trust that over-hyping marketing department at all any more, and so far I haven’t seen a very well organized project management team with GW2, nor programming and QA that’s much more than minimal effort.
I simply don’t believe that NCSoft/ArenaNet have any desire to be upfront about anything if they don’t have to.
Nah. GW1 was not even close to a perfect game. Nobody’s made a perfect game yet.
That said, there are things about GW1 that are different from any other game out there, and those things, I think, are what the community really liked about it.
Now I happen to think that, with GW2, ArenaNet has changed their target audience, no doubt aiming for something bigger than the GW community. Fair enough, but with that about-face, you shouldn’t be surprised to see quite a few very upset and disappointed GW1 players.
So nobody’s saying GW is the perfect game. What I think the old GW community is saying is that GW2 is not an improved version of GW. It actually got rid of much of what GW players liked so much about GW. So many people expected GW2 to be like GW, but better. Instead we got something that’s not like GW at all, and fairly debatable whether or not it’s a better (or more fun) game.
What does this add up to? A bunch of people who spent 8 years as ArenaNet fans, and the last almost 6 years looking forward to a wonderful improvement in the same spirit as Guild Wars. As we can see, that amounts to a large number of people who are disappointed that their years of excitement and anticipation were mostly not worth it.
i guess their marketing worked huh?
Why, yes, yes, it did. If you consider all three Guild Wars campaigns and Eye of the North as ‘marketing’ for Guild Wars 2.
I don’t think GW1 players make up as much of the playerbase as you think.
There are an awful lot of them back in Kamadan…in general, I don’t think the GW1 crowd like GW2 much. Complete change of philosophy away from the reasons why those who like GW1 stayed with it so long.
I can tell you, I got bored with my build in GW2 very, very quickly. I miss all those solo and teambuild possibilites…no other game has anything like that. Tons of fun.
This is how I define a Guild Wars expansion:
http://wiki.guildwars.com/wiki/Guild_Wars_Eye_of_the_North
Some of the features included:
- 41 new armor sets
- 18 dungeons
- 124 new quests
- 4 new regions (each with a number of explorable areas)
And guess what? It wasn’t temporary content. Can anything added to GW2 since launch come close to matching all that?
I didn’t realize that EotN, small as it was for a GW expansion, actually rivals the entirety of GW2…but now that you mention it…
So I never talked to Rox and Brahme after I finished the Molten dungeon. I did every other thing required for the F&F achievements. But those two NPC’s are gone now, and I can never, ever speak to them again.
So no title for me, no 5/5 achievements, and no molten gauntlet ticket.
So my motivation to keep playing, and try the Southsun content is…?
Because what if I don’t finish all the achieves on time?
Seriously. This is a horrible way to encourage people to log on. You’ve just encouraged me to leave the game entirely, because I’ll never, ever, be able to take the 5 minutes to talk to those NPC’s and finish the achievement. What happens if I’m out of town during some Living Story chapter?
Why would I log on and even bother with Southsun, now?
I can only caution you not to even post stuff like this, UNLESS you are prepared to take alot of flak, such as it’s your fault, give up on real life, you should have done—I did etc. type of comments from the fan peeps. They just will not and cannot comprenhend that these kinds of events can be considered wanting by some people. But just shrug it off and remember you have a legitmate complaint regardless of the negative comments fanpeeps throw at you.
I appreciate the sentiment. That said, I really could give a kitten what somebody who wants to be a jerk from the other side of an internet connection thinks.
Mostly I made this post to try and encourage ArenaNet to find ways for people who missed things to be able to go back and get them.
For example: what about military people who are deployed, or at sea, and can’t play for a few months? Are they just left out forever on the chance at these achievements?
I don’t mind not getting all of a festival event. Those come around each year, and can be tried again.
It’s the one-time stuff that’ll never come back that bothers me. I just don’t think there should be major content that’s a one-time deal. Work, family, other things take people afk for periods of time….
I realize that I should have been more studious in making sure I finished the achieve before logging off, and I’m not saying it’s anyone’s fault but my own; my point here is that it’s frustrating as hell for this to happen, and quite possibly is not a good model for how to do future content.
I’m hoping that ArenaNet rethink this. It’s very, very demotivational. I’m always going to be 4/5 and missing that achievement. I’m far less interested in even bothering with future content now, because what if it happens again?
So I never talked to Rox and Brahme after I finished the Molten dungeon. I did every other thing required for the F&F achievements. But those two NPC’s are gone now, and I can never, ever speak to them again.
So no title for me, no 5/5 achievements, and no molten gauntlet ticket.
So my motivation to keep playing, and try the Southsun content is…?
Because what if I don’t finish all the achieves on time?
Seriously. This is a horrible way to encourage people to log on. You’ve just encouraged me to leave the game entirely, because I’ll never, ever, be able to take the 5 minutes to talk to those NPC’s and finish the achievement. What happens if I’m out of town during some Living Story chapter?
Why would I log on and even bother with Southsun, now?
Sorry but, this is just another reason why Guild Wars 2 is inferior to Guild Wars.
Why didn’t they just go with the Guild Wars model?
The best answer to this that I can come up with is:
They need to make money, and they need to keep people playing. They had a choice in strategy here:
Keep people in the game by working hard and making a quality product that is enjoyable, and keeps people around for it’s own sake. One with a great story that’s interesting, epic, and leaves the player feeling like a hero. One with fun, repeatable content. A world that feels alive and vibrant – one where players feel they make a difference. Honestly competitive PvP that rewards team behaviour (remember HA? GvG?). A host of skills and attributes that can be mixed and matched in various creative ways. Legendary items that are actually interesting to acquire (perhaps there’s a legend involved?). RNG not required for the best content. Events that work. Content that doesn’t have to be patched immediately after release. Basic quality of life systems that are present in every other game, like a LFG, ways to directly trade with other players, and all those other things that people have mentioned over the past few months…
…or…
Put in as little effort and investment as possible. Don’t worry that the story has no imagination. Try not to put in skill systems that would require any more attention to detail than absolutely necessary. Instead, introduce low-RNG farming and gear grind and nerf it as much as possible to keep people trying as long as possible, and incite a desire in them to just buy gold. Give people the option to buy gold from the cash store, then try to annoy them into doing it (low-RNG, anyone?). Take advantage of the negative in people (obsessive completion-ism, elitism, impatience) to keep them playing, rather than making something that’s immersive and fun. Essentially, create a game that’s just designed to make money, and set aside any pretension of quality, workmanship, or pride. Just hype the hell out of it instead, and try to get people to think you made something that you didn’t.
Which do you think they went with?
This is not the ArenaNet that came up with Guild Wars and put all that love into it over the years…
Edit: grammar
(edited by Chuo.4238)
More bad events, more awful updates and most important, more awful living story,
You’re in luck. They’ve got this one covered!
You can talk to Rox and Braham at the bonfires in BC and Hoelbrak and the refo’s in LA. This suggests to me that you are supposed to visit all three bonfires to get the full epilogue.
No you can’t. They are gone.
Absolutely not. Ascended gear should never have been introduced. It was a knee-jerk reaction, and I do not believe ArenaNet when they say they had planned on it from the start. There is no evidence anywhere of Ascended being mentioned before the Southsun update in November.
Ascended gear is a big, big factor in why I don’t play much anymore. I’m so far behind on the gear grind that my motivation to log on is close to zero. I’m waiting to see if ArenaNet get this game back on track. Adding more Ascended gear, for me, equals an uninstall.
Strangely not since Halloween have i actually enjoyed Guildwars 2 content…
Me either.
And it doesn’t really matter how bad ME3’s ending was. F&F was lame, regardless.
Just one more reason why I went from raving fan to raging detractor. The people that I talked into buying GW2 back at launch are long gone, and have had a good laugh that I told them how great it would be…and they got…things like this.
I suppose I still post here because I enjoy forums, and was such a huge fan during GW, and there’s some part of me that hopes ArenaNet will unscrew themselves and get this game back on track. Still not seeing it happen…
Well, I guess it’s OK since ME3 evidently had a worse one. As long as you’re not the worst, it’s just fine to be awful.
:/
It’s dead for you if you’re bored with it. I’m pretty bored with it. I haven’t even logged on to check out the Southsun content. Looks like more of the same half-done, broken, minimal story, RNG-based grindy crap we’ve been getting lately.
Back in Guild Wars, working on another GWAMM until the next game comes out. Doubt I’ll be back in GW2 as long as they keep going down this road.
Give me a shout if you want to do some dungeons or vanquishes in Guild Wars
They just chose a random 4-syllable word, which happened to be ‘legendary’. Beyond that, it doesn’t mean anything.
They should have gone with “Tacky Grindfest” as a more appropriate description. ;-)
/tinfoil hat
they not making/planning on an xpac because the sales would be poor because of how many unhappy players be them GW1 players or just MMO players leaving, the base game sold 3mil+ I don’t see xpac selling that much anytime soon, to much wrong with the game for that.
Their 2013 first quarter information shows that GW2 is quite profitable…
I said players leaving :P didn’t say about the players they had wasn’t spending cash, MMO with subs only need 150k to turn a profit even SWTOR, I don’t think 3mil players play GW2 today, do u ?
Not at all. I doubt even 1 million play regularly at all. Of course I can’t prove this.
What I do know, however, is 3 million is less than half of the sales Guild Wars made…
Someone translated it quite correctly as “we’ll do it when we think it will have the most impact on our revenue – currently that’s not the case”.
Quite correct. I sure as kitten wouldn’t buy an expansion right now. I don’t really trust ArenaNet / NCSoft to actually make a good game. I expect they’ll do the minimum possible with the goal of annoying me into the cash shop through bad RNG.
If/when they every unscrew GW2, I’ll consider buying an expansion. As it stands, this game is a money grabbing quality control nightmare.
To be fair, you can tell that some of the devs are trying to put some heart into it, but somewhere along the management and quality assurance chains this game is getting destroyed.
So yea. No thanks to an expansion. Wouldn’t waste my money. Prove you can fix your game first, and manage projects. Do that, and then you might get some pretty amazing revenue from an expansion.
I gotta wonder if any of the old HvH and GvG winners listed on the trophies in GToB are playing GW2….
God Walking Amongst Mere Mortals
Because I had the most fun ever in any game earning that.
Ah “soft” has the iron ball grip of death on “net” I see….
They have for the entire life-cycle of GW2. Which is why it’s just not really a game that should have the words “Guild Wars” in the title…
Don’t look too much on what the devs of ArenaNet told us about expansion. Most they told us in their blogs have not been true, just boasting.
They do tend to waaaaaay over-hype, don’t they?
Well, with the direction this game has taken since November, and with the completely underwhelming Personal Storylines and Flame & Frost, all I can really see in an expansion is more leveling, more gear-grind, and possibly a new piece of real estate (that’s not Asian-themed, and therefore not Cantha) to play the same world bosses and events in over and over and over and over and over and over…
But no doubt they’ll have some fantastic blog posts and promo videos out on random social networking sites that describe the game that we all want, but will never, ever see released.
Yea…I think ArenaNet and NCSoft have done a fantastic job of killing any interest I might have had in a GW2 expansion.
When are they actually going to release the real Guild Wars 2? You know, the one they have been describing since they announced it when Eye of the North released? I’d be interested in that.
So 4 months of buildup…a very, very vague storyline (I’m still not really sure what was going on), a thank you ingame mail from some NPC for doing something (I have no idea what), and a bonfire.
I had no idea it was possible to do a worse job than the Personal Story, but ArenaNet has pulled it off.
Does anyone have any idea what they are thinking in Bellevue? I’m pretty sure a group of Cub Scouts could have written and organized a more interesting story that made more sense.
I don’t hate hard content. I like a good challenge that encourages teamwork.
That said, I do think that giving a boss a zillion hitpoints and a one-shot attack is pretty boring. And that seems to be what the majority of GW2 bosses are like. No real creativity or imagination to them. Just dodge some repetitions attack and grind down the health bar. Yawn.
I’m so far behind on the daily/monthly and guild mission gear grinds that I’m pretty well turned off to the game, for now. That said, if the game begins to interest me again, I can log back on and pick up where I left off, I guess.
If they add even more Ascended gear grind, I’ll probably never log on again. There’s no way I could keep up. And I wouldn’t want to. I have a job already; I don’t need another one to take up my free time.
It’s the same reason I quit other MMO’s. It was a job to keep up with the gear, and once I got behind, it just didn’t matter any more. So I always went back to Guild Wars, where there was no gear grind, so I could just focus on doing what I wanted and having fun.
TL:DR – more Ascended grind means there’s no chance of me coming back to GW2.
Guild Wars 2 is where most MMORPGs are at this stage in its development. It’s trying to find ways to slow people down, so that they cant’ get everything they want in a month. Some people see that as intolerable and artificial…because it is. It’s terrible.
But the alternative, losing a bigger percentage of the players because they’re not doing it is pretty bad too.
So what’s the solution? No other MMO has found a way around this trap.
I sure as heck didn’t put thousands of hours into Guild Wars because I felt that I needed to keep up with the latest gear, currency, or any of that other obsessive junk. I actually enjoyed playing the game. PvE is interesting, it’s easy to experience it through a variety of character class types and playstyles, and the PvP is among the best in the industry. Everything from RA to GvG, and all in between. Something for everyone. Fun game. Very fun game.
Perhaps if, for GW2, they’d focused on making a game that’s actually fun, and one that people want to play, instead of falling into the common trap of trying to manipulate people into playing, they might just have made that revolutionary MMO that we all expected before launch.
As it stands, they’ve had some pretty good ideas, but the overall concept, implementation, and ‘feel’ of the game is more obsessive than fun. And there really is no depth to the content.
4) RNG. RNG. RNG. Anet this is so stupidly greedy, and frustrating I cannot even begin to explain. RNG is single handed the worst thing I’ve seen in this game. Offer at least other alternatives to getting items from the black lion shop. I dropped at least 200g attempting to get my molten skin. I’ve heard even worse stories! I understand that you guys need to make some coin as well, but this isn’t the way to do it. This makes the game scream “Cheap Asian pay2lookgood mmo market”.
If you think RNG is bad in this game, clearly you haven’t played many MMOs. Also, for cheap Asian MMOs it’s “pay2win”, not “pay2lookgood”.
Not many MMOs have “pay2lookgood” only.
Just because my co-worker or competitor does a bad job doesn’t mean it’s OK for me to just get away with a marginally better one.
Just because some other MMO does it wrong doesn’t mean it’s OK to be not quite as bad. I wish studios (and people) would figure that out.
I’d like to add that I feel the same way as the OP. Bored. Disappointed. Frustrated. Haven’t logged on and played anything for weeks, with the exception of one run through the new dungeon.
And for those who seem to care about these things: about 10000 hours in GW. A few hundred in GW2. It’s just far more annoying than fun. It sure had potential. I have to wonder where that potential went…
I thought we established months ago that ArenaNet doesn’t communicate if they don’t have to, appear to have their own agenda about what everyone should think is fun, and consistently produce sloppy programming.
Sorry if that sounds bitter, but I’ve gone from being a many-year huge fan of ArenaNet and Guild Wars to crushing disappointment over the direction the company has taken with Guild Wars 2. It’s like those awful sequels to great movies that were clearly just put there to take advantage of a great name. This project has been horribly managed and implemented.
They’re not the company that they used to be.
It’s a good thread, OP, and you’ve done some great research and brought to further light some things that people have been saying for months now, but as Mark’s response indicates – they’ve read it, and they could take it or leave it. You’re going to get nothing meaningful from them, because they know better than you what you want in a game. So you get this kind of a non-answer, or, as you’ve pointed out, no answer at all. Or some random announcement on some random social media site.
As was mentioned earlier in this thread, we have stated that we are unable to provide a reply to all suggestions posted in the suggestion subforum.
We do, however, regularly read the suggestions forum and deliver feedback to the design team on a daily basis. Just because you haven’t seen a reply does not mean it’s not being read.
Whatever. I don’t really get a sense of that really happening. The OP has provided very strong evidence that it’s not really happening.
….aaaaand here we go again.
So why is it that EVERY SINGLE PATCH is BROKEN and requires fixing?
Too little, too late, ArenaNet.
Embarrassed yet? I sure would be if my job performance was like that.
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All I know is I had around 10 thousand hours playing GW. I’ve only got a few hundred in GW2, and I’m frustrated and bored with it.
Overall, I think it’s just because the quality is so mediocre.
All of the content feels like it was rushed, and just wandering the open world gets to be pretty repetitive. F&F content was WAY over-hyped. There are clearly many mechanics designed to keep OCD types playing, but that kind of game lacks any imagination or flair to me. TBH, this game feels like it’s “the bare minimum” to keep people interested; rather it just seems to focus on driving people to the gem store.
So yea…thousands of hours in GW, just a few hundred in GW2.
GW2 is somewhat innovative in a few nice ways, but overall, the poor quality of the design/implementation has driven me out of it. Being bored and/or annoyed is not fun.
But hey, perhaps they’re laughing all the way to the bank because of gold/gem sales. You don’t have to make quality if you can get the annoyed or obsessive types to spend money in the cash shop, because RNG is so bad.
Whatever. GW2 is the biggest disappointment to me in gaming because I loved GW so much and this game has completely departed from that philosophy. Which sucks to be ArenaNet, because if they hadn’t driven off so many of the GW old guard, they’d probably be making lots of money from what would have been their most loyal fans.
So they clearly could give a crap about keeping the old community going. ArenaNet today is not the great company that made Guild Wars.
Sigh. I eagerly anticipated GW2 for years. It’s a shame, but I’m playing other things now.
Same here. Although, I don’t believe it’s because the quality is mediocre. I think it’s down to a far too shallow learning curve. Someone somewhere in the design process forgot that computer games are about learning and exploration. As soon as a player has learned everything and explored everywhere within a game, you’re going to have a bored user who will most likely want to do something else. I am, of course, ignoring the social aspect of the game.
As a friend of mine put it: “GW2 is a mile wide, but an inch deep.” Sounds like you’re saying pretty much the same thing.
All I know is I had around 10 thousand hours playing GW. I’ve only got a few hundred in GW2, and I’m frustrated and bored with it.
Overall, I think it’s just because the quality is so mediocre.
All of the content feels like it was rushed, and just wandering the open world gets to be pretty repetitive. F&F content was WAY over-hyped. There are clearly many mechanics designed to keep OCD types playing, but that kind of game lacks any imagination or flair to me. TBH, this game feels like it’s “the bare minimum” to keep people interested; rather it just seems to focus on driving people to the gem store.
So yea…thousands of hours in GW, just a few hundred in GW2.
GW2 is somewhat innovative in a few nice ways, but overall, the poor quality of the design/implementation has driven me out of it. Being bored and/or annoyed is not fun.
But hey, perhaps they’re laughing all the way to the bank because of gold/gem sales. You don’t have to make quality if you can get the annoyed or obsessive types to spend money in the cash shop, because RNG is so bad.
Whatever. GW2 is the biggest disappointment to me in gaming because I loved GW so much and this game has completely departed from that philosophy. Which sucks to be ArenaNet, because if they hadn’t driven off so many of the GW old guard, they’d probably be making lots of money from what would have been their most loyal fans.
So they clearly could give a crap about keeping the old community going. ArenaNet today is not the great company that made Guild Wars.
Sigh. I eagerly anticipated GW2 for years. It’s a shame, but I’m playing other things now.
(edited by Chuo.4238)
Wouldn’t be an issue if we didn’t have tier gear, awful RNG, and magic find. Too bad ANet thought the game needed that crap.
I think the infighting has died down because the number of people on the forums has died down.
No, I don’t have access to any metrics on this, it’s just a guess. But it’s a good guess, because these forums are much, much quieter than they used to be.
You mean in the last week and a half? lol
I’m talking about every month the same thing for the last three, maybe four months. End of the month, everything everyone hated about the patch was argued to death and then we start speculating about the next patch.
I haven’t particularly seen the number of posts…or posters fall off.
Maybe a couple of guys who used to spend time riling up the fans are gone and that could account for some less traffic, but you know….I don’t really see less posts now than a few months ago.
Mostly what I’ve noticed is when I log onto the forums, there are far fewer new posts than before. I’m not trying to point to any one reason, I’m just saying that the activity in general seems to have quieted down. Could be a few of the inflammatory trolls left, could be fewer people interested in GW2, could be the change in seasons (MMOs are chronically less populated in spring/summer). Probably it’s all of this, and some things I didn’t mention.
I know which category I, personally, fall into, though.